SHOW:
|
|
- or go back to the newest paste.
| 1 | --//====================================================\\-- | |
| 2 | - | --|| CREATED BY MEWY23 |
| 2 | + | --|| CREATED BY SHACKLUSTER |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | -- This script has been converted to FE by iPxter | |
| 6 | ||
| 7 | ||
| 8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 10 | do | |
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 12 | script.Parent = Player.Character | |
| 13 | ||
| 14 | --RemoteEvent for communicating | |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | - | Mouse = Player:GetMouse() |
| 17 | + | |
| 18 | --Fake event to make stuff like Mouse.KeyDown work | |
| 19 | local function fakeEvent() | |
| 20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | ||
| 25 | --Creating fake input objects with fake variables | |
| 26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 30 | end} | |
| 31 | --Merged 2 functions into one by checking amount of arguments | |
| 32 | CAS.UnbindAction = CAS.BindAction | |
| 33 | ||
| 34 | --This function will trigger the events that have been :Connect()'ed | |
| 35 | local function te(self,ev,...) | |
| 36 | local t = m[ev] | |
| 37 | if t and t._fakeEvent and t.Function then | |
| 38 | t.Function(...) | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=Player then return end | |
| 46 | if io.isMouse then | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | else | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local Mouse = Player:GetMouse() | |
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 89 | end | |
| 90 | ||
| 91 | wait(0.2) | |
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | Player = owner | |
| 96 | PlayerGui = Player.PlayerGui | |
| 97 | Cam = workspace.CurrentCamera | |
| 98 | Backpack = Player.Backpack | |
| 99 | Character = Player.Character | |
| 100 | Humanoid = Character.Humanoid | |
| 101 | RootPart = Character["HumanoidRootPart"] | |
| 102 | Torso = Character["Torso"] | |
| 103 | Head = Character["Head"] | |
| 104 | RightArm = Character["Right Arm"] | |
| 105 | LeftArm = Character["Left Arm"] | |
| 106 | RightLeg = Character["Right Leg"] | |
| 107 | LeftLeg = Character["Left Leg"] | |
| 108 | RootJoint = RootPart["RootJoint"] | |
| 109 | Neck = Torso["Neck"] | |
| 110 | RightShoulder = Torso["Right Shoulder"] | |
| 111 | LeftShoulder = Torso["Left Shoulder"] | |
| 112 | RightHip = Torso["Right Hip"] | |
| 113 | LeftHip = Torso["Left Hip"] | |
| 114 | local sick = Instance.new("Sound",Character)
| |
| 115 | sick.SoundId = "rbxassetid://434297181" | |
| 116 | sick.Looped = true | |
| 117 | sick.Pitch = 1 | |
| 118 | sick.Volume = 1 | |
| 119 | sick:Play() | |
| 120 | ||
| 121 | local FF = Instance.new("ForceField",Character)
| |
| 122 | FF.Visible = false | |
| 123 | ||
| 124 | IT = Instance.new | |
| 125 | CF = CFrame.new | |
| 126 | VT = Vector3.new | |
| 127 | RAD = math.rad | |
| 128 | C3 = Color3.new | |
| 129 | UD2 = UDim2.new | |
| 130 | BRICKC = BrickColor.new | |
| 131 | ANGLES = CFrame.Angles | |
| 132 | EULER = CFrame.fromEulerAnglesXYZ | |
| 133 | COS = math.cos | |
| 134 | ACOS = math.acos | |
| 135 | SIN = math.sin | |
| 136 | ASIN = math.asin | |
| 137 | ABS = math.abs | |
| 138 | MRANDOM = math.random | |
| 139 | FLOOR = math.floor | |
| 140 | ||
| 141 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 142 | local NEWMESH = IT(MESH) | |
| 143 | if MESH == "SpecialMesh" then | |
| 144 | NEWMESH.MeshType = MESHTYPE | |
| 145 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 146 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 147 | end | |
| 148 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 149 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 150 | end | |
| 151 | end | |
| 152 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 153 | NEWMESH.Scale = SCALE | |
| 154 | NEWMESH.Parent = PARENT | |
| 155 | return NEWMESH | |
| 156 | end | |
| 157 | ||
| 158 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 159 | local NEWPART = IT("Part")
| |
| 160 | NEWPART.formFactor = FORMFACTOR | |
| 161 | NEWPART.Reflectance = REFLECTANCE | |
| 162 | NEWPART.Transparency = TRANSPARENCY | |
| 163 | NEWPART.CanCollide = false | |
| 164 | NEWPART.Locked = true | |
| 165 | NEWPART.Anchored = true | |
| 166 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 167 | NEWPART.Name = NAME | |
| 168 | NEWPART.Size = SIZE | |
| 169 | NEWPART.Position = Torso.Position | |
| 170 | NEWPART.Material = MATERIAL | |
| 171 | NEWPART:BreakJoints() | |
| 172 | NEWPART.Parent = PARENT | |
| 173 | return NEWPART | |
| 174 | end | |
| 175 | ||
| 176 | ||
| 177 | --//=================================\\ | |
| 178 | --|| CUSTOMIZATION | |
| 179 | --\\=================================// | |
| 180 | ||
| 181 | Class_Name = "Template" | |
| 182 | Weapon_Name = "Add-ons" | |
| 183 | ||
| 184 | Custom_Colors = {
| |
| 185 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 186 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 187 | ||
| 188 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 189 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 190 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 191 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 192 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 193 | ||
| 194 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 195 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 196 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 197 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 198 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 199 | } | |
| 200 | ||
| 201 | ||
| 202 | Player_Size = 1 --Size of the player. | |
| 203 | Animation_Speed = 3 | |
| 204 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 205 | ||
| 206 | local Speed = 16 | |
| 207 | local Effects2 = {}
| |
| 208 | ||
| 209 | --//=================================\\ | |
| 210 | --|| END OF CUSTOMIZATION | |
| 211 | --\\=================================// | |
| 212 | ||
| 213 | local function weldBetween(a, b) | |
| 214 | local weldd = Instance.new("ManualWeld")
| |
| 215 | weldd.Part0 = a | |
| 216 | weldd.Part1 = b | |
| 217 | weldd.C0 = CFrame.new() | |
| 218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 219 | weldd.Parent = a | |
| 220 | return weldd | |
| 221 | end | |
| 222 | ||
| 223 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 224 | local acs = Instance.new("Part")
| |
| 225 | acs.CanCollide = false | |
| 226 | acs.Anchored = false | |
| 227 | acs.Size = Vector3.new(0,0,0) | |
| 228 | acs.CFrame = attachmentpart.CFrame | |
| 229 | acs.Parent = Character | |
| 230 | acs.BrickColor = color | |
| 231 | local meshs = Instance.new("SpecialMesh")
| |
| 232 | meshs.MeshId = mesh | |
| 233 | meshs.TextureId = texture | |
| 234 | meshs.Parent = acs | |
| 235 | meshs.Scale = scale | |
| 236 | meshs.Offset = offset | |
| 237 | weldBetween(attachmentpart,acs) | |
| 238 | end | |
| 239 | ||
| 240 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 241 | if TYPE == "Gem" then | |
| 242 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 243 | acs.Anchored = false | |
| 244 | acs.CanCollide = false | |
| 245 | acs.CFrame = PART.CFrame | |
| 246 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 247 | weldBetween(PART,acs) | |
| 248 | elseif TYPE == "Skull" then | |
| 249 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 250 | acs.Anchored = false | |
| 251 | acs.CanCollide = false | |
| 252 | acs.CFrame = PART.CFrame | |
| 253 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 254 | weldBetween(PART,acs) | |
| 255 | elseif TYPE == "Eye" then | |
| 256 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 257 | acs.Anchored = false | |
| 258 | acs.CanCollide = false | |
| 259 | acs.CFrame = PART.CFrame | |
| 260 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 261 | weldBetween(PART,acs) | |
| 262 | end | |
| 263 | end | |
| 264 | ||
| 265 | local FIREHAND = IT("Attachment",RightArm)
| |
| 266 | FIREHAND.Position = VT(0,-1.2,0) | |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --|| USEFUL VALUES | |
| 270 | --\\=================================// | |
| 271 | ||
| 272 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 273 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 274 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 275 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 276 | local CO1 = 0 | |
| 277 | local CO2 = 0 | |
| 278 | local CO3 = 0 | |
| 279 | local CO4 = 0 | |
| 280 | local CHANGEDEFENSE = 0 | |
| 281 | local CHANGEDAMAGE = 0 | |
| 282 | local CHANGEMOVEMENT = 0 | |
| 283 | local ANIM = "Idle" | |
| 284 | local ATTACK = false | |
| 285 | local EQUIPPED = false | |
| 286 | local HOLD = false | |
| 287 | local COMBO = 1 | |
| 288 | local LASTPOINT = nil | |
| 289 | local BLCF = nil | |
| 290 | local SCFR = nil | |
| 291 | local STAGGERHITANIM = false | |
| 292 | local STAGGERANIM = false | |
| 293 | local STUNANIM = false | |
| 294 | local CRITCHANCENUMBER = 0 | |
| 295 | local IDLENUMBER = 0 | |
| 296 | local DONUMBER = 0 | |
| 297 | local HANDIDLE = false | |
| 298 | local SINE = 0 | |
| 299 | local CHANGE = 2 / Animation_Speed | |
| 300 | local WALKINGANIM = false | |
| 301 | local WALK = 0 | |
| 302 | local DISABLEJUMPING = false | |
| 303 | local HASBEENBLOCKED = false | |
| 304 | local STUNDELAYNUMBER = 0 | |
| 305 | local MANADELAYNUMBER = 0 | |
| 306 | local SECONDARYMANADELAYNUMBER = 0 | |
| 307 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 308 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 309 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 310 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 311 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 312 | WEAPONGUI.Name = "Weapon GUI" | |
| 313 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 314 | WEAPONTOOL.Name = Weapon_Name | |
| 315 | local Weapon = IT("Model")
| |
| 316 | Weapon.Name = Weapon_Name | |
| 317 | local Effects = IT("Folder", Weapon)
| |
| 318 | Effects.Name = "Effects" | |
| 319 | local ANIMATOR = Humanoid.Animator | |
| 320 | local ANIMATE = Character.Animate | |
| 321 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 322 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 323 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 324 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 325 | local UNANCHOR = true | |
| 326 | local CIRCLESOUND = "462809305" | |
| 327 | local FIREBALL = "463598785" | |
| 328 | local EXPLOSION = "416328540" | |
| 329 | local RING1 = "462798941" | |
| 330 | local RING2 = "462798912" | |
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --|| STATS | |
| 334 | --\\=================================// | |
| 335 | ||
| 336 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 337 | Character:FindFirstChild("Stats").Parent = nil
| |
| 338 | end | |
| 339 | ||
| 340 | local Stats = IT("Folder", nil)
| |
| 341 | Stats.Name = "Stats" | |
| 342 | local ChangeStat = IT("Folder", Stats)
| |
| 343 | ChangeStat.Name = "ChangeStat" | |
| 344 | local Defense = IT("NumberValue", Stats)
| |
| 345 | Defense.Name = "Defense" | |
| 346 | Defense.Value = 1 | |
| 347 | local Movement = IT("NumberValue", Stats)
| |
| 348 | Movement.Name = "Movement" | |
| 349 | Movement.Value = 1 | |
| 350 | local Damage = IT("NumberValue", Stats)
| |
| 351 | Damage.Name = "Damage" | |
| 352 | Damage.Value = 1 | |
| 353 | local Mana = IT("NumberValue", Stats)
| |
| 354 | Mana.Name = "Mana" | |
| 355 | Mana.Value = 0 | |
| 356 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 357 | SecondaryMana.Name = "SecondaryMana" | |
| 358 | SecondaryMana.Value = 0 | |
| 359 | local CanCrit = IT("BoolValue", Stats)
| |
| 360 | CanCrit.Name = "CanCrit" | |
| 361 | CanCrit.Value = false | |
| 362 | local CritChance = IT("NumberValue", Stats)
| |
| 363 | CritChance.Name = "CritChance" | |
| 364 | CritChance.Value = 20 | |
| 365 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 366 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 367 | CanPenetrateArmor.Value = false | |
| 368 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 369 | AntiTeamKill.Name = "AntiTeamKill" | |
| 370 | AntiTeamKill.Value = false | |
| 371 | local Rooted = IT("BoolValue", Stats)
| |
| 372 | Rooted.Name = "Rooted" | |
| 373 | Rooted.Value = false | |
| 374 | local Block = IT("BoolValue", Stats)
| |
| 375 | Block.Name = "Block" | |
| 376 | Block.Value = false | |
| 377 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 378 | RecentEnemy.Name = "RecentEnemy" | |
| 379 | RecentEnemy.Value = nil | |
| 380 | local StaggerHit = IT("BoolValue", Stats)
| |
| 381 | StaggerHit.Name = "StaggerHit" | |
| 382 | StaggerHit.Value = false | |
| 383 | local Stagger = IT("BoolValue", Stats)
| |
| 384 | Stagger.Name = "Stagger" | |
| 385 | Stagger.Value = false | |
| 386 | local Stun = IT("BoolValue", Stats)
| |
| 387 | Stun.Name = "Stun" | |
| 388 | Stun.Value = false | |
| 389 | local StunValue = IT("NumberValue", Stats)
| |
| 390 | StunValue.Name = "StunValue" | |
| 391 | StunValue.Value = 0 | |
| 392 | ||
| 393 | ||
| 394 | --//=================================\\ | |
| 395 | --\\=================================// | |
| 396 | ||
| 397 | ||
| 398 | ||
| 399 | ||
| 400 | ||
| 401 | --//=================================\\ | |
| 402 | --|| DEBUFFS / BUFFS | |
| 403 | --\\=================================// | |
| 404 | ||
| 405 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 406 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 407 | DEFENSECHANGE1.Value = 0 | |
| 408 | ||
| 409 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 410 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 411 | MOVEMENTCHANGE1.Value = 0 | |
| 412 | ||
| 413 | --//=================================\\ | |
| 414 | --\\=================================// | |
| 415 | ||
| 416 | ||
| 417 | ||
| 418 | ||
| 419 | ||
| 420 | --//=================================\\ | |
| 421 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 422 | --\\=================================// | |
| 423 | ||
| 424 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 425 | ArtificialHB.Name = "ArtificialHB" | |
| 426 | ||
| 427 | script:WaitForChild("ArtificialHB")
| |
| 428 | ||
| 429 | frame = Frame_Speed | |
| 430 | tf = 0 | |
| 431 | allowframeloss = false | |
| 432 | tossremainder = false | |
| 433 | lastframe = tick() | |
| 434 | script.ArtificialHB:Fire() | |
| 435 | ||
| 436 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 437 | tf = tf + s | |
| 438 | if tf >= frame then | |
| 439 | if allowframeloss then | |
| 440 | script.ArtificialHB:Fire() | |
| 441 | lastframe = tick() | |
| 442 | else | |
| 443 | for i = 1, math.floor(tf / frame) do | |
| 444 | script.ArtificialHB:Fire() | |
| 445 | end | |
| 446 | lastframe = tick() | |
| 447 | end | |
| 448 | if tossremainder then | |
| 449 | tf = 0 | |
| 450 | else | |
| 451 | tf = tf - frame * math.floor(tf / frame) | |
| 452 | end | |
| 453 | end | |
| 454 | end) | |
| 455 | ||
| 456 | --//=================================\\ | |
| 457 | --\\=================================// | |
| 458 | ||
| 459 | ||
| 460 | ||
| 461 | ||
| 462 | ||
| 463 | --//=================================\\ | |
| 464 | --|| SOME FUNCTIONS | |
| 465 | --\\=================================// | |
| 466 | ||
| 467 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 468 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 469 | end | |
| 470 | ||
| 471 | function PositiveAngle(NUMBER) | |
| 472 | if NUMBER >= 0 then | |
| 473 | NUMBER = 0 | |
| 474 | end | |
| 475 | return NUMBER | |
| 476 | end | |
| 477 | ||
| 478 | function NegativeAngle(NUMBER) | |
| 479 | if NUMBER <= 0 then | |
| 480 | NUMBER = 0 | |
| 481 | end | |
| 482 | return NUMBER | |
| 483 | end | |
| 484 | ||
| 485 | function Swait(NUMBER) | |
| 486 | if NUMBER == 0 or NUMBER == nil then | |
| 487 | ArtificialHB.Event:wait() | |
| 488 | else | |
| 489 | for i = 1, NUMBER do | |
| 490 | ArtificialHB.Event:wait() | |
| 491 | end | |
| 492 | end | |
| 493 | end | |
| 494 | ||
| 495 | function QuaternionFromCFrame(cf) | |
| 496 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 497 | local trace = m00 + m11 + m22 | |
| 498 | if trace > 0 then | |
| 499 | local s = math.sqrt(1 + trace) | |
| 500 | local recip = 0.5 / s | |
| 501 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 502 | else | |
| 503 | local i = 0 | |
| 504 | if m11 > m00 then | |
| 505 | i = 1 | |
| 506 | end | |
| 507 | if m22 > (i == 0 and m00 or m11) then | |
| 508 | i = 2 | |
| 509 | end | |
| 510 | if i == 0 then | |
| 511 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 512 | local recip = 0.5 / s | |
| 513 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 514 | elseif i == 1 then | |
| 515 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 516 | local recip = 0.5 / s | |
| 517 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 518 | elseif i == 2 then | |
| 519 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 520 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 521 | end | |
| 522 | end | |
| 523 | end | |
| 524 | ||
| 525 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 526 | local xs, ys, zs = x + x, y + y, z + z | |
| 527 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 528 | local xx = x * xs | |
| 529 | local xy = x * ys | |
| 530 | local xz = x * zs | |
| 531 | local yy = y * ys | |
| 532 | local yz = y * zs | |
| 533 | local zz = z * zs | |
| 534 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 535 | end | |
| 536 | ||
| 537 | function QuaternionSlerp(a, b, t) | |
| 538 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 539 | local startInterp, finishInterp; | |
| 540 | if cosTheta >= 0.0001 then | |
| 541 | if (1 - cosTheta) > 0.0001 then | |
| 542 | local theta = ACOS(cosTheta) | |
| 543 | local invSinTheta = 1 / SIN(theta) | |
| 544 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 545 | finishInterp = SIN(t * theta) * invSinTheta | |
| 546 | else | |
| 547 | startInterp = 1 - t | |
| 548 | finishInterp = t | |
| 549 | end | |
| 550 | else | |
| 551 | if (1 + cosTheta) > 0.0001 then | |
| 552 | local theta = ACOS(-cosTheta) | |
| 553 | local invSinTheta = 1 / SIN(theta) | |
| 554 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 555 | finishInterp = SIN(t * theta) * invSinTheta | |
| 556 | else | |
| 557 | startInterp = t - 1 | |
| 558 | finishInterp = t | |
| 559 | end | |
| 560 | end | |
| 561 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 562 | end | |
| 563 | ||
| 564 | function Clerp(a, b, t) | |
| 565 | local qa = {QuaternionFromCFrame(a)}
| |
| 566 | local qb = {QuaternionFromCFrame(b)}
| |
| 567 | local ax, ay, az = a.x, a.y, a.z | |
| 568 | local bx, by, bz = b.x, b.y, b.z | |
| 569 | local _t = 1 - t | |
| 570 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 571 | end | |
| 572 | ||
| 573 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 574 | local frame = IT("Frame")
| |
| 575 | frame.BackgroundTransparency = TRANSPARENCY | |
| 576 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 577 | frame.Position = POSITION | |
| 578 | frame.Size = SIZE | |
| 579 | frame.BackgroundColor3 = COLOR | |
| 580 | frame.BorderColor3 = BORDERCOLOR | |
| 581 | frame.Name = NAME | |
| 582 | frame.Parent = PARENT | |
| 583 | return frame | |
| 584 | end | |
| 585 | ||
| 586 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 587 | local label = IT("TextLabel")
| |
| 588 | label.BackgroundTransparency = 1 | |
| 589 | label.Size = UD2(1, 0, 1, 0) | |
| 590 | label.Position = UD2(0, 0, 0, 0) | |
| 591 | label.TextColor3 = C3(255, 255, 255) | |
| 592 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 593 | label.TextTransparency = TRANSPARENCY | |
| 594 | label.FontSize = TEXTFONTSIZE | |
| 595 | label.Font = TEXTFONT | |
| 596 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 597 | label.TextScaled = true | |
| 598 | label.Text = TEXT | |
| 599 | label.Name = NAME | |
| 600 | label.Parent = PARENT | |
| 601 | return label | |
| 602 | end | |
| 603 | ||
| 604 | function NoOutlines(PART) | |
| 605 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 606 | end | |
| 607 | ||
| 608 | ||
| 609 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 610 | local NEWWELD = IT(TYPE) | |
| 611 | NEWWELD.Part0 = PART0 | |
| 612 | NEWWELD.Part1 = PART1 | |
| 613 | NEWWELD.C0 = C0 | |
| 614 | NEWWELD.C1 = C1 | |
| 615 | NEWWELD.Parent = PARENT | |
| 616 | return NEWWELD | |
| 617 | end | |
| 618 | ||
| 619 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 620 | coroutine.resume(coroutine.create(function() | |
| 621 | local NEWSOUND = IT("Sound", PARENT)
| |
| 622 | NEWSOUND.Volume = VOLUME | |
| 623 | NEWSOUND.Pitch = PITCH | |
| 624 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 625 | Swait() | |
| 626 | NEWSOUND:play() | |
| 627 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 628 | end)) | |
| 629 | end | |
| 630 | ||
| 631 | function CFrameFromTopBack(at, top, back) | |
| 632 | local right = top:Cross(back) | |
| 633 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 634 | end | |
| 635 | ||
| 636 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 637 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 638 | local mesh = IT("SpecialMesh",wave)
| |
| 639 | mesh.MeshType = "FileMesh" | |
| 640 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 641 | mesh.Scale = VT(size,size,size) | |
| 642 | mesh.Offset = VT(0,0,-size/8) | |
| 643 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 644 | coroutine.resume(coroutine.create(function(PART) | |
| 645 | for i = 1, waitt do | |
| 646 | Swait() | |
| 647 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 648 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 649 | if doesrotate == true then | |
| 650 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 651 | end | |
| 652 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 653 | if wave.Transparency > 0.99 then | |
| 654 | wave:remove() | |
| 655 | end | |
| 656 | end | |
| 657 | end)) | |
| 658 | end | |
| 659 | ||
| 660 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 662 | local mesh = IT("SpecialMesh",wave)
| |
| 663 | mesh.MeshType = "FileMesh" | |
| 664 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 665 | mesh.Scale = VT(size,size,size) | |
| 666 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 667 | coroutine.resume(coroutine.create(function(PART) | |
| 668 | for i = 1, waitt do | |
| 669 | Swait() | |
| 670 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 671 | if doesrotate == true then | |
| 672 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 673 | end | |
| 674 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 675 | if wave.Transparency > 0.99 then | |
| 676 | wave:remove() | |
| 677 | end | |
| 678 | end | |
| 679 | end)) | |
| 680 | end | |
| 681 | ||
| 682 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 684 | local mesh = IT("SpecialMesh",wave)
| |
| 685 | mesh.MeshType = "FileMesh" | |
| 686 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 687 | mesh.Scale = VT(size,size,size) | |
| 688 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 689 | coroutine.resume(coroutine.create(function(PART) | |
| 690 | for i = 1, waitt do | |
| 691 | Swait() | |
| 692 | if doesrotate == true then | |
| 693 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 694 | end | |
| 695 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 696 | if wave.Transparency > 0.99 then | |
| 697 | wave.Parent = nil | |
| 698 | end | |
| 699 | end | |
| 700 | end)) | |
| 701 | return wave | |
| 702 | end | |
| 703 | ||
| 704 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
| 705 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 706 | local mesh = IT("SpecialMesh",wave)
| |
| 707 | mesh.MeshType = "FileMesh" | |
| 708 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 709 | mesh.Scale = VT(size,size,size) | |
| 710 | mesh.Offset = VT(0,0,0) | |
| 711 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 712 | coroutine.resume(coroutine.create(function(PART) | |
| 713 | for i = 1, waitt do | |
| 714 | Swait() | |
| 715 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 716 | if doesrotate == true then | |
| 717 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 718 | end | |
| 719 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 720 | if wave.Transparency > 0.99 then | |
| 721 | wave:remove() | |
| 722 | end | |
| 723 | end | |
| 724 | end)) | |
| 725 | end | |
| 726 | ||
| 727 | function MagicSphere(size,waitt,part,offset,color) | |
| 728 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
| 729 | local mesh = IT("SpecialMesh",wave)
| |
| 730 | mesh.MeshType = "FileMesh" | |
| 731 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 732 | mesh.Scale = VT(size,size,size) | |
| 733 | mesh.Offset = VT(0,0,0) | |
| 734 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 735 | coroutine.resume(coroutine.create(function(PART) | |
| 736 | for i = 1, waitt do | |
| 737 | Swait() | |
| 738 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 739 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 740 | if wave.Transparency > 0.99 then | |
| 741 | wave:remove() | |
| 742 | end | |
| 743 | end | |
| 744 | end)) | |
| 745 | end | |
| 746 | ||
| 747 | function MagicBlock(size,waitt,part,offset,color) | |
| 748 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 749 | local mesh = IT("BlockMesh",wave)
| |
| 750 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 751 | coroutine.resume(coroutine.create(function(PART) | |
| 752 | for i = 1, waitt do | |
| 753 | Swait() | |
| 754 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
| 755 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 756 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 757 | if wave.Transparency > 0.99 then | |
| 758 | wave:remove() | |
| 759 | end | |
| 760 | end | |
| 761 | end)) | |
| 762 | end | |
| 763 | ||
| 764 | local EyeSizes={
| |
| 765 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 766 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 767 | } | |
| 768 | local EyeTrans={
| |
| 769 | NumberSequenceKeypoint.new(0,0,0), | |
| 770 | NumberSequenceKeypoint.new(1,1,0) | |
| 771 | } | |
| 772 | local PE=Instance.new("ParticleEmitter")
| |
| 773 | PE.LightEmission=0.8 | |
| 774 | PE.Size=NumberSequence.new(EyeSizes) | |
| 775 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 776 | PE.Rotation=NumberRange.new(0,360) | |
| 777 | PE.LockedToPart = false | |
| 778 | PE.Speed = NumberRange.new(0,0,0) | |
| 779 | PE.ZOffset = 0.3 | |
| 780 | PE.Rate = 999 | |
| 781 | PE.VelocitySpread = 90000 | |
| 782 | PE.Name = "Particles" | |
| 783 | ||
| 784 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 785 | local particle = nil | |
| 786 | coroutine.resume(coroutine.create(function(PART) | |
| 787 | particle = PE:Clone() | |
| 788 | Swait() | |
| 789 | particle.Rate = 999 | |
| 790 | particle.Parent = art | |
| 791 | particle.Acceleration = accel | |
| 792 | if type == "Fire" then | |
| 793 | local EyeSizes={
| |
| 794 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 795 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 796 | } | |
| 797 | particle.Size = NumberSequence.new(EyeSizes) | |
| 798 | elseif type == "Smoke" then | |
| 799 | local EyeSizes={
| |
| 800 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 801 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 802 | } | |
| 803 | particle.Size = NumberSequence.new(EyeSizes) | |
| 804 | elseif type == "Solid" then | |
| 805 | local EyeSizes={
| |
| 806 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 807 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 808 | } | |
| 809 | particle.Size = NumberSequence.new(EyeSizes) | |
| 810 | end | |
| 811 | particle.Lifetime=NumberRange.new(lifetime) | |
| 812 | particle.Drag = drag | |
| 813 | if locked == true then | |
| 814 | particle.LockedToPart = true | |
| 815 | end | |
| 816 | particle.Speed = NumberRange.new(speed,speed,speed) | |
| 817 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
| 818 | particle.Enabled = isenabledbydefault | |
| 819 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
| 820 | end)) | |
| 821 | return particle | |
| 822 | end | |
| 823 | ||
| 824 | local Decal = IT("Decal")
| |
| 825 | ||
| 826 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
| 827 | local sinkhole = IT("Part")
| |
| 828 | sinkhole.Size = VT(size,0,size) | |
| 829 | sinkhole.CFrame = cframe | |
| 830 | --sinkhole.Orientation = VT(0,0,0) | |
| 831 | - | print(Class_Name.." loaded.") |
| 831 | + | |
| 832 | sinkhole.Material = "Neon" | |
| 833 | sinkhole.Color = C3(1,0,0) | |
| 834 | sinkhole.Anchored = true | |
| 835 | sinkhole.CanCollide = false | |
| 836 | sinkhole.Transparency = 1 | |
| 837 | local decal = Decal:Clone() | |
| 838 | decal.Parent = sinkhole | |
| 839 | decal.Face = "Top" | |
| 840 | decal.Texture = "http://www.roblox.com/asset/?id=1217786509" | |
| 841 | local decal2 = Decal:Clone() | |
| 842 | decal2.Parent = sinkhole | |
| 843 | decal2.Face = "Bottom" | |
| 844 | decal2.Texture = "http://www.roblox.com/asset/?id=1217788749" | |
| 845 | coroutine.resume(coroutine.create(function(PART) | |
| 846 | for i = 1, waitt do | |
| 847 | Swait() | |
| 848 | if doesrotate == true then | |
| 849 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 850 | end | |
| 851 | if alwaysfade == true then | |
| 852 | decal.Transparency = decal.Transparency + (1/waitt) | |
| 853 | decal2.Transparency = decal.Transparency + (1/waitt) | |
| 854 | end | |
| 855 | if i > waitt-11 and (alwaysfade ~= true) then | |
| 856 | decal.Transparency = decal.Transparency + 0.1 | |
| 857 | decal2.Transparency = decal.Transparency + 0.1 | |
| 858 | end | |
| 859 | end | |
| 860 | sinkhole.Parent = nil | |
| 861 | end)) | |
| 862 | return sinkhole | |
| 863 | end | |
| 864 | ||
| 865 | function CreateMagicRingTilSize(cframe,size,waitt) | |
| 866 | for i = 1, size do | |
| 867 | CreateMagicCircle(i/5,false,0,3,cframe,true) | |
| 868 | Swait() | |
| 869 | end | |
| 870 | CreateMagicCircle(size/5,false,0,waitt,cframe,false) | |
| 871 | end | |
| 872 | ||
| 873 | --//=================================\\ | |
| 874 | --\\=================================// | |
| 875 | ||
| 876 | ||
| 877 | --//=================================\\ | |
| 878 | --|| WEAPON CREATION | |
| 879 | --\\=================================// | |
| 880 | ||
| 881 | if Player_Size ~= 1 then | |
| 882 | for _, v in pairs (Weapon:GetChildren()) do | |
| 883 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 884 | local p1 = v.Part1 | |
| 885 | v.Part1 = nil | |
| 886 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 887 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 888 | v.Part1 = p1 | |
| 889 | elseif v.ClassName == "Part" then | |
| 890 | for _, b in pairs (v:GetChildren()) do | |
| 891 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 892 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | end | |
| 898 | ||
| 899 | for _, c in pairs(Weapon:GetChildren()) do | |
| 900 | if c.ClassName == "Part" then | |
| 901 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 902 | end | |
| 903 | end | |
| 904 | ||
| 905 | Weapon.Parent = Character | |
| 906 | ||
| 907 | Humanoid.Died:connect(function() | |
| 908 | ATTACK = true | |
| 909 | end) | |
| 910 | ||
| 911 | print("Thanks for visiting my profile")
| |
| 912 | ||
| 913 | --//=================================\\ | |
| 914 | --\\=================================// | |
| 915 | ||
| 916 | ||
| 917 | ||
| 918 | ||
| 919 | ||
| 920 | --//=================================\\ | |
| 921 | --|| DAMAGE FUNCTIONS | |
| 922 | --\\=================================// | |
| 923 | ||
| 924 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 925 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 926 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 927 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 928 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 929 | BODYPOSITION.P = 2000 | |
| 930 | BODYPOSITION.D = 100 | |
| 931 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 932 | if LABELTYPE == "Normal" then | |
| 933 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 934 | elseif LABELTYPE == "Debuff" then | |
| 935 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 936 | elseif LABELTYPE == "Interruption" then | |
| 937 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 938 | end | |
| 939 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 940 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 941 | BILLBOARDGUI.Adornee = STATPART | |
| 942 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 943 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 944 | BILLBOARDGUI.AlwaysOnTop = false | |
| 945 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 946 | TEXTLABEL.BackgroundTransparency = 1 | |
| 947 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 948 | TEXTLABEL.Text = TEXT | |
| 949 | TEXTLABEL.Font = "SciFi" | |
| 950 | TEXTLABEL.FontSize="Size42" | |
| 951 | TEXTLABEL.TextColor3 = COLOR | |
| 952 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 953 | TEXTLABEL.TextScaled = true | |
| 954 | TEXTLABEL.TextWrapped = true | |
| 955 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 956 | wait(0.2) | |
| 957 | for i=1, 5 do | |
| 958 | wait() | |
| 959 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 960 | end | |
| 961 | wait(1.2) | |
| 962 | for i=1, 5 do | |
| 963 | wait() | |
| 964 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 965 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 966 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 967 | end | |
| 968 | THEPART.Parent = nil | |
| 969 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 970 | end | |
| 971 | ||
| 972 | ||
| 973 | --//=================================\\ | |
| 974 | --|| DAMAGING | |
| 975 | --\\=================================// | |
| 976 | ||
| 977 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 978 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 979 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 980 | local dmg = math.random(min,max) | |
| 981 | if humanoid.Health > 0 then | |
| 982 | if beserk == true then | |
| 983 | humanoid.Health = 0 | |
| 984 | else | |
| 985 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 986 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 987 | if math.random(1,100) < critrate+1 then | |
| 988 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 989 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 990 | else | |
| 991 | humanoid.Health = humanoid.Health - dmg | |
| 992 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
| |
| 993 | end | |
| 994 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 995 | defence.Name = ("HitBy"..Player.Name)
| |
| 996 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | end | |
| 1001 | ||
| 1002 | function killnearest(position,range,maxstrength) | |
| 1003 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1004 | local body = v:GetChildren() | |
| 1005 | for part = 1, #body do | |
| 1006 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1007 | if(body[part].Position - position).Magnitude < range then | |
| 1008 | if v.ClassName == "Model" then | |
| 1009 | v:BreakJoints() | |
| 1010 | end | |
| 1011 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1012 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1013 | end | |
| 1014 | end | |
| 1015 | end | |
| 1016 | if v.ClassName == "Part" then | |
| 1017 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1018 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1019 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | ||
| 1025 | --//=================================\\ | |
| 1026 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1027 | --\\=================================// | |
| 1028 | ||
| 1029 | function chatfunc(text,waitt) | |
| 1030 | local chat = coroutine.wrap(function() | |
| 1031 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1032 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1033 | end | |
| 1034 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1035 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 1036 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1037 | naeeym2.Adornee = Character.Head | |
| 1038 | naeeym2.Name = "TalkingBillBoard" | |
| 1039 | naeeym2.AlwaysOnTop = true | |
| 1040 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1041 | tecks2.BackgroundTransparency = 1 | |
| 1042 | tecks2.BorderSizePixel = 0 | |
| 1043 | tecks2.Text = "" | |
| 1044 | tecks2.Font = "Fantasy" | |
| 1045 | tecks2.TextSize = 30 | |
| 1046 | tecks2.TextStrokeTransparency = 1 | |
| 1047 | tecks2.TextColor3 = Color3.new(255/255, 176/255, 0) | |
| 1048 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1049 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1050 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 1051 | tecks3.BackgroundTransparency = 1 | |
| 1052 | tecks3.BorderSizePixel = 0 | |
| 1053 | tecks3.Text = "" | |
| 1054 | tecks3.Font = "Fantasy" | |
| 1055 | tecks3.TextSize = 30 | |
| 1056 | tecks3.TextStrokeTransparency = 1 | |
| 1057 | tecks3.TextColor3 = Color3.new(255/255, 176/255, 0) | |
| 1058 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1059 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 1060 | for i = 1,string.len(text),1 do | |
| 1061 | tecks2.Text = string.sub(text,1,i) | |
| 1062 | tecks3.Text = string.sub(text,1,i) | |
| 1063 | wait(0.01) | |
| 1064 | end | |
| 1065 | wait(waitt) | |
| 1066 | naeeym2:Destroy() | |
| 1067 | end) | |
| 1068 | chat() | |
| 1069 | end | |
| 1070 | ||
| 1071 | function turnto(pos,part) | |
| 1072 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1073 | end | |
| 1074 | ||
| 1075 | function createfireball(size,enabled) | |
| 1076 | local FIREBALL = IT("Part",Effects)
| |
| 1077 | FIREBALL.Shape = "Ball" | |
| 1078 | FIREBALL.Size = VT(size,size,size) | |
| 1079 | FIREBALL.Material = "Neon" | |
| 1080 | FIREBALL.BrickColor = BRICKC("Deep orange")
| |
| 1081 | local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5) | |
| 1082 | return FIREBALL,PARTICLES | |
| 1083 | end | |
| 1084 | ||
| 1085 | function Fireball() | |
| 1086 | ATTACK = true | |
| 1087 | chatfunc("Sun...",100)
| |
| 1088 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1089 | Swait() | |
| 1090 | turnto(Mouse.Hit.p,RootPart) | |
| 1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
| 1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1097 | end | |
| 1098 | local aimpos = Mouse.Hit.p | |
| 1099 | CreateSound(CIRCLESOUND, RightArm, 2, 1) | |
| 1100 | CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25) | |
| 1101 | chatfunc("Comet!",2)
| |
| 1102 | local FIRE,PARTICLES = createfireball(3,true) | |
| 1103 | CreateSound(FIREBALL, FIRE, 2, 1) | |
| 1104 | FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0) | |
| 1105 | local bv = Instance.new("BodyVelocity")
| |
| 1106 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1107 | bv.velocity = CF(FIRE.Position,aimpos).lookVector*50 | |
| 1108 | bv.Parent = FIRE | |
| 1109 | bv.Name = "MOVE" | |
| 1110 | local HIT = false | |
| 1111 | local harm = FIRE.Touched:Connect(function(hit) | |
| 1112 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1113 | HIT = true | |
| 1114 | coroutine.resume(coroutine.create(function() | |
| 1115 | FIRE.Anchored = true | |
| 1116 | FIRE.CanCollide = false | |
| 1117 | PARTICLES.Enabled = false | |
| 1118 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
| 1119 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85) | |
| 1120 | BURST:Emit(750) | |
| 1121 | killnearest(FIRE.Position,35,75) | |
| 1122 | for i = 1, 35 do | |
| 1123 | Swait() | |
| 1124 | FIRE.Size = FIRE.Size + VT(2,2,2) | |
| 1125 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
| 1126 | end | |
| 1127 | Swait(250) | |
| 1128 | FIRE:remove() | |
| 1129 | end)) | |
| 1130 | end | |
| 1131 | end) | |
| 1132 | ATTACK = false | |
| 1133 | end | |
| 1134 | ||
| 1135 | function SolarPunch() | |
| 1136 | ATTACK = true | |
| 1137 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1138 | Swait() | |
| 1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1145 | end | |
| 1146 | local GRAB = nil | |
| 1147 | local HIT = false | |
| 1148 | local hitting = RightArm.Touched:connect(function(hit) | |
| 1149 | if GRAB == nil then | |
| 1150 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1151 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1152 | HIT = true | |
| 1153 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1154 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
| |
| 1155 | GRAB.Anchored = true | |
| 1156 | CreateSound("131237241", GRAB, 3, 1)
| |
| 1157 | end | |
| 1158 | end | |
| 1159 | end | |
| 1160 | end) | |
| 1161 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1162 | Swait() | |
| 1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
| 1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
| 1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1169 | if HIT == true then | |
| 1170 | break | |
| 1171 | end | |
| 1172 | end | |
| 1173 | hitting:disconnect() | |
| 1174 | if GRAB ~= nil then | |
| 1175 | Rooted = true | |
| 1176 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2) | |
| 1177 | turnto(RootPart.Position,GRAB) | |
| 1178 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1179 | for i=0, 3, 0.1 / Animation_Speed*4 do | |
| 1180 | if GRAB ~= nil then | |
| 1181 | Swait() | |
| 1182 | turnto(GRAB.Position,RootPart) | |
| 1183 | turnto(RootPart.Position,GRAB) | |
| 1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
| 1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
| 1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
| 1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
| 1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
| 1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
| 1190 | end | |
| 1191 | end | |
| 1192 | chatfunc("Solar...",100)
| |
| 1193 | CreateSound(CIRCLESOUND, GRAB, 2, 1) | |
| 1194 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
| 1195 | BURST.Enabled = false | |
| 1196 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25) | |
| 1197 | for i=0, 1, 0.1 / Animation_Speed*6 do | |
| 1198 | if GRAB ~= nil then | |
| 1199 | Swait() | |
| 1200 | turnto(GRAB.Position,RootPart) | |
| 1201 | turnto(RootPart.Position,GRAB) | |
| 1202 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
| 1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
| 1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
| 1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
| 1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 1208 | end | |
| 1209 | end | |
| 1210 | chatfunc("Fist!",2)
| |
| 1211 | if GRAB ~= nil then | |
| 1212 | CreateSound(EXPLOSION, GRAB, 10, 1) | |
| 1213 | BURST:Emit(300) | |
| 1214 | GRAB.Parent:BreakJoints() | |
| 1215 | Swait(150) | |
| 1216 | end | |
| 1217 | end | |
| 1218 | FIREHAND:ClearAllChildren() | |
| 1219 | GRAB = nil | |
| 1220 | Rooted = false | |
| 1221 | HIT = nil | |
| 1222 | ATTACK = false | |
| 1223 | end | |
| 1224 | ||
| 1225 | function SunEruption() | |
| 1226 | ATTACK = true | |
| 1227 | Rooted = true | |
| 1228 | chatfunc("Sun...",100)
| |
| 1229 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1230 | Swait() | |
| 1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
| 1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
| 1237 | end | |
| 1238 | CreateSound(CIRCLESOUND, LeftLeg, 2, 1) | |
| 1239 | CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25) | |
| 1240 | chatfunc("Eruption!",2)
| |
| 1241 | local Animation_Speed2 = Animation_Speed/8 | |
| 1242 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1243 | Swait() | |
| 1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
| 1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
| 1250 | end | |
| 1251 | RootPart.Anchored = true | |
| 1252 | local FIRE,PARTICLES = createfireball(6,false) | |
| 1253 | FIRE.CFrame = LeftLeg.CFrame | |
| 1254 | PARTICLES:remove() | |
| 1255 | CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false) | |
| 1256 | coroutine.resume(coroutine.create(function() | |
| 1257 | FIRE.Anchored = true | |
| 1258 | FIRE.CanCollide = false | |
| 1259 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
| 1260 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75) | |
| 1261 | BURST:Emit(750) | |
| 1262 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55) | |
| 1263 | BURST:Emit(750) | |
| 1264 | killnearest(FIRE.Position,45,75) | |
| 1265 | local mesh = IT("CylinderMesh",FIRE)
| |
| 1266 | mesh.Scale = VT(1,10000,1) | |
| 1267 | for i = 1, 35 do | |
| 1268 | Swait() | |
| 1269 | FIRE.Size = FIRE.Size + VT(1,1,1) | |
| 1270 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
| 1271 | end | |
| 1272 | Swait(250) | |
| 1273 | FIRE:remove() | |
| 1274 | end)) | |
| 1275 | RootPart.Anchored = false | |
| 1276 | Rooted = false | |
| 1277 | ATTACK = false | |
| 1278 | end | |
| 1279 | ||
| 1280 | function SolarImpact() | |
| 1281 | ATTACK = true | |
| 1282 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1283 | Swait() | |
| 1284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1290 | end | |
| 1291 | local GRAB = nil | |
| 1292 | local HIT = false | |
| 1293 | local hitting = RightArm.Touched:connect(function(hit) | |
| 1294 | if GRAB == nil then | |
| 1295 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1296 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1297 | HIT = true | |
| 1298 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1299 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
| |
| 1300 | GRAB.Anchored = true | |
| 1301 | CreateSound("131237241", GRAB, 3, 1)
| |
| 1302 | end | |
| 1303 | end | |
| 1304 | end | |
| 1305 | end) | |
| 1306 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1307 | Swait() | |
| 1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
| 1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
| 1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1314 | if HIT == true then | |
| 1315 | break | |
| 1316 | end | |
| 1317 | end | |
| 1318 | hitting:disconnect() | |
| 1319 | if GRAB ~= nil then | |
| 1320 | Rooted = true | |
| 1321 | turnto(RootPart.Position,GRAB) | |
| 1322 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1323 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1324 | Swait() | |
| 1325 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1329 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1331 | end | |
| 1332 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1333 | CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange") | |
| 1334 | CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange") | |
| 1335 | local bv = Instance.new("BodyVelocity")
| |
| 1336 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1337 | bv.velocity = Vector3.new(0,300,0) | |
| 1338 | bv.Parent = Torso | |
| 1339 | bv.Name = "DASH" | |
| 1340 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1341 | coroutine.resume(coroutine.create(function() | |
| 1342 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1343 | Swait() | |
| 1344 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1350 | end | |
| 1351 | end)) | |
| 1352 | Swait(125) | |
| 1353 | UNANCHOR = false | |
| 1354 | RootPart.Anchored = true | |
| 1355 | chatfunc("Solar...",100)
| |
| 1356 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1357 | Swait() | |
| 1358 | turnto(GRAB.Position,RootPart) | |
| 1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1365 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1366 | end | |
| 1367 | local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15) | |
| 1368 | local A1 = IT("Attachment",Torso)
| |
| 1369 | A1.Position = Vector3.new(0, 0.5, 0) | |
| 1370 | local A2 = IT("Attachment",Torso)
| |
| 1371 | A2.Position = Vector3.new(0, -0.5, 0) | |
| 1372 | local Trail = IT("Trail",Torso)
| |
| 1373 | Trail.LightEmission = 1 | |
| 1374 | Trail.FaceCamera = true | |
| 1375 | Trail.Texture = "rbxassetid://945758042" | |
| 1376 | Trail.Attachment0 = A1 | |
| 1377 | Trail.Attachment1 = A2 | |
| 1378 | Trail.Lifetime = 0.6 | |
| 1379 | Trail.MinLength = 0 | |
| 1380 | Trail.Transparency = NumberSequence.new(0) | |
| 1381 | Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
| |
| 1382 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
| 1383 | Swait(30) | |
| 1384 | TRAIL.Enabled = false | |
| 1385 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1386 | turnto(GRAB.Position,RootPart) | |
| 1387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1393 | end | |
| 1394 | RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1395 | chatfunc("Impact!",2)
| |
| 1396 | CreateSound(EXPLOSION, Torso, 10, 1) | |
| 1397 | killnearest(Torso.Position,5,0) | |
| 1398 | local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25) | |
| 1399 | BURST:Emit(750) | |
| 1400 | Swait(150) | |
| 1401 | Trail:remove() | |
| 1402 | BURST:remove() | |
| 1403 | UNANCHOR = true | |
| 1404 | TRAIL:remove() | |
| 1405 | end | |
| 1406 | FIREHAND:ClearAllChildren() | |
| 1407 | GRAB = nil | |
| 1408 | Rooted = false | |
| 1409 | HIT = nil | |
| 1410 | ATTACK = false | |
| 1411 | end | |
| 1412 | ||
| 1413 | function SolarDemise() | |
| 1414 | Rooted = true | |
| 1415 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1416 | Swait() | |
| 1417 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | end | |
| 1424 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1425 | CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange") | |
| 1426 | CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange") | |
| 1427 | local bv = Instance.new("BodyVelocity")
| |
| 1428 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1429 | bv.velocity = Vector3.new(0,300,0) | |
| 1430 | bv.Parent = Torso | |
| 1431 | bv.Name = "DASH" | |
| 1432 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1433 | Swait(125) | |
| 1434 | ATTACK = true | |
| 1435 | UNANCHOR = false | |
| 1436 | RootPart.Anchored = true | |
| 1437 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1438 | Swait() | |
| 1439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
| 1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
| 1445 | end | |
| 1446 | chatfunc("SOLAR...",500)
| |
| 1447 | CreateSound(CIRCLESOUND, Effects, 10, 0.5) | |
| 1448 | local Animation_Speed2 = Animation_Speed/8 | |
| 1449 | CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750) | |
| 1450 | chatfunc("FLARES!",5)
| |
| 1451 | for i = 1, 35 do | |
| 1452 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1453 | Swait() | |
| 1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
| 1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
| 1460 | end | |
| 1461 | local FIRE,PARTICLES = createfireball(7,true) | |
| 1462 | CreateSound(FIREBALL, FIRE, 2, 1) | |
| 1463 | FIRE.CFrame = RootPart.CFrame*CF(0,-7,0) | |
| 1464 | local bv = Instance.new("BodyVelocity")
| |
| 1465 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1466 | bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350 | |
| 1467 | bv.Parent = FIRE | |
| 1468 | bv.Name = "MOVE" | |
| 1469 | local HIT = false | |
| 1470 | local harm = FIRE.Touched:Connect(function(hit) | |
| 1471 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1472 | HIT = true | |
| 1473 | coroutine.resume(coroutine.create(function() | |
| 1474 | FIRE.Anchored = true | |
| 1475 | FIRE.CanCollide = false | |
| 1476 | PARTICLES.Enabled = false | |
| 1477 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
| 1478 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145) | |
| 1479 | BURST:Emit(750) | |
| 1480 | killnearest(FIRE.Position,65,75) | |
| 1481 | for i = 1, 35 do | |
| 1482 | Swait() | |
| 1483 | FIRE.Size = FIRE.Size + VT(3,3,3) | |
| 1484 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
| 1485 | end | |
| 1486 | Swait(250) | |
| 1487 | FIRE:remove() | |
| 1488 | end)) | |
| 1489 | end | |
| 1490 | end) | |
| 1491 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1492 | Swait() | |
| 1493 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1494 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1495 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1497 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
| 1498 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
| 1499 | end | |
| 1500 | end | |
| 1501 | UNANCHOR = true | |
| 1502 | ATTACK = false | |
| 1503 | Rooted = false | |
| 1504 | --ATTACK = false | |
| 1505 | end | |
| 1506 | ||
| 1507 | --//=================================\\ | |
| 1508 | --|| ASSIGN THINGS TO KEYS | |
| 1509 | --\\=================================// | |
| 1510 | ||
| 1511 | Humanoid.Changed:connect(function(Jump) | |
| 1512 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1513 | Humanoid.Jump = false | |
| 1514 | end | |
| 1515 | end) | |
| 1516 | ||
| 1517 | function MouseDown(Mouse) | |
| 1518 | if ATTACK == false then | |
| 1519 | end | |
| 1520 | end | |
| 1521 | ||
| 1522 | function MouseUp(Mouse) | |
| 1523 | HOLD = false | |
| 1524 | end | |
| 1525 | ||
| 1526 | function KeyDown(Key) | |
| 1527 | if Rooted == false then | |
| 1528 | if Key == "q" and ATTACK == false then | |
| 1529 | Fireball() | |
| 1530 | end | |
| 1531 | ||
| 1532 | if Key == "e" and ATTACK == false then | |
| 1533 | SolarPunch() | |
| 1534 | end | |
| 1535 | ||
| 1536 | if Key == "r" and ATTACK == false then | |
| 1537 | SunEruption() | |
| 1538 | end | |
| 1539 | ||
| 1540 | if Key == "f" and ATTACK == false then | |
| 1541 | SolarImpact() | |
| 1542 | end | |
| 1543 | ||
| 1544 | if Key == "x" and ATTACK == false then | |
| 1545 | SolarDemise() | |
| 1546 | end | |
| 1547 | ||
| 1548 | if Key == "7" and ATTACK == false then | |
| 1549 | CreateSound("907333294", Head, 5, 1.1)
| |
| 1550 | end | |
| 1551 | ||
| 1552 | if Key == "8" and ATTACK == false then | |
| 1553 | CreateSound("907333406", Head, 5, 1.1)
| |
| 1554 | end | |
| 1555 | ||
| 1556 | if Key == "9" and ATTACK == false then | |
| 1557 | CreateSound("907329293", Head, 5, 1.1)
| |
| 1558 | end | |
| 1559 | end | |
| 1560 | end | |
| 1561 | ||
| 1562 | function KeyUp(Key) | |
| 1563 | end | |
| 1564 | ||
| 1565 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1566 | MouseDown(NEWKEY) | |
| 1567 | end) | |
| 1568 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1569 | MouseUp(NEWKEY) | |
| 1570 | end) | |
| 1571 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1572 | KeyDown(NEWKEY) | |
| 1573 | end) | |
| 1574 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1575 | KeyUp(NEWKEY) | |
| 1576 | end) | |
| 1577 | ||
| 1578 | --//=================================\\ | |
| 1579 | --\\=================================// | |
| 1580 | ||
| 1581 | ||
| 1582 | function unanchor() | |
| 1583 | if UNANCHOR == true then | |
| 1584 | g = Character:GetChildren() | |
| 1585 | for i = 1, #g do | |
| 1586 | if g[i].ClassName == "Part" then | |
| 1587 | g[i].Anchored = false | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | end | |
| 1592 | ||
| 1593 | ||
| 1594 | --//=================================\\ | |
| 1595 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1596 | --\\=================================// | |
| 1597 | ||
| 1598 | Humanoid.Changed:connect(function(Jump) | |
| 1599 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1600 | Humanoid.Jump = false | |
| 1601 | end | |
| 1602 | end) | |
| 1603 | ||
| 1604 | ANIMATE.Parent = nil | |
| 1605 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1606 | IDLEANIMATION:Play() | |
| 1607 | Rooted = false | |
| 1608 | ||
| 1609 | local eye = IT("Part",Weapon)
| |
| 1610 | eye.Size = VT(0.2,0.2,0.2) | |
| 1611 | eye.Shape = "Ball" | |
| 1612 | eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55) | |
| 1613 | eye.Material = "Neon" | |
| 1614 | eye.BrickColor = BRICKC("Deep orange")
| |
| 1615 | weldBetween(Head,eye) | |
| 1616 | CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0) | |
| 1617 | ||
| 1618 | local eye = IT("Part",Weapon)
| |
| 1619 | eye.Size = VT(0.15,0.15,0.15) | |
| 1620 | eye.Shape = "Ball" | |
| 1621 | eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55) | |
| 1622 | eye.BrickColor = BRICKC("Black")
| |
| 1623 | weldBetween(Head,eye) | |
| 1624 | ||
| 1625 | while true do | |
| 1626 | Swait() | |
| 1627 | SINE = SINE + CHANGE | |
| 1628 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1629 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1630 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1631 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1632 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1633 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1634 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1635 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1636 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1637 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1638 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1639 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1640 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1641 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1642 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1643 | end | |
| 1644 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1645 | ANIM = "Jump" | |
| 1646 | if ATTACK == false then | |
| 1647 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1653 | end | |
| 1654 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1655 | ANIM = "Fall" | |
| 1656 | if ATTACK == false then | |
| 1657 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1661 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1663 | end | |
| 1664 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1665 | ANIM = "Idle" | |
| 1666 | if ATTACK == false then | |
| 1667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1673 | end | |
| 1674 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1675 | ANIM = "Walk" | |
| 1676 | WALK = WALK + 1 / Animation_Speed | |
| 1677 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1678 | WALK = 0 | |
| 1679 | if WALKINGANIM == true then | |
| 1680 | WALKINGANIM = false | |
| 1681 | elseif WALKINGANIM == false then | |
| 1682 | WALKINGANIM = true | |
| 1683 | end | |
| 1684 | end | |
| 1685 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1686 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1687 | if ATTACK == false then | |
| 1688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1692 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1694 | end | |
| 1695 | end | |
| 1696 | if #Effects2>0 then | |
| 1697 | for e=1,#Effects2 do | |
| 1698 | if Effects2[e]~=nil then | |
| 1699 | local Thing=Effects2[e] | |
| 1700 | if Thing~=nil then | |
| 1701 | local Part=Thing[1] | |
| 1702 | local Mode=Thing[2] | |
| 1703 | local Delay=Thing[3] | |
| 1704 | local IncX=Thing[4] | |
| 1705 | local IncY=Thing[5] | |
| 1706 | local IncZ=Thing[6] | |
| 1707 | local Part2=Thing[8] | |
| 1708 | if Thing[1].Transparency<=1 then | |
| 1709 | if Thing[2]=="Block1" then | |
| 1710 | Thing[1].CFrame=Thing[1].CFrame | |
| 1711 | Mesh=Thing[1].Mesh | |
| 1712 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1713 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1714 | elseif Thing[2]=="Cylinder" then | |
| 1715 | Mesh=Thing[1].Mesh | |
| 1716 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1717 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1718 | elseif Thing[2]=="Blood" then | |
| 1719 | Mesh=Thing[7] | |
| 1720 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1721 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1722 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1723 | elseif Thing[2]=="Elec" then | |
| 1724 | Mesh=Thing[1].Mesh | |
| 1725 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1726 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1727 | elseif Thing[2]=="Disappear" then | |
| 1728 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1729 | end | |
| 1730 | else | |
| 1731 | Part.Parent=nil | |
| 1732 | table.remove(Effects2,e) | |
| 1733 | end | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end | |
| 1737 | end | |
| 1738 | unanchor() | |
| 1739 | Humanoid.MaxHealth = "inf" | |
| 1740 | Humanoid.Health = "inf" | |
| 1741 | if Rooted == false then | |
| 1742 | Disable_Jump = false | |
| 1743 | Humanoid.WalkSpeed = Speed | |
| 1744 | elseif Rooted == true then | |
| 1745 | Disable_Jump = true | |
| 1746 | Humanoid.WalkSpeed = 0 | |
| 1747 | end | |
| 1748 | if Head:FindFirstChild("face") then
| |
| 1749 | Head.face:remove() | |
| 1750 | end | |
| 1751 | end | |
| 1752 | ||
| 1753 | --//=================================\\ | |
| 1754 | --\\=================================// | |
| 1755 | ||
| 1756 | ||
| 1757 | ||
| 1758 | ||
| 1759 | ||
| 1760 | --//====================================================\\-- | |
| 1761 | --|| END OF SCRIPT | |
| 1762 | --\\====================================================//-- |