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| 1 | ||
| 2 | -----( FE by Zach the Script Stealer )----- ( Original Well err i dont remember his name so Sorry!! )----- | |
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 5 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 6 | InternalData = {}
| |
| 7 | do | |
| 8 | script.Parent = owner.Character | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput" | |
| 11 | local function NewFakeEvent() | |
| 12 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 13 | return Fake | |
| 14 | end | |
| 15 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 16 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 20 | local function TriggerEvent(self,Event,...) | |
| 21 | local Trigger = Mouse[Event] | |
| 22 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 23 | Trigger.Function(...) | |
| 24 | end | |
| 25 | end | |
| 26 | Mouse.TrigEvent = TriggerEvent | |
| 27 | UserInputService.TrigEvent = TriggerEvent | |
| 28 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 29 | if FiredBy.Name ~= owner.Name then end | |
| 30 | if Input.MouseEvent then | |
| 31 | Mouse.Target = Input.Target | |
| 32 | Mouse.Hit = Input.Hit | |
| 33 | else | |
| 34 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 35 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 36 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 37 | end | |
| 38 | for _,Action in pairs(ContextActionService.Actions) do | |
| 39 | for _,Key in pairs(Action.Keys) do | |
| 40 | if Key==Input.KeyCode then | |
| 41 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 42 | end | |
| 43 | end | |
| 44 | end | |
| 45 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 46 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 47 | end | |
| 48 | end) | |
| 49 | InternalData["Mouse"] = Mouse | |
| 50 | InternalData["ContextActionService"] = ContextActionService | |
| 51 | InternalData["UserInputService"] = UserInputService | |
| 52 | Event.Parent = NLS([[ | |
| 53 | local Player = owner | |
| 54 | local Event = script:WaitForChild("UserInput")
| |
| 55 | local UserInputService = game:GetService("UserInputService")
| |
| 56 | local Mouse = Player:GetMouse() | |
| 57 | local Input = function(Input,gameProcessedEvent) | |
| 58 | if gameProcessedEvent then return end | |
| 59 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 60 | end | |
| 61 | UserInputService.InputBegan:Connect(Input) | |
| 62 | UserInputService.InputEnded:Connect(Input) | |
| 63 | local Hit,Target | |
| 64 | while wait(1/30) do | |
| 65 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 66 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 67 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 68 | end | |
| 69 | end | |
| 70 | ]],owner.Character) | |
| 71 | end | |
| 72 | RealGame = game;game = setmetatable({},{
| |
| 73 | __index = function (self,Index) | |
| 74 | local Sandbox = function (Thing) | |
| 75 | if Thing:IsA("Player") then
| |
| 76 | local RealPlayer = Thing | |
| 77 | return setmetatable({},{
| |
| 78 | __index = function (self,Index) | |
| 79 | local Type = type(RealPlayer[Index]) | |
| 80 | if Type == "function" then | |
| 81 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 82 | return function (self) | |
| 83 | return InternalData["Mouse"] | |
| 84 | end | |
| 85 | end | |
| 86 | return function (self,...) | |
| 87 | return RealPlayer[Index](RealPlayer,...) | |
| 88 | end | |
| 89 | else | |
| 90 | if Index == "PlrObj" then | |
| 91 | return RealPlayer | |
| 92 | end | |
| 93 | return RealPlayer[Index] | |
| 94 | end | |
| 95 | end; | |
| 96 | __tostring = function(self) | |
| 97 | return RealPlayer.Name | |
| 98 | end | |
| 99 | }) | |
| 100 | end | |
| 101 | end | |
| 102 | if RealGame[Index] then | |
| 103 | local Type = type(RealGame[Index]) | |
| 104 | if Type == "function" then | |
| 105 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 106 | return function (self,Service) | |
| 107 | if Service:lower() == "players" then | |
| 108 | return setmetatable({},{
| |
| 109 | __index = function (self2,Index2) | |
| 110 | local RealService = RealGame:GetService(Service) | |
| 111 | local Type2 = type(Index2) | |
| 112 | if Type2 == "function" then | |
| 113 | return function (self,...) | |
| 114 | return RealService[Index2](RealService,...) | |
| 115 | end | |
| 116 | else | |
| 117 | if Index2:lower() == "localplayer" then | |
| 118 | return Sandbox(owner) | |
| 119 | end | |
| 120 | return RealService[Index2] | |
| 121 | end | |
| 122 | end; | |
| 123 | __tostring = function(self) | |
| 124 | return RealGame:GetService(Service).Name | |
| 125 | end | |
| 126 | }) | |
| 127 | elseif Service:lower() == "contextactionservice" then | |
| 128 | return InternalData["ContextActionService"] | |
| 129 | elseif Service:lower() == "contextactionservice" then | |
| 130 | return InternalData["UserInputService"] | |
| 131 | elseif Service:lower() == "runservice" then | |
| 132 | return setmetatable({},{
| |
| 133 | __index = function(self2,Index2) | |
| 134 | local RealService = RealGame:GetService(Service) | |
| 135 | local Type2 = type(Index2) | |
| 136 | if Type2 == "function" then | |
| 137 | return function (self,...) | |
| 138 | return RealService[Index2](RealService,...) | |
| 139 | end | |
| 140 | else | |
| 141 | if Index2:lower() == "bindtorenderstep" then | |
| 142 | return function (self,Name,Priority,Function) | |
| 143 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 144 | end | |
| 145 | end | |
| 146 | if Index2:lower() == "renderstepped" then | |
| 147 | return RealService["Stepped"] | |
| 148 | end | |
| 149 | return RealService[Index2] | |
| 150 | end | |
| 151 | end | |
| 152 | }) | |
| 153 | else | |
| 154 | return RealGame:GetService(Service) | |
| 155 | end | |
| 156 | end | |
| 157 | end | |
| 158 | return function (self,...) | |
| 159 | return RealGame[Index](RealGame,...) | |
| 160 | end | |
| 161 | else | |
| 162 | if game:GetService(Index) then | |
| 163 | return game:GetService(Index) | |
| 164 | end | |
| 165 | return RealGame[Index] | |
| 166 | end | |
| 167 | else | |
| 168 | return nil | |
| 169 | end | |
| 170 | end | |
| 171 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 172 | print("Complete! Running...")
| |
| 173 | ||
| 174 | ||
| 175 | - | print("Complete! Running...
|
| 175 | + | |
| 176 | --//====================================================\\-- | |
| 177 | --|| EDITED BY Zach the script stealer CREATED BY SHACKLUSTER | |
| 178 | --\\====================================================//-- | |
| 179 | ||
| 180 | print("Load Finished")
| |
| 181 | print("Edited By InfiniteOneWithdank Hello User")
| |
| 182 | print("=====| 1 Percent Done Version |=====")
| |
| 183 | print(">=Updates")
| |
| 184 | print("!=Big Changes <---- LOL NO ")
| |
| 185 | print("*=Small Changes of course")
| |
| 186 | print("!Made Bullets Colorful in fact almost all effects are colorful now")
| |
| 187 | print(">Gun is now a rainbow color")
| |
| 188 | print("*Changed Fire Size by 1")
| |
| 189 | print("*Changed Taunts/Voices A Bit")
| |
| 190 | print(">Added Wave Emote when u click")
| |
| 191 | print(">Added in intro text")
| |
| 192 | print(">Added New Smexy moves")
| |
| 193 | warn("Make Them All Suffer For Their Sins")
| |
| 194 | warn("In Fact Make them Roast them")
| |
| 195 | ||
| 196 | ||
| 197 | script:ClearAllChildren() | |
| 198 | wait(0.2) | |
| 199 | ||
| 200 | Player = game:GetService("Players").LocalPlayer
| |
| 201 | PlayerGui = Player.PlayerGui | |
| 202 | Cam = workspace.CurrentCamera | |
| 203 | Backpack = Player.Backpack | |
| 204 | Character = Player.Character | |
| 205 | Humanoid = Character.Humanoid | |
| 206 | Mouse = Player:GetMouse() | |
| 207 | RootPart = Character["HumanoidRootPart"] | |
| 208 | Torso = Character["Torso"] | |
| 209 | Head = Character["Head"] | |
| 210 | RightArm = Character["Right Arm"] | |
| 211 | LeftArm = Character["Left Arm"] | |
| 212 | RightLeg = Character["Right Leg"] | |
| 213 | LeftLeg = Character["Left Leg"] | |
| 214 | RootJoint = RootPart["RootJoint"] | |
| 215 | Neck = Torso["Neck"] | |
| 216 | RightShoulder = Torso["Right Shoulder"] | |
| 217 | LeftShoulder = Torso["Left Shoulder"] | |
| 218 | RightHip = Torso["Right Hip"] | |
| 219 | LeftHip = Torso["Left Hip"] | |
| 220 | local TIME = 0 | |
| 221 | local sick = Instance.new("Sound",Torso)
| |
| 222 | ||
| 223 | IT = Instance.new | |
| 224 | CF = CFrame.new | |
| 225 | VT = Vector3.new | |
| 226 | RAD = math.rad | |
| 227 | C3 = Color3.new | |
| 228 | UD2 = UDim2.new | |
| 229 | BRICKC = BrickColor.new | |
| 230 | ANGLES = CFrame.Angles | |
| 231 | EULER = CFrame.fromEulerAnglesXYZ | |
| 232 | COS = math.cos | |
| 233 | ACOS = math.acos | |
| 234 | SIN = math.sin | |
| 235 | ASIN = math.asin | |
| 236 | ABS = math.abs | |
| 237 | MRANDOM = math.random | |
| 238 | FLOOR = math.floor | |
| 239 | local RWINGS = {}
| |
| 240 | local LWINGS = {}
| |
| 241 | local GunPoint | |
| 242 | Player_Size = 1 | |
| 243 | ||
| 244 | -- Thingy To Make Song Work | |
| 245 | ||
| 246 | p = game.Players.LocalPlayer | |
| 247 | char = p.Character | |
| 248 | ||
| 249 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
| 250 | local s = Instance.new("Sound",char)
| |
| 251 | s.Name = "BGMusic" | |
| 252 | s.SoundId = "rbxassetid://519067542" | |
| 253 | s.Pitch = 1 | |
| 254 | s.Volume = 40 | |
| 255 | s.Looped = true | |
| 256 | s.archivable = false | |
| 257 | s.Parent = char.Head | |
| 258 | wait(0.1) | |
| 259 | s:play() | |
| 260 | ||
| 261 | -- Rest of Script | |
| 262 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
| 263 | ||
| 264 | --//=================================\\ | |
| 265 | --|| PARTICLES N STUFF | |
| 266 | --\\=================================// | |
| 267 | ||
| 268 | local particleemitter = Instance.new('ParticleEmitter', LeftArm)
| |
| 269 | particleemitter.VelocitySpread = 350 | |
| 270 | particleemitter.Lifetime = NumberRange.new(1) | |
| 271 | particleemitter.Speed = NumberRange.new(0) | |
| 272 | cringememe= {}
| |
| 273 | for i=0, 19 do | |
| 274 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 275 | end | |
| 276 | particleemitter.Size = NumberSequence.new(cringememe) | |
| 277 | particleemitter.Rate = 20 | |
| 278 | particleemitter.LockedToPart = true | |
| 279 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 280 | particleemitter.LightEmission = 1 | |
| 281 | particleemitter.Texture = "rbxassetid://38727848" | |
| 282 | particleemitter.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
| |
| 283 | ||
| 284 | local particleemitter = Instance.new('ParticleEmitter', Torso)
| |
| 285 | particleemitter.VelocitySpread = 250 | |
| 286 | particleemitter.Lifetime = NumberRange.new(3) | |
| 287 | particleemitter.Speed = NumberRange.new(1.5) | |
| 288 | youAreATHOT = {}
| |
| 289 | for i=0, 19 do | |
| 290 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 291 | end | |
| 292 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
| 293 | particleemitter.Rate = 10 | |
| 294 | particleemitter.LockedToPart = false | |
| 295 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 296 | particleemitter.LightEmission = 1 | |
| 297 | particleemitter.Texture = "rbxassetid://253188763" | |
| 298 | particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
| |
| 299 | ||
| 300 | local particleemitter = Instance.new('ParticleEmitter', RightArm)
| |
| 301 | particleemitter.VelocitySpread = 350 | |
| 302 | particleemitter.Lifetime = NumberRange.new(1) | |
| 303 | particleemitter.Speed = NumberRange.new(0) | |
| 304 | cringememe2= {}
| |
| 305 | for i=0, 19 do | |
| 306 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 307 | end | |
| 308 | particleemitter.Size = NumberSequence.new(cringememe2) | |
| 309 | particleemitter.Rate = 20 | |
| 310 | particleemitter.LockedToPart = true | |
| 311 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 312 | particleemitter.LightEmission = 1 | |
| 313 | particleemitter.Texture = "rbxassetid://38727848" | |
| 314 | particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
| |
| 315 | ||
| 316 | local particleemitter = Instance.new('ParticleEmitter', RightLeg)
| |
| 317 | particleemitter.VelocitySpread = 350 | |
| 318 | particleemitter.Lifetime = NumberRange.new(1) | |
| 319 | particleemitter.Speed = NumberRange.new(0) | |
| 320 | cringememe3= {}
| |
| 321 | for i=0, 19 do | |
| 322 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 323 | end | |
| 324 | particleemitter.Size = NumberSequence.new(cringememe3) | |
| 325 | particleemitter.Rate = 30 | |
| 326 | particleemitter.LockedToPart = true | |
| 327 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 328 | particleemitter.LightEmission = 1 | |
| 329 | particleemitter.Texture = "rbxassetid://38727848" | |
| 330 | particleemitter.Color = ColorSequence.new(BrickColor.new("New Yeller ").Color)
| |
| 331 | ||
| 332 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
| |
| 333 | particleemitter.VelocitySpread = 350 | |
| 334 | particleemitter.Lifetime = NumberRange.new(1) | |
| 335 | particleemitter.Speed = NumberRange.new(0) | |
| 336 | cringememe4= {}
| |
| 337 | for i=0, 19 do | |
| 338 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 339 | end | |
| 340 | particleemitter.Size = NumberSequence.new(cringememe4) | |
| 341 | particleemitter.Rate = 30 | |
| 342 | particleemitter.LockedToPart = true | |
| 343 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 344 | particleemitter.LightEmission = 1 | |
| 345 | particleemitter.Texture = "rbxassetid://38727848" | |
| 346 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 347 | ||
| 348 | --//=================================\\ | |
| 349 | --|| USEFUL VALUES | |
| 350 | --\\=================================// | |
| 351 | ||
| 352 | Animation_Speed = 1.5 | |
| 353 | local FORCERESET = false | |
| 354 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 355 | local Speed = 16 | |
| 356 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 357 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 358 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 359 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 360 | local DAMAGEMULTIPLIER = 1 | |
| 361 | local ANIM = "Idle" | |
| 362 | local ATTACK = false | |
| 363 | local EQUIPPED = false | |
| 364 | local HOLD = false | |
| 365 | local COMBO = 1 | |
| 366 | local Rooted = false | |
| 367 | local SINE = 0 | |
| 368 | local KEYHOLD = false | |
| 369 | local CHANGE = 2 / Animation_Speed | |
| 370 | local WALKINGANIM = false | |
| 371 | local VALUE1 = false | |
| 372 | local VALUE2 = false | |
| 373 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 374 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 375 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 376 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 377 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 378 | WEAPONGUI.Name = "BanishV3Gui" | |
| 379 | local Weapon = IT("Model")
| |
| 380 | Weapon.Name = "Adds" | |
| 381 | local Effects = IT("Folder", Weapon)
| |
| 382 | Effects.Name = "Effects" | |
| 383 | local ANIMATOR = Humanoid.Animator | |
| 384 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 385 | local UNANCHOR = true | |
| 386 | local TOBANISH = {}
| |
| 387 | script.Parent = PlayerGui | |
| 388 | ||
| 389 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 390 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 391 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 392 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 393 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 394 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 395 | BILLBOARDGUI.Adornee = STATPART | |
| 396 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 397 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 398 | BILLBOARDGUI.AlwaysOnTop = false | |
| 399 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 400 | TEXTLABEL.BackgroundTransparency = 1 | |
| 401 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 402 | TEXTLABEL.Text = TEXT | |
| 403 | TEXTLABEL.Font = SKILLFONT | |
| 404 | TEXTLABEL.FontSize="Size42" | |
| 405 | TEXTLABEL.TextColor3 = COLOR | |
| 406 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 407 | TEXTLABEL.TextScaled = true | |
| 408 | TEXTLABEL.TextWrapped = true | |
| 409 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 410 | for i = 1, 50 do | |
| 411 | Swait() | |
| 412 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 413 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 414 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 415 | end | |
| 416 | THEPART.Parent = nil | |
| 417 | end),STATPART, TEXTLABEL) | |
| 418 | end | |
| 419 | ||
| 420 | --//=================================\\ | |
| 421 | --\\=================================// | |
| 422 | ||
| 423 | ||
| 424 | --//=================================\\ | |
| 425 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 426 | --\\=================================// | |
| 427 | ||
| 428 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 429 | ArtificialHB.Name = "ArtificialHB" | |
| 430 | ||
| 431 | script:WaitForChild("ArtificialHB")
| |
| 432 | ||
| 433 | frame = Frame_Speed | |
| 434 | tf = 0 | |
| 435 | allowframeloss = false | |
| 436 | tossremainder = false | |
| 437 | lastframe = tick() | |
| 438 | script.ArtificialHB:Fire() | |
| 439 | ||
| 440 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 441 | tf = tf + s | |
| 442 | if tf >= frame then | |
| 443 | if allowframeloss then | |
| 444 | script.ArtificialHB:Fire() | |
| 445 | lastframe = tick() | |
| 446 | else | |
| 447 | for i = 1, math.floor(tf / frame) do | |
| 448 | script.ArtificialHB:Fire() | |
| 449 | end | |
| 450 | lastframe = tick() | |
| 451 | end | |
| 452 | if tossremainder then | |
| 453 | tf = 0 | |
| 454 | else | |
| 455 | tf = tf - frame * math.floor(tf / frame) | |
| 456 | end | |
| 457 | end | |
| 458 | end) | |
| 459 | ||
| 460 | --//=================================\\ | |
| 461 | --\\=================================// | |
| 462 | ||
| 463 | --//=================================\\ | |
| 464 | --|| SOME TAG EDIT | |
| 465 | --\\=================================// | |
| 466 | ||
| 467 | m = game.Players.LocalPlayer | |
| 468 | char = m.Character | |
| 469 | local txt = Instance.new("BillboardGui", char)
| |
| 470 | txt.Adornee = char.Head | |
| 471 | txt.Name = "_status" | |
| 472 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 473 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 474 | local text = Instance.new("TextLabel", txt)
| |
| 475 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 476 | text.FontSize = "Size24" | |
| 477 | text.TextScaled = true | |
| 478 | text.TextTransparency = 0 | |
| 479 | text.BackgroundTransparency = 1 | |
| 480 | text.TextTransparency = 0 | |
| 481 | text.TextStrokeTransparency = 0 | |
| 482 | text.Font = "Bodoni" | |
| 483 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 484 | v = Instance.new("Part")
| |
| 485 | v.Name = "ColorBrick" | |
| 486 | v.Parent = m.Character | |
| 487 | v.FormFactor = "Symmetric" | |
| 488 | v.Anchored = true | |
| 489 | v.CanCollide = false | |
| 490 | v.BottomSurface = "Smooth" | |
| 491 | v.TopSurface = "Smooth" | |
| 492 | v.Size = Vector3.new(10, 5, 3) | |
| 493 | v.Transparency = 1 | |
| 494 | v.CFrame = char.Torso.CFrame | |
| 495 | v.BrickColor = BrickColor.new("Navy blue")
| |
| 496 | v.Transparency = 1 | |
| 497 | v.Shape = "Block" | |
| 498 | spawn(function() | |
| 499 | local TweenService = game:GetService("TweenService")
| |
| 500 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 501 | local Int = 0 | |
| 502 | while wait(0.5) do | |
| 503 | if Int == #Colours then Int = 0 end | |
| 504 | Int = Int+1 | |
| 505 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 506 | end | |
| 507 | end) | |
| 508 | text.Text = "It been a while since i was gone for a years" | |
| 509 | wait(2) | |
| 510 | text.Text = "What you did was really Painful but.." | |
| 511 | wait(3) | |
| 512 | text.Text = "IM ENDING YOUR STORY HERE " | |
| 513 | wait(2) | |
| 514 | text.Text = "STAR FALL" | |
| 515 | ||
| 516 | --//=================================\\ | |
| 517 | --\\=================================// | |
| 518 | ||
| 519 | --//=================================\\ | |
| 520 | --|| SOME FUNCTIONS | |
| 521 | --\\=================================// | |
| 522 | ||
| 523 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 524 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 525 | end | |
| 526 | ||
| 527 | function PositiveAngle(NUMBER) | |
| 528 | if NUMBER >= 0 then | |
| 529 | NUMBER = 0 | |
| 530 | end | |
| 531 | return NUMBER | |
| 532 | end | |
| 533 | ||
| 534 | function NegativeAngle(NUMBER) | |
| 535 | if NUMBER <= 0 then | |
| 536 | NUMBER = 0 | |
| 537 | end | |
| 538 | return NUMBER | |
| 539 | end | |
| 540 | ||
| 541 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 542 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 543 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 544 | wave.CFrame = CFRAME | |
| 545 | coroutine.resume(coroutine.create(function(PART) | |
| 546 | for i = 1, WAIT do | |
| 547 | Swait() | |
| 548 | mesh.Scale = mesh.Scale + GROW | |
| 549 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 550 | if DOESROT == true then | |
| 551 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 552 | end | |
| 553 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 554 | if wave.Transparency > 0.99 then | |
| 555 | wave:remove() | |
| 556 | end | |
| 557 | end | |
| 558 | end)) | |
| 559 | end | |
| 560 | ||
| 561 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 562 | for _, c in pairs(PARENT:GetChildren()) do | |
| 563 | if c.ClassName == "Model" then | |
| 564 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 565 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 566 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 567 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 568 | table.insert(TABLE, c) | |
| 569 | end | |
| 570 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 571 | elseif c.ClassName == "Folder" then | |
| 572 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | ||
| 578 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 579 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 580 | local mesh | |
| 581 | if KIND == "Base" then | |
| 582 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 583 | elseif KIND == "Thin" then | |
| 584 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 585 | elseif KIND == "Round" then | |
| 586 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 587 | end | |
| 588 | wave.CFrame = CFRAME | |
| 589 | coroutine.resume(coroutine.create(function(PART) | |
| 590 | for i = 1, WAIT do | |
| 591 | Swait() | |
| 592 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 593 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 594 | if wave.Transparency > 0.99 then | |
| 595 | wave:remove() | |
| 596 | end | |
| 597 | end | |
| 598 | end)) | |
| 599 | end | |
| 600 | ||
| 601 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 602 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 603 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 604 | wave.CFrame = CFRAME | |
| 605 | coroutine.resume(coroutine.create(function(PART) | |
| 606 | for i = 1, WAIT do | |
| 607 | Swait() | |
| 608 | mesh.Scale = mesh.Scale + GROW | |
| 609 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 610 | if wave.Transparency > 0.99 then | |
| 611 | wave:remove() | |
| 612 | end | |
| 613 | end | |
| 614 | end)) | |
| 615 | end | |
| 616 | ||
| 617 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 618 | local TORSO = Torso | |
| 619 | local HUM = Humanoid | |
| 620 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 621 | coroutine.wrap(function() | |
| 622 | VT = Vector3.new | |
| 623 | MRANDOM = math.random | |
| 624 | local A = TIME | |
| 625 | local B = INTENSITY | |
| 626 | local C = true | |
| 627 | local HUMANOID = Humanoid | |
| 628 | local TIMER = A or 35 | |
| 629 | local SHAKE = B or 5 | |
| 630 | local FADE = C or true | |
| 631 | if HUMANOID then | |
| 632 | local FADER = SHAKE / TIMER | |
| 633 | for i = 1, TIMER do | |
| 634 | wait() | |
| 635 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 636 | end | |
| 637 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 638 | end | |
| 639 | ||
| 640 | end)() | |
| 641 | end | |
| 642 | end | |
| 643 | ||
| 644 | function Effect(data) | |
| 645 | local FX = data.Effect or 'ResizeAndFade' | |
| 646 | local Parent = data.Parent or Effects | |
| 647 | local Color = data.Color or C3.N(0,0,0) | |
| 648 | local Size = data.Size or V3.N(1,1,1) | |
| 649 | local MoveDir = data.MoveDirection or nil | |
| 650 | local MeshData = data.Mesh or nil | |
| 651 | local SndData = data.Sound or nil | |
| 652 | local Frames = data.Frames or 45 | |
| 653 | local Manual = data.Manual or nil | |
| 654 | local Material = data.Material or nil | |
| 655 | local CFra = data.CFrame or Torso.CFrame | |
| 656 | local Settings = data.FXSettings or {}
| |
| 657 | local Snd,Prt,Msh; | |
| 658 | local Shape = data.Shape or Enum.PartType.Block | |
| 659 | coroutine.resume(coroutine.create(function() | |
| 660 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
| 661 | Prt = Manual | |
| 662 | else | |
| 663 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
| 664 | Prt.Shape = Shape | |
| 665 | end | |
| 666 | if(typeof(MeshData) == 'table')then | |
| 667 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
| 668 | elseif(typeof(MeshData) == 'Instance')then | |
| 669 | Msh = MeshData:Clone() | |
| 670 | Msh.Parent = Prt | |
| 671 | elseif(Shape == Enum.PartType.Block)then | |
| 672 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
| 673 | end | |
| 674 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
| 675 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
| 676 | end | |
| 677 | if(Snd)then | |
| 678 | repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
| 679 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
| 680 | end | |
| 681 | local MoveSpeed = nil; | |
| 682 | if(MoveDir)then | |
| 683 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
| 684 | end | |
| 685 | local Inc = M.RNG()-M.RNG() | |
| 686 | local Thingie = 0 | |
| 687 | local Thingie2 = M.RNG(50,100)/100 | |
| 688 | if(FX ~= 'Arc')then | |
| 689 | for i = 1, Frames do | |
| 690 | if(swait and typeof(swait) == 'function')then | |
| 691 | swait() | |
| 692 | else | |
| 693 | wait() | |
| 694 | end | |
| 695 | if(FX == 'ResizeAndFade')then | |
| 696 | if(not Settings.EndSize)then | |
| 697 | Settings.EndSize = V3.N(0,0,0) | |
| 698 | end | |
| 699 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
| 700 | if(Settings.EndIsIncrement)then | |
| 701 | Prt.Size = Prt.Size + Settings.EndSize | |
| 702 | else | |
| 703 | Prt.Size = Prt.Size - grow/Frames | |
| 704 | end | |
| 705 | Prt.Transparency = (i/Frames) | |
| 706 | elseif(FX == 'Fade')then | |
| 707 | Prt.Transparency = (i/Frames) | |
| 708 | end | |
| 709 | ||
| 710 | if(Settings.RandomizeCFrame)then | |
| 711 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
| 712 | end | |
| 713 | if(MoveDir and MoveSpeed)then | |
| 714 | local Orientation = Prt.Orientation | |
| 715 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
| 716 | Prt.Orientation = Orientation | |
| 717 | end | |
| 718 | end | |
| 719 | Prt:destroy() | |
| 720 | else | |
| 721 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
| 722 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
| 723 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 724 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 725 | assert(start ~= nil,"You need to specify a start point!") | |
| 726 | assert(endP ~= nil,"You need to specify an end point!") | |
| 727 | for i = 0, 1, Settings.Speed or 0.01 do | |
| 728 | if(swait and typeof(swait) == 'function')then | |
| 729 | swait() | |
| 730 | else | |
| 731 | wait() | |
| 732 | end | |
| 733 | if(Settings.Home)then | |
| 734 | endP = Settings.Home.CFrame | |
| 735 | end | |
| 736 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) | |
| 737 | end | |
| 738 | if(Settings.RemoveOnGoal)then | |
| 739 | Prt:destroy() | |
| 740 | end | |
| 741 | end | |
| 742 | end)) | |
| 743 | return Prt,Msh,Snd | |
| 744 | end | |
| 745 | ||
| 746 | function RightWing() | |
| 747 | for i = 1, 2 do | |
| 748 | local PART | |
| 749 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 750 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
| |
| 751 | table.insert(RWINGS, WingWeld) | |
| 752 | PART = Wing | |
| 753 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 754 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
| |
| 755 | PART = Wing | |
| 756 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 757 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 758 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 760 | PART = Wing | |
| 761 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 762 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 763 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 766 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 767 | PART = Wing | |
| 768 | table.insert(RWINGS, WingWeld) | |
| 769 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 770 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 771 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 772 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 773 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 774 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 775 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 776 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
| |
| 777 | PART = Wing | |
| 778 | table.insert(RWINGS, WingWeld) | |
| 779 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 780 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 781 | PART = Wing | |
| 782 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 783 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
| |
| 784 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 785 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 786 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 787 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
| |
| 788 | PART = Wing | |
| 789 | table.insert(RWINGS, WingWeld) | |
| 790 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 791 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 792 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 793 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 794 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 795 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 796 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 797 | table.insert(EYES, Wing1) | |
| 798 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
| |
| 799 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 800 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 801 | PART = Wing | |
| 802 | table.insert(RWINGS, WingWeld) | |
| 803 | end | |
| 804 | BODY = {}
| |
| 805 | for _, c in pairs(Character:GetDescendants()) do | |
| 806 | if c:IsA("BasePart") then
| |
| 807 | table.insert(BODY, {
| |
| 808 | c, | |
| 809 | c.Parent, | |
| 810 | c.Material, | |
| 811 | c.Color | |
| 812 | }) | |
| 813 | elseif c:IsA("JointInstance") then
| |
| 814 | table.insert(BODY, {
| |
| 815 | c, | |
| 816 | c.Parent, | |
| 817 | nil, | |
| 818 | nil | |
| 819 | }) | |
| 820 | end | |
| 821 | end | |
| 822 | end | |
| 823 | function LeftWing() | |
| 824 | for i = 1, 2 do | |
| 825 | local PART | |
| 826 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 827 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
| |
| 828 | table.insert(LWINGS, WingWeld) | |
| 829 | PART = Wing | |
| 830 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 831 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
| |
| 832 | PART = Wing | |
| 833 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 834 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 835 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 836 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 837 | PART = Wing | |
| 838 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 839 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 840 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 841 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 842 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 843 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 844 | PART = Wing | |
| 845 | table.insert(LWINGS, WingWeld) | |
| 846 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 847 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 848 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 849 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 850 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 851 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 852 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 853 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
| |
| 854 | PART = Wing | |
| 855 | table.insert(LWINGS, WingWeld) | |
| 856 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 857 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 858 | PART = Wing | |
| 859 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 860 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
| |
| 861 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 862 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 863 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 864 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
| |
| 865 | PART = Wing | |
| 866 | table.insert(LWINGS, WingWeld) | |
| 867 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 868 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 869 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 870 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 871 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 872 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 873 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 874 | table.insert(EYES, Wing1) | |
| 875 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
| |
| 876 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 877 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 878 | PART = Wing | |
| 879 | table.insert(LWINGS, WingWeld) | |
| 880 | end | |
| 881 | BODY = {}
| |
| 882 | for _, c in pairs(Character:GetDescendants()) do | |
| 883 | if c:IsA("BasePart") then
| |
| 884 | table.insert(BODY, {
| |
| 885 | c, | |
| 886 | c.Parent, | |
| 887 | c.Material, | |
| 888 | c.Color | |
| 889 | }) | |
| 890 | elseif c:IsA("JointInstance") then
| |
| 891 | table.insert(BODY, {
| |
| 892 | c, | |
| 893 | c.Parent, | |
| 894 | nil, | |
| 895 | nil | |
| 896 | }) | |
| 897 | end | |
| 898 | end | |
| 899 | end | |
| 900 | ||
| 901 | function Swait(NUMBER) | |
| 902 | if NUMBER == 0 or NUMBER == nil then | |
| 903 | ArtificialHB.Event:wait() | |
| 904 | else | |
| 905 | for i = 1, NUMBER do | |
| 906 | ArtificialHB.Event:wait() | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | ||
| 911 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 912 | local NEWMESH = IT(MESH) | |
| 913 | if MESH == "SpecialMesh" then | |
| 914 | NEWMESH.MeshType = MESHTYPE | |
| 915 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 916 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 917 | end | |
| 918 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 919 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 920 | end | |
| 921 | end | |
| 922 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 923 | NEWMESH.Scale = SCALE | |
| 924 | NEWMESH.Parent = PARENT | |
| 925 | return NEWMESH | |
| 926 | end | |
| 927 | ||
| 928 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 929 | local NEWPART = IT("Part")
| |
| 930 | NEWPART.formFactor = FORMFACTOR | |
| 931 | NEWPART.Reflectance = REFLECTANCE | |
| 932 | NEWPART.Transparency = TRANSPARENCY | |
| 933 | NEWPART.CanCollide = false | |
| 934 | NEWPART.Locked = true | |
| 935 | NEWPART.Anchored = true | |
| 936 | if ANCHOR == false then | |
| 937 | NEWPART.Anchored = false | |
| 938 | end | |
| 939 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 940 | NEWPART.Name = NAME | |
| 941 | NEWPART.Size = SIZE | |
| 942 | NEWPART.Position = Torso.Position | |
| 943 | NEWPART.Material = MATERIAL | |
| 944 | NEWPART:BreakJoints() | |
| 945 | NEWPART.Parent = PARENT | |
| 946 | return NEWPART | |
| 947 | end | |
| 948 | ||
| 949 | local function weldBetween(a, b) | |
| 950 | local weldd = Instance.new("ManualWeld")
| |
| 951 | weldd.Part0 = a | |
| 952 | weldd.Part1 = b | |
| 953 | weldd.C0 = CFrame.new() | |
| 954 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 955 | weldd.Parent = a | |
| 956 | return weldd | |
| 957 | end | |
| 958 | ||
| 959 | ||
| 960 | function QuaternionFromCFrame(cf) | |
| 961 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 962 | local trace = m00 + m11 + m22 | |
| 963 | if trace > 0 then | |
| 964 | local s = math.sqrt(1 + trace) | |
| 965 | local recip = 0.5 / s | |
| 966 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 967 | else | |
| 968 | local i = 0 | |
| 969 | if m11 > m00 then | |
| 970 | i = 1 | |
| 971 | end | |
| 972 | if m22 > (i == 0 and m00 or m11) then | |
| 973 | i = 2 | |
| 974 | end | |
| 975 | if i == 0 then | |
| 976 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 977 | local recip = 0.5 / s | |
| 978 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 979 | elseif i == 1 then | |
| 980 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 981 | local recip = 0.5 / s | |
| 982 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 983 | elseif i == 2 then | |
| 984 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 985 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 986 | end | |
| 987 | end | |
| 988 | end | |
| 989 | ||
| 990 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 991 | local xs, ys, zs = x + x, y + y, z + z | |
| 992 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 993 | local xx = x * xs | |
| 994 | local xy = x * ys | |
| 995 | local xz = x * zs | |
| 996 | local yy = y * ys | |
| 997 | local yz = y * zs | |
| 998 | local zz = z * zs | |
| 999 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1000 | end | |
| 1001 | ||
| 1002 | function QuaternionSlerp(a, b, t) | |
| 1003 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1004 | local startInterp, finishInterp; | |
| 1005 | if cosTheta >= 0.0001 then | |
| 1006 | if (1 - cosTheta) > 0.0001 then | |
| 1007 | local theta = ACOS(cosTheta) | |
| 1008 | local invSinTheta = 1 / SIN(theta) | |
| 1009 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1010 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1011 | else | |
| 1012 | startInterp = 1 - t | |
| 1013 | finishInterp = t | |
| 1014 | end | |
| 1015 | else | |
| 1016 | if (1 + cosTheta) > 0.0001 then | |
| 1017 | local theta = ACOS(-cosTheta) | |
| 1018 | local invSinTheta = 1 / SIN(theta) | |
| 1019 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1020 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1021 | else | |
| 1022 | startInterp = t - 1 | |
| 1023 | finishInterp = t | |
| 1024 | end | |
| 1025 | end | |
| 1026 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1027 | end | |
| 1028 | ||
| 1029 | function Clerp(a, b, t) | |
| 1030 | local qa = {QuaternionFromCFrame(a)}
| |
| 1031 | local qb = {QuaternionFromCFrame(b)}
| |
| 1032 | local ax, ay, az = a.x, a.y, a.z | |
| 1033 | local bx, by, bz = b.x, b.y, b.z | |
| 1034 | local _t = 1 - t | |
| 1035 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1036 | end | |
| 1037 | ||
| 1038 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1039 | local frame = IT("Frame")
| |
| 1040 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1041 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1042 | frame.Position = POSITION | |
| 1043 | frame.Size = SIZE | |
| 1044 | frame.BackgroundColor3 = COLOR | |
| 1045 | frame.BorderColor3 = BORDERCOLOR | |
| 1046 | frame.Name = NAME | |
| 1047 | frame.Parent = PARENT | |
| 1048 | return frame | |
| 1049 | end | |
| 1050 | ||
| 1051 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1052 | local label = IT("TextLabel")
| |
| 1053 | label.BackgroundTransparency = 1 | |
| 1054 | label.Size = UD2(1, 0, 1, 0) | |
| 1055 | label.Position = UD2(0, 0, 0, 0) | |
| 1056 | label.TextColor3 = TEXTCOLOR | |
| 1057 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1058 | label.TextTransparency = TRANSPARENCY | |
| 1059 | label.FontSize = TEXTFONTSIZE | |
| 1060 | label.Font = TEXTFONT | |
| 1061 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1062 | label.TextScaled = false | |
| 1063 | label.Text = TEXT | |
| 1064 | label.Name = NAME | |
| 1065 | label.Parent = PARENT | |
| 1066 | return label | |
| 1067 | end | |
| 1068 | ||
| 1069 | function NoOutlines(PART) | |
| 1070 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1071 | end | |
| 1072 | ||
| 1073 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1074 | local NEWWELD = IT(TYPE) | |
| 1075 | NEWWELD.Part0 = PART0 | |
| 1076 | NEWWELD.Part1 = PART1 | |
| 1077 | NEWWELD.C0 = C0 | |
| 1078 | NEWWELD.C1 = C1 | |
| 1079 | NEWWELD.Parent = PARENT | |
| 1080 | return NEWWELD | |
| 1081 | end | |
| 1082 | ||
| 1083 | local S = IT("Sound")
| |
| 1084 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1085 | local NEWSOUND = nil | |
| 1086 | coroutine.resume(coroutine.create(function() | |
| 1087 | NEWSOUND = S:Clone() | |
| 1088 | NEWSOUND.Parent = PARENT | |
| 1089 | NEWSOUND.Volume = VOLUME | |
| 1090 | NEWSOUND.Pitch = PITCH | |
| 1091 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1092 | NEWSOUND:play() | |
| 1093 | if DOESLOOP == true then | |
| 1094 | NEWSOUND.Looped = true | |
| 1095 | else | |
| 1096 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1097 | NEWSOUND:remove() | |
| 1098 | end | |
| 1099 | end)) | |
| 1100 | return NEWSOUND | |
| 1101 | end | |
| 1102 | ||
| 1103 | function CFrameFromTopBack(at, top, back) | |
| 1104 | local right = top:Cross(back) | |
| 1105 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1106 | end | |
| 1107 | ||
| 1108 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 1109 | function Lightning(Table) | |
| 1110 | local Color = Table.Color or C3(1,1,1) | |
| 1111 | local StartPos = Table.Start or Torso.Position | |
| 1112 | local EndPos = Table.End or Mouse.Hit.p | |
| 1113 | local SegmentLength = Table.SegmentL or 2 | |
| 1114 | local Thickness = Table.Thickness or 0.1 | |
| 1115 | local Dissapear = Table.DoesFade or false | |
| 1116 | local Parent = Table.Ignore or Character | |
| 1117 | local MaxDist = Table.MaxDist or 400 | |
| 1118 | local Branches = Table.Branches or false | |
| 1119 | local Thicken = Table.Thicken or false | |
| 1120 | local FadeTime = Table.FadeTime or 15 | |
| 1121 | local FadeIn = Table.FadeIn or false | |
| 1122 | local Material = Table.Material or "Neon" | |
| 1123 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1124 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 1125 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1126 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1127 | local LastBolt = nil | |
| 1128 | for E = 1, DISTANCE do | |
| 1129 | local ExtraSize = 0 | |
| 1130 | if Thicken == true then | |
| 1131 | ExtraSize = (DISTANCE-E)/15 | |
| 1132 | end | |
| 1133 | local TRANSPARENCY = 0 | |
| 1134 | if FadeIn == true then | |
| 1135 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 1136 | if TRANSPARENCY < 0 then | |
| 1137 | TRANSPARENCY = 0 | |
| 1138 | end | |
| 1139 | end | |
| 1140 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1141 | PART.Color = Color | |
| 1142 | MakeForm(PART,"Cyl") | |
| 1143 | if LastBolt == nil then | |
| 1144 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1145 | else | |
| 1146 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1147 | end | |
| 1148 | LastBolt = PART | |
| 1149 | if Branches == true and E < (DISTANCE-5) then | |
| 1150 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1151 | if CHOICE == 1 then | |
| 1152 | local LASTBRANCH = nil | |
| 1153 | for i = 1, MRANDOM(2,5) do | |
| 1154 | local ExtraSize2 = 0 | |
| 1155 | if Thicken == true then | |
| 1156 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 1157 | end | |
| 1158 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1159 | PART.Color = Color | |
| 1160 | MakeForm(PART,"Cyl") | |
| 1161 | if LASTBRANCH == nil then | |
| 1162 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1163 | else | |
| 1164 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1165 | end | |
| 1166 | LASTBRANCH = PART | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end | |
| 1171 | if Dissapear == true then | |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | for i = 1, FadeTime do | |
| 1174 | Swait() | |
| 1175 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1176 | if c.ClassName == "Part" then | |
| 1177 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 1178 | end | |
| 1179 | end | |
| 1180 | end | |
| 1181 | LIGHTNINGMODEL:remove() | |
| 1182 | end)) | |
| 1183 | elseif Dissapear == false then | |
| 1184 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1185 | end | |
| 1186 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1187 | end | |
| 1188 | ||
| 1189 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1190 | local cR=255 | |
| 1191 | local cG=0 | |
| 1192 | local cB=0 | |
| 1193 | local flg5=1 local omgidk=1 | |
| 1194 | local add=15 | |
| 1195 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 1196 | if omgidk>10000 then omgidk=0 end | |
| 1197 | omgidk=omgidk+1 | |
| 1198 | if cR>=255 then flg5=1 end | |
| 1199 | if cG>=255 then flg5=2 end | |
| 1200 | if cB>=255 then flg5=3 end | |
| 1201 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1202 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1203 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1204 | color=Color3.fromRGB(cR,cG,cB) | |
| 1205 | function WACKYEFFECT(Table) | |
| 1206 | local TYPE = (Table.EffectType or "Sphere") | |
| 1207 | local SIZE = (Table.Size or VT(6,6,6)) | |
| 1208 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
| 1209 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1210 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1211 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1212 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1213 | local ROTATION1 = (Table.RotationX or 0) | |
| 1214 | local ROTATION2 = (Table.RotationY or 0) | |
| 1215 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1216 | local MATERIAL = "Neon" | |
| 1217 | local COLOR = color | |
| 1218 | local TIME = (Table.Time or 45) | |
| 1219 | local SOUNDID = (Table.SoundID or nil) | |
| 1220 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1221 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1222 | coroutine.resume(coroutine.create(function() | |
| 1223 | local PLAYSSOUND = false | |
| 1224 | local SOUND = nil | |
| 1225 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1226 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1227 | PLAYSSOUND = true | |
| 1228 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1229 | end | |
| 1230 | EFFECT.Color = color | |
| 1231 | local MSH = nil | |
| 1232 | if TYPE == "Sphere" then | |
| 1233 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1234 | elseif TYPE == "Block" then | |
| 1235 | MSH = IT("BlockMesh",EFFECT)
| |
| 1236 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1237 | elseif TYPE == "Wave" then | |
| 1238 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1239 | elseif TYPE == "Ring" then | |
| 1240 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1241 | elseif TYPE == "Slash" then | |
| 1242 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1243 | elseif TYPE == "Round Slash" then | |
| 1244 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1245 | elseif TYPE == "Swirl" then | |
| 1246 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1247 | elseif TYPE == "Skull" then | |
| 1248 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1249 | elseif TYPE == "Crystal" then | |
| 1250 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1251 | end | |
| 1252 | if MSH ~= nil then | |
| 1253 | local MOVESPEED = nil | |
| 1254 | if MOVEDIRECTION ~= nil then | |
| 1255 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1256 | end | |
| 1257 | local GROWTH = SIZE - ENDSIZE | |
| 1258 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1259 | if TYPE == "Block" then | |
| 1260 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1261 | else | |
| 1262 | EFFECT.CFrame = CFRAME | |
| 1263 | end | |
| 1264 | for LOOP = 1, TIME+1 do | |
| 1265 | Swait() | |
| 1266 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1267 | if TYPE == "Wave" then | |
| 1268 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1269 | end | |
| 1270 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1271 | if TYPE == "Block" then | |
| 1272 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1273 | else | |
| 1274 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1275 | end | |
| 1276 | if MOVEDIRECTION ~= nil then | |
| 1277 | local ORI = EFFECT.Orientation | |
| 1278 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1279 | EFFECT.Orientation = ORI | |
| 1280 | end | |
| 1281 | end | |
| 1282 | if PLAYSSOUND == false then | |
| 1283 | EFFECT:remove() | |
| 1284 | else | |
| 1285 | SOUND.Stopped:Connect(function() | |
| 1286 | EFFECT:remove() | |
| 1287 | end) | |
| 1288 | end | |
| 1289 | else | |
| 1290 | if PLAYSSOUND == false then | |
| 1291 | EFFECT:remove() | |
| 1292 | else | |
| 1293 | repeat Swait() until SOUND.Playing == false | |
| 1294 | EFFECT:remove() | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end)) | |
| 1298 | end | |
| 1299 | end) | |
| 1300 | function MakeForm(PART,TYPE) | |
| 1301 | if TYPE == "Cyl" then | |
| 1302 | local MSH = IT("CylinderMesh",PART)
| |
| 1303 | elseif TYPE == "Ball" then | |
| 1304 | local MSH = IT("SpecialMesh",PART)
| |
| 1305 | MSH.MeshType = "Sphere" | |
| 1306 | elseif TYPE == "Wedge" then | |
| 1307 | local MSH = IT("SpecialMesh",PART)
| |
| 1308 | MSH.MeshType = "Wedge" | |
| 1309 | end | |
| 1310 | end | |
| 1311 | function SpawnTrail(FROM,TO,BIG) | |
| 1312 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 1313 | MakeForm(TRAIL,"Cyl") | |
| 1314 | local cR=255 | |
| 1315 | local cG=0 | |
| 1316 | local cB=0 | |
| 1317 | local flg5=1 local omgidk=1 | |
| 1318 | local add=15 | |
| 1319 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 1320 | if omgidk>10000 then omgidk=0 end | |
| 1321 | omgidk=omgidk+1 | |
| 1322 | if cR>=255 then flg5=1 end | |
| 1323 | if cG>=255 then flg5=2 end | |
| 1324 | if cB>=255 then flg5=3 end | |
| 1325 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1326 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1327 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1328 | color=Color3.fromRGB(cR,cG,cB) | |
| 1329 | TRAIL.Color = color | |
| 1330 | end) | |
| 1331 | local DIST = (FROM - TO).Magnitude | |
| 1332 | if BIG == true then | |
| 1333 | TRAIL.Size = VT(5,DIST,5) | |
| 1334 | else | |
| 1335 | TRAIL.Size = VT(5,DIST,5) | |
| 1336 | end | |
| 1337 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1338 | coroutine.resume(coroutine.create(function() | |
| 1339 | for i = 1, 55 do | |
| 1340 | Swait() | |
| 1341 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 1342 | end | |
| 1343 | TRAIL:remove() | |
| 1344 | end)) | |
| 1345 | end | |
| 1346 | ||
| 1347 | Debris = game:GetService("Debris")
| |
| 1348 | ||
| 1349 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1350 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1351 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1352 | end | |
| 1353 | ||
| 1354 | function turnto(position) | |
| 1355 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1356 | end | |
| 1357 | ||
| 1358 | --//=================================\\ | |
| 1359 | --|| WEAPON CREATION | |
| 1360 | --\\=================================// | |
| 1361 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 1362 | ||
| 1363 | for i = 1, 35 do | |
| 1364 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 1365 | FACE.Color = C3(0,0,0) | |
| 1366 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1367 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 1368 | end | |
| 1369 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1370 | MakeForm(Eye,"Ball") | |
| 1371 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1372 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1373 | MakeForm(Eye,"Ball") | |
| 1374 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1375 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false) | |
| 1376 | MakeForm(Eye,"Ball") | |
| 1377 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1378 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false) | |
| 1379 | MakeForm(Eye,"Ball") | |
| 1380 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1381 | ||
| 1382 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false) | |
| 1383 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1384 | ||
| 1385 | local Particle = IT("ParticleEmitter",nil)
| |
| 1386 | Particle.Enabled = false | |
| 1387 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1388 | Particle.LightEmission = 0.5 | |
| 1389 | Particle.Rate = 150 | |
| 1390 | Particle.ZOffset = 0.2 | |
| 1391 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1392 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1393 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1394 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
| 1395 | ||
| 1396 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1397 | function ParticleEmitter(Table) | |
| 1398 | local PRTCL = Particle:Clone() | |
| 1399 | local Speed = Table.Speed or 5 | |
| 1400 | local Drag = Table.Drag or 0 | |
| 1401 | local Size1 = Table.Size1 or 1 | |
| 1402 | local Size2 = Table.Size2 or 5 | |
| 1403 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1404 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1405 | local Parent = Table.Parent or Torso | |
| 1406 | local Emit = Table.Emit or 100 | |
| 1407 | local Offset = Table.Offset or 360 | |
| 1408 | local Acel = Table.Acel or VT(0,0,0) | |
| 1409 | local Enabled = Table.Enabled or false | |
| 1410 | PRTCL.Parent = Parent | |
| 1411 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1412 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1413 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1414 | PRTCL.VelocitySpread = Offset | |
| 1415 | PRTCL.Drag = Drag | |
| 1416 | PRTCL.Acceleration = Acel | |
| 1417 | if Enabled == false then | |
| 1418 | PRTCL:Emit(Emit) | |
| 1419 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1420 | else | |
| 1421 | PRTCL.Enabled = true | |
| 1422 | end | |
| 1423 | return PRTCL | |
| 1424 | end | |
| 1425 | ||
| 1426 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1427 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1428 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1429 | MakeForm(Part,"Wedge") | |
| 1430 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1431 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1432 | MakeForm(Part,"Wedge") | |
| 1433 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1434 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1435 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1436 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1437 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1438 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1439 | MakeForm(Part,"Cyl") | |
| 1440 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1441 | for i = 1, 8 do | |
| 1442 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1443 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1444 | end | |
| 1445 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1446 | MakeForm(Part,"Cyl") | |
| 1447 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1448 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1449 | MakeForm(Part,"Ball") | |
| 1450 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1451 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1452 | MakeForm(Part,"Wedge") | |
| 1453 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1454 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1455 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1456 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1457 | MakeForm(Part,"Cyl") | |
| 1458 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1459 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1460 | MakeForm(Part,"Cyl") | |
| 1461 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1462 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1463 | MakeForm(Part,"Cyl") | |
| 1464 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1465 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1466 | MakeForm(Part,"Wedge") | |
| 1467 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1468 | local LASTPART = Handle | |
| 1469 | for i = 1, 10 do | |
| 1470 | if LASTPART == Handle then | |
| 1471 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1472 | LASTPART = Part | |
| 1473 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1474 | else | |
| 1475 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1476 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1477 | LASTPART = Part | |
| 1478 | end | |
| 1479 | end | |
| 1480 | ||
| 1481 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1482 | MakeForm(Barrel,"Cyl") | |
| 1483 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1484 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1485 | MakeForm(Part,"Cyl") | |
| 1486 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1487 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1488 | MakeForm(Part,"Wedge") | |
| 1489 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1490 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1491 | MakeForm(Hole,"Cyl") | |
| 1492 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1493 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1494 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1495 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1496 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1497 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1498 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1499 | coroutine.resume(coroutine.create(function() | |
| 1500 | while wait() do | |
| 1501 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1502 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1503 | end | |
| 1504 | end)) | |
| 1505 | ||
| 1506 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1507 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1508 | ||
| 1509 | local cR=255 | |
| 1510 | local cG=0 | |
| 1511 | local cB=0 | |
| 1512 | local flg5=1 local omgidk=1 | |
| 1513 | local add=15 | |
| 1514 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 1515 | if omgidk>10000 then omgidk=0 end | |
| 1516 | omgidk=omgidk+1 | |
| 1517 | if cR>=255 then flg5=1 end | |
| 1518 | if cG>=255 then flg5=2 end | |
| 1519 | if cB>=255 then flg5=3 end | |
| 1520 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1521 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1522 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1523 | color=Color3.fromRGB(cR,cG,cB) | |
| 1524 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1525 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1526 | c.Material = "Glass" | |
| 1527 | c.Color = C3(0,0,0) | |
| 1528 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1529 | c.Color = color | |
| 1530 | c.Material = "Neon" | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end) | |
| 1534 | Weapon.Parent = Character | |
| 1535 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1536 | if c.ClassName == "Part" then | |
| 1537 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1538 | end | |
| 1539 | end | |
| 1540 | ||
| 1541 | function swait(num) | |
| 1542 | if num == 0 or num == nil then | |
| 1543 | ArtificialHB.Event:wait() | |
| 1544 | else | |
| 1545 | for i = 0, num do | |
| 1546 | ArtificialHB.Event:wait() | |
| 1547 | end | |
| 1548 | end | |
| 1549 | end | |
| 1550 | ||
| 1551 | function chatfunc(text) | |
| 1552 | local chat = coroutine.wrap(function() | |
| 1553 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1554 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1555 | end | |
| 1556 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1557 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1558 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1559 | Bill.Adornee = Character.Head | |
| 1560 | Bill.Name = "TalkingBillBoard" | |
| 1561 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1562 | Hehe.BackgroundTransparency = 1 | |
| 1563 | Hehe.BorderSizePixel = 0 | |
| 1564 | Hehe.Text = "" | |
| 1565 | Hehe.Font = "Bodoni" | |
| 1566 | Hehe.TextSize = 40 | |
| 1567 | Hehe.TextStrokeTransparency = 0 | |
| 1568 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1569 | coroutine.resume(coroutine.create(function() | |
| 1570 | while Hehe ~= nil do | |
| 1571 | swait() | |
| 1572 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1573 | Hehe.Rotation = math.random(-5,5) | |
| 1574 | Hehe.TextColor3 = Color3.new(0,255,0) | |
| 1575 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1576 | end | |
| 1577 | end)) | |
| 1578 | for i = 1,string.len(text),1 do | |
| 1579 | swait() | |
| 1580 | Hehe.Text = string.sub(text,1,i) | |
| 1581 | end | |
| 1582 | swait(90)--Re[math.random(1, 93)] | |
| 1583 | for i = 0, 1, .025 do | |
| 1584 | swait() | |
| 1585 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1586 | Hehe.TextStrokeTransparency = i | |
| 1587 | Hehe.TextTransparency = i | |
| 1588 | end | |
| 1589 | Bill:Destroy() | |
| 1590 | end) | |
| 1591 | chat() | |
| 1592 | end | |
| 1593 | ||
| 1594 | function onChatted(msg) | |
| 1595 | chatfunc(msg) | |
| 1596 | end | |
| 1597 | ||
| 1598 | Player.Chatted:connect(onChatted) | |
| 1599 | ||
| 1600 | local BODY = {}
| |
| 1601 | for _, c in pairs(Character:GetDescendants()) do | |
| 1602 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1603 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1604 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1605 | end | |
| 1606 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1607 | elseif c:IsA("JointInstance") then
| |
| 1608 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1609 | end | |
| 1610 | end | |
| 1611 | ||
| 1612 | function refit() | |
| 1613 | Character.Parent = workspace | |
| 1614 | for e = 1, #BODY do | |
| 1615 | if BODY[e] ~= nil then | |
| 1616 | local STUFF = BODY[e] | |
| 1617 | local PART = STUFF[1] | |
| 1618 | local PARENT = STUFF[2] | |
| 1619 | local MATERIAL = STUFF[3] | |
| 1620 | local COLOR = STUFF[4] | |
| 1621 | local TRANSPARENCY = STUFF[5] | |
| 1622 | --local SIZE = STUFF[6] | |
| 1623 | local NAME = STUFF[7] | |
| 1624 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1625 | PART.Material = MATERIAL | |
| 1626 | PART.Transparency = TRANSPARENCY | |
| 1627 | PART.Name = NAME | |
| 1628 | end | |
| 1629 | if PART.Parent ~= PARENT then | |
| 1630 | Humanoid:remove() | |
| 1631 | PART.Parent = PARENT | |
| 1632 | Humanoid = IT("Humanoid",Character)
| |
| 1633 | end | |
| 1634 | end | |
| 1635 | end | |
| 1636 | end | |
| 1637 | ||
| 1638 | local SKILLTEXTCOLOR = C3(0,255,0) | |
| 1639 | local SKILLFONT = "Code" | |
| 1640 | local SKILLTEXTSIZE = 7 | |
| 1641 | ||
| 1642 | Humanoid.Died:connect(function() | |
| 1643 | refit() | |
| 1644 | end) | |
| 1645 | ||
| 1646 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1647 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1648 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1649 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1650 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1651 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1652 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1653 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1654 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1655 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
| 1656 | local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame") | |
| 1657 | local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame") | |
| 1658 | ||
| 1659 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1660 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1661 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1662 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1663 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1664 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 1665 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
| 1666 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
| 1667 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
| 1668 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10") | |
| 1669 | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11") | |
| 1670 | local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12") | |
| 1671 | ||
| 1672 | function printbye(Name) | |
| 1673 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1674 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1675 | end | |
| 1676 | ||
| 1677 | workspace.ChildAdded:connect(function(instance) | |
| 1678 | for BANISH = 1, #TOBANISH do | |
| 1679 | if TOBANISH[BANISH] ~= nil then | |
| 1680 | if instance.Name == TOBANISH[BANISH] then | |
| 1681 | coroutine.resume(coroutine.create(function() | |
| 1682 | printbye(instance.Name) | |
| 1683 | instance:ClearAllChildren() | |
| 1684 | Debris:AddItem(instance,0.0005) | |
| 1685 | end)) | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | end) | |
| 1690 | ||
| 1691 | --//=================================\\ | |
| 1692 | --|| DAMAGING | |
| 1693 | --\\=================================// | |
| 1694 | ||
| 1695 | function Banish(Foe) | |
| 1696 | if Foe then | |
| 1697 | coroutine.resume(coroutine.create(function() | |
| 1698 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1699 | table.insert(TOBANISH,Foe.Name) | |
| 1700 | printbye(Foe.Name) | |
| 1701 | --end | |
| 1702 | Foe.Archivable = true | |
| 1703 | local CLONE = Foe:Clone() | |
| 1704 | Foe:Destroy() | |
| 1705 | CLONE.Parent = Effects | |
| 1706 | CLONE:BreakJoints() | |
| 1707 | local MATERIALS = {"Glass","Neon"}
| |
| 1708 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1709 | if c:IsA("BasePart") then
| |
| 1710 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1711 | CreateSound(340722848, c, 10, 1, false) | |
| 1712 | end | |
| 1713 | c.Anchored = true | |
| 1714 | c.Transparency = c.Transparency + 0.2 | |
| 1715 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1716 | c.Color = C3(0,255,0) | |
| 1717 | if c.ClassName == "MeshPart" then | |
| 1718 | c.TextureID = "" | |
| 1719 | end | |
| 1720 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1721 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1722 | end | |
| 1723 | if c:FindFirstChildOfClass("Decal") then
| |
| 1724 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1725 | end | |
| 1726 | c.Name = "Banished" | |
| 1727 | c.CanCollide = false | |
| 1728 | else | |
| 1729 | c:remove() | |
| 1730 | end | |
| 1731 | end | |
| 1732 | local A = false | |
| 1733 | for i = 1, 35 do | |
| 1734 | if A == false then | |
| 1735 | A = true | |
| 1736 | elseif A == true then | |
| 1737 | A = false | |
| 1738 | end | |
| 1739 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1740 | if c:IsA("BasePart") then
| |
| 1741 | c.Anchored = true | |
| 1742 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1743 | c.Transparency = c.Transparency + 0.8/35 | |
| 1744 | if A == false then | |
| 1745 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1746 | elseif A == true then | |
| 1747 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | Swait() | |
| 1752 | end | |
| 1753 | CLONE:remove() | |
| 1754 | end)) | |
| 1755 | end | |
| 1756 | end | |
| 1757 | ||
| 1758 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1759 | local CHILDREN = workspace:GetDescendants() | |
| 1760 | for index, CHILD in pairs(CHILDREN) do | |
| 1761 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1762 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1763 | if HUM then | |
| 1764 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1765 | if TORSO then | |
| 1766 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1767 | if ISBANISH == true then | |
| 1768 | Banish(CHILD) | |
| 1769 | else | |
| 1770 | if ISBANISH == "Gravity" then | |
| 1771 | HUM.PlatformStand = true | |
| 1772 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1773 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1774 | grav.D = 15 | |
| 1775 | grav.P = 20000 | |
| 1776 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1777 | grav.position = TORSO.Position | |
| 1778 | grav.Name = "V3BanishForce"..Player.Name | |
| 1779 | else | |
| 1780 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1781 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1782 | end | |
| 1783 | else | |
| 1784 | HUM.PlatformStand = false | |
| 1785 | end | |
| 1786 | end | |
| 1787 | elseif ISBANISH == "Gravity" then | |
| 1788 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1789 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1790 | HUM.PlatformStand = false | |
| 1791 | end | |
| 1792 | end | |
| 1793 | end | |
| 1794 | end | |
| 1795 | end | |
| 1796 | end | |
| 1797 | end | |
| 1798 | ||
| 1799 | UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
| |
| 1800 | ||
| 1801 | --//=================================\\ | |
| 1802 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1803 | --\\=================================// | |
| 1804 | local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
| |
| 1805 | ||
| 1806 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1807 | MakeForm(RightHole,"Cyl") | |
| 1808 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1809 | MakeForm(LeftHole,"Cyl") | |
| 1810 | ||
| 1811 | function getbloody(victim,amount) | |
| 1812 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1813 | PART.CFrame = victim.CFrame | |
| 1814 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1815 | Debris:AddItem(PART,5) | |
| 1816 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1817 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1818 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1819 | local prtcl = asd:Clone() | |
| 1820 | prtcl.Parent = PART | |
| 1821 | prtcl:Emit(amount*10) | |
| 1822 | end | |
| 1823 | ||
| 1824 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 1825 | ||
| 1826 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 1827 | if DoesCourontine == false then | |
| 1828 | local Direction = CF(Part.Position, ToLocation) | |
| 1829 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1830 | for i = 1, AmountOfTime do | |
| 1831 | Swait() | |
| 1832 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 1833 | Direction = Part.CFrame | |
| 1834 | end | |
| 1835 | Part:remove() | |
| 1836 | elseif DoesCourontine == true then | |
| 1837 | coroutine.resume(coroutine.create(function() | |
| 1838 | local Direction = CF(Part.Position, ToLocation) | |
| 1839 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1840 | for i = 1, AmountOfTime do | |
| 1841 | Swait() | |
| 1842 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 1843 | Direction = Part.CFrame | |
| 1844 | end | |
| 1845 | Part:remove() | |
| 1846 | end)) | |
| 1847 | end | |
| 1848 | end | |
| 1849 | ||
| 1850 | function Absoluteum() | |
| 1851 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1852 | if HITFLOOR ~= nil then | |
| 1853 | do | |
| 1854 | local HITBODIES = {}
| |
| 1855 | ATTACK = true | |
| 1856 | Rooted = true | |
| 1857 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 1858 | MakeForm(ABSOLUTE, "Ball") | |
| 1859 | CreateSound("416200578", RootPart, 10, 1)
| |
| 1860 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 1861 | Swait() | |
| 1862 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 1863 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 1864 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1865 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 1866 | MakeForm(CHARGE, "Ball") | |
| 1867 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 1868 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 1869 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1875 | end | |
| 1876 | CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9) | |
| 1877 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 1878 | for i = 1, 45 do | |
| 1879 | Swait() | |
| 1880 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1886 | end | |
| 1887 | coroutine.resume(coroutine.create(function() | |
| 1888 | local IMPACT = false | |
| 1889 | local BULLET = ABSOLUTE | |
| 1890 | MakeForm(BULLET, "Ball") | |
| 1891 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 1892 | for i = 1, 500 do | |
| 1893 | Swait() | |
| 1894 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 1895 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 1896 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
| 1897 | if HIT ~= nil then | |
| 1898 | IMPACT = true | |
| 1899 | break | |
| 1900 | end | |
| 1901 | end | |
| 1902 | if IMPACT == false then | |
| 1903 | for i = 1, 40 do | |
| 1904 | Swait() | |
| 1905 | BULLET.Size = BULLET.Size * 0.9 | |
| 1906 | end | |
| 1907 | BULLET:remove() | |
| 1908 | else | |
| 1909 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1910 | for i = 1, 175 do | |
| 1911 | Swait() | |
| 1912 | BULLET.Size = BULLET.Size * 0.99 | |
| 1913 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 1914 | end | |
| 1915 | CreateSound("438666001", BULLET, 10, 3)
| |
| 1916 | Swait(35) | |
| 1917 | BULLET.Transparency = 1 | |
| 1918 | for i = 1, 20 do | |
| 1919 | for e = 1, 5 do | |
| 1920 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 1921 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 1922 | end | |
| 1923 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 1924 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1925 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1926 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 1927 | Swait(5) | |
| 1928 | for e = 1, #HITBODIES do | |
| 1929 | if HITBODIES[e] ~= nil then | |
| 1930 | local BOD = HITBODIES[e] | |
| 1931 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1932 | if TORS then | |
| 1933 | BOD:BreakJoints() | |
| 1934 | for _, c in pairs(BOD:GetChildren()) do | |
| 1935 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1936 | local bv = Instance.new("BodyVelocity")
| |
| 1937 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1938 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 1939 | bv.Parent = c | |
| 1940 | Debris:AddItem(bv, 0.2) | |
| 1941 | end | |
| 1942 | end | |
| 1943 | end | |
| 1944 | end | |
| 1945 | end | |
| 1946 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
| 1947 | end | |
| 1948 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
| 1949 | Debris:AddItem(BULLET, 10) | |
| 1950 | end | |
| 1951 | end)) | |
| 1952 | ATTACK = false | |
| 1953 | Rooted = false | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | ||
| 1958 | function Nuke() | |
| 1959 | ATTACK = true | |
| 1960 | Rooted = true | |
| 1961 | local CHARGE = false | |
| 1962 | local BLASTS = {468991944, 468991990}
| |
| 1963 | coroutine.resume(coroutine.create(function() | |
| 1964 | repeat | |
| 1965 | Swait() | |
| 1966 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1970 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1972 | until CHARGE == true | |
| 1973 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1974 | Swait() | |
| 1975 | WACKYEFFECT({
| |
| 1976 | Time = 15, | |
| 1977 | EffectType = "Sphere", | |
| 1978 | Size = VT(60, 60, 60), | |
| 1979 | Size2 = VT(0, 0, 0), | |
| 1980 | Transparency = 1, | |
| 1981 | Transparency2 = 0.7, | |
| 1982 | CFrame = CF(RootPart.Position), | |
| 1983 | MoveToPos = nil, | |
| 1984 | RotationX = 0, | |
| 1985 | RotationY = 0, | |
| 1986 | RotationZ = 0, | |
| 1987 | Material = "Neon", | |
| 1988 | Color = C3(1, 1, 1), | |
| 1989 | SoundID = nil, | |
| 1990 | SoundPitch = nil, | |
| 1991 | SoundVolume = nil | |
| 1992 | }) | |
| 1993 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1999 | end | |
| 2000 | coroutine.resume(coroutine.create(function() | |
| 2001 | local POS = RootPart.Position | |
| 2002 | wait(0.2) | |
| 2003 | for i = 1, 5 do | |
| 2004 | WACKYEFFECT({
| |
| 2005 | Time = 65, | |
| 2006 | EffectType = "Sphere", | |
| 2007 | Size = VT(2, 2, 2), | |
| 2008 | Size2 = VT(0, 0, 500), | |
| 2009 | Transparency = 1, | |
| 2010 | Transparency2 = 0, | |
| 2011 | CFrame = CF(POS), | |
| 2012 | MoveToPos = nil, | |
| 2013 | RotationX = MRANDOM(-2, 2), | |
| 2014 | RotationY = MRANDOM(-12, 12), | |
| 2015 | RotationZ = MRANDOM(-2, 2), | |
| 2016 | Material = "Neon", | |
| 2017 | Color = C3(1, 1, 1), | |
| 2018 | SoundID = nil, | |
| 2019 | SoundPitch = nil, | |
| 2020 | SoundVolume = nil | |
| 2021 | }) | |
| 2022 | end | |
| 2023 | wait(1) | |
| 2024 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 2025 | ApplyAoE(POS, 450) | |
| 2026 | WACKYEFFECT({
| |
| 2027 | Time = 85, | |
| 2028 | EffectType = "Sphere", | |
| 2029 | Size = VT(120, 120, 120), | |
| 2030 | Size2 = VT(350, 350, 350), | |
| 2031 | Transparency = 0, | |
| 2032 | Transparency2 = 1, | |
| 2033 | CFrame = CF(POS), | |
| 2034 | MoveToPos = nil, | |
| 2035 | RotationX = 0, | |
| 2036 | RotationY = 0, | |
| 2037 | RotationZ = 0, | |
| 2038 | Material = "Neon", | |
| 2039 | Color = C3(1, 1, 1), | |
| 2040 | SoundID = nil, | |
| 2041 | SoundPitch = 1, | |
| 2042 | SoundVolume = 10 | |
| 2043 | }) | |
| 2044 | for i = 1, 20 do | |
| 2045 | WACKYEFFECT({
| |
| 2046 | Time = 85, | |
| 2047 | EffectType = "Sphere", | |
| 2048 | Size = VT(120, 120, 120), | |
| 2049 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 2050 | Transparency = 0.8, | |
| 2051 | Transparency2 = 1, | |
| 2052 | CFrame = CF(POS), | |
| 2053 | MoveToPos = nil, | |
| 2054 | RotationX = 0, | |
| 2055 | RotationY = 0, | |
| 2056 | RotationZ = 0, | |
| 2057 | Material = "Neon", | |
| 2058 | Color = C3(1, 1, 1), | |
| 2059 | SoundID = nil, | |
| 2060 | SoundPitch = 1, | |
| 2061 | SoundVolume = 10 | |
| 2062 | }) | |
| 2063 | WACKYEFFECT({
| |
| 2064 | Time = 100, | |
| 2065 | EffectType = "Wave", | |
| 2066 | Size = VT(25, 2, 25), | |
| 2067 | Size2 = VT(400, 0, 400) * 1.2, | |
| 2068 | Transparency = 0, | |
| 2069 | Transparency2 = 1, | |
| 2070 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2071 | MoveToPos = nil, | |
| 2072 | RotationX = 0, | |
| 2073 | RotationY = 0, | |
| 2074 | RotationZ = 0, | |
| 2075 | Material = "Neon", | |
| 2076 | Color = C3(1, 1, 1), | |
| 2077 | SoundID = nil, | |
| 2078 | SoundPitch = nil, | |
| 2079 | SoundVolume = nil | |
| 2080 | }) | |
| 2081 | end | |
| 2082 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2083 | for i = 1, 5 do | |
| 2084 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 2085 | WACKYEFFECT({
| |
| 2086 | Time = 120, | |
| 2087 | EffectType = "Wave", | |
| 2088 | Size = VT(150, 2, 150), | |
| 2089 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 2090 | Transparency = 0, | |
| 2091 | Transparency2 = 1, | |
| 2092 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2093 | MoveToPos = nil, | |
| 2094 | RotationX = 0, | |
| 2095 | RotationY = 0, | |
| 2096 | RotationZ = 0, | |
| 2097 | Material = "Neon", | |
| 2098 | Color = C3(1, 1, 1), | |
| 2099 | SoundID = nil, | |
| 2100 | SoundPitch = nil, | |
| 2101 | SoundVolume = nil | |
| 2102 | }) | |
| 2103 | end | |
| 2104 | end)) | |
| 2105 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2106 | Swait() | |
| 2107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2113 | end | |
| 2114 | ATTACK = false | |
| 2115 | Rooted = false | |
| 2116 | end)) | |
| 2117 | for i = 1, 30 do | |
| 2118 | wait(0.01) | |
| 2119 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 2120 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2121 | if HITFLOOR then | |
| 2122 | ApplyAoE(HITPOS, 65, true) | |
| 2123 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 2124 | WACKYEFFECT({
| |
| 2125 | Time = 25, | |
| 2126 | EffectType = "Sphere", | |
| 2127 | Size = VT(22, 22, 22), | |
| 2128 | Size2 = VT(85, 85, 85), | |
| 2129 | Transparency = 0, | |
| 2130 | Transparency2 = 1, | |
| 2131 | CFrame = CF(HITPOS), | |
| 2132 | MoveToPos = nil, | |
| 2133 | RotationX = 0, | |
| 2134 | RotationY = 0, | |
| 2135 | RotationZ = 0, | |
| 2136 | Material = "Neon", | |
| 2137 | Color = C3(1, 1, 1), | |
| 2138 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 2139 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2140 | SoundVolume = 10 | |
| 2141 | }) | |
| 2142 | for e = 1, 3 do | |
| 2143 | WACKYEFFECT({
| |
| 2144 | EffectType = "Wave", | |
| 2145 | Size = VT(25, 0, 25), | |
| 2146 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 2147 | Transparency = 0, | |
| 2148 | Transparency2 = 1, | |
| 2149 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2150 | MoveToPos = nil, | |
| 2151 | RotationX = 0, | |
| 2152 | RotationY = 3, | |
| 2153 | RotationZ = 0, | |
| 2154 | Material = "Neon", | |
| 2155 | Color = C3(1, 1, 1), | |
| 2156 | SoundID = nil, | |
| 2157 | SoundPitch = nil, | |
| 2158 | SoundVolume = nil | |
| 2159 | }) | |
| 2160 | WACKYEFFECT({
| |
| 2161 | Time = 35, | |
| 2162 | EffectType = "Sphere", | |
| 2163 | Size = VT(22, 45, 22), | |
| 2164 | Size2 = VT(25, 45 + e * 75, 25), | |
| 2165 | Transparency = 0, | |
| 2166 | Transparency2 = 1, | |
| 2167 | CFrame = CF(HITPOS) * TURN, | |
| 2168 | MoveToPos = nil, | |
| 2169 | RotationX = 0, | |
| 2170 | RotationY = 0, | |
| 2171 | RotationZ = 0, | |
| 2172 | Material = "Neon", | |
| 2173 | Color = C3(1, 1, 1), | |
| 2174 | SoundID = nil, | |
| 2175 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2176 | SoundVolume = 10 | |
| 2177 | }) | |
| 2178 | end | |
| 2179 | end | |
| 2180 | end | |
| 2181 | CHARGE = true | |
| 2182 | end | |
| 2183 | ||
| 2184 | function SpectralBanishing() | |
| 2185 | ATTACK = true | |
| 2186 | Rooted = false | |
| 2187 | chatfunc("If you desire to be a ghost...", 20)
| |
| 2188 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 2189 | Swait() | |
| 2190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2196 | end | |
| 2197 | chatfunc("Then move on to the afterlife!", 6)
| |
| 2198 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 2199 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 2200 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 2201 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 2202 | local distance = (GunPoint.Position - Way).magnitude | |
| 2203 | for i = 1, 5 do | |
| 2204 | local laser = Instance.new("Part", Effects)
| |
| 2205 | laser.Transparency = 0 | |
| 2206 | laser.CanCollide = false | |
| 2207 | laser.Anchored = true | |
| 2208 | laser.Color = C3(1, 0, 0) | |
| 2209 | laser.Material = "Neon" | |
| 2210 | laser.formFactor = Enum.FormFactor.Custom | |
| 2211 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 2212 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 2213 | table.insert(Effects2, {
| |
| 2214 | laser, | |
| 2215 | "Disappear", | |
| 2216 | 0.1, | |
| 2217 | 1, | |
| 2218 | 1, | |
| 2219 | 1, | |
| 2220 | 2 | |
| 2221 | }) | |
| 2222 | end | |
| 2223 | coroutine.resume(coroutine.create(function() | |
| 2224 | Swait(15) | |
| 2225 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 2226 | for i = 1, 25 do | |
| 2227 | Swait() | |
| 2228 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 2229 | end | |
| 2230 | local GAME = game.Players:GetChildren() | |
| 2231 | for PLAYER = 1, #GAME do | |
| 2232 | do | |
| 2233 | local PLAY = GAME[PLAYER] | |
| 2234 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 2235 | PLAY.Character.Parent = nil | |
| 2236 | coroutine.resume(coroutine.create(function() | |
| 2237 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 2238 | PLAY.Character.Parent = workspace | |
| 2239 | local Value = IT("BoolValue", Delete)
| |
| 2240 | Value.Name = PLAY.Name | |
| 2241 | end | |
| 2242 | end)) | |
| 2243 | end | |
| 2244 | end | |
| 2245 | end | |
| 2246 | for i = 1, 25 do | |
| 2247 | Swait() | |
| 2248 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 2249 | end | |
| 2250 | end)) | |
| 2251 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2252 | Swait() | |
| 2253 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 2254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 2255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2259 | end | |
| 2260 | ATTACK = false | |
| 2261 | Rooted = false | |
| 2262 | end | |
| 2263 | ||
| 2264 | function Madness() | |
| 2265 | ATTACK = true | |
| 2266 | Rooted = false | |
| 2267 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2268 | GYRO.D = 750 | |
| 2269 | GYRO.P = 20000 | |
| 2270 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2271 | local LOCKED = true | |
| 2272 | local SHOT = false | |
| 2273 | coroutine.resume(coroutine.create(function() | |
| 2274 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2275 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2276 | Swait() | |
| 2277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2281 | end | |
| 2282 | LOCKED = false | |
| 2283 | SHOT = true | |
| 2284 | repeat | |
| 2285 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2286 | Swait() | |
| 2287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2291 | until HOLD == false and SHOT == false | |
| 2292 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2293 | Swait() | |
| 2294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2298 | end | |
| 2299 | GYRO:remove() | |
| 2300 | ATTACK = false | |
| 2301 | Rooted = false | |
| 2302 | end)) | |
| 2303 | repeat wait() until LOCKED == false | |
| 2304 | repeat | |
| 2305 | SHOT = true | |
| 2306 | wait(0.2) | |
| 2307 | SHOT = false | |
| 2308 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 2309 | local HIT = BULLET.Hit | |
| 2310 | local HITPOS = BULLET.End | |
| 2311 | if HIT then | |
| 2312 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2313 | Banish(HIT.Parent) | |
| 2314 | end | |
| 2315 | end | |
| 2316 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
| |
| 2317 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
| |
| 2318 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 2319 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 2320 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2321 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2322 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2323 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2324 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2325 | until HOLD == false | |
| 2326 | end | |
| 2327 | ||
| 2328 | function EMOTE() | |
| 2329 | ATTACK = true | |
| 2330 | Rooted = false | |
| 2331 | local LOOP = 0 | |
| 2332 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2333 | Swait() | |
| 2334 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2335 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2336 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2337 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2338 | end | |
| 2339 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2340 | Swait() | |
| 2341 | LOOP = LOOP + 1 | |
| 2342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2346 | end | |
| 2347 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2348 | Swait() | |
| 2349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2353 | end | |
| 2354 | ATTACK = false | |
| 2355 | Rooted = false | |
| 2356 | end | |
| 2357 | ||
| 2358 | function Kill(Char) | |
| 2359 | local NewCharacter = IT("Model",Effects)
| |
| 2360 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2361 | for _, c in pairs(Char:GetDescendants()) do | |
| 2362 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2363 | if c.Parent == Char then | |
| 2364 | getbloody(c,5) | |
| 2365 | end | |
| 2366 | c:BreakJoints() | |
| 2367 | c.Material = "Glass" | |
| 2368 | c.Color = C3(0.5,0,0) | |
| 2369 | c.CanCollide = true | |
| 2370 | c.Transparency = 0.3 | |
| 2371 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2372 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2373 | end | |
| 2374 | if c.Name == "Head" then | |
| 2375 | c:ClearAllChildren() | |
| 2376 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2377 | end | |
| 2378 | if c.ClassName == "MeshPart" then | |
| 2379 | c.TextureID = "" | |
| 2380 | end | |
| 2381 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2382 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2383 | end | |
| 2384 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2385 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2386 | end | |
| 2387 | c.Parent = NewCharacter | |
| 2388 | c.Name = "DeadPart" | |
| 2389 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2390 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2391 | end | |
| 2392 | end | |
| 2393 | Char:remove() | |
| 2394 | Debris:AddItem(NewCharacter,5) | |
| 2395 | end | |
| 2396 | ||
| 2397 | function Taunt() | |
| 2398 | ATTACK = true | |
| 2399 | Rooted = true | |
| 2400 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
| 2401 | repeat | |
| 2402 | Swait() | |
| 2403 | TAUNT.Parent = Torso | |
| 2404 | TAUNT.Playing = true | |
| 2405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2411 | until TAUNT.TimePosition >= 1.25 | |
| 2412 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 2413 | Swait() | |
| 2414 | TAUNT.Parent = Torso | |
| 2415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2421 | end | |
| 2422 | ATTACK = false | |
| 2423 | Rooted = false | |
| 2424 | end | |
| 2425 | ||
| 2426 | function oofBeam() | |
| 2427 | ATTACK = true | |
| 2428 | Rooted = false | |
| 2429 | VALUE2 = true | |
| 2430 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2431 | GYRO.D = 20 | |
| 2432 | GYRO.P = 4000 | |
| 2433 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2434 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 2435 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
| |
| 2436 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2442 | coroutine.resume(coroutine.create(function() | |
| 2443 | local E = 0 | |
| 2444 | repeat | |
| 2445 | E = E + 5 | |
| 2446 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2447 | Swait() | |
| 2448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2454 | until ATTACK == false | |
| 2455 | GYRO:remove() | |
| 2456 | end)) | |
| 2457 | for i = 1, 50 do | |
| 2458 | Swait() | |
| 2459 | end | |
| 2460 | for i = 1, 25 do | |
| 2461 | Swait() | |
| 2462 | WACKYEFFECT({
| |
| 2463 | Time = 15, | |
| 2464 | EffectType = "Skull", | |
| 2465 | Size = VT(4, 4, 4), | |
| 2466 | Size2 = VT(0, 0, 0), | |
| 2467 | Transparency = 1, | |
| 2468 | Transparency2 = 0, | |
| 2469 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 2470 | MoveToPos = Eon.Position, | |
| 2471 | RotationX = 0, | |
| 2472 | RotationY = 0, | |
| 2473 | RotationZ = 0, | |
| 2474 | Material = "Neon", | |
| 2475 | Color = C3(1, 0, 0), | |
| 2476 | SoundID = nil, | |
| 2477 | SoundPitch = nil, | |
| 2478 | SoundVolume = nil | |
| 2479 | }) | |
| 2480 | end | |
| 2481 | local LOOP = 0 | |
| 2482 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
| |
| 2483 | MakeForm(BEAMO, "Ball") | |
| 2484 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 2485 | MakeForm(BEAM, "Cyl") | |
| 2486 | repeat | |
| 2487 | local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude | |
| 2488 | if DISTANCE < 2000 then | |
| 2489 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
| 2490 | BEAMO.CFrame = CF(Eon.Position) | |
| 2491 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
| 2492 | BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2493 | ApplyAoE(Mouse.Hit.p, 14,true,false) | |
| 2494 | WACKYEFFECT({
| |
| 2495 | Time = 35, | |
| 2496 | EffectType = "Sphere", | |
| 2497 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
| 2498 | Size2 = VT(5, 75, 5), | |
| 2499 | Transparency = 0, | |
| 2500 | Transparency2 = 1, | |
| 2501 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2502 | MoveToPos = nil, | |
| 2503 | RotationX = 0, | |
| 2504 | RotationY = 0, | |
| 2505 | RotationZ = 0, | |
| 2506 | Material = "Neon", | |
| 2507 | Color = C3(1, 0, 0), | |
| 2508 | SoundID = nil, | |
| 2509 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2510 | SoundVolume = 10 | |
| 2511 | }) | |
| 2512 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2513 | Swait() | |
| 2514 | LOOP = LOOP + 1 | |
| 2515 | end | |
| 2516 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 2517 | coroutine.resume(coroutine.create(function() | |
| 2518 | for i = 1, 15 do | |
| 2519 | Swait() | |
| 2520 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
| 2521 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
| 2522 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 2523 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
| 2524 | end | |
| 2525 | BEAM:remove() | |
| 2526 | BEAMO:remove() | |
| 2527 | end)) | |
| 2528 | ATTACK = false | |
| 2529 | Rooted = false | |
| 2530 | VALUE2 = false | |
| 2531 | end | |
| 2532 | ||
| 2533 | function TakeOnMe() | |
| 2534 | Speed = 5 | |
| 2535 | local MEME = CreateSound(0, Effects, 2, 1, false) | |
| 2536 | ATTACK = true | |
| 2537 | Rooted = false | |
| 2538 | local DANCE = true | |
| 2539 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2540 | if NEWKEY == "p" then | |
| 2541 | DANCE = false | |
| 2542 | end | |
| 2543 | end) | |
| 2544 | PLAYSONG = false | |
| 2545 | while true do | |
| 2546 | for i = 1, 15 do | |
| 2547 | Swait() | |
| 2548 | MEME.Parent = Effects | |
| 2549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2555 | end | |
| 2556 | if DANCE == false then | |
| 2557 | break | |
| 2558 | end | |
| 2559 | for i = 1, 15 do | |
| 2560 | Swait() | |
| 2561 | MEME.Parent = Effects | |
| 2562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2568 | end | |
| 2569 | end | |
| 2570 | PLAYSONG = true | |
| 2571 | KEY:Disconnect() | |
| 2572 | MEME:remove() | |
| 2573 | Speed = 25 | |
| 2574 | ATTACK = false | |
| 2575 | Rooted = false | |
| 2576 | end | |
| 2577 | ||
| 2578 | function Banisher_Bullet() | |
| 2579 | ATTACK = true | |
| 2580 | Rooted = false | |
| 2581 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2582 | Swait() | |
| 2583 | turnto(Mouse.Hit.p) | |
| 2584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2590 | end | |
| 2591 | repeat | |
| 2592 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2593 | Swait() | |
| 2594 | turnto(Mouse.Hit.p) | |
| 2595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2599 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2601 | end | |
| 2602 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2603 | SpawnTrail(Hole.Position,POS) | |
| 2604 | if HIT ~= nil then | |
| 2605 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2606 | Banish(HIT.Parent) | |
| 2607 | end | |
| 2608 | end | |
| 2609 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2610 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2611 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2612 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2613 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2614 | Swait() | |
| 2615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2621 | end | |
| 2622 | until KEYHOLD == false | |
| 2623 | ATTACK = false | |
| 2624 | Rooted = false | |
| 2625 | end | |
| 2626 | function Execute() | |
| 2627 | ATTACK = true | |
| 2628 | Rooted = false | |
| 2629 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 2630 | Part.Color = C3(0,0,0) | |
| 2631 | MakeForm(Part,"Wedge") | |
| 2632 | Part.CanCollide = true | |
| 2633 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 2634 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2635 | Swait() | |
| 2636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 2637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 2638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2642 | end | |
| 2643 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 2644 | local TOCH = Part.Touched:Connect(function(hit) | |
| 2645 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 2646 | Banish(hit.Parent) | |
| 2647 | end | |
| 2648 | end) | |
| 2649 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2650 | Swait() | |
| 2651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 2652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2657 | end | |
| 2658 | TOCH:disconnect() | |
| 2659 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2660 | Swait() | |
| 2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2667 | end | |
| 2668 | Part:remove() | |
| 2669 | ATTACK = false | |
| 2670 | Rooted = false | |
| 2671 | end | |
| 2672 | function Banisher_Burn() | |
| 2673 | ATTACK = true | |
| 2674 | Rooted = true | |
| 2675 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 2676 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2677 | Swait() | |
| 2678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2684 | end | |
| 2685 | coroutine.resume(coroutine.create(function() | |
| 2686 | local POS = Mouse.Hit.p | |
| 2687 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
| 2688 | MakeForm(RAY,"Cyl") | |
| 2689 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
| 2690 | MakeForm(SPHERE,"Ball") | |
| 2691 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
| 2692 | MakeForm(SHIELD,"Ball") | |
| 2693 | SHIELD.CFrame = CF(POS) | |
| 2694 | RAY.CFrame = CF(POS) | |
| 2695 | SPHERE.CFrame = CF(POS) | |
| 2696 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 2697 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2698 | for i = 1, 200 do | |
| 2699 | Swait() | |
| 2700 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2701 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 2702 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 2703 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 2704 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 2705 | end | |
| 2706 | for i = 1, 45 do | |
| 2707 | Swait() | |
| 2708 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 2709 | SPHERE.Transparency = RAY.Transparency | |
| 2710 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 2711 | end | |
| 2712 | RAY:remove() | |
| 2713 | SHIELD:remove() | |
| 2714 | SPHERE:remove() | |
| 2715 | end)) | |
| 2716 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2717 | Swait() | |
| 2718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2724 | end | |
| 2725 | ATTACK = false | |
| 2726 | Rooted = false | |
| 2727 | end | |
| 2728 | function Teleport() | |
| 2729 | ATTACK = true | |
| 2730 | Rooted = false | |
| 2731 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2732 | Swait() | |
| 2733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2735 | end | |
| 2736 | for e = 1, #BODY do | |
| 2737 | if BODY[e] ~= nil then | |
| 2738 | local STUFF = BODY[e] | |
| 2739 | local PART = STUFF[1] | |
| 2740 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2741 | local PRT = PART:Clone() | |
| 2742 | PRT.Anchored = true | |
| 2743 | PRT.CanCollide = false | |
| 2744 | PRT.Material = "Neon" | |
| 2745 | PRT.Color = C3(255,100,255) | |
| 2746 | PRT.Name = "WarpEffect" | |
| 2747 | PRT.Parent = Effects | |
| 2748 | PRT.CFrame = PART.CFrame | |
| 2749 | PRT:BreakJoints() | |
| 2750 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2751 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2752 | end | |
| 2753 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2754 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2755 | end | |
| 2756 | coroutine.resume(coroutine.create(function() | |
| 2757 | for i = 1, 100 do | |
| 2758 | Swait() | |
| 2759 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2760 | end | |
| 2761 | PRT:remove() | |
| 2762 | end)) | |
| 2763 | end | |
| 2764 | end | |
| 2765 | end | |
| 2766 | CreateSound(217767125, Torso, 10, 1) | |
| 2767 | local POS = RootPart.Orientation | |
| 2768 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2769 | RootPart.Orientation = POS | |
| 2770 | RootJoint.Parent = RootPart | |
| 2771 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2772 | Swait() | |
| 2773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2775 | end | |
| 2776 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2777 | Swait() | |
| 2778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2779 | end | |
| 2780 | ATTACK = false | |
| 2781 | Rooted = false | |
| 2782 | end | |
| 2783 | function BanishmentBeam() | |
| 2784 | ATTACK = true | |
| 2785 | Rooted = false | |
| 2786 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2787 | GYRO.D = 100 | |
| 2788 | GYRO.P = 2000 | |
| 2789 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2790 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2791 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 2792 | for i=1, 35 do | |
| 2793 | Swait() | |
| 2794 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2795 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2802 | end | |
| 2803 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
| 2804 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 2805 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 2806 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 2807 | Kill(hit) | |
| 2808 | end | |
| 2809 | end) | |
| 2810 | local I = 0 | |
| 2811 | repeat | |
| 2812 | Swait() | |
| 2813 | I = I + 1 | |
| 2814 | if I <= 10 then | |
| 2815 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 2816 | end | |
| 2817 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 2818 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 2819 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 2820 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 2821 | BEAM.Size = VT(2,2,DISTANCE) | |
| 2822 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2823 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2824 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2825 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2832 | if ENDHIT ~= nil then | |
| 2833 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 2834 | Banish(ENDHIT) | |
| 2835 | end | |
| 2836 | end | |
| 2837 | until LOOP.Playing == false | |
| 2838 | GYRO:remove() | |
| 2839 | BEAM:remove() | |
| 2840 | ATTACK = false | |
| 2841 | Rooted = false | |
| 2842 | end | |
| 2843 | function Deathbound() | |
| 2844 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 2845 | ATTACK = true | |
| 2846 | Rooted = true | |
| 2847 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2848 | Swait() | |
| 2849 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2850 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2851 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2852 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2855 | end | |
| 2856 | local DONE = false | |
| 2857 | local GATE = nil | |
| 2858 | local GATESPIN = true | |
| 2859 | coroutine.resume(coroutine.create(function() | |
| 2860 | repeat | |
| 2861 | Swait() | |
| 2862 | if GATE ~= nil then | |
| 2863 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 2864 | end | |
| 2865 | until GATESPIN == false | |
| 2866 | end)) | |
| 2867 | coroutine.resume(coroutine.create(function() | |
| 2868 | repeat | |
| 2869 | Swait() | |
| 2870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2874 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2876 | until DONE == true | |
| 2877 | Swait(50) | |
| 2878 | for i = 1, 35 do | |
| 2879 | Swait(4) | |
| 2880 | local FIRED = false | |
| 2881 | local CHILDREN = workspace:GetDescendants() | |
| 2882 | for index, CHILD in pairs(CHILDREN) do | |
| 2883 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2884 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2885 | if HUM then | |
| 2886 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2887 | if TORSO then | |
| 2888 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2889 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2890 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2891 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 2892 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2893 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2894 | Banish(CHILD) | |
| 2895 | FIRED = true | |
| 2896 | break | |
| 2897 | end | |
| 2898 | end | |
| 2899 | end | |
| 2900 | end | |
| 2901 | end | |
| 2902 | if FIRED == false then | |
| 2903 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2904 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 2905 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2906 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2907 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2908 | if HITBOD ~= nil then | |
| 2909 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2910 | Kill(HITBOD.Parent) | |
| 2911 | end | |
| 2912 | end | |
| 2913 | end | |
| 2914 | end | |
| 2915 | for i = 1, 45 do | |
| 2916 | Swait() | |
| 2917 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 2918 | end | |
| 2919 | GATESPIN = false | |
| 2920 | GATE:remove() | |
| 2921 | end)) | |
| 2922 | Swait(15) | |
| 2923 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2924 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 2925 | local DECAL = IT("Decal",GATE)
| |
| 2926 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 2927 | DECAL.Face = "Top" | |
| 2928 | GATE.CFrame = CF(HITPOS) | |
| 2929 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 2930 | for i = 1, 45 do | |
| 2931 | Swait() | |
| 2932 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 2933 | end | |
| 2934 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 2935 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 2936 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2937 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2938 | ATTACK = false | |
| 2939 | Rooted = false | |
| 2940 | DONE = true | |
| 2941 | end | |
| 2942 | ||
| 2943 | ||
| 2944 | --//=================================\\ | |
| 2945 | --|| ASSIGN THINGS TO KEYS | |
| 2946 | --\\=================================// | |
| 2947 | ||
| 2948 | function MouseDown(Mouse) | |
| 2949 | if ATTACK == false then | |
| 2950 | EMOTE() | |
| 2951 | end | |
| 2952 | end | |
| 2953 | ||
| 2954 | function MouseUp(Mouse) | |
| 2955 | HOLD = false | |
| 2956 | end | |
| 2957 | ||
| 2958 | function KeyDown(Key) | |
| 2959 | KEYHOLD = true | |
| 2960 | if Key == "z" and ATTACK == false then | |
| 2961 | Banisher_Bullet() | |
| 2962 | end | |
| 2963 | ||
| 2964 | if Key == "b" and ATTACK == false then | |
| 2965 | Banisher_Burn() | |
| 2966 | end | |
| 2967 | ||
| 2968 | if Key == "c" and ATTACK == false then | |
| 2969 | BanishmentBeam() | |
| 2970 | end | |
| 2971 | ||
| 2972 | if Key == "v" and ATTACK == false then | |
| 2973 | Teleport() | |
| 2974 | end | |
| 2975 | ||
| 2976 | if Key == "t" and ATTACK == false then | |
| 2977 | Taunt() | |
| 2978 | end | |
| 2979 | ||
| 2980 | if Key == "e" and ATTACK == false then | |
| 2981 | Madness() | |
| 2982 | end | |
| 2983 | ||
| 2984 | if Key == "j" and ATTACK == false then | |
| 2985 | Nuke() | |
| 2986 | end | |
| 2987 | ||
| 2988 | if Key == "y" and ATTACK == false then | |
| 2989 | oofBeam() | |
| 2990 | end | |
| 2991 | ||
| 2992 | if Key == "u" and ATTACK == false then | |
| 2993 | Absoluteum() | |
| 2994 | end | |
| 2995 | ||
| 2996 | if Key == "g" and ATTACK == false then | |
| 2997 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
| 2998 | TOBANISH = {}
| |
| 2999 | end | |
| 3000 | ||
| 3001 | if Key == "p" and ATTACK == false then | |
| 3002 | TakeOnMe() | |
| 3003 | end | |
| 3004 | ||
| 3005 | if Key == "x" and ATTACK == false then | |
| 3006 | Deathbound() | |
| 3007 | end | |
| 3008 | end | |
| 3009 | ||
| 3010 | function KeyUp(Key) | |
| 3011 | KEYHOLD = false | |
| 3012 | end | |
| 3013 | ||
| 3014 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3015 | MouseDown(NEWKEY) | |
| 3016 | end) | |
| 3017 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3018 | MouseUp(NEWKEY) | |
| 3019 | end) | |
| 3020 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3021 | KeyDown(NEWKEY) | |
| 3022 | end) | |
| 3023 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3024 | KeyUp(NEWKEY) | |
| 3025 | end) | |
| 3026 | ||
| 3027 | --//=================================\\ | |
| 3028 | --\\=================================// | |
| 3029 | ||
| 3030 | ||
| 3031 | function unanchor() | |
| 3032 | if UNANCHOR == true then | |
| 3033 | g = Character:GetChildren() | |
| 3034 | for i = 1, #g do | |
| 3035 | if g[i].ClassName == "Part" then | |
| 3036 | g[i].Anchored = false | |
| 3037 | end | |
| 3038 | end | |
| 3039 | end | |
| 3040 | end | |
| 3041 | ||
| 3042 | ||
| 3043 | --//=================================\\ | |
| 3044 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3045 | --\\=================================// | |
| 3046 | ||
| 3047 | Humanoid.Changed:connect(function(Jump) | |
| 3048 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3049 | Humanoid.Jump = false | |
| 3050 | end | |
| 3051 | end) | |
| 3052 | ||
| 3053 | local CONNECT = nil | |
| 3054 | ||
| 3055 | while true do | |
| 3056 | Swait() | |
| 3057 | ANIMATE.Parent = nil | |
| 3058 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 3059 | Humanoid = IT("Humanoid",Character)
| |
| 3060 | end | |
| 3061 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3062 | v:Stop(); | |
| 3063 | end | |
| 3064 | SINE = SINE + CHANGE | |
| 3065 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3066 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3067 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3068 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
| 3069 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3070 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 3071 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 3072 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 3073 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 3074 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3075 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 3076 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 3077 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 3078 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 3079 | end | |
| 3080 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3081 | ANIM = "Jump" | |
| 3082 | if ATTACK == false then | |
| 3083 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3089 | end | |
| 3090 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3091 | ANIM = "Fall" | |
| 3092 | if ATTACK == false then | |
| 3093 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3099 | end | |
| 3100 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3101 | ANIM = "Idle" | |
| 3102 | if ATTACK == false then | |
| 3103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3) | |
| 3104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3) | |
| 3105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 3106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3) | |
| 3107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
| 3108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
| 3109 | end | |
| 3110 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3111 | ANIM = "Walk" | |
| 3112 | if ATTACK == false then | |
| 3113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
| 3114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
| 3115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 3116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
| 3117 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
| 3118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
| 3119 | end | |
| 3120 | end | |
| 3121 | unanchor() | |
| 3122 | Humanoid.MaxHealth = "inf" | |
| 3123 | Humanoid.Health = "inf" | |
| 3124 | if Rooted == false then | |
| 3125 | Disable_Jump = false | |
| 3126 | Humanoid.WalkSpeed = Speed | |
| 3127 | elseif Rooted == true then | |
| 3128 | Disable_Jump = true | |
| 3129 | Humanoid.WalkSpeed = 0 | |
| 3130 | end | |
| 3131 | refit() | |
| 3132 | sick.Parent = Torso | |
| 3133 | sick:resume() | |
| 3134 | sick.Volume = 5 | |
| 3135 | sick.Pitch = 1 | |
| 3136 | sick.SoundId = "rbxassetid://0" | |
| 3137 | sick.Name = "BanishV3Music" | |
| 3138 | end | |
| 3139 | ||
| 3140 | --//=================================\\ | |
| 3141 | --\\=================================// | |
| 3142 | ||
| 3143 | ||
| 3144 | ||
| 3145 | ||
| 3146 | ||
| 3147 | --//====================================================\\-- | |
| 3148 | --|| END OF SCRIPT | |
| 3149 | --\\====================================================//-- |