SHOW:
|
|
- or go back to the newest paste.
| 1 | // Settings | |
| 2 | var baseBet = 10; // In bits | |
| 3 | var baseMultiplier = 1.10; // Target multiplier: 1.13 recommended | |
| 4 | var variableBase = true; // Enable variable mode (very experimental), read streakSecurity. | |
| 5 | var streakSecurity = 4; // Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 20%, 2-loss = 5%, 3-loss = 1.25% of your maximum balance). Recommended: 2+ | |
| 6 | var maximumBet = 999999; // Maximum bet the bot will do (in bits). | |
| 7 | ||
| 8 | // Variables - Do not touch! | |
| 9 | var baseSatoshi = baseBet * 100; // Calculated | |
| 10 | var currentBet = baseSatoshi; | |
| 11 | var currentMultiplier = baseMultiplier; | |
| 12 | var currentGameID = -1; | |
| 13 | var firstGame = true; | |
| 14 | var lossStreak = 0; | |
| 15 | var coolingDown = false; | |
| 16 | ||
| 17 | // Initialization | |
| 18 | console.log('====== Procon\'s BustaBit Bot ======');
| |
| 19 | console.log('My username is: ' + engine.getUsername());
| |
| 20 | console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
| |
| 21 | var startingBalance = engine.getBalance(); | |
| 22 | ||
| 23 | if (variableBase) {
| |
| 24 | console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
| |
| 25 | } | |
| 26 | ||
| 27 | // On a game starting, place the bet. | |
| 28 | engine.on('game_starting', function(info) {
| |
| 29 | console.log('====== New Game ======');
| |
| 30 | console.log('[Bot] Game #' + info.game_id);
| |
| 31 | currentGameID = info.game_id; | |
| 32 | ||
| 33 | if (coolingDown) {
| |
| 34 | if (lossStreak == 0) {
| |
| 35 | coolingDown = false; | |
| 36 | } | |
| 37 | else {
| |
| 38 | lossStreak--; | |
| 39 | console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
| |
| 40 | return; | |
| 41 | } | |
| 42 | } | |
| 43 | ||
| 44 | if (!firstGame) { // Display data only after first game played.
| |
| 45 | console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits');
| |
| 46 | console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
| |
| 47 | } | |
| 48 | ||
| 49 | if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
| |
| 50 | lossStreak++; | |
| 51 | var totalLosses = 0; // Total satoshi lost. | |
| 52 | var lastLoss = currentBet; // Store our last bet. | |
| 53 | while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
| |
| 54 | totalLosses += lastLoss; | |
| 55 | lastLoss /= 4; | |
| 56 | } | |
| 57 | ||
| 58 | if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
| |
| 59 | coolingDown = true; | |
| 60 | return; | |
| 61 | } | |
| 62 | ||
| 63 | currentBet *= 4; // Then multiply base bet by 4! | |
| 64 | currentMultiplier = 1 + (totalLosses / currentBet); | |
| 65 | } | |
| 66 | else { // Otherwise if win or first game:
| |
| 67 | lossStreak = 0; // If it was a win, we reset the lossStreak. | |
| 68 | if (variableBase) { // If variable bet enabled.
| |
| 69 | // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 4x base bet. | |
| 70 | var divider = 100; | |
| 71 | for (i = 0; i < streakSecurity; i++) {
| |
| 72 | divider += (100 * Math.pow(4, (i + 1))); | |
| 73 | } | |
| 74 | ||
| 75 | newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); // In bits | |
| 76 | newBaseSatoshi = newBaseBet * 100; | |
| 77 | ||
| 78 | if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
| |
| 79 | console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
| |
| 80 | baseBet = newBaseBet; | |
| 81 | baseSatoshi = newBaseSatoshi; | |
| 82 | } | |
| 83 | } | |
| 84 | // Update bet. | |
| 85 | currentBet = baseSatoshi; // in Satoshi | |
| 86 | currentMultiplier = baseMultiplier; | |
| 87 | } | |
| 88 | ||
| 89 | // Message and set first game to false to be sure. | |
| 90 | console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
| |
| 91 | firstGame = false; | |
| 92 | ||
| 93 | if (currentBet <= engine.getBalance()) { // Ensure we have enough to bet
| |
| 94 | if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
| |
| 95 | console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
| |
| 96 | currentBet = maximumBet; | |
| 97 | } | |
| 98 | engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false); | |
| 99 | } | |
| 100 | else { // Otherwise insufficent funds...
| |
| 101 | if (engine.getBalance() < 100) {
| |
| 102 | console.error('[Bot] Insufficent funds to do anything... stopping');
| |
| 103 | engine.stop(); | |
| 104 | } | |
| 105 | else {
| |
| 106 | console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
| |
| 107 | console.warn('[Bot] Resetting to 1 bit basebet');
| |
| 108 | baseBet = 1; | |
| 109 | baseSatoshi = 100; | |
| 110 | } | |
| 111 | } | |
| 112 | }); | |
| 113 | ||
| 114 | engine.on('game_started', function(data) {
| |
| 115 | if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
| |
| 116 | }); | |
| 117 | ||
| 118 | engine.on('cashed_out', function(data) {
| |
| 119 | if (data.username == engine.getUsername()) {
| |
| 120 | console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
| |
| 121 | } | |
| 122 | }); | |
| 123 | ||
| 124 | engine.on('game_crash', function(data) {
| |
| 125 | if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
| |
| 126 | }); |