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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | function giant(p, size) | |
87 | local pchar = p.Character | |
88 | if pchar then | |
89 | local function scale(chr,scl) | |
90 | ||
91 | for _,v in pairs(pchar:GetChildren()) do | |
92 | if v:IsA("Hat") then | |
93 | v:Clone() | |
94 | v.Parent = game.Lighting | |
95 | end | |
96 | end | |
97 | ||
98 | local Head = chr['Head'] | |
99 | local Torso = chr['Torso'] | |
100 | local LA = chr['Left Arm'] | |
101 | local RA = chr['Right Arm'] | |
102 | local LL = chr['Left Leg'] | |
103 | local RL = chr['Right Leg'] | |
104 | local HRP = chr['HumanoidRootPart'] | |
105 | ||
106 | wait(0.1) | |
107 | ||
108 | Head.formFactor = 3 | |
109 | Torso.formFactor = 3 | |
110 | LA.formFactor = 3 | |
111 | RA.formFactor = 3 | |
112 | LL.formFactor = 3 | |
113 | RL.formFactor = 3 | |
114 | HRP.formFactor = 3 | |
115 | ||
116 | Head.Size = Vector3.new(scl * 2, scl, scl) | |
117 | Torso.Size = Vector3.new(scl * 2, scl * 2, scl) | |
118 | LA.Size = Vector3.new(scl, scl * 2, scl) | |
119 | RA.Size = Vector3.new(scl, scl * 2, scl) | |
120 | LL.Size = Vector3.new(scl, scl * 2, scl) | |
121 | RL.Size = Vector3.new(scl, scl * 2, scl) | |
122 | HRP.Size = Vector3.new(scl * 2, scl * 2, scl) | |
123 | ||
124 | local Motor1 = Instance.new('Motor6D', Torso) | |
125 | Motor1.Part0 = Torso | |
126 | Motor1.Part1 = Head | |
127 | Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) | |
128 | Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) | |
129 | Motor1.Name = "Neck" | |
130 | ||
131 | local Motor2 = Instance.new('Motor6D', Torso) | |
132 | Motor2.Part0 = Torso | |
133 | Motor2.Part1 = LA | |
134 | Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
135 | Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
136 | Motor2.Name = "Left Shoulder" | |
137 | ||
138 | local Motor3 = Instance.new('Motor6D', Torso) | |
139 | Motor3.Part0 = Torso | |
140 | Motor3.Part1 = RA | |
141 | - | local player = game.Players.LocalPlayer |
141 | + | Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
142 | Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
143 | Motor3.Name = "Right Shoulder" | |
144 | ||
145 | local Motor4 = Instance.new('Motor6D', Torso) | |
146 | Motor4.Part0 = Torso | |
147 | Motor4.Part1 = LL | |
148 | Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
149 | Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
150 | Motor4.Name = "Left Hip" | |
151 | ||
152 | local Motor5 = Instance.new('Motor6D', Torso) | |
153 | Motor5.Part0 = Torso | |
154 | Motor5.Part1 = RL | |
155 | Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
156 | Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
157 | Motor5.Name = "Right Hip" | |
158 | ||
159 | local Motor6 = Instance.new('Motor6D', HRP) | |
160 | Motor6.Part0 = HRP | |
161 | Motor6.Part1 = Torso | |
162 | Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) | |
163 | Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) | |
164 | ||
165 | end | |
166 | ||
167 | scale(pchar, size) | |
168 | pchar.Humanoid.WalkSpeed = 15 * size | |
169 | ||
170 | for _,v in pairs(game.Lighting:GetChildren()) do | |
171 | if v:IsA("Hat") then | |
172 | v.Parent = pchar | |
173 | end | |
174 | end | |
175 | end | |
176 | end | |
177 | ||
178 | local plr = owner | |
179 | giant(plr,1) | |
180 | ||
181 | ||
182 | local csize = 1 | |
183 | ||
184 | local sgui = owner | |
185 | local base = Instance.new("Frame", sgui) | |
186 | base.BackgroundTransparency = 1 | |
187 | base.Size = UDim2.new(0, 110, 0, 200) | |
188 | base.Position = UDim2.new(1, -120, 1, -180) | |
189 | local indicator = Instance.new("TextLabel", base) | |
190 | indicator.Size = UDim2.new(1, 0, 0, 25) | |
191 | indicator.TextColor3 = Color3.new(1, 1, 1) | |
192 | indicator.BackgroundTransparency = 0 | |
193 | indicator.FontSize = Enum.FontSize.Size18 | |
194 | indicator.Font = Enum.Font.SourceSans | |
195 | indicator.Text = "Current Size: 3" | |
196 | local PlusOne = Instance.new("TextButton", base) | |
197 | PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) | |
198 | PlusOne.Position = UDim2.new(0, 0, 0, 40) | |
199 | PlusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
200 | PlusOne.BorderSizePixel = 2 | |
201 | PlusOne.Font = Enum.Font.SourceSansBold | |
202 | PlusOne.FontSize = Enum.FontSize.Size24 | |
203 | PlusOne.Text = "+.1 Size" | |
204 | local MinusOne = Instance.new("TextButton", base) | |
205 | MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) | |
206 | MinusOne.Position = UDim2.new(0, 0, 0.5, 10) | |
207 | MinusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
208 | MinusOne.Text = "-.1 Size" | |
209 | MinusOne.BorderSizePixel = 2 | |
210 | MinusOne.Font = Enum.Font.SourceSansBold | |
211 | MinusOne.FontSize = Enum.FontSize.Size24 | |
212 | ||
213 | PlusOne.MouseButton1Down:connect(function() | |
214 | csize = csize + .1 | |
215 | giant(plr, csize) | |
216 | indicator.Text = "Current Size: "..tostring(csize) | |
217 | end) | |
218 | ||
219 | MinusOne.MouseButton1Down:connect(function() | |
220 | csize = csize - .1 | |
221 | giant(plr, csize) | |
222 | indicator.Text = "Current Size: "..tostring(csize) | |
223 | end) | |
224 | I = "mogoon" | |
225 | game.Players[I].Character.Head.Transparency = 1 | |
226 | local p = Instance.new("Part") | |
227 | p.Parent = game.Players[I].Character.Torso | |
228 | p.Position = Vector3.new(0, 50, 0) | |
229 | p.BrickColor = BrickColor.new("Really black") | |
230 | p.TopSurface = 0 | |
231 | p.BottomSurface = 0 | |
232 | p.Size = Vector3.new(1, 1, 2) | |
233 | p.CanCollide = False | |
234 | local w = Instance.new("Weld") | |
235 | w.Parent = game.Players[I].Character | |
236 | w.Part1 = game.Players[I].Character.Head | |
237 | w.Part0 = p | |
238 | w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
239 | local A = Instance.new("SpecialMesh") | |
240 | A.MeshType = "Brick" | |
241 | A.Parent = p | |
242 | A.Scale = Vector3.new(1.5, 0.8, 1) | |
243 | local p = Instance.new("Part") | |
244 | p.Parent = game.Players[I].Character.Torso | |
245 | p.Position = Vector3.new(0, 50, 0) | |
246 | p.BrickColor = BrickColor.new("Really black") | |
247 | p.TopSurface = 0 | |
248 | p.BottomSurface = 0 | |
249 | p.Size = Vector3.new(1, 1, 1.5) | |
250 | p.CanCollide = False | |
251 | local w = Instance.new("Weld") | |
252 | w.Parent = game.Players[I].Character | |
253 | w.Part1 = game.Players[I].Character.Head | |
254 | w.Part0 = p | |
255 | w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
256 | local A = Instance.new("SpecialMesh") | |
257 | A.MeshType = "Brick" | |
258 | A.Parent = p | |
259 | A.Scale = Vector3.new(1.5, 1, 1) | |
260 | local p = Instance.new("Part") | |
261 | p.Parent = game.Players[I].Character.Torso | |
262 | p.Position = Vector3.new(0, 50, 0) | |
263 | p.BrickColor = BrickColor.new("Really black") | |
264 | p.TopSurface = 0 | |
265 | p.BottomSurface = 0 | |
266 | p.Size = Vector3.new(1, 1, 1.5) | |
267 | p.CanCollide = False | |
268 | local w = Instance.new("Weld") | |
269 | w.Parent = game.Players[I].Character | |
270 | w.Part1 = game.Players[I].Character.Head | |
271 | w.Part0 = p | |
272 | w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
273 | local A = Instance.new("SpecialMesh") | |
274 | A.MeshType = "Brick" | |
275 | A.Parent = p | |
276 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
277 | local p = Instance.new("Part") | |
278 | p.Parent = game.Players[I].Character.Torso | |
279 | p.Position = Vector3.new(0, 50, 0) | |
280 | p.BrickColor = BrickColor.new("Really black") | |
281 | p.TopSurface = 0 | |
282 | p.BottomSurface = 0 | |
283 | p.Size = Vector3.new(1, 1, 1.5) | |
284 | p.CanCollide = False | |
285 | local w = Instance.new("Weld") | |
286 | w.Parent = game.Players[I].Character | |
287 | w.Part1 = game.Players[I].Character.Head | |
288 | w.Part0 = p | |
289 | w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
290 | local A = Instance.new("SpecialMesh") | |
291 | A.MeshType = "Brick" | |
292 | A.Parent = p | |
293 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
294 | local p = Instance.new("Part") | |
295 | p.Parent = game.Players[I].Character.Torso | |
296 | p.Position = Vector3.new(0, 50, 0) | |
297 | p.BrickColor = BrickColor.new("Really black") | |
298 | p.TopSurface = 0 | |
299 | p.BottomSurface = 0 | |
300 | p.Size = Vector3.new(1, 1, 1.5) | |
301 | p.CanCollide = False | |
302 | local w = Instance.new("Weld") | |
303 | w.Parent = game.Players[I].Character | |
304 | w.Part1 = game.Players[I].Character.Head | |
305 | w.Part0 = p | |
306 | w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0) | |
307 | local A = Instance.new("SpecialMesh") | |
308 | A.MeshType = "Brick" | |
309 | A.Parent = p | |
310 | A.Scale = Vector3.new(1.5, 1.5, 1.5) | |
311 | for c = 1, #game.Players[I].Character:GetChildren()do | |
312 | char = game.Players[I].Character:GetChildren() | |
313 | if char[c]:IsA("Part") then | |
314 | char[c].Transparency = 1 | |
315 | elseif char[c]:IsA("Hat") then | |
316 | char[c].Handle:Remove() | |
317 | end | |
318 | end | |
319 | if game.Players[I].Character.Head:FindFirstChild("face") then | |
320 | game.Players[I].Character.Head.face:Remove() | |
321 | end | |
322 | --[[------------------------------------------------------------------------]] | |
323 | Player = game.Players[I] | |
324 | local h = Instance.new("HopperBin") | |
325 | h.Name = "Fly" | |
326 | h.Parent = Player.Backpack | |
327 | local s = Instance.new("Script") | |
328 | s.Parent = h | |
329 | s.Name = "Script" | |
330 | local bin = s.Parent | |
331 | length = 3 | |
332 | away = 2 | |
333 | gap = 0 | |
334 | segs = 40 | |
335 | distance = length/3 | |
336 | speed = 1 | |
337 | Wave = 0 | |
338 | local Tail = {} | |
339 | local part0 = Instance.new("Part") | |
340 | part0.BrickColor = BrickColor.new("Really black") | |
341 | part0.TopSurface = 0 | |
342 | part0.BottomSurface = 0 | |
343 | part0.Locked = true | |
344 | part0.FormFactor = "Symmetric" | |
345 | part0.Size = Vector3.new(2,2,2) | |
346 | part0.Anchored = true | |
347 | part0.Shape = 1 | |
348 | part0.CanCollide = true | |
349 | part0.Parent = nil | |
350 | part0.Name = "Part0" | |
351 | local A = Instance.new("SpecialMesh") | |
352 | A.MeshType = "Brick" | |
353 | A.Parent = part0 | |
354 | A.Name = "Mesh" | |
355 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
356 | for p = 1,segs do | |
357 | Tail[p] = part0:Clone() | |
358 | Tail[p].Parent = nil | |
359 | Tail[p].Name = "Part"..p | |
360 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
361 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000)) | |
362 | end | |
363 | function onButton1Down(mouse) | |
364 | local player = owner | |
365 | if player == nil then return end | |
366 | me1 = bin.Parent.Parent | |
367 | me = bin.Parent.Parent.Character | |
368 | for p = 1,segs do | |
369 | Tail[p].Parent = me | |
370 | end | |
371 | main = part0 | |
372 | part1 = Tail[1] | |
373 | follow = true | |
374 | while follow do | |
375 | Wave = Wave + 0.02 | |
376 | distance = length/3 | |
377 | mousehit = mouse.Hit.p | |
378 | if (main.Position - mousehit).magnitude >speed then | |
379 | main_mousehit = (main.Position - mousehit).unit*speed | |
380 | else | |
381 | main_mousehit = (main.Position - mousehit).unit*1 | |
382 | end | |
383 | start1 = main.Position-main_mousehit | |
384 | main.CFrame = CFrame.new(start1.x, start1.y, start1.z) | |
385 | p1pos = part1.Position | |
386 | start1_p1pos = (start1 - p1pos).unit | |
387 | spreadp1 = start1_p1pos*(distance+away) | |
388 | part1.CFrame = CFrame.new(start1-spreadp1, start1) | |
389 | me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) | |
390 | me.Torso.Anchored = true | |
391 | Wave = Wave + 0.02 | |
392 | pc = me.Torso.CFrame | |
393 | starti = me.Torso.Position-(pc.lookVector*distance) | |
394 | pipos = Tail[1].Position | |
395 | starti_pipos = (starti - pipos).unit | |
396 | spreadpi = starti_pipos*(distance+gap) | |
397 | Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 | |
398 | --[[ | |
399 | for i = 1,39 do | |
400 | wait() | |
401 | print("p2c = Tail["..i.."].CFrame\ | |
402 | start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ | |
403 | p3pos = Tail["..(i+1).."].Position\ | |
404 | start3_p3pos = (start3 - p3pos).unit\ | |
405 | spreadp3 = start3_p3pos*(distance+gap)\ | |
406 | Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ | |
407 | " ) | |
408 | end | |
409 | ]] | |
410 | p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 | |
411 | p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 | |
412 | p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 | |
413 | p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 | |
414 | p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 | |
415 | p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 | |
416 | p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 | |
417 | p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 | |
418 | p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 | |
419 | p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 | |
420 | p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 | |
421 | p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 | |
422 | p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 | |
423 | p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 | |
424 | p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 | |
425 | p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 | |
426 | p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 | |
427 | p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 | |
428 | p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 | |
429 | p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 | |
430 | p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 | |
431 | p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 | |
432 | p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 | |
433 | p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 | |
434 | p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 | |
435 | p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 | |
436 | p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 | |
437 | p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 | |
438 | p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 | |
439 | p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 | |
440 | p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 | |
441 | p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 | |
442 | p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 | |
443 | p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 | |
444 | p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 | |
445 | p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 | |
446 | p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 | |
447 | p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 | |
448 | p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 | |
449 | wait() | |
450 | end | |
451 | end | |
452 | function onButton1Up(mouse) | |
453 | follow = false | |
454 | end | |
455 | function onSelected(mouse) | |
456 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
457 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
458 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
459 | mouse.KeyDown:connect(onKeyDown) | |
460 | end | |
461 | bin.Selected:connect(onSelected) |