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| 1 | - | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) |
| 1 | + | |
| 2 | - | LIMB.Name = "Right Arm part" |
| 2 | + | |
| 3 | - | MakeForm(LIMB,"Ball") |
| 3 | + | |
| 4 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 4 | + | |
| 5 | - | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) |
| 5 | + | |
| 6 | - | LIMB.Name = "Right Arm part" |
| 6 | + | |
| 7 | - | MakeForm(LIMB,"Ball") |
| 7 | + | |
| 8 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 8 | + | |
| 9 | - | local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Crimson", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) |
| 9 | + | |
| 10 | - | LIMB.Name = "Right Arm part" |
| 10 | + | |
| 11 | - | MakeForm(LIMB,"Ball") |
| 11 | + | |
| 12 | - | CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Crimson","Neon",0.1,0.4) |
| 12 | + | |
| 13 | - | CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) |
| 13 | + | |
| 14 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 14 | + | |
| 15 | RootPart = Character["HumanoidRootPart"] | |
| 16 | - | local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 16 | + | |
| 17 | - | local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) |
| 17 | + | |
| 18 | - | local mesh = Instance.new("SpecialMesh",limb1b)
|
| 18 | + | |
| 19 | - | mesh.MeshType = "Sphere" |
| 19 | + | |
| 20 | - | limb1b.Name = "Right Arm 02" |
| 20 | + | |
| 21 | LeftLeg = Character["Left Leg"] | |
| 22 | - | CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Crimson","Neon",0.1,0.5) |
| 22 | + | |
| 23 | - | CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4) |
| 23 | + | |
| 24 | RightShoulder = Torso["Right Shoulder"] | |
| 25 | - | CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Crimson","Neon",0.05,0.3) |
| 25 | + | |
| 26 | - | CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) |
| 26 | + | |
| 27 | LeftHip = Torso["Left Hip"] | |
| 28 | - | CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Crimson","Neon",0.05,0.3) |
| 28 | + | |
| 29 | - | CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) |
| 29 | + | |
| 30 | sick.Looped = true | |
| 31 | - | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) |
| 31 | + | |
| 32 | - | LIMB.Name = "Right Arm part" |
| 32 | + | |
| 33 | - | MakeForm(LIMB,"Ball") |
| 33 | + | |
| 34 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 34 | + | |
| 35 | - | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) |
| 35 | + | |
| 36 | - | LIMB.Name = "Right Arm part" |
| 36 | + | |
| 37 | - | MakeForm(LIMB,"Ball") |
| 37 | + | |
| 38 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 38 | + | |
| 39 | - | local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Crimson", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) |
| 39 | + | |
| 40 | - | LIMB.Name = "Right Arm part" |
| 40 | + | |
| 41 | - | MakeForm(LIMB,"Ball") |
| 41 | + | |
| 42 | - | CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Crimson","Neon",0.1,0.4) |
| 42 | + | |
| 43 | - | CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) |
| 43 | + | |
| 44 | - | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 44 | + | |
| 45 | RAD = math.rad | |
| 46 | - | local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 46 | + | |
| 47 | - | local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) |
| 47 | + | |
| 48 | - | local mesh = Instance.new("SpecialMesh",limb1c)
|
| 48 | + | |
| 49 | - | mesh.MeshType = "Sphere" |
| 49 | + | |
| 50 | - | limb1c.Name = "Right Arm 03" |
| 50 | + | |
| 51 | COS = math.cos | |
| 52 | - | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) |
| 52 | + | |
| 53 | - | local mesh = Instance.new("SpecialMesh",part)
|
| 53 | + | |
| 54 | - | mesh.MeshType = "FileMesh" |
| 54 | + | |
| 55 | - | mesh.MeshId = "rbxassetid://218516421" |
| 55 | + | |
| 56 | - | mesh.Scale = VT(8,8,8) |
| 56 | + | |
| 57 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 57 | + | |
| 58 | ||
| 59 | - | CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Crimson","Neon",0.1,0.1) |
| 59 | + | |
| 60 | - | CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3) |
| 60 | + | |
| 61 | - | CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Crimson","Neon",0.1,0.1) |
| 61 | + | |
| 62 | NEWMESH.MeshType = MESHTYPE | |
| 63 | - | local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 63 | + | |
| 64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 65 | - | local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) |
| 65 | + | |
| 66 | - | local mesh = Instance.new("SpecialMesh",hand1)
|
| 66 | + | |
| 67 | - | mesh.MeshType = "FileMesh" |
| 67 | + | |
| 68 | - | mesh.MeshId = "rbxassetid://549645787" |
| 68 | + | |
| 69 | - | mesh.Scale = VT(6,6,6) |
| 69 | + | |
| 70 | - | mesh.Offset = VT(0,0,-0.5) |
| 70 | + | |
| 71 | - | local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
|
| 71 | + | |
| 72 | NEWMESH.Parent = PARENT | |
| 73 | return NEWMESH | |
| 74 | - | if c.ClassName == "Part" then |
| 74 | + | |
| 75 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 75 | + | |
| 76 | - | if c.Material ~= Enum.Material.Neon then |
| 76 | + | |
| 77 | - | c.Color = C3(0,0,0) |
| 77 | + | |
| 78 | - | end |
| 78 | + | |
| 79 | - | end |
| 79 | + | |
| 80 | NEWPART.Transparency = TRANSPARENCY | |
| 81 | NEWPART.CanCollide = false | |
| 82 | NEWPART.Locked = true | |
| 83 | NEWPART.Anchored = true | |
| 84 | if ANCHOR == false then | |
| 85 | NEWPART.Anchored = false | |
| 86 | end | |
| 87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 88 | NEWPART.Name = NAME | |
| 89 | NEWPART.Size = SIZE | |
| 90 | NEWPART.Position = Torso.Position | |
| 91 | NEWPART.Material = MATERIAL | |
| 92 | NEWPART:BreakJoints() | |
| 93 | NEWPART.Parent = PARENT | |
| 94 | return NEWPART | |
| 95 | end | |
| 96 | ||
| 97 | ||
| 98 | ||
| 99 | local HBill = Instance.new("BillboardGui",Head)
| |
| 100 | local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
| |
| 101 | local HName = Instance.new("TextLabel")
| |
| 102 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 103 | HBill.Name = "Health Display" | |
| 104 | HBill.StudsOffset = Vector3.new(3.675,2,0) | |
| 105 | HBill.AlwaysOnTop = true | |
| 106 | HBill.Enabled = true | |
| 107 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 108 | HMain.BackgroundTransparency = 1 | |
| 109 | HMain.Size = UDim2.new(.5,0,.5,0) | |
| 110 | HName.Parent = HMain | |
| 111 | HName.BackgroundTransparency = 1 | |
| 112 | HName.BackgroundColor3 = Color3.new(0,0,0) | |
| 113 | HName.BorderColor3 = Color3.new(0,0,0) | |
| 114 | HName.BorderSizePixel = 2 | |
| 115 | HName.Size = UDim2.new(1,0,.75,0) | |
| 116 | HName.Font = "SciFi" | |
| 117 | HName.Text = "GOD OF CHAOS" | |
| 118 | HName.TextScaled = true | |
| 119 | HName.TextColor3 = Color3.new(255,0,0) | |
| 120 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
| 121 | HName.TextStrokeTransparency = 0 | |
| 122 | HName.TextYAlignment = "Bottom" | |
| 123 | ||
| 124 | ||
| 125 | --//=================================\\ | |
| 126 | --|| CUSTOMIZATION | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | Class_Name = "SatanBot.exe" | |
| 130 | Weapon_Name = "Add-ons" | |
| 131 | ||
| 132 | Custom_Colors = {
| |
| 133 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 134 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 135 | ||
| 136 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 137 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 138 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 139 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 140 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 141 | ||
| 142 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 143 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 144 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 145 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 146 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 147 | } | |
| 148 | ||
| 149 | ||
| 150 | Player_Size = 1 --Size of the player. | |
| 151 | Animation_Speed = 3 | |
| 152 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 153 | ||
| 154 | local Speed = 35 | |
| 155 | local Effects2 = {}
| |
| 156 | ||
| 157 | --//=================================\\ | |
| 158 | --|| END OF CUSTOMIZATION | |
| 159 | --\\=================================// | |
| 160 | ||
| 161 | local function weldBetween(a, b) | |
| 162 | local weldd = Instance.new("ManualWeld")
| |
| 163 | weldd.Part0 = a | |
| 164 | weldd.Part1 = b | |
| 165 | weldd.C0 = CFrame.new() | |
| 166 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 167 | weldd.Parent = a | |
| 168 | return weldd | |
| 169 | end | |
| 170 | ||
| 171 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 172 | local acs = Instance.new("Part")
| |
| 173 | acs.CanCollide = false | |
| 174 | acs.Anchored = false | |
| 175 | acs.Size = Vector3.new(0,0,0) | |
| 176 | acs.CFrame = attachmentpart.CFrame | |
| 177 | acs.Parent = attachmentpart | |
| 178 | acs.BrickColor = color | |
| 179 | local meshs = Instance.new("SpecialMesh")
| |
| 180 | meshs.MeshId = mesh | |
| 181 | meshs.TextureId = texture | |
| 182 | meshs.Parent = acs | |
| 183 | meshs.Scale = scale | |
| 184 | meshs.Offset = offset | |
| 185 | weldBetween(attachmentpart,acs) | |
| 186 | end | |
| 187 | ||
| 188 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 189 | if TYPE == "Gem" then | |
| 190 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 191 | acs.Anchored = false | |
| 192 | acs.CanCollide = false | |
| 193 | acs.CFrame = PART.CFrame | |
| 194 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 195 | weldBetween(PART,acs) | |
| 196 | elseif TYPE == "Skull" then | |
| 197 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 198 | acs.Anchored = false | |
| 199 | acs.CanCollide = false | |
| 200 | acs.CFrame = PART.CFrame | |
| 201 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 202 | weldBetween(PART,acs) | |
| 203 | elseif TYPE == "Eye" then | |
| 204 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 205 | acs.Anchored = false | |
| 206 | acs.CanCollide = false | |
| 207 | acs.CFrame = PART.CFrame | |
| 208 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 209 | weldBetween(PART,acs) | |
| 210 | end | |
| 211 | end | |
| 212 | ||
| 213 | createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
| |
| 214 | createbodypart("Eye", "Really blue", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
| |
| 215 | createbodypart("Eye", "Really Black", Head, VT(0, 0, -0.6), VT(2, 8, 2))
| |
| 216 | ||
| 217 | --//=================================\\ | |
| 218 | --|| USEFUL VALUES | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 225 | local CO1 = 0 | |
| 226 | local CO2 = 0 | |
| 227 | local CO3 = 0 | |
| 228 | local CO4 = 0 | |
| 229 | local CHANGEDEFENSE = 0 | |
| 230 | local CHANGEDAMAGE = 0 | |
| 231 | local CHANGEMOVEMENT = 0 | |
| 232 | local ANIM = "Idle" | |
| 233 | local ATTACK = false | |
| 234 | local EQUIPPED = false | |
| 235 | local HOLD = false | |
| 236 | local COMBO = 1 | |
| 237 | local LASTPOINT = nil | |
| 238 | local BLCF = nil | |
| 239 | local SCFR = nil | |
| 240 | local KEYHOLD = false | |
| 241 | local STAGGERHITANIM = false | |
| 242 | local STAGGERANIM = false | |
| 243 | local STUNANIM = false | |
| 244 | local CRITCHANCENUMBER = 0 | |
| 245 | local IDLENUMBER = 0 | |
| 246 | local DONUMBER = 0 | |
| 247 | local HANDIDLE = false | |
| 248 | local Rooted = false | |
| 249 | local SINE = 0 | |
| 250 | local CHANGE = 2 / Animation_Speed | |
| 251 | local WALKINGANIM = false | |
| 252 | local WALK = 0 | |
| 253 | local DANCE = false | |
| 254 | local DISABLEJUMPING = false | |
| 255 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 256 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 257 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 258 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 259 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 260 | WEAPONGUI.Name = "Weapon GUI" | |
| 261 | local Weapon = IT("Model")
| |
| 262 | Weapon.Name = Weapon_Name | |
| 263 | local Effects = IT("Folder", Weapon)
| |
| 264 | Effects.Name = "Effects" | |
| 265 | local Bombs = IT("Folder", Weapon)
| |
| 266 | Bombs.Name = "BombsHolder" | |
| 267 | local ANIMATOR = Humanoid.Animator | |
| 268 | local ANIMATE = Character.Animate | |
| 269 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 270 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 271 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 272 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 273 | local UNANCHOR = true | |
| 274 | local MAGICPARTICLE = "655109389" | |
| 275 | ||
| 276 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 277 | ||
| 278 | --//=================================\\ | |
| 279 | --\\=================================// | |
| 280 | ||
| 281 | ||
| 282 | --//=================================\\ | |
| 283 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 284 | --\\=================================// | |
| 285 | ||
| 286 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 287 | ArtificialHB.Name = "ArtificialHB" | |
| 288 | ||
| 289 | script:WaitForChild("ArtificialHB")
| |
| 290 | ||
| 291 | frame = Frame_Speed | |
| 292 | tf = 0 | |
| 293 | allowframeloss = false | |
| 294 | tossremainder = false | |
| 295 | lastframe = tick() | |
| 296 | script.ArtificialHB:Fire() | |
| 297 | ||
| 298 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 299 | tf = tf + s | |
| 300 | if tf >= frame then | |
| 301 | if allowframeloss then | |
| 302 | script.ArtificialHB:Fire() | |
| 303 | lastframe = tick() | |
| 304 | else | |
| 305 | for i = 1, math.floor(tf / frame) do | |
| 306 | script.ArtificialHB:Fire() | |
| 307 | end | |
| 308 | lastframe = tick() | |
| 309 | end | |
| 310 | if tossremainder then | |
| 311 | tf = 0 | |
| 312 | else | |
| 313 | tf = tf - frame * math.floor(tf / frame) | |
| 314 | end | |
| 315 | end | |
| 316 | end) | |
| 317 | ||
| 318 | --//=================================\\ | |
| 319 | --\\=================================// | |
| 320 | ||
| 321 | ||
| 322 | ||
| 323 | ||
| 324 | ||
| 325 | --//=================================\\ | |
| 326 | --|| SOME FUNCTIONS | |
| 327 | --\\=================================// | |
| 328 | ||
| 329 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 330 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 331 | end | |
| 332 | ||
| 333 | function PositiveAngle(NUMBER) | |
| 334 | if NUMBER >= 0 then | |
| 335 | NUMBER = 0 | |
| 336 | end | |
| 337 | return NUMBER | |
| 338 | end | |
| 339 | ||
| 340 | function NegativeAngle(NUMBER) | |
| 341 | if NUMBER <= 0 then | |
| 342 | NUMBER = 0 | |
| 343 | end | |
| 344 | return NUMBER | |
| 345 | end | |
| 346 | ||
| 347 | function Swait(NUMBER) | |
| 348 | if NUMBER == 0 or NUMBER == nil then | |
| 349 | ArtificialHB.Event:wait() | |
| 350 | else | |
| 351 | for i = 1, NUMBER do | |
| 352 | ArtificialHB.Event:wait() | |
| 353 | end | |
| 354 | end | |
| 355 | end | |
| 356 | ||
| 357 | function QuaternionFromCFrame(cf) | |
| 358 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 359 | local trace = m00 + m11 + m22 | |
| 360 | if trace > 0 then | |
| 361 | local s = math.sqrt(1 + trace) | |
| 362 | local recip = 0.5 / s | |
| 363 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 364 | else | |
| 365 | local i = 0 | |
| 366 | if m11 > m00 then | |
| 367 | i = 1 | |
| 368 | end | |
| 369 | if m22 > (i == 0 and m00 or m11) then | |
| 370 | i = 2 | |
| 371 | end | |
| 372 | if i == 0 then | |
| 373 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 374 | local recip = 0.5 / s | |
| 375 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 376 | elseif i == 1 then | |
| 377 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 378 | local recip = 0.5 / s | |
| 379 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 380 | elseif i == 2 then | |
| 381 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 382 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 383 | end | |
| 384 | end | |
| 385 | end | |
| 386 | ||
| 387 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 388 | local xs, ys, zs = x + x, y + y, z + z | |
| 389 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 390 | local xx = x * xs | |
| 391 | local xy = x * ys | |
| 392 | local xz = x * zs | |
| 393 | local yy = y * ys | |
| 394 | local yz = y * zs | |
| 395 | local zz = z * zs | |
| 396 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 397 | end | |
| 398 | ||
| 399 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 400 | local fp=IT("Part")
| |
| 401 | fp.formFactor=formfactor | |
| 402 | fp.Parent=parent | |
| 403 | fp.Reflectance=reflectance | |
| 404 | fp.Transparency=transparency | |
| 405 | fp.CanCollide=false | |
| 406 | fp.Locked=true | |
| 407 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 408 | fp.Name=name | |
| 409 | fp.Size=size | |
| 410 | fp.Position=Character.Torso.Position | |
| 411 | NoOutlines(fp) | |
| 412 | fp.Material=material | |
| 413 | fp:BreakJoints() | |
| 414 | return fp | |
| 415 | end | |
| 416 | ||
| 417 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 418 | local mesh=IT(Mesh) | |
| 419 | mesh.Parent=part | |
| 420 | if Mesh=="SpecialMesh" then | |
| 421 | mesh.MeshType=meshtype | |
| 422 | mesh.MeshId=meshid | |
| 423 | end | |
| 424 | mesh.Offset=offset | |
| 425 | mesh.Scale=scale | |
| 426 | return mesh | |
| 427 | end | |
| 428 | ||
| 429 | function QuaternionSlerp(a, b, t) | |
| 430 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 431 | local startInterp, finishInterp; | |
| 432 | if cosTheta >= 0.0001 then | |
| 433 | if (1 - cosTheta) > 0.0001 then | |
| 434 | local theta = ACOS(cosTheta) | |
| 435 | local invSinTheta = 1 / SIN(theta) | |
| 436 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 437 | finishInterp = SIN(t * theta) * invSinTheta | |
| 438 | else | |
| 439 | startInterp = 1 - t | |
| 440 | finishInterp = t | |
| 441 | end | |
| 442 | else | |
| 443 | if (1 + cosTheta) > 0.0001 then | |
| 444 | local theta = ACOS(-cosTheta) | |
| 445 | local invSinTheta = 1 / SIN(theta) | |
| 446 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 447 | finishInterp = SIN(t * theta) * invSinTheta | |
| 448 | else | |
| 449 | startInterp = t - 1 | |
| 450 | finishInterp = t | |
| 451 | end | |
| 452 | end | |
| 453 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 454 | end | |
| 455 | ||
| 456 | function Clerp(a, b, t) | |
| 457 | local qa = {QuaternionFromCFrame(a)}
| |
| 458 | local qb = {QuaternionFromCFrame(b)}
| |
| 459 | local ax, ay, az = a.x, a.y, a.z | |
| 460 | local bx, by, bz = b.x, b.y, b.z | |
| 461 | local _t = 1 - t | |
| 462 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 463 | end | |
| 464 | ||
| 465 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 466 | local frame = IT("Frame")
| |
| 467 | frame.BackgroundTransparency = TRANSPARENCY | |
| 468 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 469 | frame.Position = POSITION | |
| 470 | frame.Size = SIZE | |
| 471 | frame.BackgroundColor3 = COLOR | |
| 472 | frame.BorderColor3 = BORDERCOLOR | |
| 473 | frame.Name = NAME | |
| 474 | frame.Parent = PARENT | |
| 475 | return frame | |
| 476 | end | |
| 477 | ||
| 478 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 479 | local label = IT("TextLabel")
| |
| 480 | label.BackgroundTransparency = 1 | |
| 481 | label.Size = UD2(1, 0, 1, 0) | |
| 482 | label.Position = UD2(0, 0, 0, 0) | |
| 483 | label.TextColor3 = TEXTCOLOR | |
| 484 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 485 | label.TextTransparency = TRANSPARENCY | |
| 486 | label.FontSize = TEXTFONTSIZE | |
| 487 | label.Font = TEXTFONT | |
| 488 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 489 | label.TextScaled = false | |
| 490 | label.Text = TEXT | |
| 491 | label.Name = NAME | |
| 492 | label.Parent = PARENT | |
| 493 | return label | |
| 494 | end | |
| 495 | ||
| 496 | function NoOutlines(PART) | |
| 497 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 498 | end | |
| 499 | ||
| 500 | ||
| 501 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 502 | local NEWWELD = IT(TYPE) | |
| 503 | NEWWELD.Part0 = PART0 | |
| 504 | NEWWELD.Part1 = PART1 | |
| 505 | NEWWELD.C0 = C0 | |
| 506 | NEWWELD.C1 = C1 | |
| 507 | NEWWELD.Parent = PARENT | |
| 508 | return NEWWELD | |
| 509 | end | |
| 510 | ||
| 511 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 512 | local NEWSOUND = nil | |
| 513 | coroutine.resume(coroutine.create(function() | |
| 514 | NEWSOUND = IT("Sound", PARENT)
| |
| 515 | NEWSOUND.Volume = VOLUME | |
| 516 | NEWSOUND.Pitch = PITCH | |
| 517 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 518 | Swait() | |
| 519 | NEWSOUND:play() | |
| 520 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 521 | end)) | |
| 522 | return NEWSOUND | |
| 523 | end | |
| 524 | ||
| 525 | function CFrameFromTopBack(at, top, back) | |
| 526 | local right = top:Cross(back) | |
| 527 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 528 | end | |
| 529 | ||
| 530 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 531 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 532 | local mesh = IT("SpecialMesh",wave)
| |
| 533 | mesh.MeshType = "FileMesh" | |
| 534 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 535 | mesh.Scale = VT(size,size,size) | |
| 536 | mesh.Offset = VT(0,0,-size/8) | |
| 537 | wave.CFrame = cframe | |
| 538 | coroutine.resume(coroutine.create(function(PART) | |
| 539 | for i = 1, waitt do | |
| 540 | Swait() | |
| 541 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 542 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 543 | if doesrotate == true then | |
| 544 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 545 | end | |
| 546 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 547 | if wave.Transparency > 0.99 then | |
| 548 | wave:remove() | |
| 549 | end | |
| 550 | end | |
| 551 | end)) | |
| 552 | end | |
| 553 | ||
| 554 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 555 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 556 | local mesh = IT("SpecialMesh",wave)
| |
| 557 | mesh.MeshType = "FileMesh" | |
| 558 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 559 | mesh.Scale = VT(size,size,size) | |
| 560 | wave.CFrame = cframe | |
| 561 | coroutine.resume(coroutine.create(function(PART) | |
| 562 | for i = 1, waitt do | |
| 563 | Swait() | |
| 564 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 565 | if doesrotate == true then | |
| 566 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 567 | end | |
| 568 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 569 | if wave.Transparency > 0.99 then | |
| 570 | wave:remove() | |
| 571 | end | |
| 572 | end | |
| 573 | end)) | |
| 574 | end | |
| 575 | ||
| 576 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 577 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 578 | local mesh = IT("SpecialMesh",wave)
| |
| 579 | mesh.MeshType = "FileMesh" | |
| 580 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 581 | mesh.Scale = VT(size,size,size) | |
| 582 | wave.CFrame = cframe | |
| 583 | coroutine.resume(coroutine.create(function(PART) | |
| 584 | for i = 1, waitt do | |
| 585 | Swait() | |
| 586 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 587 | if doesrotate == true then | |
| 588 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 589 | end | |
| 590 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 591 | if wave.Transparency > 0.99 then | |
| 592 | wave:remove() | |
| 593 | end | |
| 594 | end | |
| 595 | end)) | |
| 596 | end | |
| 597 | ||
| 598 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
| 599 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 600 | local mesh = IT("SpecialMesh",wave)
| |
| 601 | mesh.MeshType = "FileMesh" | |
| 602 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 603 | mesh.Scale = VT(size,size,size) | |
| 604 | mesh.Offset = VT(0,0,0) | |
| 605 | wave.CFrame = cframe | |
| 606 | coroutine.resume(coroutine.create(function(PART) | |
| 607 | for i = 1, waitt do | |
| 608 | Swait() | |
| 609 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 610 | if doesrotate == true then | |
| 611 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 612 | end | |
| 613 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 614 | if wave.Transparency > 0.99 then | |
| 615 | wave:remove() | |
| 616 | end | |
| 617 | end | |
| 618 | end)) | |
| 619 | end | |
| 620 | ||
| 621 | function MagicSphere(size,waitt,cframe,color) | |
| 622 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 623 | local mesh = IT("SpecialMesh",wave)
| |
| 624 | mesh.MeshType = "Sphere" | |
| 625 | mesh.Scale = VT(size,size,size) | |
| 626 | mesh.Offset = VT(0,0,0) | |
| 627 | wave.CFrame = cframe | |
| 628 | coroutine.resume(coroutine.create(function(PART) | |
| 629 | for i = 1, waitt do | |
| 630 | Swait() | |
| 631 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 632 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 633 | if wave.Transparency > 0.99 then | |
| 634 | wave:remove() | |
| 635 | end | |
| 636 | end | |
| 637 | end)) | |
| 638 | end | |
| 639 | ||
| 640 | function MagicSphere2(size,waitt,cframe,color) | |
| 641 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 642 | local mesh = IT("SpecialMesh",wave)
| |
| 643 | mesh.MeshType = "Sphere" | |
| 644 | mesh.Scale = VT(size,size,size) | |
| 645 | mesh.Offset = VT(0,0,0) | |
| 646 | wave.CFrame = cframe | |
| 647 | coroutine.resume(coroutine.create(function(PART) | |
| 648 | for i = 1, waitt do | |
| 649 | Swait() | |
| 650 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 651 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 652 | end | |
| 653 | wave:remove() | |
| 654 | end)) | |
| 655 | end | |
| 656 | ||
| 657 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
| 658 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
| |
| 659 | prt.Anchored=true | |
| 660 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 661 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
| |
| 662 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 663 | CF=Part.CFrame | |
| 664 | Numbb=0 | |
| 665 | randnumb=math.random()-math.random() | |
| 666 | for i=0,1,0.05 do | |
| 667 | wait() | |
| 668 | CF=CF*CF(0,1,0) | |
| 669 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 670 | Part.CFrame=CF*EULER(Numbb,0,0) | |
| 671 | Part.Transparency=i | |
| 672 | Numbb=Numbb+randnumb | |
| 673 | end | |
| 674 | Part.Parent=nil | |
| 675 | end),prt) | |
| 676 | end | |
| 677 | ||
| 678 | function MagicBlock(size,waitt,cframe,color) | |
| 679 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 680 | local mesh = IT("BlockMesh",wave)
| |
| 681 | wave.CFrame = cframe | |
| 682 | coroutine.resume(coroutine.create(function(PART) | |
| 683 | for i = 1, waitt do | |
| 684 | Swait() | |
| 685 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 686 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 687 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 688 | if wave.Transparency > 0.99 then | |
| 689 | wave:remove() | |
| 690 | end | |
| 691 | end | |
| 692 | end)) | |
| 693 | end | |
| 694 | ||
| 695 | local EyeSizes={
| |
| 696 | NumberSequenceKeypoint.new(0,1,0), | |
| 697 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 698 | } | |
| 699 | local EyeTrans={
| |
| 700 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 701 | NumberSequenceKeypoint.new(1,1,0) | |
| 702 | } | |
| 703 | local PE=Instance.new("ParticleEmitter")
| |
| 704 | PE.LightEmission=0 | |
| 705 | PE.Size=NumberSequence.new(EyeSizes) | |
| 706 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 707 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 708 | PE.Rotation=NumberRange.new(0,360) | |
| 709 | PE.Rate=15 | |
| 710 | PE.Acceleration = Vector3.new(0,75,0) | |
| 711 | PE.Drag = 5 | |
| 712 | PE.Enabled = false | |
| 713 | PE.Speed = NumberRange.new(0,0,0) | |
| 714 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
| 715 | PE.ZOffset = 0 | |
| 716 | PE.Name = "Particles" | |
| 717 | ||
| 718 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
| 719 | local particle = PE:Clone() | |
| 720 | particle.Parent = art | |
| 721 | particle.Acceleration = accel | |
| 722 | PE.Rate = rate | |
| 723 | if type == "Fire" then | |
| 724 | local EyeSizes={
| |
| 725 | NumberSequenceKeypoint.new(0,1,0.3), | |
| 726 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 727 | } | |
| 728 | PE.Size = NumberSequence.new(EyeSizes) | |
| 729 | elseif type == "Smoke" then | |
| 730 | local EyeSizes={
| |
| 731 | NumberSequenceKeypoint.new(0,1,0), | |
| 732 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 733 | } | |
| 734 | PE.Size = NumberSequence.new(EyeSizes) | |
| 735 | elseif type == "Solid" then | |
| 736 | local EyeSizes={
| |
| 737 | NumberSequenceKeypoint.new(0,1,0), | |
| 738 | NumberSequenceKeypoint.new(1,1,0) | |
| 739 | } | |
| 740 | PE.Size = NumberSequence.new(EyeSizes) | |
| 741 | end | |
| 742 | PE.Drag = drag | |
| 743 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 744 | particle.Enabled = isenabledbydefault | |
| 745 | return particle | |
| 746 | end | |
| 747 | ||
| 748 | function MakeForm(PART,TYPE) | |
| 749 | if TYPE == "Cyl" then | |
| 750 | local MSH = IT("CylinderMesh",PART)
| |
| 751 | elseif TYPE == "Ball" then | |
| 752 | local MSH = IT("SpecialMesh",PART)
| |
| 753 | MSH.MeshType = "Sphere" | |
| 754 | elseif TYPE == "Wedge" then | |
| 755 | local MSH = IT("SpecialMesh",PART)
| |
| 756 | MSH.MeshType = "Wedge" | |
| 757 | end | |
| 758 | end | |
| 759 | ||
| 760 | --//=================================\\ | |
| 761 | --\\=================================// | |
| 762 | ||
| 763 | function createaddongen(limb,position,size) | |
| 764 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
| 765 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 766 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
| 767 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 768 | end | |
| 769 | ||
| 770 | function creategauntlet(limb) | |
| 771 | --main-- | |
| 772 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) | |
| 773 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 774 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
| 775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 776 | MakeForm(part,"Wedge") | |
| 777 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
| 778 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 779 | MakeForm(part,"Wedge") | |
| 780 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) | |
| 781 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 782 | --neon addons | |
| 783 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false) | |
| 784 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 785 | --misc-- | |
| 786 | createaddongen(limb,0.25,0.75) | |
| 787 | createaddongen(limb,-0.2,0.25) | |
| 788 | createaddongen(limb,-0.35,0.25) | |
| 789 | createaddongen(limb,-0.65,0.45) | |
| 790 | end | |
| 791 | ||
| 792 | --//=================================\\ | |
| 793 | --|| WEAPON CREATION | |
| 794 | --\\=================================// | |
| 795 | ||
| 796 | creategauntlet(RightArm) | |
| 797 | creategauntlet(LeftArm) | |
| 798 | creategauntlet(RightLeg) | |
| 799 | creategauntlet(LeftLeg) | |
| 800 | ||
| 801 | ||
| 802 | if Player_Size ~= 1 then | |
| 803 | for _, v in pairs (Weapon:GetChildren()) do | |
| 804 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 805 | local p1 = v.Part1 | |
| 806 | v.Part1 = nil | |
| 807 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 808 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 809 | v.Part1 = p1 | |
| 810 | elseif v.ClassName == "Part" then | |
| 811 | for _, b in pairs (v:GetChildren()) do | |
| 812 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 813 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 814 | end | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | end | |
| 819 | ||
| 820 | for _, c in pairs(Weapon:GetChildren()) do | |
| 821 | if c.ClassName == "Part" then | |
| 822 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 823 | end | |
| 824 | end | |
| 825 | ||
| 826 | Weapon.Parent = Character | |
| 827 | ||
| 828 | Humanoid.Died:connect(function() | |
| 829 | sick:remove() | |
| 830 | sick2:remove() | |
| 831 | CreateSound("167285348", Head, 3, 1)
| |
| 832 | ATTACK = true | |
| 833 | end) | |
| 834 | ||
| 835 | print(Class_Name.." loaded.") | |
| 836 | ||
| 837 | --//=================================\\ | |
| 838 | --|| SPEECH | |
| 839 | --\\=================================// | |
| 840 | ||
| 841 | function chatfunc(text,waitt) | |
| 842 | local chat = coroutine.wrap(function() | |
| 843 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 844 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 845 | end | |
| 846 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 847 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 848 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 849 | naeeym2.Adornee = Character.Head | |
| 850 | naeeym2.Name = "TalkingBillBoard" | |
| 851 | naeeym2.AlwaysOnTop = true | |
| 852 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 853 | tecks2.BackgroundTransparency = 1 | |
| 854 | tecks2.BorderSizePixel = 0 | |
| 855 | tecks2.Text = "" | |
| 856 | tecks2.Font = "SciFi" | |
| 857 | tecks2.TextSize = 30 | |
| 858 | tecks2.TextStrokeTransparency = 1 | |
| 859 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 860 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 861 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 862 | for i = 1,string.len(text),1 do | |
| 863 | tecks2.Text = string.sub(text,1,i) | |
| 864 | Swait() | |
| 865 | end | |
| 866 | wait(waitt) | |
| 867 | coroutine.resume(coroutine.create(function() | |
| 868 | for i = 1, 10 do | |
| 869 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 870 | Swait() | |
| 871 | end | |
| 872 | naeeym2:Destroy() | |
| 873 | end)) | |
| 874 | end) | |
| 875 | chat() | |
| 876 | end | |
| 877 | ||
| 878 | --//=================================\\ | |
| 879 | --|| DAMAGE FUNCTIONS | |
| 880 | --\\=================================// | |
| 881 | ||
| 882 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 883 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 884 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 885 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 886 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 887 | BODYPOSITION.P = 2000 | |
| 888 | BODYPOSITION.D = 100 | |
| 889 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 890 | if LABELTYPE == "Normal" then | |
| 891 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 892 | elseif LABELTYPE == "Debuff" then | |
| 893 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 894 | elseif LABELTYPE == "Interruption" then | |
| 895 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 896 | end | |
| 897 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 898 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 899 | BILLBOARDGUI.Adornee = STATPART | |
| 900 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 901 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 902 | BILLBOARDGUI.AlwaysOnTop = false | |
| 903 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 904 | TEXTLABEL.BackgroundTransparency = 1 | |
| 905 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 906 | TEXTLABEL.Text = TEXT | |
| 907 | TEXTLABEL.Font = "SciFi" | |
| 908 | TEXTLABEL.FontSize="Size42" | |
| 909 | TEXTLABEL.TextColor3 = COLOR | |
| 910 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 911 | TEXTLABEL.TextScaled = true | |
| 912 | TEXTLABEL.TextWrapped = true | |
| 913 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 914 | wait(0.2) | |
| 915 | for i=1, 5 do | |
| 916 | wait() | |
| 917 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 918 | end | |
| 919 | wait(1.2) | |
| 920 | for i=1, 5 do | |
| 921 | wait() | |
| 922 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 923 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 924 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 925 | end | |
| 926 | THEPART.Parent = nil | |
| 927 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 928 | end | |
| 929 | ||
| 930 | ||
| 931 | --//=================================\\ | |
| 932 | --|| DAMAGING | |
| 933 | --\\=================================// | |
| 934 | ||
| 935 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 936 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 937 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 938 | local dmg = math.random(min,max) | |
| 939 | if humanoid.Health > 0 then | |
| 940 | if beserk == true then | |
| 941 | humanoid.Health = 0 | |
| 942 | else | |
| 943 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 944 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 945 | if math.random(1,100) < critrate+1 then | |
| 946 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 947 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 948 | else | |
| 949 | humanoid.Health = humanoid.Health - dmg | |
| 950 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 951 | end | |
| 952 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 953 | defence.Name = ("HitBy"..Player.Name)
| |
| 954 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 955 | end | |
| 956 | end | |
| 957 | end | |
| 958 | end | |
| 959 | ||
| 960 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 961 | local dmg = math.random(min,max) | |
| 962 | for i,v in ipairs(workspace:GetChildren()) do | |
| 963 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 964 | local body = v:GetChildren() | |
| 965 | for part = 1, #body do | |
| 966 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 967 | if(body[part].Position - position).Magnitude < radius then | |
| 968 | if v.ClassName == "Model" then | |
| 969 | if v:FindFirstChild("Humanoid") then
| |
| 970 | if v.Humanoid.Health ~= 0 then | |
| 971 | if CanBeDodgedByJumping == true then | |
| 972 | if body[part].Position.Y < position.Y+5 then | |
| 973 | if math.random(1,100) < critrate+1 then | |
| 974 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 975 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 976 | else | |
| 977 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 978 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 979 | end | |
| 980 | local defence = Instance.new("BoolValue",v)
| |
| 981 | defence.Name = ("HitBy"..Player.Name)
| |
| 982 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 983 | end | |
| 984 | else | |
| 985 | if beserk == true then | |
| 986 | v.Humanoid.Health = 0 | |
| 987 | end | |
| 988 | if math.random(1,100) < critrate+1 then | |
| 989 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 990 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 991 | else | |
| 992 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 993 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 994 | end | |
| 995 | local defence = Instance.new("BoolValue",v)
| |
| 996 | defence.Name = ("HitBy"..Player.Name)
| |
| 997 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 998 | end | |
| 999 | end | |
| 1000 | end | |
| 1001 | end | |
| 1002 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | if v.ClassName == "Part" then | |
| 1007 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1008 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | ||
| 1015 | function killnearest(position,range,maxstrength) | |
| 1016 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1017 | local body = v:GetChildren() | |
| 1018 | for part = 1, #body do | |
| 1019 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1020 | if(body[part].Position - position).Magnitude < range then | |
| 1021 | if v.ClassName == "Model" then | |
| 1022 | v:BreakJoints() | |
| 1023 | end | |
| 1024 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1025 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | if v.ClassName == "Part" then | |
| 1030 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1031 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1032 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | ||
| 1038 | --//=================================\\ | |
| 1039 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1040 | --\\=================================// | |
| 1041 | ||
| 1042 | function CheckTableForString(Table, String) | |
| 1043 | for i, v in pairs(Table) do | |
| 1044 | if string.find(string.lower(String), string.lower(v)) then | |
| 1045 | return true | |
| 1046 | end | |
| 1047 | end | |
| 1048 | return false | |
| 1049 | end | |
| 1050 | ||
| 1051 | function CheckIntangible(Hit) | |
| 1052 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1053 | if Hit and Hit.Parent then | |
| 1054 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1055 | return true | |
| 1056 | end | |
| 1057 | end | |
| 1058 | return false | |
| 1059 | end | |
| 1060 | ||
| 1061 | Debris = game:GetService("Debris")
| |
| 1062 | ||
| 1063 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1064 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1065 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1066 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1067 | if RayHit and CheckIntangible(RayHit) then | |
| 1068 | if DelayIfHit then | |
| 1069 | wait() | |
| 1070 | end | |
| 1071 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1072 | end | |
| 1073 | return RayHit, RayPos, RayNormal | |
| 1074 | end | |
| 1075 | ||
| 1076 | function turnto(position) | |
| 1077 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1078 | end | |
| 1079 | ||
| 1080 | function ExplodeBomb(b) | |
| 1081 | b.Parent = Effects | |
| 1082 | b.Anchored = true | |
| 1083 | CreateSound("215395285", b, 10, 1)
| |
| 1084 | MagicSphere(5,50,b.CFrame,"Really red") | |
| 1085 | b.Transparency = 1 | |
| 1086 | MagicBlock(3,45,b.CFrame,"Really red") | |
| 1087 | --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
| |
| 1088 | for i = 1, 10 do | |
| 1089 | CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
| 1090 | end | |
| 1091 | killnearest(b.Position,30,25) | |
| 1092 | game:GetService("Debris"):AddItem(b, 5)
| |
| 1093 | end | |
| 1094 | ||
| 1095 | function Detonate() | |
| 1096 | bomb = Bombs:GetChildren() | |
| 1097 | for lol = 1, #bomb do | |
| 1098 | if bomb[lol].ClassName == "Part" then | |
| 1099 | local b = bomb[lol] | |
| 1100 | ExplodeBomb(b) | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | ||
| 1105 | ||
| 1106 | ||
| 1107 | function TyranyCannon() | |
| 1108 | ATTACK = true | |
| 1109 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1110 | Swait() | |
| 1111 | turnto(Mouse.Hit.p) | |
| 1112 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
| 1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1116 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1118 | end | |
| 1119 | local POS = Mouse.Hit.p | |
| 1120 | for i = 1, 5 do | |
| 1121 | MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue") | |
| 1122 | Swait(5) | |
| 1123 | end | |
| 1124 | CreateSound("438666196", RightArm, 5, 1)
| |
| 1125 | MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue") | |
| 1126 | local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Yellow ", "Bomb-Projectile", VT(5,5,5),false) | |
| 1127 | Projectile.CFrame = RightArm.CFrame * CF(0,-1,0) | |
| 1128 | Projectile.CanCollide = false | |
| 1129 | MakeForm(Projectile,"Ball") | |
| 1130 | local grav = Instance.new("BodyPosition",Projectile)
| |
| 1131 | grav.P = 25000 | |
| 1132 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1133 | grav.position = POS | |
| 1134 | grav.Name = "GravityForce" | |
| 1135 | local harm = Projectile.Touched:Connect(function(hit) | |
| 1136 | if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
| |
| 1137 | ExplodeBomb(Projectile) | |
| 1138 | end | |
| 1139 | end) | |
| 1140 | ATTACK = false | |
| 1141 | end | |
| 1142 | ||
| 1143 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1144 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1145 | end | |
| 1146 | ||
| 1147 | function EarthShatter() | |
| 1148 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1149 | if HITFLOOR ~= nil then | |
| 1150 | ATTACK = true | |
| 1151 | Rooted = true | |
| 1152 | for i=0, 1, 0.1 / Animation_Speed/2 do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
| 1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 1160 | end | |
| 1161 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
| 1162 | Swait() | |
| 1163 | RootPart.Anchored = true | |
| 1164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
| 1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
| 1170 | end | |
| 1171 | local POS = RightArm.CFrame * CF(0,-1,0).p | |
| 1172 | for i = 1,10 do | |
| 1173 | CreateWave(0,10,true,0.05,25,CF(POS),"New yellow") | |
| 1174 | CreateWave(0,6,true,-0.05,25,CF(POS),"New yellow") | |
| 1175 | CreateWave(0,2,true,0.05,25,CF(POS),"New yellow") | |
| 1176 | killnearest(POS,15,25) | |
| 1177 | CreateSound("438666141", RightArm, 5, 1)
| |
| 1178 | for i = 1, 40 do | |
| 1179 | local angle = math.random(-180,180) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1182 | local SpawnPosition = RayPos | |
| 1183 | local floor = RayHit | |
| 1184 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1185 | local LastPosition = RayPos | |
| 1186 | local Delay = 1 | |
| 1187 | if floor ~= nil then | |
| 1188 | for i = 1, 5 do | |
| 1189 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1190 | local End = RayPos | |
| 1191 | LastPosition = End | |
| 1192 | killnearest(End,15,25) | |
| 1193 | local locatepart = Instance.new("Part",Effects)
| |
| 1194 | locatepart.Size = VT(0.5,0.5,0.5) | |
| 1195 | locatepart.Position = End | |
| 1196 | locatepart.CanCollide = false | |
| 1197 | locatepart.Anchored = true | |
| 1198 | locatepart.Name = "L0" | |
| 1199 | locatepart.Transparency = 1 | |
| 1200 | if SpawnPosition then | |
| 1201 | CreateSwirl(0,2,false,0.05,25,CF(End),"Really blue") | |
| 1202 | local spike = Instance.new("CornerWedgePart")
| |
| 1203 | spike.Size = Vector3.new(1,15,1) | |
| 1204 | spike.Material = "Neon" | |
| 1205 | spike.Color = "Really black" | |
| 1206 | spike.Anchored = true | |
| 1207 | spike.CanCollide = false | |
| 1208 | spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z) | |
| 1209 | spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15)) | |
| 1210 | spike.Name = HITFLOOR.Name.."Spike" | |
| 1211 | CreateSound("341300954", spike, 1, (math.random(8,12)/10))
| |
| 1212 | for i = 1, 3 do | |
| 1213 | local overlay = spike:Clone() | |
| 1214 | overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2) | |
| 1215 | overlay.CFrame = spike.CFrame | |
| 1216 | overlay.Parent = nil | |
| 1217 | overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15)) | |
| 1218 | overlay.Parent = Effects | |
| 1219 | table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
| |
| 1220 | end | |
| 1221 | spike.Size = Vector3.new(2,25,2) | |
| 1222 | spike.Parent = Effects | |
| 1223 | table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
| |
| 1224 | end | |
| 1225 | Swait(5) | |
| 1226 | game:GetService("Debris"):AddItem(locatepart, 5)
| |
| 1227 | end | |
| 1228 | end | |
| 1229 | end)) | |
| 1230 | end | |
| 1231 | wait(0.05) | |
| 1232 | end | |
| 1233 | for i=0, 6, 0.1 / Animation_Speed*5 do | |
| 1234 | Swait() | |
| 1235 | RootPart.Anchored = true | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
| 1242 | end | |
| 1243 | ATTACK = false | |
| 1244 | Rooted = false | |
| 1245 | end | |
| 1246 | end | |
| 1247 | ||
| 1248 | function RavagingOverthrower() | |
| 1249 | ATTACK = true | |
| 1250 | Rooted = true | |
| 1251 | chatfunc("BEAM!!!",4)
| |
| 1252 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1253 | Swait() | |
| 1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1260 | end | |
| 1261 | CreateSound("348663022", Torso, 5, 1)
| |
| 1262 | local StartPos = RootPart.CFrame * CF(0,0,-10).p | |
| 1263 | for i = 1, 5 do | |
| 1264 | MagicSphere2(25,25,CF(StartPos),"Really blue") | |
| 1265 | Swait(15) | |
| 1266 | end | |
| 1267 | local soundeffect = IT("Sound",Torso)
| |
| 1268 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 1269 | soundeffect.Looped = true | |
| 1270 | soundeffect.Volume = 10 | |
| 1271 | soundeffect.Playing = true | |
| 1272 | repeat | |
| 1273 | turnto(Mouse.Hit.p) | |
| 1274 | MagicSphere2(25,25,CF(StartPos),"Really red") | |
| 1275 | MagicSphere(25/10,25,CF(StartPos),"Really blue") | |
| 1276 | for i = 1, 3 do | |
| 1277 | CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White") | |
| 1278 | end | |
| 1279 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 1280 | local distance = (StartPos - RayPos).magnitude | |
| 1281 | local RayBeam = IT("Part",Effects)
| |
| 1282 | RayBeam.Material = "Neon" | |
| 1283 | RayBeam.Anchored = true | |
| 1284 | RayBeam.BrickColor = BRICKC"Really blue" | |
| 1285 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 1286 | mesh.MeshType = "Cylinder" | |
| 1287 | RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15)) | |
| 1288 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1289 | MagicSphere(15,5,CF(RayPos),"Really blue") | |
| 1290 | killnearest(RayPos,15,100) | |
| 1291 | for i = 1, 3 do | |
| 1292 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White") | |
| 1293 | end | |
| 1294 | Swait() | |
| 1295 | if KEYHOLD == false then | |
| 1296 | coroutine.resume(coroutine.create(function() | |
| 1297 | for i = 1, 30 do | |
| 1298 | RayBeam.Transparency = i/30 | |
| 1299 | Swait() | |
| 1300 | end | |
| 1301 | RayBeam:remove() | |
| 1302 | end)) | |
| 1303 | else | |
| 1304 | RayBeam:remove() | |
| 1305 | end | |
| 1306 | until KEYHOLD == false | |
| 1307 | soundeffect:remove() | |
| 1308 | ATTACK = false | |
| 1309 | Rooted = false | |
| 1310 | end | |
| 1311 | ||
| 1312 | function dodadance() | |
| 1313 | ATTACK = true | |
| 1314 | Rooted = true | |
| 1315 | DANCE = true | |
| 1316 | sick:Stop() | |
| 1317 | sick2:Play() | |
| 1318 | local Animation_Speed2 = 1.5 | |
| 1319 | HName.Text = "Dance!" | |
| 1320 | repeat | |
| 1321 | for i=0, 1.3, 0.1 / Animation_Speed2 do | |
| 1322 | Swait() | |
| 1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2) | |
| 1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1329 | end | |
| 1330 | MagicSphere(5,15,Torso.CFrame,"Really red") | |
| 1331 | for i=0, 1.3, 0.1 / Animation_Speed2 do | |
| 1332 | Swait() | |
| 1333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2) | |
| 1334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1337 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1339 | end | |
| 1340 | MagicSphere(5,15,Torso.CFrame,"Really blue") | |
| 1341 | until DANCE == false | |
| 1342 | HName.Text = "GOD OF CHAOS" | |
| 1343 | sick:Play() | |
| 1344 | sick2:Stop() | |
| 1345 | ATTACK = false | |
| 1346 | Rooted = false | |
| 1347 | end | |
| 1348 | ||
| 1349 | function Warp() | |
| 1350 | MagicSphere2(10,5,Torso.CFrame,"Really blue") | |
| 1351 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z)) | |
| 1352 | CreateSound("282061340", Torso, 2, 1)
| |
| 1353 | MagicSphere(5,5,Torso.CFrame,"Really blue") | |
| 1354 | for i = 1, 3 do | |
| 1355 | CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White") | |
| 1356 | end | |
| 1357 | killnearest(Torso.Position,12,25) | |
| 1358 | Swait() | |
| 1359 | turnto(Mouse.Hit.p) | |
| 1360 | end | |
| 1361 | ||
| 1362 | --//=================================\\ | |
| 1363 | --|| ASSIGN THINGS TO KEYS | |
| 1364 | --\\=================================// | |
| 1365 | ||
| 1366 | Humanoid.Changed:connect(function(Jump) | |
| 1367 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1368 | Humanoid.Jump = false | |
| 1369 | end | |
| 1370 | end) | |
| 1371 | ||
| 1372 | function MouseDown(Mouse) | |
| 1373 | if ATTACK == false then | |
| 1374 | end | |
| 1375 | end | |
| 1376 | ||
| 1377 | function MouseUp(Mouse) | |
| 1378 | HOLD = false | |
| 1379 | end | |
| 1380 | ||
| 1381 | function KeyDown(Key) | |
| 1382 | KEYHOLD = true | |
| 1383 | if Key == "e" and ATTACK == false then | |
| 1384 | TyranyCannon() | |
| 1385 | wait(0.1) | |
| 1386 | Detonate() | |
| 1387 | end | |
| 1388 | ||
| 1389 | if Key == "e" and ATTACK == false then | |
| 1390 | EarthShatter() | |
| 1391 | end | |
| 1392 | ||
| 1393 | if Key == "r" and ATTACK == false then | |
| 1394 | RavagingOverthrower() | |
| 1395 | end | |
| 1396 | ||
| 1397 | if Key == "q" and ATTACK == false then | |
| 1398 | Warp() | |
| 1399 | end | |
| 1400 | ||
| 1401 | if Key == "x" and (ATTACK == false or DANCE == true) then | |
| 1402 | if DANCE == false then | |
| 1403 | dodadance() | |
| 1404 | elseif DANCE == true then | |
| 1405 | DANCE = false | |
| 1406 | end | |
| 1407 | end | |
| 1408 | end | |
| 1409 | ||
| 1410 | function KeyUp(Key) | |
| 1411 | KEYHOLD = false | |
| 1412 | end | |
| 1413 | ||
| 1414 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1415 | MouseDown(NEWKEY) | |
| 1416 | end) | |
| 1417 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1418 | MouseUp(NEWKEY) | |
| 1419 | end) | |
| 1420 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1421 | KeyDown(NEWKEY) | |
| 1422 | end) | |
| 1423 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1424 | KeyUp(NEWKEY) | |
| 1425 | end) | |
| 1426 | ||
| 1427 | --//=================================\\ | |
| 1428 | --\\=================================// | |
| 1429 | ||
| 1430 | ||
| 1431 | function unanchor() | |
| 1432 | if UNANCHOR == true then | |
| 1433 | g = Character:GetChildren() | |
| 1434 | for i = 1, #g do | |
| 1435 | if g[i].ClassName == "Part" then | |
| 1436 | g[i].Anchored = false | |
| 1437 | end | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | ||
| 1442 | ||
| 1443 | --//=================================\\ | |
| 1444 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1445 | --\\=================================// | |
| 1446 | ||
| 1447 | Humanoid.Changed:connect(function(Jump) | |
| 1448 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1449 | Humanoid.Jump = false | |
| 1450 | end | |
| 1451 | end) | |
| 1452 | ||
| 1453 | ANIMATE.Parent = nil | |
| 1454 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1455 | IDLEANIMATION:Play() | |
| 1456 | ||
| 1457 | while true do | |
| 1458 | Swait() | |
| 1459 | SINE = SINE + CHANGE | |
| 1460 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1461 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1462 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1463 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1464 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 1465 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1466 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1467 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1468 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1469 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1470 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1471 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1472 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1473 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1474 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1475 | end | |
| 1476 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1477 | ANIM = "Jump" | |
| 1478 | if ATTACK == false then | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1485 | end | |
| 1486 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1487 | ANIM = "Fall" | |
| 1488 | if ATTACK == false then | |
| 1489 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1493 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1495 | end | |
| 1496 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1497 | ANIM = "Idle" | |
| 1498 | if ATTACK == false then | |
| 1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
| 1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1505 | end | |
| 1506 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1507 | ANIM = "Walk" | |
| 1508 | WALK = WALK + 1 / Animation_Speed | |
| 1509 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1510 | WALK = 0 | |
| 1511 | if WALKINGANIM == true then | |
| 1512 | WALKINGANIM = false | |
| 1513 | elseif WALKINGANIM == false then | |
| 1514 | WALKINGANIM = true | |
| 1515 | end | |
| 1516 | end | |
| 1517 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1518 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1519 | if ATTACK == false then | |
| 1520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 1521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
| 1522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1524 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1526 | end | |
| 1527 | end | |
| 1528 | if #Effects2>0 then | |
| 1529 | for e=1,#Effects2 do | |
| 1530 | if Effects2[e]~=nil then | |
| 1531 | local Thing=Effects2[e] | |
| 1532 | if Thing~=nil then | |
| 1533 | local Part=Thing[1] | |
| 1534 | local Mode=Thing[2] | |
| 1535 | local Delay=Thing[3] | |
| 1536 | local IncX=Thing[4] | |
| 1537 | local IncY=Thing[5] | |
| 1538 | local IncZ=Thing[6] | |
| 1539 | local Part2=Thing[8] | |
| 1540 | if Thing[1].Transparency<=1 then | |
| 1541 | if Thing[2]=="Block1" then | |
| 1542 | Thing[1].CFrame=Thing[1].CFrame | |
| 1543 | Mesh=Thing[1].Mesh | |
| 1544 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1545 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1546 | elseif Thing[2]=="Cylinder" then | |
| 1547 | Mesh=Thing[1].Mesh | |
| 1548 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1549 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1550 | elseif Thing[2]=="Blood" then | |
| 1551 | Mesh=Thing[7] | |
| 1552 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1553 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1554 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1555 | elseif Thing[2]=="Elec" then | |
| 1556 | Mesh=Thing[1].Mesh | |
| 1557 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1558 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1559 | elseif Thing[2]=="Disappear" then | |
| 1560 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1561 | end | |
| 1562 | else | |
| 1563 | Part.Parent=nil | |
| 1564 | table.remove(Effects2,e) | |
| 1565 | end | |
| 1566 | end | |
| 1567 | end | |
| 1568 | end | |
| 1569 | end | |
| 1570 | unanchor() | |
| 1571 | Humanoid.MaxHealth = "inf" | |
| 1572 | Humanoid.Health = "inf" | |
| 1573 | Humanoid.Name = "Ravage" | |
| 1574 | if Rooted == false then | |
| 1575 | Disable_Jump = false | |
| 1576 | Humanoid.WalkSpeed = Speed | |
| 1577 | elseif Rooted == true then | |
| 1578 | Disable_Jump = true | |
| 1579 | Humanoid.WalkSpeed = 0 | |
| 1580 | end | |
| 1581 | q = Character:GetChildren() | |
| 1582 | for u = 1, #q do | |
| 1583 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1584 | q[u]:remove() | |
| 1585 | elseif q[u].ClassName == "Shirt" then | |
| 1586 | q[u]:Destroy() | |
| 1587 | elseif q[u].ClassName == "Pants" then | |
| 1588 | q[u]:Destroy() | |
| 1589 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1590 | q[u]:remove() | |
| 1591 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1592 | q[u]:remove() | |
| 1593 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1594 | q[u].Color = Color3.new(255/255, 255/255, 255/255) | |
| 1595 | end | |
| 1596 | end | |
| 1597 | if Head:FindFirstChild("face") then
| |
| 1598 | Head.face:remove() | |
| 1599 | end | |
| 1600 | if Head:FindFirstChild("Died") then
| |
| 1601 | Head.Died:remove() | |
| 1602 | end | |
| 1603 | bomb = Bombs:GetChildren() | |
| 1604 | for lol = 1, #bomb do | |
| 1605 | if bomb[lol].ClassName == "Part" then | |
| 1606 | MagicSphere2(2,5,bomb[lol].CFrame,"Really black") | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | ||
| 1611 | --//=================================\\ | |
| 1612 | --\\=================================// |