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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | - | local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
|
| 5 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
|
| 6 | plr = game:GetService("Players").LocalPlayer
| |
| 7 | char = plr.Character | |
| 8 | hum = char.Humanoid | |
| 9 | local cam = game.Workspace.CurrentCamera | |
| 10 | Camera = cam | |
| 11 | local CamInterrupt = false | |
| 12 | local TwoD = false | |
| 13 | local TargetInfo = {nil, nil}
| |
| 14 | cam.CameraType = "Custom" | |
| 15 | t = char.Torso | |
| 16 | h = char.Head | |
| 17 | ra = char["Right Arm"] | |
| 18 | la = char["Left Arm"] | |
| 19 | rl = char["Right Leg"] | |
| 20 | ll = char["Left Leg"] | |
| 21 | tors = char.Torso | |
| 22 | lleg = char["Left Leg"] | |
| 23 | root = char.HumanoidRootPart | |
| 24 | hed = char.Head | |
| 25 | rleg = char["Right Leg"] | |
| 26 | rarm = char["Right Arm"] | |
| 27 | larm = char["Left Arm"] | |
| 28 | radian = math.rad | |
| 29 | random = math.random | |
| 30 | Vec3 = Vector3.new | |
| 31 | Inst = Instance.new | |
| 32 | cFrame = CFrame.new | |
| 33 | Euler = CFrame.fromEulerAnglesXYZ | |
| 34 | vt = Vector3.new | |
| 35 | bc = BrickColor.new | |
| 36 | br = BrickColor.random | |
| 37 | it = Instance.new | |
| 38 | cf = CFrame.new | |
| 39 | local eff = true | |
| 40 | local shielding = false | |
| 41 | ||
| 42 | local Booleans = {
| |
| 43 | CamFollow = true, | |
| 44 | GyroUse = true | |
| 45 | } | |
| 46 | ||
| 47 | function lerp(object, newCFrame, alpha) | |
| 48 | return object:lerp(newCFrame, alpha) | |
| 49 | end | |
| 50 | ||
| 51 | local Directer = Inst("BodyGyro", root)
| |
| 52 | Directer.MaxTorque = Vec3(0, 0, 0) | |
| 53 | Directer.P = 600000 | |
| 54 | local CPart = Inst("Part")
| |
| 55 | CPart.Anchored = true | |
| 56 | CPart.CanCollide = false | |
| 57 | CPart.Locked = true | |
| 58 | CPart.Transparency = 1 | |
| 59 | ||
| 60 | local rainbowmode = false | |
| 61 | local chaosmode = false | |
| 62 | ||
| 63 | kan = Instance.new("Sound",char)
| |
| 64 | kan.Volume = 1.25 | |
| 65 | kan.TimePosition = 0 | |
| 66 | kan.PlaybackSpeed = 1 | |
| 67 | kan.Pitch = 1 | |
| 68 | kan.SoundId = "rbxassetid://0" | |
| 69 | kan.Name = "wrecked" | |
| 70 | kan.Looped = true | |
| 71 | kan:Play() | |
| 72 | ||
| 73 | function newTheme(ID,timepos,pitch,vol) | |
| 74 | local kanz = kan | |
| 75 | --kanz:Stop() | |
| 76 | --kanz.Volume = vol | |
| 77 | --kanz.TimePosition = timepos | |
| 78 | kanz.PlaybackSpeed = pitch | |
| 79 | kanz.Pitch = pitch | |
| 80 | kanz.SoundId = ID | |
| 81 | kanz.Name = "wrecked" | |
| 82 | kanz.Looped = true | |
| 83 | kanz.Volume = 0.3 | |
| 84 | --kanz:Play() | |
| 85 | --coroutine.resume(coroutine.create(function() | |
| 86 | --wait(0.05) | |
| 87 | --end)) | |
| 88 | end | |
| 89 | ||
| 90 | function newThemeCust(ID,timepos,pitch,vol) | |
| 91 | local kanz = kan | |
| 92 | kanz:Stop() | |
| 93 | kanz.Volume = vol | |
| 94 | kanz.TimePosition = timepos | |
| 95 | kanz.PlaybackSpeed = pitch | |
| 96 | kanz.Pitch = pitch | |
| 97 | kanz.SoundId = ID | |
| 98 | kanz.Name = "wrecked" | |
| 99 | kanz.Looped = true | |
| 100 | kanz:Play() | |
| 101 | coroutine.resume(coroutine.create(function() | |
| 102 | wait(0.05) | |
| 103 | end)) | |
| 104 | end | |
| 105 | ||
| 106 | ||
| 107 | ||
| 108 | function CameraShake(Times, Power, PlayerTarget) | |
| 109 | coroutine.resume(coroutine.create(function() | |
| 110 | FV = Instance.new("BoolValue", PlayerTarget)
| |
| 111 | FV.Name = "CameraShake" | |
| 112 | for ShakeNum=1,Times do | |
| 113 | swait() | |
| 114 | local ef=Power | |
| 115 | if ef>=1 then | |
| 116 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 117 | else | |
| 118 | ef=Power*10 | |
| 119 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 120 | end | |
| 121 | end | |
| 122 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 123 | FV:Destroy() | |
| 124 | end)) | |
| 125 | end | |
| 126 | ||
| 127 | function CameraEnshaking(Length,Intensity) | |
| 128 | coroutine.resume(coroutine.create(function() | |
| 129 | local intensity = 1*Intensity | |
| 130 | local rotM = 0.01*Intensity | |
| 131 | for i = 0, Length, 0.1 do | |
| 132 | swait() | |
| 133 | intensity = intensity - 0.05*Intensity/Length | |
| 134 | rotM = rotM - 0.0005*Intensity/Length | |
| 135 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 136 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 137 | end | |
| 138 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 139 | end)) | |
| 140 | end | |
| 141 | CamShake=function(Part,Distan,Power,Times) | |
| 142 | local de=Part.Position | |
| 143 | for i,v in pairs(workspace:children()) do | |
| 144 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 145 | for _,c in pairs(v:children()) do | |
| 146 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
| 147 | local Noob=v.Humanoid | |
| 148 | if Noob~=nil then | |
| 149 | coroutine.resume(coroutine.create(function() | |
| 150 | FV = Instance.new("BoolValue", Noob)
| |
| 151 | FV.Name = "CameraShake" | |
| 152 | for ShakeNum=1,Times do | |
| 153 | swait() | |
| 154 | local ef=Power | |
| 155 | if ef>=1 then | |
| 156 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 157 | else | |
| 158 | ef=Power*10 | |
| 159 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 160 | end | |
| 161 | end | |
| 162 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 163 | FV:Destroy() | |
| 164 | end)) | |
| 165 | CameraShake(Times, Power, Noob) | |
| 166 | end | |
| 167 | end | |
| 168 | end | |
| 169 | end | |
| 170 | end | |
| 171 | end | |
| 172 | ||
| 173 | function chatfunc(text,color) | |
| 174 | local chat = coroutine.wrap(function() | |
| 175 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 176 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 177 | end | |
| 178 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 179 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 180 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 181 | naeeym2.Adornee = Character.Head | |
| 182 | naeeym2.Name = "TalkingBillBoard" | |
| 183 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 184 | tecks2.BackgroundTransparency = 1 | |
| 185 | tecks2.BorderSizePixel = 0 | |
| 186 | tecks2.Text = "" | |
| 187 | tecks2.Font = "SciFi" | |
| 188 | tecks2.TextSize = 30 | |
| 189 | tecks2.TextStrokeTransparency = 0 | |
| 190 | tecks2.TextColor3 = color | |
| 191 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 192 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 193 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 194 | tecks3.BackgroundTransparency = 1 | |
| 195 | tecks3.BorderSizePixel = 0 | |
| 196 | tecks3.Text = "" | |
| 197 | tecks3.Font = "SciFi" | |
| 198 | tecks3.TextSize = 30 | |
| 199 | tecks3.TextStrokeTransparency = 0 | |
| 200 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 201 | tecks3.TextStrokeColor3 = color | |
| 202 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 203 | coroutine.resume(coroutine.create(function() | |
| 204 | while true do | |
| 205 | swait(1) | |
| 206 | plr.Character.wrecked.Volume = 0.3 | |
| 207 | if chaosmode == true then | |
| 208 | tecks2.TextColor3 = BrickColor.random().Color | |
| 209 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 210 | end | |
| 211 | tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
| 212 | tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
| 213 | tecks2.Rotation = math.random(-5,5) | |
| 214 | tecks3.Rotation = math.random(-5,5) | |
| 215 | end | |
| 216 | end)) | |
| 217 | for i = 1,string.len(text),1 do | |
| 218 | CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 219 | tecks2.Text = string.sub(text,1,i) | |
| 220 | tecks3.Text = string.sub(text,1,i) | |
| 221 | swait(1) | |
| 222 | end | |
| 223 | wait(1) | |
| 224 | local randomrot = math.random(1,2) | |
| 225 | if randomrot == 1 then | |
| 226 | for i = 1, 50 do | |
| 227 | swait() | |
| 228 | tecks2.Rotation = tecks2.Rotation - .75 | |
| 229 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 230 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 231 | tecks3.Rotation = tecks2.Rotation + .75 | |
| 232 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 233 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 234 | end | |
| 235 | elseif randomrot == 2 then | |
| 236 | for i = 1, 50 do | |
| 237 | swait() | |
| 238 | tecks2.Rotation = tecks2.Rotation + .75 | |
| 239 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 240 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 241 | tecks3.Rotation = tecks2.Rotation - .75 | |
| 242 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 243 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 244 | end | |
| 245 | end | |
| 246 | naeeym2:Destroy() | |
| 247 | end) | |
| 248 | chat() | |
| 249 | end | |
| 250 | ||
| 251 | ||
| 252 | local Create = LoadLibrary("RbxUtility").Create
| |
| 253 | ||
| 254 | CFuncs = {
| |
| 255 | ["Part"] = {
| |
| 256 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 257 | local Part = Create("Part"){
| |
| 258 | Parent = Parent, | |
| 259 | Reflectance = Reflectance, | |
| 260 | Transparency = Transparency, | |
| 261 | CanCollide = false, | |
| 262 | Locked = true, | |
| 263 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 264 | Name = Name, | |
| 265 | Size = Size, | |
| 266 | Material = Material, | |
| 267 | } | |
| 268 | RemoveOutlines(Part) | |
| 269 | return Part | |
| 270 | end; | |
| 271 | }; | |
| 272 | ||
| 273 | ["Mesh"] = {
| |
| 274 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 275 | local Msh = Create(Mesh){
| |
| 276 | Parent = Part, | |
| 277 | Offset = OffSet, | |
| 278 | Scale = Scale, | |
| 279 | } | |
| 280 | if Mesh == "SpecialMesh" then | |
| 281 | Msh.MeshType = MeshType | |
| 282 | Msh.MeshId = MeshId | |
| 283 | end | |
| 284 | return Msh | |
| 285 | end; | |
| 286 | }; | |
| 287 | ||
| 288 | ["Mesh"] = {
| |
| 289 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 290 | local Msh = Create(Mesh){
| |
| 291 | Parent = Part, | |
| 292 | Offset = OffSet, | |
| 293 | Scale = Scale, | |
| 294 | } | |
| 295 | if Mesh == "SpecialMesh" then | |
| 296 | Msh.MeshType = MeshType | |
| 297 | Msh.MeshId = MeshId | |
| 298 | end | |
| 299 | return Msh | |
| 300 | end; | |
| 301 | }; | |
| 302 | ||
| 303 | ["Weld"] = {
| |
| 304 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 305 | local Weld = Create("Weld"){
| |
| 306 | Parent = Parent, | |
| 307 | Part0 = Part0, | |
| 308 | Part1 = Part1, | |
| 309 | C0 = C0, | |
| 310 | C1 = C1, | |
| 311 | } | |
| 312 | return Weld | |
| 313 | end; | |
| 314 | }; | |
| 315 | ||
| 316 | ["Sound"] = {
| |
| 317 | Create = function(id, par, vol, pit) | |
| 318 | coroutine.resume(coroutine.create(function() | |
| 319 | local S = Create("Sound"){
| |
| 320 | Volume = vol, | |
| 321 | Name = "EffectSoundo", | |
| 322 | Pitch = pit or 1, | |
| 323 | SoundId = id, | |
| 324 | Parent = par or workspace, | |
| 325 | } | |
| 326 | wait() | |
| 327 | S:play() | |
| 328 | game:GetService("Debris"):AddItem(S, 10)
| |
| 329 | end)) | |
| 330 | end; | |
| 331 | }; | |
| 332 | ||
| 333 | ["LongSound"] = {
| |
| 334 | Create = function(id, par, vol, pit) | |
| 335 | coroutine.resume(coroutine.create(function() | |
| 336 | local S = Create("Sound"){
| |
| 337 | Volume = vol, | |
| 338 | Pitch = pit or 1, | |
| 339 | SoundId = id, | |
| 340 | Parent = par or workspace, | |
| 341 | } | |
| 342 | wait() | |
| 343 | S:play() | |
| 344 | game:GetService("Debris"):AddItem(S, 30)
| |
| 345 | end)) | |
| 346 | end; | |
| 347 | }; | |
| 348 | ||
| 349 | ["ParticleEmitter"] = {
| |
| 350 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 351 | local fp = Create("ParticleEmitter"){
| |
| 352 | Parent = Parent, | |
| 353 | Color = ColorSequence.new(Color1, Color2), | |
| 354 | LightEmission = LightEmission, | |
| 355 | Size = Size, | |
| 356 | Texture = Texture, | |
| 357 | Transparency = Transparency, | |
| 358 | ZOffset = ZOffset, | |
| 359 | Acceleration = Accel, | |
| 360 | Drag = Drag, | |
| 361 | LockedToPart = LockedToPart, | |
| 362 | VelocityInheritance = VelocityInheritance, | |
| 363 | EmissionDirection = EmissionDirection, | |
| 364 | Enabled = Enabled, | |
| 365 | Lifetime = LifeTime, | |
| 366 | Rate = Rate, | |
| 367 | Rotation = Rotation, | |
| 368 | RotSpeed = RotSpeed, | |
| 369 | Speed = Speed, | |
| 370 | VelocitySpread = VelocitySpread, | |
| 371 | } | |
| 372 | return fp | |
| 373 | end; | |
| 374 | }; | |
| 375 | ||
| 376 | CreateTemplate = {
| |
| 377 | ||
| 378 | }; | |
| 379 | } | |
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | New = function(Object, Parent, Name, Data) | |
| 384 | local Object = Instance.new(Object) | |
| 385 | for Index, Value in pairs(Data or {}) do
| |
| 386 | Object[Index] = Value | |
| 387 | end | |
| 388 | Object.Parent = Parent | |
| 389 | Object.Name = Name | |
| 390 | return Object | |
| 391 | end | |
| 392 | local halocolor = BrickColor.new("Really black")
| |
| 393 | local halocolor2 = BrickColor.new("Really black")
| |
| 394 | local starcolor = BrickColor.new("Really black")
| |
| 395 | local lunacolor = BrickColor.new("Really black")
| |
| 396 | local lunacolor2 = BrickColor.new("Really black")
| |
| 397 | local wepcolor = BrickColor.new("Really black")
| |
| 398 | local maincolor = BrickColor.new("Really black")
| |
| 399 | local m = Instance.new("Model",char)
| |
| 400 | local m2 = Instance.new("Model",char)
| |
| 401 | local m3 = Instance.new("Model",char)
| |
| 402 | local mw1 = Instance.new("Model",char)
| |
| 403 | local mw2 = Instance.new("Model",char)
| |
| 404 | ||
| 405 | local extrawingmod1 = Instance.new("Model",char)
| |
| 406 | local extrawingmod2 = Instance.new("Model",char)
| |
| 407 | ||
| 408 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 409 | local p = Instance.new("Part")
| |
| 410 | p.TopSurface = 0 | |
| 411 | p.BottomSurface = 0 | |
| 412 | p.Parent = parent | |
| 413 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 414 | p.Transparency = transparency | |
| 415 | p.Reflectance = reflectance | |
| 416 | p.CanCollide = false | |
| 417 | p.Locked = true | |
| 418 | p.BrickColor = brickcolor | |
| 419 | p.Material = material | |
| 420 | return p | |
| 421 | end | |
| 422 | ||
| 423 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 424 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 425 | mesh.MeshType = meshtype | |
| 426 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 427 | return mesh | |
| 428 | end | |
| 429 | ||
| 430 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 431 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 432 | mesh.MeshType = "FileMesh" | |
| 433 | mesh.MeshId = meshid | |
| 434 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 435 | return mesh | |
| 436 | end | |
| 437 | ||
| 438 | ||
| 439 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 440 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 441 | mesh.MeshType = "FileMesh" | |
| 442 | mesh.MeshId = meshid | |
| 443 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 444 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 445 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 446 | return mesh | |
| 447 | end | |
| 448 | ||
| 449 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 450 | local weld = Instance.new("Weld")
| |
| 451 | weld.Parent = parent | |
| 452 | weld.Part0 = part0 | |
| 453 | weld.Part1 = part1 | |
| 454 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 455 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 456 | return weld | |
| 457 | end | |
| 458 | ||
| 459 | ||
| 460 | -------------- | |
| 461 | local secondchar = Instance.new("Model",char)
| |
| 462 | local GhostCol = BrickColor.new("Really black")
| |
| 463 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 464 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
| 465 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 466 | ||
| 467 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 468 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
| 469 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 470 | ||
| 471 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 472 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
| 473 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 474 | ||
| 475 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 476 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
| 477 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 478 | ||
| 479 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 480 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
| 481 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 482 | ||
| 483 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 484 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
| 485 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 486 | -------------- | |
| 487 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 488 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 489 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 490 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 491 | ||
| 492 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 493 | CreateMesh(handle,"Brick",0,0,0) | |
| 494 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 495 | local valuaring = 10 | |
| 496 | for i = 0, 49 do | |
| 497 | valuaring = valuaring + 10 | |
| 498 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 499 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
| 500 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 501 | end | |
| 502 | ||
| 503 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 504 | CreateMesh(handle,"Brick",0,0,0) | |
| 505 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 506 | local valuaring = 10 | |
| 507 | for i = 0, 49 do | |
| 508 | valuaring = valuaring + 10 | |
| 509 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 510 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
| 511 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 512 | end | |
| 513 | ||
| 514 | ||
| 515 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
| 516 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 517 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 518 | ||
| 519 | --- Left wing. | |
| 520 | ||
| 521 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 522 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 523 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 524 | ||
| 525 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 526 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 527 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 528 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 529 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 530 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 531 | A0 = Instance.new('Attachment',wed)
| |
| 532 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 533 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 534 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 535 | A1 = Instance.new('Attachment',wed)
| |
| 536 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 537 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 538 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 539 | ||
| 540 | tl1 = Instance.new('Trail',wed)
| |
| 541 | tl1.Attachment0 = A0 | |
| 542 | tl1.Attachment1 = A1 | |
| 543 | --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 544 | tl1.LightEmission = 1 | |
| 545 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 546 | tl1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 547 | tl1.Lifetime = 0.6 | |
| 548 | ||
| 549 | ||
| 550 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 551 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 552 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 553 | ||
| 554 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 555 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 556 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 557 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 558 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 559 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 560 | A0 = Instance.new('Attachment',wed)
| |
| 561 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 562 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 563 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 564 | A1 = Instance.new('Attachment',wed)
| |
| 565 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 566 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 567 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 568 | ||
| 569 | tl2 = Instance.new('Trail',wed)
| |
| 570 | tl2.Attachment0 = A0 | |
| 571 | tl2.Attachment1 = A1 | |
| 572 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 573 | tl2.LightEmission = 1 | |
| 574 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 575 | tl2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 576 | tl2.Lifetime = 0.6 | |
| 577 | ||
| 578 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 579 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 580 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 581 | ||
| 582 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 583 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 584 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 585 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 586 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 587 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 588 | A0 = Instance.new('Attachment',wed)
| |
| 589 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 590 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 591 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 592 | A1 = Instance.new('Attachment',wed)
| |
| 593 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 594 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 595 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 596 | ||
| 597 | tl3 = Instance.new('Trail',wed)
| |
| 598 | tl3.Attachment0 = A0 | |
| 599 | tl3.Attachment1 = A1 | |
| 600 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 601 | tl3.LightEmission = 1 | |
| 602 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 603 | tl3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 604 | tl3.Lifetime = 0.6 | |
| 605 | ||
| 606 | tl1.Enabled = false | |
| 607 | tl2.Enabled = false | |
| 608 | tl3.Enabled = false | |
| 609 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 610 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 611 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 612 | ||
| 613 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 614 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 615 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 616 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 617 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 618 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 619 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 620 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 621 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 622 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 623 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 624 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 625 | ||
| 626 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 627 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 628 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 629 | ||
| 630 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 631 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 632 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 633 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 634 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 635 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 636 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 637 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 638 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 639 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 640 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 641 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 642 | ||
| 643 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 644 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 645 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 646 | ||
| 647 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 648 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 649 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 650 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 651 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 652 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 653 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 654 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 655 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 656 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 657 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 658 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 659 | ||
| 660 | -- Right wing. | |
| 661 | ||
| 662 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 663 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 664 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 665 | ||
| 666 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 667 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 668 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 669 | A0 = Instance.new('Attachment',wed)
| |
| 670 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 671 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 672 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 673 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 674 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 675 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 676 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 677 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 678 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 679 | A1 = Instance.new('Attachment',wed)
| |
| 680 | ||
| 681 | tr1 = Instance.new('Trail',wed)
| |
| 682 | tr1.Attachment0 = A0 | |
| 683 | tr1.Attachment1 = A1 | |
| 684 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 685 | tr1.LightEmission = 1 | |
| 686 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 687 | tr1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 688 | tr1.Lifetime = 0.6 | |
| 689 | ||
| 690 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 691 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 692 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 693 | ||
| 694 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 696 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 697 | A0 = Instance.new('Attachment',wed)
| |
| 698 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 699 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 700 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 701 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 702 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 703 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 704 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 705 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 706 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 707 | A1 = Instance.new('Attachment',wed)
| |
| 708 | ||
| 709 | tr2 = Instance.new('Trail',wed)
| |
| 710 | tr2.Attachment0 = A0 | |
| 711 | tr2.Attachment1 = A1 | |
| 712 | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 713 | tr2.LightEmission = 1 | |
| 714 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 715 | tr2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 716 | tr2.Lifetime = 0.6 | |
| 717 | ||
| 718 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 719 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 720 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 721 | ||
| 722 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 723 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 724 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 725 | A0 = Instance.new('Attachment',wed)
| |
| 726 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 727 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 728 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 729 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 730 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 731 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 732 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 733 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 734 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 735 | A1 = Instance.new('Attachment',wed)
| |
| 736 | ||
| 737 | tr3 = Instance.new('Trail',wed)
| |
| 738 | tr3.Attachment0 = A0 | |
| 739 | tr3.Attachment1 = A1 | |
| 740 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 741 | tr3.LightEmission = 1 | |
| 742 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 743 | tr3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
| |
| 744 | tr3.Lifetime = 0.6 | |
| 745 | ||
| 746 | ||
| 747 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 748 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 749 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 750 | ||
| 751 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 752 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 753 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 754 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 755 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 756 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 757 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 758 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 759 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 760 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 761 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 762 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 763 | ||
| 764 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 765 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 766 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 767 | ||
| 768 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 769 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 770 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 771 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 772 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 773 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 774 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 775 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 776 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 777 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 778 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 779 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 780 | ||
| 781 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 782 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 783 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 784 | ||
| 785 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 786 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 787 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 788 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 789 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 790 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 791 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 792 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 793 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 794 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 795 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 796 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 797 | ||
| 798 | ---- HERES THE RING | |
| 799 | ||
| 800 | ||
| 801 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
| 802 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
| 803 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 804 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 805 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
| 806 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 807 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 808 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
| 809 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 810 | ||
| 811 | ||
| 812 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 813 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 814 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 815 | ||
| 816 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 817 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 818 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 819 | ||
| 820 | ||
| 821 | ||
| 822 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 823 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 824 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 825 | ||
| 826 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 827 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 828 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 829 | ||
| 830 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
| 831 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
| 832 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 833 | ||
| 834 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 835 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
| 836 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 837 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
| 838 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
| 839 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 840 | ||
| 841 | --- second ring | |
| 842 | ||
| 843 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
| 844 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
| 845 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 846 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 847 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
| 848 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 849 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 850 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
| 851 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 852 | ||
| 853 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 854 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 855 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 856 | ||
| 857 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 858 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 859 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 860 | ||
| 861 | ||
| 862 | ||
| 863 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 864 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 865 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 866 | ||
| 867 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 868 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 869 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 870 | ||
| 871 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
| 872 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
| 873 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 874 | ||
| 875 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 876 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
| 877 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 878 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
| 879 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
| 880 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
| 881 | ||
| 882 | ||
| 883 | ||
| 884 | for i, v in pairs(m:GetChildren()) do | |
| 885 | if v:IsA("Part") then
| |
| 886 | v.BrickColor = BrickColor.new("Really black")
| |
| 887 | v.Material = "Glass" | |
| 888 | end | |
| 889 | end | |
| 890 | for i, v in pairs(m2:GetChildren()) do | |
| 891 | if v:IsA("Part") then
| |
| 892 | v.BrickColor = BrickColor.new("Really black")
| |
| 893 | v.Material = "Granite" | |
| 894 | end | |
| 895 | end | |
| 896 | for i, v in pairs(m3:GetChildren()) do | |
| 897 | if v:IsA("Part") then
| |
| 898 | v.BrickColor = BrickColor.new("Really black")
| |
| 899 | v.Material = "Neon" | |
| 900 | end | |
| 901 | end | |
| 902 | for i, v in pairs(mw2:GetChildren()) do | |
| 903 | if v:IsA("Part") then
| |
| 904 | v.BrickColor = BrickColor.new("Really black")
| |
| 905 | v.Material = "Neon" | |
| 906 | end | |
| 907 | end | |
| 908 | for i, v in pairs(mw1:GetChildren()) do | |
| 909 | if v:IsA("Part") then
| |
| 910 | v.Transparency = 1 | |
| 911 | v.BrickColor = BrickColor.new("Really black")
| |
| 912 | v.Material = "Neon" | |
| 913 | end | |
| 914 | end | |
| 915 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 916 | if v:IsA("Part") then
| |
| 917 | v.Transparency = 1 | |
| 918 | v.BrickColor = BrickColor.new("Really black")
| |
| 919 | v.Material = "Neon" | |
| 920 | end | |
| 921 | end | |
| 922 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 923 | if v:IsA("Part") then
| |
| 924 | v.Transparency = 1 | |
| 925 | v.BrickColor = BrickColor.new("Really black")
| |
| 926 | v.Material = "Neon" | |
| 927 | end | |
| 928 | end | |
| 929 | local MAINRUINCOLOR = BrickColor.new("Really black")
| |
| 930 | ----------- | |
| 931 | for i,v in pairs(char:children()) do | |
| 932 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 933 | v:Remove() | |
| 934 | end | |
| 935 | end | |
| 936 | shirt = Instance.new("Shirt", char)
| |
| 937 | shirt.Name = "Shirt" | |
| 938 | pants = Instance.new("Pants", char)
| |
| 939 | pants.Name = "Pants" | |
| 940 | char.Shirt.ShirtTemplate = "rbxassetid://791994658" | |
| 941 | char.Pants.PantsTemplate = "rbxassetid://1029442377" | |
| 942 | local p = game.Players.LocalPlayer | |
| 943 | local char = p.Character | |
| 944 | local mouse = p:GetMouse() | |
| 945 | ----------------- | |
| 946 | --leaked by ozzak1003 | |
| 947 | --made by ?????????????? | |
| 948 | wait(0.2) | |
| 949 | ||
| 950 | Player = game:GetService("Players").LocalPlayer
| |
| 951 | PlayerGui = Player.PlayerGui | |
| 952 | Cam = workspace.CurrentCamera | |
| 953 | Backpack = Player.Backpack | |
| 954 | Character = Player.Character | |
| 955 | Humanoid = Character.Humanoid | |
| 956 | Mouse = Player:GetMouse() | |
| 957 | RootPart = Character["HumanoidRootPart"] | |
| 958 | Torso = Character["Torso"] | |
| 959 | Head = Character["Head"] | |
| 960 | RightArm = Character["Right Arm"] | |
| 961 | LeftArm = Character["Left Arm"] | |
| 962 | RightLeg = Character["Right Leg"] | |
| 963 | LeftLeg = Character["Left Leg"] | |
| 964 | RootJoint = RootPart["RootJoint"] | |
| 965 | Neck = Torso["Neck"] | |
| 966 | RightShoulder = Torso["Right Shoulder"] | |
| 967 | LeftShoulder = Torso["Left Shoulder"] | |
| 968 | RightHip = Torso["Right Hip"] | |
| 969 | LeftHip = Torso["Left Hip"] | |
| 970 | local sick = Instance.new("Sound",Character)
| |
| 971 | sick.SoundId = "rbxassetid://1392883147" | |
| 972 | sick.Looped = true | |
| 973 | sick.Pitch = 1 | |
| 974 | sick.Volume = 1 | |
| 975 | sick:Play() | |
| 976 | ||
| 977 | IT = Instance.new | |
| 978 | CF = CFrame.new | |
| 979 | VT = Vector3.new | |
| 980 | RAD = math.rad | |
| 981 | C3 = Color3.new | |
| 982 | UD2 = UDim2.new | |
| 983 | BRICKC = BrickColor.new | |
| 984 | ANGLES = CFrame.Angles | |
| 985 | EULER = CFrame.fromEulerAnglesXYZ | |
| 986 | COS = math.cos | |
| 987 | ACOS = math.acos | |
| 988 | SIN = math.sin | |
| 989 | ASIN = math.asin | |
| 990 | ABS = math.abs | |
| 991 | MRANDOM = math.random | |
| 992 | FLOOR = math.floor | |
| 993 | ||
| 994 | --//=================================\\ | |
| 995 | --|| USEFUL VALUES | |
| 996 | --\\=================================// | |
| 997 | ||
| 998 | Animation_Speed = 3 | |
| 999 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 1000 | local Speed = 16 | |
| 1001 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1002 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1003 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1004 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 1005 | local DAMAGEMULTIPLIER = 1 | |
| 1006 | local ANIM = "Idle" | |
| 1007 | local ATTACK = false | |
| 1008 | local EQUIPPED = false | |
| 1009 | local HOLD = false | |
| 1010 | local COMBO = 1 | |
| 1011 | local Rooted = false | |
| 1012 | local SINE = 0 | |
| 1013 | local KEYHOLD = false | |
| 1014 | local CHANGE = 2 / Animation_Speed | |
| 1015 | local WALKINGANIM = false | |
| 1016 | local VALUE1 = false | |
| 1017 | local VALUE2 = 0 | |
| 1018 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 1019 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 1020 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1021 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 1022 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1023 | WEAPONGUI.Name = "Weapon GUI" | |
| 1024 | local Weapon = IT("Model")
| |
| 1025 | Weapon.Name = "Adds" | |
| 1026 | local Effects = IT("Folder", Character)
| |
| 1027 | Effects.Name = "Effects" | |
| 1028 | local ANIMATOR = Humanoid.Animator | |
| 1029 | local ANIMATE = Character.Animate | |
| 1030 | local UNANCHOR = true | |
| 1031 | local HITFLOOR = nil | |
| 1032 | local HITPOS = nil | |
| 1033 | local DED = false | |
| 1034 | local SOULWELL = 666 | |
| 1035 | local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
| |
| 1036 | local SLASHSOUNDS = {"28144268","28144277","28144291"}
| |
| 1037 | ||
| 1038 | --//=================================\\ | |
| 1039 | --\\=================================// | |
| 1040 | ||
| 1041 | ||
| 1042 | --//=================================\\ | |
| 1043 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 1044 | --\\=================================// | |
| 1045 | ||
| 1046 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1047 | ArtificialHB.Name = "ArtificialHB" | |
| 1048 | ||
| 1049 | script:WaitForChild("ArtificialHB")
| |
| 1050 | ||
| 1051 | frame = Frame_Speed | |
| 1052 | tf = 0 | |
| 1053 | allowframeloss = false | |
| 1054 | tossremainder = false | |
| 1055 | lastframe = tick() | |
| 1056 | script.ArtificialHB:Fire() | |
| 1057 | ||
| 1058 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1059 | tf = tf + s | |
| 1060 | if tf >= frame then | |
| 1061 | if allowframeloss then | |
| 1062 | script.ArtificialHB:Fire() | |
| 1063 | lastframe = tick() | |
| 1064 | else | |
| 1065 | for i = 1, math.floor(tf / frame) do | |
| 1066 | script.ArtificialHB:Fire() | |
| 1067 | end | |
| 1068 | lastframe = tick() | |
| 1069 | end | |
| 1070 | if tossremainder then | |
| 1071 | tf = 0 | |
| 1072 | else | |
| 1073 | tf = tf - frame * math.floor(tf / frame) | |
| 1074 | end | |
| 1075 | end | |
| 1076 | end) | |
| 1077 | ||
| 1078 | --//=================================\\ | |
| 1079 | --\\=================================// | |
| 1080 | ||
| 1081 | --//=================================\\ | |
| 1082 | --|| SOME FUNCTIONS | |
| 1083 | --\\=================================// | |
| 1084 | ||
| 1085 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1086 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1087 | end | |
| 1088 | ||
| 1089 | function PositiveAngle(NUMBER) | |
| 1090 | if NUMBER >= 0 then | |
| 1091 | NUMBER = 0 | |
| 1092 | end | |
| 1093 | return NUMBER | |
| 1094 | end | |
| 1095 | ||
| 1096 | function NegativeAngle(NUMBER) | |
| 1097 | if NUMBER <= 0 then | |
| 1098 | NUMBER = 0 | |
| 1099 | end | |
| 1100 | return NUMBER | |
| 1101 | end | |
| 1102 | ||
| 1103 | function Swait(NUMBER) | |
| 1104 | if NUMBER == 0 or NUMBER == nil then | |
| 1105 | ArtificialHB.Event:wait() | |
| 1106 | else | |
| 1107 | for i = 1, NUMBER do | |
| 1108 | ArtificialHB.Event:wait() | |
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | ||
| 1113 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1114 | local NEWMESH = IT(MESH) | |
| 1115 | if MESH == "SpecialMesh" then | |
| 1116 | NEWMESH.MeshType = MESHTYPE | |
| 1117 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1118 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1119 | end | |
| 1120 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1121 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1122 | end | |
| 1123 | end | |
| 1124 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1125 | NEWMESH.Scale = SCALE | |
| 1126 | NEWMESH.Parent = PARENT | |
| 1127 | return NEWMESH | |
| 1128 | end | |
| 1129 | ||
| 1130 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1131 | local NEWPART = IT("Part")
| |
| 1132 | NEWPART.formFactor = FORMFACTOR | |
| 1133 | NEWPART.Reflectance = REFLECTANCE | |
| 1134 | NEWPART.Transparency = TRANSPARENCY | |
| 1135 | NEWPART.CanCollide = false | |
| 1136 | NEWPART.Locked = true | |
| 1137 | NEWPART.Anchored = true | |
| 1138 | if ANCHOR == false then | |
| 1139 | NEWPART.Anchored = false | |
| 1140 | end | |
| 1141 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1142 | NEWPART.Name = NAME | |
| 1143 | NEWPART.Size = SIZE | |
| 1144 | NEWPART.Position = Torso.Position | |
| 1145 | NEWPART.Material = MATERIAL | |
| 1146 | NEWPART:BreakJoints() | |
| 1147 | NEWPART.Parent = PARENT | |
| 1148 | return NEWPART | |
| 1149 | end | |
| 1150 | ||
| 1151 | local function weldBetween(a, b) | |
| 1152 | local weldd = Instance.new("ManualWeld")
| |
| 1153 | weldd.Part0 = a | |
| 1154 | weldd.Part1 = b | |
| 1155 | weldd.C0 = CFrame.new() | |
| 1156 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1157 | weldd.Parent = a | |
| 1158 | return weldd | |
| 1159 | end | |
| 1160 | ||
| 1161 | ||
| 1162 | function QuaternionFromCFrame(cf) | |
| 1163 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1164 | local trace = m00 + m11 + m22 | |
| 1165 | if trace > 0 then | |
| 1166 | local s = math.sqrt(1 + trace) | |
| 1167 | local recip = 0.5 / s | |
| 1168 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1169 | else | |
| 1170 | local i = 0 | |
| 1171 | if m11 > m00 then | |
| 1172 | i = 1 | |
| 1173 | end | |
| 1174 | if m22 > (i == 0 and m00 or m11) then | |
| 1175 | i = 2 | |
| 1176 | end | |
| 1177 | if i == 0 then | |
| 1178 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1179 | local recip = 0.5 / s | |
| 1180 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1181 | elseif i == 1 then | |
| 1182 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1183 | local recip = 0.5 / s | |
| 1184 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1185 | elseif i == 2 then | |
| 1186 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1187 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1188 | end | |
| 1189 | end | |
| 1190 | end | |
| 1191 | ||
| 1192 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1193 | local xs, ys, zs = x + x, y + y, z + z | |
| 1194 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1195 | local xx = x * xs | |
| 1196 | local xy = x * ys | |
| 1197 | local xz = x * zs | |
| 1198 | local yy = y * ys | |
| 1199 | local yz = y * zs | |
| 1200 | local zz = z * zs | |
| 1201 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1202 | end | |
| 1203 | ||
| 1204 | function QuaternionSlerp(a, b, t) | |
| 1205 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1206 | local startInterp, finishInterp; | |
| 1207 | if cosTheta >= 0.0001 then | |
| 1208 | if (1 - cosTheta) > 0.0001 then | |
| 1209 | local theta = ACOS(cosTheta) | |
| 1210 | local invSinTheta = 1 / SIN(theta) | |
| 1211 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1212 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1213 | else | |
| 1214 | startInterp = 1 - t | |
| 1215 | finishInterp = t | |
| 1216 | end | |
| 1217 | else | |
| 1218 | if (1 + cosTheta) > 0.0001 then | |
| 1219 | local theta = ACOS(-cosTheta) | |
| 1220 | local invSinTheta = 1 / SIN(theta) | |
| 1221 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1222 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1223 | else | |
| 1224 | startInterp = t - 1 | |
| 1225 | finishInterp = t | |
| 1226 | end | |
| 1227 | end | |
| 1228 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1229 | end | |
| 1230 | ||
| 1231 | function Clerp(a, b, t) | |
| 1232 | local qa = {QuaternionFromCFrame(a)}
| |
| 1233 | local qb = {QuaternionFromCFrame(b)}
| |
| 1234 | local ax, ay, az = a.x, a.y, a.z | |
| 1235 | local bx, by, bz = b.x, b.y, b.z | |
| 1236 | local _t = 1 - t | |
| 1237 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1238 | end | |
| 1239 | ||
| 1240 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1241 | local frame = IT("Frame")
| |
| 1242 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1243 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1244 | frame.Position = POSITION | |
| 1245 | frame.Size = SIZE | |
| 1246 | frame.BackgroundColor3 = COLOR | |
| 1247 | frame.BorderColor3 = BORDERCOLOR | |
| 1248 | frame.Name = NAME | |
| 1249 | frame.Parent = PARENT | |
| 1250 | return frame | |
| 1251 | end | |
| 1252 | ||
| 1253 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1254 | local label = IT("TextLabel")
| |
| 1255 | label.BackgroundTransparency = 1 | |
| 1256 | label.Size = UD2(1, 0, 1, 0) | |
| 1257 | label.Position = UD2(0, 0, 0, 0) | |
| 1258 | label.TextColor3 = TEXTCOLOR | |
| 1259 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1260 | label.TextTransparency = TRANSPARENCY | |
| 1261 | label.FontSize = TEXTFONTSIZE | |
| 1262 | label.Font = TEXTFONT | |
| 1263 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1264 | label.TextScaled = false | |
| 1265 | label.Text = TEXT | |
| 1266 | label.Name = NAME | |
| 1267 | label.Parent = PARENT | |
| 1268 | return label | |
| 1269 | end | |
| 1270 | ||
| 1271 | function NoOutlines(PART) | |
| 1272 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1273 | end | |
| 1274 | ||
| 1275 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1276 | local NEWWELD = IT(TYPE) | |
| 1277 | NEWWELD.Part0 = PART0 | |
| 1278 | NEWWELD.Part1 = PART1 | |
| 1279 | NEWWELD.C0 = C0 | |
| 1280 | NEWWELD.C1 = C1 | |
| 1281 | NEWWELD.Parent = PARENT | |
| 1282 | return NEWWELD | |
| 1283 | end | |
| 1284 | ||
| 1285 | local S = IT("Sound")
| |
| 1286 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1287 | local NEWSOUND = nil | |
| 1288 | coroutine.resume(coroutine.create(function() | |
| 1289 | NEWSOUND = S:Clone() | |
| 1290 | NEWSOUND.Parent = PARENT | |
| 1291 | NEWSOUND.Volume = VOLUME | |
| 1292 | NEWSOUND.Pitch = PITCH | |
| 1293 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1294 | NEWSOUND:play() | |
| 1295 | if DOESLOOP == true then | |
| 1296 | NEWSOUND.Looped = true | |
| 1297 | else | |
| 1298 | repeat Swait() until NEWSOUND.Playing == false | |
| 1299 | NEWSOUND:remove() | |
| 1300 | end | |
| 1301 | end)) | |
| 1302 | return NEWSOUND | |
| 1303 | end | |
| 1304 | ||
| 1305 | function CFrameFromTopBack(at, top, back) | |
| 1306 | local right = top:Cross(back) | |
| 1307 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1308 | end | |
| 1309 | ||
| 1310 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1311 | function WACKYEFFECT(Table) | |
| 1312 | local TYPE = (Table.EffectType or "Sphere") | |
| 1313 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1314 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1315 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1316 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1317 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1318 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1319 | local ROTATION1 = (Table.RotationX or 0) | |
| 1320 | local ROTATION2 = (Table.RotationY or 0) | |
| 1321 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1322 | local MATERIAL = (Table.Material or "Neon") | |
| 1323 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1324 | local TIME = (Table.Time or 45) | |
| 1325 | local SOUNDID = (Table.SoundID or nil) | |
| 1326 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1327 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1328 | coroutine.resume(coroutine.create(function() | |
| 1329 | local PLAYSSOUND = false | |
| 1330 | local SOUND = nil | |
| 1331 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1332 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1333 | PLAYSSOUND = true | |
| 1334 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1335 | end | |
| 1336 | EFFECT.Color = COLOR | |
| 1337 | local MSH = nil | |
| 1338 | if TYPE == "Sphere" then | |
| 1339 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1340 | elseif TYPE == "Block" then | |
| 1341 | MSH = IT("BlockMesh",EFFECT)
| |
| 1342 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1343 | elseif TYPE == "Wave" then | |
| 1344 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1345 | elseif TYPE == "Ring" then | |
| 1346 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1347 | elseif TYPE == "Slash" then | |
| 1348 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1349 | elseif TYPE == "Round Slash" then | |
| 1350 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1351 | elseif TYPE == "Swirl" then | |
| 1352 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1353 | elseif TYPE == "Skull" then | |
| 1354 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1355 | elseif TYPE == "Crystal" then | |
| 1356 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1357 | end | |
| 1358 | if MSH ~= nil then | |
| 1359 | local MOVESPEED = nil | |
| 1360 | if MOVEDIRECTION ~= nil then | |
| 1361 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1362 | end | |
| 1363 | local GROWTH = SIZE - ENDSIZE | |
| 1364 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1365 | if TYPE == "Block" then | |
| 1366 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1367 | else | |
| 1368 | EFFECT.CFrame = CFRAME | |
| 1369 | end | |
| 1370 | for LOOP = 1, TIME do | |
| 1371 | Swait() | |
| 1372 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1373 | if TYPE == "Wave" then | |
| 1374 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1375 | end | |
| 1376 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1377 | if TYPE == "Block" then | |
| 1378 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1379 | else | |
| 1380 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1381 | end | |
| 1382 | if MOVEDIRECTION ~= nil then | |
| 1383 | local ORI = EFFECT.Orientation | |
| 1384 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1385 | EFFECT.Orientation = ORI | |
| 1386 | end | |
| 1387 | end | |
| 1388 | if PLAYSSOUND == false then | |
| 1389 | EFFECT:remove() | |
| 1390 | else | |
| 1391 | repeat Swait() until SOUND.Playing == false | |
| 1392 | EFFECT:remove() | |
| 1393 | end | |
| 1394 | else | |
| 1395 | if PLAYSSOUND == false then | |
| 1396 | EFFECT:remove() | |
| 1397 | else | |
| 1398 | repeat Swait() until SOUND.Playing == false | |
| 1399 | EFFECT:remove() | |
| 1400 | end | |
| 1401 | end | |
| 1402 | end)) | |
| 1403 | end | |
| 1404 | ||
| 1405 | Debris = game:GetService("Debris")
| |
| 1406 | ||
| 1407 | function SpawnSoul(Humanoid) | |
| 1408 | coroutine.resume(coroutine.create(function() | |
| 1409 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
| |
| 1410 | local SOULMODEL = IT("Model",Effects)
| |
| 1411 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul" | |
| 1412 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
| 1413 | SOUL.CFrame = CF(TORSO.Position) | |
| 1414 | local A1 = IT("Attachment",SOUL)
| |
| 1415 | A1.Position = Vector3.new(0, 0.25, 0) | |
| 1416 | local A2 = IT("Attachment",SOUL)
| |
| 1417 | A2.Position = Vector3.new(0, -0.25, 0) | |
| 1418 | local Trail = IT("Trail",SOUL)
| |
| 1419 | Trail.LightEmission = 0.3 | |
| 1420 | Trail.FaceCamera = true | |
| 1421 | Trail.Texture = "rbxassetid://945758042" | |
| 1422 | Trail.Attachment0 = A1 | |
| 1423 | Trail.Attachment1 = A2 | |
| 1424 | Trail.Lifetime = 0.5 | |
| 1425 | Trail.MinLength = 0 | |
| 1426 | Trail.Transparency = NumberSequence.new(0) | |
| 1427 | Trail.Color = ColorSequence.new(SOUL.Color) | |
| 1428 | MakeForm(SOUL,"Ball") | |
| 1429 | local DISTANCE = nil | |
| 1430 | local HUM = IT("Humanoid",SOULMODEL)
| |
| 1431 | repeat | |
| 1432 | Swait() | |
| 1433 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
| 1434 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
| 1435 | until DISTANCE < 0.4 | |
| 1436 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
| |
| 1437 | SOUL.Transparency = 1 | |
| 1438 | A1.Parent = Torso | |
| 1439 | A2.Parent = Torso | |
| 1440 | Trail.Parent = Torso | |
| 1441 | Debris:AddItem(SOULMODEL,10) | |
| 1442 | SOULWELL = SOULWELL + 1 | |
| 1443 | for i = 1, 100 do | |
| 1444 | Swait() | |
| 1445 | Trail.Transparency = NumberSequence.new(i/100) | |
| 1446 | end | |
| 1447 | A1:remove() | |
| 1448 | A2:remove() | |
| 1449 | Trail:remove() | |
| 1450 | end)) | |
| 1451 | end | |
| 1452 | ||
| 1453 | function Shatter(Part) | |
| 1454 | if Part.Transparency == 0 then | |
| 1455 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 1456 | Debris:AddItem(SOUNDPART,5) | |
| 1457 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 1458 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 1459 | local SIZESET = SIZE/4 | |
| 1460 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 1461 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 1462 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 1463 | for x = 1, math.ceil(XOffset) do | |
| 1464 | for y = 1, math.ceil(YOffset) do | |
| 1465 | for z = 1, math.ceil(ZOffset) do | |
| 1466 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 1467 | SHARD.CanCollide = true | |
| 1468 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 1469 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 1470 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 1471 | for _, c in pairs(Part:GetChildren()) do | |
| 1472 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 1473 | c:Clone().Parent = SHARD | |
| 1474 | end | |
| 1475 | end | |
| 1476 | end | |
| 1477 | end | |
| 1478 | end | |
| 1479 | end | |
| 1480 | Part:remove() | |
| 1481 | end | |
| 1482 | ||
| 1483 | function MakeForm(PART,TYPE) | |
| 1484 | if TYPE == "Cyl" then | |
| 1485 | local MSH = IT("CylinderMesh",PART)
| |
| 1486 | elseif TYPE == "Ball" then | |
| 1487 | local MSH = IT("SpecialMesh",PART)
| |
| 1488 | MSH.MeshType = "Sphere" | |
| 1489 | elseif TYPE == "Wedge" then | |
| 1490 | local MSH = IT("SpecialMesh",PART)
| |
| 1491 | MSH.MeshType = "Wedge" | |
| 1492 | end | |
| 1493 | end | |
| 1494 | ||
| 1495 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1496 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1497 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1498 | end | |
| 1499 | ||
| 1500 | function turnto(position) | |
| 1501 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1502 | end | |
| 1503 | ||
| 1504 | --//=================================\\ | |
| 1505 | --|| WEAPON CREATION | |
| 1506 | --\\=================================// | |
| 1507 | ||
| 1508 | local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
| 1509 | local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0))
| |
| 1510 | CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0))
| |
| 1511 | ||
| 1512 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
| 1513 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HandlePart, CF(0, -2, -5.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1514 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "95891318", "95891299", VT(1,1,1), VT(0,0,0))
| |
| 1515 | ||
| 1516 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1517 | if c.ClassName == "Part" then | |
| 1518 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1519 | end | |
| 1520 | end | |
| 1521 | ||
| 1522 | local EyeSizes={
| |
| 1523 | NumberSequenceKeypoint.new(0,1,0), | |
| 1524 | NumberSequenceKeypoint.new(1,0,0) | |
| 1525 | } | |
| 1526 | local Trans={
| |
| 1527 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 1528 | NumberSequenceKeypoint.new(1,1,0) | |
| 1529 | } | |
| 1530 | local PE=Instance.new("ParticleEmitter")
| |
| 1531 | PE.LightEmission=.8 | |
| 1532 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1533 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1534 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 1535 | PE.Rotation=NumberRange.new(0,360) | |
| 1536 | PE.Transparency = NumberSequence.new(Trans) | |
| 1537 | PE.Rate=999 | |
| 1538 | PE.VelocitySpread = 10000 | |
| 1539 | PE.Acceleration = Vector3.new(0,75,0) | |
| 1540 | PE.Drag = 5 | |
| 1541 | PE.Speed = NumberRange.new(6,6) | |
| 1542 | PE.Texture="http://www.roblox.com/asset/?id=241936182" | |
| 1543 | PE.ZOffset = -1.5 | |
| 1544 | PE.Name = "Rage" | |
| 1545 | PE.Enabled = false | |
| 1546 | ||
| 1547 | function particles(art) | |
| 1548 | PE:Clone().Parent = art | |
| 1549 | end | |
| 1550 | ||
| 1551 | for _, c in pairs(Character:GetChildren()) do | |
| 1552 | if c.ClassName == "Part" and c ~= RootPart then | |
| 1553 | particles(c) | |
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 1558 | local SKILLFONT = "Antique" | |
| 1559 | local SKILLTEXTSIZE = 7 | |
| 1560 | ||
| 1561 | Weapon.Parent = Character | |
| 1562 | ||
| 1563 | Humanoid.Died:connect(function() | |
| 1564 | if SOULWELL > 0 then | |
| 1565 | SOULWELL = SOULWELL - 1 | |
| 1566 | Humanoid.Parent = nil | |
| 1567 | Humanoid.MaxHealth = "inf" | |
| 1568 | Humanoid.Health = "inf" | |
| 1569 | refit() | |
| 1570 | Humanoid.Parent = Character | |
| 1571 | else | |
| 1572 | DED = true | |
| 1573 | sick:Destroy() | |
| 1574 | ATTACK = true | |
| 1575 | wait(2) | |
| 1576 | for _, c in pairs(Character:GetChildren()) do | |
| 1577 | if c.ClassName == "Part" then | |
| 1578 | c.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)) | |
| 1579 | end | |
| 1580 | end | |
| 1581 | for _, c in pairs(Character:GetChildren()) do | |
| 1582 | if c.ClassName == "Part" then | |
| 1583 | Shatter(c) | |
| 1584 | end | |
| 1585 | end | |
| 1586 | end | |
| 1587 | end) | |
| 1588 | ||
| 1589 | function refit() | |
| 1590 | Character.Parent = nil | |
| 1591 | Weapon.Parent = Character | |
| 1592 | HandlePart.Parent = Weapon | |
| 1593 | HandleWeld.Parent = RightArm | |
| 1594 | HAT.Parent = Character | |
| 1595 | Hatweld.Parent = Character | |
| 1596 | RootJoint.Parent = RootPart | |
| 1597 | Neck.Parent = Torso | |
| 1598 | RightShoulder.Parent = Torso | |
| 1599 | LeftShoulder.Parent = Torso | |
| 1600 | RightHip.Parent = Torso | |
| 1601 | LeftHip.Parent = Torso | |
| 1602 | RootPart.Parent = Character | |
| 1603 | LeftArm.Parent = Character | |
| 1604 | RightArm.Parent = Character | |
| 1605 | RightLeg.Parent = Character | |
| 1606 | LeftLeg.Parent = Character | |
| 1607 | Torso.Parent = Character | |
| 1608 | Head.Parent = Character | |
| 1609 | Character.Parent = workspace | |
| 1610 | end | |
| 1611 | ||
| 1612 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1613 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1614 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1615 | ||
| 1616 | local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame") | |
| 1617 | ||
| 1618 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spire Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 1619 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 1620 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Soul Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 1621 | ||
| 1622 | local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls") | |
| 1623 | ||
| 1624 | --//=================================\\ | |
| 1625 | --|| DAMAGE FUNCTIONS | |
| 1626 | --\\=================================// | |
| 1627 | ||
| 1628 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1629 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1630 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1631 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1632 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1633 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1634 | BILLBOARDGUI.Adornee = STATPART | |
| 1635 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1636 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1637 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1638 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1639 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1640 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1641 | TEXTLABEL.Text = TEXT | |
| 1642 | TEXTLABEL.Font = SKILLFONT | |
| 1643 | TEXTLABEL.FontSize="Size42" | |
| 1644 | TEXTLABEL.TextColor3 = COLOR | |
| 1645 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1646 | TEXTLABEL.TextScaled = true | |
| 1647 | TEXTLABEL.TextWrapped = true | |
| 1648 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1649 | for i = 1, 50 do | |
| 1650 | Swait() | |
| 1651 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1652 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1653 | end | |
| 1654 | THEPART.Parent = nil | |
| 1655 | end),STATPART, TEXTLABEL) | |
| 1656 | end | |
| 1657 | ||
| 1658 | --//=================================\\ | |
| 1659 | --|| DAMAGING | |
| 1660 | --\\=================================// | |
| 1661 | ||
| 1662 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
| 1663 | coroutine.resume(coroutine.create(function() | |
| 1664 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1665 | defence.Name = ("HitBy"..Player.Name)
| |
| 1666 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1667 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1668 | if Humanoid.Health ~= 0 then | |
| 1669 | local CritChance = MRANDOM(1,100) | |
| 1670 | if CritChance < CritRate + 1 then | |
| 1671 | Damage = Damage*CritMultiplier | |
| 1672 | end | |
| 1673 | if Damage > Humanoid.Health then | |
| 1674 | Damage = math.ceil(Humanoid.Health) | |
| 1675 | if Damage == 0 then | |
| 1676 | Damage = 0.1 | |
| 1677 | end | |
| 1678 | end | |
| 1679 | if DoesOneShot == false then | |
| 1680 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1681 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
| 1682 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1683 | if MRANDOM(1,20) == 1 then | |
| 1684 | Shatter(c) | |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | Humanoid.Health = Humanoid.Health - Damage | |
| 1690 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1691 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 1692 | if CritChance < CritRate + 1 then | |
| 1693 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 1694 | else | |
| 1695 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1696 | end | |
| 1697 | end | |
| 1698 | elseif DoesOneShot == true then | |
| 1699 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
| |
| 1700 | Humanoid.Parent:BreakJoints() | |
| 1701 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1702 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
| 1703 | end | |
| 1704 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1705 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1706 | Shatter(c) | |
| 1707 | end | |
| 1708 | end | |
| 1709 | end | |
| 1710 | if Humanoid.Health == 0 then | |
| 1711 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
| |
| 1712 | SpawnSoul(Humanoid) | |
| 1713 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1714 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1715 | Shatter(c) | |
| 1716 | end | |
| 1717 | end | |
| 1718 | end | |
| 1719 | end | |
| 1720 | end)) | |
| 1721 | end | |
| 1722 | ||
| 1723 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
| 1724 | local dmg = math.random(10000,100000) | |
| 1725 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1726 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1727 | local body = v:GetChildren() | |
| 1728 | for part = 1, #body do | |
| 1729 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1730 | if(body[part].Position - position).Magnitude < radius then | |
| 1731 | if v.ClassName == "Model" then | |
| 1732 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1733 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
| |
| 1734 | local bv = Instance.new("BodyVelocity")
| |
| 1735 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1736 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 1737 | bv.Parent = body[part] | |
| 1738 | Debris:AddItem(bv,0.2) | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | end | |
| 1743 | end | |
| 1744 | end | |
| 1745 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1746 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | ||
| 1751 | --//=================================\\ | |
| 1752 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1753 | --\\=================================// | |
| 1754 | ||
| 1755 | function Slash() | |
| 1756 | ATTACK = true | |
| 1757 | Rooted = false | |
| 1758 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1759 | Swait() | |
| 1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1764 | ||
| 1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1767 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1768 | end | |
| 1769 | CreateSound(SLASHSOUNDS[MRANDOM(1,#SLASHSOUNDS)], HandlePart, 5, 1) | |
| 1770 | if COMBO == 1 then | |
| 1771 | COMBO = 2 | |
| 1772 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1773 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 1774 | Swait() | |
| 1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
| 1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1779 | ||
| 1780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1782 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1783 | end | |
| 1784 | AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1) | |
| 1785 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1786 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12) | |
| 1787 | Swait() | |
| 1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
| 1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed) | |
| 1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1792 | ||
| 1793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1795 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1796 | end | |
| 1797 | elseif COMBO == 2 then | |
| 1798 | COMBO = 1 | |
| 1799 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1800 | Swait() | |
| 1801 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1) | |
| 1802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1806 | ||
| 1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1809 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1810 | end | |
| 1811 | AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1) | |
| 1812 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1813 | Swait() | |
| 1814 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15) | |
| 1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1819 | ||
| 1820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1822 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1823 | end | |
| 1824 | end | |
| 1825 | ATTACK = false | |
| 1826 | Rooted = false | |
| 1827 | end | |
| 1828 | ||
| 1829 | function SpireWave() | |
| 1830 | if HITFLOOR ~= nil then | |
| 1831 | ATTACK = true | |
| 1832 | Rooted = false | |
| 1833 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1834 | GYRO.D = 100 | |
| 1835 | GYRO.P = 2000 | |
| 1836 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1837 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1838 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1839 | Swait() | |
| 1840 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1841 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1846 | ||
| 1847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1849 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1850 | end | |
| 1851 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = nil, RotationX = 0.2, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = 3})
| |
| 1852 | GYRO:remove() | |
| 1853 | coroutine.resume(coroutine.create(function() | |
| 1854 | local PITS = {}
| |
| 1855 | local FRAME = RootPart.CFrame | |
| 1856 | for i = 1, 120 do | |
| 1857 | Swait() | |
| 1858 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
| 1859 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
| 1860 | if HITFLOOR ~= nil then | |
| 1861 | if MRANDOM(1, 2) == 1 then | |
| 1862 | local ICICLE = IT("CornerWedgePart",Effects)
| |
| 1863 | ICICLE.Locked = true | |
| 1864 | ICICLE.CanCollide = false | |
| 1865 | ICICLE.Anchored = true | |
| 1866 | ICICLE.BrickColor = BRICKC"Brick yellow" | |
| 1867 | ICICLE.Material = "Marble" | |
| 1868 | ICICLE.Size = VT(i/10,i/2,i/10) | |
| 1869 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
| 1870 | table.insert(PITS,ICICLE) | |
| 1871 | --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
| |
| 1872 | AoEDamage(ICICLE.Position,ICICLE.Size.X,5,15,5,2,2,VALUE1) | |
| 1873 | WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1874 | end | |
| 1875 | else | |
| 1876 | break | |
| 1877 | end | |
| 1878 | end | |
| 1879 | wait(2) | |
| 1880 | coroutine.resume(coroutine.create(function() | |
| 1881 | for i = 1, 10 do | |
| 1882 | Swait() | |
| 1883 | for e=1,#PITS do | |
| 1884 | if PITS[e]~=nil then | |
| 1885 | local E = PITS[e] | |
| 1886 | E.Transparency = E.Transparency + 0.1 | |
| 1887 | end | |
| 1888 | end | |
| 1889 | end | |
| 1890 | for e=1,#PITS do | |
| 1891 | if PITS[e]~=nil then | |
| 1892 | local E = PITS[e] | |
| 1893 | E:remove() | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end)) | |
| 1897 | end)) | |
| 1898 | ATTACK = false | |
| 1899 | Rooted = false | |
| 1900 | end | |
| 1901 | end | |
| 1902 | ||
| 1903 | function SoulBomb() | |
| 1904 | ATTACK = true | |
| 1905 | Rooted = false | |
| 1906 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1907 | GYRO.D = 100 | |
| 1908 | GYRO.P = 2000 | |
| 1909 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1910 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1911 | local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SkullBomb", VT(0,0,0)) | |
| 1912 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1913 | BOMB.CFrame = RootPart.CFrame*CF(0,5,0) | |
| 1914 | Swait() | |
| 1915 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 1916 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(6,6,6), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
| |
| 1917 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1922 | ||
| 1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1925 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1926 | end | |
| 1927 | GYRO:remove() | |
| 1928 | coroutine.resume(coroutine.create(function() | |
| 1929 | BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p) | |
| 1930 | local IMPACT = false | |
| 1931 | for i = 1,150 do | |
| 1932 | Swait() | |
| 1933 | if MRANDOM(1,5) == 1 then | |
| 1934 | WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1935 | end | |
| 1936 | WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
| |
| 1937 | BOMB.CFrame = BOMB.CFrame*CF(0,0,-1) | |
| 1938 | local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character) | |
| 1939 | if HIT ~= nil then | |
| 1940 | IMPACT = true | |
| 1941 | break | |
| 1942 | end | |
| 1943 | end | |
| 1944 | if IMPACT == true then | |
| 1945 | AoEDamage(BOMB.Position,15,15,25,5,2,2,VALUE1) | |
| 1946 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1947 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1948 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1949 | else | |
| 1950 | BOMB:remove() | |
| 1951 | end | |
| 1952 | end)) | |
| 1953 | ATTACK = false | |
| 1954 | Rooted = false | |
| 1955 | end | |
| 1956 | ||
| 1957 | function SoulRage() | |
| 1958 | ATTACK = true | |
| 1959 | Rooted = true | |
| 1960 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1961 | Swait() | |
| 1962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1966 | ||
| 1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1969 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1970 | end | |
| 1971 | local WELL = math.ceil(SOULWELL/2) | |
| 1972 | for i=1, SOULWELL do | |
| 1973 | Swait() | |
| 1974 | SOULWELL = SOULWELL - 1 | |
| 1975 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-2,15),MRANDOM(-15,15)), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
| |
| 1976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1980 | ||
| 1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1983 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1984 | end | |
| 1985 | ATTACK = false | |
| 1986 | Rooted = false | |
| 1987 | VALUE1 = true | |
| 1988 | VALUE2 = WELL | |
| 1989 | for i = 1, WELL do | |
| 1990 | wait(1) | |
| 1991 | VALUE2 = VALUE2 - 1 | |
| 1992 | end | |
| 1993 | VALUE1 = false | |
| 1994 | end | |
| 1995 | ||
| 1996 | ||
| 1997 | --//=================================\\ | |
| 1998 | --|| ASSIGN THINGS TO KEYS | |
| 1999 | --\\=================================// | |
| 2000 | ||
| 2001 | function MouseDown(Mouse) | |
| 2002 | if ATTACK == false then | |
| 2003 | Slash() | |
| 2004 | end | |
| 2005 | end | |
| 2006 | ||
| 2007 | function MouseUp(Mouse) | |
| 2008 | HOLD = false | |
| 2009 | end | |
| 2010 | ||
| 2011 | function KeyDown(Key) | |
| 2012 | KEYHOLD = true | |
| 2013 | if Key == "z" and ATTACK == false then | |
| 2014 | SpireWave() | |
| 2015 | end | |
| 2016 | ||
| 2017 | if Key == "b" and ATTACK == false then | |
| 2018 | SoulBomb() | |
| 2019 | end | |
| 2020 | ||
| 2021 | if Key == "c" and ATTACK == false and VALUE1 == false then | |
| 2022 | if SOULWELL > 1 then | |
| 2023 | SoulRage() | |
| 2024 | end | |
| 2025 | end | |
| 2026 | end | |
| 2027 | ||
| 2028 | function KeyUp(Key) | |
| 2029 | KEYHOLD = false | |
| 2030 | end | |
| 2031 | ||
| 2032 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2033 | MouseDown(NEWKEY) | |
| 2034 | end) | |
| 2035 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2036 | MouseUp(NEWKEY) | |
| 2037 | end) | |
| 2038 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2039 | KeyDown(NEWKEY) | |
| 2040 | end) | |
| 2041 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2042 | KeyUp(NEWKEY) | |
| 2043 | end) | |
| 2044 | ||
| 2045 | --//=================================\\ | |
| 2046 | --\\=================================// | |
| 2047 | ||
| 2048 | ||
| 2049 | function unanchor() | |
| 2050 | if UNANCHOR == true then | |
| 2051 | g = Character:GetChildren() | |
| 2052 | for i = 1, #g do | |
| 2053 | if g[i].ClassName == "Part" then | |
| 2054 | g[i].Anchored = false | |
| 2055 | end | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | ||
| 2060 | ||
| 2061 | --//=================================\\ | |
| 2062 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2063 | --\\=================================// | |
| 2064 | ||
| 2065 | Humanoid.Changed:connect(function(Jump) | |
| 2066 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2067 | Humanoid.Jump = false | |
| 2068 | end | |
| 2069 | end) | |
| 2070 | ||
| 2071 | while true do | |
| 2072 | Swait() | |
| 2073 | if DED == false then | |
| 2074 | Character.Parent = workspace | |
| 2075 | Humanoid.Parent = Character | |
| 2076 | ANIMATE.Parent = nil | |
| 2077 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2078 | IDLEANIMATION:Play() | |
| 2079 | SINE = SINE + CHANGE | |
| 2080 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2081 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2082 | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2083 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2084 | if ATTACK == false then | |
| 2085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(40), RAD(65), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2087 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2088 | end | |
| 2089 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2090 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2091 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2092 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2093 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2094 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2095 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2096 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2097 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2098 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2099 | end | |
| 2100 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2101 | ANIM = "Jump" | |
| 2102 | if ATTACK == false then | |
| 2103 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2107 | end | |
| 2108 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2109 | ANIM = "Fall" | |
| 2110 | if ATTACK == false then | |
| 2111 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2115 | end | |
| 2116 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2117 | ANIM = "Idle" | |
| 2118 | if ATTACK == false then | |
| 2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2123 | end | |
| 2124 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2125 | ANIM = "Walk" | |
| 2126 | if ATTACK == false then | |
| 2127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2129 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2131 | end | |
| 2132 | end | |
| 2133 | unanchor() | |
| 2134 | Humanoid.MaxHealth = "inf" | |
| 2135 | Humanoid.Health = "inf" | |
| 2136 | if Rooted == false then | |
| 2137 | Disable_Jump = false | |
| 2138 | Humanoid.WalkSpeed = Speed | |
| 2139 | elseif Rooted == true then | |
| 2140 | Disable_Jump = true | |
| 2141 | Humanoid.WalkSpeed = 0 | |
| 2142 | end | |
| 2143 | for _, c in pairs(Character:GetChildren()) do | |
| 2144 | if c.ClassName == "Part" then | |
| 2145 | for _, q in pairs(c:GetChildren()) do | |
| 2146 | if q.ClassName == "ParticleEmitter" and q.Name ~= "Rage" then | |
| 2147 | q:remove() | |
| 2148 | elseif q.ClassName == "ParticleEmitter" and q.Name == "Rage" then | |
| 2149 | q.Enabled = VALUE1 | |
| 2150 | end | |
| 2151 | end | |
| 2152 | if c:FindFirstChildOfClass("Fire") then
| |
| 2153 | c:FindFirstChildOfClass("Fire"):remove()
| |
| 2154 | end | |
| 2155 | if c == Head then | |
| 2156 | if c:FindFirstChild("Hood") == nil then
| |
| 2157 | local M = CreateMesh("SpecialMesh", Head, "FileMesh", "181343290", "181343313", VT(1,1,1), VT(0,0,0))
| |
| 2158 | M.VertexColor = VT(1, 0.85, 0.62) | |
| 2159 | M.Name = "Hood" | |
| 2160 | end | |
| 2161 | if c:FindFirstChild("face") then
| |
| 2162 | c.face:remove() | |
| 2163 | end | |
| 2164 | end | |
| 2165 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2166 | c:remove() | |
| 2167 | end | |
| 2168 | end | |
| 2169 | script.Parent = WEAPONGUI | |
| 2170 | SOULTEXT.Text = "Souls : ["..SOULWELL.."]" | |
| 2171 | if VALUE1 == false then | |
| 2172 | SKILL3TEXT.Text = "[C] Soul Rage" | |
| 2173 | else | |
| 2174 | SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage" | |
| 2175 | end | |
| 2176 | Humanoid.DisplayDistanceType = "None" | |
| 2177 | Humanoid.Name = "Reaper" | |
| 2178 | end | |
| 2179 | end | |
| 2180 | ||
| 2181 | --//=================================\\ | |
| 2182 | --\\=================================// | |
| 2183 | ||
| 2184 | ||
| 2185 | ||
| 2186 | ||
| 2187 | ||
| 2188 | --//====================================================\\-- | |
| 2189 | --|| END OF SCRIPT | |
| 2190 | --\\====================================================//-- |