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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
Character.Archivable = true
28
Player:ClearCharacterAppearance()
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 20
54
local SIZE = 1.4
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
local ATANIM = IT("Animation")
76
ATANIM.Name = "Attack Animation"
77
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Weapon = IT("Model")
82
Weapon.Name = "Adds"
83
local Effects = IT("Folder", Weapon)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local CLOCKLOOP = 0
89
local SONG = 1382488262
90
local CLOCKTARGET = nil
91-
local CLOCKSPEED = 1
91+
local CLOCKSPEED = 50
92
script.Parent = WEAPONGUI
93
local CLONE = Character:Clone()
94
CLONE.Parent = nil
95
Character.Archivable = false
96
local sick = Instance.new("Sound",Torso)
97
98
--//=================================\\
99
--\\=================================//
100
101
102
--//=================================\\
103
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
104
--\\=================================//
105
106
ArtificialHB = Instance.new("BindableEvent", script)
107
ArtificialHB.Name = "ArtificialHB"
108
109
script:WaitForChild("ArtificialHB")
110
111
frame = Frame_Speed
112
tf = 0
113
allowframeloss = false
114
tossremainder = false
115
lastframe = tick()
116
script.ArtificialHB:Fire()
117
118
game:GetService("RunService").Heartbeat:connect(function(s, p)
119
	tf = tf + s
120
	if tf >= frame then
121
		if allowframeloss then
122
			script.ArtificialHB:Fire()
123
			lastframe = tick()
124
		else
125
			for i = 1, math.floor(tf / frame) do
126
				script.ArtificialHB:Fire()
127
			end
128
		lastframe = tick()
129
		end
130
		if tossremainder then
131
			tf = 0
132
		else
133
			tf = tf - frame * math.floor(tf / frame)
134
		end
135
	end
136
end)
137
138
--//=================================\\
139
--\\=================================//
140
141
--//=================================\\
142
--|| 	      SOME FUNCTIONS
143
--\\=================================//
144
145
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
146
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
147
end
148
149
function PositiveAngle(NUMBER)
150
	if NUMBER >= 0 then
151
		NUMBER = 0
152
	end
153
	return NUMBER
154
end
155
156
function NegativeAngle(NUMBER)
157
	if NUMBER <= 0 then
158
		NUMBER = 0
159
	end
160
	return NUMBER
161
end
162
163
function Swait(NUMBER)
164
	if NUMBER == 0 or NUMBER == nil then
165
		ArtificialHB.Event:wait()
166
	else
167
		for i = 1, NUMBER do
168
			ArtificialHB.Event:wait()
169
		end
170
	end
171
end
172
173
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
174
	local NEWMESH = IT(MESH)
175
	if MESH == "SpecialMesh" then
176
		NEWMESH.MeshType = MESHTYPE
177
		if MESHID ~= "nil" and MESHID ~= "" then
178
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
179
		end
180
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
181
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
182
		end
183
	end
184
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
185
	NEWMESH.Scale = SCALE
186
	NEWMESH.Parent = PARENT
187
	return NEWMESH
188
end
189
190
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
191
	local NEWPART = IT("Part")
192
	NEWPART.formFactor = FORMFACTOR
193
	NEWPART.Reflectance = REFLECTANCE
194
	NEWPART.Transparency = TRANSPARENCY
195
	NEWPART.CanCollide = false
196
	NEWPART.Locked = true
197
	NEWPART.Anchored = true
198
	if ANCHOR == false then
199
		NEWPART.Anchored = false
200
	end
201
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
202
	NEWPART.Name = NAME
203
	NEWPART.Size = SIZE
204
	NEWPART.Position = Torso.Position
205
	NEWPART.Material = MATERIAL
206
	NEWPART:BreakJoints()
207
	NEWPART.Parent = PARENT
208
	return NEWPART
209
end
210
211
	local function weldBetween(a, b)
212
	    local weldd = Instance.new("ManualWeld")
213
	    weldd.Part0 = a
214
	    weldd.Part1 = b
215
	    weldd.C0 = CFrame.new()
216
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
217
	    weldd.Parent = a
218
	    return weldd
219
	end
220
221
222
function QuaternionFromCFrame(cf)
223
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
224
	local trace = m00 + m11 + m22
225
	if trace > 0 then 
226
		local s = math.sqrt(1 + trace)
227
		local recip = 0.5 / s
228
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
229
	else
230
		local i = 0
231
		if m11 > m00 then
232
			i = 1
233
		end
234
		if m22 > (i == 0 and m00 or m11) then
235
			i = 2
236
		end
237
		if i == 0 then
238
			local s = math.sqrt(m00 - m11 - m22 + 1)
239
			local recip = 0.5 / s
240
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
241
		elseif i == 1 then
242
			local s = math.sqrt(m11 - m22 - m00 + 1)
243
			local recip = 0.5 / s
244
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
245
		elseif i == 2 then
246
			local s = math.sqrt(m22 - m00 - m11 + 1)
247
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
248
		end
249
	end
250
end
251
 
252
function QuaternionToCFrame(px, py, pz, x, y, z, w)
253
	local xs, ys, zs = x + x, y + y, z + z
254
	local wx, wy, wz = w * xs, w * ys, w * zs
255
	local xx = x * xs
256
	local xy = x * ys
257
	local xz = x * zs
258
	local yy = y * ys
259
	local yz = y * zs
260
	local zz = z * zs
261
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
262
end
263
 
264
function QuaternionSlerp(a, b, t)
265
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
266
	local startInterp, finishInterp;
267
	if cosTheta >= 0.0001 then
268
		if (1 - cosTheta) > 0.0001 then
269
			local theta = ACOS(cosTheta)
270
			local invSinTheta = 1 / SIN(theta)
271
			startInterp = SIN((1 - t) * theta) * invSinTheta
272
			finishInterp = SIN(t * theta) * invSinTheta
273
		else
274
			startInterp = 1 - t
275
			finishInterp = t
276
		end
277
	else
278
		if (1 + cosTheta) > 0.0001 then
279
			local theta = ACOS(-cosTheta)
280
			local invSinTheta = 1 / SIN(theta)
281
			startInterp = SIN((t - 1) * theta) * invSinTheta
282
			finishInterp = SIN(t * theta) * invSinTheta
283
		else
284
			startInterp = t - 1
285
			finishInterp = t
286
		end
287
	end
288
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
289
end
290
291
function Clerp(a, b, t)
292
	local qa = {QuaternionFromCFrame(a)}
293
	local qb = {QuaternionFromCFrame(b)}
294
	local ax, ay, az = a.x, a.y, a.z
295
	local bx, by, bz = b.x, b.y, b.z
296
	local _t = 1 - t
297
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
298
end
299
300
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
301
	local frame = IT("Frame")
302
	frame.BackgroundTransparency = TRANSPARENCY
303
	frame.BorderSizePixel = BORDERSIZEPIXEL
304
	frame.Position = POSITION
305
	frame.Size = SIZE
306
	frame.BackgroundColor3 = COLOR
307
	frame.BorderColor3 = BORDERCOLOR
308
	frame.Name = NAME
309
	frame.Parent = PARENT
310
	return frame
311
end
312
313
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
314
	local label = IT("TextLabel")
315
	label.BackgroundTransparency = 1
316
	label.Size = UD2(1, 0, 1, 0)
317
	label.Position = UD2(0, 0, 0, 0)
318
	label.TextColor3 = TEXTCOLOR
319
	label.TextStrokeTransparency = STROKETRANSPARENCY
320
	label.TextTransparency = TRANSPARENCY
321
	label.FontSize = TEXTFONTSIZE
322
	label.Font = TEXTFONT
323
	label.BorderSizePixel = BORDERSIZEPIXEL
324
	label.TextStrokeColor3 = C3(1,1,1)
325
	label.TextScaled = false
326
	label.Text = TEXT
327
	label.Name = NAME
328
	label.Parent = PARENT
329
	return label
330
end
331
332
function NoOutlines(PART)
333
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
334
end
335
336
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
337
	local NEWWELD = IT(TYPE)
338
	NEWWELD.Part0 = PART0
339
	NEWWELD.Part1 = PART1
340
	NEWWELD.C0 = C0
341
	NEWWELD.C1 = C1
342
	NEWWELD.Parent = PARENT
343
	return NEWWELD
344
end
345
346
local S = IT("Sound")
347
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
348
	local NEWSOUND = nil
349
	coroutine.resume(coroutine.create(function()
350
		NEWSOUND = S:Clone()
351
		NEWSOUND.Parent = PARENT
352
		NEWSOUND.Volume = VOLUME
353
		NEWSOUND.Pitch = PITCH
354
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
355
		NEWSOUND:play()
356
		if DOESLOOP == true then
357
			NEWSOUND.Looped = true
358
		else
359
			repeat wait(1) until NEWSOUND.Playing == false
360
			NEWSOUND:remove()
361
		end
362
	end))
363
	return NEWSOUND
364
end
365
366
function CFrameFromTopBack(at, top, back)
367
	local right = top:Cross(back)
368
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
369
end
370
371
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
372
function WACKYEFFECT(Table)
373
	local TYPE = (Table.EffectType or "Sphere")
374
	local SIZE = (Table.Size or VT(1,1,1))
375
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
376
	local TRANSPARENCY = (Table.Transparency or 0)
377
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
378
	local CFRAME = (Table.CFrame or Torso.CFrame)
379
	local MOVEDIRECTION = (Table.MoveToPos or nil)
380
	local ROTATION1 = (Table.RotationX or 0)
381
	local ROTATION2 = (Table.RotationY or 0)
382
	local ROTATION3 = (Table.RotationZ or 0)
383
	local MATERIAL = (Table.Material or "Neon")
384
	local COLOR = (Table.Color or C3(1,1,1))
385
	local TIME = (Table.Time or 45)
386
	local SOUNDID = (Table.SoundID or nil)
387
	local SOUNDPITCH = (Table.SoundPitch or nil)
388
	local SOUNDVOLUME = (Table.SoundVolume or nil)
389
	coroutine.resume(coroutine.create(function()
390
		local PLAYSSOUND = false
391
		local SOUND = nil
392
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
393
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
394
			PLAYSSOUND = true
395
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
396
		end
397
		EFFECT.Color = COLOR
398
		local MSH = nil
399
		if TYPE == "Sphere" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Block" then
402
			MSH = IT("BlockMesh",EFFECT)
403
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
404
		elseif TYPE == "Wave" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
406
		elseif TYPE == "Ring" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
408
		elseif TYPE == "Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Round Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Swirl" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Skull" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Crystal" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
418
		end
419
		if MSH ~= nil then
420
			local MOVESPEED = nil
421
			if MOVEDIRECTION ~= nil then
422
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
423
			end
424
			local GROWTH = SIZE - ENDSIZE
425
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
426
			if TYPE == "Block" then
427
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
			else
429
				EFFECT.CFrame = CFRAME
430
			end
431
			for LOOP = 1, TIME+1 do
432
				Swait()
433
				MSH.Scale = MSH.Scale - GROWTH/TIME
434
				if TYPE == "Wave" then
435
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
436
				end
437
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
438
				if TYPE == "Block" then
439
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
				else
441
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
442
				end
443
				if MOVEDIRECTION ~= nil then
444
					local ORI = EFFECT.Orientation
445
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
446
					EFFECT.Orientation = ORI
447
				end
448
			end
449
			if PLAYSSOUND == false then
450
				EFFECT:remove()
451
			else
452
				repeat Swait() until SOUND.Playing == false
453
				EFFECT:remove()
454
			end
455
		else
456
			if PLAYSSOUND == false then
457
				EFFECT:remove()
458
			else
459
				repeat Swait() until SOUND.Playing == false
460
				EFFECT:remove()
461
			end
462
		end
463
	end))
464
end
465
466
function MakeForm(PART,TYPE)
467
	if TYPE == "Cyl" then
468
		local MSH = IT("CylinderMesh",PART)
469
	elseif TYPE == "Ball" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Sphere"
472
	elseif TYPE == "Wedge" then
473
		local MSH = IT("SpecialMesh",PART)
474
		MSH.MeshType = "Wedge"
475
	end
476
end
477
478
Debris = game:GetService("Debris")
479
480
function CastProperRay(StartPos, EndPos, Distance, Ignore)
481
	local DIRECTION = CF(StartPos,EndPos).lookVector
482
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
483
end
484
485
function turnto(position)
486
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
487
end
488
489
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
490
	PLAYMAINANIM = false
491
	if WhichPose == "Cast1" then
492
		for i=0, Time, 0.1 / Animation_Speed do
493
			Swait()
494
			if Magic == true then
495
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
496
			end
497
			if Gyro ~= nil and Gyro ~= false then
498
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
499
			end
500
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
501
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
506
		end
507
	elseif WhichPose == "Cast2" then
508
		for i=0, Time, 0.1 / Animation_Speed do
509
			Swait()
510
			if Magic == true then
511
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
512
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
513
			end
514
			if Gyro ~= nil and Gyro ~= false then
515
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
516
			end
517
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
518
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
519
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
520
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
521
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
522
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
523
		end
524
	elseif WhichPose == "RightArmUp" then
525
		for i=0, Time, 0.1 / Animation_Speed do
526
			Swait()
527
			if Magic == true then
528
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
529
			end
530
			if Gyro ~= nil and Gyro ~= false then
531
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
532
			end
533
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
534
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
535
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
536
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
537
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
538
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
539
		end
540
	elseif WhichPose == "Taunt" then
541
		for i=0, Time, 0.1 / Animation_Speed do
542
			Swait()
543
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
544
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
545
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
546
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
547
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
548
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
549
		end
550
		HATWELD.Part0 = RightArm
551
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
552
		CreateSound(221057812,Torso,10,1,false)
553
		for i=0, Time*2, 0.1 / Animation_Speed do
554
			Swait()
555
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
556
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
557
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
558
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
559
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
560
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
561
		end
562
		for i=0, Time, 0.1 / Animation_Speed do
563
			Swait()
564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
565
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
566
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
567
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
570
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
571
		end
572
		HATWELD.Part0 = Head
573
		HATWELD.C0 = CF(0,0.35,0)
574
	elseif WhichPose == "Prepare key" then
575
		for i=0, Time, 0.1 / Animation_Speed do
576
			Swait()
577
			if Gyro ~= nil and Gyro ~= false then
578
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
579
			end
580
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
581
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
582
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
583
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
584
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
585
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
586
		end
587
	elseif WhichPose == "Turn key" then
588
		for i=0, Time, 0.1 / Animation_Speed do
589
			Swait()
590
			if Gyro ~= nil and Gyro ~= false then
591
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
592
			end
593
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
594
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
595
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
596
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
597
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
598
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
599
		end
600
	end
601
	PLAYMAINANIM = true
602
end
603
604
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
605
function Lightning(Table)
606
	local Color = Table.Color or C3(1,1,1)
607
	local StartPos = Table.Start or Torso.Position
608
	local EndPos = Table.End or Mouse.Hit.p
609
	local SegmentLength = Table.SegmentL or 2
610
	local Thickness = Table.Thickness or 0.1
611
	local Dissapear = Table.DoesFade or false
612
	local Parent = Table.Ignore or Character
613
	local MaxDist = Table.MaxDist or 400
614
	local Branches = Table.Branches or false
615
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
616
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
617
	local LIGHTNINGMODEL = IT("Model",Effects)
618
	LIGHTNINGMODEL.Name = "Lightning"
619
	local LastBolt = nil
620
	for E = 1, DISTANCE do
621
		local ExtraSize = (DISTANCE-E)/15
622
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
623
		PART.Color = Color
624
		MakeForm(PART,"Cyl")
625
		if LastBolt == nil then
626
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
627
		else
628
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
629
		end
630
		LastBolt = PART
631
		if Branches == true then
632
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
633
			if CHOICE == 1 then
634
				local LASTBRANCH = nil
635
				for i = 1, MRANDOM(2,5) do
636
					local ExtraSize2 = ((DISTANCE-E)/25)/i
637
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
638
					PART.Color = Color
639
					MakeForm(PART,"Cyl")
640
					if LASTBRANCH == nil then
641
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
642
					else
643
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
644
					end
645
					LASTBRANCH = PART
646
				end
647
			end
648
		end
649
	end
650
	if Dissapear == true then
651
		coroutine.resume(coroutine.create(function()
652
			for i = 1, 10 do
653
				Swait()
654
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
655
					if c.ClassName == "Part" then
656
						c.Transparency = i/10
657
					end
658
				end
659
			end
660
			LIGHTNINGMODEL:remove()
661
		end))
662
	elseif Dissapear == false then
663
		Debris:AddItem(LIGHTNINGMODEL,0.1)
664
	end
665
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
666
end
667
668
--//=================================\\
669
--||	     WEAPON CREATION
670
--\\=================================//
671
672
Humanoid.Parent = nil
673
RootPart.Size = RootPart.Size*SIZE
674
Torso.Size = Torso.Size*SIZE
675
RightArm.Size = RightArm.Size*SIZE
676
RightLeg.Size = RightLeg.Size*SIZE
677
LeftArm.Size = LeftArm.Size*SIZE
678
LeftLeg.Size = LeftLeg.Size*SIZE
679
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
680
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
681
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
682
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
683
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
684
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
685
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
686
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
687
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
688
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
689
Head.Size = Head.Size*SIZE
690
RootJoint.Parent = RootPart
691
Neck.Parent = Torso
692
RightShoulder.Parent = Torso
693
LeftShoulder.Parent = Torso
694
RightHip.Parent = Torso
695
LeftHip.Parent = Torso
696
697
Humanoid.DisplayDistanceType = "None"
698
local naeeym2 = IT("BillboardGui",Character)
699
naeeym2.AlwaysOnTop = true
700
naeeym2.Size = UDim2.new(5,35,2,15)
701
naeeym2.StudsOffset = Vector3.new(0,2,0)
702
naeeym2.MaxDistance = 75
703
naeeym2.Adornee = Character.Head
704
naeeym2.Name = "Name"
705
local tecks2 = IT("TextLabel",naeeym2)
706
tecks2.BackgroundTransparency = 1
707
tecks2.TextScaled = true
708
tecks2.BorderSizePixel = 0
709
tecks2.Text = "Pandora"
710
tecks2.Font = "Fantasy"
711
tecks2.TextSize = 30
712
tecks2.TextStrokeTransparency = 0
713
tecks2.TextColor3 = C3(1,1,1)
714
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
715
tecks2.Size = UDim2.new(1,0,0.5,0)
716
tecks2.Parent = naeeym2
717
local top = Instance.new("Shirt")
718
top.ShirtTemplate = "rbxassetid://1533635803"
719
top.Parent = Character
720
top.Name = "Cloth"
721
local bottom = Instance.new("Pants")
722
bottom.PantsTemplate = "rbxassetid://1460022985"
723
bottom.Parent = Character
724
bottom.Name = "Cloth"
725
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
726
PRT.Color = C3(0,0,0)
727
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
728
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
729
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
730
PRT.Color = C3(1,1,1)
731
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
732
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
733
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
734
PRT.Color = C3(159/255, 111/255, 183/255)
735
MakeForm(PRT,"Ball")
736
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
737
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
738
PRT.Color = C3(159/255, 111/255, 183/255)
739
MakeForm(PRT,"Ball")
740
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
741
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
742
PRT.Color = C3(159/255, 111/255, 183/255)
743
MakeForm(PRT,"Ball")
744
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
745
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
746
PRT.Color = C3(159/255, 111/255, 183/255)
747
MakeForm(PRT,"Ball")
748
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
749
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
750
PRT.Color = C3(159/255, 111/255, 183/255)
751
MakeForm(PRT,"Ball")
752
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
753
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
754
PRT.Color = C3(159/255, 111/255, 183/255)
755
MakeForm(PRT,"Ball")
756
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
757
758
local LASTPART = Head
759
for i = 1, 24 do
760
	local MATH = (1-(i/30))
761
	if LASTPART == Head then
762
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
763
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
764
		LASTPART = Horn
765
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
766
	else
767
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
768
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
769
		LASTPART = Horn
770
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
771
	end
772
end
773
local LASTPART = Head
774
for i = 1, 24 do
775
	local MATH = (1-(i/30))
776
	if LASTPART == Head then
777
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
778
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
779
		LASTPART = Horn
780
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
781
	else
782
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
783
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
784
		LASTPART = Horn
785
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
786
	end
787
end
788
local LASTPART = Head
789
for i = 1, 8 do
790
	local MATH = (1-(i/14))
791
	if LASTPART == Head then
792
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
793
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
794
		LASTPART = Horn
795
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
796
	else
797
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
798
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
799
		LASTPART = Horn
800
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
801
	end
802
end
803
local LASTPART = Head
804
for i = 1, 8 do
805
	local MATH = (1-(i/14))
806
	if LASTPART == Head then
807
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
808
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
809
		LASTPART = Horn
810
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
811
	else
812
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
813
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
814
		LASTPART = Horn
815
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
816
	end
817
end
818
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
819
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
820
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
821
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
822
MakeForm(PRT,"Cyl")
823
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
824
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
825
MakeForm(PRT,"Cyl")
826
PRT.Color = C3(159/255, 111/255, 183/255)
827
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
828
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
829
MakeForm(RING,"Cyl")
830
RING.Color = C3(0,0,0)
831
for i = 1, 12 do
832
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
833
	PRT.Color = C3(0,0,0)
834
	local MSH = IT("BlockMesh",PRT)
835
	MSH.Scale = VT(0.6,1,1)
836
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
837
end
838
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
839
PRT.Color = C3(0,0,0)
840
local MSH = IT("BlockMesh",PRT)
841
MSH.Scale = VT(0.4,1,1)
842
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
843
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
844
PRT.Color = C3(0,0,0)
845
local MSH = IT("BlockMesh",PRT)
846
MSH.Scale = VT(0.4,1,1)
847
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
848
coroutine.resume(coroutine.create(function()
849
	while true do
850
		Swait()
851
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
852
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
853
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
854
		if CLOCKLOOP <= -150 then
855
			if VALUE1 == false then
856
				CLOCKLOOP = 0
857
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
858
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
859
				ApplyAoE(HITPOS,10,15,45,75,false)
860
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
861
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
862
				if CLOCKTARGET ~= nil then
863
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
864
					if CLOCKTARGET.Torso ~= nil then
865
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
866
					end
867
					if CLOCKTARGET.Health == 0 then
868
						CLOCKTARGET = nil
869
					end
870
				end
871
			end
872
		end
873
	end
874
end))
875
876
for _, c in pairs(Weapon:GetChildren()) do
877
	if c.ClassName == "Part" then
878
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
879
	end
880
end
881
882
Neck.Name = "Weld"
883
RootJoint.Name = "Weld"
884
RightShoulder.Name = "Weld"
885
LeftShoulder.Name = "Weld"
886
RightHip.Name = "Weld"
887
LeftHip.Name = "Weld"
888
889
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
890
local SKILLFONT = "Fantasy"
891
local SKILLTEXTSIZE = 7
892
893
Weapon.Parent = Character
894
Humanoid.Parent = Character
895
896
Humanoid.Died:connect(function()
897
	ATTACK = true
898
end)
899
900
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
901
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
902
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
903
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
904
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
905
906
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
907
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
908
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
909
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
910
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
911
912
--//=================================\\
913
--||			DAMAGING
914
--\\=================================//
915
916
function ApplyDamage(Humanoid,Damage,TorsoPart)
917
	local defence = Instance.new("BoolValue",Humanoid.Parent)
918
	defence.Name = ("HitBy"..Player.Name)
919
	game:GetService("Debris"):AddItem(defence, 0.001)
920
	Damage = Damage * DAMAGEMULTIPLIER
921
	if Humanoid.Health ~= 0 then
922
		local CritChance = MRANDOM(1,100)
923
		if Damage > Humanoid.Health then
924
			Damage = math.ceil(Humanoid.Health)
925
			if Damage == 0 then
926
				Damage = 0.1
927
			end
928
		end
929
		Humanoid.Health = Humanoid.Health - Damage
930
	end
931
end
932
933
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
934
	local CHILDREN = workspace:GetDescendants()
935
	for index, CHILD in pairs(CHILDREN) do
936-
				CLOCKSPEED = 6
936+
937
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
938
			if HUM then
939
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
940
				if TORSO then
941
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
942
						if INSTAKILL == true then
943
							CHILD:BreakJoints()
944
						else
945-
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
945+
946
							ApplyDamage(HUM,DMG,TORSO)
947
						end
948
						if FLING > 0 then
949
							for _, c in pairs(CHILD:GetChildren()) do
950
								if c:IsA("BasePart") then
951
									local bv = Instance.new("BodyVelocity") 
952
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
953
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
954-
				CLOCKSPEED = 1
954+
955
									Debris:AddItem(bv,0.05)
956
								end
957
							end
958
						end
959
					end
960
				end
961
			end
962
		end
963
	end
964
end
965
966
--//=================================\\
967
--||	ATTACK FUNCTIONS AND STUFF
968
--\\=================================//
969
970
function MagicMissiles()
971
	ATTACK = true
972
	Rooted = true
973
	local SELECTING = true
974
	local SPOTS = {}
975
	coroutine.resume(coroutine.create(function()
976
		local LOOP = 0
977
		repeat
978
			LOOP = LOOP + 1
979
			Swait()
980
			if LOOP >= 10 then
981
				LOOP = 0
982
				for i = 1, #SPOTS do
983
					if SPOTS[i] ~= nil then
984
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
985
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
986
					end
987
				end
988
			end
989
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
993
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
995
		until SELECTING == false
996
		Rooted = false
997
		repeat
998
			LOOP = LOOP + 1
999
			Swait()
1000
			if LOOP >= 10 then
1001
				LOOP = 0
1002
				for i = 1, #SPOTS do
1003
					if SPOTS[i] ~= nil then
1004
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1005
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1006
					end
1007
				end
1008
			end
1009
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1010
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1011
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1012
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1013
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1014
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
		until ATTACK == false
1016
	end))
1017
	repeat
1018
		repeat Swait() until HOLD == true
1019
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1020
			if DIST > 65 then
1021
				DIST = 65
1022
			end
1023
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1024
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
1025
			if HITFLOOR ~= nil then
1026
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
1027
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
1028
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1029
			end
1030
		repeat Swait() until HOLD == false
1031
	until #SPOTS == 5
1032
	SELECTING = false
1033
	for i = 1, #SPOTS do
1034
		if SPOTS[i] ~= nil then
1035
			local POS = SPOTS[i]
1036
			coroutine.resume(coroutine.create(function()
1037
				local MISSILE = IT("Model",Effects)
1038
				MISSILE.Name = "Missile"
1039
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
1040
				MakeForm(BASEPART,"Cyl")
1041
				MISSILE.PrimaryPart = BASEPART
1042
				BASEPART.CFrame = POS*CF(0,-30*3,0)
1043
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
1044
				MakeForm(HEAD,"Ball")
1045
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
1046
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
1047
				MakeForm(TAIL,"Cyl")
1048
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1049
				for i = 1, 10 do
1050
					Swait()
1051
					for _, c in pairs(MISSILE:GetChildren()) do
1052
						if c.ClassName == "Part" then
1053
							c.Transparency = c.Transparency - 1/10
1054
						end
1055
					end
1056
				end
1057
				for i = 1, 15*1.5 do
1058
					Swait()
1059
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1060
				end
1061
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
1062
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
1063
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1064
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1065
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1066
				MISSILE:remove()
1067
			end))
1068
		end
1069
	end
1070
	wait(0.6)
1071
	ATTACK = false
1072
	Rooted = false
1073
end
1074
1075
function TimesUp()
1076
	CLOCKTARGET = nil
1077
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1078
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1079
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1080
		if TORSO then
1081
			ATTACK = true
1082
			Rooted = false
1083
			coroutine.resume(coroutine.create(function()
1084
				repeat
1085
					Swait()
1086
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1087
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1089
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1090
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
				until ATTACK == false
1093
			end))
1094
			if Effects:FindFirstChild("NeonDoll") then
1095
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1096
			end
1097
			wait(0.5)
1098
			local FAKECHARACTER = IT("Model",Effects)
1099
			FAKECHARACTER.Name = "NeonDoll"
1100
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1101
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1102
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1103
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1104
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1105
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1106
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1107
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1108
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1109
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1110
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1111
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1112
			CreateSound(201858045, TORS, 5, 0.4, false)
1113
			for i = 1, 150 do
1114
				Swait()
1115
				CLOCKSPEED = 100
1116
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1117
					if c.ClassName == "Part" then
1118
						c.Transparency = c.Transparency - 0.5/150
1119
					end
1120
				end
1121
			end
1122
			CLOCKTARGET = HUM
1123
			coroutine.resume(coroutine.create(function()
1124
				repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil
1125
				for i = 1, 25 do
1126
					Swait()
1127
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1128
						if c.ClassName == "Part" then
1129
							c.Transparency = c.Transparency + 0.5/25
1130
						end
1131
					end
1132
				end
1133
				CLOCKSPEED = 100
1134
				FAKECHARACTER:remove()
1135
			end))
1136
			wait(0.5)
1137
			ATTACK = false
1138
			Rooted = false
1139
		end
1140
	end
1141
end
1142
1143
function ChainPunch()
1144
	ATTACK = true
1145
	Rooted = false
1146
	local GYRO = IT("BodyGyro",RootPart)
1147
	GYRO.D = 25
1148
	GYRO.P = 2000
1149
	GYRO.MaxTorque = VT(0,40000,0)
1150
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1151
	repeat
1152
		Swait()
1153
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1154
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1155
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1156
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1157
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1158
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1159
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1160
	until HOLD == true
1161
	local POS = Mouse.Hit.p
1162
	local CHAINS = false
1163
	local CHAINLINKS = {}
1164
	local A = IT("Attachment",RightArm)
1165
	A.Position = VT(1,-1,0)*SIZE
1166
	A.Orientation = VT(-90, -89.982, 0)
1167
	local B = IT("Attachment",RightArm)
1168
	B.Position = VT(-1,-1,0)*SIZE
1169
	B.Orientation = VT(-90, 89.988, 0)
1170
	local C = IT("Attachment",RightArm)
1171
	C.Position = VT(0.5,-1.3,0)*SIZE
1172
	C.Orientation = VT(-90, -89.982, 0)
1173
	local D = IT("Attachment",RightArm)
1174
	D.Position = VT(-0.5,-1.3,0)*SIZE
1175
	D.Orientation = VT(-90, 89.988, 0)
1176
	local LIGHT = IT("Attachment",RightArm)
1177
	LIGHT.Position = VT(0,-1,0)*SIZE
1178
	local LIGHT2 = IT("PointLight",LIGHT)
1179
	LIGHT2.Range = 7
1180
	LIGHT2.Brightness = 5
1181
	LIGHT2.Color = SKILLTEXTCOLOR
1182
	for i = 1, 2 do
1183
		local TWIST = -2
1184
		local START = A
1185
		local END = B
1186
		if i == 1 then
1187
			START = B
1188
			END = A
1189
		end
1190
		local ChainLink = IT("Beam",Torso)
1191
		ChainLink.Texture = "rbxassetid://73042633"
1192
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1193
		ChainLink.TextureSpeed = 1
1194
		ChainLink.Width0 = 1
1195
		ChainLink.Width1 = 1
1196
		ChainLink.TextureLength = 2.5
1197
		ChainLink.Attachment0 = START
1198
		ChainLink.Attachment1 = END
1199
		ChainLink.CurveSize0 = TWIST
1200
		ChainLink.CurveSize1 = TWIST
1201
		--ChainLink.FaceCamera = true
1202
		ChainLink.Segments = 45
1203
		ChainLink.Transparency = NumberSequence.new(1)
1204
		table.insert(CHAINLINKS,ChainLink)
1205
	end
1206
	for i = 1, 2 do
1207
		local TWIST = -1
1208
		local START = C
1209
		local END = D
1210
		if i == 1 then
1211
			START = D
1212
			END = C
1213
		end
1214
		local ChainLink = IT("Beam",Torso)
1215
		ChainLink.Texture = "rbxassetid://73042633"
1216
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1217
		ChainLink.TextureSpeed = 1
1218
		ChainLink.Width0 = 1
1219
		ChainLink.Width1 = 1
1220
		ChainLink.TextureLength = 5
1221
		ChainLink.Attachment0 = START
1222
		ChainLink.Attachment1 = END
1223
		ChainLink.CurveSize0 = TWIST
1224
		ChainLink.CurveSize1 = TWIST
1225
		--ChainLink.FaceCamera = true
1226
		ChainLink.Segments = 25
1227
		ChainLink.LightEmission = 0.5
1228
		ChainLink.Transparency = NumberSequence.new(1)
1229
		table.insert(CHAINLINKS,ChainLink)
1230
	end
1231
	coroutine.resume(coroutine.create(function()
1232
		repeat
1233
			Swait()
1234
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1235
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1236
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1237
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1238
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1239
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
		until CHAINS == true
1241
		repeat
1242
			Swait()
1243
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1244
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1245
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1246
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1247
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1248
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
		until ATTACK == false
1250
		for e = 1, 15 do
1251
			Swait()
1252
			for i = 1, #CHAINLINKS do
1253
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1254
			end
1255
		end
1256
		A:remove()
1257
		B:remove()
1258
		C:remove()
1259
		D:remove()
1260
	end))
1261
	CreateSound(233856115, RightArm, 5, 1.2, false)
1262
	for e = 1, 15 do
1263
		Swait()
1264
		for i = 1, #CHAINLINKS do
1265
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1266
		end
1267
	end
1268
	CHAINS = true
1269
	Rooted = true
1270
	wait(0.25)
1271
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1272
	FIST.Color = C3(1, 215/255, 1)
1273
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1274
	local LIGHT3 = IT("PointLight",FIST)
1275
	LIGHT3.Range = 7
1276
	LIGHT3.Brightness = 5
1277
	LIGHT3.Color = SKILLTEXTCOLOR
1278
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1279
	local FISTA = IT("Attachment",FIST)
1280
	FISTA.Position = VT(0.062, 0.977, 0)
1281
	local ChainLink = IT("Beam",Torso)
1282
	ChainLink.Texture = "rbxassetid://73042633"
1283
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1284
	ChainLink.TextureSpeed = 0
1285
	ChainLink.Width0 = 3
1286
	ChainLink.Width1 = 3
1287
	ChainLink.TextureLength = 12
1288
	ChainLink.Attachment0 = LIGHT
1289
	ChainLink.Attachment1 = FISTA
1290
	ChainLink.FaceCamera = true
1291
	ChainLink.Segments = 45
1292
	ChainLink.LightEmission = 0.5
1293
	ChainLink.Transparency = NumberSequence.new(0.25)
1294
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1295
	for i = 1, 85 do
1296
		Swait()
1297
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1298
		ChainLink.TextureLength = 12+(i*2)
1299
		ApplyAoE(FIST.Position,10,15,25,100,false)
1300
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1301
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1302
		if HITFLOOR ~= nil then
1303
			HITFLOOR:BreakJoints()
1304
			coroutine.resume(coroutine.create(function()
1305
				for i = 1, 15 do
1306
					Swait()
1307
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1308
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1309
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1310
				end
1311
			end))
1312
			break
1313
		end
1314
	end
1315
	coroutine.resume(coroutine.create(function()
1316
		for i = 1, 50 do
1317
			Swait()
1318
			FIST.Transparency = FIST.Transparency + 0.5/50
1319
			LIGHT3.Range = LIGHT3.Range - 7/50
1320
		end
1321
		FIST:remove()
1322
	end))
1323
	LIGHT:remove()
1324
	GYRO:remove()
1325
	ATTACK = false
1326
	Rooted = false
1327
end
1328
1329
function WarpMeteor()
1330
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1331
	if DIST > 180 then
1332
		DIST = 180
1333
	end
1334
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1335
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1336
	if HITFLOOR then
1337
		local POS = HITPOS	
1338
		ATTACK = true
1339
		Rooted = true
1340
		local WARPED = false
1341
		local SMASHED = false
1342
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1343
		coroutine.resume(coroutine.create(function()
1344
			repeat
1345
				Swait()
1346
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1347
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1348
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1349
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1350
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
			until WARPED == true
1353
			repeat
1354
				Swait()
1355
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1356
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1358
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1359
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1360
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1361
			until SMASHED == true
1362
			repeat
1363
				Swait()
1364
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1365
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1367
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1368
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1369
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1370
			until ATTACK == false
1371
		end))
1372
		VALUE1 = true
1373
		CreateSound(233856115, Torso, 5, 1.6, false)
1374
		for i = 1, 25 do
1375
			Swait()
1376
			for _, c in pairs(Character:GetChildren()) do
1377
				if c.ClassName == "Part" then
1378
					c.Transparency = c.Transparency + 1/25
1379
				end
1380
			end
1381
			for _, c in pairs(Weapon:GetChildren()) do
1382
				if c.ClassName == "Part" then
1383
					c.Transparency = c.Transparency + 1/25
1384
				end
1385
			end
1386
		end
1387
		UNANCHOR = false
1388
		RootPart.Anchored = true
1389
		RootPart.Velocity = VT(0,0,0)
1390
		local ROOTPOS = RootPart.Position
1391
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1392
		WARPED = true
1393
		for i = 1, 25 do
1394
			Swait()
1395
			for _, c in pairs(Character:GetChildren()) do
1396
				if c.ClassName == "Part" then
1397
					c.Transparency = c.Transparency - 1/25
1398
				end
1399
			end
1400
			for _, c in pairs(Weapon:GetChildren()) do
1401
				if c.ClassName == "Part" then
1402
					c.Transparency = c.Transparency - 1/25
1403
				end
1404
			end
1405
		end
1406
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1407
		SHELL.CFrame = RootPart.CFrame
1408
		MakeForm(SHELL,"Ball")
1409
		CreateSound(402981977, SHELL, 5, 1.6, false)
1410
		for i = 1, 10 do
1411
			Swait()
1412
			SHELL.Transparency = SHELL.Transparency - 1/10
1413
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1414
		end
1415
		for i = 1, math.ceil(75/2) do
1416
			Swait()
1417
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1418
			SHELL.CFrame = CF(RootPart.Position)
1419
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1420
		end
1421
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1422
		SHELL.CFrame = CF(RootPart.Position)
1423
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1424
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1425
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1426
		for i = 1, 5 do
1427
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1428
		end
1429
		SHELL:remove()
1430
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1431
		SMASHED = true
1432
		wait(1)
1433
		VALUE1 = false
1434
		UNANCHOR = true
1435
		ATTACK = false
1436
		Rooted = false
1437
	end
1438
end
1439
1440
function PandorasBox()
1441
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1442
	if HITFLOOR ~= nil then
1443
		ATTACK = true
1444
		Rooted = true
1445
		local RINGSPIN = true
1446
		local CONSTRUCTING = true
1447
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1448
		RING.Color = C3(0,0,0)
1449
		MakeForm(RING,"Cyl")
1450
		RING.CFrame = CF(HITPOS)
1451
		CreateSound(402981977, RING, 5, 1.2, false)
1452
		coroutine.resume(coroutine.create(function()
1453
			repeat
1454
				Swait()
1455
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1456
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1457
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1458
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1459
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1460
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1462
			until CONSTRUCTING == false
1463
			repeat 
1464
				Swait() 
1465
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1466
			until RINGSPIN == false
1467
			for i = 1, 25 do
1468
				Swait()
1469
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1470
				RING.Size = RING.Size - VT(0.15,0,0.15)
1471
				--DECAL.Transparency = DECAL.Transparency + 1/25
1472
				RING.Transparency = RING.Transparency + 1/25
1473
			end
1474
			RING:remove()
1475
		end))
1476
		for i = 1, 15 do
1477
			Swait()
1478
			RING.Size = RING.Size + VT(0.75,0,0.75)
1479
			RING.Transparency = RING.Transparency - 1/15
1480
		end
1481
		local BOXSPIN = true
1482
		local PANDORASBOX = IT("Model",Effects)
1483
		PANDORASBOX.Name = "Pandora's Box"
1484
		local BOX = IT("Model",PANDORASBOX)
1485
		BOX.Name = "Body"
1486
		local LID = IT("Model",PANDORASBOX)
1487
		LID.Name = "Lid"
1488
		--BUILDING THE BOX--
1489
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1490
			BASE.Color = C3(0,0,0)
1491
			PANDORASBOX.PrimaryPart = BASE
1492
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1493
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1494
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1495
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1496
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1497
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1498
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1499
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1500
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1501
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1502
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1503
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1504
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1505
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1506
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1507
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1508
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1509
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1510
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1511
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1512
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1513
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1514
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1515
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1516
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1517
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1518
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1519
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1520
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1521
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1522
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1523
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1524
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1525
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1526
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1527
			-------------
1528
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1529
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1530
			LID.PrimaryPart = LIDPART
1531
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1532
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1533
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1534
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1535
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1536
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1537
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1538
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1539
			local DECAL = IT("Decal",LIDPART)
1540
			DECAL.Face = "Top"
1541
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1542
			DECAL.Color3 = C3(0,0,0)
1543
		--BUILDING THE BOX--
1544
		coroutine.resume(coroutine.create(function()
1545
			repeat
1546
				Swait()
1547
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1548
			until BOXSPIN == false
1549
		end))
1550
		for i = 1, 25 do
1551
			Swait()
1552
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1553
		end
1554
		wait(0.5)
1555
		BOXSPIN = false
1556
		CONSTRUCTING = false	
1557
		coroutine.resume(coroutine.create(function()
1558
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1559
			--[[for i = 1, 45 do
1560
				Swait()
1561
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1562
			end-
1563
			LID:remove()]]--
1564
			for _, c in pairs(LID:GetChildren()) do
1565
				if c.ClassName == "Part" then
1566
					c.Anchored = false
1567
					c.CanCollide = true
1568
					if c ~= LIDPART then
1569
						weldBetween(LIDPART,c)
1570
					end
1571
				end
1572
			end
1573
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1574
			Debris:AddItem(LID,15)
1575
			wait(0.5)
1576
			local RANDOMEFFECT = MRANDOM(1,4)
1577
			if RANDOMEFFECT == 1 then
1578
				for i = 1, 45 do
1579
					wait((2-(i/15))/15)
1580
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1581
				end	
1582
				wait(1)
1583
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1584
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1585
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1586
				for i = 1, 5 do
1587
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1588
				end
1589
				ApplyAoE(BASE.Position,50,1,200,375,false)
1590
				ApplyAoE(BASE.Position,250,35,75,175,false)
1591
			elseif RANDOMEFFECT == 2 then
1592
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1593
				FIELD.CFrame = BASE.CFrame
1594
				MakeForm(FIELD,"Ball")
1595
				for i = 1, 50 do
1596
					Swait()
1597
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1598
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1599
				end
1600
				wait(0.2)
1601
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1602
				coroutine.resume(coroutine.create(function()
1603
					for i = 1, 75 do
1604
						Swait()
1605
						LOOP.Volume = LOOP.Volume + 10/75
1606
						LOOP.Parent = FIELD
1607
						local CHILDREN = workspace:GetDescendants()
1608
						for index, CHILD in pairs(CHILDREN) do
1609
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1610
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1611
								if HUM then
1612
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1613
									if TORSO then
1614
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1615
											HUM.Health = HUM.Health - 0.1
1616
											TORSO.Velocity = VT(0,5,0)
1617
											HUM.PlatformStand = true
1618
											if TORSO.RotVelocity.Magnitude < 15 then
1619
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1620
											end
1621
										end
1622
									end
1623
								end
1624
							end
1625
						end
1626
						FIELD.Size = FIELD.Size + VT(3,3,3)
1627
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1628
					end
1629
					for i = 1, 500 do
1630
						Swait()
1631
						LOOP.Parent = FIELD
1632
						local CHILDREN = workspace:GetDescendants()
1633
						for index, CHILD in pairs(CHILDREN) do
1634
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1635
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1636
								if HUM then
1637
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1638
									if TORSO then
1639
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1640
											TORSO.Velocity = VT(0,5,0)
1641
											HUM.Health = HUM.Health - 0.1
1642
											HUM.PlatformStand = true
1643
											if TORSO.RotVelocity.Magnitude < 15 then
1644
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1645
											end
1646
										end
1647
									end
1648
								end
1649
							end
1650
						end
1651
					end
1652
					for i = 1, 25 do
1653
						Swait()
1654
						LOOP.Volume = LOOP.Volume + 10/25
1655
						LOOP.Parent = FIELD
1656
						local CHILDREN = workspace:GetDescendants()
1657
						for index, CHILD in pairs(CHILDREN) do
1658
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1659
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1660
								if HUM then
1661
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1662
									if TORSO then
1663
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1664
											TORSO.Velocity = VT(0,5,0)
1665
											HUM.Health = HUM.Health - 0.1
1666
											HUM.PlatformStand = false
1667
											if TORSO.RotVelocity.Magnitude < 15 then
1668
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1669
											end
1670
										end
1671
									end
1672
								end
1673
							end
1674
						end
1675
						FIELD.Size = FIELD.Size - VT(3,3,3)
1676
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1677
					end	
1678
					FIELD:remove()
1679
				end))
1680
			elseif RANDOMEFFECT == 3 then
1681
				for i = 1, 10 do
1682
					wait(0.15)
1683
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1684
					coroutine.resume(coroutine.create(function()
1685
						local MINION = CLONE:Clone()
1686
						MINION.Parent = Effects
1687
						MINION.Name = "Shadow"
1688
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1689
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1690
						for _, c in pairs(MINION:GetChildren()) do
1691
							if c.ClassName == "Part" then
1692
								c.Material = "Neon"
1693
								c.Color = C3(0,0,0)
1694
								c.Transparency = 0.25
1695
								if c.Name == "Head" then
1696
									c:ClearAllChildren()
1697
									local MSH = IT("BlockMesh",c)
1698
									MSH.Scale = VT(0.5,1,1)
1699
								end
1700
							end
1701
						end
1702
						local TORSO = MINION.Torso
1703
						local HUMAN = MINION.Humanoid
1704
						HUMAN.WalkSpeed = 20
1705
						HUMAN.MaxHealth = math.huge
1706
						HUMAN.Health = math.huge
1707
						HUMAN.DisplayDistanceType = "None"
1708
						HUMAN.Died:connect(function()
1709
							MINION:remove()
1710
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1711
						end)
1712
						wait(1)
1713
						local findNearestTorso = function(POS)
1714
							local list = game.Workspace:GetDescendants()
1715
							local torso = nil
1716
							local dist = 500
1717
							local temp = nil
1718
							local human = nil
1719
							local temp2 = nil
1720
							for x = 1, #list do
1721
								temp2 = list[x]
1722
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1723
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1724
									human = temp2:findFirstChildOfClass("Humanoid")
1725
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1726
										if (temp.Position - POS).magnitude < dist then
1727
											torso = temp
1728
											dist = (temp.Position - POS).magnitude
1729
										end
1730
									end
1731
								end
1732
							end
1733
							return torso, dist
1734
						end
1735
						for i = 1, 40 do
1736
							if HUMAN.Health == 0 then
1737
								break
1738
							end
1739
							wait(0.3)
1740
							local target,dist= findNearestTorso(TORSO.Position)
1741
							if target then
1742
								HUMAN:MoveTo(target.Position)
1743
								if dist < 25 then
1744
									CreateSound(348663022, TORSO, 10, 1, true)
1745
									wait(2)
1746
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1747
									--ANIM:Play()
1748
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1749
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1750
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1751
									for i = 1, 5 do
1752
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1753
									end
1754
									break
1755
								end
1756
							end
1757
						end
1758
						MINION:remove()
1759
					end))
1760
				end
1761
			elseif RANDOMEFFECT == 4 then
1762
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1763
				FIELD.Color = C3(0,0,0)
1764
				FIELD.CFrame = BASE.CFrame
1765
				MakeForm(FIELD,"Ball")
1766
				FIELD.CanCollide = true
1767
				for i = 1, 50 do
1768
					Swait()
1769
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1770
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1771
				end
1772
				wait(0.2)
1773
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1774
				coroutine.resume(coroutine.create(function()
1775
					local E = 0
1776
					for i = 1, 75 do
1777
						E = E + 1
1778
						Swait()
1779
						if E >= 35 then
1780
							E = 0
1781
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1782
						end
1783
						LOOP.Volume = LOOP.Volume + 10/75
1784
						LOOP.Parent = FIELD
1785
						local CHILDREN = workspace:GetDescendants()
1786
						for index, CHILD in pairs(CHILDREN) do
1787
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1788
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1789
								if HUM then
1790
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1791
									if TORSO then
1792
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1793
											for _, c in pairs(CHILD:GetChildren()) do
1794
												if c:IsA("BasePart") then
1795
													local bv = Instance.new("BodyVelocity") 
1796
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1797
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1798
													bv.Parent = c
1799
													Debris:AddItem(bv,0.05)
1800
												end
1801
											end
1802
											HUM.Health = HUM.Health - 0.3
1803
										end
1804
									end
1805
								end
1806
							end
1807
						end
1808
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1809
					end
1810
					for i = 1, 180 do
1811
						E = E + 1
1812
						Swait()
1813
						if E >= 35 then
1814
							E = 0
1815
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1816
						end
1817
						LOOP.Parent = FIELD
1818
						local CHILDREN = workspace:GetDescendants()
1819
						for index, CHILD in pairs(CHILDREN) do
1820
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1821
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1822
								if HUM then
1823
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1824
									if TORSO then
1825
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1826
											for _, c in pairs(CHILD:GetChildren()) do
1827
												if c:IsA("BasePart") then
1828
													local bv = Instance.new("BodyVelocity") 
1829
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1830
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1831
													bv.Parent = c
1832
													Debris:AddItem(bv,0.05)
1833
												end
1834
											end
1835
											HUM.Health = HUM.Health - 0.3
1836
										end
1837
									end
1838
								end
1839
							end
1840
						end
1841
					end
1842
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1843
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1844
					for i = 1, 5 do
1845
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1846
					end
1847
					FIELD:remove()
1848
				end))
1849
			elseif RANDOMEFFECT == 5 then
1850
			end
1851
			wait(0.5)
1852
			for i = 1, 25 do
1853
				Swait()
1854
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1855
			end
1856
			PANDORASBOX:remove()
1857
			RINGSPIN = false
1858
		end))
1859
		ATTACK = false
1860
		Rooted = false
1861
	end
1862
end
1863
1864
function Taunt()
1865
	ATTACK = true
1866
	local LAUGH = nil
1867
	coroutine.resume(coroutine.create(function()
1868
		repeat
1869
			Swait()
1870
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1871
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1872
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1873
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1874
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1875
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1876
		until LAUGH ~= nil
1877
		repeat
1878
			Swait()
1879
			LAUGH.Parent = Head
1880
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1881
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1882
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1883
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1884
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1886
		until LAUGH.Playing == false
1887
	ATTACK = false
1888
	end))
1889
	wait(0.1)
1890
	sick:Pause()
1891
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1892
	wait(1)
1893
	sick:Resume()
1894
end
1895
1896
function Prison_Key()
1897
	if Mouse.Target ~= nil then
1898
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1899
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1900
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1901
			local GYRO = IT("BodyGyro",RootPart)
1902
			GYRO.D = 750
1903
			GYRO.P = 20000
1904
			GYRO.MaxTorque = VT(0,40000000,0)
1905
			local grav = Instance.new("BodyPosition",TORSO)
1906
			grav.D = 15
1907
			grav.P = 20000
1908
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1909
			grav.position = TORSO.Position
1910
			local GYRO2 = IT("BodyGyro",TORSO)
1911
			GYRO2.D = 750
1912
			GYRO2.P = 20000
1913
			GYRO2.MaxTorque = VT(0,40000000,0)
1914
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1915
			grav.Name = "Jail"
1916
			local LOCKPARTS = {}
1917
			ATTACK = true
1918
			Rooted = false
1919
			local LOCK = IT("Model",Effects)
1920
			LOCK.Name = "Lock"
1921
			local LOCK2 = IT("Model",LOCK)
1922
			LOCK2.Name = "Metal"
1923
			--CREATE LOCK--
1924
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1925
				LOCK.PrimaryPart = BASE
1926
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1927
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1928
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1929
				MakeForm(PRT,"Cyl")
1930
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1931
				PRT.Color = C3(0,0,0)
1932
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1933
				MakeForm(PRT,"Cyl")
1934
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1935
				PRT.Color = C3(0,0,0)
1936
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1937
				for i = 1, 45 do
1938
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1939
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1940
				end
1941
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1942
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1943
				LOCK2.PrimaryPart = PRT
1944
			---------------
1945
			local CHILDREN = LOCK:GetDescendants()
1946
			for index, CHILD in pairs(CHILDREN) do
1947
				if CHILD:IsA("BasePart") then
1948
					CHILD.Transparency = 1
1949
				end
1950
			end
1951
			for i = 1, 75 do
1952
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1953
				Swait()
1954
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1955
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1956
				local CHILDREN = LOCK:GetDescendants()
1957
				for index, CHILD in pairs(CHILDREN) do
1958
					if CHILD:IsA("BasePart") then
1959
						CHILD.Transparency = CHILD.Transparency - 1/75
1960
					end
1961
				end
1962
			end
1963
			HUM.DisplayDistanceType = "None"
1964
			local KEY = IT("Model",Effects)
1965
			KEY.Name = "Key"
1966
			--CREATE KEY--
1967
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
1968
				KEY.PrimaryPart = KBASE
1969
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1970
				local WLD = weldBetween(RightArm,KBASE)
1971
				for i = 1, 45 do
1972
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
1973
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1974
					weldBetween(KBASE,PRT)
1975
				end
1976
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1977
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1978
				weldBetween(KBASE,PRT)
1979
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1980
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1981
				weldBetween(KBASE,PRT)
1982
			--------------
1983
			Rooted = true
1984
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1985
			coroutine.resume(coroutine.create(function()
1986
				for i = 1, 10 do
1987
					Swait()
1988
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1989
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1990
				end
1991
				CreateSound(1149318312,BASE,5,1,false)
1992
				CreateSound(160772554,BASE,3,1,false)
1993
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1994
				for i = 1, 4 do
1995
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1996
				end
1997
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1998
				wait(1)
1999
				TORSO.Parent.Parent = LOCK
2000
				for i = 1, 75 do
2001
					Swait()
2002
					local CHILDREN = KEY:GetDescendants()
2003
					for index, CHILD in pairs(CHILDREN) do
2004
						if CHILD:IsA("BasePart") then
2005
							CHILD.Transparency = i/25
2006
						end
2007
					end
2008
					local CHILDREN = LOCK:GetDescendants()
2009
					for index, CHILD in pairs(CHILDREN) do
2010
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
2011
							CHILD.Transparency = CHILD.Transparency + 1/75
2012
						elseif CHILD.ClassName == "Decal" then
2013
							CHILD.Transparency = CHILD.Transparency + 1/75
2014
						end
2015
					end
2016
				end
2017
				TORSO.Parent:ClearAllChildren()
2018
				KEY:remove()
2019
				LOCK:remove()
2020
			end))
2021
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
2022
			GYRO:remove()
2023
			ATTACK = false
2024
			Rooted = false
2025
		end
2026
	end
2027
end
2028
2029
--//=================================\\
2030
--||	  ASSIGN THINGS TO KEYS
2031
--\\=================================//
2032
2033
function MouseDown(Mouse)
2034
	HOLD = true
2035
	if ATTACK == false then
2036
	end
2037
end
2038
2039
function MouseUp(Mouse)
2040
HOLD = false
2041
end
2042
2043
function KeyDown(Key)
2044
	KEYHOLD = true
2045
	if Key == "z" and ATTACK == false then
2046
		MagicMissiles()
2047
	end
2048
2049
	if Key == "b" and ATTACK == false then
2050
		TimesUp()
2051
	end
2052
2053
	if Key == "c" and ATTACK == false then
2054
		ChainPunch()
2055
	end
2056
2057
	if Key == "v" and ATTACK == false then
2058
		WarpMeteor()
2059
	end
2060
2061
	if Key == "x" and ATTACK == false then
2062
		PandorasBox()
2063
	end
2064
2065
	if Key == "t" and ATTACK == false then
2066
		Taunt()
2067
	end
2068
2069
    if Key == "q" and ATTACK == false then
2070
		Prison_Key()
2071
	end
2072
end
2073
2074
function KeyUp(Key)
2075
	KEYHOLD = false
2076
end
2077
2078
	Mouse.Button1Down:connect(function(NEWKEY)
2079
		MouseDown(NEWKEY)
2080
	end)
2081
	Mouse.Button1Up:connect(function(NEWKEY)
2082
		MouseUp(NEWKEY)
2083
	end)
2084
	Mouse.KeyDown:connect(function(NEWKEY)
2085
		KeyDown(NEWKEY)
2086
	end)
2087
	Mouse.KeyUp:connect(function(NEWKEY)
2088
		KeyUp(NEWKEY)
2089
	end)
2090
2091
--//=================================\\
2092
--\\=================================//
2093
2094
2095
function unanchor()
2096
	if UNANCHOR == true then
2097
		RootPart.Anchored = false
2098
	end
2099
	g = Character:GetChildren()
2100
	for i = 1, #g do
2101
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2102
			g[i].Anchored = false
2103
		end
2104
	end
2105
	g = Weapon:GetChildren()
2106
	for i = 1, #g do
2107
		if g[i].ClassName == "Part" then
2108
			g[i].Anchored = false
2109
		end
2110
	end
2111
end
2112
2113
2114
--//=================================\\
2115
--||	WRAP THE WHOLE SCRIPT UP
2116
--\\=================================//
2117
2118
Humanoid.Changed:connect(function(Jump)
2119
	if Jump == "Jump" and (Disable_Jump == true) then
2120
		Humanoid.Jump = false
2121
	end
2122
end)
2123
2124
while true do
2125
	Swait()
2126
	script.Parent = WEAPONGUI
2127
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2128
	    v:Stop();
2129
	end
2130
	ANIMATE.Parent = nil
2131
	SINE = SINE + CHANGE*1.5
2132
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2133
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2134
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2135
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2136
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2137
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2138
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2139
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2140
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2141
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2142
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2143
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2144
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2145
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2146
	end
2147
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2148
		ANIM = "Jump"
2149
		if ATTACK == false then
2150
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2151
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2152
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2153
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2154
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2155
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2156
	    end
2157
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2158
		ANIM = "Fall"
2159
		if ATTACK == false then
2160
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2161
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2162
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2163
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2164
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2165
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2166
		end
2167
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2168
		ANIM = "Idle"
2169
		if ATTACK == false then
2170
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2171
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2172
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2173
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2174
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2175
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2176
		end
2177
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2178
		ANIM = "Walk"
2179
		if ATTACK == false then
2180
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2181
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2182
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2183
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2184
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2185
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2186
		end
2187
	end
2188
	unanchor()
2189
	Humanoid.MaxHealth = "inf"
2190
	Humanoid.Health = "inf"
2191
	if Rooted == false then
2192
		Disable_Jump = false
2193
		Humanoid.WalkSpeed = Speed
2194
	elseif Rooted == true then
2195
		Disable_Jump = true
2196
		Humanoid.WalkSpeed = 0
2197
	end
2198
	for _, c in pairs(Character:GetChildren()) do
2199
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2200
			c.Material = "Fabric"
2201
			if c:FindFirstChildOfClass("ParticleEmitter") then
2202
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2203
			end
2204
			if c ~= Head then
2205
				c.Color = C3(0,0,0)
2206
			else
2207
				c.Color = C3(1,1,1)
2208
			end
2209
			if c == Head then
2210
				if c:FindFirstChild("face") then
2211
					c.face:remove()
2212
				end
2213
			end
2214
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2215
			c:remove()
2216
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2217
			c:remove()
2218
		end
2219
	end
2220
	sick.SoundId = "rbxassetid://"..SONG
2221
	sick.Looped = true
2222
	sick.Pitch = 1
2223
	sick.Volume = 5
2224
	sick.Parent = Torso
2225
	sick:Resume()
2226
	--sick.Playing = false
2227
	Humanoid.Name = "Pandora = "..Player.Name
2228
end
2229
2230
--//=================================\\
2231
--\\=================================//
2232
2233
2234
2235
2236
2237
--//====================================================\\--
2238
--||			  		 END OF SCRIPT
2239
--\\====================================================//--