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| 1 | #include <iostream> | |
| 2 | #include <string> | |
| 3 | #include <stdio.h> | |
| 4 | #include <stdlib.h> | |
| 5 | #include <time.h> | |
| 6 | ||
| 7 | using namespace std; | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | void char_create(); | |
| 12 | ||
| 13 | struct monster{
| |
| 14 | int mon_health; | |
| 15 | int speed; | |
| 16 | int exp_drop; | |
| 17 | int mon_dmg; | |
| 18 | ||
| 19 | void rep_dmg(){
| |
| 20 | mon_dmg = rand() % 15 + 3; | |
| 21 | } | |
| 22 | void bi_dmg(){
| |
| 23 | mon_dmg = rand() % 7 + 1; | |
| 24 | } | |
| 25 | void hum_dmg(){
| |
| 26 | mon_dmg = rand() % 10 + 2; | |
| 27 | } | |
| 28 | void hy_dmg(){
| |
| 29 | mon_dmg = rand() % 20 + 10; | |
| 30 | } | |
| 31 | ||
| 32 | void mon_level(){
| |
| 33 | mon_health += 10; | |
| 34 | } | |
| 35 | ||
| 36 | ||
| 37 | void reptile(){
| |
| 38 | mon_health = 25; | |
| 39 | speed = 2; | |
| 40 | exp_drop = 35; | |
| 41 | //frequency = 30 | |
| 42 | } | |
| 43 | void bird(){
| |
| 44 | mon_health = 15; | |
| 45 | speed = 15; | |
| 46 | exp_drop = 15; | |
| 47 | //frequency = 45 | |
| 48 | } | |
| 49 | void humanoid(){
| |
| 50 | mon_health = 20; | |
| 51 | speed = 10; | |
| 52 | exp_drop = 20; | |
| 53 | //frequency = 20 | |
| 54 | } | |
| 55 | void hybrid(){
| |
| 56 | mon_health = 35; | |
| 57 | speed = 7; | |
| 58 | exp_drop = 55; | |
| 59 | //frequency = 5 | |
| 60 | } | |
| 61 | }mob; | |
| 62 | ||
| 63 | ||
| 64 | ||
| 65 | ||
| 66 | ||
| 67 | ||
| 68 | struct player{
| |
| 69 | string class_race; | |
| 70 | int health; | |
| 71 | int max_health; | |
| 72 | int exp; | |
| 73 | int level; | |
| 74 | int dmg; | |
| 75 | ||
| 76 | void level_up(){
| |
| 77 | health += 10; | |
| 78 | } | |
| 79 | ||
| 80 | void warrior_dmg(){
| |
| 81 | dmg = rand() % 10 + 5; | |
| 82 | } | |
| 83 | void rouge_dmg(){
| |
| 84 | int base = rand() % 5 + 1; | |
| 85 | int second_base = rand() % 5 + 1; | |
| 86 | int crit = 15; | |
| 87 | if (base == second_base){
| |
| 88 | dmg = crit; | |
| 89 | } | |
| 90 | else{
| |
| 91 | dmg = base; | |
| 92 | } | |
| 93 | } | |
| 94 | void mage_dmg(){
| |
| 95 | dmg = rand() % 7 + 1; | |
| 96 | } | |
| 97 | ||
| 98 | void human_rouge(){
| |
| 99 | string special_race_abil = "run if low health"; | |
| 100 | string special_proff_abil = "avoid battles"; | |
| 101 | health = 35; | |
| 102 | max_health = health; | |
| 103 | } | |
| 104 | void human_warrior(){
| |
| 105 | string special_race_abil = "run if low health"; | |
| 106 | string special_proff_abil = "heavy items"; | |
| 107 | health = 55; | |
| 108 | max_health = health; | |
| 109 | } | |
| 110 | void human_mage(){
| |
| 111 | string special_race_abil = "run if low health"; | |
| 112 | string special_proff_abil = "magic"; | |
| 113 | health = 40; | |
| 114 | max_health = health; | |
| 115 | } | |
| 116 | ||
| 117 | void orc_rouge(){
| |
| 118 | string special_race_abil = "extra dmg"; | |
| 119 | string special_proff_abil = "avoid battles"; | |
| 120 | health = 35; | |
| 121 | max_health = health; | |
| 122 | } | |
| 123 | ||
| 124 | void orc_warrior(){
| |
| 125 | string special_race_abil = "extra dmg"; | |
| 126 | string special_proff_abil = "heavy items"; | |
| 127 | health = 55; | |
| 128 | max_health = health; | |
| 129 | } | |
| 130 | void orc_mage(){
| |
| 131 | string special_race_abil = "extra dmg"; | |
| 132 | string special_proff_abil = "magic"; | |
| 133 | health = 40; | |
| 134 | max_health = health; | |
| 135 | } | |
| 136 | ||
| 137 | void elf_rouge(){
| |
| 138 | string extra_combo_abil = "always escape battles"; | |
| 139 | string special_race_abil = "first attack"; | |
| 140 | string special_proff_abil = "avoid battles"; | |
| 141 | health = 55; | |
| 142 | max_health = health; | |
| 143 | } | |
| 144 | void elf_warrior(){
| |
| 145 | string extra_combo_abil = "always escape battles"; | |
| 146 | string special_proff_abil = "heavy items"; | |
| 147 | health = 55; | |
| 148 | max_health = health; | |
| 149 | } | |
| 150 | void elf_mage(){
| |
| 151 | string extra_combo_abil = "always escape battles"; | |
| 152 | string special_proff_abil = "magic"; | |
| 153 | health = 40; | |
| 154 | max_health = health; | |
| 155 | ||
| 156 | } | |
| 157 | }character; | |
| 158 | ||
| 159 | ||
| 160 | int main() | |
| 161 | {
| |
| 162 | srand(time(NULL)); | |
| 163 | char_create(); | |
| 164 | cout << "Character created successfully, work in progress."; | |
| 165 | return 0; | |
| 166 | cout << "Ben is jealous."; | |
| 167 | } | |
| 168 | ||
| 169 | ||
| 170 | void char_create(){
| |
| 171 | string pick_race; | |
| 172 | string pick_class; | |
| 173 | cout << "Pick your race: "; | |
| 174 | cin >> pick_race; | |
| 175 | cout << "Pick your class: "; | |
| 176 | cin >> pick_class; | |
| 177 | ||
| 178 | string picked = pick_race+"_"+pick_class; | |
| 179 | if (picked == "human_rouge"){
| |
| 180 | character.human_rouge(); | |
| 181 | } | |
| 182 | else if (picked == "human_warrior"){
| |
| 183 | character.human_warrior(); | |
| 184 | } | |
| 185 | else if (picked == "human_mage"){
| |
| 186 | character.human_mage(); | |
| 187 | } | |
| 188 | ||
| 189 | else if (picked == "orc_rouge"){
| |
| 190 | character.orc_rouge(); | |
| 191 | } | |
| 192 | else if (picked == "orc_warrior"){
| |
| 193 | character.orc_warrior(); | |
| 194 | } | |
| 195 | else if (picked == "orc_mage"){
| |
| 196 | character.orc_mage(); | |
| 197 | } | |
| 198 | ||
| 199 | else if (picked == "elf_rouge"){
| |
| 200 | character.elf_rouge(); | |
| 201 | } | |
| 202 | else if (picked == "elf_warrior"){
| |
| 203 | character.elf_warrior(); | |
| 204 | } | |
| 205 | else if (picked == "elf_mage"){
| |
| 206 | character.elf_mage(); | |
| 207 | } | |
| 208 | }; |