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| 1 | //src\game\object\Player.cpp | |
| 2 | void Player::SetCanFly(bool enable) | |
| 3 | {
| |
| 4 | WorldPacket data; | |
| 5 | if (enable) | |
| 6 | data.Initialize(MSG_MOVE_START_SWIM, 12); | |
| 7 | else | |
| 8 | data.Initialize(MSG_MOVE_STOP_SWIM, 12); | |
| 9 | ||
| 10 | data << GetPackGUID(); | |
| 11 | data << uint32(0); | |
| 12 | SendMessageToSet(&data, true); | |
| 13 | ||
| 14 | /*data.Initialize(MSG_MOVE_UPDATE_CAN_FLY, 64); //hope we can skip this | |
| 15 | data << GetPackGUID(); | |
| 16 | m_movementInfo.Write(data); | |
| 17 | SendMessageToSet(&data, false);*/ | |
| 18 | } | |
| 19 | ||
| 20 | ||
| 21 | //src\game\chatCommands\Level3.cpp It's already present in MangosZero | |
| 22 | #include "Opcodes.h" | |
| 23 | bool ChatHandler::HandleGMFlyCommand(char* args) | |
| 24 | {
| |
| 25 | bool value; | |
| 26 | if (!ExtractOnOff(&args, value)) | |
| 27 | {
| |
| 28 | SendSysMessage(LANG_USE_BOL); | |
| 29 | SetSentErrorMessage(true); | |
| 30 | return false; | |
| 31 | } | |
| 32 | ||
| 33 | Player* target = getSelectedPlayer(); | |
| 34 | if (!target) | |
| 35 | {
| |
| 36 | target = m_session->GetPlayer(); | |
| 37 | } | |
| 38 | ||
| 39 | /* [-ZERO] Need reimplement in another way //hope we can skip this | |
| 40 | {
| |
| 41 | SendSysMessage(LANG_USE_BOL); | |
| 42 | return false; | |
| 43 | }*/ | |
| 44 | target->SetCanFly(value); | |
| 45 | PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args); //not sure LANG_COMMAND_FLYMODE_STATUS exists in MangosZero, might need fix here | |
| 46 | return true; | |
| 47 | } |