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Name: "Hollow"
2-
Age: 13
2+
Age: 15
3-
Premonition: Catastrophe
3+
Premonition: Despair
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Holic/Jacobite/Gothic
4+
Alice/Jacobite/Stacy
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Starting Location: Limbo
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Total Body Integrity: 18/18
8-
AP: 11/11
8+
AP: 10/10
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10-
ARM: 0 / MUT: 3 / ENH: 2
10+
ARM: 1 / MUT: 3 / ENH: 1
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HEAD: 6/6
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--Bolt Head (ENH 1): [Check/1/S] Support 2.
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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-Energy Tube (ENH 2): [Auto/N/S]  Maximum Action Points +2. When the Location this part is equipped in takes damage, you must choose any one of your Basic Parts and damage it as well.
17+
-Kung Fu (ARM 1): [Auto/N/S]  Maximum Action Points +1.
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-Oversized Hat: Treasure.
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ARMS: 3/3
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Shoulder: [Action/4/S] Move 1.
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TORSO: 6/6
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--Slime (MUT 1): [Damage/1/0~1] You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage. Unarmed Attack 2.
27-
--Vine (MUT 2): [Check/0/0] Support 1 or Hinder 1.
27+
--Scales (MUT 2): [Damage/1/S] Defend 2.
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-Spine: [Action/1/S] One maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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-"There is a Void" (MUT 3): [Action/3/0] Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
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LEGS: 3/3
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--Foot: [Check/1/0] Hinder 1.
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-Bone: [Action/3/S] Move 1.
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-Bone: [Action/3/S] Move 1.
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SKILLS: 
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---Haunt: [Auto/*/1~2] Once per Phase, at the start of the Battle Phase or Round, target an enemy within range. As the Cost of this skill, break 1 Part of your choice. Swap positions on the Battle Map with the target. The target breaks 1 Part of their choice. If the target is immune to Movement, this has no effect. This is not considered a Movement Maneuver.
39+
--Princess: [Damage/0/0~1] This Skill can only be used when you take damage. Your target sister receives -1 to the Cost of their next Action (minimum 0.)
40-
--Carnage: [Check/*/S] As the Cost of this Skill, add a Madness Point to a Fetter of your choice. Support 3.
40+
--Cavernous Pores: [Damage/0/S] Reduce the damage taken from an Attack Maneuver to 1 (additional properties are kept), no other effect may change this; Once this Skill is in effect, you may not use other Maneuvers with Damage timing in response to the affected Attack Maneuver.
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-Flesh Puzzle: [Damage/2/0~1] Stagger. You may use this skill only when taking damage, and only targeting the unit dealing damage to you; You may use this skill any number of times per Round, but only once per Attack.
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-Ultimate Predator: [Auto/N/0] When you succeed with a Range 0 Unarmed Attack, if the number of Parts the target has remaining is no greater than the result of the Attack Check minus five, all of the target's Parts are instantly broken (however, Legions are not affected.)
42+
-Protect: [Damage/0/0~1] When the target takes damage, you may take that damage in her place. You may use this Skill any number of times per Turn. However, this cannot be used against the damage caused by the "Area" attack effect.
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===
46-
Holic: Carnage
46+
47-
Jacobite: Haunt, Flesh Puzzle, 0/2/0 Reinforcements
47+
Alice: Princess
48-
Gothic: Ultimate Predator, 0/1/1 Reinforcements
48+
Jacobite: Carnivorous Pores, Flesh Puzzle, 0/2/0 Reinforcements
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Free point: ENH 2 Reinforcement
49+
Stacy: Flesh Puzzle, 1/1/0 Reinforcements
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Free point: ENH 1 Reinforcement
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===
53-
10 - Delight in Corruption
53+
54-
20 - (Auxiliary Brain?)
54+
10 - Made to be Broken
55
20 - (Remain Dead?)