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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7-
Player = game:GetService("Players").LocalPlayer
7+
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73-
Player = game:GetService("Players").LocalPlayer
73+
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
print("animated by p00tp0t, converted and fixed by 123jl123")
85
warn("refit function (anti-death) and music added by adam222334II")
86
ArtificialHB = Instance.new("BindableEvent", script)
87
ArtificialHB.Name = "Heartbeat"
88
script:WaitForChild("Heartbeat")
89
90
Player = owner
91
PlayerGui = Player.PlayerGui
92
Cam = workspace.CurrentCamera
93
Backpack = Player.Backpack
94
Character = Player.Character
95
Humanoid = Character.Humanoid
96
Mouse = Player:GetMouse()
97
RootPart = Character["HumanoidRootPart"]
98
Torso = Character["Torso"]
99
Head = Character["Head"]
100
RightArm = Character["Right Arm"]
101
LeftArm = Character["Left Arm"]
102
RightLeg = Character["Right Leg"]
103
LeftLeg = Character["Left Leg"]
104
RootJoint = RootPart["RootJoint"]
105
Neck = Torso["Neck"]
106
RightShoulder = Torso["Right Shoulder"]
107
LeftShoulder = Torso["Left Shoulder"]
108
RightHip = Torso["Right Hip"]
109
LeftHip = Torso["Left Hip"]
110
111
Character = Player.Character
112
Humanoid = Character.Humanoid
113
114
local BODY = {}
115
for _, c in pairs(Character:GetDescendants()) do
116
	if c:IsA("BasePart") and c.Name ~= "Handle" then
117
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
118
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
119
		end
120
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
121
	elseif c:IsA("JointInstance") then
122
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
123
	end
124
end
125
126
function refit()
127
	Character.Parent = workspace
128
	for e = 1, #BODY do
129
		if BODY[e] ~= nil then
130
			local STUFF = BODY[e]
131
			local PART = STUFF[1]
132
			local PARENT = STUFF[2]
133
			local MATERIAL = STUFF[3]
134
			local COLOR = STUFF[4]
135
			local TRANSPARENCY = STUFF[5]
136
			--local SIZE = STUFF[6]
137
			local NAME = STUFF[7]
138
			if PART.ClassName == "Part" and PART ~= RootPart then
139
				PART.Material = MATERIAL
140
				PART.Transparency = TRANSPARENCY
141
				PART.Name = NAME
142
			end
143
			if PART.Parent ~= PARENT then
144
				Humanoid:remove()
145
				PART.Parent = PARENT
146
				Humanoid = IT("Humanoid",Character)
147
			end
148
		end
149
	end
150
end
151
152
Humanoid.Died:connect(function()
153
	           refit()
154
end)
155
156
Player = owner
157
PlayerGui = Player.PlayerGui
158
Cam = workspace.CurrentCamera
159
Backpack = Player.Backpack
160
Character = Player.Character
161
Humanoid = Character.Humanoid
162
Mouse = Player:GetMouse()
163
RootPart = Character["HumanoidRootPart"]
164
Torso = Character["Torso"]
165
Head = Character["Head"]
166
RightArm = Character["Right Arm"]
167
LeftArm = Character["Left Arm"]
168
RightLeg = Character["Right Leg"]
169
LeftLeg = Character["Left Leg"]
170
RootJoint = RootPart["RootJoint"]
171
Neck = Torso["Neck"]
172
RightShoulder = Torso["Right Shoulder"]
173
LeftShoulder = Torso["Left Shoulder"]
174
RightHip = Torso["Right Hip"]
175
LeftHip = Torso["Left Hip"]
176
local sick = Instance.new("Sound",Torso)
177
sick.SoundId = "rbxassetid://349245854"
178
sick.Looped = true
179
sick:Play()
180
181
IT = Instance.new
182
CF = CFrame.new
183
VT = Vector3.new
184
RAD = math.rad
185
C3 = Color3.new
186
UD2 = UDim2.new
187
BRICKC = BrickColor.new
188
ANGLES = CFrame.Angles
189
EULER = CFrame.fromEulerAnglesXYZ
190
COS = math.cos
191
ACOS = math.acos
192
SIN = math.sin
193
ASIN = math.asin
194
ABS = math.abs
195
MRANDOM = math.random
196
FLOOR = math.floor
197
198
local Speed = 0.1
199
AnimationSpeed=.8
200
SmoothTime=2
201
202
function swait(num)
203
if num==0 or num==nil then
204
--if Stagger.Value==false or Stun.Value<=100 then
205
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
206
script.Heartbeat.Event:wait()
207
--end
208
else
209
for i=0,num do
210
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
211
script.Heartbeat.Event:wait()
212
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
213
break
214
end]]
215
end
216
end
217
end
218
script:WaitForChild("Heartbeat")
219
220
frame = 1/60
221
tf = 0
222
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
223
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
224
lastframe = tick()
225
script.Heartbeat:Fire() --ayy lmao
226
227
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
228
    tf = tf + s
229
    if tf >= frame then
230
        if allowframeloss then
231
            script.Heartbeat:Fire()
232
            lastframe=tick()
233
        else
234
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
235
            for i=1, math.floor(tf/frame) do
236
                script.Heartbeat:Fire()
237
            end
238
            lastframe=tick()
239
        end
240
        if tossremainder then
241
            tf = 0
242
        else
243
            tf = tf - frame * math.floor(tf/frame)
244
        end
245
    end
246
end)
247
248
Anim = {
249
	Properties = {
250
		Looping = true,
251
		Priority = Enum.AnimationPriority.Core
252
	},
253
	Keyframes = {
254
		[0] = {
255
			["HumanoidRootPart"] = {
256
				["Torso"] = {
257
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
258
					["Left Leg"] = {
259
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
260
					},
261
					["Right Leg"] = {
262
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
263
					},
264
					["Left Arm"] = {
265
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
266
					},
267
					["Right Arm"] = {
268
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
269
					},
270
					["Head"] = {
271
					},
272
				},
273
			},
274
		},
275
		[0.1] = {
276
			["HumanoidRootPart"] = {
277
				["Torso"] = {
278
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
279
					["Left Leg"] = {
280
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
281
					},
282
					["Right Leg"] = {
283
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
284
					},
285
					["Left Arm"] = {
286
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
287
					},
288
					["Right Arm"] = {
289
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
290
					},
291
				},
292
			},
293
		},
294
		[0.2] = {
295
			["HumanoidRootPart"] = {
296
				["Torso"] = {
297
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
298
					["Left Leg"] = {
299
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
300
					},
301
					["Right Leg"] = {
302
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
303
					},
304
					["Left Arm"] = {
305
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
306
					},
307
					["Right Arm"] = {
308
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
309
					},
310
				},
311
			},
312
		},
313
		[0.3] = {
314
			["HumanoidRootPart"] = {
315
				["Torso"] = {
316
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
317
					["Left Leg"] = {
318
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
319
					},
320
					["Right Leg"] = {
321
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
322
					},
323
					["Left Arm"] = {
324
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
325
					},
326
					["Right Arm"] = {
327
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
328
					},
329
				},
330
			},
331
		},
332
		[0.4] = {
333
			["HumanoidRootPart"] = {
334
				["Torso"] = {
335
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
336
					["Left Leg"] = {
337
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
338
					},
339
					["Right Leg"] = {
340
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
341
					},
342
					["Left Arm"] = {
343
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
344
					},
345
					["Right Arm"] = {
346
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
347
					},
348
				},
349
			},
350
		},
351
		[0.5] = {
352
			["HumanoidRootPart"] = {
353
				["Torso"] = {
354
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
355
					["Left Leg"] = {
356
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
357
					},
358
					["Right Leg"] = {
359
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
360
					},
361
					["Left Arm"] = {
362
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
363
					},
364
					["Right Arm"] = {
365
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
366
					},
367
				},
368
			},
369
		},
370
		[0.6] = {
371
			["HumanoidRootPart"] = {
372
				["Torso"] = {
373
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
374
					["Left Leg"] = {
375
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
376
					},
377
					["Right Leg"] = {
378
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
379
					},
380
					["Left Arm"] = {
381
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
382
					},
383
					["Right Arm"] = {
384
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
385
					},
386
				},
387
			},
388
		},
389
		[0.7] = {
390
			["HumanoidRootPart"] = {
391
				["Torso"] = {
392
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
393
					["Left Leg"] = {
394
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
395
					},
396
					["Right Leg"] = {
397
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
398
					},
399
					["Left Arm"] = {
400
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
401
					},
402
					["Right Arm"] = {
403
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
404
					},
405
				},
406
			},
407
		},
408
		[0.8] = {
409
			["HumanoidRootPart"] = {
410
				["Torso"] = {
411
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
412
					["Left Leg"] = {
413
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
414
					},
415
					["Left Arm"] = {
416
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
417
					},
418
					["Right Arm"] = {
419
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
420
					},
421
				},
422
			},
423
		},
424
		[0.9] = {
425
			["HumanoidRootPart"] = {
426
				["Torso"] = {
427
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
428
					["Left Leg"] = {
429
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
430
					},
431
					["Right Leg"] = {
432
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
433
					},
434
					["Left Arm"] = {
435
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
436
					},
437
					["Right Arm"] = {
438
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
439
					},
440
				},
441
			},
442
		},
443
		[1] = {
444
			["HumanoidRootPart"] = {
445
				["Torso"] = {
446
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
447
					["Left Leg"] = {
448
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
449
					},
450
					["Right Leg"] = {
451
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
452
					},
453
					["Left Arm"] = {
454
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
455
					},
456
					["Right Arm"] = {
457
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
458
					},
459
				},
460
			},
461
		},
462
		[1.1] = {
463
			["HumanoidRootPart"] = {
464
				["Torso"] = {
465
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
466
					["Left Leg"] = {
467
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
468
					},
469
					["Right Leg"] = {
470
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
471
					},
472
					["Left Arm"] = {
473
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
474
					},
475
					["Right Arm"] = {
476
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
477
					},
478
				},
479
			},
480
		},
481
		[1.15] = {
482
			["Torso"] = {
483
				["Right Arm"] = {
484
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
485
				},
486
			},
487
		},
488
		[1.2] = {
489
			["HumanoidRootPart"] = {
490
				["Torso"] = {
491
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
492
					["Left Leg"] = {
493
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
494
					},
495
					["Right Leg"] = {
496
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
497
					},
498
					["Left Arm"] = {
499
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
500
					},
501
					["Right Arm"] = {
502
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
503
					},
504
				},
505
			},
506
		},
507
		[1.3] = {
508
			["HumanoidRootPart"] = {
509
				["Torso"] = {
510
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
511
					["Left Leg"] = {
512
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
513
					},
514
					["Right Leg"] = {
515
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
516
					},
517
					["Left Arm"] = {
518
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
519
					},
520
					["Right Arm"] = {
521
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
522
					},
523
				},
524
			},
525
		},
526
		[1.35] = {
527
			["Torso"] = {
528
				["Left Leg"] = {
529
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
530
				},
531
				["Left Arm"] = {
532
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
533
				},
534
				["Right Arm"] = {
535
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
536
				},
537
			},
538
		},
539
		[1.4] = {
540
			["HumanoidRootPart"] = {
541
				["Torso"] = {
542
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
543
					["Left Leg"] = {
544
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
545
					},
546
					["Right Leg"] = {
547
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
548
					},
549
					["Left Arm"] = {
550
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
551
					},
552
					["Right Arm"] = {
553
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
554
					},
555
				},
556
			},
557
		},
558
		[1.45] = {
559
			["Torso"] = {
560
				["Left Arm"] = {
561
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
562
				},
563
			},
564
		},
565
		[1.5] = {
566
			["HumanoidRootPart"] = {
567
				["Torso"] = {
568
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
569
					["Left Leg"] = {
570
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
571
					},
572
					["Right Leg"] = {
573
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
574
					},
575
					["Left Arm"] = {
576
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
577
					},
578
					["Right Arm"] = {
579
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
580
					},
581
				},
582
			},
583
		},
584
		[1.6] = {
585
			["HumanoidRootPart"] = {
586
				["Torso"] = {
587
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
588
					["Left Leg"] = {
589
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
590
					},
591
					["Right Leg"] = {
592
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
593
					},
594
					["Left Arm"] = {
595
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
596
					},
597
					["Right Arm"] = {
598
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
599
					},
600
				},
601
			},
602
		},
603
		[1.7] = {
604
			["HumanoidRootPart"] = {
605
				["Torso"] = {
606
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
607
					["Left Leg"] = {
608
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
609
					},
610
					["Right Leg"] = {
611
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
612
					},
613
					["Left Arm"] = {
614
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
615
					},
616
					["Right Arm"] = {
617
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
618
					},
619
				},
620
			},
621
		},
622
		[1.8] = {
623
			["HumanoidRootPart"] = {
624
				["Torso"] = {
625
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
626
					["Left Leg"] = {
627
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
628
					},
629
					["Right Leg"] = {
630
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
631
					},
632
					["Left Arm"] = {
633
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
634
					},
635
					["Right Arm"] = {
636
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
637
					},
638
				},
639
			},
640
		},
641
		[1.9] = {
642
			["HumanoidRootPart"] = {
643
				["Torso"] = {
644
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
645
					["Left Leg"] = {
646
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
647
					},
648
					["Right Leg"] = {
649
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
650
					},
651
					["Left Arm"] = {
652
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
653
					},
654
					["Right Arm"] = {
655
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
656
					},
657
				},
658
			},
659
		},
660
		[2] = {
661
			["HumanoidRootPart"] = {
662
				["Torso"] = {
663
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
664
					["Left Leg"] = {
665
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
666
					},
667
					["Right Leg"] = {
668
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
669
					},
670
					["Left Arm"] = {
671
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
672
					},
673
					["Right Arm"] = {
674
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
675
					},
676
				},
677
			},
678
		},
679
		[2.1] = {
680
			["HumanoidRootPart"] = {
681
				["Torso"] = {
682
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
683
					["Left Leg"] = {
684
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
685
					},
686
					["Right Leg"] = {
687
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
688
					},
689
					["Left Arm"] = {
690
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
691
					},
692
					["Right Arm"] = {
693
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
694
					},
695
				},
696
			},
697
		},
698
		[2.2] = {
699
			["HumanoidRootPart"] = {
700
				["Torso"] = {
701
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
702
					["Left Leg"] = {
703
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
704
					},
705
					["Right Leg"] = {
706
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
707
					},
708
					["Left Arm"] = {
709
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
710
					},
711
					["Right Arm"] = {
712
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
713
					},
714
				},
715
			},
716
		},
717
		[2.3] = {
718
			["HumanoidRootPart"] = {
719
				["Torso"] = {
720
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
721
					["Left Leg"] = {
722
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
723
					},
724
					["Right Leg"] = {
725
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
726
					},
727
					["Left Arm"] = {
728
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
729
					},
730
					["Right Arm"] = {
731
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
732
					},
733
				},
734
			},
735
		},
736
		[2.4] = {
737
			["HumanoidRootPart"] = {
738
				["Torso"] = {
739
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
740
					["Left Leg"] = {
741
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
742
					},
743
					["Right Leg"] = {
744
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
745
					},
746
					["Left Arm"] = {
747
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
748
					},
749
					["Right Arm"] = {
750
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
751
					},
752
				},
753
			},
754
		},
755
		[2.5] = {
756
			["HumanoidRootPart"] = {
757
				["Torso"] = {
758
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
759
					["Left Leg"] = {
760
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
761
					},
762
					["Right Leg"] = {
763
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
764
					},
765
					["Left Arm"] = {
766
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
767
					},
768
					["Right Arm"] = {
769
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
770
					},
771
				},
772
			},
773
		},
774
		[2.6] = {
775
			["HumanoidRootPart"] = {
776
				["Torso"] = {
777
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
778
					["Left Leg"] = {
779
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
780
					},
781
					["Right Leg"] = {
782
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
783
					},
784
					["Left Arm"] = {
785
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
786
					},
787
					["Right Arm"] = {
788
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
789
					},
790
				},
791
			},
792
		},
793
		[2.7] = {
794
			["HumanoidRootPart"] = {
795
				["Torso"] = {
796
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
797
					["Left Leg"] = {
798
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
799
					},
800
					["Right Leg"] = {
801
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
802
					},
803
					["Left Arm"] = {
804
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
805
					},
806
					["Right Arm"] = {
807
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
808
					},
809
				},
810
			},
811
		},
812
		[2.8] = {
813
			["HumanoidRootPart"] = {
814
				["Torso"] = {
815
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
816
					["Left Leg"] = {
817
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
818
					},
819
					["Right Leg"] = {
820
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
821
					},
822
					["Left Arm"] = {
823
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
824
					},
825
					["Right Arm"] = {
826
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
827
					},
828
				},
829
			},
830
		},
831
		[2.9] = {
832
			["HumanoidRootPart"] = {
833
				["Torso"] = {
834
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
835
					["Left Leg"] = {
836
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
837
					},
838
					["Right Leg"] = {
839
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
840
					},
841
					["Left Arm"] = {
842
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
843
					},
844
					["Right Arm"] = {
845
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
846
					},
847
				},
848
			},
849
		},
850
		[3] = {
851
			["HumanoidRootPart"] = {
852
				["Torso"] = {
853
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
854
					["Left Leg"] = {
855
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
856
					},
857
					["Right Leg"] = {
858
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
859
					},
860
					["Left Arm"] = {
861
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
862
					},
863
					["Right Arm"] = {
864
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
865
					},
866
				},
867
			},
868
		},
869
		[3.1] = {
870
			["HumanoidRootPart"] = {
871
				["Torso"] = {
872
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
873
					["Left Leg"] = {
874
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
875
					},
876
					["Right Leg"] = {
877
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
878
					},
879
					["Left Arm"] = {
880
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
881
					},
882
					["Right Arm"] = {
883
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
884
					},
885
				},
886
			},
887
		},
888
		[3.2] = {
889
			["HumanoidRootPart"] = {
890
				["Torso"] = {
891
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
892
					["Left Leg"] = {
893
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
894
					},
895
					["Right Leg"] = {
896
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
897
					},
898
					["Left Arm"] = {
899
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
900
					},
901
					["Right Arm"] = {
902
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
903
					},
904
				},
905
			},
906
		},
907
		[3.3] = {
908
			["HumanoidRootPart"] = {
909
				["Torso"] = {
910
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
911
					["Left Leg"] = {
912
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
913
					},
914
					["Right Leg"] = {
915
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
916
					},
917
					["Left Arm"] = {
918
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
919
					},
920
					["Right Arm"] = {
921
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
922
					},
923
					["Head"] = {
924
					},
925
				},
926
			},
927
		},
928
		[3.35] = {
929
			["Torso"] = {
930
				["Left Arm"] = {
931
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
932
				},
933
				["Right Arm"] = {
934
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
935
				},
936
			},
937
		},
938
		[3.4] = {
939
			["HumanoidRootPart"] = {
940
				["Torso"] = {
941
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
942
					["Left Leg"] = {
943
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
944
					},
945
					["Right Leg"] = {
946
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
947
					},
948
					["Left Arm"] = {
949
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
950
					},
951
					["Right Arm"] = {
952
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
953
					},
954
				},
955
			},
956
		},
957
		[3.5] = {
958
			["HumanoidRootPart"] = {
959
				["Torso"] = {
960
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
961
					["Left Leg"] = {
962
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
963
					},
964
					["Right Leg"] = {
965
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
966
					},
967
					["Left Arm"] = {
968
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
969
					},
970
					["Right Arm"] = {
971
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
972
					},
973
				},
974
			},
975
		},
976
		[3.6] = {
977
			["HumanoidRootPart"] = {
978
				["Torso"] = {
979
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
980
					["Left Leg"] = {
981
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
982
					},
983
					["Right Leg"] = {
984
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
985
					},
986
					["Left Arm"] = {
987
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
988
					},
989
					["Right Arm"] = {
990
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
991
					},
992
				},
993
			},
994
		},
995
		[3.7] = {
996
			["HumanoidRootPart"] = {
997
				["Torso"] = {
998
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
999
					["Left Leg"] = {
1000
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1001
					},
1002
					["Right Leg"] = {
1003
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1004
					},
1005
					["Left Arm"] = {
1006
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1007
					},
1008
					["Right Arm"] = {
1009
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1010
					},
1011
				},
1012
			},
1013
		},
1014
		[3.8] = {
1015
			["HumanoidRootPart"] = {
1016
				["Torso"] = {
1017
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1018
					["Left Leg"] = {
1019
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1020
					},
1021
					["Right Leg"] = {
1022
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1023
					},
1024
					["Left Arm"] = {
1025
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1026
					},
1027
					["Right Arm"] = {
1028
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1029
					},
1030
				},
1031
			},
1032
		},
1033
		[3.9] = {
1034
			["HumanoidRootPart"] = {
1035
				["Torso"] = {
1036
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1037
					["Left Leg"] = {
1038
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1039
					},
1040
					["Right Leg"] = {
1041
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1042
					},
1043
					["Left Arm"] = {
1044
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1045
					},
1046
					["Right Arm"] = {
1047
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1048
					},
1049
				},
1050
			},
1051
		},
1052
		[4] = {
1053
			["HumanoidRootPart"] = {
1054
				["Torso"] = {
1055
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1056
					["Left Leg"] = {
1057
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1058
					},
1059
					["Right Leg"] = {
1060
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1061
					},
1062
					["Left Arm"] = {
1063
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1064
					},
1065
					["Right Arm"] = {
1066
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1067
					},
1068
				},
1069
			},
1070
		},
1071
		[4.1] = {
1072
			["HumanoidRootPart"] = {
1073
				["Torso"] = {
1074
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1075
					["Left Leg"] = {
1076
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1077
					},
1078
					["Right Leg"] = {
1079
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1080
					},
1081
					["Left Arm"] = {
1082
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1083
					},
1084
					["Right Arm"] = {
1085
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1086
					},
1087
				},
1088
			},
1089
		},
1090
		[4.2] = {
1091
			["HumanoidRootPart"] = {
1092
				["Torso"] = {
1093
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1094
					["Left Leg"] = {
1095
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1096
					},
1097
					["Right Leg"] = {
1098
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1099
					},
1100
					["Left Arm"] = {
1101
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1102
					},
1103
					["Right Arm"] = {
1104
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1105
					},
1106
				},
1107
			},
1108
		},
1109
		[4.3] = {
1110
			["HumanoidRootPart"] = {
1111
				["Torso"] = {
1112
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1113
					["Left Leg"] = {
1114
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1115
					},
1116
					["Right Leg"] = {
1117
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1118
					},
1119
					["Left Arm"] = {
1120
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1121
					},
1122
					["Right Arm"] = {
1123
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1124
					},
1125
				},
1126
			},
1127
		},
1128
		[4.4] = {
1129
			["HumanoidRootPart"] = {
1130
				["Torso"] = {
1131
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1132
					["Left Leg"] = {
1133
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1134
					},
1135
					["Right Leg"] = {
1136
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1137
					},
1138
					["Left Arm"] = {
1139
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1140
					},
1141
					["Right Arm"] = {
1142
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1143
					},
1144
				},
1145
			},
1146
		},
1147
		[4.5] = {
1148
			["HumanoidRootPart"] = {
1149
				["Torso"] = {
1150
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1151
					["Left Leg"] = {
1152
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1153
					},
1154
					["Right Leg"] = {
1155
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1156
					},
1157
					["Left Arm"] = {
1158
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1159
					},
1160
					["Right Arm"] = {
1161
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1162
					},
1163
				},
1164
			},
1165
		},
1166
		[4.6] = {
1167
			["HumanoidRootPart"] = {
1168
				["Torso"] = {
1169
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1170
					["Left Leg"] = {
1171
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1172
					},
1173
					["Right Leg"] = {
1174
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1175
					},
1176
					["Left Arm"] = {
1177
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1178
					},
1179
					["Right Arm"] = {
1180
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1181
					},
1182
				},
1183
			},
1184
		},
1185
		[4.7] = {
1186
			["HumanoidRootPart"] = {
1187
				["Torso"] = {
1188
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1189
					["Left Leg"] = {
1190
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1191
					},
1192
					["Right Leg"] = {
1193
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1194
					},
1195
					["Left Arm"] = {
1196
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1197
					},
1198
					["Right Arm"] = {
1199
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1200
					},
1201
				},
1202
			},
1203
		},
1204
		[4.8] = {
1205
			["HumanoidRootPart"] = {
1206
				["Torso"] = {
1207
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1208
					["Left Leg"] = {
1209
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1210
					},
1211
					["Right Leg"] = {
1212
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1213
					},
1214
					["Left Arm"] = {
1215
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1216
					},
1217
					["Right Arm"] = {
1218
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1219
					},
1220
				},
1221
			},
1222
		},
1223
		[4.9] = {
1224
			["HumanoidRootPart"] = {
1225
				["Torso"] = {
1226
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1227
					["Left Leg"] = {
1228
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1229
					},
1230
					["Right Leg"] = {
1231
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1232
					},
1233
					["Left Arm"] = {
1234
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1235
					},
1236
					["Right Arm"] = {
1237
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1238
					},
1239
				},
1240
			},
1241
		},
1242
		[5] = {
1243
			["HumanoidRootPart"] = {
1244
				["Torso"] = {
1245
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1246
					["Left Leg"] = {
1247
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1248
					},
1249
					["Right Leg"] = {
1250
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1251
					},
1252
					["Left Arm"] = {
1253
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1254
					},
1255
					["Right Arm"] = {
1256
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1257
					},
1258
				},
1259
			},
1260
		},
1261
		[5.1] = {
1262
			["HumanoidRootPart"] = {
1263
				["Torso"] = {
1264
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1265
					["Left Leg"] = {
1266
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1267
					},
1268
					["Right Leg"] = {
1269
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1270
					},
1271
					["Left Arm"] = {
1272
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1273
					},
1274
					["Right Arm"] = {
1275
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1276
					},
1277
				},
1278
			},
1279
		},
1280
		[5.2] = {
1281
			["HumanoidRootPart"] = {
1282
				["Torso"] = {
1283
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1284
					["Left Leg"] = {
1285
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1286
					},
1287
					["Right Leg"] = {
1288
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1289
					},
1290
					["Left Arm"] = {
1291
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1292
					},
1293
					["Right Arm"] = {
1294
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1295
					},
1296
				},
1297
			},
1298
		},
1299
		[5.3] = {
1300
			["HumanoidRootPart"] = {
1301
				["Torso"] = {
1302
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1303
					["Left Leg"] = {
1304
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1305
					},
1306
					["Right Leg"] = {
1307
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1308
					},
1309
					["Left Arm"] = {
1310
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1311
					},
1312
					["Right Arm"] = {
1313
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1314
					},
1315
				},
1316
			},
1317
		},
1318
		[5.4] = {
1319
			["HumanoidRootPart"] = {
1320
				["Torso"] = {
1321
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1322
					["Left Leg"] = {
1323
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1324
					},
1325
					["Right Leg"] = {
1326
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1327
					},
1328
					["Left Arm"] = {
1329
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1330
					},
1331
					["Right Arm"] = {
1332
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1333
					},
1334
				},
1335
			},
1336
		},
1337
		[5.5] = {
1338
			["HumanoidRootPart"] = {
1339
				["Torso"] = {
1340
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1341
					["Left Leg"] = {
1342
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1343
					},
1344
					["Right Leg"] = {
1345
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1346
					},
1347
					["Left Arm"] = {
1348
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1349
					},
1350
					["Right Arm"] = {
1351
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1352
					},
1353
				},
1354
			},
1355
		},
1356
		[5.6] = {
1357
			["HumanoidRootPart"] = {
1358
				["Torso"] = {
1359
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1360
					["Left Leg"] = {
1361
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1362
					},
1363
					["Right Leg"] = {
1364
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1365
					},
1366
					["Left Arm"] = {
1367
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1368
					},
1369
					["Right Arm"] = {
1370
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1371
					},
1372
				},
1373
			},
1374
		},
1375
		[5.7] = {
1376
			["HumanoidRootPart"] = {
1377
				["Torso"] = {
1378
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1379
					["Left Leg"] = {
1380
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1381
					},
1382
					["Right Leg"] = {
1383
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1384
					},
1385
					["Left Arm"] = {
1386
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1387
					},
1388
					["Right Arm"] = {
1389
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1390
					},
1391
				},
1392
			},
1393
		},
1394
		[5.8] = {
1395
			["HumanoidRootPart"] = {
1396
				["Torso"] = {
1397
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1398
					["Left Leg"] = {
1399
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1400
					},
1401
					["Right Leg"] = {
1402
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1403
					},
1404
					["Left Arm"] = {
1405
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1406
					},
1407
					["Right Arm"] = {
1408
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1409
					},
1410
				},
1411
			},
1412
		},
1413
		[5.9] = {
1414
			["HumanoidRootPart"] = {
1415
				["Torso"] = {
1416
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1417
					["Left Leg"] = {
1418
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1419
					},
1420
					["Right Leg"] = {
1421
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1422
					},
1423
					["Left Arm"] = {
1424
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1425
					},
1426
					["Right Arm"] = {
1427
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1428
					},
1429
				},
1430
			},
1431
		},
1432
		[6] = {
1433
			["HumanoidRootPart"] = {
1434
				["Torso"] = {
1435
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1436
					["Left Leg"] = {
1437
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1438
					},
1439
					["Right Leg"] = {
1440
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1441
					},
1442
					["Left Arm"] = {
1443
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1444
					},
1445
					["Right Arm"] = {
1446
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1447
					},
1448
				},
1449
			},
1450
		},
1451
		[6.1] = {
1452
			["HumanoidRootPart"] = {
1453
				["Torso"] = {
1454
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1455
					["Left Leg"] = {
1456
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1457
					},
1458
					["Right Leg"] = {
1459
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1460
					},
1461
					["Left Arm"] = {
1462
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1463
					},
1464
					["Right Arm"] = {
1465
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1466
					},
1467
				},
1468
			},
1469
		},
1470
		[6.2] = {
1471
			["HumanoidRootPart"] = {
1472
				["Torso"] = {
1473
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1474
					["Left Leg"] = {
1475
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1476
					},
1477
					["Right Leg"] = {
1478
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1479
					},
1480
					["Left Arm"] = {
1481
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1482
					},
1483
					["Right Arm"] = {
1484
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1485
					},
1486
				},
1487
			},
1488
		},
1489
		[6.3] = {
1490
			["HumanoidRootPart"] = {
1491
				["Torso"] = {
1492
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1493-
model = game:GetService("Players").localPlayer.Character
1493+
1494
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1495
					},
1496
					["Right Leg"] = {
1497
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1498
					},
1499
					["Left Arm"] = {
1500
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1501
					},
1502
					["Right Arm"] = {
1503
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1504
					},
1505
				},
1506
			},
1507
		},
1508
		[6.4] = {
1509
			["HumanoidRootPart"] = {
1510
				["Torso"] = {
1511
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1512
					["Left Leg"] = {
1513
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1514
					},
1515
					["Right Leg"] = {
1516
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1517
					},
1518
					["Left Arm"] = {
1519
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1520
					},
1521
					["Right Arm"] = {
1522
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1523
					},
1524
				},
1525
			},
1526
		},
1527
		[6.5] = {
1528
			["HumanoidRootPart"] = {
1529
				["Torso"] = {
1530
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1531
					["Left Leg"] = {
1532
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1533
					},
1534
					["Right Leg"] = {
1535
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1536
					},
1537
					["Left Arm"] = {
1538
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1539
					},
1540
					["Right Arm"] = {
1541
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1542
					},
1543
				},
1544
			},
1545
		},
1546
	}
1547
}
1548
1549
local number=0
1550
1551
LastTimeSetTotal=0
1552
local savec0 = {}
1553
1554
1555
GetAnimCF = function(limb,Time)
1556
	
1557
local GA = nil
1558
	coroutine.resume(coroutine.create(function()
1559
1560
if limb == "Torso" then
1561
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1562
else
1563
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1564
1565
end
1566
end))
1567
return GA
1568
end
1569
1570
1571
1572
local model = nil
1573
if owner ~= nil then 
1574
model = owner.Character
1575
else
1576
model = owner.Character
1577
end
1578
function GatherAllInstances(Parent)
1579
	local Instances = {}
1580
	local function GatherInstances(Parent)
1581
		for i, v in pairs(Parent:GetChildren()) do
1582
			GatherInstances(v)
1583
			table.insert(Instances, v)
1584
		end
1585
	end
1586
	GatherInstances(Parent)
1587
	return Instances
1588
end
1589
1590
1591
1592
1593
for i, v in pairs(GatherAllInstances(model)) do
1594
if v:IsA("BasePart") then 
1595
for i, v2 in pairs(GatherAllInstances(model)) do
1596
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1597
1598
local saveCF = v2.C0
1599
table.insert(savec0,{v2.Name,saveCF})
1600
1601
end
1602
end
1603
end end
1604
1605
1606
1607
1608
RunAnim = function(Time)
1609
1610
1611
1612
1613
1614
	
1615
local speed = Time-LastTimeSetTotal
1616
1617
speed = speed*AnimationSpeed
1618
LastTimeSetTotal = Time	
1619
	
1620
	
1621
	
1622
	local doing = true
1623
	
1624
	coroutine.resume(coroutine.create(function()
1625
for i, v in pairs(GatherAllInstances(model)) do
1626
if v:IsA("BasePart") then 
1627
for i, v2 in pairs(GatherAllInstances(model)) do
1628
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1629
1630
--print(v.Name)
1631
local GotAnim = GetAnimCF(v.Name,Time)
1632
--print(GotAnim)
1633
local saveCF = nil
1634
	 for i,v3 in pairs(savec0) do 
1635
		if v2.name == v3[1] then
1636
			saveCF = v3[2]
1637
		end
1638
	end
1639
1640
--print(saveCF)
1641
1642
if GotAnim ~= nil and saveCF ~= nil then
1643
	
1644
	
1645
	coroutine.resume(coroutine.create(function()
1646
while doing == true do
1647
	swait()
1648
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1649
end
1650
1651
end))
1652
--v2.C0 = saveCF*GotAnim 
1653
1654
1655
end
1656
1657
	end
1658
1659
end
1660
end end
1661
1662
1663
end))
1664
wait(speed)
1665
doing = false
1666
end
1667
while true do
1668
RunAnim(0)	
1669
RunAnim(0.1)	
1670
RunAnim(0.2)
1671
RunAnim(0.3)
1672
RunAnim(0.4)
1673
RunAnim(0.5)
1674
RunAnim(0.6)
1675
RunAnim(0.7)
1676
RunAnim(0.8)
1677
RunAnim(0.9)
1678
RunAnim(1)
1679
-----------
1680
RunAnim(1.1)	
1681
RunAnim(1.15)
1682
RunAnim(1.2)	
1683
RunAnim(1.3)
1684
RunAnim(1.35)
1685
RunAnim(1.4)
1686
RunAnim(1.45)
1687
RunAnim(1.5)
1688
RunAnim(1.6)
1689
RunAnim(1.7)
1690
RunAnim(1.8)
1691
RunAnim(1.9)
1692
RunAnim(2)
1693
-----------
1694
1695
RunAnim(2.1)	
1696
RunAnim(2.2)
1697
RunAnim(2.3)
1698
RunAnim(2.4)
1699
RunAnim(2.5)
1700
RunAnim(2.6)
1701
RunAnim(2.7)
1702
RunAnim(2.8)
1703
RunAnim(2.9)
1704
RunAnim(3)
1705
-----------
1706
1707
RunAnim(3.1)	
1708
RunAnim(3.2)
1709
RunAnim(3.3)
1710
RunAnim(3.35)
1711
RunAnim(3.4)
1712
RunAnim(3.5)
1713
RunAnim(3.6)
1714
RunAnim(3.7)
1715
RunAnim(3.8)
1716
RunAnim(3.9)
1717
RunAnim(4)
1718
-----------
1719
1720
RunAnim(4.1)	
1721
RunAnim(4.2)
1722
RunAnim(4.3)
1723
RunAnim(4.4)
1724
RunAnim(4.5)
1725
RunAnim(4.6)
1726
RunAnim(4.7)
1727
RunAnim(4.8)
1728
RunAnim(4.9)
1729
RunAnim(5)
1730
-----------
1731
1732
RunAnim(5.1)	
1733
RunAnim(5.2)
1734
RunAnim(5.3)
1735
RunAnim(5.4)
1736
RunAnim(5.5)
1737
RunAnim(5.6)
1738
RunAnim(5.7)
1739
RunAnim(5.8)
1740
RunAnim(5.9)
1741
RunAnim(6)
1742
-----------
1743
	
1744
RunAnim(6.1)	
1745
RunAnim(6.2)
1746
RunAnim(6.3)
1747
RunAnim(6.4)
1748
RunAnim(6.5)
1749
LastTimeSetTotal = .1
1750
	Humanoid.MaxHealth = "inf"
1751
	Humanoid.Health = "inf"
1752
         refit()
1753
end
1754
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)