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| 1 | -- This script has convert to FE by who i don't know? | |
| 2 | ||
| 3 | ----------------------------------------------------- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
| |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | |
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | ||
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | ||
| 148 | script.Name = "BANISHER" | |
| 149 | --//====================================================\\-- | |
| 150 | --|| CREATED BY SHACKLUSTER | |
| 151 | --|| EDIT BY NAME CLAN | |
| 152 | --|| TRANSFORM TO BANISHER GUN V.4 | |
| 153 | --|| BY nguyenducloi123 | |
| 154 | --\\====================================================//-- | |
| 155 | ||
| 156 | wait(0.2) | |
| 157 | ||
| 158 | Player = owner | |
| 159 | PlayerGui = Player.PlayerGui | |
| 160 | chara = Player.Character | |
| 161 | Character = Player.Character | |
| 162 | Cam = workspace.CurrentCamera | |
| 163 | Backpack = Player.Backpack | |
| 164 | Character = Player.Character | |
| 165 | Humanoid = Character.Humanoid | |
| 166 | Mouse = Player:GetMouse() | |
| 167 | RootPart = Character["HumanoidRootPart"] | |
| 168 | Torso = Character["Torso"] | |
| 169 | Head = Character["Head"] | |
| 170 | RightArm = Character["Right Arm"] | |
| 171 | LeftArm = Character["Left Arm"] | |
| 172 | RightLeg = Character["Right Leg"] | |
| 173 | LeftLeg = Character["Left Leg"] | |
| 174 | RootJoint = RootPart["RootJoint"] | |
| 175 | Neck = Torso["Neck"] | |
| 176 | RightShoulder = Torso["Right Shoulder"] | |
| 177 | LeftShoulder = Torso["Left Shoulder"] | |
| 178 | RightHip = Torso["Right Hip"] | |
| 179 | LeftHip = Torso["Left Hip"] | |
| 180 | local sick = Instance.new("Sound",Character)
| |
| 181 | sick.Parent = Character | |
| 182 | sick.SoundId = "rbxassetid://472032669" | |
| 183 | sick.Looped = true | |
| 184 | sick.Pitch = 1 | |
| 185 | sick.Volume = 7 | |
| 186 | sick:Play() | |
| 187 | Character.Archivable = true | |
| 188 | Humanoid.DisplayDistanceType = "None" | |
| 189 | ||
| 190 | local naeeym = Instance.new("BillboardGui",chara)
| |
| 191 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 192 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 193 | naeeym.Adornee = chara.Head | |
| 194 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 195 | tecks.BackgroundTransparency = 1 | |
| 196 | tecks.BorderSizePixel = 0 | |
| 197 | tecks.Text = "Super-Evolved Banish" | |
| 198 | tecks.Font = "Fantasy" | |
| 199 | tecks.FontSize = "Size24" | |
| 200 | tecks.TextStrokeTransparency = 0 | |
| 201 | tecks.TextStrokeColor3 = Color3.new(170,0,0) | |
| 202 | tecks.TextColor3 = Color3.new(1,0,0) | |
| 203 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 204 | ||
| 205 | IT = Instance.new | |
| 206 | CF = CFrame.new | |
| 207 | VT = Vector3.new | |
| 208 | RAD = math.rad | |
| 209 | C3 = Color3.new | |
| 210 | UD2 = UDim2.new | |
| 211 | BRICKC = BrickColor.new | |
| 212 | ANGLES = CFrame.Angles | |
| 213 | EULER = CFrame.fromEulerAnglesXYZ | |
| 214 | COS = math.cos | |
| 215 | ACOS = math.acos | |
| 216 | SIN = math.sin | |
| 217 | ASIN = math.asin | |
| 218 | ABS = math.abs | |
| 219 | MRANDOM = math.random | |
| 220 | FLOOR = math.floor | |
| 221 | ||
| 222 | --//=================================\\ | |
| 223 | --|| USEFUL VALUES | |
| 224 | --\\=================================// | |
| 225 | ||
| 226 | Animation_Speed = 3 | |
| 227 | local FORCERESET = false | |
| 228 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 229 | local Speed = 16 | |
| 230 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 231 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 232 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 233 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 234 | local DAMAGEMULTIPLIER = 1 | |
| 235 | local ANIM = "Idle" | |
| 236 | local ATTACK = false | |
| 237 | local EQUIPPED = false | |
| 238 | local HOLD = false | |
| 239 | local COMBO = 1 | |
| 240 | local Rooted = false | |
| 241 | local Gun = IT("Model")
| |
| 242 | Gun.Name = "Gun" | |
| 243 | local SINE = 0 | |
| 244 | local KEYHOLD = false | |
| 245 | local CHANGE = 2 / Animation_Speed | |
| 246 | local WALKINGANIM = false | |
| 247 | local VALUE1 = false | |
| 248 | local VALUE2 = false | |
| 249 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 250 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 251 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 252 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 253 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 254 | WEAPONGUI.Name = "BanishV3Gui" | |
| 255 | local Weapon = IT("Model")
| |
| 256 | Weapon.Name = "Adds" | |
| 257 | local Effects = IT("Folder", Weapon)
| |
| 258 | Effects.Name = "Effects" | |
| 259 | local ANIMATOR = Humanoid.Animator | |
| 260 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 261 | local UNANCHOR = true | |
| 262 | local TOBANISH = {}
| |
| 263 | script.Parent = PlayerGui | |
| 264 | ||
| 265 | --//=================================\\ | |
| 266 | --\\=================================// | |
| 267 | ||
| 268 | ||
| 269 | --//=================================\\ | |
| 270 | --|| CUSTOMIZATION | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | Class_Name = "Sharpshooter" | |
| 274 | Weapon_Name = "Add-ons" | |
| 275 | ||
| 276 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
| |
| 277 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
| |
| 278 | ||
| 279 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
| |
| 280 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 281 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 282 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 283 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 284 | ||
| 285 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 286 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 287 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 288 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 289 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 290 | ||
| 291 | ||
| 292 | Player_Size = 1 --Size of the player. | |
| 293 | Animation_Speed = 3 | |
| 294 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 295 | ||
| 296 | local Speed = 20 | |
| 297 | local Effects2 = {}
| |
| 298 | ||
| 299 | --//=================================\\ | |
| 300 | --|| END OF CUSTOMIZATION | |
| 301 | --\\=================================// | |
| 302 | ||
| 303 | ||
| 304 | --//=================================\\ | |
| 305 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 306 | --\\=================================// | |
| 307 | ||
| 308 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 309 | ArtificialHB.Name = "ArtificialHB" | |
| 310 | ||
| 311 | script:WaitForChild("ArtificialHB")
| |
| 312 | ||
| 313 | frame = Frame_Speed | |
| 314 | tf = 0 | |
| 315 | allowframeloss = false | |
| 316 | tossremainder = false | |
| 317 | lastframe = tick() | |
| 318 | script.ArtificialHB:Fire() | |
| 319 | ||
| 320 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 321 | tf = tf + s | |
| 322 | if tf >= frame then | |
| 323 | if allowframeloss then | |
| 324 | script.ArtificialHB:Fire() | |
| 325 | lastframe = tick() | |
| 326 | else | |
| 327 | for i = 1, math.floor(tf / frame) do | |
| 328 | script.ArtificialHB:Fire() | |
| 329 | end | |
| 330 | lastframe = tick() | |
| 331 | end | |
| 332 | if tossremainder then | |
| 333 | tf = 0 | |
| 334 | else | |
| 335 | tf = tf - frame * math.floor(tf / frame) | |
| 336 | end | |
| 337 | end | |
| 338 | end) | |
| 339 | ||
| 340 | --//=================================\\ | |
| 341 | --\\=================================// | |
| 342 | ||
| 343 | --//=================================\\ | |
| 344 | --|| SOME FUNCTIONS | |
| 345 | --\\=================================// | |
| 346 | ||
| 347 | function Clerp(a, b, t) | |
| 348 | local qa = {QuaternionFromCFrame(a)}
| |
| 349 | local qb = {QuaternionFromCFrame(b)}
| |
| 350 | local ax, ay, az = a.x, a.y, a.z | |
| 351 | local bx, by, bz = b.x, b.y, b.z | |
| 352 | local _t = 1 - t | |
| 353 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 354 | end | |
| 355 | ||
| 356 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 357 | local frame = IT("Frame")
| |
| 358 | frame.BackgroundTransparency = TRANSPARENCY | |
| 359 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 360 | frame.Position = POSITION | |
| 361 | frame.Size = SIZE | |
| 362 | frame.BackgroundColor3 = COLOR | |
| 363 | frame.BorderColor3 = BORDERCOLOR | |
| 364 | frame.Name = NAME | |
| 365 | frame.Parent = PARENT | |
| 366 | return frame | |
| 367 | end | |
| 368 | ||
| 369 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 370 | local label = IT("TextLabel")
| |
| 371 | label.BackgroundTransparency = 1 | |
| 372 | label.Size = UD2(1, 0, 1, 0) | |
| 373 | label.Position = UD2(0, 0, 0, 0) | |
| 374 | label.TextColor3 = TEXTCOLOR | |
| 375 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 376 | label.TextTransparency = TRANSPARENCY | |
| 377 | label.FontSize = TEXTFONTSIZE | |
| 378 | label.Font = TEXTFONT | |
| 379 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 380 | label.TextScaled = false | |
| 381 | label.Text = TEXT | |
| 382 | label.Name = NAME | |
| 383 | label.Parent = PARENT | |
| 384 | return label | |
| 385 | end | |
| 386 | ||
| 387 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 388 | if FLOOR ~= nil then | |
| 389 | coroutine.resume(coroutine.create(function() | |
| 390 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 391 | PART.CFrame = CF(POSITION) | |
| 392 | for i = 1, 45 do | |
| 393 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 394 | RingPiece.Material = FLOOR.Material | |
| 395 | RingPiece.Color = FLOOR.Color | |
| 396 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 397 | Debris:AddItem(RingPiece,SWAIT) | |
| 398 | end | |
| 399 | PART:remove() | |
| 400 | end)) | |
| 401 | end | |
| 402 | end | |
| 403 | ||
| 404 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 405 | if FLOOR ~= nil then | |
| 406 | for i = 1, AMOUNT do | |
| 407 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 408 | DEBREE.Material = FLOOR.Material | |
| 409 | DEBREE.Color = FLOOR.Color | |
| 410 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 411 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 412 | coroutine.resume(coroutine.create(function() | |
| 413 | Swait(15) | |
| 414 | DEBREE.Parent = workspace | |
| 415 | DEBREE.CanCollide = true | |
| 416 | Debris:AddItem(DEBREE,SWAIT) | |
| 417 | end)) | |
| 418 | end | |
| 419 | end | |
| 420 | end | |
| 421 | ||
| 422 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 423 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 424 | end | |
| 425 | ||
| 426 | function PositiveAngle(NUMBER) | |
| 427 | if NUMBER >= 0 then | |
| 428 | NUMBER = 0 | |
| 429 | end | |
| 430 | return NUMBER | |
| 431 | end | |
| 432 | ||
| 433 | function NegativeAngle(NUMBER) | |
| 434 | if NUMBER <= 0 then | |
| 435 | NUMBER = 0 | |
| 436 | end | |
| 437 | return NUMBER | |
| 438 | end | |
| 439 | ||
| 440 | function Swait(NUMBER) | |
| 441 | if NUMBER == 0 or NUMBER == nil then | |
| 442 | ArtificialHB.Event:wait() | |
| 443 | else | |
| 444 | for i = 1, NUMBER do | |
| 445 | ArtificialHB.Event:wait() | |
| 446 | end | |
| 447 | end | |
| 448 | end | |
| 449 | ||
| 450 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 451 | local NEWMESH = IT(MESH) | |
| 452 | if MESH == "SpecialMesh" then | |
| 453 | NEWMESH.MeshType = MESHTYPE | |
| 454 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 455 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 456 | end | |
| 457 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 458 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 459 | end | |
| 460 | end | |
| 461 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 462 | NEWMESH.Scale = SCALE | |
| 463 | NEWMESH.Parent = PARENT | |
| 464 | return NEWMESH | |
| 465 | end | |
| 466 | ||
| 467 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 468 | local NEWPART = IT("Part")
| |
| 469 | NEWPART.formFactor = FORMFACTOR | |
| 470 | NEWPART.Reflectance = REFLECTANCE | |
| 471 | NEWPART.Transparency = TRANSPARENCY | |
| 472 | NEWPART.CanCollide = false | |
| 473 | NEWPART.Locked = true | |
| 474 | NEWPART.Anchored = true | |
| 475 | if ANCHOR == false then | |
| 476 | NEWPART.Anchored = false | |
| 477 | end | |
| 478 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 479 | NEWPART.Name = NAME | |
| 480 | NEWPART.Size = SIZE | |
| 481 | NEWPART.Position = Torso.Position | |
| 482 | NEWPART.Material = MATERIAL | |
| 483 | NEWPART:BreakJoints() | |
| 484 | NEWPART.Parent = PARENT | |
| 485 | return NEWPART | |
| 486 | end | |
| 487 | ||
| 488 | local function weldBetween(a, b) | |
| 489 | local weldd = Instance.new("ManualWeld")
| |
| 490 | weldd.Part0 = a | |
| 491 | weldd.Part1 = b | |
| 492 | weldd.C0 = CFrame.new() | |
| 493 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 494 | weldd.Parent = a | |
| 495 | return weldd | |
| 496 | end | |
| 497 | ||
| 498 | ||
| 499 | function QuaternionFromCFrame(cf) | |
| 500 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 501 | local trace = m00 + m11 + m22 | |
| 502 | if trace > 0 then | |
| 503 | local s = math.sqrt(1 + trace) | |
| 504 | local recip = 0.5 / s | |
| 505 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 506 | else | |
| 507 | local i = 0 | |
| 508 | if m11 > m00 then | |
| 509 | i = 1 | |
| 510 | end | |
| 511 | if m22 > (i == 0 and m00 or m11) then | |
| 512 | i = 2 | |
| 513 | end | |
| 514 | if i == 0 then | |
| 515 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 516 | local recip = 0.5 / s | |
| 517 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 518 | elseif i == 1 then | |
| 519 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 520 | local recip = 0.5 / s | |
| 521 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 522 | elseif i == 2 then | |
| 523 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 524 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 525 | end | |
| 526 | end | |
| 527 | end | |
| 528 | ||
| 529 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 530 | local xs, ys, zs = x + x, y + y, z + z | |
| 531 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 532 | local xx = x * xs | |
| 533 | local xy = x * ys | |
| 534 | local xz = x * zs | |
| 535 | local yy = y * ys | |
| 536 | local yz = y * zs | |
| 537 | local zz = z * zs | |
| 538 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 539 | end | |
| 540 | ||
| 541 | function QuaternionSlerp(a, b, t) | |
| 542 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 543 | local startInterp, finishInterp; | |
| 544 | if cosTheta >= 0.0001 then | |
| 545 | if (1 - cosTheta) > 0.0001 then | |
| 546 | local theta = ACOS(cosTheta) | |
| 547 | local invSinTheta = 1 / SIN(theta) | |
| 548 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 549 | finishInterp = SIN(t * theta) * invSinTheta | |
| 550 | else | |
| 551 | startInterp = 1 - t | |
| 552 | finishInterp = t | |
| 553 | end | |
| 554 | else | |
| 555 | if (1 + cosTheta) > 0.0001 then | |
| 556 | local theta = ACOS(-cosTheta) | |
| 557 | local invSinTheta = 1 / SIN(theta) | |
| 558 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 559 | finishInterp = SIN(t * theta) * invSinTheta | |
| 560 | else | |
| 561 | startInterp = t - 1 | |
| 562 | finishInterp = t | |
| 563 | end | |
| 564 | end | |
| 565 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 566 | end | |
| 567 | ||
| 568 | function Clerp(a, b, t) | |
| 569 | local qa = {QuaternionFromCFrame(a)}
| |
| 570 | local qb = {QuaternionFromCFrame(b)}
| |
| 571 | local ax, ay, az = a.x, a.y, a.z | |
| 572 | local bx, by, bz = b.x, b.y, b.z | |
| 573 | local _t = 1 - t | |
| 574 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 575 | end | |
| 576 | ||
| 577 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 578 | local frame = IT("Frame")
| |
| 579 | frame.BackgroundTransparency = TRANSPARENCY | |
| 580 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 581 | frame.Position = POSITION | |
| 582 | frame.Size = SIZE | |
| 583 | frame.BackgroundColor3 = COLOR | |
| 584 | frame.BorderColor3 = BORDERCOLOR | |
| 585 | frame.Name = NAME | |
| 586 | frame.Parent = PARENT | |
| 587 | return frame | |
| 588 | end | |
| 589 | ||
| 590 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 591 | local label = IT("TextLabel")
| |
| 592 | label.BackgroundTransparency = 1 | |
| 593 | label.Size = UD2(1, 0, 1, 0) | |
| 594 | label.Position = UD2(0, 0, 0, 0) | |
| 595 | label.TextColor3 = TEXTCOLOR | |
| 596 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 597 | label.TextTransparency = TRANSPARENCY | |
| 598 | label.FontSize = TEXTFONTSIZE | |
| 599 | label.Font = TEXTFONT | |
| 600 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 601 | label.TextScaled = false | |
| 602 | label.Text = TEXT | |
| 603 | label.Name = NAME | |
| 604 | label.Parent = PARENT | |
| 605 | return label | |
| 606 | end | |
| 607 | ||
| 608 | function NoOutlines(PART) | |
| 609 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 610 | end | |
| 611 | ||
| 612 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 613 | local NEWWELD = IT(TYPE) | |
| 614 | NEWWELD.Part0 = PART0 | |
| 615 | NEWWELD.Part1 = PART1 | |
| 616 | NEWWELD.C0 = C0 | |
| 617 | NEWWELD.C1 = C1 | |
| 618 | NEWWELD.Parent = PARENT | |
| 619 | return NEWWELD | |
| 620 | end | |
| 621 | ||
| 622 | local S = IT("Sound")
| |
| 623 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 624 | local NEWSOUND = nil | |
| 625 | coroutine.resume(coroutine.create(function() | |
| 626 | NEWSOUND = S:Clone() | |
| 627 | NEWSOUND.Parent = PARENT | |
| 628 | NEWSOUND.Volume = VOLUME | |
| 629 | NEWSOUND.Pitch = PITCH | |
| 630 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 631 | NEWSOUND:play() | |
| 632 | if DOESLOOP == true then | |
| 633 | NEWSOUND.Looped = true | |
| 634 | else | |
| 635 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 636 | NEWSOUND:remove() | |
| 637 | end | |
| 638 | end)) | |
| 639 | return NEWSOUND | |
| 640 | end | |
| 641 | ||
| 642 | function CFrameFromTopBack(at, top, back) | |
| 643 | local right = top:Cross(back) | |
| 644 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 645 | end | |
| 646 | ||
| 647 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 648 | function WACKYEFFECT(Table) | |
| 649 | local TYPE = (Table.EffectType or "Sphere") | |
| 650 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 651 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 652 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 653 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 654 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 655 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 656 | local ROTATION1 = (Table.RotationX or 0) | |
| 657 | local ROTATION2 = (Table.RotationY or 0) | |
| 658 | local ROTATION3 = (Table.RotationZ or 0) | |
| 659 | local MATERIAL = (Table.Material or "Neon") | |
| 660 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 661 | local TIME = (Table.Time or 45) | |
| 662 | local SOUNDID = (Table.SoundID or nil) | |
| 663 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 664 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 665 | coroutine.resume(coroutine.create(function() | |
| 666 | local PLAYSSOUND = false | |
| 667 | local SOUND = nil | |
| 668 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 669 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 670 | PLAYSSOUND = true | |
| 671 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 672 | end | |
| 673 | EFFECT.Color = COLOR | |
| 674 | local MSH = nil | |
| 675 | if TYPE == "Sphere" then | |
| 676 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 677 | elseif TYPE == "Block" then | |
| 678 | MSH = IT("BlockMesh",EFFECT)
| |
| 679 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 680 | elseif TYPE == "Wave" then | |
| 681 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 682 | elseif TYPE == "Ring" then | |
| 683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 684 | elseif TYPE == "Slash" then | |
| 685 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 686 | elseif TYPE == "Round Slash" then | |
| 687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 688 | elseif TYPE == "Swirl" then | |
| 689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 690 | elseif TYPE == "Skull" then | |
| 691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 692 | elseif TYPE == "Crystal" then | |
| 693 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 694 | end | |
| 695 | if MSH ~= nil then | |
| 696 | local MOVESPEED = nil | |
| 697 | if MOVEDIRECTION ~= nil then | |
| 698 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 699 | end | |
| 700 | local GROWTH = SIZE - ENDSIZE | |
| 701 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 702 | if TYPE == "Block" then | |
| 703 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 704 | else | |
| 705 | EFFECT.CFrame = CFRAME | |
| 706 | end | |
| 707 | for LOOP = 1, TIME+1 do | |
| 708 | Swait() | |
| 709 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 710 | if TYPE == "Wave" then | |
| 711 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 712 | end | |
| 713 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 714 | if TYPE == "Block" then | |
| 715 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 716 | else | |
| 717 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 718 | end | |
| 719 | if MOVEDIRECTION ~= nil then | |
| 720 | local ORI = EFFECT.Orientation | |
| 721 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 722 | EFFECT.Orientation = ORI | |
| 723 | end | |
| 724 | end | |
| 725 | if PLAYSSOUND == false then | |
| 726 | EFFECT:remove() | |
| 727 | else | |
| 728 | SOUND.Stopped:Connect(function() | |
| 729 | EFFECT:remove() | |
| 730 | end) | |
| 731 | end | |
| 732 | else | |
| 733 | if PLAYSSOUND == false then | |
| 734 | EFFECT:remove() | |
| 735 | else | |
| 736 | repeat Swait() until SOUND.Playing == false | |
| 737 | EFFECT:remove() | |
| 738 | end | |
| 739 | end | |
| 740 | end)) | |
| 741 | end | |
| 742 | ||
| 743 | local DECAL = IT("Decal")
| |
| 744 | function MakeRing() | |
| 745 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
| |
| 746 | local MSH = IT("BlockMesh", RING)
| |
| 747 | local TOP = DECAL:Clone() | |
| 748 | local BOTTOM = DECAL:Clone() | |
| 749 | TOP.Parent = RING | |
| 750 | BOTTOM.Parent = RING | |
| 751 | TOP.Face = "Top" | |
| 752 | BOTTOM.Face = "Bottom" | |
| 753 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 754 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 755 | local function REMOVE() | |
| 756 | coroutine.resume(coroutine.create(function() | |
| 757 | local SIZE = MSH.Scale.X | |
| 758 | for i = 1, 35 do | |
| 759 | Swait() | |
| 760 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 761 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 762 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 763 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 764 | end | |
| 765 | RING:remove() | |
| 766 | end)) | |
| 767 | end | |
| 768 | return RING, MSH, REMOVE | |
| 769 | end | |
| 770 | ||
| 771 | function MakeForm(PART,TYPE) | |
| 772 | if TYPE == "Cyl" then | |
| 773 | local MSH = IT("CylinderMesh",PART)
| |
| 774 | elseif TYPE == "Ball" then | |
| 775 | local MSH = IT("SpecialMesh",PART)
| |
| 776 | MSH.MeshType = "Sphere" | |
| 777 | elseif TYPE == "Wedge" then | |
| 778 | local MSH = IT("SpecialMesh",PART)
| |
| 779 | MSH.MeshType = "Wedge" | |
| 780 | end | |
| 781 | end | |
| 782 | ||
| 783 | function SpawnTrail(FROM,TO,BIG) | |
| 784 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 785 | MakeForm(TRAIL,"Cyl") | |
| 786 | local DIST = (FROM - TO).Magnitude | |
| 787 | if BIG == true then | |
| 788 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 789 | else | |
| 790 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 791 | end | |
| 792 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 793 | coroutine.resume(coroutine.create(function() | |
| 794 | for i = 1, 5 do | |
| 795 | Swait() | |
| 796 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 797 | end | |
| 798 | TRAIL:remove() | |
| 799 | end)) | |
| 800 | end | |
| 801 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 802 | function WACKYEFFECT(Table) | |
| 803 | local TYPE = (Table.EffectType or "Sphere") | |
| 804 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 805 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 806 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 807 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 808 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 809 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 810 | local ROTATION1 = (Table.RotationX or 0) | |
| 811 | local ROTATION2 = (Table.RotationY or 0) | |
| 812 | local ROTATION3 = (Table.RotationZ or 0) | |
| 813 | local MATERIAL = (Table.Material or "Neon") | |
| 814 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 815 | local TIME = (Table.Time or 45) | |
| 816 | local SOUNDID = (Table.SoundID or nil) | |
| 817 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 818 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 819 | coroutine.resume(coroutine.create(function() | |
| 820 | local PLAYSSOUND = false | |
| 821 | local SOUND = nil | |
| 822 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 823 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 824 | PLAYSSOUND = true | |
| 825 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 826 | end | |
| 827 | EFFECT.Color = COLOR | |
| 828 | local MSH = nil | |
| 829 | if TYPE == "Sphere" then | |
| 830 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 831 | elseif TYPE == "Block" then | |
| 832 | MSH = IT("BlockMesh",EFFECT)
| |
| 833 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 834 | elseif TYPE == "Wave" then | |
| 835 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 836 | elseif TYPE == "Ring" then | |
| 837 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 838 | elseif TYPE == "Slash" then | |
| 839 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 840 | elseif TYPE == "Round Slash" then | |
| 841 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 842 | elseif TYPE == "Swirl" then | |
| 843 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 844 | elseif TYPE == "Skull" then | |
| 845 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 846 | elseif TYPE == "Crystal" then | |
| 847 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 848 | end | |
| 849 | if MSH ~= nil then | |
| 850 | local MOVESPEED = nil | |
| 851 | if MOVEDIRECTION ~= nil then | |
| 852 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 853 | end | |
| 854 | local GROWTH = SIZE - ENDSIZE | |
| 855 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 856 | if TYPE == "Block" then | |
| 857 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 858 | else | |
| 859 | EFFECT.CFrame = CFRAME | |
| 860 | end | |
| 861 | for LOOP = 1, TIME+1 do | |
| 862 | Swait() | |
| 863 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 864 | if TYPE == "Wave" then | |
| 865 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 866 | end | |
| 867 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 868 | if TYPE == "Block" then | |
| 869 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 870 | else | |
| 871 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 872 | end | |
| 873 | if MOVEDIRECTION ~= nil then | |
| 874 | local ORI = EFFECT.Orientation | |
| 875 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 876 | EFFECT.Orientation = ORI | |
| 877 | end | |
| 878 | end | |
| 879 | if PLAYSSOUND == false then | |
| 880 | EFFECT:remove() | |
| 881 | else | |
| 882 | SOUND.Stopped:Connect(function() | |
| 883 | EFFECT:remove() | |
| 884 | end) | |
| 885 | end | |
| 886 | else | |
| 887 | if PLAYSSOUND == false then | |
| 888 | EFFECT:remove() | |
| 889 | else | |
| 890 | repeat Swait() until SOUND.Playing == false | |
| 891 | EFFECT:remove() | |
| 892 | end | |
| 893 | end | |
| 894 | end)) | |
| 895 | end | |
| 896 | ||
| 897 | function MakeForm(PART,TYPE) | |
| 898 | if TYPE == "Cyl" then | |
| 899 | local MSH = IT("CylinderMesh",PART)
| |
| 900 | elseif TYPE == "Ball" then | |
| 901 | local MSH = IT("SpecialMesh",PART)
| |
| 902 | MSH.MeshType = "Sphere" | |
| 903 | elseif TYPE == "Wedge" then | |
| 904 | local MSH = IT("SpecialMesh",PART)
| |
| 905 | MSH.MeshType = "Wedge" | |
| 906 | end | |
| 907 | end | |
| 908 | ||
| 909 | function SpawnTrail(FROM,TO,BIG) | |
| 910 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 911 | MakeForm(TRAIL,"Cyl") | |
| 912 | local DIST = (FROM - TO).Magnitude | |
| 913 | if BIG == true then | |
| 914 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 915 | else | |
| 916 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 917 | end | |
| 918 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 919 | coroutine.resume(coroutine.create(function() | |
| 920 | for i = 1, 5 do | |
| 921 | Swait() | |
| 922 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 923 | end | |
| 924 | TRAIL:remove() | |
| 925 | end)) | |
| 926 | end | |
| 927 | ||
| 928 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 929 | local TORSO = Torso | |
| 930 | local HUM = Humanoid | |
| 931 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 932 | coroutine.wrap(function() | |
| 933 | VT = Vector3.new | |
| 934 | MRANDOM = math.random | |
| 935 | local A = TIME | |
| 936 | local B = INTENSITY | |
| 937 | local C = true | |
| 938 | local HUMANOID = Humanoid | |
| 939 | local TIMER = A or 35 | |
| 940 | local SHAKE = B or 5 | |
| 941 | local FADE = C or true | |
| 942 | if HUMANOID then | |
| 943 | local FADER = SHAKE / TIMER | |
| 944 | for i = 1, TIMER do | |
| 945 | wait() | |
| 946 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 947 | end | |
| 948 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 949 | end | |
| 950 | ||
| 951 | end)() | |
| 952 | end | |
| 953 | end | |
| 954 | ||
| 955 | function chatfunc(text) | |
| 956 | local chat = coroutine.wrap(function() | |
| 957 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 958 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 959 | end | |
| 960 | local Bill = Instance.new("BillboardGui",Character)
| |
| 961 | Bill.Size = UDim2.new(0,100,0,40) | |
| 962 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 963 | Bill.Adornee = Character.Head | |
| 964 | Bill.Name = "TalkingBillBoard" | |
| 965 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 966 | Hehe.BackgroundTransparency = 1 | |
| 967 | Hehe.BorderSizePixel = 0 | |
| 968 | Hehe.Text = "" | |
| 969 | Hehe.Font = "Bodoni" | |
| 970 | Hehe.TextSize = 40 | |
| 971 | Hehe.TextStrokeTransparency = 0 | |
| 972 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 973 | coroutine.resume(coroutine.create(function() | |
| 974 | while Hehe ~= nil do | |
| 975 | Swait() | |
| 976 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 977 | Hehe.Rotation = math.random(-2.5,2.5) | |
| 978 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
| 979 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 980 | end | |
| 981 | end)) | |
| 982 | for i = 1,string.len(text),1 do | |
| 983 | Swait() | |
| 984 | Hehe.Text = string.sub(text,1,i) | |
| 985 | end | |
| 986 | Swait(90)--Re[math.random(1, 93)] | |
| 987 | for i = 0, 1, .025 do | |
| 988 | Swait() | |
| 989 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 990 | Hehe.TextStrokeTransparency = i | |
| 991 | Hehe.TextTransparency = i | |
| 992 | end | |
| 993 | Bill:Destroy() | |
| 994 | end) | |
| 995 | chat() | |
| 996 | end | |
| 997 | ||
| 998 | Debris = game:GetService("Debris")
| |
| 999 | ||
| 1000 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1001 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1002 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1003 | end | |
| 1004 | ||
| 1005 | function turnto(position) | |
| 1006 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1007 | end | |
| 1008 | ||
| 1009 | --//=================================\\ | |
| 1010 | --|| RAGDOLL STUFF | |
| 1011 | --\\=================================// | |
| 1012 | ||
| 1013 | function recurse(root,callback,i) | |
| 1014 | i= i or 0 | |
| 1015 | for _,v in pairs(root:GetChildren()) do | |
| 1016 | i = i + 1 | |
| 1017 | callback(i,v) | |
| 1018 | ||
| 1019 | if #v:GetChildren() > 0 then | |
| 1020 | i = recurse(v,callback,i) | |
| 1021 | end | |
| 1022 | end | |
| 1023 | ||
| 1024 | return i | |
| 1025 | end | |
| 1026 | ||
| 1027 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1028 | attachmentName = attachmentName.."RigAttachment" | |
| 1029 | local constraint = Instance.new(className.."Constraint") | |
| 1030 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1031 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1032 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1033 | ||
| 1034 | for _,propertyData in next,properties or {} do
| |
| 1035 | constraint[propertyData[1]] = propertyData[2] | |
| 1036 | end | |
| 1037 | ||
| 1038 | constraint.Parent = character | |
| 1039 | end | |
| 1040 | ||
| 1041 | function getAttachment0(character, attachmentName) | |
| 1042 | for _,child in next,character:GetChildren() do | |
| 1043 | local attachment = child:FindFirstChild(attachmentName) | |
| 1044 | if attachment then | |
| 1045 | return attachment | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | ||
| 1050 | function ArtificialHitbox(Part) | |
| 1051 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1052 | HITBOX.CanCollide = true | |
| 1053 | HITBOX.CFrame = Part.CFrame | |
| 1054 | weldBetween(Part,HITBOX) | |
| 1055 | end | |
| 1056 | ||
| 1057 | function R15Ragdoll(character,KeepArms) | |
| 1058 | character:BreakJoints() | |
| 1059 | coroutine.resume(coroutine.create(function() | |
| 1060 | recurse(character, function(_,v) | |
| 1061 | if v:IsA("Attachment") then
| |
| 1062 | v.Axis = Vector3.new(0, 1, 0) | |
| 1063 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1064 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1065 | end | |
| 1066 | end) | |
| 1067 | for _,child in next,character:GetChildren() do | |
| 1068 | if child:IsA("Accoutrement") then
| |
| 1069 | for _,part in next,child:GetChildren() do | |
| 1070 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1071 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1072 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1073 | if attachment0 and attachment1 then | |
| 1074 | local constraint = Instance.new("HingeConstraint")
| |
| 1075 | constraint.Attachment0 = attachment0 | |
| 1076 | constraint.Attachment1 = attachment1 | |
| 1077 | constraint.LimitsEnabled = true | |
| 1078 | constraint.UpperAngle = 0 | |
| 1079 | constraint.LowerAngle = 0 | |
| 1080 | constraint.Parent = character | |
| 1081 | end | |
| 1082 | ArtificialHitbox(part) | |
| 1083 | elseif part.Name == "HumanoidRootPart" then | |
| 1084 | part:remove() | |
| 1085 | end | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | ||
| 1090 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1091 | {"LimitsEnabled",true};
| |
| 1092 | {"UpperAngle",5};
| |
| 1093 | }) | |
| 1094 | if character:FindFirstChild("Head") then
| |
| 1095 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1096 | {"LimitsEnabled",true};
| |
| 1097 | {"UpperAngle",15};
| |
| 1098 | }) | |
| 1099 | end | |
| 1100 | ||
| 1101 | local handProperties = {
| |
| 1102 | {"LimitsEnabled", true};
| |
| 1103 | {"UpperAngle",0};
| |
| 1104 | {"LowerAngle",0};
| |
| 1105 | } | |
| 1106 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1107 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1108 | ||
| 1109 | local shinProperties = {
| |
| 1110 | {"LimitsEnabled", true};
| |
| 1111 | {"UpperAngle", 0};
| |
| 1112 | {"LowerAngle", -75};
| |
| 1113 | } | |
| 1114 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 1115 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1116 | ||
| 1117 | local footProperties = {
| |
| 1118 | {"LimitsEnabled", true};
| |
| 1119 | {"UpperAngle", 15};
| |
| 1120 | {"LowerAngle", -45};
| |
| 1121 | } | |
| 1122 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1123 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1124 | if KeepArms == true then | |
| 1125 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1126 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1127 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 1128 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1129 | end | |
| 1130 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1131 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1132 | Debris:AddItem(character,5) | |
| 1133 | end)) | |
| 1134 | end | |
| 1135 | ||
| 1136 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1137 | coroutine.resume(coroutine.create(function() | |
| 1138 | Character2:BreakJoints() | |
| 1139 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1140 | hum:remove() | |
| 1141 | local function Scan(ch) | |
| 1142 | local e | |
| 1143 | for e = 1,#ch do | |
| 1144 | Scan(ch[e]:GetChildren()) | |
| 1145 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1146 | ch[e]:remove() | |
| 1147 | end | |
| 1148 | end | |
| 1149 | end | |
| 1150 | local NEWHUM = IT("Humanoid")
| |
| 1151 | NEWHUM.Name = "Corpse" | |
| 1152 | NEWHUM.Health = 0 | |
| 1153 | NEWHUM.MaxHealth = 0 | |
| 1154 | NEWHUM.PlatformStand = true | |
| 1155 | NEWHUM.Parent = Character2 | |
| 1156 | NEWHUM.DisplayDistanceType = "None" | |
| 1157 | ||
| 1158 | local ch = Character2:GetChildren() | |
| 1159 | local i | |
| 1160 | for i = 1,#ch do | |
| 1161 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1162 | ch[i]:remove() | |
| 1163 | end | |
| 1164 | end | |
| 1165 | ||
| 1166 | local Torso2 = Character2.Torso | |
| 1167 | local movevector = Vector3.new() | |
| 1168 | ||
| 1169 | if Torso2 then | |
| 1170 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1171 | local Head = Character2:FindFirstChild("Head")
| |
| 1172 | if Head then | |
| 1173 | local Neck = Instance.new("Weld")
| |
| 1174 | Neck.Name = "Neck" | |
| 1175 | Neck.Part0 = Torso2 | |
| 1176 | Neck.Part1 = Head | |
| 1177 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1178 | Neck.C1 = CFrame.new() | |
| 1179 | Neck.Parent = Torso2 | |
| 1180 | ||
| 1181 | end | |
| 1182 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1183 | if Limb and KeepArms == true then | |
| 1184 | ||
| 1185 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1186 | local Joint = Instance.new("Glue")
| |
| 1187 | Joint.Name = "RightShoulder" | |
| 1188 | Joint.Part0 = Torso2 | |
| 1189 | Joint.Part1 = Limb | |
| 1190 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1191 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1192 | Joint.Parent = Torso2 | |
| 1193 | ||
| 1194 | local B = Instance.new("Part")
| |
| 1195 | B.TopSurface = 0 | |
| 1196 | B.BottomSurface = 0 | |
| 1197 | B.formFactor = "Symmetric" | |
| 1198 | B.Size = Vector3.new(1, 1, 1) | |
| 1199 | B.Transparency = 1 | |
| 1200 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1201 | B.Parent = Character2 | |
| 1202 | local W = Instance.new("Weld")
| |
| 1203 | W.Part0 = Limb | |
| 1204 | W.Part1 = B | |
| 1205 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1206 | W.Parent = Limb | |
| 1207 | ||
| 1208 | end | |
| 1209 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1210 | if Limb and KeepArms == true then | |
| 1211 | ||
| 1212 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1213 | local Joint = Instance.new("Glue")
| |
| 1214 | Joint.Name = "LeftShoulder" | |
| 1215 | Joint.Part0 = Torso2 | |
| 1216 | Joint.Part1 = Limb | |
| 1217 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1218 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1219 | Joint.Parent = Torso2 | |
| 1220 | ||
| 1221 | local B = Instance.new("Part")
| |
| 1222 | B.TopSurface = 0 | |
| 1223 | B.BottomSurface = 0 | |
| 1224 | B.formFactor = "Symmetric" | |
| 1225 | B.Size = Vector3.new(1, 1, 1) | |
| 1226 | B.Transparency = 1 | |
| 1227 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1228 | B.Parent = Character2 | |
| 1229 | local W = Instance.new("Weld")
| |
| 1230 | W.Part0 = Limb | |
| 1231 | W.Part1 = B | |
| 1232 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1233 | W.Parent = Limb | |
| 1234 | ||
| 1235 | end | |
| 1236 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1237 | if Limb then | |
| 1238 | ||
| 1239 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1240 | local Joint = Instance.new("Glue")
| |
| 1241 | Joint.Name = "RightHip" | |
| 1242 | Joint.Part0 = Torso2 | |
| 1243 | Joint.Part1 = Limb | |
| 1244 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1245 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1246 | Joint.Parent = Torso2 | |
| 1247 | ||
| 1248 | local B = Instance.new("Part")
| |
| 1249 | B.TopSurface = 0 | |
| 1250 | B.BottomSurface = 0 | |
| 1251 | B.formFactor = "Symmetric" | |
| 1252 | B.Size = Vector3.new(1, 1, 1) | |
| 1253 | B.Transparency = 1 | |
| 1254 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1255 | B.Parent = Character2 | |
| 1256 | local W = Instance.new("Weld")
| |
| 1257 | W.Part0 = Limb | |
| 1258 | W.Part1 = B | |
| 1259 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1260 | W.Parent = Limb | |
| 1261 | ||
| 1262 | end | |
| 1263 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1264 | if Limb then | |
| 1265 | ||
| 1266 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1267 | local Joint = Instance.new("Glue")
| |
| 1268 | Joint.Name = "LeftHip" | |
| 1269 | Joint.Part0 = Torso2 | |
| 1270 | Joint.Part1 = Limb | |
| 1271 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1272 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1273 | Joint.Parent = Torso2 | |
| 1274 | ||
| 1275 | local B = Instance.new("Part")
| |
| 1276 | B.TopSurface = 0 | |
| 1277 | B.BottomSurface = 0 | |
| 1278 | B.formFactor = "Symmetric" | |
| 1279 | B.Size = Vector3.new(1, 1, 1) | |
| 1280 | B.Transparency = 1 | |
| 1281 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1282 | B.Parent = Character2 | |
| 1283 | local W = Instance.new("Weld")
| |
| 1284 | W.Part0 = Limb | |
| 1285 | W.Part1 = B | |
| 1286 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1287 | W.Parent = Limb | |
| 1288 | ||
| 1289 | end | |
| 1290 | --[ | |
| 1291 | local Bar = Instance.new("Part")
| |
| 1292 | Bar.TopSurface = 0 | |
| 1293 | Bar.BottomSurface = 0 | |
| 1294 | Bar.formFactor = "Symmetric" | |
| 1295 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1296 | Bar.Transparency = 1 | |
| 1297 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1298 | Bar.Parent = Character2 | |
| 1299 | local Weld = Instance.new("Weld")
| |
| 1300 | Weld.Part0 = Torso2 | |
| 1301 | Weld.Part1 = Bar | |
| 1302 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1303 | Weld.Parent = Torso2 | |
| 1304 | --]] | |
| 1305 | end | |
| 1306 | Character2.Parent = workspace | |
| 1307 | Debris:AddItem(Character2,5) | |
| 1308 | ||
| 1309 | return Character2,Torso2 | |
| 1310 | end)) | |
| 1311 | end | |
| 1312 | ||
| 1313 | --//=================================\\ | |
| 1314 | --|| WEAPON CREATION | |
| 1315 | --\\=================================// | |
| 1316 | ||
| 1317 | local Particle = IT("ParticleEmitter",nil)
| |
| 1318 | Particle.Enabled = false | |
| 1319 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1320 | Particle.LightEmission = 0.5 | |
| 1321 | Particle.Rate = 250 | |
| 1322 | Particle.ZOffset = 0.2 | |
| 1323 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1324 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1325 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1326 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0)) | |
| 1327 | ||
| 1328 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1329 | function ParticleEmitter(Table) | |
| 1330 | local PRTCL = Particle:Clone() | |
| 1331 | local Speed = Table.Speed or 5 | |
| 1332 | local Drag = Table.Drag or 0 | |
| 1333 | local Size1 = Table.Size1 or 1 | |
| 1334 | local Size2 = Table.Size2 or 5 | |
| 1335 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1336 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1337 | local Parent = Table.Parent or Torso | |
| 1338 | local Emit = Table.Emit or 100 | |
| 1339 | local Offset = Table.Offset or 360 | |
| 1340 | local Acel = Table.Acel or VT(0,0,0) | |
| 1341 | local Enabled = Table.Enabled or false | |
| 1342 | PRTCL.Parent = Parent | |
| 1343 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1344 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1345 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1346 | PRTCL.VelocitySpread = Offset | |
| 1347 | PRTCL.Drag = Drag | |
| 1348 | PRTCL.Acceleration = Acel | |
| 1349 | if Enabled == false then | |
| 1350 | PRTCL:Emit(Emit) | |
| 1351 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1352 | else | |
| 1353 | PRTCL.Enabled = true | |
| 1354 | end | |
| 1355 | return PRTCL | |
| 1356 | end | |
| 1357 | ||
| 1358 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1359 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1360 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1361 | MakeForm(Part,"Wedge") | |
| 1362 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1363 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1364 | MakeForm(Part,"Wedge") | |
| 1365 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1366 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1367 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1368 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1369 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1370 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1371 | MakeForm(Part,"Cyl") | |
| 1372 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1373 | for i = 1, 8 do | |
| 1374 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1375 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1376 | end | |
| 1377 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1378 | MakeForm(Part,"Cyl") | |
| 1379 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1380 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1381 | MakeForm(Part,"Ball") | |
| 1382 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1383 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1384 | MakeForm(Part,"Wedge") | |
| 1385 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1386 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1387 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1388 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1389 | MakeForm(Part,"Cyl") | |
| 1390 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1391 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1392 | MakeForm(Part,"Cyl") | |
| 1393 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1394 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1395 | MakeForm(Part,"Cyl") | |
| 1396 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1397 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1398 | MakeForm(Part,"Wedge") | |
| 1399 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1400 | local LASTPART = Handle | |
| 1401 | for i = 1, 10 do | |
| 1402 | if LASTPART == Handle then | |
| 1403 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1404 | LASTPART = Part | |
| 1405 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1406 | else | |
| 1407 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1408 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1409 | LASTPART = Part | |
| 1410 | end | |
| 1411 | end | |
| 1412 | ||
| 1413 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1414 | MakeForm(Barrel,"Cyl") | |
| 1415 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1416 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1417 | MakeForm(Part,"Cyl") | |
| 1418 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1419 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1420 | MakeForm(Part,"Wedge") | |
| 1421 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1422 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1423 | MakeForm(Hole,"Cyl") | |
| 1424 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1425 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1426 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1427 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1428 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1429 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1430 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1431 | coroutine.resume(coroutine.create(function() | |
| 1432 | while wait() do | |
| 1433 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1434 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1435 | end | |
| 1436 | end)) | |
| 1437 | ||
| 1438 | ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)})
| |
| 1439 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1440 | ||
| 1441 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1442 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1443 | c.Material = "Glass" | |
| 1444 | c.Color = C3(0,0,0) | |
| 1445 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1446 | c.Color = C3(1,0,0) | |
| 1447 | c.Material = "Neon" | |
| 1448 | end | |
| 1449 | end | |
| 1450 | ||
| 1451 | Weapon.Parent = Character | |
| 1452 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1453 | if c.ClassName == "Part" then | |
| 1454 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1455 | end | |
| 1456 | end | |
| 1457 | ||
| 1458 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 1459 | local SKILLFONT = "Fantasy" | |
| 1460 | local SKILLTEXTSIZE = 5 | |
| 1461 | ||
| 1462 | Humanoid.Died:connect(function() | |
| 1463 | ATTACK = true | |
| 1464 | end) | |
| 1465 | ||
| 1466 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1467 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1468 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1469 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1470 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1471 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1472 | ||
| 1473 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1474 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1475 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Go to Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1476 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Bullet On Sky", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1477 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Laugh", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1478 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 1479 | ||
| 1480 | function printbye(Name) | |
| 1481 | local MESSAGES = {"Stay until It's Over...... "}
| |
| 1482 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1483 | end | |
| 1484 | ||
| 1485 | workspace.ChildAdded:connect(function(instance) | |
| 1486 | for BANISH = 1, #TOBANISH do | |
| 1487 | if TOBANISH[BANISH] ~= nil then | |
| 1488 | if instance.Name == TOBANISH[BANISH] then | |
| 1489 | coroutine.resume(coroutine.create(function() | |
| 1490 | printbye(instance.Name) | |
| 1491 | instance:ClearAllChildren() | |
| 1492 | Debris:AddItem(instance,0.0005) | |
| 1493 | end)) | |
| 1494 | end | |
| 1495 | end | |
| 1496 | end | |
| 1497 | end) | |
| 1498 | ||
| 1499 | --//=================================\\ | |
| 1500 | --|| DAMAGING | |
| 1501 | --\\=================================// | |
| 1502 | ||
| 1503 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 1504 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1505 | local DEAD = false | |
| 1506 | if Humanoid.Health < 2000 and OneShot == false then | |
| 1507 | if Humanoid.Health - Damage > 0 then | |
| 1508 | Humanoid.Health = Humanoid.Health - Damage | |
| 1509 | else | |
| 1510 | Humanoid.Parent:BreakJoints() | |
| 1511 | DEAD = true | |
| 1512 | end | |
| 1513 | else | |
| 1514 | DEAD = true | |
| 1515 | Humanoid.Parent:BreakJoints() | |
| 1516 | end | |
| 1517 | if DEAD == true then | |
| 1518 | local PARTS = {}
| |
| 1519 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 1520 | if CHILD:IsA("BasePart") then
| |
| 1521 | table.insert(PARTS,CHILD) | |
| 1522 | end | |
| 1523 | end | |
| 1524 | coroutine.resume(coroutine.create(function() | |
| 1525 | wait(2) | |
| 1526 | repeat | |
| 1527 | Swait() | |
| 1528 | local PIECE = nil | |
| 1529 | if MRANDOM(1,5) == 1 then | |
| 1530 | for E = 1, #PARTS do | |
| 1531 | if MRANDOM(1,5) == 1 then | |
| 1532 | PIECE = PARTS[E] | |
| 1533 | table.remove(PARTS,E) | |
| 1534 | break | |
| 1535 | end | |
| 1536 | end | |
| 1537 | end | |
| 1538 | if PIECE ~= nil then | |
| 1539 | if PIECE.Name == "Head" then | |
| 1540 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1541 | else | |
| 1542 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1543 | end | |
| 1544 | PIECE:remove() | |
| 1545 | end | |
| 1546 | until #PARTS == 0 | |
| 1547 | end)) | |
| 1548 | end | |
| 1549 | end | |
| 1550 | ||
| 1551 | ||
| 1552 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1553 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1554 | defence.Name = ("HitBy"..Player.Name)
| |
| 1555 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1556 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1557 | if Humanoid.Health ~= 0 then | |
| 1558 | local CritChance = MRANDOM(1,100) | |
| 1559 | if Damage > Humanoid.Health then | |
| 1560 | Damage = math.ceil(Humanoid.Health) | |
| 1561 | if Damage == 0 then | |
| 1562 | Damage = 0.1 | |
| 1563 | end | |
| 1564 | end | |
| 1565 | Humanoid.Health = Humanoid.Health - Damage | |
| 1566 | end | |
| 1567 | end | |
| 1568 | ||
| 1569 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1570 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1571 | defence.Name = ("HitBy"..Player.Name)
| |
| 1572 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1573 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1574 | if Humanoid.Health ~= 0 then | |
| 1575 | local CritChance = MRANDOM(1,100) | |
| 1576 | if Damage > Humanoid.Health then | |
| 1577 | Damage = math.ceil(Humanoid.Health) | |
| 1578 | if Damage == 0 then | |
| 1579 | Damage = 0.1 | |
| 1580 | end | |
| 1581 | end | |
| 1582 | Humanoid.Health = Humanoid.Health - Damage | |
| 1583 | end | |
| 1584 | end | |
| 1585 | ||
| 1586 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1587 | local CHILDREN = workspace:GetDescendants() | |
| 1588 | for index, CHILD in pairs(CHILDREN) do | |
| 1589 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1590 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1591 | if HUM then | |
| 1592 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1593 | if TORSO then | |
| 1594 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1595 | if INSTAKILL == true then | |
| 1596 | CHILD:BreakJoints() | |
| 1597 | else | |
| 1598 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1599 | ApplyDamage(HUM,DMG,TORSO) | |
| 1600 | end | |
| 1601 | if FLING > 0 then | |
| 1602 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1603 | if c:IsA("BasePart") then
| |
| 1604 | local bv = Instance.new("BodyVelocity")
| |
| 1605 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1606 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1607 | bv.Parent = c | |
| 1608 | Debris:AddItem(bv,0.05) | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end | |
| 1617 | end | |
| 1618 | ||
| 1619 | function CameraEnshaking(Length, Intensity) | |
| 1620 | coroutine.resume(coroutine.create(function() | |
| 1621 | local intensity = 1 * Intensity | |
| 1622 | local rotM = 0.01 * Intensity | |
| 1623 | for i = 0, Length, 0.1 do | |
| 1624 | Swait() | |
| 1625 | intensity = intensity - 0.05 * Intensity / Length | |
| 1626 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1627 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 1628 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 1629 | end | |
| 1630 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 1631 | end)) | |
| 1632 | end | |
| 1633 | ||
| 1634 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 1635 | local CHILDREN = workspace:GetDescendants() | |
| 1636 | for index, CHILD in pairs(CHILDREN) do | |
| 1637 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1638 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1639 | if HUM then | |
| 1640 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1641 | if TORSO then | |
| 1642 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1643 | if BRUTAL == true then | |
| 1644 | Kill(CHILD) | |
| 1645 | else | |
| 1646 | CHILD:BreakJoints() | |
| 1647 | end | |
| 1648 | end | |
| 1649 | end | |
| 1650 | end | |
| 1651 | end | |
| 1652 | end | |
| 1653 | end | |
| 1654 | ||
| 1655 | function Kill(Char) | |
| 1656 | local NewCharacter = IT("Model",Effects)
| |
| 1657 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1658 | for _, c in pairs(Char:GetDescendants()) do | |
| 1659 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1660 | c:BreakJoints() | |
| 1661 | c.Material = "Glass" | |
| 1662 | c.Color = C3(1,0,0) | |
| 1663 | c.CanCollide = true | |
| 1664 | c.Transparency = 0.3 | |
| 1665 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1666 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1667 | end | |
| 1668 | if c.Name == "Head" then | |
| 1669 | c:ClearAllChildren() | |
| 1670 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1671 | end | |
| 1672 | if c.ClassName == "MeshPart" then | |
| 1673 | c.TextureID = "" | |
| 1674 | end | |
| 1675 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1676 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1677 | end | |
| 1678 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1679 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1680 | end | |
| 1681 | c.Parent = NewCharacter | |
| 1682 | c.Name = "DeadPart" | |
| 1683 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1684 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1685 | end | |
| 1686 | end | |
| 1687 | Char:remove() | |
| 1688 | Debris:AddItem(NewCharacter,5) | |
| 1689 | end | |
| 1690 | ||
| 1691 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1692 | local CHILDREN = workspace:GetDescendants() | |
| 1693 | for index, CHILD in pairs(CHILDREN) do | |
| 1694 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1695 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1696 | if HUM then | |
| 1697 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1698 | if TORSO then | |
| 1699 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1700 | if BRUTAL == true then | |
| 1701 | Kill(CHILD) | |
| 1702 | else | |
| 1703 | CHILD:BreakJoints() | |
| 1704 | end | |
| 1705 | end | |
| 1706 | end | |
| 1707 | end | |
| 1708 | end | |
| 1709 | end | |
| 1710 | end | |
| 1711 | ||
| 1712 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1713 | local CHILDREN = workspace:GetDescendants() | |
| 1714 | for index, CHILD in pairs(CHILDREN) do | |
| 1715 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1716 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1717 | if HUM then | |
| 1718 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1719 | if TORSO then | |
| 1720 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1721 | if BRUTAL == true then | |
| 1722 | Kill(CHILD) | |
| 1723 | else | |
| 1724 | CHILD:BreakJoints() | |
| 1725 | end | |
| 1726 | end | |
| 1727 | end | |
| 1728 | end | |
| 1729 | end | |
| 1730 | end | |
| 1731 | end | |
| 1732 | ||
| 1733 | function Banish(Foe) | |
| 1734 | if Foe then | |
| 1735 | coroutine.resume(coroutine.create(function() | |
| 1736 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1737 | table.insert(TOBANISH,Foe.Name) | |
| 1738 | printbye(Foe.Name) | |
| 1739 | --end | |
| 1740 | Foe.Archivable = true | |
| 1741 | local CLONE = Foe:Clone() | |
| 1742 | Foe:Destroy() | |
| 1743 | CLONE.Parent = Effects | |
| 1744 | CLONE:BreakJoints() | |
| 1745 | local MATERIALS = {"Glass","Neon"}
| |
| 1746 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1747 | if c:IsA("BasePart") then
| |
| 1748 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1749 | CreateSound(138271815, c, 10, 1, false) | |
| 1750 | end | |
| 1751 | c.Anchored = true | |
| 1752 | c.Transparency = c.Transparency + 0.2 | |
| 1753 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1754 | c.Color = C3(1,0,0) | |
| 1755 | if c.ClassName == "MeshPart" then | |
| 1756 | c.TextureID = "" | |
| 1757 | end | |
| 1758 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1759 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1760 | end | |
| 1761 | if c:FindFirstChildOfClass("Decal") then
| |
| 1762 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1763 | end | |
| 1764 | c.Name = "Banished" | |
| 1765 | c.CanCollide = false | |
| 1766 | else | |
| 1767 | c:remove() | |
| 1768 | end | |
| 1769 | end | |
| 1770 | local A = false | |
| 1771 | for i = 1, 35 do | |
| 1772 | if A == false then | |
| 1773 | A = true | |
| 1774 | elseif A == true then | |
| 1775 | A = false | |
| 1776 | end | |
| 1777 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1778 | if c:IsA("BasePart") then
| |
| 1779 | c.Anchored = true | |
| 1780 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1781 | c.Transparency = c.Transparency + 0.8/35 | |
| 1782 | if A == false then | |
| 1783 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1784 | elseif A == true then | |
| 1785 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1786 | end | |
| 1787 | end | |
| 1788 | end | |
| 1789 | Swait() | |
| 1790 | end | |
| 1791 | CLONE:remove() | |
| 1792 | end)) | |
| 1793 | end | |
| 1794 | end | |
| 1795 | ||
| 1796 | ||
| 1797 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1798 | local CHILDREN = workspace:GetDescendants() | |
| 1799 | for index, CHILD in pairs(CHILDREN) do | |
| 1800 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1801 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1802 | if HUM then | |
| 1803 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1804 | if TORSO then | |
| 1805 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1806 | if ISBANISH == true then | |
| 1807 | Banish(CHILD) | |
| 1808 | else | |
| 1809 | if ISBANISH == "Gravity" then | |
| 1810 | HUM.PlatformStand = true | |
| 1811 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1812 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1813 | grav.D = 15 | |
| 1814 | grav.P = 20000 | |
| 1815 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1816 | grav.position = TORSO.Position | |
| 1817 | grav.Name = "V3BanishForce"..Player.Name | |
| 1818 | else | |
| 1819 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1820 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1821 | end | |
| 1822 | else | |
| 1823 | HUM.PlatformStand = false | |
| 1824 | end | |
| 1825 | end | |
| 1826 | elseif ISBANISH == "Gravity" then | |
| 1827 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1828 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1829 | HUM.PlatformStand = false | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | ||
| 1838 | function SpawnSmite(POS) | |
| 1839 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1840 | local EMITPOS = HITPOS | |
| 1841 | if HITFLOOR ~= nil then | |
| 1842 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1843 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1844 | EMITPOS = HITPOS | |
| 1845 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1846 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1847 | EMITPOS = HITPOS | |
| 1848 | end | |
| 1849 | end | |
| 1850 | if HITFLOOR ~= nil then | |
| 1851 | ApplyAoE(EMITPOS,10) | |
| 1852 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1853 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1854 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1855 | for i = 1, 5 do | |
| 1856 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1857 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1858 | end | |
| 1859 | end | |
| 1860 | end | |
| 1861 | ||
| 1862 | --//=================================\\ | |
| 1863 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1864 | --\\=================================// | |
| 1865 | ||
| 1866 | function eh() | |
| 1867 | ATTACK = true | |
| 1868 | Rooted = false | |
| 1869 | Speed = 20 | |
| 1870 | Swait() | |
| 1871 | local CHILDREN = workspace:GetDescendants() | |
| 1872 | for index, CHILD in pairs(CHILDREN) do | |
| 1873 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1874 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1875 | if HUM then | |
| 1876 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 1877 | if TORSO then | |
| 1878 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
| 1879 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1880 | TORSO:remove() | |
| 1881 | if CHILD:FindFirstChild("Torso") then
| |
| 1882 | Ragdoll(CHILD,Torso,true) | |
| 1883 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1884 | R15Ragdoll(CHILD,true) | |
| 1885 | end | |
| 1886 | end | |
| 1887 | end | |
| 1888 | end | |
| 1889 | end | |
| 1890 | end | |
| 1891 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1892 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
| |
| 1893 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1894 | Swait() | |
| 1895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 1896 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1899 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1901 | end | |
| 1902 | Speed = 20 | |
| 1903 | ATTACK = false | |
| 1904 | Rooted = false | |
| 1905 | end | |
| 1906 | ||
| 1907 | function Taunt() | |
| 1908 | ATTACK = true | |
| 1909 | Rooted = true | |
| 1910 | CreateSound("1238240145", Torso, 6, 0.9)
| |
| 1911 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1912 | Swait() | |
| 1913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1919 | end | |
| 1920 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1921 | Swait() | |
| 1922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1928 | end | |
| 1929 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1930 | Swait() | |
| 1931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1937 | end | |
| 1938 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1939 | Swait() | |
| 1940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1946 | end | |
| 1947 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1948 | Swait() | |
| 1949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1955 | end | |
| 1956 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1957 | Swait() | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1964 | end | |
| 1965 | ATTACK = false | |
| 1966 | Rooted = false | |
| 1967 | end | |
| 1968 | ||
| 1969 | function Shot() | |
| 1970 | ATTACK = true | |
| 1971 | Rooted = false | |
| 1972 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 1973 | Swait() | |
| 1974 | turnto(Mouse.Hit.p) | |
| 1975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1981 | end | |
| 1982 | repeat | |
| 1983 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 1984 | Swait() | |
| 1985 | turnto(Mouse.Hit.p) | |
| 1986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1992 | end | |
| 1993 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1994 | SpawnTrail(Hole.Position,POS) | |
| 1995 | if HIT ~= nil then | |
| 1996 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1997 | Banish(HIT.Parent) | |
| 1998 | end | |
| 1999 | end | |
| 2000 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2001 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2002 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2003 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2004 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2005 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2006 | Swait() | |
| 2007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2013 | end | |
| 2014 | until KEYHOLD == false | |
| 2015 | ATTACK = false | |
| 2016 | Rooted = false | |
| 2017 | end | |
| 2018 | ||
| 2019 | function Shot2() | |
| 2020 | ATTACK = true | |
| 2021 | Rooted = false | |
| 2022 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2023 | Swait() | |
| 2024 | turnto(Mouse.Hit.p) | |
| 2025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2029 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2031 | end | |
| 2032 | repeat | |
| 2033 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2034 | Swait() | |
| 2035 | turnto(Mouse.Hit.p) | |
| 2036 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2040 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2042 | end | |
| 2043 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2044 | SpawnTrail(Hole.Position,POS) | |
| 2045 | if HIT ~= nil then | |
| 2046 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2047 | Kill(HIT.Parent) | |
| 2048 | end | |
| 2049 | end | |
| 2050 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2051 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2052 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2053 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2054 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2055 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2056 | Swait() | |
| 2057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2063 | end | |
| 2064 | until KEYHOLD == false | |
| 2065 | ATTACK = false | |
| 2066 | Rooted = false | |
| 2067 | end | |
| 2068 | ||
| 2069 | function AttackTemplate() | |
| 2070 | ATTACK = true | |
| 2071 | Rooted = false | |
| 2072 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2073 | Swait() | |
| 2074 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2080 | end | |
| 2081 | ATTACK = false | |
| 2082 | Rooted = false | |
| 2083 | end | |
| 2084 | ||
| 2085 | function Finisher() | |
| 2086 | local TARGET = Mouse.Target | |
| 2087 | if TARGET ~= nil then | |
| 2088 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2089 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2090 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2091 | if ROOT and HUM.Health > 0 then | |
| 2092 | local FOE = Mouse.Target.Parent | |
| 2093 | ATTACK = true | |
| 2094 | Rooted = true | |
| 2095 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
| 2096 | ROOT.Anchored = true | |
| 2097 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
| 2098 | CreateSound(362990415, Torso, 5, 1.08, false) | |
| 2099 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2100 | Swait() | |
| 2101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2107 | end | |
| 2108 | HUM.PlatformStand = true | |
| 2109 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 2110 | coroutine.resume(coroutine.create(function() | |
| 2111 | Swait() | |
| 2112 | ROOT.Anchored = true | |
| 2113 | end)) | |
| 2114 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 2115 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2116 | Swait() | |
| 2117 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2123 | end | |
| 2124 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2125 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2126 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2127 | Swait() | |
| 2128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2134 | end | |
| 2135 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2136 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2137 | local AMMO = 6 | |
| 2138 | local FIRING = true | |
| 2139 | local SHOOTING = false | |
| 2140 | local TIMER = 70 | |
| 2141 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
| 2142 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2143 | Swait() | |
| 2144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2150 | end | |
| 2151 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2152 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2153 | for i = 1, 6 do | |
| 2154 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
| 2155 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
| 2156 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2157 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2158 | HUM.Health = HUM.Health/1.5 | |
| 2159 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2160 | Swait() | |
| 2161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2167 | end | |
| 2168 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2169 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2170 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2171 | Swait() | |
| 2172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2178 | end | |
| 2179 | end | |
| 2180 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2181 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2182 | ApplyDamage(HUM,0,true) | |
| 2183 | FOE:BreakJoints() | |
| 2184 | ROOT.Anchored = false | |
| 2185 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2186 | Swait() | |
| 2187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2193 | end | |
| 2194 | ATTACK = false | |
| 2195 | Rooted = false | |
| 2196 | end | |
| 2197 | end | |
| 2198 | end | |
| 2199 | end | |
| 2200 | ||
| 2201 | ||
| 2202 | --//=================================\\ | |
| 2203 | --|| ASSIGN THINGS TO KEYS | |
| 2204 | --\\=================================// | |
| 2205 | ||
| 2206 | function MouseDown(Mouse) | |
| 2207 | if ATTACK == false then | |
| 2208 | end | |
| 2209 | end | |
| 2210 | ||
| 2211 | function MouseUp(Mouse) | |
| 2212 | HOLD = false | |
| 2213 | end | |
| 2214 | ||
| 2215 | function KeyDown(Key) | |
| 2216 | KEYHOLD = true | |
| 2217 | if Key == "z" and ATTACK == false then | |
| 2218 | Shot() | |
| 2219 | end | |
| 2220 | ||
| 2221 | if Key == "v" and ATTACK == false then | |
| 2222 | Shot2() | |
| 2223 | end | |
| 2224 | ||
| 2225 | if Key == "x" and ATTACK == false then | |
| 2226 | Finisher() | |
| 2227 | end | |
| 2228 | ||
| 2229 | if Key == "f" and ATTACK == false then | |
| 2230 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2231 | Swait() | |
| 2232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2238 | end | |
| 2239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2240 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
| |
| 2241 | TOBANISH = {}
| |
| 2242 | end | |
| 2243 | ||
| 2244 | if Key == "t" and ATTACK == false then | |
| 2245 | Taunt() | |
| 2246 | end | |
| 2247 | ||
| 2248 | if Key == "c" and ATTACK == false then | |
| 2249 | eh() | |
| 2250 | end | |
| 2251 | end | |
| 2252 | ||
| 2253 | function KeyUp(Key) | |
| 2254 | KEYHOLD = false | |
| 2255 | end | |
| 2256 | ||
| 2257 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2258 | MouseDown(NEWKEY) | |
| 2259 | end) | |
| 2260 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2261 | MouseUp(NEWKEY) | |
| 2262 | end) | |
| 2263 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2264 | KeyDown(NEWKEY) | |
| 2265 | end) | |
| 2266 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2267 | KeyUp(NEWKEY) | |
| 2268 | end) | |
| 2269 | ||
| 2270 | --//=================================\\ | |
| 2271 | --\\=================================// | |
| 2272 | ||
| 2273 | ||
| 2274 | function unanchor() | |
| 2275 | if UNANCHOR == true then | |
| 2276 | g = Character:GetChildren() | |
| 2277 | for i = 1, #g do | |
| 2278 | if g[i].ClassName == "Part" then | |
| 2279 | g[i].Anchored = false | |
| 2280 | end | |
| 2281 | end | |
| 2282 | end | |
| 2283 | end | |
| 2284 | ||
| 2285 | ||
| 2286 | --//=================================\\ | |
| 2287 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2288 | --\\=================================// | |
| 2289 | ||
| 2290 | Humanoid.Changed:connect(function(Jump) | |
| 2291 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2292 | Humanoid.Jump = false | |
| 2293 | end | |
| 2294 | end) | |
| 2295 | ||
| 2296 | local FF = IT("ForceField",Character)
| |
| 2297 | FF.Visible = false | |
| 2298 | ||
| 2299 | INSTANT = false | |
| 2300 | Speed = 20 | |
| 2301 | ||
| 2302 | while true do | |
| 2303 | Swait() | |
| 2304 | SINE = SINE + CHANGE | |
| 2305 | ANIMATE.Parent = nil | |
| 2306 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2307 | IDLEANIMATION:Play() | |
| 2308 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2309 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2310 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2311 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2312 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2313 | if ATTACK == false and VALUE2 == false then | |
| 2314 | end | |
| 2315 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2316 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2317 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2318 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2319 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2320 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2321 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2322 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2323 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2324 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2325 | end | |
| 2326 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2327 | ANIM = "Jump" | |
| 2328 | if ATTACK == false then | |
| 2329 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2335 | end | |
| 2336 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2337 | ANIM = "Fall" | |
| 2338 | if ATTACK == false then | |
| 2339 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2345 | end | |
| 2346 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2347 | ANIM = "Idle" | |
| 2348 | if ATTACK == false then | |
| 2349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2350 | if MRANDOM(1,7) == 1 then | |
| 2351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2352 | end | |
| 2353 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2358 | end | |
| 2359 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2360 | ANIM = "Walk" | |
| 2361 | if ATTACK == false then | |
| 2362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2364 | if MRANDOM(1,7) == 1 then | |
| 2365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2366 | end | |
| 2367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2369 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2371 | end | |
| 2372 | end | |
| 2373 | end | |
| 2374 | --end | |
| 2375 | Humanoid.DisplayDistanceType = "None" | |
| 2376 | SHAKECAM(999999, 25, 25) | |
| 2377 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60 | |
| 2378 | unanchor() | |
| 2379 | Humanoid.MaxHealth = "inf" | |
| 2380 | Humanoid.Health = "inf" | |
| 2381 | if Rooted == false then | |
| 2382 | Disable_Jump = false | |
| 2383 | Humanoid.WalkSpeed = Speed | |
| 2384 | elseif Rooted == true then | |
| 2385 | Disable_Jump = true | |
| 2386 | Humanoid.WalkSpeed = 0 | |
| 2387 | end | |
| 2388 | local MATHS = {"0","1"}
| |
| 2389 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2390 | Humanoid.PlatformStand = false | |
| 2391 | script.Parent = PlayerGui | |
| 2392 | Character.Parent = workspace | |
| 2393 | Humanoid.Parent = Character | |
| 2394 | --//=================================\\ | |
| 2395 | --\\=================================// | |
| 2396 | ||
| 2397 | ||
| 2398 | ||
| 2399 | ||
| 2400 | ||
| 2401 | --//====================================================\\-- | |
| 2402 | --|| END OF SCRIPT | |
| 2403 | --\\====================================================//-- |