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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | Player = game:GetService("Players").LocalPlayer
| |
| 145 | PlayerGui = Player.PlayerGui | |
| 146 | Cam = workspace.CurrentCamera | |
| 147 | Backpack = Player.Backpack | |
| 148 | Character = Player.Character | |
| 149 | Humanoid = Character.Humanoid | |
| 150 | Mouse = Player:GetMouse() | |
| 151 | RootPart = Character["HumanoidRootPart"] | |
| 152 | Torso = Character["Torso"] | |
| 153 | Head = Character["Head"] | |
| 154 | RightArm = Character["Right Arm"] | |
| 155 | LeftArm = Character["Left Arm"] | |
| 156 | RightLeg = Character["Right Leg"] | |
| 157 | LeftLeg = Character["Left Leg"] | |
| 158 | RootJoint = RootPart["RootJoint"] | |
| 159 | Neck = Torso["Neck"] | |
| 160 | RightShoulder = Torso["Right Shoulder"] | |
| 161 | LeftShoulder = Torso["Left Shoulder"] | |
| 162 | RightHip = Torso["Right Hip"] | |
| 163 | LeftHip = Torso["Left Hip"] | |
| 164 | local TIME = 0 | |
| 165 | local sick = Instance.new("Sound",Torso)
| |
| 166 | sick.Parent = Torso | |
| 167 | sick.Playing = true | |
| 168 | sick.Looped = true | |
| 169 | sick.Volume = 5 | |
| 170 | sick.Pitch = 1 | |
| 171 | sick.TimePosition = 0 | |
| 172 | - | sick.SoundId = "rbxassetid://157460916" |
| 172 | + | sick.SoundId = "rbxassetid://969583926" |
| 173 | ||
| 174 | IT = Instance.new | |
| 175 | CF = CFrame.new | |
| 176 | VT = Vector3.new | |
| 177 | RAD = math.rad | |
| 178 | C3 = Color3.new | |
| 179 | UD2 = UDim2.new | |
| 180 | BRICKC = BrickColor.new | |
| 181 | ANGLES = CFrame.Angles | |
| 182 | EULER = CFrame.fromEulerAnglesXYZ | |
| 183 | COS = math.cos | |
| 184 | ACOS = math.acos | |
| 185 | SIN = math.sin | |
| 186 | ASIN = math.asin | |
| 187 | ABS = math.abs | |
| 188 | MRANDOM = math.random | |
| 189 | FLOOR = math.floor | |
| 190 | ||
| 191 | --//=================================\\ | |
| 192 | --|| USEFUL VALUES | |
| 193 | --\\=================================// | |
| 194 | ||
| 195 | Animation_Speed = 3 | |
| 196 | local FORCERESET = false | |
| 197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 198 | local SIZE = 1 | |
| 199 | local Speed = 16 | |
| 200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 204 | local DAMAGEMULTIPLIER = 1 | |
| 205 | local ANIM = "Idle" | |
| 206 | local ATTACK = false | |
| 207 | local EQUIPPED = false | |
| 208 | local HOLD = false | |
| 209 | local COMBO = 1 | |
| 210 | local Rooted = false | |
| 211 | local SINE = 0 | |
| 212 | local KEYHOLD = false | |
| 213 | local CHANGE = 2 / Animation_Speed | |
| 214 | local WALKINGANIM = false | |
| 215 | local VALUE1 = false | |
| 216 | local VALUE2 = false | |
| 217 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 221 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 222 | WEAPONGUI.Name = "BanishV3Gui" | |
| 223 | local Weapon = IT("Folder", Character)
| |
| 224 | Weapon.Name = "Weapon" | |
| 225 | local Weapon2 = IT("Folder", Character)
| |
| 226 | Weapon2.Name = "Weapon2" | |
| 227 | local DeadEye = IT("Folder", Character)
| |
| 228 | DeadEye.Name = "DeadEye" | |
| 229 | local HM = IT("Folder", Character)
| |
| 230 | HM.Name = "HM" | |
| 231 | local Pan = IT("Folder", Character)
| |
| 232 | Pan.Name = "Pan" | |
| 233 | local Pan2 = IT("Folder", Character)
| |
| 234 | Pan2.Name = "Pan2" | |
| 235 | local FaceGradient = IT("Folder", Character)
| |
| 236 | FaceGradient.Name = "FaceGradient" | |
| 237 | local black = IT("Folder", Character)
| |
| 238 | black.Name = "black" | |
| 239 | local Heads = IT("Folder", Character)
| |
| 240 | Heads.Name = "Heads" | |
| 241 | local Effects = IT("Folder", Character)
| |
| 242 | Effects.Name = "Effects" | |
| 243 | local ANIMATOR = Humanoid.Animator | |
| 244 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 245 | local UNANCHOR = true | |
| 246 | local CLOCKLOOP = 0 | |
| 247 | local CLOCKTARGET = nil | |
| 248 | - | local CLOCKSPEED = 1 |
| 248 | + | local CLOCKSPEED = 0 |
| 249 | script.Parent = WEAPONGUI | |
| 250 | local HITFLOOR = nil | |
| 251 | local INTRO = false | |
| 252 | local INSTANT = false | |
| 253 | local LEFTWINGS = {}
| |
| 254 | local RIGHTWINGS = {}
| |
| 255 | local BODY = {}
| |
| 256 | local TOBANISH = {}
| |
| 257 | script.Parent = PlayerGui | |
| 258 | local MODE = "GoodCop" | |
| 259 | ||
| 260 | --//=================================\\ | |
| 261 | --\\=================================// | |
| 262 | ||
| 263 | local plr = Player | |
| 264 | local char = plr.Character | |
| 265 | local hum = char.Humanoid | |
| 266 | ||
| 267 | ------------------------------------------------------- | |
| 268 | --Start Good Stuff-- | |
| 269 | ------------------------------------------------------- | |
| 270 | cam = game.Workspace.CurrentCamera | |
| 271 | CF = CFrame.new | |
| 272 | angles = CFrame.Angles | |
| 273 | attack = false | |
| 274 | Euler = CFrame.fromEulerAnglesXYZ | |
| 275 | Rad = math.rad | |
| 276 | IT = Instance.new | |
| 277 | BrickC = BrickColor.new | |
| 278 | Cos = math.cos | |
| 279 | Acos = math.acos | |
| 280 | Sin = math.sin | |
| 281 | Asin = math.asin | |
| 282 | Abs = math.abs | |
| 283 | Mrandom = math.random | |
| 284 | Floor = math.floor | |
| 285 | ||
| 286 | --//=================================\\ | |
| 287 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 288 | --\\=================================// | |
| 289 | ||
| 290 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 291 | ArtificialHB.Name = "ArtificialHB" | |
| 292 | ||
| 293 | script:WaitForChild("ArtificialHB")
| |
| 294 | ||
| 295 | frame = Frame_Speed | |
| 296 | tf = 0 | |
| 297 | allowframeloss = false | |
| 298 | tossremainder = false | |
| 299 | lastframe = tick() | |
| 300 | script.ArtificialHB:Fire() | |
| 301 | ||
| 302 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 303 | tf = tf + s | |
| 304 | if tf >= frame then | |
| 305 | if allowframeloss then | |
| 306 | script.ArtificialHB:Fire() | |
| 307 | lastframe = tick() | |
| 308 | else | |
| 309 | for i = 1, math.floor(tf / frame) do | |
| 310 | script.ArtificialHB:Fire() | |
| 311 | end | |
| 312 | lastframe = tick() | |
| 313 | end | |
| 314 | if tossremainder then | |
| 315 | tf = 0 | |
| 316 | else | |
| 317 | tf = tf - frame * math.floor(tf / frame) | |
| 318 | end | |
| 319 | end | |
| 320 | end) | |
| 321 | ||
| 322 | --//=================================\\ | |
| 323 | --\\=================================// | |
| 324 | ||
| 325 | --//=================================\\ | |
| 326 | --|| CUSTOMIZATION | |
| 327 | --\\=================================// | |
| 328 | ||
| 329 | local function weldBetween(a, b) | |
| 330 | local weldd = Instance.new("ManualWeld")
| |
| 331 | weldd.Part0 = a | |
| 332 | weldd.Part1 = b | |
| 333 | weldd.C0 = CFrame.new() | |
| 334 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 335 | weldd.Parent = a | |
| 336 | return weldd | |
| 337 | end | |
| 338 | ||
| 339 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 340 | local acs = Instance.new("Part")
| |
| 341 | acs.CanCollide = false | |
| 342 | acs.Anchored = false | |
| 343 | acs.Size = Vector3.new(0,0,0) | |
| 344 | acs.CFrame = attachmentpart.CFrame | |
| 345 | acs.Parent = Character | |
| 346 | acs.BrickColor = color | |
| 347 | local meshs = Instance.new("SpecialMesh")
| |
| 348 | meshs.MeshId = mesh | |
| 349 | meshs.TextureId = texture | |
| 350 | meshs.Parent = acs | |
| 351 | meshs.Scale = scale | |
| 352 | meshs.Offset = offset | |
| 353 | weldBetween(attachmentpart,acs) | |
| 354 | end | |
| 355 | ||
| 356 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 357 | if TYPE == "Gem" then | |
| 358 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 359 | acs.Anchored = false | |
| 360 | acs.CanCollide = false | |
| 361 | acs.CFrame = PART.CFrame | |
| 362 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 363 | weldBetween(PART,acs) | |
| 364 | elseif TYPE == "Skull" then | |
| 365 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 366 | acs.Anchored = false | |
| 367 | acs.CanCollide = false | |
| 368 | acs.CFrame = PART.CFrame | |
| 369 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 370 | weldBetween(PART,acs) | |
| 371 | elseif TYPE == "Eye" then | |
| 372 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 373 | acs.Anchored = false | |
| 374 | acs.CanCollide = false | |
| 375 | acs.CFrame = PART.CFrame | |
| 376 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 377 | weldBetween(PART,acs) | |
| 378 | end | |
| 379 | end | |
| 380 | ||
| 381 | ||
| 382 | Class_Name = "Sin Unleashed" | |
| 383 | Weapon_Name = "Add-ons" | |
| 384 | ||
| 385 | Custom_Colors = {
| |
| 386 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 387 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 388 | ||
| 389 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 390 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 391 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 392 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 393 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 394 | ||
| 395 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 396 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 397 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 398 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 399 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 400 | } | |
| 401 | ||
| 402 | ||
| 403 | Player_Size = 1 --Size of the player. | |
| 404 | Animation_Speed = 2 | |
| 405 | Animation_Speed2 = 1 | |
| 406 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 407 | ||
| 408 | local Speed = 28 | |
| 409 | Humanoid.JumpPower = 80 | |
| 410 | local Effects2 = {}
| |
| 411 | ||
| 412 | --//=================================\\ | |
| 413 | --|| END OF CUSTOMIZATION | |
| 414 | --\\=================================// | |
| 415 | ||
| 416 | --//=================================\\ | |
| 417 | --|| SOME FUNCTIONS | |
| 418 | --\\=================================// | |
| 419 | ||
| 420 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 421 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 422 | end | |
| 423 | ||
| 424 | function PositiveAngle(NUMBER) | |
| 425 | if NUMBER >= 0 then | |
| 426 | NUMBER = 0 | |
| 427 | end | |
| 428 | return NUMBER | |
| 429 | end | |
| 430 | ||
| 431 | function NegativeAngle(NUMBER) | |
| 432 | if NUMBER <= 0 then | |
| 433 | NUMBER = 0 | |
| 434 | end | |
| 435 | return NUMBER | |
| 436 | end | |
| 437 | ||
| 438 | function Swait(NUMBER) | |
| 439 | if NUMBER == 0 or NUMBER == nil then | |
| 440 | ArtificialHB.Event:wait() | |
| 441 | else | |
| 442 | for i = 1, NUMBER do | |
| 443 | ArtificialHB.Event:wait() | |
| 444 | end | |
| 445 | end | |
| 446 | end | |
| 447 | ||
| 448 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 449 | local NEWMESH = IT(MESH) | |
| 450 | if MESH == "SpecialMesh" then | |
| 451 | NEWMESH.MeshType = MESHTYPE | |
| 452 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 453 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 454 | end | |
| 455 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 456 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 457 | end | |
| 458 | end | |
| 459 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 460 | NEWMESH.Scale = SCALE | |
| 461 | NEWMESH.Parent = PARENT | |
| 462 | return NEWMESH | |
| 463 | end | |
| 464 | ||
| 465 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 466 | local NEWPART = IT("Part")
| |
| 467 | NEWPART.formFactor = FORMFACTOR | |
| 468 | NEWPART.Reflectance = REFLECTANCE | |
| 469 | NEWPART.Transparency = TRANSPARENCY | |
| 470 | NEWPART.CanCollide = false | |
| 471 | NEWPART.Locked = true | |
| 472 | NEWPART.Anchored = true | |
| 473 | if ANCHOR == false then | |
| 474 | NEWPART.Anchored = false | |
| 475 | end | |
| 476 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 477 | NEWPART.Name = NAME | |
| 478 | NEWPART.Size = SIZE | |
| 479 | NEWPART.Position = Torso.Position | |
| 480 | NEWPART.Material = MATERIAL | |
| 481 | NEWPART:BreakJoints() | |
| 482 | NEWPART.Parent = PARENT | |
| 483 | return NEWPART | |
| 484 | end | |
| 485 | ||
| 486 | local function weldBetween(a, b) | |
| 487 | local weldd = Instance.new("ManualWeld")
| |
| 488 | weldd.Part0 = a | |
| 489 | weldd.Part1 = b | |
| 490 | weldd.C0 = CFrame.new() | |
| 491 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 492 | weldd.Parent = a | |
| 493 | return weldd | |
| 494 | end | |
| 495 | ||
| 496 | ||
| 497 | function QuaternionFromCFrame(cf) | |
| 498 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 499 | local trace = m00 + m11 + m22 | |
| 500 | if trace > 0 then | |
| 501 | local s = math.sqrt(1 + trace) | |
| 502 | local recip = 0.5 / s | |
| 503 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 504 | else | |
| 505 | local i = 0 | |
| 506 | if m11 > m00 then | |
| 507 | i = 1 | |
| 508 | end | |
| 509 | if m22 > (i == 0 and m00 or m11) then | |
| 510 | i = 2 | |
| 511 | end | |
| 512 | if i == 0 then | |
| 513 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 514 | local recip = 0.5 / s | |
| 515 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 516 | elseif i == 1 then | |
| 517 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 518 | local recip = 0.5 / s | |
| 519 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 520 | elseif i == 2 then | |
| 521 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 522 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 523 | end | |
| 524 | end | |
| 525 | end | |
| 526 | ||
| 527 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 528 | local xs, ys, zs = x + x, y + y, z + z | |
| 529 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 530 | local xx = x * xs | |
| 531 | local xy = x * ys | |
| 532 | local xz = x * zs | |
| 533 | local yy = y * ys | |
| 534 | local yz = y * zs | |
| 535 | local zz = z * zs | |
| 536 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 537 | end | |
| 538 | ||
| 539 | function QuaternionSlerp(a, b, t) | |
| 540 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 541 | local startInterp, finishInterp; | |
| 542 | if cosTheta >= 0.0001 then | |
| 543 | if (1 - cosTheta) > 0.0001 then | |
| 544 | local theta = ACOS(cosTheta) | |
| 545 | local invSinTheta = 1 / SIN(theta) | |
| 546 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 547 | finishInterp = SIN(t * theta) * invSinTheta | |
| 548 | else | |
| 549 | startInterp = 1 - t | |
| 550 | finishInterp = t | |
| 551 | end | |
| 552 | else | |
| 553 | if (1 + cosTheta) > 0.0001 then | |
| 554 | local theta = ACOS(-cosTheta) | |
| 555 | local invSinTheta = 1 / SIN(theta) | |
| 556 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 557 | finishInterp = SIN(t * theta) * invSinTheta | |
| 558 | else | |
| 559 | startInterp = t - 1 | |
| 560 | finishInterp = t | |
| 561 | end | |
| 562 | end | |
| 563 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 564 | end | |
| 565 | ||
| 566 | function Clerp(a, b, t) | |
| 567 | local qa = {QuaternionFromCFrame(a)}
| |
| 568 | local qb = {QuaternionFromCFrame(b)}
| |
| 569 | local ax, ay, az = a.x, a.y, a.z | |
| 570 | local bx, by, bz = b.x, b.y, b.z | |
| 571 | local _t = 1 - t | |
| 572 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 573 | end | |
| 574 | ||
| 575 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 576 | local frame = IT("Frame")
| |
| 577 | frame.BackgroundTransparency = TRANSPARENCY | |
| 578 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 579 | frame.Position = POSITION | |
| 580 | frame.Size = SIZE | |
| 581 | frame.BackgroundColor3 = COLOR | |
| 582 | frame.BorderColor3 = BORDERCOLOR | |
| 583 | frame.Name = NAME | |
| 584 | frame.Parent = PARENT | |
| 585 | return frame | |
| 586 | end | |
| 587 | ||
| 588 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 589 | local label = IT("TextLabel")
| |
| 590 | label.BackgroundTransparency = 1 | |
| 591 | label.Size = UD2(1, 0, 1, 0) | |
| 592 | label.Position = UD2(0, 0, 0, 0) | |
| 593 | label.TextColor3 = TEXTCOLOR | |
| 594 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 595 | label.TextTransparency = TRANSPARENCY | |
| 596 | label.FontSize = TEXTFONTSIZE | |
| 597 | label.Font = TEXTFONT | |
| 598 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 599 | label.TextScaled = false | |
| 600 | label.Text = TEXT | |
| 601 | label.Name = NAME | |
| 602 | label.Parent = PARENT | |
| 603 | return label | |
| 604 | end | |
| 605 | ||
| 606 | function NoOutlines(PART) | |
| 607 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 608 | end | |
| 609 | ||
| 610 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 611 | local NEWWELD = IT(TYPE) | |
| 612 | NEWWELD.Part0 = PART0 | |
| 613 | NEWWELD.Part1 = PART1 | |
| 614 | NEWWELD.C0 = C0 | |
| 615 | NEWWELD.C1 = C1 | |
| 616 | NEWWELD.Parent = PARENT | |
| 617 | return NEWWELD | |
| 618 | end | |
| 619 | ||
| 620 | local S = IT("Sound")
| |
| 621 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 622 | local NEWSOUND = nil | |
| 623 | coroutine.resume(coroutine.create(function() | |
| 624 | NEWSOUND = S:Clone() | |
| 625 | NEWSOUND.Parent = PARENT | |
| 626 | NEWSOUND.Volume = VOLUME | |
| 627 | NEWSOUND.Pitch = PITCH | |
| 628 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 629 | NEWSOUND:play() | |
| 630 | if DOESLOOP == true then | |
| 631 | NEWSOUND.Looped = true | |
| 632 | else | |
| 633 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 634 | NEWSOUND:remove() | |
| 635 | end | |
| 636 | end)) | |
| 637 | return NEWSOUND | |
| 638 | end | |
| 639 | ||
| 640 | function CFrameFromTopBack(at, top, back) | |
| 641 | local right = top:Cross(back) | |
| 642 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 643 | end | |
| 644 | ||
| 645 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 646 | function WACKYEFFECT(Table) | |
| 647 | local TYPE = (Table.EffectType or "Sphere") | |
| 648 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 649 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 650 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 651 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 652 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 653 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 654 | local ROTATION1 = (Table.RotationX or 0) | |
| 655 | local ROTATION2 = (Table.RotationY or 0) | |
| 656 | local ROTATION3 = (Table.RotationZ or 0) | |
| 657 | local MATERIAL = (Table.Material or "Neon") | |
| 658 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 659 | local TIME = (Table.Time or 45) | |
| 660 | local SOUNDID = (Table.SoundID or nil) | |
| 661 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 662 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 663 | coroutine.resume(coroutine.create(function() | |
| 664 | local PLAYSSOUND = false | |
| 665 | local SOUND = nil | |
| 666 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 667 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 668 | PLAYSSOUND = true | |
| 669 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 670 | end | |
| 671 | EFFECT.Color = COLOR | |
| 672 | local MSH = nil | |
| 673 | if TYPE == "Sphere" then | |
| 674 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 675 | elseif TYPE == "Block" then | |
| 676 | MSH = IT("BlockMesh",EFFECT)
| |
| 677 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 678 | elseif TYPE == "Wave" then | |
| 679 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 680 | elseif TYPE == "Ring" then | |
| 681 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 682 | elseif TYPE == "Slash" then | |
| 683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 684 | elseif TYPE == "Round Slash" then | |
| 685 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 686 | elseif TYPE == "Swirl" then | |
| 687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 688 | elseif TYPE == "Skull" then | |
| 689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 690 | elseif TYPE == "Crystal" then | |
| 691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 692 | end | |
| 693 | if MSH ~= nil then | |
| 694 | local MOVESPEED = nil | |
| 695 | if MOVEDIRECTION ~= nil then | |
| 696 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 697 | end | |
| 698 | local GROWTH = SIZE - ENDSIZE | |
| 699 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 700 | if TYPE == "Block" then | |
| 701 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 702 | else | |
| 703 | EFFECT.CFrame = CFRAME | |
| 704 | end | |
| 705 | for LOOP = 1, TIME+1 do | |
| 706 | Swait() | |
| 707 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 708 | if TYPE == "Wave" then | |
| 709 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 710 | end | |
| 711 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 712 | if TYPE == "Block" then | |
| 713 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 714 | else | |
| 715 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 716 | end | |
| 717 | if MOVEDIRECTION ~= nil then | |
| 718 | local ORI = EFFECT.Orientation | |
| 719 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 720 | EFFECT.Orientation = ORI | |
| 721 | end | |
| 722 | end | |
| 723 | if PLAYSSOUND == false then | |
| 724 | EFFECT:remove() | |
| 725 | else | |
| 726 | SOUND.Stopped:Connect(function() | |
| 727 | EFFECT:remove() | |
| 728 | end) | |
| 729 | end | |
| 730 | else | |
| 731 | if PLAYSSOUND == false then | |
| 732 | EFFECT:remove() | |
| 733 | else | |
| 734 | repeat Swait() until SOUND.Playing == false | |
| 735 | EFFECT:remove() | |
| 736 | end | |
| 737 | end | |
| 738 | end)) | |
| 739 | end | |
| 740 | for _, c in pairs(Character:GetChildren()) do | |
| 741 | if c.ClassName == "Part" then | |
| 742 | table.insert(BODY,{c,Character})
| |
| 743 | for _, q in pairs(c:GetChildren()) do | |
| 744 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
| 745 | table.insert(BODY,{q,c})
| |
| 746 | end | |
| 747 | end | |
| 748 | end | |
| 749 | end | |
| 750 | ||
| 751 | function refit() | |
| 752 | Character.Parent = workspace | |
| 753 | for e = 1, #BODY do | |
| 754 | if BODY[e] ~= nil then | |
| 755 | local STUFF = BODY[e] | |
| 756 | local PART = STUFF[1] | |
| 757 | local PARENT = STUFF[2] | |
| 758 | PART.Parent = PARENT | |
| 759 | end | |
| 760 | end | |
| 761 | end | |
| 762 | ||
| 763 | function MakeForm(PART,TYPE) | |
| 764 | if TYPE == "Cyl" then | |
| 765 | local MSH = IT("CylinderMesh",PART)
| |
| 766 | elseif TYPE == "Ball" then | |
| 767 | local MSH = IT("SpecialMesh",PART)
| |
| 768 | MSH.MeshType = "Sphere" | |
| 769 | elseif TYPE == "Wedge" then | |
| 770 | local MSH = IT("SpecialMesh",PART)
| |
| 771 | MSH.MeshType = "Wedge" | |
| 772 | end | |
| 773 | end | |
| 774 | ||
| 775 | function SpawnTrail(FROM,TO,BIG) | |
| 776 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
| 777 | MakeForm(TRAIL,"Cyl") | |
| 778 | local DIST = (FROM - TO).Magnitude | |
| 779 | if BIG == true then | |
| 780 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 781 | else | |
| 782 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 783 | end | |
| 784 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 785 | coroutine.resume(coroutine.create(function() | |
| 786 | for i = 1, 5 do | |
| 787 | Swait() | |
| 788 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 789 | end | |
| 790 | TRAIL:remove() | |
| 791 | end)) | |
| 792 | end | |
| 793 | ||
| 794 | Debris = game:GetService("Debris")
| |
| 795 | ||
| 796 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 797 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 798 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 799 | end | |
| 800 | ||
| 801 | function turnto(position) | |
| 802 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 803 | end | |
| 804 | local asd = Instance.new("ParticleEmitter")
| |
| 805 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 806 | asd.LightEmission = .1 | |
| 807 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 808 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 809 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 810 | asd.Transparency = bbb | |
| 811 | asd.Size = aaa | |
| 812 | asd.ZOffset = .9 | |
| 813 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 814 | asd.LockedToPart = false | |
| 815 | asd.EmissionDirection = "Back" | |
| 816 | asd.Lifetime = NumberRange.new(1, 2) | |
| 817 | asd.Rotation = NumberRange.new(-100, 100) | |
| 818 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 819 | asd.Speed = NumberRange.new(10) | |
| 820 | asd.Enabled = false | |
| 821 | asd.VelocitySpread = 999 | |
| 822 | ||
| 823 | function getbloody(victim,amount) | |
| 824 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 825 | PART.CFrame = victim.CFrame | |
| 826 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 827 | Debris:AddItem(PART,5) | |
| 828 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 829 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 830 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 831 | local prtcl = asd:Clone() | |
| 832 | prtcl.Parent = PART | |
| 833 | prtcl:Emit(amount*10) | |
| 834 | end | |
| 835 | ||
| 836 | local Particle = IT("ParticleEmitter",nil)
| |
| 837 | Particle.Enabled = false | |
| 838 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 839 | Particle.LightEmission = 0.5 | |
| 840 | Particle.Rate = 150 | |
| 841 | Particle.ZOffset = 1 | |
| 842 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 843 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 844 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 845 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0)) | |
| 846 | ||
| 847 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 848 | function ParticleEmitter(Table) | |
| 849 | local PRTCL = Particle:Clone() | |
| 850 | local Speed = Table.Speed or 5 | |
| 851 | local Drag = Table.Drag or 0 | |
| 852 | local Size1 = Table.Size1 or 1 | |
| 853 | local Size2 = Table.Size2 or 5 | |
| 854 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 855 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 856 | local Parent = Table.Parent or Torso | |
| 857 | local Emit = Table.Emit or 100 | |
| 858 | local Offset = Table.Offset or 360 | |
| 859 | local Acel = Table.Acel or VT(0,0,0) | |
| 860 | local Enabled = Table.Enabled or false | |
| 861 | PRTCL.Parent = Parent | |
| 862 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 863 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 864 | PRTCL.Speed = NumberRange.new(Speed) | |
| 865 | PRTCL.VelocitySpread = Offset | |
| 866 | PRTCL.Drag = Drag | |
| 867 | PRTCL.Acceleration = Acel | |
| 868 | if Enabled == false then | |
| 869 | PRTCL:Emit(Emit) | |
| 870 | Debris:AddItem(PRTCL,Lifetime2) | |
| 871 | else | |
| 872 | PRTCL.Enabled = true | |
| 873 | end | |
| 874 | return PRTCL | |
| 875 | end | |
| 876 | ||
| 877 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 878 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 879 | end | |
| 880 | ||
| 881 | function PositiveAngle(NUMBER) | |
| 882 | if NUMBER >= 0 then | |
| 883 | NUMBER = 0 | |
| 884 | end | |
| 885 | return NUMBER | |
| 886 | end | |
| 887 | ||
| 888 | function NegativeAngle(NUMBER) | |
| 889 | if NUMBER <= 0 then | |
| 890 | NUMBER = 0 | |
| 891 | end | |
| 892 | return NUMBER | |
| 893 | end | |
| 894 | ||
| 895 | function Swait(NUMBER) | |
| 896 | if NUMBER == 0 or NUMBER == nil then | |
| 897 | ArtificialHB.Event:wait() | |
| 898 | else | |
| 899 | for i = 1, NUMBER do | |
| 900 | ArtificialHB.Event:wait() | |
| 901 | end | |
| 902 | end | |
| 903 | end | |
| 904 | ||
| 905 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 906 | local NEWMESH = IT(MESH) | |
| 907 | if MESH == "SpecialMesh" then | |
| 908 | NEWMESH.MeshType = MESHTYPE | |
| 909 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 910 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 911 | end | |
| 912 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 913 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 914 | end | |
| 915 | end | |
| 916 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 917 | NEWMESH.Scale = SCALE | |
| 918 | NEWMESH.Parent = PARENT | |
| 919 | return NEWMESH | |
| 920 | end | |
| 921 | ||
| 922 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 923 | local NEWPART = IT("Part")
| |
| 924 | NEWPART.formFactor = FORMFACTOR | |
| 925 | NEWPART.Reflectance = REFLECTANCE | |
| 926 | NEWPART.Transparency = TRANSPARENCY | |
| 927 | NEWPART.CanCollide = false | |
| 928 | NEWPART.Locked = true | |
| 929 | NEWPART.Anchored = true | |
| 930 | if ANCHOR == false then | |
| 931 | NEWPART.Anchored = false | |
| 932 | end | |
| 933 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 934 | NEWPART.Name = NAME | |
| 935 | NEWPART.Size = SIZE | |
| 936 | NEWPART.Position = Torso.Position | |
| 937 | NEWPART.Material = MATERIAL | |
| 938 | NEWPART:BreakJoints() | |
| 939 | NEWPART.Parent = PARENT | |
| 940 | return NEWPART | |
| 941 | end | |
| 942 | ||
| 943 | local function weldBetween(a, b) | |
| 944 | local weldd = Instance.new("ManualWeld")
| |
| 945 | weldd.Part0 = a | |
| 946 | weldd.Part1 = b | |
| 947 | weldd.C0 = CFrame.new() | |
| 948 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 949 | weldd.Parent = a | |
| 950 | return weldd | |
| 951 | end | |
| 952 | ||
| 953 | ||
| 954 | function QuaternionFromCFrame(cf) | |
| 955 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 956 | local trace = m00 + m11 + m22 | |
| 957 | if trace > 0 then | |
| 958 | local s = math.sqrt(1 + trace) | |
| 959 | local recip = 0.5 / s | |
| 960 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 961 | else | |
| 962 | local i = 0 | |
| 963 | if m11 > m00 then | |
| 964 | i = 1 | |
| 965 | end | |
| 966 | if m22 > (i == 0 and m00 or m11) then | |
| 967 | i = 2 | |
| 968 | end | |
| 969 | if i == 0 then | |
| 970 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 971 | local recip = 0.5 / s | |
| 972 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 973 | elseif i == 1 then | |
| 974 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 975 | local recip = 0.5 / s | |
| 976 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 977 | elseif i == 2 then | |
| 978 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 979 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 980 | end | |
| 981 | end | |
| 982 | end | |
| 983 | ||
| 984 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 985 | local xs, ys, zs = x + x, y + y, z + z | |
| 986 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 987 | local xx = x * xs | |
| 988 | local xy = x * ys | |
| 989 | local xz = x * zs | |
| 990 | local yy = y * ys | |
| 991 | local yz = y * zs | |
| 992 | local zz = z * zs | |
| 993 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 994 | end | |
| 995 | ||
| 996 | function QuaternionSlerp(a, b, t) | |
| 997 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 998 | local startInterp, finishInterp; | |
| 999 | if cosTheta >= 0.0001 then | |
| 1000 | if (1 - cosTheta) > 0.0001 then | |
| 1001 | local theta = ACOS(cosTheta) | |
| 1002 | local invSinTheta = 1 / SIN(theta) | |
| 1003 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1004 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1005 | else | |
| 1006 | startInterp = 1 - t | |
| 1007 | finishInterp = t | |
| 1008 | end | |
| 1009 | else | |
| 1010 | if (1 + cosTheta) > 0.0001 then | |
| 1011 | local theta = ACOS(-cosTheta) | |
| 1012 | local invSinTheta = 1 / SIN(theta) | |
| 1013 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1014 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1015 | else | |
| 1016 | startInterp = t - 1 | |
| 1017 | finishInterp = t | |
| 1018 | end | |
| 1019 | end | |
| 1020 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1021 | end | |
| 1022 | ||
| 1023 | function Clerp(a, b, t) | |
| 1024 | local qa = {QuaternionFromCFrame(a)}
| |
| 1025 | local qb = {QuaternionFromCFrame(b)}
| |
| 1026 | local ax, ay, az = a.x, a.y, a.z | |
| 1027 | local bx, by, bz = b.x, b.y, b.z | |
| 1028 | local _t = 1 - t | |
| 1029 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1030 | end | |
| 1031 | ||
| 1032 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1033 | local frame = IT("Frame")
| |
| 1034 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1035 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1036 | frame.Position = POSITION | |
| 1037 | frame.Size = SIZE | |
| 1038 | frame.BackgroundColor3 = COLOR | |
| 1039 | frame.BorderColor3 = BORDERCOLOR | |
| 1040 | frame.Name = NAME | |
| 1041 | frame.Parent = PARENT | |
| 1042 | return frame | |
| 1043 | end | |
| 1044 | ||
| 1045 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1046 | local label = IT("TextLabel")
| |
| 1047 | label.BackgroundTransparency = 1 | |
| 1048 | label.Size = UD2(1, 0, 1, 0) | |
| 1049 | label.Position = UD2(0, 0, 0, 0) | |
| 1050 | label.TextColor3 = TEXTCOLOR | |
| 1051 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1052 | label.TextTransparency = TRANSPARENCY | |
| 1053 | label.FontSize = TEXTFONTSIZE | |
| 1054 | label.Font = TEXTFONT | |
| 1055 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1056 | label.TextScaled = false | |
| 1057 | label.Text = TEXT | |
| 1058 | label.Name = NAME | |
| 1059 | label.Parent = PARENT | |
| 1060 | return label | |
| 1061 | end | |
| 1062 | ||
| 1063 | function NoOutlines(PART) | |
| 1064 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1065 | end | |
| 1066 | ||
| 1067 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1068 | local NEWWELD = IT(TYPE) | |
| 1069 | NEWWELD.Part0 = PART0 | |
| 1070 | NEWWELD.Part1 = PART1 | |
| 1071 | NEWWELD.C0 = C0 | |
| 1072 | NEWWELD.C1 = C1 | |
| 1073 | NEWWELD.Parent = PARENT | |
| 1074 | return NEWWELD | |
| 1075 | end | |
| 1076 | ||
| 1077 | local S = IT("Sound")
| |
| 1078 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1079 | local NEWSOUND = nil | |
| 1080 | coroutine.resume(coroutine.create(function() | |
| 1081 | NEWSOUND = S:Clone() | |
| 1082 | NEWSOUND.Parent = PARENT | |
| 1083 | NEWSOUND.Volume = VOLUME | |
| 1084 | NEWSOUND.Pitch = PITCH | |
| 1085 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 1086 | NEWSOUND:play() | |
| 1087 | if DOESLOOP == true then | |
| 1088 | NEWSOUND.Looped = true | |
| 1089 | else | |
| 1090 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1091 | NEWSOUND:remove() | |
| 1092 | end | |
| 1093 | end)) | |
| 1094 | return NEWSOUND | |
| 1095 | end | |
| 1096 | ||
| 1097 | function CFrameFromTopBack(at, top, back) | |
| 1098 | local right = top:Cross(back) | |
| 1099 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1100 | end | |
| 1101 | ||
| 1102 | function R_RANDOM(CFRAME,DIST) | |
| 1103 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 1104 | end | |
| 1105 | ||
| 1106 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1107 | function WACKYEFFECT(Table) | |
| 1108 | local TYPE = (Table.EffectType or "Sphere") | |
| 1109 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1110 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1111 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1112 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1113 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1114 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1115 | local ROTATION1 = (Table.RotationX or 0) | |
| 1116 | local ROTATION2 = (Table.RotationY or 0) | |
| 1117 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1118 | local MATERIAL = (Table.Material or "Neon") | |
| 1119 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1120 | local TIME = (Table.Time or 45) | |
| 1121 | local SOUNDID = (Table.SoundID or nil) | |
| 1122 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1123 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1124 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 1125 | local BOOMERANG = (Table.Boomerang or 0) | |
| 1126 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 1127 | coroutine.resume(coroutine.create(function() | |
| 1128 | local PLAYSSOUND = false | |
| 1129 | local SOUND = nil | |
| 1130 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1131 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1132 | PLAYSSOUND = true | |
| 1133 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1134 | end | |
| 1135 | EFFECT.Color = COLOR | |
| 1136 | local MSH = nil | |
| 1137 | if TYPE == "Sphere" then | |
| 1138 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1139 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1140 | MSH = IT("BlockMesh",EFFECT)
| |
| 1141 | MSH.Scale = SIZE | |
| 1142 | elseif TYPE == "Wave" then | |
| 1143 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1144 | elseif TYPE == "Ring" then | |
| 1145 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1146 | elseif TYPE == "Slash" then | |
| 1147 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1148 | elseif TYPE == "Round Slash" then | |
| 1149 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1150 | elseif TYPE == "Swirl" then | |
| 1151 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 1152 | elseif TYPE == "Skull" then | |
| 1153 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1154 | elseif TYPE == "Crystal" then | |
| 1155 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1156 | end | |
| 1157 | if MSH ~= nil then | |
| 1158 | local BOOMR1 = 1+BOOMERANG/50 | |
| 1159 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 1160 | local MOVESPEED = nil | |
| 1161 | if MOVEDIRECTION ~= nil then | |
| 1162 | if USEBOOMERANGMATH == true then | |
| 1163 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 1164 | else | |
| 1165 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 1166 | end | |
| 1167 | end | |
| 1168 | local GROWTH = nil | |
| 1169 | if USEBOOMERANGMATH == true then | |
| 1170 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 1171 | else | |
| 1172 | GROWTH = (SIZE - ENDSIZE) | |
| 1173 | end | |
| 1174 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1175 | if TYPE == "Block" then | |
| 1176 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1177 | else | |
| 1178 | EFFECT.CFrame = CFRAME | |
| 1179 | end | |
| 1180 | if USEBOOMERANGMATH == true then | |
| 1181 | for LOOP = 1, TIME+1 do | |
| 1182 | Swait() | |
| 1183 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 1184 | if TYPE == "Wave" then | |
| 1185 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 1186 | end | |
| 1187 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1188 | if TYPE == "Block" then | |
| 1189 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1190 | else | |
| 1191 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1192 | end | |
| 1193 | if MOVEDIRECTION ~= nil then | |
| 1194 | local ORI = EFFECT.Orientation | |
| 1195 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 1196 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 1197 | end | |
| 1198 | end | |
| 1199 | else | |
| 1200 | for LOOP = 1, TIME+1 do | |
| 1201 | Swait() | |
| 1202 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1203 | if TYPE == "Wave" then | |
| 1204 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 1205 | end | |
| 1206 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1207 | if TYPE == "Block" then | |
| 1208 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1209 | else | |
| 1210 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1211 | end | |
| 1212 | if MOVEDIRECTION ~= nil then | |
| 1213 | local ORI = EFFECT.Orientation | |
| 1214 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1215 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | EFFECT.Transparency = 1 | |
| 1220 | if PLAYSSOUND == false then | |
| 1221 | EFFECT:remove() | |
| 1222 | else | |
| 1223 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1224 | EFFECT:remove() | |
| 1225 | end | |
| 1226 | else | |
| 1227 | if PLAYSSOUND == false then | |
| 1228 | EFFECT:remove() | |
| 1229 | else | |
| 1230 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1231 | EFFECT:remove() | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end)) | |
| 1235 | end | |
| 1236 | ||
| 1237 | ||
| 1238 | local HATWELD = nil | |
| 1239 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1240 | PLAYMAINANIM = false | |
| 1241 | if WhichPose == "Cast1" then | |
| 1242 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1243 | Swait() | |
| 1244 | if Magic == true then | |
| 1245 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1246 | end | |
| 1247 | if Gyro ~= nil and Gyro ~= false then | |
| 1248 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1249 | end | |
| 1250 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 1252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1256 | end | |
| 1257 | elseif WhichPose == "Cast2" then | |
| 1258 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1259 | Swait() | |
| 1260 | if Magic == true then | |
| 1261 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1262 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1263 | end | |
| 1264 | if Gyro ~= nil and Gyro ~= false then | |
| 1265 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1266 | end | |
| 1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1273 | end | |
| 1274 | elseif WhichPose == "RightArmUp" then | |
| 1275 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1276 | Swait() | |
| 1277 | if Magic == true then | |
| 1278 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1279 | end | |
| 1280 | if Gyro ~= nil and Gyro ~= false then | |
| 1281 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1282 | end | |
| 1283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1289 | end | |
| 1290 | elseif WhichPose == "Taunt" then | |
| 1291 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1292 | Swait() | |
| 1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1299 | end | |
| 1300 | HATWELD.Part0 = RightArm | |
| 1301 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1302 | CreateSound(221057812,Torso,10,1,false) | |
| 1303 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1304 | Swait() | |
| 1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1311 | end | |
| 1312 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1313 | Swait() | |
| 1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1320 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1321 | end | |
| 1322 | HATWELD.Part0 = Head | |
| 1323 | HATWELD.C0 = CF(0,0.35,0) | |
| 1324 | elseif WhichPose == "Prepare key" then | |
| 1325 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1326 | Swait() | |
| 1327 | if Gyro ~= nil and Gyro ~= false then | |
| 1328 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1329 | end | |
| 1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1336 | end | |
| 1337 | elseif WhichPose == "Turn key" then | |
| 1338 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1339 | Swait() | |
| 1340 | if Gyro ~= nil and Gyro ~= false then | |
| 1341 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1342 | end | |
| 1343 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1347 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1349 | end | |
| 1350 | end | |
| 1351 | PLAYMAINANIM = true | |
| 1352 | end | |
| 1353 | ||
| 1354 | ||
| 1355 | function MakeForm(PART,TYPE) | |
| 1356 | if TYPE == "Cyl" then | |
| 1357 | local MSH = IT("CylinderMesh",PART)
| |
| 1358 | elseif TYPE == "Ball" then | |
| 1359 | local MSH = IT("SpecialMesh",PART)
| |
| 1360 | MSH.MeshType = "Sphere" | |
| 1361 | elseif TYPE == "Wedge" then | |
| 1362 | local MSH = IT("SpecialMesh",PART)
| |
| 1363 | MSH.MeshType = "Wedge" | |
| 1364 | end | |
| 1365 | end | |
| 1366 | ||
| 1367 | Debris = game:GetService("Debris")
| |
| 1368 | ||
| 1369 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1370 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1371 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1372 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 1373 | end | |
| 1374 | ||
| 1375 | local DECAL = IT("Decal")
| |
| 1376 | function MagicRing() | |
| 1377 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
| 1378 | local MESH = IT("BlockMesh",RING)
| |
| 1379 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 1380 | BOTTOMTEXTURE.Parent = RING | |
| 1381 | BOTTOMTEXTURE.Face = "Bottom" | |
| 1382 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 1383 | local TOPTEXTURE = DECAL:Clone() | |
| 1384 | TOPTEXTURE.Parent = RING | |
| 1385 | TOPTEXTURE.Face = "Top" | |
| 1386 | TOPTEXTURE.Name = "TopTexture" | |
| 1387 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 1388 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 1389 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
| 1390 | TOPTEXTURE.Color3 = C3(0,0,0) | |
| 1391 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
| 1392 | end | |
| 1393 | ||
| 1394 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 1395 | coroutine.resume(coroutine.create(function() | |
| 1396 | local FADE = IT("Model",Effects)
| |
| 1397 | if PARENT ~= nil then | |
| 1398 | FADE.Parent = PARENT | |
| 1399 | end | |
| 1400 | FADE.Name = "FadingEffect" | |
| 1401 | for _, c in pairs(Character:GetChildren()) do | |
| 1402 | if c.ClassName == "Part" then | |
| 1403 | c.CanCollide = false | |
| 1404 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 1405 | FADER.CFrame = c.CFrame | |
| 1406 | FADER.Color = COLOR | |
| 1407 | if FADER.Name == "Head" then | |
| 1408 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 1409 | elseif FADER.Name == "HumanoidRootPart" then | |
| 1410 | FADE.PrimaryPart = FADER | |
| 1411 | FADER.Transparency = 1 | |
| 1412 | end | |
| 1413 | end | |
| 1414 | end | |
| 1415 | local TRANS = 0.25/TIMER | |
| 1416 | local DIST = nil | |
| 1417 | if MOVEDIRECTION ~= nil then | |
| 1418 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 1419 | end | |
| 1420 | for i = 1, TIMER do | |
| 1421 | Swait() | |
| 1422 | for _, c in pairs(FADE:GetChildren()) do | |
| 1423 | if c.ClassName == "Part" then | |
| 1424 | c.Transparency = c.Transparency + TRANS | |
| 1425 | end | |
| 1426 | end | |
| 1427 | if MOVEDIRECTION ~= nil then | |
| 1428 | local ORI = FADE.PrimaryPart.Orientation | |
| 1429 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 1430 | end | |
| 1431 | end | |
| 1432 | FADE:remove() | |
| 1433 | end)) | |
| 1434 | end | |
| 1435 | ||
| 1436 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1437 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1438 | end | |
| 1439 | ||
| 1440 | function PositiveAngle(NUMBER) | |
| 1441 | if NUMBER >= 0 then | |
| 1442 | NUMBER = 0 | |
| 1443 | end | |
| 1444 | return NUMBER | |
| 1445 | end | |
| 1446 | ||
| 1447 | function NegativeAngle(NUMBER) | |
| 1448 | if NUMBER <= 0 then | |
| 1449 | NUMBER = 0 | |
| 1450 | end | |
| 1451 | return NUMBER | |
| 1452 | end | |
| 1453 | ||
| 1454 | function Swait(NUMBER) | |
| 1455 | if NUMBER == 0 or NUMBER == nil then | |
| 1456 | ArtificialHB.Event:wait() | |
| 1457 | else | |
| 1458 | for i = 1, NUMBER do | |
| 1459 | ArtificialHB.Event:wait() | |
| 1460 | end | |
| 1461 | end | |
| 1462 | end | |
| 1463 | ||
| 1464 | function QuaternionFromCFrame(cf) | |
| 1465 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1466 | local trace = m00 + m11 + m22 | |
| 1467 | if trace > 0 then | |
| 1468 | local s = math.sqrt(1 + trace) | |
| 1469 | local recip = 0.5 / s | |
| 1470 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1471 | else | |
| 1472 | local i = 0 | |
| 1473 | if m11 > m00 then | |
| 1474 | i = 1 | |
| 1475 | end | |
| 1476 | if m22 > (i == 0 and m00 or m11) then | |
| 1477 | i = 2 | |
| 1478 | end | |
| 1479 | if i == 0 then | |
| 1480 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1481 | local recip = 0.5 / s | |
| 1482 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1483 | elseif i == 1 then | |
| 1484 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1485 | local recip = 0.5 / s | |
| 1486 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1487 | elseif i == 2 then | |
| 1488 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1489 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1490 | end | |
| 1491 | end | |
| 1492 | end | |
| 1493 | ||
| 1494 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1495 | local xs, ys, zs = x + x, y + y, z + z | |
| 1496 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1497 | local xx = x * xs | |
| 1498 | local xy = x * ys | |
| 1499 | local xz = x * zs | |
| 1500 | local yy = y * ys | |
| 1501 | local yz = y * zs | |
| 1502 | local zz = z * zs | |
| 1503 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1504 | end | |
| 1505 | ||
| 1506 | function QuaternionSlerp(a, b, t) | |
| 1507 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1508 | local startInterp, finishInterp; | |
| 1509 | if cosTheta >= 0.0001 then | |
| 1510 | if (1 - cosTheta) > 0.0001 then | |
| 1511 | local theta = ACOS(cosTheta) | |
| 1512 | local invSinTheta = 1 / SIN(theta) | |
| 1513 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1514 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1515 | else | |
| 1516 | startInterp = 1 - t | |
| 1517 | finishInterp = t | |
| 1518 | end | |
| 1519 | else | |
| 1520 | if (1 + cosTheta) > 0.0001 then | |
| 1521 | local theta = ACOS(-cosTheta) | |
| 1522 | local invSinTheta = 1 / SIN(theta) | |
| 1523 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1524 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1525 | else | |
| 1526 | startInterp = t - 1 | |
| 1527 | finishInterp = t | |
| 1528 | end | |
| 1529 | end | |
| 1530 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1531 | end | |
| 1532 | ||
| 1533 | function Clerp(a, b, t) | |
| 1534 | local qa = {QuaternionFromCFrame(a)}
| |
| 1535 | local qb = {QuaternionFromCFrame(b)}
| |
| 1536 | local ax, ay, az = a.x, a.y, a.z | |
| 1537 | local bx, by, bz = b.x, b.y, b.z | |
| 1538 | local _t = 1 - t | |
| 1539 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1540 | end | |
| 1541 | ||
| 1542 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1543 | local frame = IT("Frame")
| |
| 1544 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1545 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1546 | frame.Position = POSITION | |
| 1547 | frame.Size = SIZE | |
| 1548 | frame.BackgroundColor3 = COLOR | |
| 1549 | frame.BorderColor3 = BORDERCOLOR | |
| 1550 | frame.Name = NAME | |
| 1551 | frame.Parent = PARENT | |
| 1552 | return frame | |
| 1553 | end | |
| 1554 | ||
| 1555 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1556 | local label = IT("TextLabel")
| |
| 1557 | label.BackgroundTransparency = 1 | |
| 1558 | label.Size = UD2(1, 0, 1, 0) | |
| 1559 | label.Position = UD2(0, 0, 0, 0) | |
| 1560 | label.TextColor3 = TEXTCOLOR | |
| 1561 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1562 | label.TextTransparency = TRANSPARENCY | |
| 1563 | label.FontSize = TEXTFONTSIZE | |
| 1564 | label.Font = TEXTFONT | |
| 1565 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1566 | label.TextScaled = false | |
| 1567 | label.Text = TEXT | |
| 1568 | label.Name = NAME | |
| 1569 | label.Parent = PARENT | |
| 1570 | return label | |
| 1571 | end | |
| 1572 | ||
| 1573 | function NoOutlines(PART) | |
| 1574 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1575 | end | |
| 1576 | ||
| 1577 | ||
| 1578 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1579 | local NEWWELD = IT(TYPE) | |
| 1580 | NEWWELD.Part0 = PART0 | |
| 1581 | NEWWELD.Part1 = PART1 | |
| 1582 | NEWWELD.C0 = C0 | |
| 1583 | NEWWELD.C1 = C1 | |
| 1584 | NEWWELD.Parent = PARENT | |
| 1585 | return NEWWELD | |
| 1586 | end | |
| 1587 | ||
| 1588 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1589 | local NEWSOUND = nil | |
| 1590 | coroutine.resume(coroutine.create(function() | |
| 1591 | NEWSOUND = IT("Sound", PARENT)
| |
| 1592 | NEWSOUND.Volume = VOLUME | |
| 1593 | NEWSOUND.Pitch = PITCH | |
| 1594 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1595 | Swait() | |
| 1596 | NEWSOUND:play() | |
| 1597 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 1598 | end)) | |
| 1599 | return NEWSOUND | |
| 1600 | end | |
| 1601 | ||
| 1602 | function CFrameFromTopBack(at, top, back) | |
| 1603 | local right = top:Cross(back) | |
| 1604 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1605 | end | |
| 1606 | ||
| 1607 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1608 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1609 | local mesh = IT("SpecialMesh",wave)
| |
| 1610 | mesh.MeshType = "FileMesh" | |
| 1611 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1612 | mesh.Scale = SIZE | |
| 1613 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1614 | wave.CFrame = CFRAME | |
| 1615 | coroutine.resume(coroutine.create(function(PART) | |
| 1616 | for i = 1, WAIT do | |
| 1617 | Swait() | |
| 1618 | mesh.Scale = mesh.Scale + GROW | |
| 1619 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1620 | if DOESROT == true then | |
| 1621 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1622 | end | |
| 1623 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1624 | if wave.Transparency > 0.99 then | |
| 1625 | wave:remove() | |
| 1626 | end | |
| 1627 | end | |
| 1628 | end)) | |
| 1629 | end | |
| 1630 | ||
| 1631 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1632 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1633 | local mesh = IT("SpecialMesh",wave)
| |
| 1634 | mesh.MeshType = "FileMesh" | |
| 1635 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1636 | mesh.Scale = SIZE | |
| 1637 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1638 | wave.CFrame = CFRAME | |
| 1639 | coroutine.resume(coroutine.create(function(PART) | |
| 1640 | for i = 1, WAIT do | |
| 1641 | Swait() | |
| 1642 | mesh.Scale = mesh.Scale + GROW | |
| 1643 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1644 | if DOESROT == true then | |
| 1645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1646 | end | |
| 1647 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1648 | if wave.Transparency > 0.99 then | |
| 1649 | wave:remove() | |
| 1650 | end | |
| 1651 | end | |
| 1652 | end)) | |
| 1653 | end | |
| 1654 | ||
| 1655 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1656 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1657 | local mesh = IT("SpecialMesh",wave)
| |
| 1658 | mesh.MeshType = "FileMesh" | |
| 1659 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1660 | mesh.Scale = SIZE | |
| 1661 | wave.CFrame = CFRAME | |
| 1662 | coroutine.resume(coroutine.create(function(PART) | |
| 1663 | for i = 1, WAIT do | |
| 1664 | Swait() | |
| 1665 | mesh.Scale = mesh.Scale + GROW | |
| 1666 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1667 | if DOESROT == true then | |
| 1668 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1669 | end | |
| 1670 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1671 | if wave.Transparency > 0.99 then | |
| 1672 | wave:remove() | |
| 1673 | end | |
| 1674 | end | |
| 1675 | end)) | |
| 1676 | end | |
| 1677 | ||
| 1678 | ||
| 1679 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1680 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1681 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1682 | wave.CFrame = CFRAME | |
| 1683 | coroutine.resume(coroutine.create(function(PART) | |
| 1684 | for i = 1, WAIT do | |
| 1685 | Swait() | |
| 1686 | mesh.Scale = mesh.Scale * GROW | |
| 1687 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1688 | if wave.Transparency > 0.99 then | |
| 1689 | wave:remove() | |
| 1690 | end | |
| 1691 | end | |
| 1692 | end)) | |
| 1693 | end | |
| 1694 | ||
| 1695 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1696 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1697 | local mesh = IT("SpecialMesh",wave)
| |
| 1698 | mesh.MeshType = "Sphere" | |
| 1699 | mesh.Scale = SIZE | |
| 1700 | mesh.Offset = VT(0,0,0) | |
| 1701 | wave.CFrame = CFRAME | |
| 1702 | coroutine.resume(coroutine.create(function(PART) | |
| 1703 | for i = 1, WAIT do | |
| 1704 | Swait() | |
| 1705 | mesh.Scale = mesh.Scale + GROW | |
| 1706 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1707 | if wave.Transparency > 0.99 then | |
| 1708 | wave:remove() | |
| 1709 | end | |
| 1710 | end | |
| 1711 | end)) | |
| 1712 | end | |
| 1713 | ||
| 1714 | function MakeForm(PART,TYPE) | |
| 1715 | if TYPE == "Cyl" then | |
| 1716 | local MSH = IT("CylinderMesh",PART)
| |
| 1717 | elseif TYPE == "Ball" then | |
| 1718 | local MSH = IT("SpecialMesh",PART)
| |
| 1719 | MSH.MeshType = "Sphere" | |
| 1720 | elseif TYPE == "Wedge" then | |
| 1721 | local MSH = IT("SpecialMesh",PART)
| |
| 1722 | MSH.MeshType = "Wedge" | |
| 1723 | end | |
| 1724 | end | |
| 1725 | ||
| 1726 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1727 | if FLOOR ~= nil then | |
| 1728 | coroutine.resume(coroutine.create(function() | |
| 1729 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1730 | PART.CFrame = CF(POSITION) | |
| 1731 | for i = 1, 45 do | |
| 1732 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1733 | RingPiece.Material = FLOOR.Material | |
| 1734 | RingPiece.Color = FLOOR.Color | |
| 1735 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1736 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 1737 | end | |
| 1738 | PART:remove() | |
| 1739 | end)) | |
| 1740 | end | |
| 1741 | end | |
| 1742 | ||
| 1743 | function CheckTableForString(Table, String) | |
| 1744 | for i, v in pairs(Table) do | |
| 1745 | if string.find(string.lower(String), string.lower(v)) then | |
| 1746 | return true | |
| 1747 | end | |
| 1748 | end | |
| 1749 | return false | |
| 1750 | end | |
| 1751 | ||
| 1752 | function CheckIntangible(Hit) | |
| 1753 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1754 | if Hit and Hit.Parent then | |
| 1755 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1756 | return true | |
| 1757 | end | |
| 1758 | end | |
| 1759 | return false | |
| 1760 | end | |
| 1761 | ||
| 1762 | Debris = game:GetService("Debris")
| |
| 1763 | ||
| 1764 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1765 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1766 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1767 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1768 | if RayHit and CheckIntangible(RayHit) then | |
| 1769 | if DelayIfHit then | |
| 1770 | wait() | |
| 1771 | end | |
| 1772 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1773 | end | |
| 1774 | return RayHit, RayPos, RayNormal | |
| 1775 | end | |
| 1776 | ||
| 1777 | function turnto(position) | |
| 1778 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1779 | end | |
| 1780 | ||
| 1781 | function CameraEnshaking(Length, Intensity) | |
| 1782 | coroutine.resume(coroutine.create(function() | |
| 1783 | local intensity = 1 * Intensity | |
| 1784 | local rotM = 0.01 * Intensity | |
| 1785 | for i = 0, Length, 0.1 do | |
| 1786 | Swait() | |
| 1787 | intensity = intensity - 0.05 * Intensity / Length | |
| 1788 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1789 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1790 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1791 | end | |
| 1792 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1793 | end)) | |
| 1794 | end | |
| 1795 | ||
| 1796 | ||
| 1797 | --//=================================\\ | |
| 1798 | --|| WEAPON CREATION | |
| 1799 | --\\=================================// | |
| 1800 | ||
| 1801 | ||
| 1802 | ||
| 1803 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1804 | local TORSO = Torso | |
| 1805 | local HUM = Humanoid | |
| 1806 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1807 | coroutine.wrap(function() | |
| 1808 | VT = Vector3.new | |
| 1809 | MRANDOM = math.random | |
| 1810 | local A = TIME | |
| 1811 | local B = INTENSITY | |
| 1812 | local C = true | |
| 1813 | local HUMANOID = Humanoid | |
| 1814 | local TIMER = A or 35 | |
| 1815 | local SHAKE = B or 5 | |
| 1816 | local FADE = C or true | |
| 1817 | if HUMANOID then | |
| 1818 | local FADER = SHAKE / TIMER | |
| 1819 | for i = 1, TIMER do | |
| 1820 | wait() | |
| 1821 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1822 | end | |
| 1823 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1824 | end | |
| 1825 | ||
| 1826 | end)() | |
| 1827 | end | |
| 1828 | end | |
| 1829 | ||
| 1830 | ||
| 1831 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1832 | function WACKYEFFECT(Table) | |
| 1833 | local TYPE = (Table.EffectType or "Sphere") | |
| 1834 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1835 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1836 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1837 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1838 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1839 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1840 | local ROTATION1 = (Table.RotationX or 0) | |
| 1841 | local ROTATION2 = (Table.RotationY or 0) | |
| 1842 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1843 | local MATERIAL = (Table.Material or "Neon") | |
| 1844 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1845 | local TIME = (Table.Time or 45) | |
| 1846 | local SOUNDID = (Table.SoundID or nil) | |
| 1847 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1848 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1849 | coroutine.resume(coroutine.create(function() | |
| 1850 | local PLAYSSOUND = false | |
| 1851 | local SOUND = nil | |
| 1852 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
| |
| 1853 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1854 | PLAYSSOUND = true | |
| 1855 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1856 | end | |
| 1857 | EFFECT.Color = COLOR | |
| 1858 | local MSH = nil | |
| 1859 | if TYPE == "Sphere" then | |
| 1860 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1861 | elseif TYPE == "Block" then | |
| 1862 | MSH = IT("BlockMesh",EFFECT)
| |
| 1863 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1864 | elseif TYPE == "Wave" then | |
| 1865 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1866 | elseif TYPE == "Ring" then | |
| 1867 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1868 | elseif TYPE == "Slash" then | |
| 1869 | - | EXE.ShirtTemplate = "rbxassetid://338740550" |
| 1869 | + | |
| 1870 | elseif TYPE == "Round Slash" then | |
| 1871 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1872 | elseif TYPE == "Swirl" then | |
| 1873 | - | LOL.PantsTemplate = "rbxassetid://338750779" |
| 1873 | + | |
| 1874 | elseif TYPE == "Skull" then | |
| 1875 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1876 | elseif TYPE == "Crystal" then | |
| 1877 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1878 | end | |
| 1879 | if MSH ~= nil then | |
| 1880 | local MOVESPEED = nil | |
| 1881 | if MOVEDIRECTION ~= nil then | |
| 1882 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1883 | end | |
| 1884 | local GROWTH = SIZE - ENDSIZE | |
| 1885 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1886 | if TYPE == "Block" then | |
| 1887 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1888 | else | |
| 1889 | EFFECT.CFrame = CFRAME | |
| 1890 | end | |
| 1891 | for LOOP = 1, TIME+1 do | |
| 1892 | Swait() | |
| 1893 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1894 | if TYPE == "Wave" then | |
| 1895 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1896 | end | |
| 1897 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1898 | if TYPE == "Block" then | |
| 1899 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1900 | else | |
| 1901 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1902 | end | |
| 1903 | if MOVEDIRECTION ~= nil then | |
| 1904 | local ORI = EFFECT.Orientation | |
| 1905 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1906 | EFFECT.Orientation = ORI | |
| 1907 | end | |
| 1908 | end | |
| 1909 | if PLAYSSOUND == false then | |
| 1910 | EFFECT:remove() | |
| 1911 | else | |
| 1912 | SOUND.Stopped:Connect(function() | |
| 1913 | EFFECT:remove() | |
| 1914 | end) | |
| 1915 | end | |
| 1916 | else | |
| 1917 | if PLAYSSOUND == false then | |
| 1918 | - | local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) |
| 1918 | + | |
| 1919 | - | PRT.Color = C3(0,0,0) |
| 1919 | + | |
| 1920 | - | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
|
| 1920 | + | |
| 1921 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
|
| 1921 | + | |
| 1922 | end | |
| 1923 | end | |
| 1924 | end)) | |
| 1925 | end | |
| 1926 | ||
| 1927 | ||
| 1928 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1929 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1930 | - | --HM-- |
| 1930 | + | |
| 1931 | wave.CFrame = CFRAME | |
| 1932 | - | local LASTPART = Head |
| 1932 | + | |
| 1933 | - | for i = 1, 20 do |
| 1933 | + | |
| 1934 | - | local MATH = (1-(i/25)) |
| 1934 | + | |
| 1935 | - | if LASTPART == Head then |
| 1935 | + | |
| 1936 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1936 | + | |
| 1937 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
|
| 1937 | + | |
| 1938 | - | LASTPART = Horn |
| 1938 | + | |
| 1939 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 1939 | + | |
| 1940 | if wave.Transparency > 0.99 then | |
| 1941 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1941 | + | |
| 1942 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
|
| 1942 | + | |
| 1943 | - | LASTPART = Horn |
| 1943 | + | |
| 1944 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 1944 | + | |
| 1945 | end | |
| 1946 | --EYE- | |
| 1947 | - | local LASTPART = Head |
| 1947 | + | |
| 1948 | - | for i = 1, 20 do |
| 1948 | + | |
| 1949 | - | local MATH = (1-(i/25)) |
| 1949 | + | |
| 1950 | - | if LASTPART == Head then |
| 1950 | + | |
| 1951 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1951 | + | |
| 1952 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
|
| 1952 | + | |
| 1953 | - | LASTPART = Horn |
| 1953 | + | |
| 1954 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 1954 | + | |
| 1955 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1956 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1956 | + | |
| 1957 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
|
| 1957 | + | |
| 1958 | - | LASTPART = Horn |
| 1958 | + | |
| 1959 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 1959 | + | |
| 1960 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1961 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 1962 | MakeForm(Eye,"Ball") | |
| 1963 | - | --Black-- |
| 1963 | + | |
| 1964 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 1965 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 1965 | + | |
| 1966 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1966 | + | |
| 1967 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 1967 | + | |
| 1968 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1968 | + | |
| 1969 | MakeForm(Eye,"Ball") | |
| 1970 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 1970 | + | |
| 1971 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1971 | + | |
| 1972 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 1972 | + | |
| 1973 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1973 | + | |
| 1974 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 1974 | + | |
| 1975 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1975 | + | |
| 1976 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 1976 | + | |
| 1977 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1977 | + | |
| 1978 | MakeForm(Eye,"Ball") | |
| 1979 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 1979 | + | |
| 1980 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1980 | + | |
| 1981 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 1981 | + | |
| 1982 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1982 | + | |
| 1983 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 1983 | + | |
| 1984 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1984 | + | |
| 1985 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 1985 | + | |
| 1986 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1986 | + | |
| 1987 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 1987 | + | EXE.ShirtTemplate = "rbxassetid://676428254" |
| 1988 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1988 | + | |
| 1989 | EXE.Name = "Cloth" | |
| 1990 | local LOL = Instance.new("Pants")
| |
| 1991 | LOL.PantsTemplate = "rbxassetid://676428351" | |
| 1992 | LOL.Parent = Character | |
| 1993 | LOL.Name = "Cloth" | |
| 1994 | ||
| 1995 | --DeadEye-- | |
| 1996 | ||
| 1997 | local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 1998 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 1999 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 2000 | MakeForm(Part,"Wedge") | |
| 2001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2002 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
| 2003 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2004 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2005 | MakeForm(Part,"Cyl") | |
| 2006 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2007 | for i = 1, 8 do | |
| 2008 | local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2009 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2010 | end | |
| 2011 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2012 | MakeForm(Part,"Wedge") | |
| 2013 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2014 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
| 2015 | MakeForm(Part,"Cyl") | |
| 2016 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2017 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2018 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2019 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
| 2020 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2021 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
| 2022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 2023 | local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
| 2024 | MakeForm(RightBarrel,"Cyl") | |
| 2025 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 2026 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
| 2027 | MakeForm(Part,"Wedge") | |
| 2028 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2029 | local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2030 | MakeForm(RightHole,"Cyl") | |
| 2031 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 2032 | ||
| 2033 | ||
| 2034 | ||
| 2035 | --Heads-- | |
| 2036 | ||
| 2037 | ||
| 2038 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 2039 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2040 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 2041 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 2042 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2043 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 2044 | ||
| 2045 | ||
| 2046 | --banblack-- | |
| 2047 | ||
| 2048 | ||
| 2049 | --Ban-- | |
| 2050 | ||
| 2051 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2052 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2053 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2054 | MakeForm(Part,"Wedge") | |
| 2055 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2056 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2057 | MakeForm(Part,"Wedge") | |
| 2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2059 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2060 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2061 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2062 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2063 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2064 | MakeForm(Part,"Cyl") | |
| 2065 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2066 | for i = 1, 8 do | |
| 2067 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2068 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2069 | end | |
| 2070 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2071 | MakeForm(Part,"Cyl") | |
| 2072 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2073 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2074 | MakeForm(Part,"Ball") | |
| 2075 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2076 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2077 | MakeForm(Part,"Wedge") | |
| 2078 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2079 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2080 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2081 | - | --Pan1-- |
| 2081 | + | |
| 2082 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) |
| 2082 | + | |
| 2083 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 2083 | + | |
| 2084 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) |
| 2084 | + | |
| 2085 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
|
| 2085 | + | |
| 2086 | - | MakeForm(PRT,"Cyl") |
| 2086 | + | |
| 2087 | - | local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) |
| 2087 | + | |
| 2088 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
|
| 2088 | + | |
| 2089 | - | MakeForm(PRT,"Cyl") |
| 2089 | + | |
| 2090 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 2090 | + | |
| 2091 | - | local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) |
| 2091 | + | |
| 2092 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
|
| 2092 | + | |
| 2093 | - | MakeForm(RING,"Cyl") |
| 2093 | + | |
| 2094 | - | RING.Color = C3(0,0,0) |
| 2094 | + | |
| 2095 | - | for i = 1, 12 do |
| 2095 | + | |
| 2096 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
| 2096 | + | |
| 2097 | - | PRT.Color = C3(0,0,0) |
| 2097 | + | |
| 2098 | - | local MSH = IT("BlockMesh",PRT)
|
| 2098 | + | |
| 2099 | - | MSH.Scale = VT(0.6,1,1) |
| 2099 | + | |
| 2100 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
|
| 2100 | + | |
| 2101 | if LASTPART == Handle then | |
| 2102 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) |
| 2102 | + | |
| 2103 | - | PRT.Color = C3(0,0,0) |
| 2103 | + | |
| 2104 | - | local MSH = IT("BlockMesh",PRT)
|
| 2104 | + | |
| 2105 | - | MSH.Scale = VT(0.4,1,1) |
| 2105 | + | |
| 2106 | - | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
|
| 2106 | + | |
| 2107 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) |
| 2107 | + | |
| 2108 | - | PRT.Color = C3(0,0,0) |
| 2108 | + | |
| 2109 | - | local MSH = IT("BlockMesh",PRT)
|
| 2109 | + | |
| 2110 | - | MSH.Scale = VT(0.4,1,1) |
| 2110 | + | |
| 2111 | - | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
|
| 2111 | + | |
| 2112 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
| 2113 | - | while true do |
| 2113 | + | |
| 2114 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2115 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
| 2115 | + | |
| 2116 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
| 2116 | + | |
| 2117 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
| 2117 | + | |
| 2118 | - | if CLOCKLOOP <= -150 then |
| 2118 | + | |
| 2119 | - | if MODE == "black" then |
| 2119 | + | |
| 2120 | - | CLOCKLOOP = 0 |
| 2120 | + | |
| 2121 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
|
| 2121 | + | |
| 2122 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 2122 | + | |
| 2123 | - | ApplyAoE3(HITPOS,10,15,45,75,false) |
| 2123 | + | |
| 2124 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 2124 | + | |
| 2125 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 2125 | + | |
| 2126 | - | if CLOCKTARGET ~= nil then |
| 2126 | + | |
| 2127 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
| 2127 | + | |
| 2128 | - | if CLOCKTARGET.Torso ~= nil then |
| 2128 | + | |
| 2129 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
| 2129 | + | |
| 2130 | coroutine.resume(coroutine.create(function() | |
| 2131 | - | if CLOCKTARGET.Health == 0 then |
| 2131 | + | |
| 2132 | - | CLOCKTARGET = nil |
| 2132 | + | |
| 2133 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2134 | end | |
| 2135 | end)) | |
| 2136 | ||
| 2137 | ||
| 2138 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2139 | - | --Pan2-- |
| 2139 | + | |
| 2140 | c.Material = "Glass" | |
| 2141 | - | while true do |
| 2141 | + | |
| 2142 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2143 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
| 2143 | + | |
| 2144 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
| 2144 | + | |
| 2145 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
| 2145 | + | |
| 2146 | - | if CLOCKLOOP <= -20 then |
| 2146 | + | |
| 2147 | - | if MODE == "Killbot" then |
| 2147 | + | |
| 2148 | - | CLOCKLOOP = 0 |
| 2148 | + | |
| 2149 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2})
|
| 2149 | + | |
| 2150 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 2150 | + | |
| 2151 | - | ApplyAoE3(HITPOS,10,15,45,75,false) |
| 2151 | + | |
| 2152 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 2152 | + | |
| 2153 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 2153 | + | |
| 2154 | - | if CLOCKTARGET ~= nil then |
| 2154 | + | |
| 2155 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
| 2155 | + | |
| 2156 | - | if CLOCKTARGET.Torso ~= nil then |
| 2156 | + | |
| 2157 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
| 2157 | + | |
| 2158 | for _, c in pairs(DeadEye:GetDescendants()) do | |
| 2159 | - | if CLOCKTARGET.Health == 0 then |
| 2159 | + | |
| 2160 | - | CLOCKTARGET = nil |
| 2160 | + | |
| 2161 | c.Color = C3(0,0,0) | |
| 2162 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2163 | c.Color = C3(1,0,0) | |
| 2164 | c.Material = "Neon" | |
| 2165 | end | |
| 2166 | end | |
| 2167 | ||
| 2168 | ||
| 2169 | for _, c in pairs(HM:GetDescendants()) do | |
| 2170 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2171 | c.Material = "Neon" | |
| 2172 | c.Color = C3(0,0,0) | |
| 2173 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2174 | c.Color = C3(1,0,0) | |
| 2175 | c.Material = "Neon" | |
| 2176 | end | |
| 2177 | end | |
| 2178 | ||
| 2179 | for _, c in pairs(Heads:GetDescendants()) do | |
| 2180 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2181 | c.Material = "Neon" | |
| 2182 | c.Color = C3(0,0,0) | |
| 2183 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2184 | c.Color = C3(1,0,0) | |
| 2185 | c.Material = "Neon" | |
| 2186 | end | |
| 2187 | end | |
| 2188 | ||
| 2189 | for _, c in pairs(Pan:GetDescendants()) do | |
| 2190 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2191 | c.Material = "Neon" | |
| 2192 | c.Color = C3(0,0,0) | |
| 2193 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2194 | c.Color = C3(1,0,0) | |
| 2195 | c.Material = "Neon" | |
| 2196 | end | |
| 2197 | end | |
| 2198 | ||
| 2199 | Weapon.Parent = Character | |
| 2200 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2201 | if c.ClassName == "Part" then | |
| 2202 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2203 | end | |
| 2204 | end | |
| 2205 | ||
| 2206 | ||
| 2207 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2208 | if c.ClassName == "Part" then | |
| 2209 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2210 | end | |
| 2211 | end | |
| 2212 | ||
| 2213 | Weapon.Parent = Character | |
| 2214 | Weapon2.Parent = nil | |
| 2215 | DeadEye.Parent = nil | |
| 2216 | black.Parent = nil | |
| 2217 | ||
| 2218 | ||
| 2219 | function ParticleEmitter(Table) | |
| 2220 | local PRTCL = Particle:Clone() | |
| 2221 | local Speed = Table.Speed or 5 | |
| 2222 | local Drag = Table.Drag or 0 | |
| 2223 | local Size1 = Table.Size1 or 1 | |
| 2224 | local Size2 = Table.Size2 or 5 | |
| 2225 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2226 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2227 | local Parent = Table.Parent or Torso | |
| 2228 | local Emit = Table.Emit or 100 | |
| 2229 | local Offset = Table.Offset or 360 | |
| 2230 | local Acel = Table.Acel or VT(0,0,0) | |
| 2231 | local Enabled = Table.Enabled or false | |
| 2232 | PRTCL.Parent = Parent | |
| 2233 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2234 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2235 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2236 | PRTCL.VelocitySpread = Offset | |
| 2237 | PRTCL.Drag = Drag | |
| 2238 | PRTCL.Acceleration = Acel | |
| 2239 | if Enabled == false then | |
| 2240 | PRTCL:Emit(Emit) | |
| 2241 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2242 | else | |
| 2243 | PRTCL.Enabled = true | |
| 2244 | end | |
| 2245 | return PRTCL | |
| 2246 | end | |
| 2247 | ||
| 2248 | Weapon.Parent = Character | |
| 2249 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2250 | if c.ClassName == "Part" then | |
| 2251 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2252 | end | |
| 2253 | end | |
| 2254 | ||
| 2255 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 2256 | local SKILLFONT = "SciFi" | |
| 2257 | local SKILLTEXTSIZE = 7 | |
| 2258 | ||
| 2259 | Humanoid.Died:connect(function() | |
| 2260 | ATTACK = true | |
| 2261 | end) | |
| 2262 | ||
| 2263 | ||
| 2264 | function printbye(Name) | |
| 2265 | local MESSAGES = {"NameClan Jail, "}
| |
| 2266 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2267 | end | |
| 2268 | ||
| 2269 | workspace.ChildAdded:connect(function(instance) | |
| 2270 | for BANISH = 1, #TOBANISH do | |
| 2271 | if TOBANISH[BANISH] ~= nil then | |
| 2272 | if instance.Name == TOBANISH[BANISH] then | |
| 2273 | coroutine.resume(coroutine.create(function() | |
| 2274 | printbye(instance.Name) | |
| 2275 | instance:ClearAllChildren() | |
| 2276 | Debris:AddItem(instance,0.0005) | |
| 2277 | end)) | |
| 2278 | end | |
| 2279 | end | |
| 2280 | end | |
| 2281 | end) | |
| 2282 | ||
| 2283 | --//=================================\\ | |
| 2284 | --|| DAMAGE FUNCTIONS | |
| 2285 | --\\=================================// | |
| 2286 | ||
| 2287 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 2288 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2289 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 2290 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2291 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 2292 | BODYPOSITION.P = 2000 | |
| 2293 | BODYPOSITION.D = 100 | |
| 2294 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2295 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 2296 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2297 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2298 | BILLBOARDGUI.Adornee = STATPART | |
| 2299 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2300 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2301 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2302 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2303 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2304 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2305 | TEXTLABEL.Text = TEXT | |
| 2306 | TEXTLABEL.Font = "SciFi" | |
| 2307 | TEXTLABEL.FontSize="Size42" | |
| 2308 | TEXTLABEL.TextColor3 = COLOR | |
| 2309 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 2310 | TEXTLABEL.TextScaled = true | |
| 2311 | TEXTLABEL.TextWrapped = true | |
| 2312 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2313 | if LABELTYPE == "Normal" then | |
| 2314 | for i = 1, 30 do | |
| 2315 | Swait() | |
| 2316 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 2317 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2318 | end | |
| 2319 | elseif LABELTYPE == "Debuff" then | |
| 2320 | for i = 1, 30 do | |
| 2321 | Swait() | |
| 2322 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 2323 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2324 | end | |
| 2325 | elseif LABELTYPE == "Shock" then | |
| 2326 | local ORIGIN = STATPART.Position | |
| 2327 | for i = 1, 30 do | |
| 2328 | Swait() | |
| 2329 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 2330 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2331 | end | |
| 2332 | end | |
| 2333 | THEPART.Parent = nil | |
| 2334 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 2335 | end | |
| 2336 | --//=================================\\ | |
| 2337 | --|| DAMAGING | |
| 2338 | --\\=================================// | |
| 2339 | --Pan-- | |
| 2340 | ||
| 2341 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 2342 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2343 | defence.Name = ("HitBy"..Player.Name)
| |
| 2344 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2345 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2346 | if Humanoid.Health ~= 0 then | |
| 2347 | local CritChance = MRANDOM(1,100) | |
| 2348 | if Damage > Humanoid.Health then | |
| 2349 | Damage = math.ceil(Humanoid.Health) | |
| 2350 | if Damage == 0 then | |
| 2351 | Damage = 0.1 | |
| 2352 | end | |
| 2353 | end | |
| 2354 | Humanoid.Health = Humanoid.Health - Damage | |
| 2355 | end | |
| 2356 | end | |
| 2357 | ||
| 2358 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2359 | local CHILDREN = workspace:GetDescendants() | |
| 2360 | for index, CHILD in pairs(CHILDREN) do | |
| 2361 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2362 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2363 | if HUM then | |
| 2364 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2365 | if TORSO then | |
| 2366 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2367 | if INSTAKILL == true then | |
| 2368 | CHILD:BreakJoints() | |
| 2369 | else | |
| 2370 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2371 | ApplyDamage(HUM,DMG,TORSO) | |
| 2372 | end | |
| 2373 | if FLING > 0 then | |
| 2374 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2375 | if c:IsA("BasePart") then
| |
| 2376 | local bv = Instance.new("BodyVelocity")
| |
| 2377 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2378 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2379 | bv.Parent = c | |
| 2380 | Debris:AddItem(bv,0.05) | |
| 2381 | end | |
| 2382 | end | |
| 2383 | end | |
| 2384 | end | |
| 2385 | end | |
| 2386 | end | |
| 2387 | end | |
| 2388 | end | |
| 2389 | end | |
| 2390 | ||
| 2391 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2392 | local CHILDREN = workspace:GetDescendants() | |
| 2393 | for index, CHILD in pairs(CHILDREN) do | |
| 2394 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2395 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2396 | if HUM then | |
| 2397 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2398 | if TORSO then | |
| 2399 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2400 | if INSTAKILL == true then | |
| 2401 | CHILD:BreakJoints() | |
| 2402 | else | |
| 2403 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2404 | ApplyDamage(HUM,DMG,TORSO) | |
| 2405 | end | |
| 2406 | if FLING > 0 then | |
| 2407 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2408 | if c:IsA("BasePart") then
| |
| 2409 | local bv = Instance.new("BodyVelocity")
| |
| 2410 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2411 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2412 | bv.Parent = c | |
| 2413 | Debris:AddItem(bv,0.05) | |
| 2414 | end | |
| 2415 | end | |
| 2416 | end | |
| 2417 | end | |
| 2418 | end | |
| 2419 | end | |
| 2420 | end | |
| 2421 | end | |
| 2422 | end | |
| 2423 | ||
| 2424 | ---- | |
| 2425 | ||
| 2426 | function KillChildren(v) | |
| 2427 | v:BreakJoints() | |
| 2428 | for _, c in pairs(v:GetChildren()) do | |
| 2429 | if c:IsA("BasePart") then
| |
| 2430 | if c.Transparency < 1 then | |
| 2431 | if c:FindFirstChildOfClass("Decal") then
| |
| 2432 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2433 | end | |
| 2434 | particles(c) | |
| 2435 | c.PE.Enabled = true | |
| 2436 | c.Parent = Effects | |
| 2437 | c.CanCollide = false | |
| 2438 | c.Material = "Neon" | |
| 2439 | c.Color = C3(1,0,0) | |
| 2440 | c.Transparency = 1 | |
| 2441 | local grav = Instance.new("BodyPosition",c)
| |
| 2442 | grav.P = 20000 | |
| 2443 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2444 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 2445 | grav.Name = "GravityForce" | |
| 2446 | coroutine.resume(coroutine.create(function() | |
| 2447 | for i = 1, 20 do | |
| 2448 | Swait() | |
| 2449 | c.Transparency = c.Transparency + 1/20 | |
| 2450 | end | |
| 2451 | c.PE.Enabled = false | |
| 2452 | Debris:AddItem(c,2) | |
| 2453 | end)) | |
| 2454 | end | |
| 2455 | end | |
| 2456 | end | |
| 2457 | end | |
| 2458 | ||
| 2459 | function ApplyAoE(POSITION,RANGE) | |
| 2460 | local CHILDREN = workspace:GetDescendants() | |
| 2461 | for index, CHILD in pairs(CHILDREN) do | |
| 2462 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2463 | local LISTED = false | |
| 2464 | for LIST = 1, #WHITELIST do | |
| 2465 | if WHITELIST[LIST] ~= nil then | |
| 2466 | if CHILD.Name == WHITELIST[LIST] then | |
| 2467 | LISTED = true | |
| 2468 | end | |
| 2469 | end | |
| 2470 | end | |
| 2471 | if LISTED == false then | |
| 2472 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2473 | if HUM then | |
| 2474 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2475 | if TORSO then | |
| 2476 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 2477 | KillChildren(CHILD) | |
| 2478 | end | |
| 2479 | end | |
| 2480 | end | |
| 2481 | end | |
| 2482 | end | |
| 2483 | end | |
| 2484 | end | |
| 2485 | ||
| 2486 | function killnearest(position,range,maxstrength,direction) | |
| 2487 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2488 | local body = v:GetChildren() | |
| 2489 | for part = 1, #body do | |
| 2490 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2491 | if(body[part].Position - position).Magnitude < range then | |
| 2492 | if v.ClassName == "Model" then | |
| 2493 | --v:BreakJoints() | |
| 2494 | end | |
| 2495 | local POS = position | |
| 2496 | coroutine.resume(coroutine.create(function() | |
| 2497 | body[part].Anchored = true | |
| 2498 | body[part].Parent = Effects | |
| 2499 | body[part].CanCollide = true | |
| 2500 | local SIZE = body[part].Size | |
| 2501 | body[part].Material = "Neon" | |
| 2502 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 2503 | for i = 1, 75 do | |
| 2504 | Swait() | |
| 2505 | body[part].Transparency = 10 | |
| 2506 | body[part].Color = C3(1,0,0) | |
| 2507 | body[part].Size = VT(0,0,0) | |
| 2508 | body[part].TextureID = "" | |
| 2509 | body[part].remove() | |
| 2510 | end | |
| 2511 | coroutine.resume(coroutine.create(function() | |
| 2512 | ||
| 2513 | end)) | |
| 2514 | body[part].Anchored = false | |
| 2515 | body[part].Velocity = direction.lookVector*maxstrength | |
| 2516 | end)) | |
| 2517 | end | |
| 2518 | end | |
| 2519 | end | |
| 2520 | if v.ClassName == "Part" then | |
| 2521 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 2522 | local POS = position | |
| 2523 | coroutine.resume(coroutine.create(function() | |
| 2524 | v.Anchored = true | |
| 2525 | v.Parent = Effects | |
| 2526 | local SIZE = v.Size | |
| 2527 | v.Material = "Neon" | |
| 2528 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 2529 | v.Anchored = false | |
| 2530 | v.Velocity = direction.lookVector*maxstrength | |
| 2531 | end)) | |
| 2532 | end | |
| 2533 | end | |
| 2534 | end | |
| 2535 | end | |
| 2536 | ||
| 2537 | --//=================================\\ | |
| 2538 | --|| TRANSFORMATIONS | |
| 2539 | --\\=================================// | |
| 2540 | ||
| 2541 | function Switch() | |
| 2542 | ATTACK = true | |
| 2543 | Rooted = true | |
| 2544 | if MODE == "GoodCop" then | |
| 2545 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2546 | Swait() | |
| 2547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2553 | end | |
| 2554 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2555 | Swait() | |
| 2556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2562 | end | |
| 2563 | Epic(4,4) | |
| 2564 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2565 | Swait() | |
| 2566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2572 | end | |
| 2573 | Epic(4,4) | |
| 2574 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2575 | Swait() | |
| 2576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2582 | end | |
| 2583 | Epic(4,4) | |
| 2584 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2585 | Swait() | |
| 2586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2592 | end | |
| 2593 | Epic(4,4) | |
| 2594 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2595 | Swait() | |
| 2596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2600 | - | sick.SoundId = "rbxassetid://1812212957" |
| 2600 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2602 | end | |
| 2603 | Epic(4,4) | |
| 2604 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2605 | Swait() | |
| 2606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2612 | end | |
| 2613 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2614 | Swait() | |
| 2615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2621 | end | |
| 2622 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
| 2623 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 2624 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 2625 | Epic(6,6) | |
| 2626 | coroutine.resume(coroutine.create(function() | |
| 2627 | for e=1,#HITBODIES do | |
| 2628 | Swait() | |
| 2629 | if HITBODIES[e]~=nil then | |
| 2630 | local BOD = HITBODIES[e] | |
| 2631 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 2632 | if TORS then | |
| 2633 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
| |
| 2634 | local HUM = BOD:FindFirstChildOfClass("Humanoid")
| |
| 2635 | if HUM then | |
| 2636 | - | sick.SoundId = "rbxassetid://157460916" |
| 2636 | + | ApplyDamage(HUM,3,2,1.3) |
| 2637 | end | |
| 2638 | end | |
| 2639 | end | |
| 2640 | end | |
| 2641 | HITBODIES = {}
| |
| 2642 | end)) | |
| 2643 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 2644 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2645 | Swait() | |
| 2646 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 2647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2653 | end | |
| 2654 | MODE = "Killbot" | |
| 2655 | sick.SoundId = "rbxassetid://589621652" | |
| 2656 | Weapon.Parent = nil | |
| 2657 | Weapon2.Parent = nil | |
| 2658 | elseif MODE == "Killbot" then | |
| 2659 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2660 | Swait() | |
| 2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2667 | end | |
| 2668 | CameraEnshaking(1,45) | |
| 2669 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2670 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2671 | Swait() | |
| 2672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2676 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2678 | end | |
| 2679 | CameraEnshaking(1,45) | |
| 2680 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2681 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2682 | Swait() | |
| 2683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2687 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2689 | end | |
| 2690 | MODE = "GoodCop" | |
| 2691 | sick.SoundId = "rbxassetid://969583926" | |
| 2692 | sick.TimePosition = 9 | |
| 2693 | Weapon.Parent = Character | |
| 2694 | Weapon2.Parent = nil | |
| 2695 | end | |
| 2696 | ATTACK = false | |
| 2697 | Rooted = false | |
| 2698 | end | |
| 2699 | ||
| 2700 | function Switch4() | |
| 2701 | ATTACK = true | |
| 2702 | Rooted = true | |
| 2703 | if MODE == "GoodCop" then | |
| 2704 | -- Animation -- | |
| 2705 | coroutine.resume(coroutine.create(function() | |
| 2706 | CameraEnshaking(5, 15) | |
| 2707 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2708 | - | sick.SoundId = "rbxassetid://1667853651" |
| 2708 | + | ---WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 0.6, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 2709 | Swait(25) | |
| 2710 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
| 2711 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6})
| |
| 2712 | Swait(7.5) | |
| 2713 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
| 2714 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6})
| |
| 2715 | Swait(7.5) | |
| 2716 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
| 2717 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6})
| |
| 2718 | Swait(7.5) | |
| 2719 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
| 2720 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6})
| |
| 2721 | end)) | |
| 2722 | sick.SoundId = "rbxassetid://534861083" | |
| 2723 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2724 | Swait() | |
| 2725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2729 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2731 | end | |
| 2732 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2733 | Swait() | |
| 2734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2740 | end | |
| 2741 | MODE = "Superior" | |
| 2742 | Weapon.Parent = nil | |
| 2743 | Weapon2.Parent = nil | |
| 2744 | elseif MODE == "Superior" then | |
| 2745 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2746 | - | sick.SoundId = "rbxassetid://157460916" |
| 2746 | + | |
| 2747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2751 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2753 | end | |
| 2754 | CameraEnshaking(1,45) | |
| 2755 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2756 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2757 | Swait() | |
| 2758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2762 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2764 | end | |
| 2765 | CameraEnshaking(1,45) | |
| 2766 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2767 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2768 | Swait() | |
| 2769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2773 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2775 | end | |
| 2776 | MODE = "GoodCop" | |
| 2777 | sick.SoundId = "rbxassetid://969583926" | |
| 2778 | sick.TimePosition = 9 | |
| 2779 | Weapon.Parent = Character | |
| 2780 | Weapon2.Parent = nil | |
| 2781 | end | |
| 2782 | ATTACK = false | |
| 2783 | Rooted = false | |
| 2784 | end | |
| 2785 | ||
| 2786 | ||
| 2787 | function Switch2() | |
| 2788 | ATTACK = true | |
| 2789 | Rooted = true | |
| 2790 | if MODE == "GoodCop" then | |
| 2791 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2792 | Swait() | |
| 2793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2799 | end | |
| 2800 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2801 | Swait() | |
| 2802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2808 | end | |
| 2809 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2810 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2811 | Swait() | |
| 2812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2818 | end | |
| 2819 | - | sick.SoundId = "rbxassetid://2435379712" |
| 2819 | + | |
| 2820 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2821 | Swait() | |
| 2822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2828 | end | |
| 2829 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2830 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2831 | Swait() | |
| 2832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2838 | end | |
| 2839 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2840 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2841 | Swait() | |
| 2842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2848 | end | |
| 2849 | MODE = "DeadEye" | |
| 2850 | sick.SoundId = "rbxassetid://1335404496" | |
| 2851 | sick.TimePosition = 0 | |
| 2852 | Weapon.Parent = nil | |
| 2853 | Weapon2.Parent = nil | |
| 2854 | DeadEye.Parent = Character | |
| 2855 | elseif MODE == "DeadEye" then | |
| 2856 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2857 | - | sick.SoundId = "rbxassetid://157460916" |
| 2857 | + | |
| 2858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2862 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2864 | end | |
| 2865 | CameraEnshaking(1,45) | |
| 2866 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2867 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2868 | Swait() | |
| 2869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2873 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2875 | end | |
| 2876 | CameraEnshaking(1,45) | |
| 2877 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2878 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2879 | Swait() | |
| 2880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2884 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2886 | end | |
| 2887 | MODE = "GoodCop" | |
| 2888 | sick.SoundId = "rbxassetid://969583926" | |
| 2889 | sick.TimePosition = 9 | |
| 2890 | Weapon.Parent = Character | |
| 2891 | Weapon2.Parent = nil | |
| 2892 | DeadEye.Parent = nil | |
| 2893 | end | |
| 2894 | ATTACK = false | |
| 2895 | Rooted = false | |
| 2896 | end | |
| 2897 | ||
| 2898 | function Switch3() | |
| 2899 | ATTACK = true | |
| 2900 | Rooted = true | |
| 2901 | if MODE == "GoodCop" then | |
| 2902 | -- Animation -- | |
| 2903 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2904 | coroutine.resume(coroutine.create(function() | |
| 2905 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(8.5,0,8.5), Size2 = VT(8.5,12.5,8.5), Transparency = 0.3, Transparency2 = 0, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8})
| |
| 2906 | wait(0.8) | |
| 2907 | WACKYEFFECT({Time = 60, EffectType = "Box", Size = VT(8.5,12.5,8.5), Size2 = VT(8.5,0,8.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8})
| |
| 2908 | wait(0.7) | |
| 2909 | WACKYEFFECT({Time = 185, EffectType = "Box", Size = VT(12,0.22,12)*2, Size2 = VT(0,0.22,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 1820267018, SoundPitch = 0.9, SoundVolume = 8})
| |
| 2910 | CameraEnshaking(2, 35) | |
| 2911 | WACKYEFFECT({Time = 105, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(70,70,70)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 144699494, SoundPitch = 1, SoundVolume = 15})
| |
| 2912 | ---ApplyAoE(HITPOS,50,25,75,30,false) | |
| 2913 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0.11,0), Size2 = VT(500,0.11,500), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 15})
| |
| 2914 | end)) | |
| 2915 | sick.SoundId = "rbxassetid://1494340971" | |
| 2916 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2917 | Swait() | |
| 2918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-20), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2924 | end | |
| 2925 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2926 | Swait() | |
| 2927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 9999 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(125)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-125)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.71) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 1 / Animation_Speed) | |
| 2933 | end | |
| 2934 | for i=0, 1.8, 0.1 / Animation_Speed do | |
| 2935 | Swait() | |
| 2936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.9 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(135), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 2937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.4*SIZE, 0.5) * ANGLES(RAD(-50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.95*SIZE, -0.85) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2940 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.09) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.41) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2942 | end | |
| 2943 | MODE = "black" | |
| 2944 | Weapon.Parent = nil | |
| 2945 | Weapon2.Parent = nil | |
| 2946 | DeadEye.Parent = nil | |
| 2947 | black.Parent = Character | |
| 2948 | elseif MODE == "black" then | |
| 2949 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2950 | Swait() | |
| 2951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2955 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2957 | end | |
| 2958 | CameraEnshaking(1,45) | |
| 2959 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2960 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2961 | Swait() | |
| 2962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2966 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2968 | end | |
| 2969 | CameraEnshaking(1,45) | |
| 2970 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2971 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2972 | Swait() | |
| 2973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2977 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2979 | end | |
| 2980 | MODE = "GoodCop" | |
| 2981 | sick.SoundId = "rbxassetid://969583926" | |
| 2982 | sick.TimePosition = 9 | |
| 2983 | - | local chat = coroutine.wrap(function() |
| 2983 | + | |
| 2984 | - | if Character:FindFirstChild("TalkingBillBoard")~= nil then
|
| 2984 | + | |
| 2985 | - | Character:FindFirstChild("TalkingBillBoard"):destroy()
|
| 2985 | + | |
| 2986 | black.Parent = nil | |
| 2987 | - | local Bill = Instance.new("BillboardGui",Character)
|
| 2987 | + | |
| 2988 | - | Bill.Size = UDim2.new(0,100,0,40) |
| 2988 | + | |
| 2989 | - | Bill.StudsOffset = Vector3.new(0,3,0) |
| 2989 | + | |
| 2990 | - | Bill.Adornee = Character.Head |
| 2990 | + | |
| 2991 | - | Bill.Name = "TalkingBillBoard" |
| 2991 | + | |
| 2992 | - | local Hehe = Instance.new("TextLabel",Bill)
|
| 2992 | + | |
| 2993 | - | Hehe.BackgroundTransparency = 1 |
| 2993 | + | function Epic(SHAKE,TIMER) |
| 2994 | - | Hehe.BorderSizePixel = 0 |
| 2994 | + | |
| 2995 | - | Hehe.Text = "" |
| 2995 | + | local FADER = SHAKE/TIMER |
| 2996 | - | Hehe.Font = "Fantasy" |
| 2996 | + | for i = 1, TIMER do |
| 2997 | - | Hehe.TextSize = 40 |
| 2997 | + | |
| 2998 | - | Hehe.TextStrokeTransparency = 0 |
| 2998 | + | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) |
| 2999 | - | Hehe.Size = UDim2.new(1,0,0.5,0) |
| 2999 | + | |
| 3000 | Humanoid.CameraOffset = VT(0,0,0) | |
| 3001 | - | while Hehe ~= nil do |
| 3001 | + | |
| 3002 | - | swait() |
| 3002 | + | |
| 3003 | - | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
| 3003 | + | |
| 3004 | - | Hehe.Rotation = math.random(-5,5) |
| 3004 | + | |
| 3005 | - | Hehe.TextColor3 = Color3.new(50,15,15) |
| 3005 | + | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) |
| 3006 | - | Hehe.TextStrokeColor3 = Color3.new(0,0,0) |
| 3006 | + | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) |
| 3007 | if HITFLOOR ~= nil then | |
| 3008 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 3009 | - | for i = 1,string.len(text),1 do |
| 3009 | + | if HITFLOOR.Name == "BloodPuddle" then |
| 3010 | - | swait() |
| 3010 | + | local DIST = (Position - HITFLOOR.Position).Magnitude |
| 3011 | - | Hehe.Text = string.sub(text,1,i) |
| 3011 | + | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then |
| 3012 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 3013 | - | swait(90)--Re[math.random(1, 93)] |
| 3013 | + | |
| 3014 | - | for i = 0, 1, .025 do |
| 3014 | + | else |
| 3015 | - | swait() |
| 3015 | + | if HITFLOOR.Anchored == true then |
| 3016 | - | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
| 3016 | + | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) |
| 3017 | - | Hehe.TextStrokeTransparency = i |
| 3017 | + | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) |
| 3018 | - | Hehe.TextTransparency = i |
| 3018 | + | MakeForm(BLOOD,"Cyl") |
| 3019 | coroutine.resume(coroutine.create(function() | |
| 3020 | - | Bill:Destroy() |
| 3020 | + | Swait(75) |
| 3021 | while true do | |
| 3022 | Swait() | |
| 3023 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 3024 | if BLOOD.Size.Z < 0.051 then | |
| 3025 | BLOOD:remove() | |
| 3026 | - | chatfunc(msg) |
| 3026 | + | break |
| 3027 | end | |
| 3028 | end | |
| 3029 | - | Player.Chatted:connect(onChatted) |
| 3029 | + | |
| 3030 | end | |
| 3031 | end | |
| 3032 | end | |
| 3033 | end | |
| 3034 | end | |
| 3035 | ||
| 3036 | ||
| 3037 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 3038 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 3039 | BLOOD.CFrame = CF(POSITION) | |
| 3040 | MakeForm(BLOOD,"Ball") | |
| 3041 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 3042 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3043 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 3044 | bv.Name = "MOVE" | |
| 3045 | Debris:AddItem(bv,0.05) | |
| 3046 | coroutine.resume(coroutine.create(function() | |
| 3047 | local HASTOUCHEDGROUND = false | |
| 3048 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 3049 | if hit.Anchored == true then | |
| 3050 | HASTOUCHEDGROUND = true | |
| 3051 | if DoesTable == true then | |
| 3052 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 3053 | end | |
| 3054 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 3055 | end | |
| 3056 | end) | |
| 3057 | for i = 1, 75 do | |
| 3058 | Swait() | |
| 3059 | if i > 5 then | |
| 3060 | BLOOD.CanCollide = true | |
| 3061 | end | |
| 3062 | if HASTOUCHEDGROUND == true then | |
| 3063 | break | |
| 3064 | end | |
| 3065 | end | |
| 3066 | BLOOD:remove() | |
| 3067 | end)) | |
| 3068 | end | |
| 3069 | ||
| 3070 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 3071 | for _, c in pairs(PARENT:GetChildren()) do | |
| 3072 | if c.ClassName == "Model" then | |
| 3073 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 3074 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 3075 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 3076 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 3077 | table.insert(TABLE,c) | |
| 3078 | end | |
| 3079 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 3080 | elseif c.ClassName == "Folder" then | |
| 3081 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 3082 | end | |
| 3083 | end | |
| 3084 | end | |
| 3085 | end | |
| 3086 | ||
| 3087 | --//=================================\\ | |
| 3088 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3089 | --\\=================================// | |
| 3090 | ||
| 3091 | ||
| 3092 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
| 3093 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
| |
| 3094 | for i = 1, 4 do | |
| 3095 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
| 3096 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
| 3097 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
| 3098 | local DISTANCE = (POS - LOC).Magnitude | |
| 3099 | if HIT then | |
| 3100 | local HUM = nil | |
| 3101 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3102 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3103 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3104 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3105 | end | |
| 3106 | if HUM then | |
| 3107 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
| 3108 | end | |
| 3109 | end | |
| 3110 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 3111 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3112 | end | |
| 3113 | end | |
| 3114 | ||
| 3115 | function OhnoItsAShotgun() | |
| 3116 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
| |
| 3117 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
| |
| 3118 | return SHOOTgun | |
| 3119 | end | |
| 3120 | ||
| 3121 | local TOBANISH = {}
| |
| 3122 | ||
| 3123 | function Intro() | |
| 3124 | ATTACK = true | |
| 3125 | Rooted = true | |
| 3126 | coroutine.resume(coroutine.create(function() | |
| 3127 | wait(7) | |
| 3128 | ||
| 3129 | Swait(30) | |
| 3130 | Weapon.Parent = Character | |
| 3131 | Swait(30) | |
| 3132 | Weapon.Parent = nil | |
| 3133 | Weapon2.Parent = Character | |
| 3134 | Swait(30) | |
| 3135 | Weapon2.Parent = nil | |
| 3136 | DeadEye.Parent = Character | |
| 3137 | Swait(30) | |
| 3138 | DeadEye.Parent = nil | |
| 3139 | Weapon.Parent = Character | |
| 3140 | end)) | |
| 3141 | repeat | |
| 3142 | Swait() | |
| 3143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 3146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3147 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 3148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 3149 | until sick.TimePosition > 14 | |
| 3150 | repeat | |
| 3151 | Swait() | |
| 3152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
| 3153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 3155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 3156 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 3157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 3158 | until sick.TimePosition > 16 | |
| 3159 | repeat | |
| 3160 | Swait() | |
| 3161 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 3162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3165 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3167 | until sick.TimePosition > 20.7 | |
| 3168 | TRANSFORMED = true | |
| 3169 | ATTACK = false | |
| 3170 | Rooted = false | |
| 3171 | end | |
| 3172 | ||
| 3173 | function InsaneCameraText() | |
| 3174 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
| 3175 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"}
| |
| 3176 | local INSANITYGUIS = {}
| |
| 3177 | for e = 1, 28 do | |
| 3178 | for i = 1, 22 do | |
| 3179 | local MURDERFRAME = FRAME:Clone() | |
| 3180 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
| 3181 | MURDERFRAME.Parent = WEAPONGUI | |
| 3182 | table.insert(INSANITYGUIS,MURDERFRAME) | |
| 3183 | end | |
| 3184 | end | |
| 3185 | coroutine.resume(coroutine.create(function() | |
| 3186 | while true do | |
| 3187 | wait() | |
| 3188 | coroutine.resume(coroutine.create(function() | |
| 3189 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
| 3190 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
| 3191 | local SHOW = "" | |
| 3192 | for i = 1,string.len(APPEARTEXT),1 do | |
| 3193 | local STRING = string.sub(APPEARTEXT,i,i) | |
| 3194 | if MRANDOM(1,2) == 1 then | |
| 3195 | SHOW = SHOW..string.lower(STRING) | |
| 3196 | else | |
| 3197 | SHOW = SHOW..STRING | |
| 3198 | end | |
| 3199 | end | |
| 3200 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
| 3201 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
| 3202 | for i = 1, 15 do | |
| 3203 | Swait() | |
| 3204 | TEXT.Rotation = MRANDOM(-15,15) | |
| 3205 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
| 3206 | end | |
| 3207 | for i = 1, 15 do | |
| 3208 | Swait() | |
| 3209 | TEXT.Rotation = MRANDOM(-15,15) | |
| 3210 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
| 3211 | end | |
| 3212 | TEXT:Remove() | |
| 3213 | end)) | |
| 3214 | end | |
| 3215 | end)) | |
| 3216 | FRAME:remove() | |
| 3217 | end | |
| 3218 | ||
| 3219 | ||
| 3220 | function swait(num) | |
| 3221 | if num == 0 or num == nil then | |
| 3222 | ArtificialHB.Event:wait() | |
| 3223 | else | |
| 3224 | for i = 0, num do | |
| 3225 | ArtificialHB.Event:wait() | |
| 3226 | end | |
| 3227 | end | |
| 3228 | end | |
| 3229 | ||
| 3230 | function Chatter(Text,Timer) | |
| 3231 | local chat = coroutine.wrap(function() | |
| 3232 | if Character:FindFirstChild("SpeechBoard")~= nil then
| |
| 3233 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 3234 | end | |
| 3235 | local naeeym2 = IT("BillboardGui",Character)
| |
| 3236 | naeeym2.Size = UD2(0,100,0,40) | |
| 3237 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 3238 | naeeym2.Adornee = Character.Head | |
| 3239 | naeeym2.Name = "SpeechBoard" | |
| 3240 | naeeym2.AlwaysOnTop = true | |
| 3241 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 3242 | tecks2.BackgroundTransparency = 1 | |
| 3243 | tecks2.BorderSizePixel = 0 | |
| 3244 | tecks2.Text = "" | |
| 3245 | tecks2.Font = "Legacy" | |
| 3246 | tecks2.TextSize = 15 | |
| 3247 | tecks2.TextStrokeTransparency = 0 | |
| 3248 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 3249 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 3250 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 3251 | for i = 1,string.len(Text),1 do | |
| 3252 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
| 3253 | tecks2.Text = string.sub(Text,1,i) | |
| 3254 | wait(Timer) | |
| 3255 | end | |
| 3256 | wait(1) | |
| 3257 | naeeym2:Destroy() | |
| 3258 | end) | |
| 3259 | chat() | |
| 3260 | end | |
| 3261 | ||
| 3262 | function chatfunc(text) | |
| 3263 | local chat = coroutine.wrap(function() | |
| 3264 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3265 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3266 | end | |
| 3267 | local Bill = Instance.new("BillboardGui",Character)
| |
| 3268 | Bill.Size = UDim2.new(0,100,0,40) | |
| 3269 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 3270 | Bill.Adornee = Character.Head | |
| 3271 | Bill.Name = "TalkingBillBoard" | |
| 3272 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 3273 | Hehe.BackgroundTransparency = 1 | |
| 3274 | Hehe.BorderSizePixel = 0 | |
| 3275 | Hehe.Text = "" | |
| 3276 | Hehe.Font = "Fantasy" | |
| 3277 | Hehe.TextSize = 40 | |
| 3278 | Hehe.TextStrokeTransparency = 0 | |
| 3279 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 3280 | coroutine.resume(coroutine.create(function() | |
| 3281 | while Hehe ~= nil do | |
| 3282 | wait() | |
| 3283 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 3284 | Hehe.Rotation = math.random(-5,5) | |
| 3285 | Hehe.TextColor3 = Color3.new(1,0,0) | |
| 3286 | Hehe.TextStrokeColor3 = Color3.new(1,0,0) | |
| 3287 | end | |
| 3288 | end)) | |
| 3289 | for i = 1,string.len(text),1 do | |
| 3290 | wait() | |
| 3291 | Hehe.Text = string.sub(text,1,i) | |
| 3292 | end | |
| 3293 | wait(1.5)--Re[math.random(1, 93)] | |
| 3294 | for i = 0, 1, .025 do | |
| 3295 | wait() | |
| 3296 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 3297 | Hehe.TextStrokeTransparency = i | |
| 3298 | Hehe.TextTransparency = i | |
| 3299 | end | |
| 3300 | Bill:Destroy() | |
| 3301 | end) | |
| 3302 | chat() | |
| 3303 | end | |
| 3304 | ||
| 3305 | function onChatted(msg) | |
| 3306 | chatfunc(msg) | |
| 3307 | end | |
| 3308 | ||
| 3309 | chatfunc("Hmmmmmm...")
| |
| 3310 | ||
| 3311 | function printbye(Name) | |
| 3312 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
| |
| 3313 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 3314 | end | |
| 3315 | ||
| 3316 | workspace.ChildAdded:connect(function(instance) | |
| 3317 | for BANISH = 1, #TOBANISH do | |
| 3318 | if TOBANISH[BANISH] ~= nil then | |
| 3319 | if instance.Name == TOBANISH[BANISH] then | |
| 3320 | coroutine.resume(coroutine.create(function() | |
| 3321 | printbye(instance.Name) | |
| 3322 | instance:ClearAllChildren() | |
| 3323 | Debris:AddItem(instance,0.0005) | |
| 3324 | end)) | |
| 3325 | end | |
| 3326 | end | |
| 3327 | end | |
| 3328 | end) | |
| 3329 | ||
| 3330 | function Banish(Foe) | |
| 3331 | if Foe then | |
| 3332 | coroutine.resume(coroutine.create(function() | |
| 3333 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 3334 | table.insert(TOBANISH,Foe.Name) | |
| 3335 | printbye(Foe.Name) | |
| 3336 | --end | |
| 3337 | Foe.Archivable = true | |
| 3338 | local CLONE = Foe:Clone() | |
| 3339 | Foe:Destroy() | |
| 3340 | CLONE.Parent = Effects | |
| 3341 | CLONE:BreakJoints() | |
| 3342 | local MATERIALS = {"Glass","Neon"}
| |
| 3343 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 3344 | if c:IsA("BasePart") then
| |
| 3345 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 3346 | CreateSound(340722848, c, 10, 1, false) | |
| 3347 | end | |
| 3348 | c.Anchored = true | |
| 3349 | c.Transparency = c.Transparency + 0.2 | |
| 3350 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 3351 | c.Color = C3(0,255,0) | |
| 3352 | if c.ClassName == "MeshPart" then | |
| 3353 | c.TextureID = "" | |
| 3354 | end | |
| 3355 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3356 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3357 | end | |
| 3358 | if c:FindFirstChildOfClass("Decal") then
| |
| 3359 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 3360 | end | |
| 3361 | c.Name = "Banished" | |
| 3362 | c.CanCollide = false | |
| 3363 | else | |
| 3364 | c:remove() | |
| 3365 | end | |
| 3366 | end | |
| 3367 | local A = false | |
| 3368 | for i = 1, 35 do | |
| 3369 | if A == false then | |
| 3370 | A = true | |
| 3371 | elseif A == true then | |
| 3372 | A = false | |
| 3373 | end | |
| 3374 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 3375 | if c:IsA("BasePart") then
| |
| 3376 | c.Anchored = true | |
| 3377 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 3378 | c.Transparency = c.Transparency + 0.8/35 | |
| 3379 | if A == false then | |
| 3380 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3381 | elseif A == true then | |
| 3382 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3383 | end | |
| 3384 | end | |
| 3385 | end | |
| 3386 | Swait() | |
| 3387 | end | |
| 3388 | CLONE:remove() | |
| 3389 | end)) | |
| 3390 | end | |
| 3391 | end | |
| 3392 | ||
| 3393 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 3394 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 3395 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 3396 | end | |
| 3397 | ||
| 3398 | function SpawnTrail(FROM,TO,BIG) | |
| 3399 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 3400 | MakeForm(TRAIL,"Cyl") | |
| 3401 | local DIST = (FROM - TO).Magnitude | |
| 3402 | if BIG == true then | |
| 3403 | TRAIL.Size = VT(0.15,DIST,0.15) | |
| 3404 | else | |
| 3405 | TRAIL.Size = VT(0.45,DIST,0.45) | |
| 3406 | end | |
| 3407 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3408 | coroutine.resume(coroutine.create(function() | |
| 3409 | for i = 1, 5 do | |
| 3410 | Swait() | |
| 3411 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 3412 | end | |
| 3413 | TRAIL:remove() | |
| 3414 | end)) | |
| 3415 | end | |
| 3416 | ||
| 3417 | local asd = Instance.new("ParticleEmitter")
| |
| 3418 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 3419 | asd.LightEmission = .1 | |
| 3420 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 3421 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 3422 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 3423 | asd.Transparency = bbb | |
| 3424 | asd.Size = aaa | |
| 3425 | asd.ZOffset = .9 | |
| 3426 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 3427 | asd.LockedToPart = false | |
| 3428 | asd.EmissionDirection = "Back" | |
| 3429 | asd.Lifetime = NumberRange.new(1, 2) | |
| 3430 | asd.Rotation = NumberRange.new(-100, 100) | |
| 3431 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 3432 | asd.Speed = NumberRange.new(10) | |
| 3433 | asd.Enabled = false | |
| 3434 | asd.VelocitySpread = 999 | |
| 3435 | ||
| 3436 | function getbloody(victim,amount) | |
| 3437 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
| 3438 | PART.CFrame = victim.CFrame | |
| 3439 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 3440 | Debris:AddItem(PART,5) | |
| 3441 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3442 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3443 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3444 | local prtcl = asd:Clone() | |
| 3445 | prtcl.Parent = PART | |
| 3446 | prtcl:Emit(amount*10) | |
| 3447 | end | |
| 3448 | ||
| 3449 | function Kill2(Char) | |
| 3450 | local NewCharacter = IT("Model",Effects)
| |
| 3451 | NewCharacter.Name = "Ow im ded ;-;" | |
| 3452 | for _, c in pairs(Char:GetDescendants()) do | |
| 3453 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 3454 | if c.Parent == Char then | |
| 3455 | getbloody(c,5) | |
| 3456 | end | |
| 3457 | local SIZE = c.Size | |
| 3458 | c:BreakJoints() | |
| 3459 | c.Material = "Neon" | |
| 3460 | c.Color = C3(1,0,0) | |
| 3461 | c.CanCollide = true | |
| 3462 | c.Transparency = 0.3 | |
| 3463 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3464 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3465 | end | |
| 3466 | if c.Name == "Head" then | |
| 3467 | c:ClearAllChildren() | |
| 3468 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 3469 | end | |
| 3470 | if c.ClassName == "MeshPart" then | |
| 3471 | c.TextureID = "" | |
| 3472 | end | |
| 3473 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 3474 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 3475 | end | |
| 3476 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3477 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3478 | end | |
| 3479 | c.Parent = NewCharacter | |
| 3480 | c.Name = "DeadPart" | |
| 3481 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 3482 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 3483 | ||
| 3484 | end | |
| 3485 | end | |
| 3486 | Char:remove() | |
| 3487 | Debris:AddItem(NewCharacter,5) | |
| 3488 | end | |
| 3489 | ||
| 3490 | function BulletDetection(FROM,TO,BRUTAL) | |
| 3491 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 3492 | coroutine.resume(coroutine.create(function() | |
| 3493 | if AIMHIT ~= nil then | |
| 3494 | if AIMHIT.Parent ~= Character then | |
| 3495 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3496 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3497 | if BRUTAL == true then | |
| 3498 | Kill2(AIMHIT.Parent) | |
| 3499 | else | |
| 3500 | getbloody(AIMHIT,15) | |
| 3501 | AIMHIT.Parent:BreakJoints() | |
| 3502 | if AIMHIT.Name == "Head" then | |
| 3503 | AIMHIT.Name = "HEADSHOT" | |
| 3504 | AIMHIT:remove() | |
| 3505 | end | |
| 3506 | end | |
| 3507 | else | |
| 3508 | if BRUTAL == true then | |
| 3509 | Kill2(AIMHIT.Parent.Parent) | |
| 3510 | else | |
| 3511 | Banish(AIMHIT.Parent.Parent) | |
| 3512 | end | |
| 3513 | end | |
| 3514 | end | |
| 3515 | end | |
| 3516 | end | |
| 3517 | end)) | |
| 3518 | SpawnTrail(FROM,AIMPOS) | |
| 3519 | return AIMHIT,AIMPOS,NORMAL | |
| 3520 | end | |
| 3521 | ||
| 3522 | function BulletDetection2(FROM,TO,BRUTAL) | |
| 3523 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 3524 | coroutine.resume(coroutine.create(function() | |
| 3525 | if AIMHIT ~= nil then | |
| 3526 | if AIMHIT.Parent ~= Character then | |
| 3527 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3528 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3529 | if BRUTAL == true then | |
| 3530 | Banish(AIMHIT.Parent) | |
| 3531 | else | |
| 3532 | getbloody(AIMHIT,15) | |
| 3533 | AIMHIT.Parent:BreakJoints() | |
| 3534 | if AIMHIT.Name == "Head" then | |
| 3535 | AIMHIT.Name = "HEADSHOT" | |
| 3536 | AIMHIT:remove() | |
| 3537 | end | |
| 3538 | end | |
| 3539 | else | |
| 3540 | if BRUTAL == true then | |
| 3541 | Banish(AIMHIT.Parent.Parent) | |
| 3542 | else | |
| 3543 | Kill2(AIMHIT.Parent.Parent) | |
| 3544 | end | |
| 3545 | end | |
| 3546 | end | |
| 3547 | end | |
| 3548 | end | |
| 3549 | end)) | |
| 3550 | SpawnTrail(FROM,AIMPOS) | |
| 3551 | return AIMHIT,AIMPOS,NORMAL | |
| 3552 | end | |
| 3553 | ||
| 3554 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
| 3555 | local CHILDREN = workspace:GetDescendants() | |
| 3556 | for index, CHILD in pairs(CHILDREN) do | |
| 3557 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3558 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3559 | if HUM then | |
| 3560 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3561 | if TORSO then | |
| 3562 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3563 | if ISBANISH == true then | |
| 3564 | Banish(CHILD) | |
| 3565 | else | |
| 3566 | if ISBANISH == "Gravity" then | |
| 3567 | HUM.PlatformStand = true | |
| 3568 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3569 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3570 | grav.D = 15 | |
| 3571 | grav.P = 20000 | |
| 3572 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3573 | grav.position = TORSO.Position | |
| 3574 | grav.Name = "V3BanishForce"..Player.Name | |
| 3575 | else | |
| 3576 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3577 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3578 | end | |
| 3579 | else | |
| 3580 | HUM.PlatformStand = false | |
| 3581 | end | |
| 3582 | end | |
| 3583 | elseif ISBANISH == "Gravity" then | |
| 3584 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3585 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3586 | HUM.PlatformStand = false | |
| 3587 | end | |
| 3588 | end | |
| 3589 | end | |
| 3590 | end | |
| 3591 | end | |
| 3592 | end | |
| 3593 | end | |
| 3594 | ||
| 3595 | function CORRUPTEDBURNINGBULLETS() | |
| 3596 | ATTACK = true | |
| 3597 | Rooted = false | |
| 3598 | repeat | |
| 3599 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3600 | GYRO.D = 175 | |
| 3601 | GYRO.P = 20000 | |
| 3602 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3603 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3604 | if COMBO == 1 then | |
| 3605 | COMBO = 2 | |
| 3606 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3607 | Swait() | |
| 3608 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3615 | end | |
| 3616 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3617 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3618 | CreateSound(275326592, LeftHole, 7, 1, false) | |
| 3619 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
| 3620 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3621 | Swait() | |
| 3622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3628 | end | |
| 3629 | elseif COMBO == 2 then | |
| 3630 | COMBO = 1 | |
| 3631 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3632 | Swait() | |
| 3633 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3640 | end | |
| 3641 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3642 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3643 | CreateSound(275326592, RightHole, 7, 1, false) | |
| 3644 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
| 3645 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3646 | Swait() | |
| 3647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3653 | end | |
| 3654 | end | |
| 3655 | GYRO:remove() | |
| 3656 | until KEYHOLD == false | |
| 3657 | ATTACK = false | |
| 3658 | Rooted = false | |
| 3659 | end | |
| 3660 | ||
| 3661 | function CORRUPTEDLETHALBULLETS() | |
| 3662 | ATTACK = true | |
| 3663 | Rooted = false | |
| 3664 | repeat | |
| 3665 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3666 | GYRO.D = 175 | |
| 3667 | GYRO.P = 20000 | |
| 3668 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3669 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3670 | if COMBO == 1 then | |
| 3671 | COMBO = 2 | |
| 3672 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3673 | Swait() | |
| 3674 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3681 | end | |
| 3682 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3683 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3684 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
| 3685 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
| 3686 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3687 | Swait() | |
| 3688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3694 | end | |
| 3695 | elseif COMBO == 2 then | |
| 3696 | COMBO = 1 | |
| 3697 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3698 | Swait() | |
| 3699 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3706 | end | |
| 3707 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3708 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3709 | CreateSound(1590205662, RightHole, 7, 1, false) | |
| 3710 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 3711 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3712 | Swait() | |
| 3713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3719 | end | |
| 3720 | end | |
| 3721 | GYRO:remove() | |
| 3722 | until KEYHOLD == false | |
| 3723 | ATTACK = false | |
| 3724 | Rooted = false | |
| 3725 | end | |
| 3726 | ||
| 3727 | function CORRUPTEDLETHALBULLETS2() | |
| 3728 | ATTACK = true | |
| 3729 | Rooted = false | |
| 3730 | repeat | |
| 3731 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3732 | GYRO.D = 175 | |
| 3733 | GYRO.P = 20000 | |
| 3734 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3735 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3736 | for i=0, 0.5, 0.5 / Animation_Speed do | |
| 3737 | Swait() | |
| 3738 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3739 | turnto(Mouse.Hit.p) | |
| 3740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3746 | end | |
| 3747 | for i=0, 0.3, 5 / Animation_Speed do | |
| 3748 | Swait() | |
| 3749 | turnto(Mouse.Hit.p) | |
| 3750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3754 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3756 | end | |
| 3757 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3758 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3759 | CreateSound(1590205662, RightArm, 7, 1, false) | |
| 3760 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 3761 | for i=0, 0.4, 5 / Animation_Speed do | |
| 3762 | Swait() | |
| 3763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3769 | end | |
| 3770 | GYRO:remove() | |
| 3771 | until KEYHOLD == false | |
| 3772 | ATTACK = false | |
| 3773 | Rooted = false | |
| 3774 | end | |
| 3775 | ||
| 3776 | ||
| 3777 | function Corrupted_Burn() | |
| 3778 | ATTACK = true | |
| 3779 | Rooted = true | |
| 3780 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3781 | Swait() | |
| 3782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3788 | end | |
| 3789 | coroutine.resume(coroutine.create(function() | |
| 3790 | local POS = Mouse.Hit.p | |
| 3791 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 3792 | MakeForm(RAY,"Cyl") | |
| 3793 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
| 3794 | MakeForm(SPHERE,"Ball") | |
| 3795 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 3796 | MakeForm(SHIELD,"Ball") | |
| 3797 | SHIELD.CFrame = CF(POS) | |
| 3798 | RAY.CFrame = CF(POS) | |
| 3799 | SPHERE.CFrame = CF(POS) | |
| 3800 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 3801 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 3802 | for i = 1, 200 do | |
| 3803 | Swait() | |
| 3804 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3805 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 3806 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
| 3807 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
| 3808 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
| 3809 | end | |
| 3810 | for i = 1, 45 do | |
| 3811 | Swait() | |
| 3812 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 3813 | SPHERE.Transparency = RAY.Transparency | |
| 3814 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 3815 | end | |
| 3816 | RAY:remove() | |
| 3817 | SHIELD:remove() | |
| 3818 | SPHERE:remove() | |
| 3819 | end)) | |
| 3820 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3821 | Swait() | |
| 3822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3828 | end | |
| 3829 | ATTACK = false | |
| 3830 | Rooted = false | |
| 3831 | end | |
| 3832 | ||
| 3833 | local Weapon = IT("Model")
| |
| 3834 | Weapon.Name = "Adds" | |
| 3835 | ||
| 3836 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
| 3837 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 3838 | ||
| 3839 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 3840 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 3841 | local mesh = IT("SpecialMesh",wave)
| |
| 3842 | mesh.MeshType = "Sphere" | |
| 3843 | mesh.Scale = SIZE | |
| 3844 | mesh.Offset = VT(0,0,0) | |
| 3845 | wave.CFrame = CFRAME | |
| 3846 | coroutine.resume(coroutine.create(function(PART) | |
| 3847 | for i = 1, WAIT do | |
| 3848 | Swait() | |
| 3849 | mesh.Scale = mesh.Scale + GROW | |
| 3850 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 3851 | if wave.Transparency > 0.99 then | |
| 3852 | wave:remove() | |
| 3853 | end | |
| 3854 | end | |
| 3855 | end)) | |
| 3856 | end | |
| 3857 | ||
| 3858 | function Warp() | |
| 3859 | ATTACK = true | |
| 3860 | Rooted = true | |
| 3861 | UNANCHOR = false | |
| 3862 | RootPart.Anchored = true | |
| 3863 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
| 3864 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
| 3865 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3866 | Swait() | |
| 3867 | WACKYEFFECT({
| |
| 3868 | Time = 5, | |
| 3869 | EffectType = "Round Slash", | |
| 3870 | Size = VT(0, 0, 0), | |
| 3871 | Size2 = VT(0.01, 0, 0.01), | |
| 3872 | Transparency = 0.5, | |
| 3873 | Transparency2 = 1, | |
| 3874 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3875 | MoveToPos = nil, | |
| 3876 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3877 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3878 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3879 | Material = "Neon", | |
| 3880 | Color = C3(1, 0, 0), | |
| 3881 | SoundID = nil, | |
| 3882 | SoundPitch = nil, | |
| 3883 | SoundVolume = nil | |
| 3884 | }) | |
| 3885 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3892 | end | |
| 3893 | for i = 1, 10 do | |
| 3894 | Swait() | |
| 3895 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3896 | end | |
| 3897 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3898 | Swait() | |
| 3899 | WACKYEFFECT({
| |
| 3900 | Time = 5, | |
| 3901 | EffectType = "Round Slash", | |
| 3902 | Size = VT(0, 0, 0), | |
| 3903 | Size2 = VT(0.01, 0, 0.01), | |
| 3904 | Transparency = 0.5, | |
| 3905 | Transparency2 = 1, | |
| 3906 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3907 | MoveToPos = nil, | |
| 3908 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3909 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3910 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3911 | Material = "Neon", | |
| 3912 | Color = C3(1, 0, 0), | |
| 3913 | SoundID = nil, | |
| 3914 | SoundPitch = nil, | |
| 3915 | SoundVolume = nil | |
| 3916 | }) | |
| 3917 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
| 3918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3924 | end | |
| 3925 | local ORIGIN = RootPart.Position | |
| 3926 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 3927 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3928 | Swait() | |
| 3929 | WACKYEFFECT({
| |
| 3930 | Time = 5, | |
| 3931 | EffectType = "Round Slash", | |
| 3932 | Size = VT(0, 0, 0), | |
| 3933 | Size2 = VT(0.01, 0, 0.01), | |
| 3934 | Transparency = 0.5, | |
| 3935 | Transparency2 = 1, | |
| 3936 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3937 | MoveToPos = nil, | |
| 3938 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3939 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3940 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3941 | Material = "Neon", | |
| 3942 | Color = C3(1, 0, 0), | |
| 3943 | SoundID = nil, | |
| 3944 | SoundPitch = nil, | |
| 3945 | SoundVolume = nil | |
| 3946 | }) | |
| 3947 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3954 | end | |
| 3955 | UNANCHOR = true | |
| 3956 | RootPart.Anchored = false | |
| 3957 | for i = 1, 10 do | |
| 3958 | Swait() | |
| 3959 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
| 3960 | end | |
| 3961 | ATTACK = false | |
| 3962 | Rooted = false | |
| 3963 | end | |
| 3964 | ||
| 3965 | function Neckless() | |
| 3966 | local TARGET = Mouse.Target | |
| 3967 | if TARGET ~= nil then | |
| 3968 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3969 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3970 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 3971 | if ROOT and HUM.Health > 0 then | |
| 3972 | local FOE = Mouse.Target.Parent | |
| 3973 | local HEAD = FOE:FindFirstChild("Head")
| |
| 3974 | if HEAD then | |
| 3975 | ATTACK = true | |
| 3976 | Rooted = false | |
| 3977 | CharacterFade(C3(0,0,0),150) | |
| 3978 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 3979 | for _, c in pairs(FOE:GetChildren()) do | |
| 3980 | if c.ClassName == "Part" then | |
| 3981 | c.Anchored = true | |
| 3982 | end | |
| 3983 | end | |
| 3984 | CreateSound(235097614, Torso, 2, 3, false) | |
| 3985 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3986 | Swait() | |
| 3987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3993 | end | |
| 3994 | if ROOT.Name == "HumanoidRootPart" then | |
| 3995 | ROOT:remove() | |
| 3996 | end | |
| 3997 | FOE:BreakJoints() | |
| 3998 | ApplyDamage(HUM,0,true) | |
| 3999 | CreateSound(363808674, HEAD, 5, 1, false) | |
| 4000 | ROOT.Anchored = false | |
| 4001 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4002 | Swait() | |
| 4003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4009 | end | |
| 4010 | for _, c in pairs(FOE:GetChildren()) do | |
| 4011 | if c.ClassName == "Part" then | |
| 4012 | c.Anchored = false | |
| 4013 | end | |
| 4014 | end | |
| 4015 | ATTACK = false | |
| 4016 | Rooted = false | |
| 4017 | end | |
| 4018 | end | |
| 4019 | end | |
| 4020 | end | |
| 4021 | end | |
| 4022 | function BraveSpeed() | |
| 4023 | CreateSound(235097614, Torso, 0.2, 3, false) | |
| 4024 | for i = 1, 7 do | |
| 4025 | CharacterFade(C3(0,0,0),25+(i*10)) | |
| 4026 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
| 4027 | end | |
| 4028 | end | |
| 4029 | function Slashed() | |
| 4030 | local TARGET = Mouse.Target | |
| 4031 | if TARGET ~= nil then | |
| 4032 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4033 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4034 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 4035 | if ROOT and HUM.Health > 0 then | |
| 4036 | local FOE = Mouse.Target.Parent | |
| 4037 | ATTACK = true | |
| 4038 | coroutine.resume(coroutine.create(function() | |
| 4039 | repeat | |
| 4040 | Swait() | |
| 4041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 4043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4046 | until ATTACK == false | |
| 4047 | end)) | |
| 4048 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 4049 | Swait() | |
| 4050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4051 | end | |
| 4052 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 4053 | Swait() | |
| 4054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4055 | end | |
| 4056 | CreateSound(971125740, LeftArm, 5, 1, false) | |
| 4057 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 4058 | Swait() | |
| 4059 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4061 | end | |
| 4062 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
| 4063 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 4064 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 4065 | coroutine.resume(coroutine.create(function() | |
| 4066 | for i = 1, 5 do | |
| 4067 | Chunks(ROOT) | |
| 4068 | end | |
| 4069 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 4070 | FAKEROOT1.CanCollide = true | |
| 4071 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 4072 | FAKEROOT2.CanCollide = true | |
| 4073 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
| 4074 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
| 4075 | ROOT:Remove() | |
| 4076 | ApplyDamage(HUM,0,true) | |
| 4077 | end)) | |
| 4078 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 4079 | Swait() | |
| 4080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4081 | end | |
| 4082 | ATTACK = false | |
| 4083 | end | |
| 4084 | end | |
| 4085 | end | |
| 4086 | end | |
| 4087 | function Dirtface() | |
| 4088 | local TARGET = Mouse.Target | |
| 4089 | if TARGET ~= nil then | |
| 4090 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4091 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4092 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 4093 | if ROOT and HUM.Health > 0 then | |
| 4094 | local FOE = Mouse.Target.Parent | |
| 4095 | local HEAD = FOE:FindFirstChild("Head")
| |
| 4096 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 4097 | if HEAD and HITFLOOR then | |
| 4098 | ATTACK = true | |
| 4099 | Rooted = true | |
| 4100 | CharacterFade(C3(0,0,0),150) | |
| 4101 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 4102 | ROOT.Anchored = true | |
| 4103 | CreateSound(235097614, Torso, 2, 3, false) | |
| 4104 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 4105 | Swait() | |
| 4106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4112 | end | |
| 4113 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 4114 | Swait() | |
| 4115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4121 | end | |
| 4122 | ROOT.Anchored = false | |
| 4123 | UNANCHOR = false | |
| 4124 | local DEAD = false | |
| 4125 | local CFRAME = RootPart.CFrame | |
| 4126 | CreateSound(260411131, Torso, 2, 3, false) | |
| 4127 | coroutine.resume(coroutine.create(function() | |
| 4128 | repeat | |
| 4129 | Swait() | |
| 4130 | RootPart.CFrame = CFRAME | |
| 4131 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 4132 | HEAD.Velocity = VT(0,0,0) | |
| 4133 | HUM.PlatformStand = true | |
| 4134 | until DEAD == true | |
| 4135 | end)) | |
| 4136 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 4137 | Swait() | |
| 4138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 4141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4144 | end | |
| 4145 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4146 | Swait() | |
| 4147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 4148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 4149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4153 | end | |
| 4154 | local ERUPT = function() | |
| 4155 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 4156 | if HITFLOOR then | |
| 4157 | for i = 1, 5 do | |
| 4158 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 4159 | end | |
| 4160 | Chunks(HEAD) | |
| 4161 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 4162 | end | |
| 4163 | end | |
| 4164 | local ATE = false | |
| 4165 | local DEPTH = 1 | |
| 4166 | coroutine.resume(coroutine.create(function() | |
| 4167 | repeat | |
| 4168 | Swait() | |
| 4169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 4170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
| 4171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4175 | until ATE == true | |
| 4176 | end)) | |
| 4177 | wait() | |
| 4178 | ERUPT() | |
| 4179 | wait(2) | |
| 4180 | ERUPT() | |
| 4181 | DEPTH = 2 | |
| 4182 | wait(2) | |
| 4183 | ERUPT() | |
| 4184 | DEPTH = 2.5 | |
| 4185 | wait(3) | |
| 4186 | ERUPT() | |
| 4187 | ERUPT() | |
| 4188 | HEAD:remove() | |
| 4189 | DEAD = true | |
| 4190 | ApplyDamage(HUM,0,true) | |
| 4191 | wait(0.2) | |
| 4192 | ATE = true | |
| 4193 | UNANCHOR = true | |
| 4194 | ATTACK = false | |
| 4195 | Rooted = false | |
| 4196 | end | |
| 4197 | end | |
| 4198 | end | |
| 4199 | end | |
| 4200 | end | |
| 4201 | ||
| 4202 | ||
| 4203 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
| 4204 | local CHILDREN = workspace:GetDescendants() | |
| 4205 | for index, CHILD in pairs(CHILDREN) do | |
| 4206 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4207 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4208 | if HUM then | |
| 4209 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4210 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 4211 | if EBANISH == true then | |
| 4212 | Banish(CHILD) | |
| 4213 | else | |
| 4214 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 4215 | ApplyDamage(HUM, DMG, TORSO) | |
| 4216 | end | |
| 4217 | if FLING > 0 then | |
| 4218 | for _, c in pairs(CHILD:GetChildren()) do | |
| 4219 | if c:IsA("BasePart") then
| |
| 4220 | local bv = Instance.new("BodyVelocity")
| |
| 4221 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4222 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 4223 | bv.Parent = c | |
| 4224 | Debris:AddItem(bv, 0.05) | |
| 4225 | end | |
| 4226 | end | |
| 4227 | end | |
| 4228 | end | |
| 4229 | end | |
| 4230 | end | |
| 4231 | end | |
| 4232 | end | |
| 4233 | ||
| 4234 | local A = IT("Attachment",RightBarrel)
| |
| 4235 | A.Position = VT(0,-2.5,0) | |
| 4236 | local B = IT("Attachment",RightBarrel)
| |
| 4237 | B.Position = VT(0,2.5,0) | |
| 4238 | local Trail = IT("Trail",RightBarrel)
| |
| 4239 | Trail.Attachment0 = A | |
| 4240 | Trail.Attachment1 = B | |
| 4241 | Trail.Lifetime = 0.2 | |
| 4242 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
| 4243 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 4244 | Trail.Enabled = false | |
| 4245 | ||
| 4246 | function Execute() | |
| 4247 | ATTACK = true | |
| 4248 | Rooted = false | |
| 4249 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
| 4250 | Part.Color = C3(0,0,0) | |
| 4251 | MakeForm(Part,"Wedge") | |
| 4252 | Part.CanCollide = true | |
| 4253 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 4254 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4255 | Swait() | |
| 4256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 4257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 4258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4262 | end | |
| 4263 | Trail.Enabled = true | |
| 4264 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 4265 | local TOCH = Part.Touched:Connect(function(hit) | |
| 4266 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 4267 | Banish(hit.Parent) | |
| 4268 | end | |
| 4269 | end) | |
| 4270 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 4271 | Swait() | |
| 4272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 4273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 4274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4278 | end | |
| 4279 | TOCH:disconnect() | |
| 4280 | Trail.Enabled = false | |
| 4281 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 4282 | Swait() | |
| 4283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 4284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 4285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4289 | end | |
| 4290 | Part:remove() | |
| 4291 | ATTACK = false | |
| 4292 | Rooted = false | |
| 4293 | end | |
| 4294 | ||
| 4295 | local DECAL = IT("Decal")
| |
| 4296 | function MakeRing() | |
| 4297 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 4298 | local MSH = IT("BlockMesh", RING)
| |
| 4299 | local TOP = DECAL:Clone() | |
| 4300 | local BOTTOM = DECAL:Clone() | |
| 4301 | TOP.Parent = RING | |
| 4302 | BOTTOM.Parent = RING | |
| 4303 | TOP.Face = "Top" | |
| 4304 | BOTTOM.Face = "Bottom" | |
| 4305 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 4306 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 4307 | local function REMOVE() | |
| 4308 | coroutine.resume(coroutine.create(function() | |
| 4309 | local SIZE = MSH.Scale.X | |
| 4310 | for i = 1, 35 do | |
| 4311 | Swait() | |
| 4312 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 4313 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 4314 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 4315 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 4316 | end | |
| 4317 | RING:remove() | |
| 4318 | end)) | |
| 4319 | end | |
| 4320 | return RING, MSH, REMOVE | |
| 4321 | end | |
| 4322 | ||
| 4323 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 4324 | local CHILDREN = workspace:GetDescendants() | |
| 4325 | for index, CHILD in pairs(CHILDREN) do | |
| 4326 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4327 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4328 | if HUM then | |
| 4329 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4330 | if TORSO then | |
| 4331 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 4332 | if ISBANISH == true then | |
| 4333 | Banish(CHILD) | |
| 4334 | else | |
| 4335 | if ISBANISH == "Gravity" then | |
| 4336 | HUM.PlatformStand = true | |
| 4337 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 4338 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 4339 | grav.D = 15 | |
| 4340 | grav.P = 20000 | |
| 4341 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 4342 | grav.position = TORSO.Position | |
| 4343 | grav.Name = "V3BanishForce"..Player.Name | |
| 4344 | else | |
| 4345 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 4346 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 4347 | end | |
| 4348 | else | |
| 4349 | HUM.PlatformStand = false | |
| 4350 | end | |
| 4351 | end | |
| 4352 | elseif ISBANISH == "Gravity" then | |
| 4353 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 4354 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 4355 | HUM.PlatformStand = false | |
| 4356 | end | |
| 4357 | end | |
| 4358 | end | |
| 4359 | end | |
| 4360 | end | |
| 4361 | end | |
| 4362 | end | |
| 4363 | ||
| 4364 | function Smite() | |
| 4365 | local RING, MESH, DELET = MakeRing() | |
| 4366 | local POS = Mouse.Hit.p | |
| 4367 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4368 | for i = 1, 45 do | |
| 4369 | Swait() | |
| 4370 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 4371 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4372 | end | |
| 4373 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 4374 | if HITFLOOR then | |
| 4375 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
| |
| 4376 | MakeForm(BEAM, "Cyl") | |
| 4377 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 4378 | BEAM.Size = VT(0, DIST, 0) | |
| 4379 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4380 | for i = 1, 5 do | |
| 4381 | WACKYEFFECT({
| |
| 4382 | EffectType = "Wave", | |
| 4383 | Size = VT(25, 0, 25), | |
| 4384 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 4385 | Transparency = 0, | |
| 4386 | Transparency2 = 1, | |
| 4387 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 4388 | MoveToPos = nil, | |
| 4389 | RotationX = 0, | |
| 4390 | RotationY = 3, | |
| 4391 | RotationZ = 0, | |
| 4392 | Material = "Neon", | |
| 4393 | Color = C3(1, 0, 0), | |
| 4394 | SoundID = nil, | |
| 4395 | SoundPitch = nil, | |
| 4396 | SoundVolume = nil | |
| 4397 | }) | |
| 4398 | WACKYEFFECT({
| |
| 4399 | EffectType = "Round Slash", | |
| 4400 | Size = VT(3, 0, 3) / 13, | |
| 4401 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 4402 | Transparency = 0, | |
| 4403 | Transparency2 = 1, | |
| 4404 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 4405 | MoveToPos = nil, | |
| 4406 | RotationX = 0, | |
| 4407 | RotationY = 0, | |
| 4408 | RotationZ = 0, | |
| 4409 | Material = "Neon", | |
| 4410 | Color = C3(1, 0, 1), | |
| 4411 | SoundID = nil, | |
| 4412 | SoundPitch = nil, | |
| 4413 | SoundVolume = nil | |
| 4414 | }) | |
| 4415 | WACKYEFFECT({
| |
| 4416 | Time = 35, | |
| 4417 | EffectType = "Sphere", | |
| 4418 | Size = VT(22, 22, 22), | |
| 4419 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 4420 | Transparency = 0, | |
| 4421 | Transparency2 = 1, | |
| 4422 | CFrame = CF(HITPOS), | |
| 4423 | MoveToPos = nil, | |
| 4424 | RotationX = 0, | |
| 4425 | RotationY = 0, | |
| 4426 | RotationZ = 0, | |
| 4427 | Material = "Neon", | |
| 4428 | Color = C3(0, .7, 0), | |
| 4429 | SoundID = 459523898, | |
| 4430 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4431 | SoundVolume = 10 | |
| 4432 | }) | |
| 4433 | end | |
| 4434 | ApplyAoE(HITPOS, 50, true) | |
| 4435 | for i = 1, 25 do | |
| 4436 | Swait() | |
| 4437 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
| 4438 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 4439 | end | |
| 4440 | BEAM:remove() | |
| 4441 | end | |
| 4442 | wait(0.2) | |
| 4443 | DELET() | |
| 4444 | end | |
| 4445 | ||
| 4446 | function CorruptedBurningBeam() | |
| 4447 | ATTACK = true | |
| 4448 | Rooted = false | |
| 4449 | chatfunc("Why Dont You Just Leave My Sights Already")
| |
| 4450 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4451 | GYRO.D = 20 | |
| 4452 | GYRO.P = 4000 | |
| 4453 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4454 | local RING, MESH, DELET = MakeRing() | |
| 4455 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 4456 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4457 | CreateSound(459523787, RING, 8, 1, false) | |
| 4458 | local BLASTS = {468991944, 468991990}
| |
| 4459 | coroutine.resume(coroutine.create(function() | |
| 4460 | local E = 0 | |
| 4461 | repeat | |
| 4462 | E = E + 5 | |
| 4463 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 4464 | Swait() | |
| 4465 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
| 4466 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 4467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 4468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4472 | until ATTACK == false | |
| 4473 | GYRO:remove() | |
| 4474 | DELET() | |
| 4475 | end)) | |
| 4476 | for i = 1, 50 do | |
| 4477 | Swait() | |
| 4478 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
| 4479 | end | |
| 4480 | for i = 1, 25 do | |
| 4481 | Swait() | |
| 4482 | WACKYEFFECT({
| |
| 4483 | Time = 15, | |
| 4484 | EffectType = "Sphere", | |
| 4485 | Size = VT(4, 4, 4), | |
| 4486 | Size2 = VT(0, 0, 0), | |
| 4487 | Transparency = 1, | |
| 4488 | Transparency2 = 0, | |
| 4489 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 4490 | MoveToPos = RING.Position, | |
| 4491 | RotationX = 0, | |
| 4492 | RotationY = 0, | |
| 4493 | RotationZ = 0, | |
| 4494 | Material = "Neon", | |
| 4495 | Color = C3(1, 0, 0), | |
| 4496 | SoundID = nil, | |
| 4497 | SoundPitch = nil, | |
| 4498 | SoundVolume = nil | |
| 4499 | }) | |
| 4500 | end | |
| 4501 | local LOOP = 0 | |
| 4502 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
| |
| 4503 | MakeForm(BEAM, "Cyl") | |
| 4504 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
| 4505 | repeat | |
| 4506 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
| 4507 | if DISTANCE < 2000 then | |
| 4508 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
| 4509 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4510 | ApplyAoE(Mouse.Hit.p, 35, true) | |
| 4511 | WACKYEFFECT({
| |
| 4512 | Time = 35, | |
| 4513 | EffectType = "Sphere", | |
| 4514 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
| 4515 | Size2 = VT(5, 75, 5), | |
| 4516 | Transparency = 0, | |
| 4517 | Transparency2 = 1, | |
| 4518 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4519 | MoveToPos = nil, | |
| 4520 | RotationX = 0, | |
| 4521 | RotationY = 0, | |
| 4522 | RotationZ = 0, | |
| 4523 | Material = "Neon", | |
| 4524 | Color = C3(0, 0, 0), | |
| 4525 | SoundID = nil, | |
| 4526 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4527 | SoundVolume = 10 | |
| 4528 | }) | |
| 4529 | Swait() | |
| 4530 | LOOP = LOOP + 1 | |
| 4531 | end | |
| 4532 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 4533 | coroutine.resume(coroutine.create(function() | |
| 4534 | for i = 1, 15 do | |
| 4535 | Swait() | |
| 4536 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
| 4537 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 4538 | end | |
| 4539 | BEAM:remove() | |
| 4540 | end)) | |
| 4541 | ATTACK = false | |
| 4542 | Rooted = false | |
| 4543 | end | |
| 4544 | ||
| 4545 | function nope() | |
| 4546 | ATTACK = true | |
| 4547 | Rooted = false | |
| 4548 | Chatter("Why you use this script for abuse?")
| |
| 4549 | for i=0, 5, 0.1 / Animation_Speed do | |
| 4550 | Swait() | |
| 4551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20 * COS(SINE / 7))), 0.5 / Animation_Speed) | |
| 4553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4557 | end | |
| 4558 | ATTACK = false | |
| 4559 | Rooted = false | |
| 4560 | end | |
| 4561 | ||
| 4562 | ||
| 4563 | function PlanetaryDevastation() | |
| 4564 | ATTACK = true | |
| 4565 | Rooted = true | |
| 4566 | chatfunc("Burn In My Special Hell")
| |
| 4567 | local SIZE = 1 | |
| 4568 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4569 | GYRO.D = 20 | |
| 4570 | GYRO.P = 4000 | |
| 4571 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4572 | local RING, MESH, DELET = MakeRing() | |
| 4573 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 4574 | RING.CFrame = CF(HITPOS) | |
| 4575 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 4576 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 4577 | Swait() | |
| 4578 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 4579 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4580 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 4583 | end | |
| 4584 | local BLASTS = {468991944, 468991990}
| |
| 4585 | coroutine.resume(coroutine.create(function() | |
| 4586 | local CFRAME = RootPart.CFrame | |
| 4587 | for i = 1, 100 do | |
| 4588 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 4589 | do | |
| 4590 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 4591 | if HITFLOOR then | |
| 4592 | Swait() | |
| 4593 | do | |
| 4594 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 4595 | coroutine.resume(coroutine.create(function() | |
| 4596 | local RING, MESH, DELET = MakeRing() | |
| 4597 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 4598 | for i = 1, 25 do | |
| 4599 | Swait() | |
| 4600 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 4601 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4602 | end | |
| 4603 | ApplyAoE(RING.Position, 65, true) | |
| 4604 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 4605 | WACKYEFFECT({
| |
| 4606 | Time = 25, | |
| 4607 | EffectType = "Sphere", | |
| 4608 | Size = VT(22, 22, 22), | |
| 4609 | Size2 = VT(85, 85, 85), | |
| 4610 | Transparency = 0, | |
| 4611 | Transparency2 = 1, | |
| 4612 | CFrame = CF(RING.Position), | |
| 4613 | MoveToPos = nil, | |
| 4614 | RotationX = 0, | |
| 4615 | RotationY = 0, | |
| 4616 | RotationZ = 0, | |
| 4617 | Material = "Neon", | |
| 4618 | Color = C3(1, 0, 0), | |
| 4619 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 4620 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4621 | SoundVolume = 10 | |
| 4622 | }) | |
| 4623 | for e = 1, 3 do | |
| 4624 | WACKYEFFECT({
| |
| 4625 | EffectType = "Wave", | |
| 4626 | Size = VT(25, 0, 25), | |
| 4627 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 4628 | Transparency = 0, | |
| 4629 | Transparency2 = 1, | |
| 4630 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 4631 | MoveToPos = nil, | |
| 4632 | RotationX = 0, | |
| 4633 | RotationY = 3, | |
| 4634 | RotationZ = 0, | |
| 4635 | Material = "Neon", | |
| 4636 | Color = C3(1, 0, 1), | |
| 4637 | SoundID = nil, | |
| 4638 | SoundPitch = nil, | |
| 4639 | SoundVolume = nil | |
| 4640 | }) | |
| 4641 | WACKYEFFECT({
| |
| 4642 | Time = 35, | |
| 4643 | EffectType = "Sphere", | |
| 4644 | Size = VT(22, 45, 22), | |
| 4645 | Size2 = VT(25, 45 + e * 75, 25), | |
| 4646 | Transparency = 0, | |
| 4647 | Transparency2 = 1, | |
| 4648 | CFrame = CF(RING.Position) * TURN, | |
| 4649 | MoveToPos = nil, | |
| 4650 | RotationX = 0, | |
| 4651 | RotationY = 0, | |
| 4652 | RotationZ = 0, | |
| 4653 | Material = "Neon", | |
| 4654 | Color = C3(0, .5, 0), | |
| 4655 | SoundID = nil, | |
| 4656 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4657 | SoundVolume = 10 | |
| 4658 | }) | |
| 4659 | end | |
| 4660 | wait(0.3) | |
| 4661 | DELET() | |
| 4662 | end)) | |
| 4663 | end | |
| 4664 | end | |
| 4665 | end | |
| 4666 | end | |
| 4667 | end)) | |
| 4668 | Rooted = false | |
| 4669 | DELET() | |
| 4670 | GYRO:remove() | |
| 4671 | ATTACK = false | |
| 4672 | Rooted = false | |
| 4673 | end | |
| 4674 | ||
| 4675 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 4676 | - | function calamity() |
| 4676 | + | |
| 4677 | for i = 1, AMOUNT do | |
| 4678 | do | |
| 4679 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 4680 | - | GYRO.D = 15 |
| 4680 | + | |
| 4681 | - | GYRO.P = 2000 |
| 4681 | + | |
| 4682 | - | GYRO.MaxTorque = VT(0, 4000000, 0) |
| 4682 | + | |
| 4683 | - | CreateSound("341301115", Head, 5, 1.1)
|
| 4683 | + | |
| 4684 | - | CreateSound("93724183", Head, 6, 1)
|
| 4684 | + | |
| 4685 | - | for i = 1, 200 do |
| 4685 | + | |
| 4686 | DEBREE.Parent = workspace | |
| 4687 | DEBREE.CanCollide = true | |
| 4688 | - | Time = MRANDOM(5, 15), |
| 4688 | + | |
| 4689 | - | EffectType = "Round Slash", |
| 4689 | + | |
| 4690 | - | Size = VT(0, 0, 0), |
| 4690 | + | |
| 4691 | - | Size2 = VT(0.12, 0, 0.12), |
| 4691 | + | |
| 4692 | - | Transparency = 0.5, |
| 4692 | + | |
| 4693 | - | Transparency2 = 1, |
| 4693 | + | |
| 4694 | - | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), |
| 4694 | + | |
| 4695 | - | MoveToPos = nil, |
| 4695 | + | |
| 4696 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4696 | + | |
| 4697 | - | RotationY = MRANDOM(-50, 50) / 10, |
| 4697 | + | |
| 4698 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4698 | + | |
| 4699 | DEBREE.Material = FLOOR.Material | |
| 4700 | - | Color = C3(0, 0, 0), |
| 4700 | + | |
| 4701 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 4702 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 4703 | coroutine.resume(coroutine.create(function() | |
| 4704 | Swait(15) | |
| 4705 | DEBREE.Parent = workspace | |
| 4706 | - | Time = MRANDOM(5, 15), |
| 4706 | + | |
| 4707 | - | EffectType = "Round Slash", |
| 4707 | + | |
| 4708 | - | Size = VT(0, 0, 0), |
| 4708 | + | |
| 4709 | - | Size2 = VT(0.1, 0, 0.1), |
| 4709 | + | |
| 4710 | - | Transparency = 0.5, |
| 4710 | + | |
| 4711 | - | Transparency2 = 1, |
| 4711 | + | |
| 4712 | - | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), |
| 4712 | + | |
| 4713 | - | MoveToPos = nil, |
| 4713 | + | |
| 4714 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4714 | + | |
| 4715 | - | RotationY = MRANDOM(-50, 50) / 10, |
| 4715 | + | |
| 4716 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4716 | + | |
| 4717 | PART.CFrame = CF(POSITION) | |
| 4718 | - | Color = C3(.2, 0, 0), |
| 4718 | + | |
| 4719 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
| 4720 | RingPiece.Material = FLOOR.Material | |
| 4721 | RingPiece.Color = FLOOR.Color | |
| 4722 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 4723 | Debris:AddItem(RingPiece,SWAIT) | |
| 4724 | - | Time = MRANDOM(5, 15), |
| 4724 | + | |
| 4725 | - | EffectType = "Round Slash", |
| 4725 | + | |
| 4726 | - | Size = VT(0, 0, 0), |
| 4726 | + | |
| 4727 | - | Size2 = VT(0.16, 0, 0.16), |
| 4727 | + | |
| 4728 | - | Transparency = 0.5, |
| 4728 | + | |
| 4729 | - | Transparency2 = 1, |
| 4729 | + | |
| 4730 | - | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), |
| 4730 | + | |
| 4731 | - | MoveToPos = nil, |
| 4731 | + | |
| 4732 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4732 | + | |
| 4733 | - | RotationY = MRANDOM(-50, 50) / 10, |
| 4733 | + | |
| 4734 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4734 | + | |
| 4735 | for i = 1, 45 do | |
| 4736 | - | Color = C3(.3, 0, 0), |
| 4736 | + | |
| 4737 | RingPiece.Material = FLOOR.Material | |
| 4738 | RingPiece.Color = FLOOR.Color | |
| 4739 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 4740 | Debris:AddItem(RingPiece, SWAIT) | |
| 4741 | end | |
| 4742 | - | Time = 5, |
| 4742 | + | |
| 4743 | end)) | |
| 4744 | - | Size = VT(i, i, i) / 150, |
| 4744 | + | |
| 4745 | end | |
| 4746 | - | Transparency = 0.5, |
| 4746 | + | |
| 4747 | - | Transparency2 = 1, |
| 4747 | + | |
| 4748 | - | CFrame = Head.CFrame * CF(0, -0.25, -1), |
| 4748 | + | |
| 4749 | - | MoveToPos = nil, |
| 4749 | + | |
| 4750 | if HITFLOOR then | |
| 4751 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 4752 | CreateSound("1295446488", Torso, 5, 1)
| |
| 4753 | for i = 1, 5 do | |
| 4754 | - | Color = C3(.4, 0, 0), |
| 4754 | + | |
| 4755 | Time = MRANDOM(15, 35), | |
| 4756 | EffectType = "Round Slash", | |
| 4757 | Size = VT(0, 0, 0), | |
| 4758 | Size2 = VT(0.3, 0, 0.3), | |
| 4759 | - | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) |
| 4759 | + | |
| 4760 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
| 4760 | + | |
| 4761 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
| 4761 | + | |
| 4762 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) |
| 4762 | + | |
| 4763 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) |
| 4763 | + | |
| 4764 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
| 4764 | + | |
| 4765 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
| 4765 | + | |
| 4766 | Material = "Neon", | |
| 4767 | Color = C3(1, 1, 1), | |
| 4768 | - | for i = 0, 0.3, 0.1 / Animation_Speed do |
| 4768 | + | |
| 4769 | SoundPitch = nil, | |
| 4770 | SoundVolume = nil | |
| 4771 | - | Time = 25, |
| 4771 | + | |
| 4772 | end | |
| 4773 | - | Size = VT(200, 200, 200) / 150, |
| 4773 | + | |
| 4774 | Rooted = true | |
| 4775 | - | Transparency = 0.5, |
| 4775 | + | |
| 4776 | - | Transparency2 = 1, |
| 4776 | + | |
| 4777 | - | CFrame = Head.CFrame * CF(0, -0.25, -1), |
| 4777 | + | |
| 4778 | - | MoveToPos = nil, |
| 4778 | + | |
| 4779 | WACKYEFFECT({
| |
| 4780 | Time = MRANDOM(15, 35), | |
| 4781 | EffectType = "Round Slash", | |
| 4782 | Size = VT(0, 0, 0), | |
| 4783 | - | Color = C3(.5, 0, .5), |
| 4783 | + | |
| 4784 | Transparency = 0.5, | |
| 4785 | Transparency2 = 1, | |
| 4786 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 4787 | MoveToPos = nil, | |
| 4788 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4788 | + | |
| 4789 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4789 | + | |
| 4790 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 4790 | + | |
| 4791 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 4791 | + | |
| 4792 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4792 | + | |
| 4793 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4793 | + | |
| 4794 | SoundPitch = nil, | |
| 4795 | SoundVolume = nil | |
| 4796 | - | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) |
| 4796 | + | |
| 4797 | - | MakeForm(FIREBALL, "Ball") |
| 4797 | + | |
| 4798 | - | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) |
| 4798 | + | |
| 4799 | - | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) |
| 4799 | + | |
| 4800 | - | for i = 1, 500 do |
| 4800 | + | |
| 4801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4802 | - | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) |
| 4802 | + | |
| 4803 | - | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) |
| 4803 | + | |
| 4804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4805 | - | break |
| 4805 | + | |
| 4806 | end | |
| 4807 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4808 | - | CreateSound(325132788, Effects, 8, 1, false) |
| 4808 | + | |
| 4809 | - | for i = 1, 120 do |
| 4809 | + | |
| 4810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 4811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 4812 | - | Time = 85, |
| 4812 | + | |
| 4813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 4814 | - | Size = FIREBALL.Size, |
| 4814 | + | |
| 4815 | - | Size2 = VT(0, 9000, 0), |
| 4815 | + | |
| 4816 | for i = 1, 10 do | |
| 4817 | Swait() | |
| 4818 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
| 4818 | + | |
| 4819 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 4820 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 4821 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4822 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4823 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 4824 | - | Color = C3(.6, 0, .6), |
| 4824 | + | |
| 4825 | end | |
| 4826 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4827 | Swait() | |
| 4828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 4829 | - | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 |
| 4829 | + | |
| 4830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4831 | - | Swait(5) |
| 4831 | + | |
| 4832 | - | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) |
| 4832 | + | |
| 4833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4834 | end | |
| 4835 | - | Time = 85 + 5 * i, |
| 4835 | + | |
| 4836 | - | EffectType = "Slash", |
| 4836 | + | |
| 4837 | - | Size = VT(9, 0, 9), |
| 4837 | + | |
| 4838 | - | Size2 = VT(32, 0, 32), |
| 4838 | + | |
| 4839 | for index, CHILD in pairs(CHILDREN) do | |
| 4840 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4841 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
| 4841 | + | |
| 4842 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 4843 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4843 | + | |
| 4844 | end | |
| 4845 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4845 | + | |
| 4846 | end | |
| 4847 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4848 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4849 | Debris:AddItem(SOUNDPART, 5) | |
| 4850 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4851 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 4852 | WACKYEFFECT({
| |
| 4853 | - | Time = 185 + 5 * i, |
| 4853 | + | |
| 4854 | - | EffectType = "Swirl", |
| 4854 | + | |
| 4855 | - | Size = VT(25, 25, 25), |
| 4855 | + | |
| 4856 | - | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, |
| 4856 | + | |
| 4857 | Transparency2 = 1, | |
| 4858 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4859 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), |
| 4859 | + | |
| 4860 | RotationX = 0, | |
| 4861 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4861 | + | |
| 4862 | RotationZ = 0, | |
| 4863 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4863 | + | |
| 4864 | Color = C3(1, 1, 1), | |
| 4865 | - | Color = C3(1, 0.5, 0.5), |
| 4865 | + | |
| 4866 | SoundPitch = nil, | |
| 4867 | SoundVolume = nil | |
| 4868 | }) | |
| 4869 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4870 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 4871 | - | Time = 285 + 5 * i, |
| 4871 | + | |
| 4872 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4873 | - | Size = VT(6, 0, 6), |
| 4873 | + | |
| 4874 | - | Size2 = VT(22, 0, 22), |
| 4874 | + | |
| 4875 | CHILD:remove() | |
| 4876 | end | |
| 4877 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
| 4877 | + | |
| 4878 | end | |
| 4879 | - | RotationX = MRANDOM(-50, 50) / 50, |
| 4879 | + | |
| 4880 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4881 | - | RotationZ = MRANDOM(-50, 50) / 50, |
| 4881 | + | |
| 4882 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4883 | - | Color = C3(1, 1, 0), |
| 4883 | + | |
| 4884 | WACKYEFFECT({
| |
| 4885 | EffectType = "Ring", | |
| 4886 | Size = VT(0, 0, 0), | |
| 4887 | Size2 = VT(1, 1, 0), | |
| 4888 | Transparency = 0.7, | |
| 4889 | - | Time = 285 + 5 * i, |
| 4889 | + | |
| 4890 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4891 | - | Size = VT(850, 850, 850), |
| 4891 | + | |
| 4892 | - | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, |
| 4892 | + | |
| 4893 | RotationY = 0, | |
| 4894 | RotationZ = 0, | |
| 4895 | - | CFrame = FIREBALL.CFrame, |
| 4895 | + | |
| 4896 | Color = C3(1, 1, 1), | |
| 4897 | SoundID = nil, | |
| 4898 | SoundPitch = nil, | |
| 4899 | SoundVolume = nil | |
| 4900 | }) | |
| 4901 | - | Color = C3(0, 1, 1), |
| 4901 | + | |
| 4902 | if HITFLOOR.Parent ~= workspace then | |
| 4903 | - | SoundPitch = 0, |
| 4903 | + | |
| 4904 | - | SoundVolume = 0 |
| 4904 | + | |
| 4905 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 4906 | for i = 1, 5 do | |
| 4907 | - | wait(1) |
| 4907 | + | |
| 4908 | end | |
| 4909 | - | Time = 75, |
| 4909 | + | |
| 4910 | end | |
| 4911 | - | Size = VT(550, 550, 550), |
| 4911 | + | |
| 4912 | - | Size2 = VT(6500, 6500, 6500), |
| 4912 | + | |
| 4913 | - | Transparency = 0.8, |
| 4913 | + | |
| 4914 | - | Transparency2 = 1, |
| 4914 | + | |
| 4915 | - | CFrame = FIREBALL.CFrame, |
| 4915 | + | |
| 4916 | - | MoveToPos = nil, |
| 4916 | + | |
| 4917 | end | |
| 4918 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4919 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4920 | Debris:AddItem(SOUNDPART, 5) | |
| 4921 | - | Color = C3(1, 1, 1), |
| 4921 | + | |
| 4922 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 4923 | - | SoundPitch = 0, |
| 4923 | + | |
| 4924 | - | SoundVolume = 0 |
| 4924 | + | |
| 4925 | Size = VT(0, 0, 0), | |
| 4926 | Size2 = VT(1, 1, 0), | |
| 4927 | Transparency = 0.7, | |
| 4928 | - | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) |
| 4928 | + | |
| 4929 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4930 | - | Time = 85, |
| 4930 | + | |
| 4931 | RotationX = 0, | |
| 4932 | - | Size = VT(95, 95, 95), |
| 4932 | + | |
| 4933 | - | Size2 = VT(0, 6500, 0), |
| 4933 | + | |
| 4934 | Material = "Neon", | |
| 4935 | Color = C3(1, 1, 1), | |
| 4936 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
| 4936 | + | |
| 4937 | SoundPitch = nil, | |
| 4938 | SoundVolume = nil | |
| 4939 | }) | |
| 4940 | else | |
| 4941 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4942 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4943 | Debris:AddItem(SOUNDPART, 5) | |
| 4944 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 4945 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 4946 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 4947 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 4948 | - | FIREBALL:remove() |
| 4948 | + | |
| 4949 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
| 4950 | - | WACKYEFFECT({
|
| 4950 | + | |
| 4951 | - | Time = 25, |
| 4951 | + | |
| 4952 | - | EffectType = "Ring", |
| 4952 | + | |
| 4953 | - | Size = VT(0, 0, 0), |
| 4953 | + | |
| 4954 | - | Size2 = VT(9.75, 9.75, 0), |
| 4954 | + | |
| 4955 | - | Transparency = 0.7, |
| 4955 | + | |
| 4956 | - | Transparency2 = 1, |
| 4956 | + | |
| 4957 | - | CFrame = Head.CFrame * CF(0, -0.25, -0.75), |
| 4957 | + | |
| 4958 | - | MoveToPos = nil, |
| 4958 | + | |
| 4959 | - | RotationX = 0, |
| 4959 | + | |
| 4960 | - | RotationY = 0, |
| 4960 | + | |
| 4961 | - | RotationZ = 0, |
| 4961 | + | |
| 4962 | - | Material = "Neon", |
| 4962 | + | |
| 4963 | - | Color = C3(1, 0, 0), |
| 4963 | + | |
| 4964 | - | SoundID = nil, |
| 4964 | + | |
| 4965 | - | SoundPitch = nil, |
| 4965 | + | |
| 4966 | - | SoundVolume = nil |
| 4966 | + | |
| 4967 | ATTACK = false | |
| 4968 | - | WACKYEFFECT({
|
| 4968 | + | |
| 4969 | - | Time = 50, |
| 4969 | + | |
| 4970 | - | EffectType = "Ring", |
| 4970 | + | |
| 4971 | - | Size = VT(0, 0, 0), |
| 4971 | + | |
| 4972 | - | Size2 = VT(35, 35, 0), |
| 4972 | + | |
| 4973 | - | Transparency = 0.7, |
| 4973 | + | |
| 4974 | - | Transparency2 = 1, |
| 4974 | + | |
| 4975 | - | CFrame = Head.CFrame * CF(0, -0.25, -0.75), |
| 4975 | + | |
| 4976 | - | MoveToPos = nil, |
| 4976 | + | |
| 4977 | - | RotationX = 0, |
| 4977 | + | |
| 4978 | - | RotationY = 0, |
| 4978 | + | |
| 4979 | - | RotationZ = 0, |
| 4979 | + | |
| 4980 | - | Material = "Neon", |
| 4980 | + | |
| 4981 | - | Color = C3(.4, .1, 0), |
| 4981 | + | |
| 4982 | - | SoundID = nil, |
| 4982 | + | |
| 4983 | - | SoundPitch = nil, |
| 4983 | + | |
| 4984 | - | SoundVolume = nil |
| 4984 | + | |
| 4985 | mesh.Scale = mesh.Scale + GROW | |
| 4986 | - | for i = 0, 0.3, 0.1 / Animation_Speed do |
| 4986 | + | |
| 4987 | if wave.Transparency > 0.99 then | |
| 4988 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4988 | + | |
| 4989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4989 | + | |
| 4990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 4990 | + | |
| 4991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 4991 | + | |
| 4992 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4992 | + | |
| 4993 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4993 | + | |
| 4994 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 4995 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 4996 | local mesh = IT("SpecialMesh",wave)
| |
| 4997 | mesh.MeshType = "FileMesh" | |
| 4998 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 4999 | mesh.Scale = SIZE | |
| 5000 | mesh.Offset = VT(0,0,0) | |
| 5001 | wave.CFrame = CFRAME | |
| 5002 | coroutine.resume(coroutine.create(function(PART) | |
| 5003 | for i = 1, WAIT do | |
| 5004 | Swait() | |
| 5005 | mesh.Scale = mesh.Scale + GROW | |
| 5006 | if DOESROT == true then | |
| 5007 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 5008 | end | |
| 5009 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 5010 | if wave.Transparency > 0.99 then | |
| 5011 | wave:remove() | |
| 5012 | end | |
| 5013 | end | |
| 5014 | end)) | |
| 5015 | end | |
| 5016 | ||
| 5017 | ||
| 5018 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
| 5019 | local CHILDREN = workspace:GetDescendants() | |
| 5020 | for index, CHILD in pairs(CHILDREN) do | |
| 5021 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 5022 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5023 | if HUM then | |
| 5024 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5025 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 5026 | if IZBANISH == true then | |
| 5027 | Banish(CHILD) | |
| 5028 | else | |
| 5029 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 5030 | ApplyDamage(HUM, DMG, TORSO) | |
| 5031 | end | |
| 5032 | if FLING > 0 then | |
| 5033 | for _, c in pairs(CHILD:GetChildren()) do | |
| 5034 | if c:IsA("BasePart") then
| |
| 5035 | local bv = Instance.new("BodyVelocity")
| |
| 5036 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 5037 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 5038 | bv.Parent = c | |
| 5039 | Debris:AddItem(bv, 0.05) | |
| 5040 | end | |
| 5041 | end | |
| 5042 | end | |
| 5043 | end | |
| 5044 | end | |
| 5045 | end | |
| 5046 | end | |
| 5047 | end | |
| 5048 | ||
| 5049 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
| 5050 | local CHILDREN = workspace:GetDescendants() | |
| 5051 | for index, CHILD in pairs(CHILDREN) do | |
| 5052 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 5053 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5054 | if HUM then | |
| 5055 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5056 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 5057 | if KILLD == true then | |
| 5058 | Kill2(CHILD) | |
| 5059 | else | |
| 5060 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 5061 | ApplyDamage(HUM, DMG, TORSO) | |
| 5062 | end | |
| 5063 | if FLING > 0 then | |
| 5064 | for _, c in pairs(CHILD:GetChildren()) do | |
| 5065 | if c:IsA("BasePart") then
| |
| 5066 | local bv = Instance.new("BodyVelocity")
| |
| 5067 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 5068 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 5069 | bv.Parent = c | |
| 5070 | Debris:AddItem(bv, 0.05) | |
| 5071 | end | |
| 5072 | end | |
| 5073 | end | |
| 5074 | end | |
| 5075 | end | |
| 5076 | end | |
| 5077 | end | |
| 5078 | end | |
| 5079 | ||
| 5080 | function Complete_Control() | |
| 5081 | ATTACK = true | |
| 5082 | Rooted = true | |
| 5083 | chatfunc("Do Not Try To Get Evade This.")
| |
| 5084 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
| 5085 | CreateSound("1137548130", Effects, 10, 1)
| |
| 5086 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 5087 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 5088 | ATTACK = false | |
| 5089 | Rooted = false | |
| 5090 | end | |
| 5091 | ||
| 5092 | function Taunt() | |
| 5093 | ATTACK = true | |
| 5094 | Rooted = false | |
| 5095 | for i=0, 2, 0.1 / Animation_Speed do | |
| 5096 | Swait() | |
| 5097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5103 | end | |
| 5104 | CreateSound(300208779, Head, 5, 1, false) | |
| 5105 | for i=0, 4, 0.1 / Animation_Speed do | |
| 5106 | Swait() | |
| 5107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
| 5108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5113 | end | |
| 5114 | ATTACK = false | |
| 5115 | Rooted = false | |
| 5116 | end | |
| 5117 | ||
| 5118 | function Taunt3() | |
| 5119 | ATTACK = true | |
| 5120 | Rooted = true | |
| 5121 | local TAUNT = CreateSound(189035671, Torso, 7, 1, false) | |
| 5122 | repeat | |
| 5123 | Swait() | |
| 5124 | TAUNT.Parent = Torso | |
| 5125 | TAUNT.Playing = true | |
| 5126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 5128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5132 | until TAUNT.TimePosition >= 1.25 | |
| 5133 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 5134 | Swait() | |
| 5135 | TAUNT.Parent = Torso | |
| 5136 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 5137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 5138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5142 | end | |
| 5143 | ATTACK = false | |
| 5144 | Rooted = false | |
| 5145 | end | |
| 5146 | ||
| 5147 | function TomYumTaunt() | |
| 5148 | ATTACK = true | |
| 5149 | Rooted = true | |
| 5150 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5151 | Swait() | |
| 5152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5156 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5158 | end | |
| 5159 | CameraEnshaking(1,45) | |
| 5160 | CreateSound(363808674, Torso, 6, 1, false) | |
| 5161 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5162 | Swait() | |
| 5163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 5165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5167 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5169 | end | |
| 5170 | CameraEnshaking(1,45) | |
| 5171 | CreateSound(363808674, Torso, 6, 1, false) | |
| 5172 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5173 | Swait() | |
| 5174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 5176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5178 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5180 | end | |
| 5181 | ATTACK = false | |
| 5182 | Rooted = false | |
| 5183 | end | |
| 5184 | ||
| 5185 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 5185 | + | |
| 5186 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 5186 | + | |
| 5187 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 5187 | + | |
| 5188 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 5188 | + | |
| 5189 | Swait(38) | |
| 5190 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(20,20,20)*SIZE, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
| |
| 5191 | end)) | |
| 5192 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5193 | Swait() | |
| 5194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5198 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5200 | end | |
| 5201 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5202 | Swait() | |
| 5203 | - | function Bullet2() |
| 5203 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 5204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5206 | - | Weapon2.Parent = Character |
| 5206 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 5207 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5209 | end | |
| 5210 | local ORIGIN = RootPart.Position | |
| 5211 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0),ORIGIN) | |
| 5212 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5213 | Swait() | |
| 5214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 5215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5218 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5220 | end | |
| 5221 | RootPart.Anchored = false | |
| 5222 | ATTACK = false | |
| 5223 | Rooted = false | |
| 5224 | end | |
| 5225 | ||
| 5226 | function Bullet() | |
| 5227 | ATTACK = true | |
| 5228 | Rooted = false | |
| 5229 | Weapon2.Parent = Character | |
| 5230 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 5231 | Swait() | |
| 5232 | turnto(Mouse.Hit.p) | |
| 5233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5234 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 5234 | + | |
| 5235 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 5235 | + | |
| 5236 | - | BulletDetection(Hole.Position,Mouse.Hit.p,true) |
| 5236 | + | |
| 5237 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5239 | end | |
| 5240 | repeat | |
| 5241 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 5242 | Swait() | |
| 5243 | turnto(Mouse.Hit.p) | |
| 5244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 5245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 5246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5248 | - | Weapon2.Parent = nil |
| 5248 | + | |
| 5249 | end | |
| 5250 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 5251 | SpawnTrail(Hole.Position,POS) | |
| 5252 | ApplyAoE3(POS,1,3,100,20,false) | |
| 5253 | if HIT ~= nil then | |
| 5254 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 5255 | end | |
| 5256 | end | |
| 5257 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5258 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5259 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5260 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5261 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5262 | Swait() | |
| 5263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 5264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 5265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5267 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5268 | end | |
| 5269 | until KEYHOLD == false | |
| 5270 | Weapon2.Parent = nil | |
| 5271 | ATTACK = false | |
| 5272 | Rooted = false | |
| 5273 | end | |
| 5274 | ||
| 5275 | ||
| 5276 | function AttackTemplate() | |
| 5277 | ATTACK = true | |
| 5278 | Rooted = false | |
| 5279 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5280 | Swait() | |
| 5281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 5282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 5283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 5284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 5285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5287 | end | |
| 5288 | ATTACK = false | |
| 5289 | Rooted = false | |
| 5290 | end | |
| 5291 | ||
| 5292 | function GoldenPunch() | |
| 5293 | ATTACK = true | |
| 5294 | Rooted = false | |
| 5295 | local SPEED = Speed | |
| 5296 | Speed = 8 | |
| 5297 | for i=0, 4, 1 / Animation_Speed do | |
| 5298 | Swait() | |
| 5299 | turnto(Mouse.Hit.p) | |
| 5300 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15)) | |
| 5301 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
| 5302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 5303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 5304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5306 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5308 | end | |
| 5309 | for i=0, 0.15, 1 / Animation_Speed do | |
| 5310 | Swait() | |
| 5311 | turnto(Mouse.Hit.p) | |
| 5312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 5313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 5314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5316 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5318 | end | |
| 5319 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
| 5320 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 5321 | PART.Shape = "Ball" | |
| 5322 | local bv = Instance.new("BodyVelocity")
| |
| 5323 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5324 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 5325 | bv.Parent = PART | |
| 5326 | bv.Name = "PROJECTILEVELOCITY" | |
| 5327 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5)) | |
| 5328 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
| 5329 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2)) | |
| 5330 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2)) | |
| 5331 | CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
| |
| 5332 | CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
| |
| 5333 | coroutine.resume(coroutine.create(function() | |
| 5334 | for i = 1, 10 do | |
| 5335 | Swait() | |
| 5336 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 5337 | PART.Size = PART.Size + VT(5,5,5) | |
| 5338 | ApplyAoE3(PART.Position,35,10,99999,99999,false) | |
| 5339 | - | local hitting = FIST.Touched:connect(function(hit) |
| 5339 | + | |
| 5340 | PART:Destroy() | |
| 5341 | end)) | |
| 5342 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5343 | Swait() | |
| 5344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 5345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 5346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5348 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5350 | end | |
| 5351 | Speed = SPEED | |
| 5352 | ATTACK = false | |
| 5353 | Rooted = false | |
| 5354 | end | |
| 5355 | ||
| 5356 | function GoldenGrasp() | |
| 5357 | ATTACK = true | |
| 5358 | Rooted = false | |
| 5359 | local HASGRABBED = false | |
| 5360 | local WELD = nil | |
| 5361 | local TORS = nil | |
| 5362 | local hitting = RightArm.Touched:connect(function(hit) | |
| 5363 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 5364 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 5365 | UNANCHOR = false | |
| 5366 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 5367 | TORS.Anchored = true | |
| 5368 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 5369 | WELD = weldBetween(RightArm,TORS) | |
| 5370 | HASGRABBED = true | |
| 5371 | Rooted = true | |
| 5372 | end | |
| 5373 | end | |
| 5374 | end) | |
| 5375 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5376 | Swait() | |
| 5377 | if HASGRABBED == true then | |
| 5378 | break | |
| 5379 | end | |
| 5380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 5381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 5382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5386 | end | |
| 5387 | hitting:disconnect() | |
| 5388 | if HASGRABBED == true then | |
| 5389 | TORS.Anchored = false | |
| 5390 | RootPart.Anchored = true | |
| 5391 | for i=0, 2, 0.1 / Animation_Speed do | |
| 5392 | Swait() | |
| 5393 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5399 | end | |
| 5400 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 5401 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 5402 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5403 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5404 | Debris:AddItem(SOUNDPART,5) | |
| 5405 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5406 | for i = 1, 15 do | |
| 5407 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 5408 | end | |
| 5409 | for i=0, 2, 0.1 / Animation_Speed do | |
| 5410 | Swait() | |
| 5411 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5417 | end | |
| 5418 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 5419 | Swait() | |
| 5420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5426 | end | |
| 5427 | if HITFLOOR ~= nil then | |
| 5428 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 5429 | end | |
| 5430 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 5431 | WELD:remove() | |
| 5432 | for i = 1, 25 do | |
| 5433 | Swait() | |
| 5434 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 5435 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 5436 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1)) | |
| 5437 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3)) | |
| 5438 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 5439 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15) | |
| 5440 | end | |
| 5441 | end | |
| 5442 | UNANCHOR = true | |
| 5443 | ATTACK = false | |
| 5444 | Rooted = false | |
| 5445 | end | |
| 5446 | ||
| 5447 | function Mach20() | |
| 5448 | local ORIGIN = RootPart.Position | |
| 5449 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 5450 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 5451 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5452 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5453 | Debris:AddItem(SOUNDPART,5) | |
| 5454 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5455 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 5456 | Swait() | |
| 5457 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 5458 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 5459 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5460 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5461 | Debris:AddItem(SOUNDPART,5) | |
| 5462 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5463 | if MRANDOM(1,8) == 1 then | |
| 5464 | ATTACK = true | |
| 5465 | Rooted = true | |
| 5466 | local FRUITSTABLE = {
| |
| 5467 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 5468 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
| |
| 5469 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 5470 | } | |
| 5471 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 5472 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 5473 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 5474 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 5475 | weldBetween(RightArm,FRUITMODEL) | |
| 5476 | for i=0, 4, 0.1 / Animation_Speed do | |
| 5477 | Swait() | |
| 5478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5484 | end | |
| 5485 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 5486 | FRUITMODEL:remove() | |
| 5487 | for i = 1, 15 do | |
| 5488 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 5489 | end | |
| 5490 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5491 | Swait() | |
| 5492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5496 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5498 | end | |
| 5499 | ATTACK = false | |
| 5500 | Rooted = false | |
| 5501 | end | |
| 5502 | end | |
| 5503 | ||
| 5504 | function ImplosionCollision() | |
| 5505 | ATTACK = true | |
| 5506 | Rooted = true | |
| 5507 | CreateSound("1548599511", Character, 10, 1)
| |
| 5508 | for i=0, 8, 0.1 / Animation_Speed do | |
| 5509 | Swait() | |
| 5510 | turnto(Mouse.Hit.p) | |
| 5511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 5512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 5513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5515 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5517 | end | |
| 5518 | ||
| 5519 | CreateSound("1548599962", Character, 10, 1)
| |
| 5520 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 5521 | Swait() | |
| 5522 | turnto(Mouse.Hit.p) | |
| 5523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 5524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 5525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5527 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5529 | end | |
| 5530 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
| 5531 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 5532 | coroutine.resume(coroutine.create(function() | |
| 5533 | Swait(100) | |
| 5534 | for i = 1, 5 do | |
| 5535 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 5536 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
| 5537 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
| 5538 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i)) | |
| 5539 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i)) | |
| 5540 | end | |
| 5541 | ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false) | |
| 5542 | for i = 1, 5 do | |
| 5543 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2)
| |
| 5544 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3)
| |
| 5545 | end | |
| 5546 | coroutine.resume(coroutine.create(function() | |
| 5547 | for i = 1, 50 do | |
| 5548 | Swait() | |
| 5549 | for i = 1, 1 do | |
| 5550 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 5551 | end | |
| 5552 | for i = 1, 2 do | |
| 5553 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
| 5554 | end | |
| 5555 | end | |
| 5556 | end)) | |
| 5557 | end)) | |
| 5558 | for i=0, 4, 0.1 / Animation_Speed do | |
| 5559 | Swait() | |
| 5560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 5561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 5562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5564 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5566 | end | |
| 5567 | ATTACK = false | |
| 5568 | Rooted = false | |
| 5569 | end | |
| 5570 | ||
| 5571 | --SS-- | |
| 5572 | ||
| 5573 | function VoidedTaunt() | |
| 5574 | ATTACK = true | |
| 5575 | Rooted = true | |
| 5576 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 5577 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
| 5578 | coroutine.resume(coroutine.create(function() | |
| 5579 | for i=0, 3, 0.1 / Animation_Speed do | |
| 5580 | Swait() | |
| 5581 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
| 5582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 5583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5585 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 5586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5587 | end | |
| 5588 | ATTACK = false | |
| 5589 | Rooted = false | |
| 5590 | end)) | |
| 5591 | end | |
| 5592 | ||
| 5593 | function MagicMissiles() | |
| 5594 | ATTACK = true | |
| 5595 | Rooted = true | |
| 5596 | local SELECTING = true | |
| 5597 | local SPOTS = {}
| |
| 5598 | coroutine.resume(coroutine.create(function() | |
| 5599 | local LOOP = 0 | |
| 5600 | repeat | |
| 5601 | LOOP = LOOP + 1 | |
| 5602 | Swait() | |
| 5603 | if LOOP >= 10 then | |
| 5604 | LOOP = 0 | |
| 5605 | for i = 1, #SPOTS do | |
| 5606 | if SPOTS[i] ~= nil then | |
| 5607 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5608 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5609 | end | |
| 5610 | end | |
| 5611 | end | |
| 5612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5616 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5618 | until SELECTING == false | |
| 5619 | Rooted = false | |
| 5620 | repeat | |
| 5621 | LOOP = LOOP + 1 | |
| 5622 | Swait() | |
| 5623 | if LOOP >= 10 then | |
| 5624 | LOOP = 0 | |
| 5625 | for i = 1, #SPOTS do | |
| 5626 | if SPOTS[i] ~= nil then | |
| 5627 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5628 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5629 | end | |
| 5630 | end | |
| 5631 | end | |
| 5632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 5634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5636 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5638 | until ATTACK == false | |
| 5639 | end)) | |
| 5640 | repeat | |
| 5641 | repeat Swait() until HOLD == true | |
| 5642 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 5643 | if DIST > 99999 then | |
| 5644 | DIST = 99999 | |
| 5645 | end | |
| 5646 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 5647 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 5648 | if HITFLOOR ~= nil then | |
| 5649 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 5650 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 5651 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5652 | end | |
| 5653 | repeat Swait() until HOLD == false | |
| 5654 | until #SPOTS == 1 | |
| 5655 | SELECTING = false | |
| 5656 | for i = 1, #SPOTS do | |
| 5657 | if SPOTS[i] ~= nil then | |
| 5658 | local POS = SPOTS[i] | |
| 5659 | coroutine.resume(coroutine.create(function() | |
| 5660 | local MISSILE = IT("Model",Effects)
| |
| 5661 | MISSILE.Name = "Missile" | |
| 5662 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
| 5663 | MakeForm(BASEPART,"Cyl") | |
| 5664 | MISSILE.PrimaryPart = BASEPART | |
| 5665 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 5666 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
| 5667 | MakeForm(HEAD,"Ball") | |
| 5668 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 5669 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
| 5670 | MakeForm(TAIL,"Cyl") | |
| 5671 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 5672 | for i = 1, 10 do | |
| 5673 | Swait() | |
| 5674 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 5675 | if c.ClassName == "Part" then | |
| 5676 | c.Transparency = c.Transparency - 1/10 | |
| 5677 | end | |
| 5678 | end | |
| 5679 | end | |
| 5680 | for i = 1, 15*1.5 do | |
| 5681 | Swait() | |
| 5682 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 5683 | end | |
| 5684 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
| 5685 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 5686 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
| |
| 5687 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5688 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5689 | MISSILE:remove() | |
| 5690 | end)) | |
| 5691 | end | |
| 5692 | end | |
| 5693 | wait(0.6) | |
| 5694 | ATTACK = false | |
| 5695 | Rooted = false | |
| 5696 | end | |
| 5697 | ||
| 5698 | ||
| 5699 | ||
| 5700 | function ManiacMissiles() | |
| 5701 | ATTACK = true | |
| 5702 | Rooted = true | |
| 5703 | local SELECTING = true | |
| 5704 | local SPOTS = {}
| |
| 5705 | coroutine.resume(coroutine.create(function() | |
| 5706 | local LOOP = 0 | |
| 5707 | repeat | |
| 5708 | LOOP = LOOP + 1 | |
| 5709 | Swait() | |
| 5710 | if LOOP >= 10 then | |
| 5711 | LOOP = 0 | |
| 5712 | for i = 1, #SPOTS do | |
| 5713 | if SPOTS[i] ~= nil then | |
| 5714 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5715 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5716 | end | |
| 5717 | end | |
| 5718 | end | |
| 5719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5723 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5725 | until SELECTING == false | |
| 5726 | Rooted = false | |
| 5727 | repeat | |
| 5728 | LOOP = LOOP + 1 | |
| 5729 | Swait() | |
| 5730 | if LOOP >= 10 then | |
| 5731 | LOOP = 0 | |
| 5732 | for i = 1, #SPOTS do | |
| 5733 | if SPOTS[i] ~= nil then | |
| 5734 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5735 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5736 | end | |
| 5737 | end | |
| 5738 | end | |
| 5739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 5741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5743 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5745 | until ATTACK == false | |
| 5746 | end)) | |
| 5747 | repeat | |
| 5748 | repeat Swait() until HOLD == true | |
| 5749 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 5750 | if DIST > 99999 then | |
| 5751 | DIST = 99999 | |
| 5752 | end | |
| 5753 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 5754 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 5755 | if HITFLOOR ~= nil then | |
| 5756 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 5757 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 5758 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5759 | end | |
| 5760 | repeat Swait() until HOLD == false | |
| 5761 | until #SPOTS == 1 | |
| 5762 | SELECTING = false | |
| 5763 | for i = 1, #SPOTS do | |
| 5764 | if SPOTS[i] ~= nil then | |
| 5765 | local POS = SPOTS[i] | |
| 5766 | coroutine.resume(coroutine.create(function() | |
| 5767 | local MISSILE = IT("Model",Effects)
| |
| 5768 | MISSILE.Name = "Missile" | |
| 5769 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2)) | |
| 5770 | MakeForm(BASEPART,"Cyl") | |
| 5771 | MISSILE.PrimaryPart = BASEPART | |
| 5772 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 5773 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2)) | |
| 5774 | MakeForm(HEAD,"Ball") | |
| 5775 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 5776 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5)) | |
| 5777 | MakeForm(TAIL,"Cyl") | |
| 5778 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 5779 | for i = 1, 10 do | |
| 5780 | Swait() | |
| 5781 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 5782 | if c.ClassName == "Part" then | |
| 5783 | c.Transparency = c.Transparency - 1/10 | |
| 5784 | end | |
| 5785 | end | |
| 5786 | end | |
| 5787 | for i = 1, 15*1.5 do | |
| 5788 | Swait() | |
| 5789 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 5790 | end | |
| 5791 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
| 5792 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 5793 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
| |
| 5794 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5795 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5796 | MISSILE:remove() | |
| 5797 | end)) | |
| 5798 | end | |
| 5799 | end | |
| 5800 | wait(0.6) | |
| 5801 | ATTACK = false | |
| 5802 | Rooted = false | |
| 5803 | end | |
| 5804 | ||
| 5805 | ||
| 5806 | local Cooldown1 = false | |
| 5807 | ||
| 5808 | function Teleport() | |
| 5809 | ATTACK = true | |
| 5810 | Rooted = false | |
| 5811 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5812 | Swait() | |
| 5813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 5815 | end | |
| 5816 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 5816 | + | |
| 5817 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000})
|
| 5817 | + | |
| 5818 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 5818 | + | |
| 5819 | local PART = STUFF[1] | |
| 5820 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 5821 | local PRT = PART:Clone() | |
| 5822 | PRT.Anchored = true | |
| 5823 | PRT.CanCollide = false | |
| 5824 | PRT.Material = "Neon" | |
| 5825 | PRT.Color = C3(1,1,1) | |
| 5826 | PRT.Name = "WarpEffect" | |
| 5827 | PRT.Parent = Effects | |
| 5828 | PRT.CFrame = PART.CFrame | |
| 5829 | PRT:BreakJoints() | |
| 5830 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 5831 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 5832 | end | |
| 5833 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 5834 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 5835 | end | |
| 5836 | coroutine.resume(coroutine.create(function() | |
| 5837 | for i = 1, 100 do | |
| 5838 | Swait() | |
| 5839 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 5840 | end | |
| 5841 | PRT:remove() | |
| 5842 | end)) | |
| 5843 | end | |
| 5844 | end | |
| 5845 | end | |
| 5846 | CreateSound(217767125, Torso, 10, 1) | |
| 5847 | local POS = RootPart.Orientation | |
| 5848 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 5849 | RootPart.Orientation = POS | |
| 5850 | RootJoint.Parent = RootPart | |
| 5851 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5852 | Swait() | |
| 5853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 5855 | end | |
| 5856 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5857 | Swait() | |
| 5858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 5859 | end | |
| 5860 | ATTACK = false | |
| 5861 | Rooted = false | |
| 5862 | end | |
| 5863 | ||
| 5864 | function Prison_Key() | |
| 5865 | if Mouse.Target ~= nil then | |
| 5866 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 5867 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 5868 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 5869 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5870 | GYRO.D = 750 | |
| 5871 | GYRO.P = 20000 | |
| 5872 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 5873 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 5874 | grav.D = 15 | |
| 5875 | grav.P = 20000 | |
| 5876 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 5877 | grav.position = TORSO.Position | |
| 5878 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 5879 | GYRO2.D = 750 | |
| 5880 | GYRO2.P = 20000 | |
| 5881 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 5882 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 5883 | grav.Name = "Jail" | |
| 5884 | local LOCKPARTS = {}
| |
| 5885 | ATTACK = true | |
| 5886 | Rooted = false | |
| 5887 | local LOCK = IT("Model",Effects)
| |
| 5888 | LOCK.Name = "Lock" | |
| 5889 | local LOCK2 = IT("Model",LOCK)
| |
| 5890 | LOCK2.Name = "Metal" | |
| 5891 | --CREATE LOCK-- | |
| 5892 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1)) | |
| 5893 | LOCK.PrimaryPart = BASE | |
| 5894 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 5895 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3)) | |
| 5896 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 5897 | MakeForm(PRT,"Cyl") | |
| 5898 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1)) | |
| 5899 | PRT.Color = C3(0,0,0) | |
| 5900 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 5901 | MakeForm(PRT,"Cyl") | |
| 5902 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1)) | |
| 5903 | PRT.Color = C3(0,0,0) | |
| 5904 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 5905 | for i = 1, 45 do | |
| 5906 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 5907 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 5908 | end | |
| 5909 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 5910 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 5911 | LOCK2.PrimaryPart = PRT | |
| 5912 | --------------- | |
| 5913 | local CHILDREN = LOCK:GetDescendants() | |
| 5914 | for index, CHILD in pairs(CHILDREN) do | |
| 5915 | if CHILD:IsA("BasePart") then
| |
| 5916 | CHILD.Transparency = 1 | |
| 5917 | end | |
| 5918 | end | |
| 5919 | for i = 1, 75 do | |
| 5920 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 5921 | Swait() | |
| 5922 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 5923 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 5924 | local CHILDREN = LOCK:GetDescendants() | |
| 5925 | for index, CHILD in pairs(CHILDREN) do | |
| 5926 | if CHILD:IsA("BasePart") then
| |
| 5927 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 5928 | end | |
| 5929 | end | |
| 5930 | end | |
| 5931 | HUM.DisplayDistanceType = "None" | |
| 5932 | local KEY = IT("Model",Effects)
| |
| 5933 | KEY.Name = "Key" | |
| 5934 | --CREATE KEY-- | |
| 5935 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 5936 | KEY.PrimaryPart = KBASE | |
| 5937 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 5938 | local WLD = weldBetween(RightArm,KBASE) | |
| 5939 | - | calamity() |
| 5939 | + | for i = 1, 45 do |
| 5940 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false) | |
| 5941 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 5942 | - | elseif MODE == "Killbot" then |
| 5942 | + | weldBetween(KBASE,PRT) |
| 5943 | - | Bullet2() |
| 5943 | + | |
| 5944 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 5945 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 5946 | weldBetween(KBASE,PRT) | |
| 5947 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 5948 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 5949 | weldBetween(KBASE,PRT) | |
| 5950 | -------------- | |
| 5951 | Rooted = true | |
| 5952 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 5953 | coroutine.resume(coroutine.create(function() | |
| 5954 | for i = 1, 10 do | |
| 5955 | Swait() | |
| 5956 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 5957 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 5958 | end | |
| 5959 | CreateSound(1149318312,BASE,5,1,false) | |
| 5960 | CreateSound(160772554,BASE,3,1,false) | |
| 5961 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 5962 | for i = 1, 4 do | |
| 5963 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5964 | end | |
| 5965 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 5966 | wait(1) | |
| 5967 | - | |
| 5967 | + | TORSO.Parent.Parent = LOCK |
| 5968 | for i = 1, 75 do | |
| 5969 | Swait() | |
| 5970 | local CHILDREN = KEY:GetDescendants() | |
| 5971 | - | |
| 5971 | + | |
| 5972 | if CHILD:IsA("BasePart") then
| |
| 5973 | CHILD.Transparency = i/25 | |
| 5974 | end | |
| 5975 | end | |
| 5976 | local CHILDREN = LOCK:GetDescendants() | |
| 5977 | for index, CHILD in pairs(CHILDREN) do | |
| 5978 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 5979 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 5980 | elseif CHILD.ClassName == "Decal" then | |
| 5981 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 5982 | end | |
| 5983 | end | |
| 5984 | end | |
| 5985 | TORSO.Parent:ClearAllChildren() | |
| 5986 | KEY:remove() | |
| 5987 | LOCK:remove() | |
| 5988 | end)) | |
| 5989 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 5990 | GYRO:remove() | |
| 5991 | ATTACK = false | |
| 5992 | Rooted = false | |
| 5993 | end | |
| 5994 | end | |
| 5995 | end | |
| 5996 | ||
| 5997 | function BulletRoller() | |
| 5998 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 5999 | if HITFLOOR then | |
| 6000 | ATTACK = true | |
| 6001 | Rooted = true | |
| 6002 | local bv = Instance.new("BodyVelocity")
| |
| 6003 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 6004 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
| 6005 | bv.Parent = RootPart | |
| 6006 | local GYRO = IT("BodyGyro",RootPart)
| |
| 6007 | GYRO.D = 2 | |
| 6008 | GYRO.P = 20000 | |
| 6009 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 6010 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 6011 | CreateSound(145486992,Torso,10,0.85,false) | |
| 6012 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 6013 | Swait() | |
| 6014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 6015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 6016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6018 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 6019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6021 | else | |
| 6022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6024 | end | |
| 6025 | end | |
| 6026 | bv:Remove() | |
| 6027 | local E = 360/15 | |
| 6028 | for i = 1, 15 do | |
| 6029 | Swait() | |
| 6030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6036 | end | |
| 6037 | Cooldown1 = true | |
| 6038 | local LANDED = nil | |
| 6039 | local POS = nil | |
| 6040 | coroutine.resume(coroutine.create(function() | |
| 6041 | repeat | |
| 6042 | Swait() | |
| 6043 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6049 | until LANDED ~= nil | |
| 6050 | end)) | |
| 6051 | repeat | |
| 6052 | Swait() | |
| 6053 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 6054 | if HITFLOOR then | |
| 6055 | LANDED = HITFLOOR | |
| 6056 | POS = HITPOS | |
| 6057 | end | |
| 6058 | - | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 6058 | + | |
| 6059 | - | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 6059 | + | |
| 6060 | - | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 6060 | + | |
| 6061 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 6062 | Swait() | |
| 6063 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6063 | + | |
| 6064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6065 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6065 | + | |
| 6066 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6066 | + | |
| 6067 | - | elseif MODE == "Killbot" then |
| 6067 | + | |
| 6068 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6068 | + | |
| 6069 | end | |
| 6070 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6070 | + | |
| 6071 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6071 | + | |
| 6072 | AMMO = AMMO + 1 | |
| 6073 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6073 | + | |
| 6074 | Swait() | |
| 6075 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6075 | + | |
| 6076 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 6076 | + | |
| 6077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6080 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6080 | + | |
| 6081 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6081 | + | |
| 6082 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6082 | + | |
| 6083 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6083 | + | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 6084 | - | elseif MODE == "Killbot" then |
| 6084 | + | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 6085 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6085 | + | |
| 6086 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6086 | + | |
| 6087 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6087 | + | |
| 6088 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6088 | + | |
| 6089 | Swait() | |
| 6090 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6090 | + | |
| 6091 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6091 | + | |
| 6092 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6092 | + | |
| 6093 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6093 | + | |
| 6094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6096 | end | |
| 6097 | until AMMO == 9 | |
| 6098 | ATTACK = false | |
| 6099 | Rooted = false | |
| 6100 | wait(0.3) | |
| 6101 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 6101 | + | |
| 6102 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 6102 | + | |
| 6103 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 6103 | + | |
| 6104 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 6104 | + | |
| 6105 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 6105 | + | function Fury() |
| 6106 | ATTACK = true | |
| 6107 | Rooted = false | |
| 6108 | if EQUIPPED == false then | |
| 6109 | Rooted = true | |
| 6110 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 6111 | Swait() | |
| 6112 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 6114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6116 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6118 | end | |
| 6119 | local TOUCH = RightLeg.Touched:Connect(function(HIT) | |
| 6120 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
| |
| 6121 | HIT:BreakJoints() | |
| 6122 | end | |
| 6123 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 6123 | + | end) |
| 6124 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6124 | + | for i = 0, 0.1, 0.1 / Animation_Speed do |
| 6125 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 6125 | + | |
| 6126 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6126 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 6127 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6127 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
| 6128 | - | elseif MODE == "Killbot" then |
| 6128 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6130 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) |
| 6130 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 6131 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 6131 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6132 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) |
| 6132 | + | |
| 6133 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) |
| 6133 | + | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) |
| 6134 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 6134 | + | if HITFLOOR then |
| 6135 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 6135 | + | for i = 1, 5 do |
| 6136 | WACKYEFFECT({
| |
| 6137 | Time = 25, | |
| 6138 | EffectType = "Wave", | |
| 6139 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6139 | + | Size = VT(0, 0, 5), |
| 6140 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6140 | + | Size2 = VT(15 + i * 3, 0, 15 + i * 3), |
| 6141 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 6141 | + | Transparency = 0.7, |
| 6142 | Transparency2 = 1, | |
| 6143 | CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 6144 | - | if MRANDOM(1,20) == 1 then |
| 6144 | + | MoveToPos = nil, |
| 6145 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) |
| 6145 | + | RotationX = 0, |
| 6146 | RotationY = 0, | |
| 6147 | RotationZ = 0, | |
| 6148 | Material = "Neon", | |
| 6149 | Color = C3(1, 1, 1), | |
| 6150 | SoundID = nil, | |
| 6151 | SoundPitch = nil, | |
| 6152 | SoundVolume = nil | |
| 6153 | }) | |
| 6154 | end | |
| 6155 | ApplyAoE(HITPOS, 25, 35, 45, 45, false) | |
| 6156 | CreateSound(765590102, RightLeg, 6, 1, false) | |
| 6157 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) | |
| 6158 | end | |
| 6159 | TOUCH:Disconnect() | |
| 6160 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 6161 | Swait() | |
| 6162 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6162 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 6163 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6163 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
| 6164 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6164 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6165 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 6165 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 6166 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 6166 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 6167 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 6167 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6168 | - | elseif MODE == "Killbot" then |
| 6168 | + | |
| 6169 | else | |
| 6170 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) |
| 6170 | + | do |
| 6171 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 6171 | + | local GYRO = IT("BodyGyro", RootPart)
|
| 6172 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 6172 | + | GYRO.D = 2 |
| 6173 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 6173 | + | GYRO.P = 20000 |
| 6174 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) |
| 6174 | + | GYRO.MaxTorque = VT(0, 4000000, 0) |
| 6175 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) |
| 6175 | + | coroutine.resume(coroutine.create(function() |
| 6176 | repeat | |
| 6177 | Swait() | |
| 6178 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 6178 | + | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
| 6179 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) |
| 6179 | + | until ATTACK == false |
| 6180 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 6180 | + | GYRO:Remove() |
| 6181 | end)) | |
| 6182 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 6182 | + | local FIRING = true |
| 6183 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 6183 | + | local SHOOTING = false |
| 6184 | - | if MRANDOM(1,15) == 1 then |
| 6184 | + | local TIMER = 70 |
| 6185 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) |
| 6185 | + | CreateSound(1498950813, HELDGUN, 6, 1, false) |
| 6186 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 6187 | Swait() | |
| 6188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 6189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 6190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6192 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6194 | end | |
| 6195 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
| 6196 | if SHOOTING == false then | |
| 6197 | HOLD = true | |
| 6198 | repeat | |
| 6199 | SHOOTING = true | |
| 6200 | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p | |
| 6201 | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) | |
| 6202 | local DISTANCE = (POS - GUNPOS).Magnitude | |
| 6203 | if HIT then | |
| 6204 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 6205 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 6206 | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 6207 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
| 6208 | - | local MATHS = {"a","o","m","F","e","t","t","y"}
|
| 6208 | + | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
|
| 6209 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
| 6210 | end | |
| 6211 | elseif HIT.Anchored == true then | |
| 6212 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
| 6213 | end | |
| 6214 | end | |
| 6215 | SHAKECAM(GUNPOS, 8, 5, 3) | |
| 6216 | SHAKECAM(POS, 10, 6, 6) | |
| 6217 | WACKYEFFECT({
| |
| 6218 | Time = 6, | |
| 6219 | EffectType = "Block", | |
| 6220 | Size = VT(2, 2, 2), | |
| 6221 | Size2 = VT(4, 4, 4), | |
| 6222 | Transparency = 0, | |
| 6223 | Transparency2 = 1, | |
| 6224 | CFrame = CF(GUNPOS), | |
| 6225 | MoveToPos = nil, | |
| 6226 | RotationX = 0, | |
| 6227 | RotationY = 0, | |
| 6228 | RotationZ = 0, | |
| 6229 | Material = "Neon", | |
| 6230 | Color = C3(1, 1, 0), | |
| 6231 | SoundID = 213603013, | |
| 6232 | SoundPitch = 0.9, | |
| 6233 | SoundVolume = 10 | |
| 6234 | }) | |
| 6235 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 6236 | Swait() | |
| 6237 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 6238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 6239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6241 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6243 | end | |
| 6244 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 6245 | Swait() | |
| 6246 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 6247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 6248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6250 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6252 | end | |
| 6253 | until HOLD == false | |
| 6254 | SHOOTING = false | |
| 6255 | end | |
| 6256 | end) | |
| 6257 | repeat | |
| 6258 | Swait() | |
| 6259 | if SHOOTING == false then | |
| 6260 | TIMER = TIMER - 1 | |
| 6261 | if TIMER <= 0 then | |
| 6262 | FIRING = false | |
| 6263 | end | |
| 6264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 6265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 6266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6268 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6270 | end | |
| 6271 | until FIRING == false and SHOOTING == false | |
| 6272 | MOUSE:Disconnect() | |
| 6273 | end | |
| 6274 | end | |
| 6275 | ATTACK = false | |
| 6276 | Rooted = false | |
| 6277 | end | |
| 6278 | ||
| 6279 | function banra() | |
| 6280 | ATTACK = true | |
| 6281 | Rooted = false | |
| 6282 | for i=0, 0.4, 5 / Animation_Speed do | |
| 6283 | Swait() | |
| 6284 | turnto(Mouse.Hit.p) | |
| 6285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 6286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 6287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6291 | end | |
| 6292 | repeat | |
| 6293 | for i=0, 0.2, 5 / Animation_Speed do | |
| 6294 | Swait() | |
| 6295 | turnto(Mouse.Hit.p) | |
| 6296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 6297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 6298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6302 | end | |
| 6303 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
| 6304 | SpawnTrail(RightArm.Position,POS) | |
| 6305 | if HIT ~= nil then | |
| 6306 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 6307 | Banish(HIT.Parent) | |
| 6308 | end | |
| 6309 | end | |
| 6310 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 6311 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000})
| |
| 6312 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 6313 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 6314 | for i=0, 0.3, 5 / Animation_Speed do | |
| 6315 | Swait() | |
| 6316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 6317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 6318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6320 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6322 | end | |
| 6323 | until KEYHOLD == false | |
| 6324 | ATTACK = false | |
| 6325 | Rooted = false | |
| 6326 | end | |
| 6327 | ||
| 6328 | function Punch() | |
| 6329 | ATTACK = true | |
| 6330 | Rooted = false | |
| 6331 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 6332 | Swait() | |
| 6333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6339 | end | |
| 6340 | VALUE1 = true | |
| 6341 | if COMBO == 1 then | |
| 6342 | COMBO = 2 | |
| 6343 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 6344 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
| 6345 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 6346 | Swait() | |
| 6347 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 6348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
| 6349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
| 6350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 6351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 6352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6354 | end | |
| 6355 | elseif COMBO == 2 then | |
| 6356 | COMBO = 1 | |
| 6357 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 6358 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
| 6359 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 6360 | Swait() | |
| 6361 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 6362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 6363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
| 6364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 6365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 6366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6368 | end | |
| 6369 | end | |
| 6370 | VALUE1 = false | |
| 6371 | ATTACK = false | |
| 6372 | Rooted = false | |
| 6373 | end | |
| 6374 | ||
| 6375 | function Kick() | |
| 6376 | ATTACK = true | |
| 6377 | Rooted = false | |
| 6378 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 6379 | ApplyAoE3(RightLeg.Position,3,5,30,15,false) | |
| 6380 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 6381 | Swait() | |
| 6382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 6383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 6384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 6385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 6386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6388 | end | |
| 6389 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 6390 | ApplyAoE3(LeftLeg.Position,3,5,30,15,false) | |
| 6391 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 6392 | Swait() | |
| 6393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 6394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 6395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 6396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 6397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6399 | end | |
| 6400 | ATTACK = false | |
| 6401 | Rooted = false | |
| 6402 | end | |
| 6403 | --//=================================\\ | |
| 6404 | --|| ASSIGN THINGS TO KEYS | |
| 6405 | --\\=================================// | |
| 6406 | ||
| 6407 | function MouseDown(Mouse) | |
| 6408 | HOLD = true | |
| 6409 | if ATTACK == false then | |
| 6410 | end | |
| 6411 | end | |
| 6412 | ||
| 6413 | function MouseUp(Mouse) | |
| 6414 | HOLD = false | |
| 6415 | end | |
| 6416 | ||
| 6417 | function KeyDown(Key) | |
| 6418 | KEYHOLD = true | |
| 6419 | if Key == "z" and ATTACK == false then | |
| 6420 | if MODE == "Killbot" then | |
| 6421 | Bullet() | |
| 6422 | elseif MODE == "GoodCop" then | |
| 6423 | GoldenPunch() | |
| 6424 | elseif MODE == "DeadEye" then | |
| 6425 | CORRUPTEDLETHALBULLETS2() | |
| 6426 | elseif MODE == "Superior" then | |
| 6427 | ManiacMissiles() | |
| 6428 | elseif MODE == "black" then | |
| 6429 | MagicMissiles() | |
| 6430 | end | |
| 6431 | end | |
| 6432 | ||
| 6433 | if Key == "x" and ATTACK == false then | |
| 6434 | if MODE == "black" then | |
| 6435 | Warp() | |
| 6436 | elseif MODE == "GoodCop" then | |
| 6437 | ImplosionCollision() | |
| 6438 | elseif MODE == "Superior" then | |
| 6439 | Prison_Key() | |
| 6440 | elseif MODE == "DeadEye" then | |
| 6441 | BulletRoller() | |
| 6442 | end | |
| 6443 | end | |
| 6444 | ||
| 6445 | if Key == "c" and ATTACK == false then | |
| 6446 | if MODE == "black" then | |
| 6447 | Corrupted_Burn() | |
| 6448 | elseif MODE == "DeadEye" then | |
| 6449 | Teleport() | |
| 6450 | elseif MODE == "GoodCop" then | |
| 6451 | Mach20() | |
| 6452 | end | |
| 6453 | end | |
| 6454 | ||
| 6455 | if Key == "v" and ATTACK == false then | |
| 6456 | if MODE == "GoodCopt" then | |
| 6457 | ||
| 6458 | elseif MODE == "black" then | |
| 6459 | PlanetaryDevastation() | |
| 6460 | end | |
| 6461 | end | |
| 6462 | ||
| 6463 | if Key == "t" and ATTACK == false then | |
| 6464 | if MODE == "Killbot" then | |
| 6465 | nope() | |
| 6466 | elseif MODE == "GoodCop" then | |
| 6467 | TomYumTaunt() | |
| 6468 | elseif MODE == "DeadEye" then | |
| 6469 | Taunt() | |
| 6470 | elseif MODE == "black" then | |
| 6471 | VoidedTaunt() | |
| 6472 | end | |
| 6473 | end | |
| 6474 | ||
| 6475 | if Key == "q" and ATTACK == false then | |
| 6476 | Punch() | |
| 6477 | end | |
| 6478 | ||
| 6479 | if Key == "e" and ATTACK == false then | |
| 6480 | Kick() | |
| 6481 | end | |
| 6482 | ||
| 6483 | if Key == "f" and ATTACK == false then | |
| 6484 | banra() | |
| 6485 | end | |
| 6486 | ||
| 6487 | if Key == "p" and ATTACK == false then | |
| 6488 | Switch() | |
| 6489 | end | |
| 6490 | ||
| 6491 | if Key == "l" and ATTACK == false then | |
| 6492 | Switch4() | |
| 6493 | end | |
| 6494 | ||
| 6495 | if Key == "u" and ATTACK == false then | |
| 6496 | Switch2() | |
| 6497 | end | |
| 6498 | ||
| 6499 | if Key == "y" and ATTACK == false then | |
| 6500 | Switch3() | |
| 6501 | end | |
| 6502 | ||
| 6503 | end | |
| 6504 | ||
| 6505 | function KeyUp(Key) | |
| 6506 | KEYHOLD = false | |
| 6507 | end | |
| 6508 | ||
| 6509 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 6510 | MouseDown(NEWKEY) | |
| 6511 | end) | |
| 6512 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 6513 | MouseUp(NEWKEY) | |
| 6514 | end) | |
| 6515 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 6516 | KeyDown(NEWKEY) | |
| 6517 | end) | |
| 6518 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 6519 | KeyUp(NEWKEY) | |
| 6520 | end) | |
| 6521 | ||
| 6522 | --//=================================\\ | |
| 6523 | --\\=================================// | |
| 6524 | ||
| 6525 | ||
| 6526 | function unanchor() | |
| 6527 | if UNANCHOR == true then | |
| 6528 | g = Character:GetChildren() | |
| 6529 | for i = 1, #g do | |
| 6530 | if g[i].ClassName == "Part" then | |
| 6531 | g[i].Anchored = false | |
| 6532 | end | |
| 6533 | end | |
| 6534 | end | |
| 6535 | end | |
| 6536 | ||
| 6537 | ||
| 6538 | --//=================================\\ | |
| 6539 | --|| WRAP THE WHOLE SCRIPT UP | |
| 6540 | --\\=================================// | |
| 6541 | ||
| 6542 | Humanoid.Changed:connect(function(Jump) | |
| 6543 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 6544 | Humanoid.Jump = false | |
| 6545 | end | |
| 6546 | end) | |
| 6547 | ||
| 6548 | while true do | |
| 6549 | Swait() | |
| 6550 | script.Parent = WEAPONGUI | |
| 6551 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 6552 | v:Stop(); | |
| 6553 | end | |
| 6554 | ANIMATE.Parent = nil | |
| 6555 | SINE = SINE + CHANGE*1.5 | |
| 6556 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 6557 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 6558 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 6559 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 6560 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 6561 | if MODE == "GoodCop" then | |
| 6562 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6563 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6564 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 6565 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 6566 | elseif MODE == "Superior" then | |
| 6567 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6568 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6569 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6570 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6571 | elseif MODE == "Killbot" then | |
| 6572 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6573 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6574 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 6575 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 6576 | elseif MODE == "DeadEye" then | |
| 6577 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6578 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6579 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6580 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 6581 | end | |
| 6582 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 6583 | if MODE == "GoodCop" then | |
| 6584 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6585 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6586 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 6587 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 6588 | elseif MODE == "Superior" then | |
| 6589 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6590 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6591 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6592 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6593 | elseif MODE == "Killbot" then | |
| 6594 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6595 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6596 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 6597 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 6598 | elseif MODE == "DeadEye" then | |
| 6599 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6600 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6601 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6602 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6603 | ||
| 6604 | end | |
| 6605 | end | |
| 6606 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 6607 | ANIM = "Jump" | |
| 6608 | if ATTACK == false then | |
| 6609 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6613 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 6614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 6615 | end | |
| 6616 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 6617 | ANIM = "Fall" | |
| 6618 | if ATTACK == false then | |
| 6619 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 6624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 6625 | end | |
| 6626 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 6627 | ANIM = "Idle" | |
| 6628 | if ATTACK == false then | |
| 6629 | if MODE == "GoodCop" then | |
| 6630 | Speed = 20 | |
| 6631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed) | |
| 6633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6637 | elseif MODE == "Superior" then | |
| 6638 | Speed = 10 | |
| 6639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6643 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6645 | if MRANDOM(1,35) == 1 then | |
| 6646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
| 6647 | end | |
| 6648 | elseif MODE == "Killbot" then | |
| 6649 | Speed = 10 | |
| 6650 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
| 6652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6654 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6656 | elseif MODE == "DeadEye" then | |
| 6657 | Speed = 12 | |
| 6658 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6659 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(10 * COS(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
| 6660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 - 0.15 * COS(SINE / 12), -0.4) * ANGLES(RAD(50 - 10.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(-36)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(180 - 3.5 * SIN(SINE / 12)), RAD(0 - 8.5 * SIN(SINE / 12)), RAD(20 + 8.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6662 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6663 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6664 | elseif MODE == "black" then | |
| 6665 | Speed = 16 | |
| 6666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 6667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
| 6668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6670 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6672 | end | |
| 6673 | end | |
| 6674 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 6675 | ANIM = "Walk" | |
| 6676 | if ATTACK == false then | |
| 6677 | if MODE == "GoodCop" then | |
| 6678 | Speed = 26 | |
| 6679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 6680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 6681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6683 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6685 | elseif MODE == "Superior" then | |
| 6686 | Speed = 16 | |
| 6687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 6688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed) | |
| 6689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6691 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 6692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 6693 | elseif MODE == "Killbot" then | |
| 6694 | Speed = 30 | |
| 6695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 6696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 6697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6699 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6701 | elseif MODE == "DeadEye" then | |
| 6702 | Speed = 16 | |
| 6703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
| 6704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
| 6705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(3 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 6 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6707 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 6708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 6709 | elseif MODE == "black" then | |
| 6710 | Speed = 16 | |
| 6711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 6712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6715 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6717 | end | |
| 6718 | end | |
| 6719 | end | |
| 6720 | unanchor() | |
| 6721 | Humanoid.MaxHealth = "inf" | |
| 6722 | Humanoid.Health = "inf" | |
| 6723 | if Rooted == false then | |
| 6724 | Disable_Jump = false | |
| 6725 | Humanoid.WalkSpeed = Speed | |
| 6726 | elseif Rooted == true then | |
| 6727 | Disable_Jump = true | |
| 6728 | Humanoid.WalkSpeed = 0 | |
| 6729 | end | |
| 6730 | refit() | |
| 6731 | local MATHS = {"a","o","m","F","e","t","t","y"}
| |
| 6732 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 6733 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 6734 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 6735 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 6736 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 6737 | end | |
| 6738 | if Head:FindFirstChild("face") then
| |
| 6739 | Head.face.Texture = "rbxassetid://403870689" | |
| 6740 | end | |
| 6741 | for _, c in pairs(Character:GetChildren()) do | |
| 6742 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 6743 | c.Color = C3(21,71,109) | |
| 6744 | c.Material = "Neon" | |
| 6745 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 6746 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 6747 | end | |
| 6748 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 6749 | c:remove() | |
| 6750 | end | |
| 6751 | end | |
| 6752 | end | |
| 6753 | ||
| 6754 | --//=================================\\ | |
| 6755 | --\\=================================// | |
| 6756 | ||
| 6757 | ||
| 6758 | ||
| 6759 | ||
| 6760 | ||
| 6761 | --//====================================================\\-- | |
| 6762 | --|| END OF SCRIPT | |
| 6763 | --\\====================================================//-- |