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1 | --thank you for bringing this paste 1k views! :) | |
2 | ||
3 | hint = Instance.new("Hint",workspace) | |
4 | nuke = Instance.new("Part",workspace) | |
5 | nuke.Size = Vector3.new(5,50,5) | |
6 | nuke.Material = Enum.Material.DiamondPlate | |
7 | nuke.BrickColor = BrickColor.Gray() | |
8 | nuke.CFrame = CFrame.new(0,10000,0) | |
9 | bodypos = Instance.new("BodyPosition",nuke) | |
10 | bodypos.MaxForce = Vector3.new(100,100,100) | |
11 | bodypos.D = 100 | |
12 | bodypos.P = 5 | |
13 | bodypos.Position = Vector3.new(0,0,0) | |
14 | debounce = false | |
15 | - | size = 5 |
15 | + | size = 999999 |
16 | waittime = 0.0001 | |
17 | - | hint.Text = "TACTICAL NUKE! INCOMING!" |
17 | + | hint.Text = "The Bruh Moment Is Coming" |
18 | nuke.Touched:connect(function() | |
19 | if debounce == false then | |
20 | debounce = true | |
21 | nuke.Anchored = true | |
22 | boomboom = Instance.new("Part",workspace) | |
23 | boomboom.BrickColor = BrickColor.new("Gold") | |
24 | boomboom.Shape = Enum.PartType.Ball | |
25 | boomboom.Anchored = true | |
26 | boomboom.Transparency = 0.5 | |
27 | boomboom.TopSurface = Enum.SurfaceType.Smooth | |
28 | boomboom.BottomSurface = Enum.SurfaceType.Smooth | |
29 | boomboom.CanCollide = false | |
30 | boomboom.CFrame = CFrame.new(0,0,0) | |
31 | boomboom.Touched:connect(function(hit) | |
32 | hit:BreakJoints() | |
33 | end) | |
34 | while true do | |
35 | wait(waittime) | |
36 | expl = Instance.new("Explosion",workspace) | |
37 | - | hint.Text = "NUKE HAS GAINED "..tostring(boomboom.Size.Y).." STUDS OF SIZE!" |
37 | + | hint.Text = "WELCOME TO THE BRUH MOMENT XD BRUH BRUH BRUH BRUH BRUH BRUH" |
38 | expl.BlastPressure = 999 | |
39 | expl.BlastRadius = size | |
40 | expl.Position = Vector3.new(0,0,0) | |
41 | boomboom.Size = boomboom.Size + Vector3.new(size,size,size) | |
42 | - | size = size + 0.001 |
42 | + | size = size + 999999.000 |
43 | - | waittime = waittime - 0.001 |
43 | + | waittime = waittime - 999.000 |
44 | end | |
45 | end | |
46 | end) |