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Name: 
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Name: Yikki Ni'vet
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Age:
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Age: 22
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Appearance:
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Appearance: Yikki stands at 5'10", always wearing bright red armor which covers his entire body. Because of this, nobody has ever really seen the mystery man's body; all that is visible are his startling green eyes and the hint of stark black hair.
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Background:
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Background: 
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	Not much is known about Yikki. One day he rolled into the cities, bringing with him two Summoning Gems. Because of this, many people underestimated him, until they found out that that summon was a second generation Champion Summon, along with the token for it. Although nobody knows this, they were left to him by his father.
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	Yikki, from that day on, went on to win...and win...and win. Then, one day, he had two more. Nobody knows where they came from, but they do know that Yikki still relies mostly on his Jester to win his fights for him. As such, not many have actually seen his other two summons. Not even Yikki knows where they came from aside from stuffed inside of a letter addressed to him.
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Summon name:
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Summon level:
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Summon type:
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Here, I will list the summons in the order that he gained them.
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Summon element:
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Summon description
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Summon name: William Yi'vet: Jester.
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Summon level: 9
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Summon type: Second Generation Champion Meta Summon
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Summon description: Jester is a normal man, nothing seems odd about him. He wears the typical jester-style hat, as well as the smiling, Anonymous-style mask. He stands at 5'8, his physical stature not that impressive; although, if anyone would try to directly attack him, they would find that he is faster than most people can even follow, evading nearly any attack, his only physical ability.
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Summon  Abilities: 
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All heckles have to make the DM laugh.
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	Look at Me!: He heckles a target, forcing them to look at him, causing an unavoidable distraction if the heckle is successful; if it is unsuccessful, Jester loses focus and is unable to move for one round of posting.
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	Point and Laugh!: Jester heckles a target, and if successful, everyone 'points and laughs' at him; causing all of their attacks to be redirected at the target, including physical attacks and, if the heckle is good enough, abilities. If the heckle fails, all attacks aim at himself.
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Spirit Summon description: (if applicable)
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	Get off the Stage!: Jester heckles a target, and if successful, sends it to the necrozone. If the heckle fails, he himself gets sent to the necrozone.
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	He Did It!: After hitting an enemy from behind, he convinces that enemy that one of their allies did it, likely ending in in-fighting.
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	Lap Dogs, All of You!: An ability that only works on summons that seem to not do anything without their owner telling them to. Jester's most supreme heckle is aimed at that target, sending them into a rage that causes them to not listen to a thing their owner says. During this rage, the summon can only attack Jester.
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	True Goal: Jester's final ability. In the end, the Jester is, often times, an assassin. This is reflected in Jester's massive speed, but lack of anything else; his fighting style is to get in, get the kill, and get out. This ability stems from who Jester was in life; the reason he wears the mask, because he doesn't want anyone to know his true identity. In reality, he was an assassin, a famous one, too. He was known for killing famous(in his time) warriors, and this is reflected in this ability. Jester is the ultimate assassin of other Champion Meta type summons; his speed gets a massive multiplicative boost(multiplied by the number of champion summons facing him plus the number killed) when targeting one, all heckles stop, and he gains a poisoned dagger weapon. This poison is a quick-effecting poison which, if it gets into the bloodstream of the target with one dose, causes them to lose control of their arms. If it gets into the bloodstream with two doses, it causes them to lose control of their legs. Finally, if it gets into the bloodstream with three doses, it causes them to lose control of their heart; in essence, their heart stops beating, and they die. During the time of this ability, Jester only targets Champion Meta type summons. This includes allied Champion summons; he will assassinate them as well. The use of this ability is unavoidable, it activates whether it is wanted or not. At the end of the ability, he returns to his gem, unable to be resummoned during this battle.
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Champion Background: An assassin, not well known, who often masqueraded as a jester for a kingly court.
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Summon name: Token of Heckles
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Summon level: 1
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Summon type: Champion Spell Token
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Summon description: A token to summon Jester.
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Summon Abilities: None
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Summon name: Pan Yi'Vet: Scholar.
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Summon level: 9
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Summon type: Ffifth Generation Champion Meta Summon
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Summon description: A small girl, carrying a satchel.
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Summon Abilities: 
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	Insider Intel: An intelligence gatherer, Pan knows something about just about everyone and everything.
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	Innocence Act: Pan passively makes it harder for anyone to target any aggression towards her.
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Champion Background: A girl who, at a young age, was discovered by a group of scholars to have a photographic memory, who went on to become one of her time's greatest scholars. Her name remains lost to time.
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Summon name: Token of Knowledge
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Summon level: 1
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Summon type: Champion Spell Token
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Summon description: A token to summon the Scholar.
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Summon Abilities: None
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Summon name: Jason Yi'vet: Knight
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Summon level: 9
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Summon type: Third Generation Champion Meta Summon
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Summon description: A behemoth of a man in frightening, almost shimmering blood red armor, wielding a sword that shimmers with nearly the same light and intensity.
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Summon Abilities: 
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	Instill Fear: Jason instills fear into all who oppose him, making those who are weak in the knees downright afraid of him, and even the bravest of warriors may find themselves stuttering when faced with the Knight.
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	Even the Odds: As his foe's numbers grow, the Knight's strength grows too. The more he is outnumbered, the stronger he becomes.
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	Hack and Slash: The Knight gives up all ideas of him being an honorable individual, becoming more brutish with his attacks. (Stance Change: Balanced to Strength.)
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	Pure Brutality: The Knight, put up against the ropes, sheds his armor, revealing it to be similar to that of training weights. His 'training weights' released, he unleashes the full force of his strength, tearing apart foes like they are nothing before him. During this time, he ignores all sustained injuries until they are enough to fell him. He also gains a bonus to all unarmed attacks during this time.
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Champion Background: A man who is unnamed in history, known for turning the tides of battles at a whim, appearing to lead a charge and then disappearing once again, as if he was never there.
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Spells: (if applicable)
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Spell name:
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Spell type:
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Spell description: 
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Spirit Summon description: (if applicable)
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Summon name: 
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Summon type: 
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Summon description: 
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Summon Abilities: