SHOW:
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- or go back to the newest paste.
1 | function angledGun:rotateAngledGunUp() | |
2 | - | local rotateUp -- like this you mean?.. doesnt seem to work here. |
2 | + | self.TurnSpeed = self.TurnSpeed or 0.5 |
3 | if self.display.rotation < 0 or self.display.rotation > 45 then | |
4 | - | function rotateAngledGunDown() |
4 | + | self.TurnSpeed = -self.TurnSpeed |
5 | - | if self.display.rotation > 0 then |
5 | + | end |
6 | - | self.display.rotation = self.display.rotation - .5 |
6 | + | |
7 | - | rotateUp = false |
7 | + | self.display:rotate(self.TurnSpeed) |
8 | - | else |
8 | + |