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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | - | namespace C_sharp_Light |
3 | + | |
4 | namespace CLights | |
5 | { | |
6 | class Program | |
7 | - | static void Main(string[] args) |
7 | + | |
8 | public static void Main() | |
9 | - | |
9 | + | |
10 | new Battlefield(new Platoon("Взвод 1"), new Platoon("Взвод 2")).Work(); | |
11 | } | |
12 | } | |
13 | public static class RandomStatic | |
14 | { | |
15 | static private Random _rand = new Random(); | |
16 | static public int GetNext(int min, int max) | |
17 | { | |
18 | return _rand.Next(min, max); | |
19 | } | |
20 | } | |
21 | public static class Messager | |
22 | { | |
23 | static public void ShowMessageWithColor(string message, ConsoleColor color, bool delay) | |
24 | { | |
25 | ConsoleColor defaultColor = Console.ForegroundColor; | |
26 | Console.ForegroundColor = color; | |
27 | Console.WriteLine(message); | |
28 | Console.ForegroundColor = defaultColor; | |
29 | if (delay) | |
30 | Console.ReadKey(); | |
31 | } | |
32 | } | |
33 | ||
34 | class Battlefield | |
35 | { | |
36 | private Platoon _side1; | |
37 | private Platoon _side2; | |
38 | public Battlefield(Platoon platoon1, Platoon platoon2) | |
39 | { | |
40 | _side1 = platoon1; | |
41 | _side2 = platoon2; | |
42 | } | |
43 | public void Work() | |
44 | { | |
45 | while (_side1.CheckCombatСapability() && _side2.CheckCombatСapability()) | |
46 | { | |
47 | Console.Clear(); | |
48 | ||
49 | _side1.Attack(_side2); | |
50 | if (!(_side1.CheckCombatСapability() && _side2.CheckCombatСapability())) | |
51 | break; | |
52 | _side2.Attack(_side1); | |
53 | ||
54 | _side1.ShowInfo(); | |
55 | _side2.ShowInfo(); | |
56 | ||
57 | Console.ReadKey(); | |
58 | } | |
59 | Console.Clear(); | |
60 | ||
61 | if (!_side1.CheckCombatСapability() && _side2.CheckCombatСapability()) | |
62 | { | |
63 | Messager.ShowMessageWithColor($"{_side2.Name} - Выиграл", ConsoleColor.Green, false); | |
64 | Messager.ShowMessageWithColor($"{_side1.Name} - Проиграл", ConsoleColor.Red, false); | |
65 | } | |
66 | else if (_side1.CheckCombatСapability() && !_side2.CheckCombatСapability()) | |
67 | { | |
68 | Messager.ShowMessageWithColor($"{_side1.Name} - Выиграл", ConsoleColor.Green, false); | |
69 | Messager.ShowMessageWithColor($"{_side2.Name} - Проиграл", ConsoleColor.Red, false); | |
70 | } | |
71 | ||
72 | _side1.ShowInfo(); | |
73 | _side2.ShowInfo(); | |
74 | Console.ReadKey(); | |
75 | } | |
76 | } | |
77 | class Platoon | |
78 | { | |
79 | private List<Soldier> _soldiers = new List<Soldier>(); | |
80 | private List<Soldier> _deadSoldiers = new List<Soldier>(); | |
81 | public string Name { get; private set; } | |
82 | public Platoon(string name) | |
83 | { | |
84 | Name = name; | |
85 | for (int i = 0; i < 20; i++) | |
86 | { | |
87 | int chance = RandomStatic.GetNext(0, 101); | |
88 | if (chance <= 35) | |
89 | _soldiers.Add(new Guner(i, Name)); | |
90 | else if (chance <= 65) | |
91 | _soldiers.Add(new Autoguner(i, Name)); | |
92 | else if (chance <= 85) | |
93 | _soldiers.Add(new Sniper(i, Name)); | |
94 | else | |
95 | _soldiers.Add(new RPG(i, Name)); | |
96 | } | |
97 | } | |
98 | public Soldier GetRandomSoldier() | |
99 | { | |
100 | if (_soldiers.Count > 0) | |
101 | return _soldiers[RandomStatic.GetNext(0, _soldiers.Count)]; | |
102 | else | |
103 | return null; | |
104 | } | |
105 | public void ShowInfo() | |
106 | { | |
107 | ConsoleColor colorOfHp; | |
108 | ConsoleColor defaultColor = ConsoleColor.White; | |
109 | Console.WriteLine("\nВзвод: " + Name); | |
110 | for (int i = 0; i < _soldiers.Count; i++) | |
111 | { | |
112 | char symbolSoldier = _soldiers[i].GetCharInfo(out colorOfHp); | |
113 | Console.ForegroundColor = colorOfHp; | |
114 | Console.Write($"{_soldiers[i].Id}:{symbolSoldier} | "); | |
115 | Console.ForegroundColor = defaultColor; | |
116 | } | |
117 | for (int i = 0; i < _deadSoldiers.Count; i++) | |
118 | { | |
119 | char symbolSoldier = _deadSoldiers[i].GetCharInfo(out colorOfHp); | |
120 | Console.ForegroundColor = colorOfHp; | |
121 | Console.Write($"{_deadSoldiers[i].Id}:{symbolSoldier} | "); | |
122 | Console.ForegroundColor = defaultColor; | |
123 | } | |
124 | Console.WriteLine(); | |
125 | } | |
126 | public void Attack(Platoon enemyPlatoon) | |
127 | { | |
128 | MoveDeadBody(); | |
129 | GetRandomSoldier()?.Atack(enemyPlatoon); | |
130 | } | |
131 | public bool CheckCombatСapability() | |
132 | { | |
133 | return _soldiers.Count > 0; | |
134 | } | |
135 | private void MoveDeadBody() | |
136 | { | |
137 | for (int i = _soldiers.Count - 1; i >= 0; i--) | |
138 | { | |
139 | if (_soldiers[i].Hp <= 0) | |
140 | { | |
141 | _deadSoldiers.Add(_soldiers[i]); | |
142 | _soldiers.RemoveAt(i); | |
143 | } | |
144 | } | |
145 | } | |
146 | } | |
147 | abstract class Soldier | |
148 | { | |
149 | public int Hp { get; protected set; } | |
150 | public int Armor { get; protected set; } | |
151 | public bool Stealth { get; protected set; } = false; | |
152 | public char Symbol { get; protected set; } | |
153 | public int Id { get; private set; } | |
154 | private string _nameMyPlatoon; | |
155 | public Soldier(int id, string namePlatoon) | |
156 | { | |
157 | Id = id; | |
158 | _nameMyPlatoon = namePlatoon; | |
159 | Hp = 100; | |
160 | } | |
161 | abstract public void Atack(Platoon enemyPlatoon); | |
162 | public void TakeDamage(int damage) | |
163 | { | |
164 | Hp -= GetRealDamage(damage); | |
165 | } | |
166 | public char GetCharInfo(out ConsoleColor color) | |
167 | { | |
168 | if (Hp <= 0) | |
169 | color = ConsoleColor.DarkMagenta; | |
170 | else if (Hp < 25) | |
171 | color = ConsoleColor.Red; | |
172 | else if (Hp < 60) | |
173 | color = ConsoleColor.Yellow; | |
174 | else | |
175 | color = ConsoleColor.Green; | |
176 | return Symbol; | |
177 | } | |
178 | protected void ShowResultAttack(string typeSoldier, int damage, Soldier enemy) | |
179 | { | |
180 | Console.WriteLine($"{typeSoldier} {Id}-{Symbol} от {_nameMyPlatoon} Атаковал - {enemy.Id}-{enemy.Symbol} на {enemy.GetRealDamage(damage)}"); | |
181 | } | |
182 | public int GetRealDamage(int damage) | |
183 | { | |
184 | int realDamage = damage - Armor * 5; | |
185 | if (Stealth) | |
186 | realDamage = (int)(realDamage * 0.75f); | |
187 | if (realDamage < 0) | |
188 | realDamage = 1; | |
189 | return realDamage; | |
190 | } | |
191 | } | |
192 | class RPG : Soldier | |
193 | { | |
194 | public RPG(int id, string name) : base(id, name) | |
195 | { | |
196 | Armor = 1; | |
197 | Stealth = false; | |
198 | Symbol = 'R'; | |
199 | } | |
200 | public override void Atack(Platoon enemyPlatoon) | |
201 | { | |
202 | int amountTarget = RandomStatic.GetNext(3, 7); | |
203 | int damage = RandomStatic.GetNext(50, 80); | |
204 | for (int i = 0; i < amountTarget; i++) | |
205 | { | |
206 | Soldier enemy = enemyPlatoon.GetRandomSoldier(); | |
207 | if (enemy != null) | |
208 | { | |
209 | enemy.TakeDamage(damage); | |
210 | ShowResultAttack("Ракетчик", damage, enemy); | |
211 | } | |
212 | } | |
213 | } | |
214 | } | |
215 | class Autoguner : Soldier | |
216 | { | |
217 | public Autoguner(int id, string name) : base(id, name) | |
218 | { | |
219 | Armor = 2; | |
220 | Stealth = false; | |
221 | Symbol = 'A'; | |
222 | } | |
223 | public override void Atack(Platoon enemyPlatoon) | |
224 | { | |
225 | int amountTarger = RandomStatic.GetNext(0, 5); | |
226 | for (int i = 0; i < amountTarger; i++) | |
227 | { | |
228 | Soldier enemy = enemyPlatoon.GetRandomSoldier(); | |
229 | int damage = RandomStatic.GetNext(40, 45); | |
230 | if (enemy != null) | |
231 | { | |
232 | enemy.TakeDamage(damage); | |
233 | ShowResultAttack("Автоматчик", damage, enemy); | |
234 | } | |
235 | } | |
236 | } | |
237 | } | |
238 | class Guner : Soldier | |
239 | { | |
240 | public Guner(int id, string name) : base(id, name) | |
241 | { | |
242 | Armor = 3; | |
243 | Stealth = false; | |
244 | Symbol = 'G'; | |
245 | } | |
246 | public override void Atack(Platoon enemyPlatoon) | |
247 | { | |
248 | Soldier enemy = enemyPlatoon.GetRandomSoldier(); | |
249 | int damage = RandomStatic.GetNext(50, 55); | |
250 | if (enemy != null) | |
251 | { | |
252 | enemy.TakeDamage(damage); | |
253 | ShowResultAttack("Стрелок", damage, enemy); | |
254 | } | |
255 | } | |
256 | } | |
257 | class Sniper : Soldier | |
258 | { | |
259 | public Sniper(int id, string name) : base(id, name) | |
260 | { | |
261 | Armor = 0; | |
262 | Stealth = true; | |
263 | Symbol = 'S'; | |
264 | } | |
265 | public override void Atack(Platoon enemyPlatoon) | |
266 | { | |
267 | Soldier enemy = enemyPlatoon.GetRandomSoldier(); | |
268 | int damage = 150; | |
269 | if (enemy != null) | |
270 | { | |
271 | enemy.TakeDamage(damage); | |
272 | ShowResultAttack("Снайпер", damage, enemy); | |
273 | } | |
274 | } | |
275 | } | |
276 | } |