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1 | -- This script has been converted to FE by iPxter | |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | |
3 | ||
4 | - | print("FE Compatibility code by Mokiros") |
4 | + | |
5 | - | script.Parent = Player.Character |
5 | + | local Player,Humanoid,Mouse,mouse,model,Model,UserInputService,ContextActionService = owner |
6 | do | |
7 | - | --RemoteEvent for communicating |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | - | local Event = Instance.new("RemoteEvent") |
8 | + | script.Parent = Player.Character |
9 | - | Event.Name = "UserInput_Event" |
9 | + | |
10 | --RemoteEvent for communicating | |
11 | - | --Fake event to make stuff like Mouse.KeyDown work |
11 | + | local Event = Instance.new("RemoteEvent") |
12 | - | local function fakeEvent() |
12 | + | Event.Name = "UserInput_Event" |
13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
13 | + | |
14 | - | t.connect = t.Connect |
14 | + | --Fake event to make stuff like Mouse.KeyDown work |
15 | - | return t |
15 | + | local function fakeEvent() |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | - | --Creating fake input objects with fake variables |
18 | + | return t |
19 | end | |
20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | + | |
21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
21 | + | --Creating fake input objects with fake variables |
22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
22 | + | |
23 | - | end} |
23 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
24 | - | --Merged 2 functions into one by checking amount of arguments |
24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | - | CAS.UnbindAction = CAS.BindAction |
25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
26 | end} | |
27 | - | --This function will trigger the events that have been :Connect()'ed |
27 | + | --Merged 2 functions into one by checking amount of arguments |
28 | - | local function te(self,ev,...) |
28 | + | CAS.UnbindAction = CAS.BindAction |
29 | - | local t = m[ev] |
29 | + | |
30 | - | if t and t._fakeEvent and t.Function then |
30 | + | --This function will trigger the events that have been :Connect()'ed |
31 | - | t.Function(...) |
31 | + | local function te(self,ev,...) |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | - | m.TrigEvent = te |
34 | + | t.Function(...) |
35 | - | UIS.TrigEvent = te |
35 | + | |
36 | end | |
37 | - | Event.OnServerEvent:Connect(function(plr,io) |
37 | + | m.TrigEvent = te |
38 | - | if plr~=Player then return end |
38 | + | UIS.TrigEvent = te |
39 | - | if io.isMouse then |
39 | + | |
40 | - | m.Target = io.Target |
40 | + | Event.OnServerEvent:Connect(function(plr,io) |
41 | - | m.Hit = io.Hit |
41 | + | if plr~=Player then return end |
42 | if io.isMouse then | |
43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
43 | + | m.Target = io.Target |
44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | + | m.Hit = io.Hit |
45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
45 | + | else |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | - | for _,t in pairs(CAS.Actions) do |
47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | - | for _,k in pairs(t.Keys) do |
48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
49 | - | if k==io.KeyCode then |
49 | + | |
50 | - | t.Function(t.Name,io.UserInputState,io) |
50 | + | for _,t in pairs(CAS.Actions) do |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
54 | + | end |
55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
55 | + | end |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | - | Event.Parent = NLS([==[ |
58 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
59 | - | local Player = game:GetService("Players").LocalPlayer |
59 | + | |
60 | - | local Event = script:WaitForChild("UserInput_Event") |
60 | + | end) |
61 | Event.Parent = NLS([==[ | |
62 | - | local UIS = game:GetService("UserInputService") |
62 | + | local Player = game:GetService("Players").LocalPlayer |
63 | - | local input = function(io,a) |
63 | + | local Event = script:WaitForChild("UserInput_Event") |
64 | - | if a then return end |
64 | + | |
65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
65 | + | local UIS = game:GetService("UserInputService") |
66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
66 | + | local input = function(io,a) |
67 | if a then return end | |
68 | - | UIS.InputBegan:Connect(input) |
68 | + | --Since InputObject is a client-side instance, we create and pass table instead |
69 | - | UIS.InputEnded:Connect(input) |
69 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
70 | end | |
71 | - | local Mouse = Player:GetMouse() |
71 | + | UIS.InputBegan:Connect(input) |
72 | - | local h,t |
72 | + | UIS.InputEnded:Connect(input) |
73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
73 | + | |
74 | - | --If player is not moving their mouse, client won't fire events |
74 | + | local Mouse = Player:GetMouse() |
75 | - | while wait(1/30) do |
75 | + | local h,t |
76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
76 | + | --Give the server mouse data 30 times every second, but only if the values changed |
77 | - | h,t=Mouse.Hit,Mouse.Target |
77 | + | --If player is not moving their mouse, client won't fire events |
78 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
78 | + | while wait(1/30) do |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | - | end]==],Player.Character) |
80 | + | h,t=Mouse.Hit,Mouse.Target |
81 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
81 | + | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,model,Model,UserInputService,ContextActionService = m,m,m,m,UIS,CAS | |
85 | end | |
86 | - | local Player = game.Players.localPlayer |
86 | + | |
87 | ||
88 | ||
89 | print("Hello world!") | |
90 | -- params : ... | |
91 | ||
92 | wait(0.016666666666667) | |
93 | script.Name = "Chaos" | |
94 | local Player = owner | |
95 | local Character = Player.Character | |
96 | --[[ | |
97 | repeat | |
98 | wait() | |
99 | until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui") | |
100 | game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui | |
101 | ]] | |
102 | ||
103 | ||
104 | ||
105 | ||
106 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
107 | wait(1 / 60) | |
108 | Effects = { } | |
109 | local Player = game.Players.Upscale1 | |
110 | local Character = Player.Character | |
111 | local Humanoid = Character.Humanoid | |
112 | Humanoid.WalkSpeed = 20 | |
113 | local Mouse = Player:GetMouse() | |
114 | local LeftArm = Character["Left Arm"] | |
115 | local RightArm = Character["Right Arm"] | |
116 | local LeftLeg = Character["Left Leg"] | |
117 | local RightLeg = Character["Right Leg"] | |
118 | local Head = Character.Head | |
119 | local Torso = Character.Torso | |
120 | local Camera = game.Workspace.CurrentCamera | |
121 | local RootPart = Character.HumanoidRootPart | |
122 | local RootJoint = RootPart.RootJoint | |
123 | local attack = false | |
124 | local Anim = 'Idle' | |
125 | local attacktype = 1 | |
126 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
127 | local velocity = RootPart.Velocity.y | |
128 | local sine = 0 | |
129 | local change = 1 | |
130 | local Create = LoadLibrary("RbxUtility").Create | |
131 | local TimeStop = false | |
132 | ||
133 | local m = Create("Model"){ | |
134 | Parent = Character, | |
135 | Name = "WeaponModel", | |
136 | } | |
137 | ||
138 | Humanoid.Animator.Parent = nil | |
139 | Character.Animate.Parent = nil | |
140 | ||
141 | local newMotor = function(part0, part1, c0, c1) | |
142 | local w = Create('Motor'){ | |
143 | Parent = part0, | |
144 | Part0 = part0, | |
145 | Part1 = part1, | |
146 | C0 = c0, | |
147 | C1 = c1, | |
148 | } | |
149 | return w | |
150 | end | |
151 | ||
152 | function clerp(a, b, t) | |
153 | return a:lerp(b, t) | |
154 | end | |
155 | ||
156 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
157 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
158 | ||
159 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
160 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
161 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
162 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
163 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
164 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
165 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
166 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
167 | ||
168 | local rarmc1 = RW.C1 | |
169 | local larmc1 = LW.C1 | |
170 | local rlegc1 = RH.C1 | |
171 | local llegc1 = LH.C1 | |
172 | ||
173 | local resetc1 = false | |
174 | ||
175 | function PlayAnimationFromTable(table, speed, bool) | |
176 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
177 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
178 | RW.C0 = clerp(RW.C0, table[3], speed) | |
179 | LW.C0 = clerp(LW.C0, table[4], speed) | |
180 | RH.C0 = clerp(RH.C0, table[5], speed) | |
181 | LH.C0 = clerp(LH.C0, table[6], speed) | |
182 | if bool == true then | |
183 | if resetc1 == false then | |
184 | resetc1 = true | |
185 | RootJoint.C1 = RootJoint.C1 | |
186 | Torso.Neck.C1 = Torso.Neck.C1 | |
187 | RW.C1 = rarmc1 | |
188 | LW.C1 = larmc1 | |
189 | RH.C1 = rlegc1 | |
190 | LH.C1 = llegc1 | |
191 | end | |
192 | end | |
193 | end | |
194 | ||
195 | ArtificialHB = Create("BindableEvent", script){ | |
196 | Parent = script, | |
197 | Name = "Heartbeat", | |
198 | } | |
199 | ||
200 | script:WaitForChild("Heartbeat") | |
201 | ||
202 | frame = 1 / 35 | |
203 | tf = 0 | |
204 | allowframeloss = false | |
205 | tossremainder = false | |
206 | lastframe = tick() | |
207 | script.Heartbeat:Fire() | |
208 | ||
209 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
210 | tf = tf + s | |
211 | if tf >= frame then | |
212 | if allowframeloss then | |
213 | script.Heartbeat:Fire() | |
214 | lastframe = tick() | |
215 | else | |
216 | for i = 1, math.floor(tf / frame) do | |
217 | script.Heartbeat:Fire() | |
218 | end | |
219 | lastframe = tick() | |
220 | end | |
221 | if tossremainder then | |
222 | tf = 0 | |
223 | else | |
224 | tf = tf - frame * math.floor(tf / frame) | |
225 | end | |
226 | end | |
227 | end) | |
228 | ||
229 | function swait(num) | |
230 | if num == 0 or num == nil then | |
231 | ArtificialHB.Event:wait() | |
232 | else | |
233 | for i = 0, num do | |
234 | ArtificialHB.Event:wait() | |
235 | end | |
236 | end | |
237 | end | |
238 | ||
239 | function RemoveOutlines(part) | |
240 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
241 | end | |
242 | ||
243 | CFuncs = { | |
244 | Part = { | |
245 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
246 | local Part = Create("Part"){ | |
247 | Parent = Parent, | |
248 | Reflectance = Reflectance, | |
249 | Transparency = Transparency, | |
250 | CanCollide = false, | |
251 | Locked = true, | |
252 | BrickColor = BrickColor.new(tostring(BColor)), | |
253 | Name = Name, | |
254 | Size = Size, | |
255 | Material = Material, | |
256 | } | |
257 | RemoveOutlines(Part) | |
258 | return Part | |
259 | end; | |
260 | }; | |
261 | ||
262 | Mesh = { | |
263 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
264 | local Msh = Create(Mesh){ | |
265 | Parent = Part, | |
266 | Offset = OffSet, | |
267 | Scale = Scale, | |
268 | } | |
269 | if Mesh == "SpecialMesh" then | |
270 | Msh.MeshType = MeshType | |
271 | Msh.MeshId = MeshId | |
272 | end | |
273 | return Msh | |
274 | end; | |
275 | }; | |
276 | ||
277 | Weld = { | |
278 | Create = function(Parent, Part0, Part1, C0, C1) | |
279 | local Weld = Create("Weld"){ | |
280 | Parent = Parent, | |
281 | Part0 = Part0, | |
282 | Part1 = Part1, | |
283 | C0 = C0, | |
284 | C1 = C1, | |
285 | } | |
286 | return Weld | |
287 | end; | |
288 | }; | |
289 | ||
290 | Sound = { | |
291 | Create = function(id, par, vol, pit) | |
292 | local Sound = Create("Sound"){ | |
293 | Volume = vol, | |
294 | Pitch = pit or 1, | |
295 | SoundId = "rbxassetid://" .. id, | |
296 | Parent = par or workspace, | |
297 | } | |
298 | Sound:play() | |
299 | return Sound | |
300 | end; | |
301 | }; | |
302 | ||
303 | Decal = { | |
304 | Create = function(Color, Texture, Transparency, Name, Parent) | |
305 | local Decal = Create("Decal"){ | |
306 | Color3 = Color, | |
307 | Texture = "rbxassetid://" .. Texture, | |
308 | Transparency = Transparency, | |
309 | Name = Name, | |
310 | Parent = Parent, | |
311 | } | |
312 | return Decal | |
313 | end; | |
314 | }; | |
315 | ||
316 | BillboardGui = { | |
317 | Create = function(Parent, Image, Position, Size) | |
318 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
319 | BillPar.CFrame = CFrame.new(Position) | |
320 | local Bill = Create("BillboardGui"){ | |
321 | Parent = BillPar, | |
322 | Adornee = BillPar, | |
323 | Size = UDim2.new(1, 0, 1, 0), | |
324 | SizeOffset = Vector2.new(Size, Size), | |
325 | } | |
326 | local d = Create("ImageLabel", Bill){ | |
327 | Parent = Bill, | |
328 | BackgroundTransparency = 1, | |
329 | Size = UDim2.new(1, 0, 1, 0), | |
330 | Image = "rbxassetid://" .. Image, | |
331 | } | |
332 | return BillPar | |
333 | end | |
334 | }; | |
335 | ||
336 | ParticleEmitter = { | |
337 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
338 | local Particle = Create("ParticleEmitter"){ | |
339 | Parent = Parent, | |
340 | Color = ColorSequence.new(Color1, Color2), | |
341 | LightEmission = LightEmission, | |
342 | Size = Size, | |
343 | Texture = Texture, | |
344 | Transparency = Transparency, | |
345 | ZOffset = ZOffset, | |
346 | Acceleration = Accel, | |
347 | Drag = Drag, | |
348 | LockedToPart = LockedToPart, | |
349 | VelocityInheritance = VelocityInheritance, | |
350 | EmissionDirection = EmissionDirection, | |
351 | Enabled = Enabled, | |
352 | Lifetime = LifeTime, | |
353 | Rate = Rate, | |
354 | Rotation = Rotation, | |
355 | RotSpeed = RotSpeed, | |
356 | Speed = Speed, | |
357 | VelocitySpread = VelocitySpread, | |
358 | } | |
359 | return Particle | |
360 | end; | |
361 | }; | |
362 | ||
363 | CreateTemplate = { | |
364 | ||
365 | }; | |
366 | } | |
367 | ||
368 | function rayCast(Position, Direction, Range, Ignore) | |
369 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
370 | end | |
371 | ||
372 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
373 | if SinglePlayer then | |
374 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
375 | end | |
376 | local List = {} | |
377 | for i, v in pairs(workspace:GetChildren()) do | |
378 | if v:IsA("Model") then | |
379 | if v:findFirstChild("Torso") then | |
380 | if v ~= Character then | |
381 | if (v.Torso.Position - Position).magnitude <= Distance then | |
382 | table.insert(List, v) | |
383 | end | |
384 | end | |
385 | end | |
386 | end | |
387 | end | |
388 | return List | |
389 | end | |
390 | ||
391 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
392 | if hit.Parent == nil then | |
393 | return | |
394 | end | |
395 | local h = hit.Parent:FindFirstChild("Humanoid") | |
396 | for _, v in pairs(hit.Parent:children()) do | |
397 | if v:IsA("Humanoid") then | |
398 | h = v | |
399 | end | |
400 | end | |
401 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
402 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
403 | if hit.Parent.DebounceHit.Value == true then | |
404 | return | |
405 | end | |
406 | end | |
407 | local c = Create("ObjectValue"){ | |
408 | Name = "creator", | |
409 | Value = game:service("Players").LocalPlayer, | |
410 | Parent = h, | |
411 | } | |
412 | game:GetService("Debris"):AddItem(c, .5) | |
413 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
414 | local Damage = math.random(minim, maxim) | |
415 | local blocked = false | |
416 | local block = hit.Parent:findFirstChild("Block") | |
417 | if block ~= nil then | |
418 | if block.className == "IntValue" then | |
419 | if block.Value > 0 then | |
420 | blocked = true | |
421 | block.Value = block.Value - 1 | |
422 | print(block.Value) | |
423 | end | |
424 | end | |
425 | end | |
426 | if TimeStop == false then | |
427 | h.Health = h.Health - Damage | |
428 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color) | |
429 | elseif TimeStop == true then | |
430 | repeat wait() until TimeStop == false | |
431 | h.Health = h.Health - (Damage / 2) | |
432 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color) | |
433 | end | |
434 | if Type == "Knockdown" then | |
435 | local hum = hit.Parent.Humanoid | |
436 | hum.PlatformStand = true | |
437 | coroutine.resume(coroutine.create(function(HHumanoid) | |
438 | swait(1) | |
439 | HHumanoid.PlatformStand = false | |
440 | end), hum) | |
441 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
442 | local bodvol = Create("BodyVelocity"){ | |
443 | velocity = angle * knockback, | |
444 | P = 5000, | |
445 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
446 | Parent = hit, | |
447 | } | |
448 | local rl = Create("BodyAngularVelocity"){ | |
449 | P = 3000, | |
450 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
451 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
452 | Parent = hit, | |
453 | } | |
454 | game:GetService("Debris"):AddItem(bodvol, .5) | |
455 | game:GetService("Debris"):AddItem(rl, .5) | |
456 | elseif Type == "Normal" then | |
457 | local vp = Create("BodyVelocity"){ | |
458 | P = 500, | |
459 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
460 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
461 | } | |
462 | if knockback > 0 then | |
463 | vp.Parent = hit.Parent.Torso | |
464 | end | |
465 | game:GetService("Debris"):AddItem(vp, .5) | |
466 | elseif Type == "Up" then | |
467 | local bodyVelocity = Create("BodyVelocity"){ | |
468 | velocity = Vector3.new(0, 20, 0), | |
469 | P = 5000, | |
470 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
471 | Parent = hit, | |
472 | } | |
473 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
474 | elseif Type == "DarkUp" then | |
475 | coroutine.resume(coroutine.create(function() | |
476 | for i = 0, 1, 0.1 do | |
477 | swait() | |
478 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
479 | end | |
480 | end)) | |
481 | local bodyVelocity = Create("BodyVelocity"){ | |
482 | velocity = Vector3.new(0, 20, 0), | |
483 | P = 5000, | |
484 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
485 | Parent = hit, | |
486 | } | |
487 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
488 | elseif Type == "Snare" then | |
489 | local bp = Create("BodyPosition"){ | |
490 | P = 2000, | |
491 | D = 100, | |
492 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
493 | position = hit.Parent.Torso.Position, | |
494 | Parent = hit.Parent.Torso, | |
495 | } | |
496 | game:GetService("Debris"):AddItem(bp, 1) | |
497 | elseif Type == "Freeze" then | |
498 | local BodPos = Create("BodyPosition"){ | |
499 | P = 50000, | |
500 | D = 1000, | |
501 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
502 | position = hit.Parent.Torso.Position, | |
503 | Parent = hit.Parent.Torso, | |
504 | } | |
505 | local BodGy = Create("BodyGyro") { | |
506 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
507 | P = 20e+003, | |
508 | Parent = hit.Parent.Torso, | |
509 | cframe = hit.Parent.Torso.CFrame, | |
510 | } | |
511 | hit.Parent.Torso.Anchored = true | |
512 | coroutine.resume(coroutine.create(function(Part) | |
513 | swait(1.5) | |
514 | Part.Anchored = false | |
515 | end), hit.Parent.Torso) | |
516 | game:GetService("Debris"):AddItem(BodPos, 3) | |
517 | game:GetService("Debris"):AddItem(BodGy, 3) | |
518 | end | |
519 | local debounce = Create("BoolValue"){ | |
520 | Name = "DebounceHit", | |
521 | Parent = hit.Parent, | |
522 | Value = true, | |
523 | } | |
524 | game:GetService("Debris"):AddItem(debounce, Delay) | |
525 | c = Create("ObjectValue"){ | |
526 | Name = "creator", | |
527 | Value = Player, | |
528 | Parent = h, | |
529 | } | |
530 | game:GetService("Debris"):AddItem(c, .5) | |
531 | end | |
532 | end | |
533 | ||
534 | function ShowDamage(Pos, Text, Time, Color) | |
535 | local Rate = (1 / 30) | |
536 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
537 | local Text = (Text or "") | |
538 | local Time = (Time or 2) | |
539 | local Color = (Color or Color3.new(1, 0, 1)) | |
540 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
541 | EffectPart.Anchored = true | |
542 | local BillboardGui = Create("BillboardGui"){ | |
543 | Size = UDim2.new(3, 0, 3, 0), | |
544 | Adornee = EffectPart, | |
545 | Parent = EffectPart, | |
546 | } | |
547 | local TextLabel = Create("TextLabel"){ | |
548 | BackgroundTransparency = 1, | |
549 | Size = UDim2.new(1, 0, 1, 0), | |
550 | Text = Text, | |
551 | Font = "SciFi", | |
552 | TextColor3 = Color, | |
553 | TextScaled = true, | |
554 | Parent = BillboardGui, | |
555 | } | |
556 | game.Debris:AddItem(EffectPart, (Time)) | |
557 | EffectPart.Parent = game:GetService("Workspace") | |
558 | delay(0, function() | |
559 | local Frames = (Time / Rate) | |
560 | for Frame = 1, Frames do | |
561 | wait(Rate) | |
562 | local Percent = (Frame / Frames) | |
563 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
564 | TextLabel.TextTransparency = Percent | |
565 | end | |
566 | if EffectPart and EffectPart.Parent then | |
567 | EffectPart:Destroy() | |
568 | end | |
569 | end) | |
570 | end | |
571 | ||
572 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
573 | for _, c in pairs(workspace:children()) do | |
574 | local hum = c:findFirstChild("Humanoid") | |
575 | if hum ~= nil then | |
576 | local head = c:findFirstChild("Torso") | |
577 | if head ~= nil then | |
578 | local targ = head.Position - Part.Position | |
579 | local mag = targ.magnitude | |
580 | if mag <= Magnitude and c.Name ~= Player.Name then | |
581 | for i = 1, 10 do | |
582 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
583 | end | |
584 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
585 | Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
586 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
587 | end | |
588 | end | |
589 | end | |
590 | end | |
591 | end | |
592 | ||
593 | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
594 | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
595 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
596 | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
597 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
598 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
599 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
600 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
601 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0)) | |
602 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
603 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
604 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
605 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
606 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
607 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
608 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
609 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
610 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
611 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
612 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
613 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
614 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
615 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
616 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
617 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
618 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
619 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
620 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
621 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
622 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
623 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
624 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
625 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
626 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
627 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
628 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
629 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
630 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
631 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
632 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
633 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
634 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
635 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
636 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
637 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
638 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
639 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
640 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
641 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
642 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
643 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
644 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
645 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
646 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
647 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
648 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
649 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
650 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
651 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
652 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
653 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
654 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
655 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
656 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
657 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
658 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
659 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
660 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
661 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
662 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
663 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
664 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
665 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
666 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
667 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
668 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
669 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
670 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
671 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
672 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
673 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
674 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
675 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
676 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
677 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
678 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
679 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
680 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
681 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
682 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
683 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
684 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
685 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
686 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
687 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
688 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
689 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
690 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
691 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
692 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
693 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
694 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
695 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
696 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
697 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
698 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
699 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
700 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
701 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
702 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
703 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
704 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
705 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0)) | |
706 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
707 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
708 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
709 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
710 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
711 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
712 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
713 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
714 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
715 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
716 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
717 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
718 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
719 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
720 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
721 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
722 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
723 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
724 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
725 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
726 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
727 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
728 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
729 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
730 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
731 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
732 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
733 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
734 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
735 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
736 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
737 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
738 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
739 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
740 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
741 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
742 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
743 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
744 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
745 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
746 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
747 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
748 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
749 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
750 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
751 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
752 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
753 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
754 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
755 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
756 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
757 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
758 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
759 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
760 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
761 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
762 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
763 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
764 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
765 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
766 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
767 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
768 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
769 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
770 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
771 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
772 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
773 | Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
774 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
775 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
776 | Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
777 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
778 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
779 | Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
780 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
781 | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
782 | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
783 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
784 | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
785 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
786 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
787 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
788 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
789 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
790 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
791 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
792 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
793 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
794 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
795 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
796 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
797 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
798 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
799 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
800 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
801 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
802 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
803 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
804 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
805 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
806 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
807 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
808 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
809 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
810 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
811 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
812 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
813 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
814 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
815 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
816 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
817 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
818 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
819 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
820 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
821 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
822 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
823 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
824 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
825 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
826 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
827 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
828 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
829 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
830 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
831 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
832 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
833 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
834 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
835 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
836 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
837 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
838 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
839 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
840 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
841 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
842 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
843 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
844 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
845 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
846 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
847 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
848 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
849 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
850 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
851 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
852 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
853 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
854 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
855 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
856 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
857 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
858 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
859 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
860 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
861 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
862 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
863 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
864 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
865 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
866 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
867 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
868 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
869 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
870 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
871 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
872 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
873 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
874 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
875 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
876 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
877 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
878 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
879 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
880 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
881 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)) | |
882 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
883 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
884 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
885 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
886 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
887 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
888 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
889 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
890 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
891 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
892 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
893 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
894 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
895 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
896 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
897 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
898 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
899 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
900 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
901 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
902 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
903 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
904 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
905 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
906 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
907 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
908 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
909 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
910 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
911 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
912 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
913 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
914 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
915 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
916 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
917 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
918 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
919 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
920 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
921 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
922 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
923 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
924 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
925 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
926 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
927 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
928 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
929 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
930 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
931 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
932 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
933 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
934 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
935 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
936 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
937 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
938 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
939 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
940 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
941 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
942 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
943 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
944 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
945 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
946 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
947 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
948 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
949 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
950 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
951 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
952 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
953 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
954 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
955 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
956 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
957 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
958 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
959 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
960 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
961 | Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
962 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
963 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
964 | Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
965 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
966 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
967 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
968 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
969 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
970 | sref.Anchored = true | |
971 | ||
972 | EffectModel = Create("Model"){ | |
973 | Parent = Character, | |
974 | Name = "Effects", | |
975 | } | |
976 | ||
977 | Effects = { | |
978 | Block = { | |
979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
980 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
981 | prt.Anchored = true | |
982 | prt.CFrame = cframe | |
983 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
984 | game:GetService("Debris"):AddItem(prt, 10) | |
985 | if Type == 1 or Type == nil then | |
986 | table.insert(Effects, { | |
987 | prt, | |
988 | "Block1", | |
989 | delay, | |
990 | x3, | |
991 | y3, | |
992 | z3, | |
993 | msh | |
994 | }) | |
995 | elseif Type == 2 then | |
996 | table.insert(Effects, { | |
997 | prt, | |
998 | "Block2", | |
999 | delay, | |
1000 | x3, | |
1001 | y3, | |
1002 | z3, | |
1003 | msh | |
1004 | }) | |
1005 | end | |
1006 | end; | |
1007 | }; | |
1008 | ||
1009 | Cylinder = { | |
1010 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1011 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1012 | prt.Anchored = true | |
1013 | prt.CFrame = cframe | |
1014 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1015 | game:GetService("Debris"):AddItem(prt, 2) | |
1016 | table.insert(Effects, { | |
1017 | prt, | |
1018 | "Cylinder", | |
1019 | delay, | |
1020 | x3, | |
1021 | y3, | |
1022 | z3, | |
1023 | msh | |
1024 | }) | |
1025 | end; | |
1026 | }; | |
1027 | ||
1028 | Head = { | |
1029 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1030 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1031 | prt.Anchored = true | |
1032 | prt.CFrame = cframe | |
1033 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1034 | game:GetService("Debris"):AddItem(prt, 10) | |
1035 | table.insert(Effects, { | |
1036 | prt, | |
1037 | "Cylinder", | |
1038 | delay, | |
1039 | x3, | |
1040 | y3, | |
1041 | z3, | |
1042 | msh | |
1043 | }) | |
1044 | end; | |
1045 | }; | |
1046 | ||
1047 | Sphere = { | |
1048 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1049 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1050 | prt.Anchored = true | |
1051 | prt.CFrame = cframe | |
1052 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1053 | game:GetService("Debris"):AddItem(prt, 10) | |
1054 | table.insert(Effects, { | |
1055 | prt, | |
1056 | "Cylinder", | |
1057 | delay, | |
1058 | x3, | |
1059 | y3, | |
1060 | z3, | |
1061 | msh | |
1062 | }) | |
1063 | end; | |
1064 | }; | |
1065 | ||
1066 | Elect = { | |
1067 | Create = function(cff, x, y, z) | |
1068 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1)) | |
1069 | prt.Anchored = true | |
1070 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1071 | prt.CFrame = CFrame.new(prt.Position) | |
1072 | game:GetService("Debris"):AddItem(prt, 2) | |
1073 | local xval = math.random() / 2 | |
1074 | local yval = math.random() / 2 | |
1075 | local zval = math.random() / 2 | |
1076 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1077 | table.insert(Effects, { | |
1078 | prt, | |
1079 | "Elec", | |
1080 | 0.1, | |
1081 | x, | |
1082 | y, | |
1083 | z, | |
1084 | xval, | |
1085 | yval, | |
1086 | zval | |
1087 | }) | |
1088 | end; | |
1089 | ||
1090 | }; | |
1091 | ||
1092 | Ring = { | |
1093 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1094 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1095 | prt.Anchored = true | |
1096 | prt.CFrame = cframe | |
1097 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1098 | game:GetService("Debris"):AddItem(prt, 10) | |
1099 | table.insert(Effects, { | |
1100 | prt, | |
1101 | "Cylinder", | |
1102 | delay, | |
1103 | x3, | |
1104 | y3, | |
1105 | z3, | |
1106 | msh | |
1107 | }) | |
1108 | end; | |
1109 | }; | |
1110 | ||
1111 | ||
1112 | Wave = { | |
1113 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1114 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1115 | prt.Anchored = true | |
1116 | prt.CFrame = cframe | |
1117 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1118 | game:GetService("Debris"):AddItem(prt, 10) | |
1119 | table.insert(Effects, { | |
1120 | prt, | |
1121 | "Cylinder", | |
1122 | delay, | |
1123 | x3, | |
1124 | y3, | |
1125 | z3, | |
1126 | msh | |
1127 | }) | |
1128 | end; | |
1129 | }; | |
1130 | ||
1131 | Break = { | |
1132 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1133 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1134 | prt.Anchored = true | |
1135 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1136 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1137 | local num = math.random(10, 50) / 1000 | |
1138 | game:GetService("Debris"):AddItem(prt, 10) | |
1139 | table.insert(Effects, { | |
1140 | prt, | |
1141 | "Shatter", | |
1142 | num, | |
1143 | prt.CFrame, | |
1144 | math.random() - math.random(), | |
1145 | 0, | |
1146 | math.random(50, 100) / 100 | |
1147 | }) | |
1148 | end; | |
1149 | }; | |
1150 | ||
1151 | Fire = { | |
1152 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1153 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1154 | prt.Anchored = true | |
1155 | prt.CFrame = cframe | |
1156 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1157 | game:GetService("Debris"):AddItem(prt, 10) | |
1158 | table.insert(Effects, { | |
1159 | prt, | |
1160 | "Fire", | |
1161 | delay, | |
1162 | 1, | |
1163 | 1, | |
1164 | 1, | |
1165 | msh | |
1166 | }) | |
1167 | end; | |
1168 | }; | |
1169 | ||
1170 | FireWave = { | |
1171 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1172 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1173 | prt.Anchored = true | |
1174 | prt.CFrame = cframe | |
1175 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1176 | local d = Create("Decal"){ | |
1177 | Parent = prt, | |
1178 | Texture = "rbxassetid://26356434", | |
1179 | Face = "Top", | |
1180 | } | |
1181 | local d = Create("Decal"){ | |
1182 | Parent = prt, | |
1183 | Texture = "rbxassetid://26356434", | |
1184 | Face = "Bottom", | |
1185 | } | |
1186 | game:GetService("Debris"):AddItem(prt, 10) | |
1187 | table.insert(Effects, { | |
1188 | prt, | |
1189 | "FireWave", | |
1190 | 1, | |
1191 | 30, | |
1192 | math.random(400, 600) / 100, | |
1193 | msh | |
1194 | }) | |
1195 | end; | |
1196 | }; | |
1197 | ||
1198 | Lightning = { | |
1199 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1200 | local magz = (p0 - p1).magnitude | |
1201 | local curpos = p0 | |
1202 | local trz = { | |
1203 | -ofs, | |
1204 | ofs | |
1205 | } | |
1206 | for i = 1, tym do | |
1207 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1208 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1209 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1210 | li.Material = "Neon" | |
1211 | if tym == i then | |
1212 | local magz2 = (curpos - p1).magnitude | |
1213 | li.Size = Vector3.new(th, th, magz2) | |
1214 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1215 | table.insert(Effects, { | |
1216 | li, | |
1217 | "Disappear", | |
1218 | last | |
1219 | }) | |
1220 | else | |
1221 | do | |
1222 | do | |
1223 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1224 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1225 | game.Debris:AddItem(li, 10) | |
1226 | table.insert(Effects, { | |
1227 | li, | |
1228 | "Disappear", | |
1229 | last | |
1230 | }) | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | }; | |
1237 | ||
1238 | EffectTemplate = { | |
1239 | ||
1240 | }; | |
1241 | } | |
1242 | ||
1243 | local DORARA = false | |
1244 | ||
1245 | function ORA() | |
1246 | attack = true | |
1247 | for i = 0, 1, 0.2 do | |
1248 | swait() | |
1249 | PlayAnimationFromTable({ | |
1250 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1251 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1252 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1253 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1254 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1255 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1256 | }, .3, false) | |
1257 | end | |
1258 | local DORA = CFuncs.Sound.Create("601465752", Torso, 1, 1) | |
1259 | Instance.new("DistortionSoundEffect", DORA).Level = .95 | |
1260 | DORA.Looped = true | |
1261 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1262 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1263 | while DORARA == true do | |
1264 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1265 | for i = 0, 1, 0.7 do | |
1266 | swait() | |
1267 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
1268 | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1269 | PlayAnimationFromTable({ | |
1270 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1271 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1272 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1273 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1274 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1275 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1276 | }, .9, false) | |
1277 | end | |
1278 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1279 | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15) | |
1280 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1281 | for i = 0, 1, 0.7 do | |
1282 | swait() | |
1283 | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2) | |
1284 | PlayAnimationFromTable({ | |
1285 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1286 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1287 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1288 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1289 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1290 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1291 | }, .9, false) | |
1292 | end | |
1293 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1294 | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2) | |
1295 | end | |
1296 | Con1:disconnect() | |
1297 | Con2:disconnect() | |
1298 | DORA:Stop() | |
1299 | attack = false | |
1300 | end | |
1301 | ||
1302 | local stoppedParts = {} | |
1303 | ||
1304 | ||
1305 | function getAllParts() | |
1306 | local rtn = {} | |
1307 | ||
1308 | local function recurse(object) | |
1309 | for q,e in next, object:children() do | |
1310 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
1311 | table.insert(rtn, e) | |
1312 | end | |
1313 | recurse(e) | |
1314 | end | |
1315 | end | |
1316 | ||
1317 | recurse(workspace) | |
1318 | return rtn | |
1319 | - | local effect = Instance.new('ColorCorrectionEffect') |
1319 | + | |
1320 | ||
1321 | function stopParts(distance) | |
1322 | stoppedParts = {} | |
1323 | for nada, part in next, getAllParts() do | |
1324 | local dist = (Torso.Position-part.Position).magnitude | |
1325 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
1326 | table.insert(stoppedParts, part) | |
1327 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
1328 | part.Anchored = true | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | ||
1335 | function freeParts() | |
1336 | for q,e in next, stoppedParts do | |
1337 | stoppedParts[q] = nil | |
1338 | e.Anchored = false | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | -- local effect = Instance.new('Contrast') | |
1343 | function TheWorld(Mode) | |
1344 | if Mode == "Time Start" then | |
1345 | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1346 | for i = 1,50 do | |
1347 | if effect.Saturation <= 0 then | |
1348 | - | Mouse.Button1Down:connect(function() |
1348 | + | |
1349 | - | if attack == false and DORARA == false then |
1349 | + | |
1350 | - | DORARA = true |
1350 | + | |
1351 | - | ORA() |
1351 | + | |
1352 | freeParts() | |
1353 | effect.Saturation = 0 | |
1354 | effect.Contrast = 0 | |
1355 | effect.Parent = nil | |
1356 | workspace.Gravity = 196.2 | |
1357 | end | |
1358 | if Mode == "Quick Stop" then | |
1359 | CFuncs.Sound.Create("468760371", workspace, 1, 1) | |
1360 | swait(60) | |
1361 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01) | |
1362 | effect.Parent = game.Lighting | |
1363 | for i = 1,50 do | |
1364 | effect.Saturation = -(i/10) | |
1365 | swait() | |
1366 | end | |
1367 | stopParts(5555) | |
1368 | end | |
1369 | end | |
1370 | ||
1371 | -- Mouse.Button1Down:connect(function() | |
1372 | -- if attack == false and DORARA == false then | |
1373 | -- DORARA = true | |
1374 | -- ORA() | |
1375 | -- end | |
1376 | -- end) | |
1377 | ||
1378 | Mouse.Button1Up:connect(function() | |
1379 | if attack == true and DORARA == true then | |
1380 | DORARA = false | |
1381 | end | |
1382 | end) | |
1383 | ||
1384 | Mouse.KeyDown:connect(function(k) | |
1385 | k = k:lower() | |
1386 | if attack == false and k == 'g' and TimeStop == false then | |
1387 | TimeStop = true | |
1388 | TheWorld("Quick Stop") | |
1389 | elseif attack == false and k == 'g' and TimeStop == true then | |
1390 | TimeStop = false | |
1391 | TheWorld("Time Start") | |
1392 | end | |
1393 | end) | |
1394 | ||
1395 | while true do | |
1396 | swait() | |
1397 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
1398 | for i, v in pairs(Character:GetChildren()) do | |
1399 | if v:IsA("Part") then | |
1400 | v.Material = "SmoothPlastic" | |
1401 | elseif v:IsA("Accessory") then | |
1402 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1403 | end | |
1404 | end | |
1405 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1406 | velocity = RootPart.Velocity.y | |
1407 | sine = sine + change | |
1408 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1409 | if RootPart.Velocity.y > 1 and hit == nil then | |
1410 | Anim = "Jump" | |
1411 | if attack == false then | |
1412 | PlayAnimationFromTable({ | |
1413 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1414 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1415 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1416 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1417 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1418 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1419 | }, .3, false) | |
1420 | end | |
1421 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1422 | Anim = "Fall" | |
1423 | if attack == false then | |
1424 | PlayAnimationFromTable({ | |
1425 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1426 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1427 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1428 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1429 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1430 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1431 | }, .3, false) | |
1432 | end | |
1433 | elseif Torsovelocity < 1 and hit ~= nil then | |
1434 | Anim = "Idle" | |
1435 | if attack == false then | |
1436 | change = 1 | |
1437 | PlayAnimationFromTable({ | |
1438 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1439 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1440 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1441 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1442 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1443 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1444 | }, .3, false) | |
1445 | end | |
1446 | elseif Torsovelocity > 2 and hit ~= nil then | |
1447 | Anim = "Walk" | |
1448 | if attack == false then | |
1449 | change = 2 | |
1450 | PlayAnimationFromTable({ | |
1451 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
1452 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
1453 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1454 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1455 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
1456 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
1457 | }, .3, false) | |
1458 | end | |
1459 | end | |
1460 | if 0 < #Effects then | |
1461 | for e = 1, #Effects do | |
1462 | if Effects[e] ~= nil then | |
1463 | local Thing = Effects[e] | |
1464 | if Thing ~= nil then | |
1465 | local Part = Thing[1] | |
1466 | local Mode = Thing[2] | |
1467 | local Delay = Thing[3] | |
1468 | local IncX = Thing[4] | |
1469 | local IncY = Thing[5] | |
1470 | local IncZ = Thing[6] | |
1471 | if Thing[2] == "Shoot" then | |
1472 | local Look = Thing[1] | |
1473 | local move = 5 | |
1474 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
1475 | if Thing[10] ~= nil then | |
1476 | da = pos | |
1477 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1478 | cfa = CFrame.new(Thing[4], pos) | |
1479 | tehCF = cfa:lerp(cf2, 0.2) | |
1480 | Thing[1] = tehCF.lookVector | |
1481 | end | |
1482 | local mag = (Thing[4] - pos).magnitude | |
1483 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
1484 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
1485 | Thing[4] = Thing[4] + Look * move | |
1486 | Thing[3] = Thing[3] - 1 | |
1487 | if 2 < Thing[5] then | |
1488 | Thing[5] = Thing[5] - 0.3 | |
1489 | Thing[6] = Thing[6] - 0.3 | |
1490 | end | |
1491 | if hit ~= nil then | |
1492 | Thing[3] = 0 | |
1493 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
1494 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1495 | ref.Anchored = true | |
1496 | ref.CFrame = CFrame.new(pos) | |
1497 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
1498 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
1499 | game:GetService("Debris"):AddItem(ref, 1) | |
1500 | end | |
1501 | if Thing[3] <= 0 then | |
1502 | table.remove(Effects, e) | |
1503 | end | |
1504 | end | |
1505 | do | |
1506 | do | |
1507 | if Thing[2] == "FireWave" then | |
1508 | if Thing[3] <= Thing[4] then | |
1509 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1510 | Thing[3] = Thing[3] + 1 | |
1511 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1512 | else | |
1513 | Part.Parent = nil | |
1514 | table.remove(Effects, e) | |
1515 | end | |
1516 | end | |
1517 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1518 | if Thing[1].Transparency <= 1 then | |
1519 | if Thing[2] == "Block1" then | |
1520 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1521 | Mesh = Thing[7] | |
1522 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1523 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1524 | else | |
1525 | if Thing[2] == "Block2" then | |
1526 | Thing[1].CFrame = Thing[1].CFrame | |
1527 | Mesh = Thing[7] | |
1528 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1530 | else | |
1531 | if Thing[2] == "Fire" then | |
1532 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1533 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1534 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1535 | else | |
1536 | if Thing[2] == "Cylinder" then | |
1537 | Mesh = Thing[7] | |
1538 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1539 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1540 | else | |
1541 | if Thing[2] == "Blood" then | |
1542 | Mesh = Thing[7] | |
1543 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1544 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1545 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1546 | else | |
1547 | if Thing[2] == "Elec" then | |
1548 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1549 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1550 | else | |
1551 | if Thing[2] == "Disappear" then | |
1552 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1553 | end | |
1554 | end | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | else | |
1561 | Part.Parent = nil | |
1562 | table.remove(Effects, e) | |
1563 | end | |
1564 | end | |
1565 | end | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end |