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| 1 | --//====================================================\\-- | |
| 2 | --| CREATED BY SHACKLUSTER by edit 5mzazatv | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | wait(0.2) | |
| 148 | ||
| 149 | warn("Edit by 5mzazatv")
| |
| 150 | ||
| 151 | Player = game:GetService("Players").LocalPlayer
| |
| 152 | PlayerGui = Player.PlayerGui | |
| 153 | Cam = workspace.CurrentCamera | |
| 154 | Backpack = Player.Backpack | |
| 155 | Character = Player.Character | |
| 156 | Humanoid = Character.Humanoid | |
| 157 | Mouse = Player:GetMouse() | |
| 158 | RootPart = Character["HumanoidRootPart"] | |
| 159 | Torso = Character["Torso"] | |
| 160 | Head = Character["Head"] | |
| 161 | RightArm = Character["Right Arm"] | |
| 162 | LeftArm = Character["Left Arm"] | |
| 163 | RightLeg = Character["Right Leg"] | |
| 164 | LeftLeg = Character["Left Leg"] | |
| 165 | RootJoint = RootPart["RootJoint"] | |
| 166 | Neck = Torso["Neck"] | |
| 167 | RightShoulder = Torso["Right Shoulder"] | |
| 168 | LeftShoulder = Torso["Left Shoulder"] | |
| 169 | RightHip = Torso["Right Hip"] | |
| 170 | LeftHip = Torso["Left Hip"] | |
| 171 | local sick = Instance.new("Sound",LeftArm)
| |
| 172 | sick.SoundId = "rbxassetid://1244332148" | |
| 173 | sick.Looped = true | |
| 174 | sick.Pitch = 1 | |
| 175 | sick.Volume = 5 | |
| 176 | sick:Play() | |
| 177 | local DRONES = {}
| |
| 178 | local COLOR = nil | |
| 179 | ||
| 180 | IT = Instance.new | |
| 181 | CF = CFrame.new | |
| 182 | VT = Vector3.new | |
| 183 | RAD = math.rad | |
| 184 | C3 = Color3.new | |
| 185 | UD2 = UDim2.new | |
| 186 | BRICKC = BrickColor.new | |
| 187 | ANGLES = CFrame.Angles | |
| 188 | EULER = CFrame.fromEulerAnglesXYZ | |
| 189 | COS = math.cos | |
| 190 | ACOS = math.acos | |
| 191 | SIN = math.sin | |
| 192 | ASIN = math.asin | |
| 193 | ABS = math.abs | |
| 194 | MRANDOM = math.random | |
| 195 | FLOOR = math.floor | |
| 196 | ||
| 197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 198 | local NEWMESH = IT(MESH) | |
| 199 | if MESH == "SpecialMesh" then | |
| 200 | NEWMESH.MeshType = MESHTYPE | |
| 201 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 203 | end | |
| 204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 206 | end | |
| 207 | end | |
| 208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 209 | NEWMESH.Scale = SCALE | |
| 210 | NEWMESH.Parent = PARENT | |
| 211 | return NEWMESH | |
| 212 | end | |
| 213 | ||
| 214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 215 | local NEWPART = IT("Part")
| |
| 216 | NEWPART.formFactor = FORMFACTOR | |
| 217 | NEWPART.Reflectance = REFLECTANCE | |
| 218 | NEWPART.Transparency = TRANSPARENCY | |
| 219 | NEWPART.CanCollide = false | |
| 220 | NEWPART.Locked = true | |
| 221 | NEWPART.Anchored = true | |
| 222 | if ANCHOR == false then | |
| 223 | NEWPART.Anchored = false | |
| 224 | end | |
| 225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 226 | NEWPART.Name = NAME | |
| 227 | NEWPART.Size = SIZE | |
| 228 | NEWPART.Position = Torso.Position | |
| 229 | NEWPART.Material = MATERIAL | |
| 230 | NEWPART:BreakJoints() | |
| 231 | NEWPART.Parent = PARENT | |
| 232 | return NEWPART | |
| 233 | end | |
| 234 | ||
| 235 | --//=================================\\ | |
| 236 | --|| CUSTOMIZATION | |
| 237 | --\\=================================// | |
| 238 | ||
| 239 | Player_Size = 1 --Size of the player. | |
| 240 | Animation_Speed = 3 | |
| 241 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 242 | ||
| 243 | local Speed = 16 | |
| 244 | local Effects2 = {}
| |
| 245 | ||
| 246 | --//=================================\\ | |
| 247 | --|| END OF CUSTOMIZATION | |
| 248 | --\\=================================// | |
| 249 | ||
| 250 | local function weldBetween(a, b) | |
| 251 | local weldd = Instance.new("ManualWeld")
| |
| 252 | weldd.Part0 = a | |
| 253 | weldd.Part1 = b | |
| 254 | weldd.C0 = CFrame.new() | |
| 255 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 256 | weldd.Parent = a | |
| 257 | return weldd | |
| 258 | end | |
| 259 | ||
| 260 | --//=================================\\ | |
| 261 | --|| USEFUL VALUES | |
| 262 | --\\=================================// | |
| 263 | ||
| 264 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 265 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 266 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 267 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 268 | local CHANGEDEFENSE = 0 | |
| 269 | local CHANGEDAMAGE = 0 | |
| 270 | local CHANGEMOVEMENT = 0 | |
| 271 | local ANIM = "Idle" | |
| 272 | local ATTACK = false | |
| 273 | local EQUIPPED = false | |
| 274 | local HOLD = false | |
| 275 | local COMBO = 1 | |
| 276 | local Rooted = false | |
| 277 | local SINE = 0 | |
| 278 | local KEYHOLD = false | |
| 279 | local CHANGE = 2 / Animation_Speed | |
| 280 | local WALKINGANIM = false | |
| 281 | local WALK = 0 | |
| 282 | local VALUE1 = false | |
| 283 | local VALUE2 = nil | |
| 284 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 285 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 286 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 287 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 288 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 289 | WEAPONGUI.Name = "Weapon GUI" | |
| 290 | local Weapon = IT("Model")
| |
| 291 | Weapon.Name = "Adds" | |
| 292 | local Effects = IT("Folder", Weapon)
| |
| 293 | Effects.Name = "Effects" | |
| 294 | local ANIMATOR = Humanoid.Animator | |
| 295 | local ANIMATE = Character.Animate | |
| 296 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 297 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 298 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 299 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 300 | local UNANCHOR = true | |
| 301 | ||
| 302 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 303 | ||
| 304 | --//=================================\\ | |
| 305 | --\\=================================// | |
| 306 | ||
| 307 | ||
| 308 | --//=================================\\ | |
| 309 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 310 | --\\=================================// | |
| 311 | ||
| 312 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 313 | ArtificialHB.Name = "ArtificialHB" | |
| 314 | ||
| 315 | script:WaitForChild("ArtificialHB")
| |
| 316 | ||
| 317 | frame = Frame_Speed | |
| 318 | tf = 0 | |
| 319 | allowframeloss = false | |
| 320 | tossremainder = false | |
| 321 | lastframe = tick() | |
| 322 | script.ArtificialHB:Fire() | |
| 323 | ||
| 324 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 325 | tf = tf + s | |
| 326 | if tf >= frame then | |
| 327 | if allowframeloss then | |
| 328 | script.ArtificialHB:Fire() | |
| 329 | lastframe = tick() | |
| 330 | else | |
| 331 | for i = 1, math.floor(tf / frame) do | |
| 332 | script.ArtificialHB:Fire() | |
| 333 | end | |
| 334 | lastframe = tick() | |
| 335 | end | |
| 336 | if tossremainder then | |
| 337 | tf = 0 | |
| 338 | else | |
| 339 | tf = tf - frame * math.floor(tf / frame) | |
| 340 | end | |
| 341 | end | |
| 342 | end) | |
| 343 | ||
| 344 | --//=================================\\ | |
| 345 | --\\=================================// | |
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | ||
| 350 | ||
| 351 | --//=================================\\ | |
| 352 | --|| SOME FUNCTIONS | |
| 353 | --\\=================================// | |
| 354 | ||
| 355 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 356 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 357 | end | |
| 358 | ||
| 359 | function PositiveAngle(NUMBER) | |
| 360 | if NUMBER >= 0 then | |
| 361 | NUMBER = 0 | |
| 362 | end | |
| 363 | return NUMBER | |
| 364 | end | |
| 365 | ||
| 366 | function NegativeAngle(NUMBER) | |
| 367 | if NUMBER <= 0 then | |
| 368 | NUMBER = 0 | |
| 369 | end | |
| 370 | return NUMBER | |
| 371 | end | |
| 372 | ||
| 373 | function Swait(NUMBER) | |
| 374 | if NUMBER == 0 or NUMBER == nil then | |
| 375 | ArtificialHB.Event:wait() | |
| 376 | else | |
| 377 | for i = 1, NUMBER do | |
| 378 | ArtificialHB.Event:wait() | |
| 379 | end | |
| 380 | end | |
| 381 | end | |
| 382 | ||
| 383 | function QuaternionFromCFrame(cf) | |
| 384 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 385 | local trace = m00 + m11 + m22 | |
| 386 | if trace > 0 then | |
| 387 | local s = math.sqrt(1 + trace) | |
| 388 | local recip = 0.5 / s | |
| 389 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 390 | else | |
| 391 | local i = 0 | |
| 392 | if m11 > m00 then | |
| 393 | i = 1 | |
| 394 | end | |
| 395 | if m22 > (i == 0 and m00 or m11) then | |
| 396 | i = 2 | |
| 397 | end | |
| 398 | if i == 0 then | |
| 399 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 400 | local recip = 0.5 / s | |
| 401 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 402 | elseif i == 1 then | |
| 403 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 404 | local recip = 0.5 / s | |
| 405 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 406 | elseif i == 2 then | |
| 407 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 408 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 409 | end | |
| 410 | end | |
| 411 | end | |
| 412 | ||
| 413 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 414 | local xs, ys, zs = x + x, y + y, z + z | |
| 415 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 416 | local xx = x * xs | |
| 417 | local xy = x * ys | |
| 418 | local xz = x * zs | |
| 419 | local yy = y * ys | |
| 420 | local yz = y * zs | |
| 421 | local zz = z * zs | |
| 422 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 423 | end | |
| 424 | ||
| 425 | function QuaternionSlerp(a, b, t) | |
| 426 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 427 | local startInterp, finishInterp; | |
| 428 | if cosTheta >= 0.0001 then | |
| 429 | if (1 - cosTheta) > 0.0001 then | |
| 430 | local theta = ACOS(cosTheta) | |
| 431 | local invSinTheta = 1 / SIN(theta) | |
| 432 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 433 | finishInterp = SIN(t * theta) * invSinTheta | |
| 434 | else | |
| 435 | startInterp = 1 - t | |
| 436 | finishInterp = t | |
| 437 | end | |
| 438 | else | |
| 439 | if (1 + cosTheta) > 0.0001 then | |
| 440 | local theta = ACOS(-cosTheta) | |
| 441 | local invSinTheta = 1 / SIN(theta) | |
| 442 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 443 | finishInterp = SIN(t * theta) * invSinTheta | |
| 444 | else | |
| 445 | startInterp = t - 1 | |
| 446 | finishInterp = t | |
| 447 | end | |
| 448 | end | |
| 449 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 450 | end | |
| 451 | ||
| 452 | function Clerp(a, b, t) | |
| 453 | local qa = {QuaternionFromCFrame(a)}
| |
| 454 | local qb = {QuaternionFromCFrame(b)}
| |
| 455 | local ax, ay, az = a.x, a.y, a.z | |
| 456 | local bx, by, bz = b.x, b.y, b.z | |
| 457 | local _t = 1 - t | |
| 458 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 459 | end | |
| 460 | ||
| 461 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 462 | local frame = IT("Frame")
| |
| 463 | frame.BackgroundTransparency = TRANSPARENCY | |
| 464 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 465 | frame.Position = POSITION | |
| 466 | frame.Size = SIZE | |
| 467 | frame.BackgroundColor3 = COLOR | |
| 468 | frame.BorderColor3 = BORDERCOLOR | |
| 469 | frame.Name = NAME | |
| 470 | frame.Parent = PARENT | |
| 471 | return frame | |
| 472 | end | |
| 473 | ||
| 474 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 475 | local label = IT("TextLabel")
| |
| 476 | label.BackgroundTransparency = 1 | |
| 477 | label.Size = UD2(1, 0, 1, 0) | |
| 478 | label.Position = UD2(0, 0, 0, 0) | |
| 479 | label.TextColor3 = TEXTCOLOR | |
| 480 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 481 | label.TextTransparency = TRANSPARENCY | |
| 482 | label.FontSize = TEXTFONTSIZE | |
| 483 | label.Font = TEXTFONT | |
| 484 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 485 | label.TextScaled = false | |
| 486 | label.Text = TEXT | |
| 487 | label.Name = NAME | |
| 488 | label.Parent = PARENT | |
| 489 | return label | |
| 490 | end | |
| 491 | ||
| 492 | function NoOutlines(PART) | |
| 493 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 494 | end | |
| 495 | ||
| 496 | ||
| 497 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 498 | local NEWWELD = IT(TYPE) | |
| 499 | NEWWELD.Part0 = PART0 | |
| 500 | NEWWELD.Part1 = PART1 | |
| 501 | NEWWELD.C0 = C0 | |
| 502 | NEWWELD.C1 = C1 | |
| 503 | NEWWELD.Parent = PARENT | |
| 504 | return NEWWELD | |
| 505 | end | |
| 506 | ||
| 507 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 508 | local NEWSOUND = nil | |
| 509 | coroutine.resume(coroutine.create(function() | |
| 510 | NEWSOUND = IT("Sound", PARENT)
| |
| 511 | NEWSOUND.Volume = VOLUME | |
| 512 | NEWSOUND.Pitch = PITCH | |
| 513 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 514 | Swait() | |
| 515 | NEWSOUND:play() | |
| 516 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 517 | end)) | |
| 518 | return NEWSOUND | |
| 519 | end | |
| 520 | ||
| 521 | function CFrameFromTopBack(at, top, back) | |
| 522 | local right = top:Cross(back) | |
| 523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 524 | end | |
| 525 | ||
| 526 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 527 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 528 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 529 | wave.CFrame = CFRAME | |
| 530 | coroutine.resume(coroutine.create(function(PART) | |
| 531 | for i = 1, WAIT do | |
| 532 | Swait() | |
| 533 | mesh.Scale = mesh.Scale + GROW | |
| 534 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 535 | if DOESROT == true then | |
| 536 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 537 | end | |
| 538 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 539 | if wave.Transparency > 0.99 then | |
| 540 | wave:remove() | |
| 541 | end | |
| 542 | end | |
| 543 | end)) | |
| 544 | end | |
| 545 | ||
| 546 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 548 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 549 | wave.CFrame = CFRAME | |
| 550 | coroutine.resume(coroutine.create(function(PART) | |
| 551 | for i = 1, WAIT do | |
| 552 | Swait() | |
| 553 | mesh.Scale = mesh.Scale + GROW | |
| 554 | if DOESROT == true then | |
| 555 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 556 | end | |
| 557 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 558 | if wave.Transparency > 0.99 then | |
| 559 | wave:remove() | |
| 560 | end | |
| 561 | end | |
| 562 | end)) | |
| 563 | end | |
| 564 | ||
| 565 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 566 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 567 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 568 | wave.CFrame = CFRAME | |
| 569 | coroutine.resume(coroutine.create(function(PART) | |
| 570 | for i = 1, WAIT do | |
| 571 | Swait() | |
| 572 | mesh.Scale = mesh.Scale + GROW | |
| 573 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 574 | if wave.Transparency > 0.99 then | |
| 575 | wave:remove() | |
| 576 | end | |
| 577 | end | |
| 578 | end)) | |
| 579 | end | |
| 580 | ||
| 581 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 582 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 583 | local mesh = nil | |
| 584 | if KIND == "Base" then | |
| 585 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 586 | elseif KIND == "Thin" then | |
| 587 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 588 | elseif KIND == "Round" then | |
| 589 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 590 | end | |
| 591 | wave.CFrame = CFRAME | |
| 592 | coroutine.resume(coroutine.create(function(PART) | |
| 593 | for i = 1, WAIT do | |
| 594 | Swait() | |
| 595 | mesh.Scale = mesh.Scale + GROW/10 | |
| 596 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 597 | if wave.Transparency > 0.99 then | |
| 598 | wave:remove() | |
| 599 | end | |
| 600 | end | |
| 601 | end)) | |
| 602 | end | |
| 603 | ||
| 604 | function MakeForm(PART,TYPE) | |
| 605 | local MSH = nil | |
| 606 | if TYPE == "Cyl" then | |
| 607 | MSH = IT("CylinderMesh",PART)
| |
| 608 | elseif TYPE == "Ball" then | |
| 609 | MSH = IT("SpecialMesh",PART)
| |
| 610 | MSH.MeshType = "Sphere" | |
| 611 | elseif TYPE == "Wedge" then | |
| 612 | MSH = IT("SpecialMesh",PART)
| |
| 613 | MSH.MeshType = "Wedge" | |
| 614 | end | |
| 615 | return MSH | |
| 616 | end | |
| 617 | ||
| 618 | function CheckTableForString(Table, String) | |
| 619 | for i, v in pairs(Table) do | |
| 620 | if string.find(string.lower(String), string.lower(v)) then | |
| 621 | return true | |
| 622 | end | |
| 623 | end | |
| 624 | return false | |
| 625 | end | |
| 626 | ||
| 627 | function CheckIntangible(Hit) | |
| 628 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 629 | if Hit and Hit.Parent then | |
| 630 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 631 | return true | |
| 632 | end | |
| 633 | end | |
| 634 | return false | |
| 635 | end | |
| 636 | ||
| 637 | Debris = game:GetService("Debris")
| |
| 638 | ||
| 639 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 640 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 641 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 642 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 643 | if RayHit and CheckIntangible(RayHit) then | |
| 644 | if DelayIfHit then | |
| 645 | wait() | |
| 646 | end | |
| 647 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 648 | end | |
| 649 | return RayHit, RayPos, RayNormal | |
| 650 | end | |
| 651 | ||
| 652 | function turnto(position) | |
| 653 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 654 | end | |
| 655 | ||
| 656 | --//=================================\\ | |
| 657 | --|| WEAPON CREATION | |
| 658 | --\\=================================// | |
| 659 | ||
| 660 | LeftArm.Transparency = 1 | |
| 661 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", LeftArm.Size*1.1, false) | |
| 662 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 663 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) | |
| 664 | MakeForm(PART,"Wedge") | |
| 665 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 666 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) | |
| 667 | MakeForm(PART,"Wedge") | |
| 668 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 669 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", VT(1,1,1)*1.11, false) | |
| 670 | MakeForm(PART,"Wedge") | |
| 671 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,-1.655,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 672 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
| 673 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 674 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
| 675 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 676 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
| 677 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 678 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
| 679 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,1.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 680 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
| 681 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 682 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
| 683 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,-0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 684 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", VT(0.5,3,0.8), false) | |
| 685 | MakeForm(PART,"Ball") | |
| 686 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 687 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.8, false) | |
| 688 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 689 | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) | |
| 690 | PART.Color = C3(0,0,0) | |
| 691 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1.11,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 692 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) | |
| 693 | MakeForm(PART,"Ball") | |
| 694 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.6,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 695 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
| 696 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 697 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0))
| |
| 698 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
| 699 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 700 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.025,0.025), VT(0,0,0))
| |
| 701 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
| 702 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 703 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0))
| |
| 704 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
| 705 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.25,1,1) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0))
| |
| 706 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0))
| |
| 707 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
| 708 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.25,1,1) * ANGLES(RAD(90), RAD(180-45), RAD(0)), CF(0, 0, 0))
| |
| 709 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0))
| |
| 710 | ||
| 711 | for _, c in pairs(Weapon:GetChildren()) do | |
| 712 | if c.ClassName == "Part" then | |
| 713 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 714 | end | |
| 715 | end | |
| 716 | ||
| 717 | Weapon.Parent = Character | |
| 718 | ||
| 719 | Humanoid.Died:connect(function() | |
| 720 | ATTACK = true | |
| 721 | end) | |
| 722 | ||
| 723 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 724 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 725 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 726 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 727 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 728 | ||
| 729 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Claw Combo", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 0, "Text 1") | |
| 730 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Uppercut", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 2") | |
| 731 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Claw Wheel", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 3") | |
| 732 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Laser Blast", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 4") | |
| 733 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[V] Drone display", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 5") | |
| 734 | ||
| 735 | --//=================================\\ | |
| 736 | --|| DAMAGE FUNCTIONS | |
| 737 | --\\=================================// | |
| 738 | ||
| 739 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 740 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT()) | |
| 741 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 742 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 743 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 744 | BODYPOSITION.P = 2000 | |
| 745 | BODYPOSITION.D = 100 | |
| 746 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 747 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 748 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 749 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 750 | BILLBOARDGUI.Adornee = STATPART | |
| 751 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 752 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 753 | BILLBOARDGUI.AlwaysOnTop = false | |
| 754 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 755 | TEXTLABEL.BackgroundTransparency = 1 | |
| 756 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 757 | TEXTLABEL.Text = TEXT | |
| 758 | TEXTLABEL.Font = "SciFi" | |
| 759 | TEXTLABEL.FontSize="Size42" | |
| 760 | TEXTLABEL.TextColor3 = COLOR | |
| 761 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 762 | TEXTLABEL.TextScaled = true | |
| 763 | TEXTLABEL.TextWrapped = true | |
| 764 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 765 | if LABELTYPE == "Normal" then | |
| 766 | for i = 1, 30 do | |
| 767 | Swait() | |
| 768 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 769 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 770 | end | |
| 771 | elseif LABELTYPE == "Debuff" then | |
| 772 | for i = 1, 30 do | |
| 773 | Swait() | |
| 774 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 775 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 776 | end | |
| 777 | elseif LABELTYPE == "Shock" then | |
| 778 | local ORIGIN = STATPART.Position | |
| 779 | for i = 1, 30 do | |
| 780 | Swait() | |
| 781 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 782 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 783 | end | |
| 784 | end | |
| 785 | THEPART.Parent = nil | |
| 786 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 787 | end | |
| 788 | ||
| 789 | --//=================================\\ | |
| 790 | --|| DAMAGING | |
| 791 | --\\=================================// | |
| 792 | ||
| 793 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 794 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 795 | defence.Name = ("HitBy"..Player.Name)
| |
| 796 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 797 | local ROOT = Humanoid.Parent:FindFirstChild("HumanoidRootPart") or Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
| |
| 798 | if ROOT ~= nil then | |
| 799 | VALUE2 = ROOT | |
| 800 | end | |
| 801 | if Humanoid.Health ~= 0 then | |
| 802 | local CritChance = MRANDOM(1,100) | |
| 803 | if CritChance < CritRate + 1 then | |
| 804 | Damage = Damage*CritMultiplier | |
| 805 | end | |
| 806 | if Damage > Humanoid.Health then | |
| 807 | Damage = math.ceil(Humanoid.Health) | |
| 808 | if Damage == 0 then | |
| 809 | Damage = 0.1 | |
| 810 | end | |
| 811 | end | |
| 812 | Humanoid.Health = Humanoid.Health - Damage | |
| 813 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 814 | if CritChance < CritRate + 1 then | |
| 815 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
| |
| 816 | else | |
| 817 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
| |
| 818 | end | |
| 819 | end | |
| 820 | end | |
| 821 | end | |
| 822 | ||
| 823 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 824 | local dmg = math.random(min,max) | |
| 825 | for i,v in ipairs(workspace:GetChildren()) do | |
| 826 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 827 | local body = v:GetChildren() | |
| 828 | for part = 1, #body do | |
| 829 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 830 | if(body[part].Position - position).Magnitude < radius then | |
| 831 | if v.ClassName == "Model" then | |
| 832 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 833 | if CanBeDodgedByJumping == true then | |
| 834 | if body[part].Position.Y < position.Y+5 then | |
| 835 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 836 | end | |
| 837 | else | |
| 838 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 839 | end | |
| 840 | local bv = Instance.new("BodyVelocity")
| |
| 841 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 842 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 843 | bv.Parent = body[part] | |
| 844 | Debris:AddItem(bv,0.2) | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | end | |
| 849 | end | |
| 850 | end | |
| 851 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 852 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | ||
| 857 | function AoEStun(POS,RANGE,LAST) | |
| 858 | for i,v in ipairs(workspace:GetChildren()) do | |
| 859 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 860 | local body = v:GetChildren() | |
| 861 | for part = 1, #body do | |
| 862 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 863 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 864 | if v.ClassName == "Model" then | |
| 865 | if v:FindFirstChild("Humanoid") then
| |
| 866 | if v.Humanoid.Health ~= 0 then | |
| 867 | Stun(v.Humanoid,LAST) | |
| 868 | local defence = Instance.new("BoolValue",v)
| |
| 869 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 870 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | end | |
| 879 | end | |
| 880 | ||
| 881 | function Stun(HUMANOID,LAST) | |
| 882 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 883 | HUMANOID.PlatformStand = true | |
| 884 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 885 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 886 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 887 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 888 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 889 | end | |
| 890 | coroutine.resume(coroutine.create(function() | |
| 891 | Swait(LAST*100) | |
| 892 | HUMANOID.PlatformStand = false | |
| 893 | end)) | |
| 894 | end | |
| 895 | end | |
| 896 | ||
| 897 | function Poison(HUMANOID,LAST,DAMAGE) | |
| 898 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
| |
| 899 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 900 | defence.Name = ("PoisonedBy"..Player.Name)
| |
| 901 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 902 | coroutine.resume(coroutine.create(function() | |
| 903 | for i = 1, LAST/2 do | |
| 904 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 905 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
| |
| 906 | end | |
| 907 | Swait(2) | |
| 908 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
| 909 | end | |
| 910 | end)) | |
| 911 | end | |
| 912 | end | |
| 913 | ||
| 914 | function killnearest(position,range,maxstrength) | |
| 915 | for i,v in ipairs(workspace:GetChildren()) do | |
| 916 | local body = v:GetChildren() | |
| 917 | for part = 1, #body do | |
| 918 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 919 | if(body[part].Position - position).Magnitude < range then | |
| 920 | if v.ClassName == "Model" then | |
| 921 | v:BreakJoints() | |
| 922 | end | |
| 923 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 924 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 925 | end | |
| 926 | end | |
| 927 | end | |
| 928 | if v.ClassName == "Part" then | |
| 929 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 930 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 931 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 932 | end | |
| 933 | end | |
| 934 | end | |
| 935 | end | |
| 936 | ||
| 937 | --//=================================\\ | |
| 938 | --|| ATTACK FUNCTIONS AND STUFF | |
| 939 | --\\=================================// | |
| 940 | ||
| 941 | function SpawnDrone() | |
| 942 | local DRONEMODEL = IT("Model",Weapon)
| |
| 943 | DRONEMODEL.Name = "Drone" | |
| 944 | local CENTERPART = CreatePart(3, DRONEMODEL, "DiamondPlate", 0, 0, "Really blue", "Torso", VT(1,1,1), false) | |
| 945 | CENTERPART.CFrame = LeftArm.CFrame*CF(0,-3.5,0) | |
| 946 | MakeForm(CENTERPART,"Ball") | |
| 947 | ||
| 948 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
| 949 | MakeForm(PART,"Ball") | |
| 950 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 951 | ||
| 952 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
| 953 | MakeForm(PART,"Ball") | |
| 954 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 955 | ||
| 956 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
| 957 | MakeForm(PART,"Ball") | |
| 958 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 959 | ||
| 960 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 1, "Really blue", "Head", VT(0.3,0.3,0.3), false) | |
| 961 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 962 | local HUMANOID = IT("Humanoid",DRONEMODEL)
| |
| 963 | HUMANOID.MaxHealth = 35 | |
| 964 | HUMANOID.Health = 35 | |
| 965 | HUMANOID.PlatformStand = true | |
| 966 | local GYRO = IT("BodyGyro",CENTERPART)
| |
| 967 | GYRO.D = 100 | |
| 968 | GYRO.P = 2000 | |
| 969 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 970 | local POS = Instance.new("BodyPosition",CENTERPART)
| |
| 971 | POS.P = 20000 | |
| 972 | POS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 973 | table.insert(DRONES,{DRONEMODEL,CENTERPART,GYRO,POS,HUMANOID})
| |
| 974 | return DRONEMODEL | |
| 975 | end | |
| 976 | ||
| 977 | function ClawCombo() | |
| 978 | ATTACK = true | |
| 979 | Rooted = false | |
| 980 | if COMBO == 1 then | |
| 981 | COMBO = 2 | |
| 982 | for i=0, 1, 0.1 / Animation_Speed do | |
| 983 | Swait() | |
| 984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
| 986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 988 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 990 | end | |
| 991 | CreateSound("199150686", LeftArm, 3, 1)
| |
| 992 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 993 | Swait() | |
| 994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
| 995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 998 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1000 | end | |
| 1001 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,5,10,12,0,2,2,false) | |
| 1002 | Slice("Thin",0,15,RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(0),RAD(90),RAD(0)),COLOR,VT(0.1,0,0.1))
| |
| 1003 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1011 | end | |
| 1012 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1013 | Swait() | |
| 1014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
| 1016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1018 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1020 | end | |
| 1021 | elseif COMBO == 2 then | |
| 1022 | COMBO = 3 | |
| 1023 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1024 | Swait() | |
| 1025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
| 1027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1029 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1031 | end | |
| 1032 | local LOOP = 0 | |
| 1033 | for i = 1, 10 do | |
| 1034 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10)
| |
| 1035 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1036 | Swait() | |
| 1037 | LOOP = LOOP + 45 | |
| 1038 | Slice("Thin",0,15,Torso.CFrame*CF(0,MRANDOM(-15,15)/10,0)*ANGLES(RAD(0),RAD(90),RAD(45)),COLOR,VT(0.1,0,0.1))
| |
| 1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90+LOOP)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1045 | end | |
| 1046 | AoEDamage(RootPart.Position,15,2,5,0,2,2,false) | |
| 1047 | end | |
| 1048 | elseif COMBO == 3 then | |
| 1049 | COMBO = 1 | |
| 1050 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1051 | Swait() | |
| 1052 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
| 1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1058 | end | |
| 1059 | Rooted = true | |
| 1060 | VALUE1 = true | |
| 1061 | CreateSound("92597369", LeftArm, 3, 1)
| |
| 1062 | CreateSound("92597369", LeftArm, 3, 0.9)
| |
| 1063 | CreateSound("92597369", LeftArm, 3, 0.8)
| |
| 1064 | for i = 1, 3 do | |
| 1065 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1066 | Swait() | |
| 1067 | CreateWave(VT(12,0.2,12),24,RootPart.CFrame*CF(0,0,-5)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(-1,0,-1)/2) | |
| 1068 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
| 1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
| 1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1073 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1075 | end | |
| 1076 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,10,20,22,0,2,2,false) | |
| 1077 | end | |
| 1078 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1079 | Swait() | |
| 1080 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.2) | |
| 1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
| 1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1087 | end | |
| 1088 | VALUE1 = false | |
| 1089 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1090 | Swait() | |
| 1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
| 1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-120)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1097 | end | |
| 1098 | end | |
| 1099 | ATTACK = false | |
| 1100 | Rooted = false | |
| 1101 | end | |
| 1102 | ||
| 1103 | function UpperCut() | |
| 1104 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1105 | if HITFLOOR ~= nil then | |
| 1106 | ATTACK = true | |
| 1107 | Rooted = true | |
| 1108 | VALUE1 = true | |
| 1109 | UNANCHOR = false | |
| 1110 | RootPart.Anchored = true | |
| 1111 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10)
| |
| 1112 | for i=1, 12 do | |
| 1113 | Swait() | |
| 1114 | RootPart.CFrame = RootPart.CFrame * CF(0,0.4,-1) | |
| 1115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-i*30), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(12), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1121 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,6,12,5,0,1,1.5,false) | |
| 1122 | Slice("Base",2,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0))
| |
| 1123 | end | |
| 1124 | UNANCHOR = true | |
| 1125 | RootPart.Anchored = false | |
| 1126 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1127 | Swait() | |
| 1128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
| 1130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1132 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1134 | end | |
| 1135 | VALUE1 = false | |
| 1136 | ATTACK = false | |
| 1137 | Rooted = false | |
| 1138 | end | |
| 1139 | end | |
| 1140 | ||
| 1141 | function ClawWheel() | |
| 1142 | ATTACK = true | |
| 1143 | Rooted = true | |
| 1144 | VALUE1 = true | |
| 1145 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1146 | Swait() | |
| 1147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
| 1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1153 | end | |
| 1154 | for i=1, 70 do | |
| 1155 | Swait() | |
| 1156 | VALUE1 = true | |
| 1157 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 1158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
| 1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1164 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,5,5,5,0,1,1.5,false) | |
| 1165 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10)
| |
| 1166 | Slice("Base",1,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0))
| |
| 1167 | end | |
| 1168 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1169 | Swait() | |
| 1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
| 1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1176 | end | |
| 1177 | VALUE1 = false | |
| 1178 | ATTACK = false | |
| 1179 | Rooted = false | |
| 1180 | end | |
| 1181 | ||
| 1182 | function LaserBlast() | |
| 1183 | ATTACK = true | |
| 1184 | Rooted = true | |
| 1185 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1186 | Swait() | |
| 1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1193 | end | |
| 1194 | local AIMPOS = Mouse.Hit.p | |
| 1195 | VALUE1 = true | |
| 1196 | CreateSound("1368573150", LeftArm, 3, 1)
| |
| 1197 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1198 | Swait() | |
| 1199 | CreateRing(VT(0,0,0),false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.2,0.2,0)/10) | |
| 1200 | CreateRing(VT(15,15,0)/10,false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(-1,-1,0)/10) | |
| 1201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1207 | end | |
| 1208 | local DIRECTION = CF(LeftArm.CFrame*CF(0,-3,0).p,AIMPOS).lookVector | |
| 1209 | CreateSound("1368598393", LeftArm, 3, 1)
| |
| 1210 | local FIRE1 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
| 1211 | MakeForm(FIRE1,"Ball") | |
| 1212 | local FIRE2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
| 1213 | MakeForm(FIRE2,"Cyl") | |
| 1214 | for i=1, 45 do | |
| 1215 | Swait() | |
| 1216 | if i == 15 then | |
| 1217 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
| 1218 | AoEDamage(FIRE2.CFrame*CF(0,i*15,0).p,25,25,35,5,0,1,1.5,false) | |
| 1219 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0))
| |
| 1220 | end | |
| 1221 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
| 1222 | AoEDamage(FIRE2.CFrame*CF(0,-i*15,0).p,25,25,35,5,0,1,1.5,false) | |
| 1223 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0))
| |
| 1224 | end | |
| 1225 | end | |
| 1226 | FIRE1.Color = COLOR | |
| 1227 | FIRE2.Color = COLOR | |
| 1228 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
| 1229 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
| 1230 | FIRE2.Size = VT(i/15,DISTANCE,i/15) | |
| 1231 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1232 | FIRE1.Size = VT(i/15,i/15,i/15) | |
| 1233 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
| 1234 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 1235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1241 | end | |
| 1242 | for i=1, 40 do | |
| 1243 | Swait() | |
| 1244 | FIRE1.Color = COLOR | |
| 1245 | FIRE2.Color = COLOR | |
| 1246 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
| 1247 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
| 1248 | FIRE2.Size = VT(FIRE2.Size.X * 0.9,DISTANCE,FIRE2.Size.Z * 0.9) | |
| 1249 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1250 | FIRE1.Size = FIRE1.Size * 0.9 | |
| 1251 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
| 1252 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 1253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1259 | end | |
| 1260 | FIRE1:remove() | |
| 1261 | FIRE2:remove() | |
| 1262 | VALUE1 = false | |
| 1263 | ATTACK = false | |
| 1264 | Rooted = false | |
| 1265 | end | |
| 1266 | ||
| 1267 | function DroneDisplay() | |
| 1268 | ATTACK = true | |
| 1269 | Rooted = true | |
| 1270 | VALUE1 = true | |
| 1271 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1272 | Swait() | |
| 1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1279 | end | |
| 1280 | CreateSound("90655239", LeftArm, 3, 1)
| |
| 1281 | MagicSphere(VT(0,0,0),25,LeftArm.CFrame*CF(0,-3,0),COLOR,VT(0.3,0.3,0.3)) | |
| 1282 | CreateWave(VT(12,0.2,12),24,LeftArm.CFrame*CF(0,-2.5,0),true,5,COLOR,VT(-1,0,-1)/2) | |
| 1283 | SpawnDrone() | |
| 1284 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1285 | Swait() | |
| 1286 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1293 | end | |
| 1294 | VALUE1 = false | |
| 1295 | ATTACK = false | |
| 1296 | Rooted = false | |
| 1297 | end | |
| 1298 | ||
| 1299 | --//=================================\\ | |
| 1300 | --|| ASSIGN THINGS TO KEYS | |
| 1301 | --\\=================================// | |
| 1302 | ||
| 1303 | function MouseDown(Mouse) | |
| 1304 | if ATTACK == false then | |
| 1305 | ClawCombo() | |
| 1306 | end | |
| 1307 | end | |
| 1308 | ||
| 1309 | function MouseUp(Mouse) | |
| 1310 | HOLD = false | |
| 1311 | end | |
| 1312 | ||
| 1313 | function KeyDown(Key) | |
| 1314 | KEYHOLD = true | |
| 1315 | if Key == "z" and ATTACK == false then | |
| 1316 | UpperCut() | |
| 1317 | end | |
| 1318 | ||
| 1319 | if Key == "b" and ATTACK == false then | |
| 1320 | ClawWheel() | |
| 1321 | end | |
| 1322 | ||
| 1323 | if Key == "c" and ATTACK == false then | |
| 1324 | LaserBlast() | |
| 1325 | end | |
| 1326 | ||
| 1327 | if Key == "v" and ATTACK == false then | |
| 1328 | if #DRONES < 5 then | |
| 1329 | DroneDisplay() | |
| 1330 | end | |
| 1331 | end | |
| 1332 | end | |
| 1333 | ||
| 1334 | function KeyUp(Key) | |
| 1335 | KEYHOLD = false | |
| 1336 | end | |
| 1337 | ||
| 1338 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1339 | MouseDown(NEWKEY) | |
| 1340 | end) | |
| 1341 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1342 | MouseUp(NEWKEY) | |
| 1343 | end) | |
| 1344 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1345 | KeyDown(NEWKEY) | |
| 1346 | end) | |
| 1347 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1348 | KeyUp(NEWKEY) | |
| 1349 | end) | |
| 1350 | ||
| 1351 | --//=================================\\ | |
| 1352 | --\\=================================// | |
| 1353 | ||
| 1354 | ||
| 1355 | function unanchor() | |
| 1356 | if UNANCHOR == true then | |
| 1357 | g = Character:GetChildren() | |
| 1358 | for i = 1, #g do | |
| 1359 | if g[i].ClassName == "Part" then | |
| 1360 | g[i].Anchored = false | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | end | |
| 1365 | ||
| 1366 | ||
| 1367 | --//=================================\\ | |
| 1368 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1369 | --\\=================================// | |
| 1370 | ||
| 1371 | Humanoid.Changed:connect(function(Jump) | |
| 1372 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1373 | Humanoid.Jump = false | |
| 1374 | end | |
| 1375 | end) | |
| 1376 | ||
| 1377 | Speed = 25 | |
| 1378 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1379 | GYRO.D = 100 | |
| 1380 | GYRO.P = 2000 | |
| 1381 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1382 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1383 | ||
| 1384 | while true do | |
| 1385 | Swait() | |
| 1386 | if VALUE1 == false then | |
| 1387 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1388 | end | |
| 1389 | ANIMATE.Parent = nil | |
| 1390 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1391 | IDLEANIMATION:Play() | |
| 1392 | SINE = SINE + CHANGE | |
| 1393 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1394 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1395 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1396 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1397 | local WALKSPEEDVALUE = 5 | |
| 1398 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1399 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1400 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1401 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1402 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1403 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1404 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1405 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1406 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1407 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1408 | end | |
| 1409 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1410 | ANIM = "Jump" | |
| 1411 | if ATTACK == false then | |
| 1412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1418 | end | |
| 1419 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1420 | ANIM = "Fall" | |
| 1421 | if ATTACK == false then | |
| 1422 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1428 | end | |
| 1429 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1430 | ANIM = "Idle" | |
| 1431 | if ATTACK == false then | |
| 1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 0.15 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1438 | end | |
| 1439 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1440 | ANIM = "Walk" | |
| 1441 | WALK = WALK + 1 / Animation_Speed | |
| 1442 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1443 | WALK = 0 | |
| 1444 | if WALKINGANIM == true then | |
| 1445 | WALKINGANIM = false | |
| 1446 | elseif WALKINGANIM == false then | |
| 1447 | WALKINGANIM = true | |
| 1448 | end | |
| 1449 | end | |
| 1450 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1451 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1452 | if ATTACK == false then | |
| 1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3) * ANGLES(RAD(15 + 5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(35), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.8 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1459 | end | |
| 1460 | end | |
| 1461 | unanchor() | |
| 1462 | Humanoid.MaxHealth = "inf" | |
| 1463 | Humanoid.Health = "inf" | |
| 1464 | if Rooted == false then | |
| 1465 | Disable_Jump = false | |
| 1466 | Humanoid.WalkSpeed = Speed | |
| 1467 | elseif Rooted == true then | |
| 1468 | Disable_Jump = true | |
| 1469 | Humanoid.WalkSpeed = 0 | |
| 1470 | end | |
| 1471 | COLOR = C3(sick.PlaybackLoudness/250,0,0) | |
| 1472 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1473 | if c.ClassName == "Part" then | |
| 1474 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1475 | if c.Material == Enum.Material.Neon then | |
| 1476 | c.Color = COLOR | |
| 1477 | end | |
| 1478 | elseif c.ClassName == "Model" then | |
| 1479 | for _, q in pairs(c:GetChildren()) do | |
| 1480 | if q.ClassName == "Part" then | |
| 1481 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1482 | if q.Material == Enum.Material.Neon then | |
| 1483 | q.Color = COLOR | |
| 1484 | end | |
| 1485 | end | |
| 1486 | end | |
| 1487 | end | |
| 1488 | end | |
| 1489 | SKILL1TEXT.TextColor3 = COLOR | |
| 1490 | SKILL2TEXT.TextColor3 = COLOR | |
| 1491 | SKILL3TEXT.TextColor3 = COLOR | |
| 1492 | SKILL4TEXT.TextColor3 = COLOR | |
| 1493 | SKILL5TEXT.TextColor3 = COLOR | |
| 1494 | if #DRONES>0 then | |
| 1495 | for e=1,#DRONES do | |
| 1496 | if DRONES[e]~=nil then | |
| 1497 | local Thing=DRONES[e] | |
| 1498 | if Thing~=nil then | |
| 1499 | local Model=Thing[1] | |
| 1500 | local CenterPart=Thing[2] | |
| 1501 | local Gyro=Thing[3] | |
| 1502 | local Pos=Thing[4] | |
| 1503 | local Humanoid=Thing[5] | |
| 1504 | if VALUE2 == nil then | |
| 1505 | Gyro.cframe = CF(CenterPart.Position,Mouse.Hit.p) | |
| 1506 | Pos.Position = RootPart.CFrame*CF(3+((1+e*2)-2),0.7 + (1+e*2) - 0.15 * COS(SINE/12),-1).p | |
| 1507 | else | |
| 1508 | if VALUE2.ClassName == "Part" or VALUE2.ClassName == "MeshPart" then | |
| 1509 | Gyro.cframe = CF(CenterPart.Position,VALUE2.Position) | |
| 1510 | Pos.Position = VALUE2.CFrame*CF(0,5,0)*ANGLES(RAD(0),RAD(360/e),RAD(0)) * CF(0,0,5).p | |
| 1511 | local HUMAN = VALUE2.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1512 | if HUMAN then | |
| 1513 | if HUMAN.Health == 0 then | |
| 1514 | VALUE2 = nil | |
| 1515 | end | |
| 1516 | end | |
| 1517 | if MRANDOM(1,75) == 1 then | |
| 1518 | local DIRECTION = CF(CenterPart.Position,VALUE2.Position) | |
| 1519 | CreateWave(VT(0,2,0),24,DIRECTION*CF(0,0,-1)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(0.1,0,0.1)) | |
| 1520 | CreateSound("950831913", CenterPart, 3, 1)
| |
| 1521 | MagicSphere(VT(0,0,0),25,CenterPart.CFrame,COLOR,VT(0.2,0.2,0.2)) | |
| 1522 | AoEDamage(VALUE2.Position,3,5,5,0,2,2,false) | |
| 1523 | end | |
| 1524 | end | |
| 1525 | end | |
| 1526 | if Humanoid.Health == 0 then | |
| 1527 | Gyro:remove() | |
| 1528 | Pos:remove() | |
| 1529 | AoEDamage(CenterPart.Position,25,45,45,0,2,2,false) | |
| 1530 | for i = 1, 3 do | |
| 1531 | CreateRing(VT(0,0,0),false,0,15,CenterPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.6,0.6,0)/10) | |
| 1532 | end | |
| 1533 | CreateSound("952307359", CenterPart, 3, 1)
| |
| 1534 | Humanoid:remove() | |
| 1535 | Debris:AddItem(Model,2) | |
| 1536 | CenterPart.RotVelocity = VT(0,0,0) | |
| 1537 | table.remove(DRONES,e) | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | ||
| 1545 | --//=================================\\ | |
| 1546 | --\\=================================// | |
| 1547 | ||
| 1548 | ||
| 1549 | ||
| 1550 | ||
| 1551 | ||
| 1552 | --//====================================================\\-- | |
| 1553 | --|| END OF SCRIPT | |
| 1554 | --\\====================================================//-- |