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| 1 | - | print("Hello world!")
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| 1 | + | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | print("SuperBass!")-- no need touching this.
| |
| 87 | - | print("Super! The script has started.")
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| 87 | + | |
| 88 | local sound = Instance.new("Sound", workspace)
| |
| 89 | sound.SoundId = "rbxassetid://2476570846" -- "rbxassetid://" is that part you are never supposed to change. change the ID. | |
| 90 | - | sound.SoundId = "rbxassetid://1931439377" -- "rbxassetid://" is that part you are never supposed to change. change the ID. |
| 90 | + | |
| 91 | sound.Pitch = 1 -- Change (max = ?) | |
| 92 | - | sound.Pitch = 1.01 -- Change (max = ?) |
| 92 | + | |
| 93 | sound.Looped = false --(true = looped, false = not looped.) | |
| 94 | sound.Playing = true | |
| 95 | --------------------------------------------------------------------------------- | |
| 96 | --dont touch anything under that line, including this text-- | |
| 97 | ||
| 98 | - | sound:Play() |
| 98 | + | sound:Clone() |
| 99 | - | print("sound has started...")
|
| 99 | + | wait(.34) |
| 100 | sound:Clone() | |
| 101 | - | while sound.Playing==true do |
| 101 | + | wait(.34) |
| 102 | - | workspace.Camera.FieldOfView = 70+sound.PlaybackLoudness/7 |
| 102 | + | sound:Clone() |
| 103 | - | wait() |
| 103 | + | wait(.34) |
| 104 | sound:Clone() | |
| 105 | - | print("DESTROYED..")
|
| 105 | + | wait(.34) |
| 106 | - | sound:Destroy() |
| 106 | + | sound:Clone() |
| 107 | - | script:Destroy() |
| 107 | + | wait(.34) |
| 108 | sound:Clone() | |
| 109 | wait(.34) | |
| 110 | sound:Clone() | |
| 111 | wait(.34) | |
| 112 | sound:Clone() | |
| 113 | wait(.34) | |
| 114 | sound:Clone() | |
| 115 | wait(.34) | |
| 116 | sound:Clone() | |
| 117 | wait(.34) | |
| 118 | sound:Clone() | |
| 119 | wait(.34) | |
| 120 | sound:Clone() | |
| 121 | wait(.34) | |
| 122 | sound:Clone() | |
| 123 | wait(.34) | |
| 124 | sound:Clone() | |
| 125 | wait(.34) | |
| 126 | wait(1) | |
| 127 | sound:Clone() | |
| 128 | wait(.34) | |
| 129 | sound:Clone() | |
| 130 | wait(.34) | |
| 131 | sound:Clone() | |
| 132 | wait(.34) | |
| 133 | sound:Clone() | |
| 134 | wait(.34) | |
| 135 | sound:Clone() | |
| 136 | wait(.34) | |
| 137 | sound:Clone() | |
| 138 | wait(.34) | |
| 139 | sound:Clone() | |
| 140 | wait(.34) |