SHOW:
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- or go back to the newest paste.
| 1 | Population: [68.2] [+5.2/turn] | |
| 2 | Food: [Above Average] | |
| 3 | Raw Currency: [121.2][+10.2/turn] | |
| 4 | Legitimacy: [Very Good] | |
| 5 | Culture: [1] | |
| 6 | Industry: [5] | |
| 7 | Unique Buildings: | |
| 8 | [Announcer's Control Room; The Titan Dome], | |
| 9 | [Elwayan Titan Dome Sector] | |
| 10 | [Pierre, South Dakota to [City])(+.4/pop/turn] | |
| 11 | [Bismark, North Dakota] to [City])(+.2/pop/turn) | |
| 12 | (Weapons Factory 4/8) | |
| 13 | windmills [+.6 Electricity], | |
| 14 | Giftshop [Currency], | |
| 15 | concession hall [Food] | |
| 16 | Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn) | |
| 17 | [Damaged Autofoundry] | |
| 18 | The locker room (school) | |
| 19 | ||
| 20 | Defenses: Concrete Perimeter Wall [Small] | |
| 21 | ||
| 22 | Military Units: NFC Offensive Line [6x]; 1st Fan Company [5.5x2] | |
| 23 | 1 NFC APC [x3][Mech][Slow], 2 Elwayan APCs [3x] | |
| 24 | ||
| 25 | ||
| 26 | Resources/Quantity: | |
| 27 | Weapons: | |
| 28 | [Ammo:8.4+.2/turn] | |
| 29 | [Small Arms:5.8+.2/turn] | |
| 30 | [Heavy Arms:4.3+.1/turn] | |
| 31 | Vehicles: | |
| 32 | [Fuel:21.9+.7/turn] | |
| 33 | [APCs:2] | |
| 34 | [Ruined APCs:4] | |
| 35 | [Cars:11.4 +.4/turn] | |
| 36 | [Ruined Cars: .8+-0.0/turn] | |
| 37 | [Solar Drones: 5] | |
| 38 | [RVs:6.2+.2/turn] | |
| 39 | [Mothballed M1A1:3] | |
| 40 | [Captured Chinese Warframe:1] | |
| 41 | [Civilian Helicopters:3] | |
| 42 | [Mothballed F16s:2] | |
| 43 | [Large Pre-War Artillery Pieces:4] | |
| 44 | Raw: | |
| 45 | [Copper:2] | |
| 46 | [Scrap:16.0+.3] | |
| 47 | [Electricity:2.6+.2/turn] | |
| 48 | [Steel:17.2+.5/turn] | |
| 49 | [Corn:13.0+.5/turn] | |
| 50 | ||
| 51 | Technology: | |
| 52 | Construction: | |
| 53 | [Tools IV] | |
| 54 | [Infrastructure II] | |
| 55 | [Power II] | |
| 56 | [Mechanics I] | |
| 57 | [Industry I] | |
| 58 | [Cybernetics II 4/13] | |
| 59 | ||
| 60 | Military: | |
| 61 | [Militias III] | |
| 62 | [Reorganization/Upgrades I] | |
| 63 | ||
| 64 | Gov/Civ: | |
| 65 | [Bureaucracy II] | |
| 66 | [Pioneering III] | |
| 67 | [Propaganda I] | |
| 68 | [Heating I] | |
| 69 | [Espionage I] | |
| 70 | ||
| 71 | Research: | |
| 72 | [Education I] | |
| 73 | [Empiricism I] | |
| 74 | ||
| 75 | Trade Routes: [none initially] | |
| 76 | Territory: [I dunno I will count by hand later] | |
| 77 | Bonuses: [generated by GM] | |
| 78 | ||
| 79 | 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great. | |
| 80 | ||
| 81 | 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited. | |
| 82 | ||
| 83 | Eccentricities: | |
| 84 | ||
| 85 | 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it must be really good. Maybe. | |
| 86 | ||
| 87 | [Elwayans] | |
| 88 | ||
| 89 | >>You are a courtier of NFC | |
| 90 | ||
| 91 | >>You share the same stats as your parent nation. | |
| 92 | ||
| 93 | >>unique building: [Elwayan Titan Dome Sector] | |
| 94 | ||
| 95 | ||
| 96 | Bonus: | |
| 97 | ||
| 98 | 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare. |