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| 1 | #include <a_samp> | |
| 2 | ||
| 3 | forward Fader_PlayerProcess(playerid); | |
| 4 | forward OnPlayerFadeIn(playerid); | |
| 5 | forward OnPlayerFadeOut(playerid); | |
| 6 | stock fadeIn(playerid, ms, color = 0x000000FF); | |
| 7 | stock fadeOut(playerid, ms, color = 0x000000FF); | |
| 8 | ||
| 9 | static const | |
| 10 | MAX_TRANSPARENCY = 0xFF, | |
| 11 | - | TIMER_FRAME = 50; |
| 11 | + | TIMER_FRAME = 25; |
| 12 | ||
| 13 | enum {
| |
| 14 | FADE_IN = 1, | |
| 15 | FADE_OUT | |
| 16 | } | |
| 17 | ||
| 18 | enum E_PLAYER_FADE_INFO {
| |
| 19 | PlayerText:fadeText, | |
| 20 | fadeCurrentAlpha, | |
| 21 | ||
| 22 | fadeTotalFrames, | |
| 23 | fadeTransparencyPerFrame, | |
| 24 | fadeColor, | |
| 25 | ||
| 26 | fadeTimer, | |
| 27 | fadeType | |
| 28 | } | |
| 29 | static gPlayerFadeInfo[MAX_PLAYERS][E_PLAYER_FADE_INFO]; | |
| 30 | ||
| 31 | #define CAP_MAX(%0) ((%0 > MAX_TRANSPARENCY) ? (MAX_TRANSPARENCY) : %0) | |
| 32 | #define CAP_MIN(%0) ((%0 < 0) ? (0) : %0) | |
| 33 | ||
| 34 | /* Natives: | |
| 35 | * native fadeIn(playerid, ms, color = 0x000000FF); | |
| 36 | * native fadeOut(playerid, ms, color = 0x000000FF); | |
| 37 | * | |
| 38 | * por Stewie` | |
| 39 | */ | |
| 40 | ||
| 41 | stock fadeIn(playerid, ms, color = 0x000000FF) {
| |
| 42 | if(!IsPlayerConnected(playerid)) | |
| 43 | return 0; | |
| 44 | ||
| 45 | // pegar a transparência atual da textdraw | |
| 46 | new alpha = gPlayerFadeInfo[playerid][fadeCurrentAlpha]; | |
| 47 | // no caso da textdraw tiver a transparência cheia, ou mais do que o permitido, o nosso trabalho está feito | |
| 48 | if((MAX_TRANSPARENCY - alpha) <= 0) {
| |
| 49 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] = MAX_TRANSPARENCY; | |
| 50 | gPlayerFadeInfo[playerid][fadeType] = 0; | |
| 51 | ||
| 52 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | alpha); | |
| 53 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 54 | return 1; | |
| 55 | } | |
| 56 | // configurar o tipo de fade que estamos aplicando | |
| 57 | gPlayerFadeInfo[playerid][fadeType] = FADE_IN; | |
| 58 | ||
| 59 | // mover um byte para a direita para 'apagar' a transparência | |
| 60 | // e '>>' para não voltar para o começo os primeiros bits | |
| 61 | gPlayerFadeInfo[playerid][fadeColor] = color >> 8; | |
| 62 | ||
| 63 | // a quantidade de frames que o PlayerProcess irá processar | |
| 64 | // você pode perceber que a duração é dividida pelos frames por processamento e, se existe restante, é adicinado mais um processamento | |
| 65 | gPlayerFadeInfo[playerid][fadeTotalFrames] = ((ms / TIMER_FRAME) + _:((ms % TIMER_FRAME) > 0)); | |
| 66 | // o tanto de transparência que será adicionado por cada processamento | |
| 67 | // no fim, deve ser checado a quantidade de transarência que a textdraw possui | |
| 68 | // a transparência que será adicionada até o final é dividida pela quantidade de frames que serão rodados | |
| 69 | gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] = (MAX_TRANSPARENCY - alpha) / gPlayerFadeInfo[playerid][fadeTotalFrames]; | |
| 70 | ||
| 71 | if(gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] <= 0) {
| |
| 72 | gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] = 10; | |
| 73 | } | |
| 74 | ||
| 75 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | alpha); | |
| 76 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 77 | // se não existir o timer, criá-lo! | |
| 78 | if(!gPlayerFadeInfo[playerid][fadeTimer]) {
| |
| 79 | gPlayerFadeInfo[playerid][fadeTimer] = SetTimerEx("Fader_PlayerProcess", TIMER_FRAME, 1, "i", playerid);
| |
| 80 | } | |
| 81 | return 1; | |
| 82 | } | |
| 83 | ||
| 84 | stock fadeOut(playerid, ms, color = 0x000000FF) {
| |
| 85 | if(!IsPlayerConnected(playerid)) | |
| 86 | return 0; | |
| 87 | ||
| 88 | // pegar a transparência atual da textdraw | |
| 89 | new alpha = gPlayerFadeInfo[playerid][fadeCurrentAlpha]; | |
| 90 | // no caso da textdraw não tiver nenhuma transparênca, sair | |
| 91 | if(alpha <= 0) {
| |
| 92 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] = MAX_TRANSPARENCY; | |
| 93 | gPlayerFadeInfo[playerid][fadeType] = 0; | |
| 94 | ||
| 95 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | alpha); | |
| 96 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 97 | return 1; | |
| 98 | } | |
| 99 | // configurar o tipo de fade que estamos aplicando | |
| 100 | gPlayerFadeInfo[playerid][fadeType] = FADE_OUT; | |
| 101 | ||
| 102 | // mover um byte para a direita para 'apagar' a transparência | |
| 103 | // e '>>' para não voltar para o começo os primeiros bits | |
| 104 | gPlayerFadeInfo[playerid][fadeColor] = color >> 8; | |
| 105 | ||
| 106 | // a quantidade de frames que o PlayerProcess irá processar | |
| 107 | // você pode perceber que a duração é dividida pelos frames por processamento e, se existe restante, é adicinado mais um processamento | |
| 108 | gPlayerFadeInfo[playerid][fadeTotalFrames] = ((ms / TIMER_FRAME) + _:((ms % TIMER_FRAME) > 0)); | |
| 109 | // o tanto de transparência que será subtraída por cada processamento | |
| 110 | // no fim, deve ser checado a quantidade de transarência que a textdraw possui | |
| 111 | // a transparência que será subtraída até o final é dividida pela quantidade de frames que serão rodados | |
| 112 | gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] = (alpha) / gPlayerFadeInfo[playerid][fadeTotalFrames]; | |
| 113 | ||
| 114 | if(gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] <= 0) {
| |
| 115 | gPlayerFadeInfo[playerid][fadeTransparencyPerFrame] = 10; | |
| 116 | } | |
| 117 | ||
| 118 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | alpha); | |
| 119 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 120 | // se não existir o timer, criá-lo! | |
| 121 | if(!gPlayerFadeInfo[playerid][fadeTimer]) {
| |
| 122 | gPlayerFadeInfo[playerid][fadeTimer] = SetTimerEx("Fader_PlayerProcess", TIMER_FRAME, 1, "i", playerid);
| |
| 123 | } | |
| 124 | return 1; | |
| 125 | } | |
| 126 | ||
| 127 | public Fader_PlayerProcess(playerid) {
| |
| 128 | // se o fade foi desligado para o player, mas o timer ainda está ativo | |
| 129 | if(gPlayerFadeInfo[playerid][fadeType] == 0) {
| |
| 130 | // se o timer existe | |
| 131 | if(gPlayerFadeInfo[playerid][fadeTimer] > 0) {
| |
| 132 | KillTimer(gPlayerFadeInfo[playerid][fadeTimer]); | |
| 133 | gPlayerFadeInfo[playerid][fadeTimer] = 0; | |
| 134 | ||
| 135 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | gPlayerFadeInfo[playerid][fadeCurrentAlpha]); | |
| 136 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 137 | } | |
| 138 | } | |
| 139 | ||
| 140 | switch(gPlayerFadeInfo[playerid][fadeType]) {
| |
| 141 | case FADE_IN: {
| |
| 142 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] += gPlayerFadeInfo[playerid][fadeTransparencyPerFrame]; | |
| 143 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] = CAP_MAX(gPlayerFadeInfo[playerid][fadeCurrentAlpha]); | |
| 144 | ||
| 145 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | gPlayerFadeInfo[playerid][fadeCurrentAlpha]); | |
| 146 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 147 | ||
| 148 | if(gPlayerFadeInfo[playerid][fadeCurrentAlpha] == MAX_TRANSPARENCY) {
| |
| 149 | gPlayerFadeInfo[playerid][fadeType] = 0; | |
| 150 | KillTimer(gPlayerFadeInfo[playerid][fadeTimer]); | |
| 151 | gPlayerFadeInfo[playerid][fadeTimer] = 0; | |
| 152 | ||
| 153 | CallLocalFunction("OnPlayerFadeIn", "i", playerid);
| |
| 154 | } | |
| 155 | } | |
| 156 | case FADE_OUT: {
| |
| 157 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] -= gPlayerFadeInfo[playerid][fadeTransparencyPerFrame]; | |
| 158 | gPlayerFadeInfo[playerid][fadeCurrentAlpha] = CAP_MIN(gPlayerFadeInfo[playerid][fadeCurrentAlpha]); | |
| 159 | ||
| 160 | PlayerTextDrawBoxColor(playerid, gPlayerFadeInfo[playerid][fadeText], (gPlayerFadeInfo[playerid][fadeColor] << 8) | gPlayerFadeInfo[playerid][fadeCurrentAlpha]); | |
| 161 | PlayerTextDrawShow(playerid, gPlayerFadeInfo[playerid][fadeText]); | |
| 162 | ||
| 163 | if(gPlayerFadeInfo[playerid][fadeCurrentAlpha] == 0) {
| |
| 164 | gPlayerFadeInfo[playerid][fadeType] = 0; | |
| 165 | KillTimer(gPlayerFadeInfo[playerid][fadeTimer]); | |
| 166 | gPlayerFadeInfo[playerid][fadeTimer] = 0; | |
| 167 | ||
| 168 | CallLocalFunction("OnPlayerFadeOut", "i", playerid);
| |
| 169 | } | |
| 170 | } | |
| 171 | } | |
| 172 | return 1; | |
| 173 | } | |
| 174 | ||
| 175 | public OnPlayerConnect(playerid) {
| |
| 176 | new tmp[E_PLAYER_FADE_INFO]; | |
| 177 | gPlayerFadeInfo[playerid] = tmp; | |
| 178 | ||
| 179 | new PlayerText:text = CreatePlayerTextDraw(playerid, -20.0, -20.0, "_"); | |
| 180 | gPlayerFadeInfo[playerid][fadeText] = text; | |
| 181 | // detalhes | |
| 182 | PlayerTextDrawUseBox(playerid, text, 1); | |
| 183 | PlayerTextDrawBoxColor(playerid, text, 0xFFFFFF00); | |
| 184 | PlayerTextDrawLetterSize(playerid, text, 680.0, 500.0); | |
| 185 | PlayerTextDrawTextSize(playerid, text, 680.0, 500.0); | |
| 186 | ||
| 187 | if (funcidx("Fader_OnPlayerConnect") != -1)
| |
| 188 | {
| |
| 189 | return CallLocalFunction("Fader_OnPlayerConnect", "i", playerid);
| |
| 190 | } | |
| 191 | return 1; | |
| 192 | } | |
| 193 | ||
| 194 | public OnPlayerDisconnect(playerid,reason) {
| |
| 195 | gPlayerFadeInfo[playerid][fadeTimer] = 0; | |
| 196 | ||
| 197 | if (funcidx("Fader_OnPlayerDisconnect") != -1)
| |
| 198 | {
| |
| 199 | - | #define OnPlayerConnect FD_OnPlayerConnect |
| 199 | + | return CallLocalFunction("Fader_OnPlayerDisconnect", "ii", playerid, reason);
|
| 200 | - | forward FD_OnPlayerConnect(playerid); |
| 200 | + | } |
| 201 | return 1; | |
| 202 | } | |
| 203 | ||
| 204 | #if defined _ALS_OnPlayerConnect | |
| 205 | #undef OnPlayerConnect | |
| 206 | #else | |
| 207 | - | #define OnPlayerDisconnect FD_OnPlayerDisconnect |
| 207 | + | |
| 208 | - | forward FD_OnPlayerDisconnect(playerid,reason); |
| 208 | + | |
| 209 | #define OnPlayerConnect Fader_OnPlayerConnect | |
| 210 | forward Fader_OnPlayerConnect(playerid); | |
| 211 | ||
| 212 | #if defined _ALS_OnPlayerDisconnect | |
| 213 | #undef OnPlayerDisconnect | |
| 214 | #else | |
| 215 | #define _ALS_OnPlayerDisconnect | |
| 216 | #endif | |
| 217 | #define OnPlayerDisconnect Fader_OnPlayerDisconnect | |
| 218 | forward OnPlayerDisconnect(playerid, reason); |