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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | local rp = RealPlayer | |
| 6 | script.Parent = rp.Character | |
| 7 | ||
| 8 | --RemoteEvent for communicating | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput_Event" | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local function fakeEvent() | |
| 14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 15 | t.connect = t.Connect | |
| 16 | return t | |
| 17 | end | |
| 18 | ||
| 19 | --Creating fake input objects with fake variables | |
| 20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 24 | end} | |
| 25 | --Merged 2 functions into one by checking amount of arguments | |
| 26 | CAS.UnbindAction = CAS.BindAction | |
| 27 | ||
| 28 | --This function will trigger the events that have been :Connect()'ed | |
| 29 | local function te(self,ev,...) | |
| 30 | local t = m[ev] | |
| 31 | if t and t._fakeEvent then | |
| 32 | for _,f in pairs(t.Functions) do | |
| 33 | f(...) | |
| 34 | end | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=rp then return end | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | if not io.isMouse then | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local Mouse = Player:GetMouse() | |
| 65 | Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | --// Initializing \\-- | |
| 146 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 147 | local Plrs = S.Players | |
| 148 | local Plr = Plrs.LocalPlayer | |
| 149 | local Char = Plr.Character | |
| 150 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
| 151 | local RArm = Char["Right Arm"] | |
| 152 | local LArm = Char["Left Arm"] | |
| 153 | local RLeg = Char["Right Leg"] | |
| 154 | local LLeg = Char["Left Leg"] | |
| 155 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
| 156 | local Torso = Char.Torso | |
| 157 | local Head = Char.Head | |
| 158 | local NeutralAnims = true | |
| 159 | local Attack = false | |
| 160 | local BloodPuddles = {}
| |
| 161 | local Effects = {}
| |
| 162 | local Debounces = {Debounces={}}
| |
| 163 | local Mouse = Plr:GetMouse() | |
| 164 | local Hit = {}
| |
| 165 | local Sine = 0 | |
| 166 | local Idle = 0 | |
| 167 | local Change = 1 | |
| 168 | local FLArm,FRArm,FRArmW,FLArmW | |
| 169 | local Stunned = {}
| |
| 170 | local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB | |
| 171 | --// Debounce System \\-- | |
| 172 | ||
| 173 | ||
| 174 | function Debounces:New(name,cooldown) | |
| 175 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
| |
| 176 | setmetatable(aaaaa,{__index = Debounces})
| |
| 177 | Debounces.Debounces[name] = aaaaa | |
| 178 | return aaaaa | |
| 179 | end | |
| 180 | ||
| 181 | function Debounces:Use(overrideUsable) | |
| 182 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 183 | if(self.Usable or overrideUsable)then | |
| 184 | self.Usable = false | |
| 185 | self.CoolingDown = true | |
| 186 | local LastUse = time() | |
| 187 | self.LastUse = LastUse | |
| 188 | delay(self.Cooldown or 2,function() | |
| 189 | if(self.LastUse == LastUse)then | |
| 190 | self.CoolingDown = false | |
| 191 | self.Usable = true | |
| 192 | end | |
| 193 | end) | |
| 194 | end | |
| 195 | end | |
| 196 | ||
| 197 | function Debounces:Get(name) | |
| 198 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
| |
| 199 | for i,v in next, Debounces.Debounces do | |
| 200 | if(i == name)then | |
| 201 | return v; | |
| 202 | end | |
| 203 | end | |
| 204 | end | |
| 205 | ||
| 206 | function Debounces:GetProgressPercentage() | |
| 207 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 208 | if(self.CoolingDown and not self.Usable)then | |
| 209 | return math.max( | |
| 210 | math.floor( | |
| 211 | ( | |
| 212 | (time()-self.LastUse)/self.Cooldown or 2 | |
| 213 | )*100 | |
| 214 | ) | |
| 215 | ) | |
| 216 | else | |
| 217 | return 100 | |
| 218 | end | |
| 219 | end | |
| 220 | ||
| 221 | --// Shortcut Variables \\-- | |
| 222 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
| |
| 223 | local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
| |
| 224 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
| |
| 225 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 226 | local R3 = {N=Region3.new}
| |
| 227 | local De = S.Debris | |
| 228 | local WS = workspace | |
| 229 | local Lght = S.Lighting | |
| 230 | local RepS = S.ReplicatedStorage | |
| 231 | local IN = Instance.new | |
| 232 | ||
| 233 | --// Extended ROBLOX tables \\-- | |
| 234 | local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
| |
| 235 | --// Customization \\-- | |
| 236 | ||
| 237 | local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this | |
| 238 | local Remove_Hats = false | |
| 239 | local Remove_Clothing = false | |
| 240 | local PlayerSize = 1 | |
| 241 | local DamageColor = BrickColor.new'Really red' | |
| 242 | local BloodID = "rbxassetid://284205403" | |
| 243 | local BloodColor = BrickColor.new'Crimson' | |
| 244 | local BloodMaterial = Enum.Material.SmoothPlastic | |
| 245 | ||
| 246 | wait() | |
| 247 | local Player = Plr | |
| 248 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
| |
| 249 | local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
| |
| 250 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
| |
| 251 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 252 | local R3 = {N=Region3.new}
| |
| 253 | local De = S.Debris | |
| 254 | local WS = workspace | |
| 255 | local Lght = S.Lighting | |
| 256 | local RepS = S.ReplicatedStorage | |
| 257 | local IN = Instance.new | |
| 258 | CF = CFrame.new | |
| 259 | angles = CFrame.Angles | |
| 260 | attack = false | |
| 261 | timetofly = true | |
| 262 | Euler = CFrame.fromEulerAnglesXYZ | |
| 263 | Rad = math.rad | |
| 264 | IT = Instance.new | |
| 265 | BrickC = BrickColor.new | |
| 266 | Cos = math.cos | |
| 267 | Acos = math.acos | |
| 268 | Sin = math.sin | |
| 269 | Asin = math.asin | |
| 270 | Abs = math.abs | |
| 271 | Mrandom = math.random | |
| 272 | Floor = math.floor | |
| 273 | random = math.random | |
| 274 | radian = math.rad | |
| 275 | Vec3 = Vector3.new | |
| 276 | cFrame = CFrame.new | |
| 277 | Euler = CFrame.fromEulerAnglesXYZ | |
| 278 | local Lght = S.Lighting | |
| 279 | local RepS = S.ReplicatedStorage | |
| 280 | local IN = Instance.new | |
| 281 | local Character = Player.Character | |
| 282 | local plr = Plr | |
| 283 | local Humanoid = Character.Humanoid | |
| 284 | local char = plr.Character | |
| 285 | local hum = char.Humanoid | |
| 286 | local ra = char["Right Arm"] | |
| 287 | local la= char["Left Arm"] | |
| 288 | local rl= char["Right Leg"] | |
| 289 | local ll = char["Left Leg"] | |
| 290 | local hed = char.Head | |
| 291 | local root = char.HumanoidRootPart | |
| 292 | local rootj = root.RootJoint | |
| 293 | local tors = char.Torso | |
| 294 | local LeftArm = Character["Left Arm"] | |
| 295 | local RightArm = Character["Right Arm"] | |
| 296 | local LeftLeg = Character["Left Leg"] | |
| 297 | local RightLeg = Character["Right Leg"] | |
| 298 | local Head = Character.Head | |
| 299 | local Torso = Character.Torso | |
| 300 | local mouse = plr:GetMouse() | |
| 301 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 302 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 303 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 304 | local cam = game.Workspace.CurrentCamera | |
| 305 | ------------------------------------------------------- | |
| 306 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 307 | RSH, LSH = nil, nil | |
| 308 | RW = Instance.new("Weld")
| |
| 309 | LW = Instance.new("Weld")
| |
| 310 | RH = tors["Right Hip"] | |
| 311 | LH = tors["Left Hip"] | |
| 312 | RSH = tors["Right Shoulder"] | |
| 313 | LSH = tors["Left Shoulder"] | |
| 314 | RSH.Parent = nil | |
| 315 | LSH.Parent = nil | |
| 316 | RW.Name = "RW" | |
| 317 | RW.Part0 = tors | |
| 318 | RW.C0 = CF(1.5, 0.5, 0) | |
| 319 | RW.C1 = CF(0, 0.5, 0) | |
| 320 | RW.Part1 = ra | |
| 321 | RW.Parent = tors | |
| 322 | LW.Name = "LW" | |
| 323 | LW.Part0 = tors | |
| 324 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 325 | LW.C1 = CF(0, 0.5, 0) | |
| 326 | LW.Part1 = la | |
| 327 | LW.Parent = tors | |
| 328 | Effects = {}
| |
| 329 | ||
| 330 | --// Weapon and GUI creation, and Character Customization \\-- | |
| 331 | ||
| 332 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
| 333 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
| 334 | local Effects = IN("Folder",Char)
| |
| 335 | Effects.Name = "Effects" | |
| 336 | ||
| 337 | New = function(Object, Parent, Name, Data) | |
| 338 | local Object = Instance.new(Object) | |
| 339 | for Index, Value in pairs(Data or {}) do
| |
| 340 | Object[Index] = Value | |
| 341 | end | |
| 342 | Object.Parent = Parent | |
| 343 | Object.Name = Name | |
| 344 | return Object | |
| 345 | end | |
| 346 | ||
| 347 | pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end) | |
| 348 | pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end) | |
| 349 | pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end) | |
| 350 | ||
| 351 | ||
| 352 | if(PlayerSize ~= 1)then | |
| 353 | for _,v in next, Char:GetDescendats() do | |
| 354 | if(v:IsA'BasePart')then | |
| 355 | v.Size = v.Size * PlayerSize | |
| 356 | end | |
| 357 | end | |
| 358 | end | |
| 359 | ||
| 360 | --// Instance Creation Functions \\-- | |
| 361 | ||
| 362 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
| 363 | local Sound = IN("Sound")
| |
| 364 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 365 | Sound.Pitch = pitch or 1 | |
| 366 | Sound.Volume = volume or 1 | |
| 367 | Sound.Looped = looped or false | |
| 368 | if(autoPlay)then | |
| 369 | coroutine.wrap(function() | |
| 370 | repeat wait() until Sound.IsLoaded | |
| 371 | Sound.Playing = autoPlay or false | |
| 372 | end)() | |
| 373 | end | |
| 374 | if(not looped and effect)then | |
| 375 | Sound.Ended:connect(function() | |
| 376 | Sound.Volume = 0 | |
| 377 | Sound:destroy() | |
| 378 | end) | |
| 379 | elseif(effect)then | |
| 380 | warn("Sound can't be looped and a sound effect!")
| |
| 381 | end | |
| 382 | Sound.Parent =parent or Torso | |
| 383 | return Sound | |
| 384 | end | |
| 385 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 386 | local part = IN("Part")
| |
| 387 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
| 388 | part.Material = material or Enum.Material.SmoothPlastic | |
| 389 | part.TopSurface,part.BottomSurface=10,10 | |
| 390 | part.Size = size or V3.N(1,1,1) | |
| 391 | part.CFrame = cframe or CF.N(0,0,0) | |
| 392 | part.CanCollide = cancollide or false | |
| 393 | part.Anchored = anchored or false | |
| 394 | part.Parent = parent or Char | |
| 395 | return part | |
| 396 | end | |
| 397 | ||
| 398 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
| 399 | local part = IN("SpecialMesh")
| |
| 400 | part.MeshId = meshid or "" | |
| 401 | part.TextureId = textid or "" | |
| 402 | part.Scale = scale or V3.N(1,1,1) | |
| 403 | part.Offset = offset or V3.N(0,0,0) | |
| 404 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
| 405 | part.Parent = parent | |
| 406 | return part | |
| 407 | end | |
| 408 | ||
| 409 | NewInstance = function(instance,parent,properties) | |
| 410 | local inst = Instance.new(instance,parent) | |
| 411 | if(properties)then | |
| 412 | for i,v in next, properties do | |
| 413 | pcall(function() inst[i] = v end) | |
| 414 | end | |
| 415 | end | |
| 416 | return inst; | |
| 417 | end | |
| 418 | ||
| 419 | --// Stop animations \\-- | |
| 420 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
| 421 | v:Stop(); | |
| 422 | end | |
| 423 | ||
| 424 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
| 425 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
| 426 | ||
| 427 | --// Artificial HB \\-- | |
| 428 | ||
| 429 | local ArtificialHB = IN("BindableEvent", script)
| |
| 430 | ArtificialHB.Name = "Heartbeat" | |
| 431 | ||
| 432 | script:WaitForChild("Heartbeat")
| |
| 433 | ||
| 434 | local tf = 0 | |
| 435 | local allowframeloss = false | |
| 436 | local tossremainder = false | |
| 437 | local lastframe = tick() | |
| 438 | local frame = 1/Frame_Speed | |
| 439 | ArtificialHB:Fire() | |
| 440 | ||
| 441 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 442 | tf = tf + s | |
| 443 | if tf >= frame then | |
| 444 | if allowframeloss then | |
| 445 | script.Heartbeat:Fire() | |
| 446 | lastframe = tick() | |
| 447 | else | |
| 448 | for i = 1, math.floor(tf / frame) do | |
| 449 | ArtificialHB:Fire() | |
| 450 | end | |
| 451 | lastframe = tick() | |
| 452 | end | |
| 453 | if tossremainder then | |
| 454 | tf = 0 | |
| 455 | else | |
| 456 | tf = tf - frame * math.floor(tf / frame) | |
| 457 | end | |
| 458 | end | |
| 459 | end) | |
| 460 | ||
| 461 | function swait(num) | |
| 462 | if num == 0 or num == nil then | |
| 463 | ArtificialHB.Event:wait() | |
| 464 | else | |
| 465 | for i = 0, num do | |
| 466 | ArtificialHB.Event:wait() | |
| 467 | end | |
| 468 | end | |
| 469 | end | |
| 470 | ||
| 471 | ||
| 472 | --// Effect Function(s) \\-- | |
| 473 | ||
| 474 | function FakeWeld(p0,p1) | |
| 475 | local attachment0 = Instance.new('Attachment',p0)
| |
| 476 | local attachment1 = Instance.new('Attachment',p1)
| |
| 477 | return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
| |
| 478 | end | |
| 479 | ||
| 480 | function Fragment(v) | |
| 481 | v:ClearAllChildren() | |
| 482 | local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
| |
| 483 | v.Archivable = true | |
| 484 | -- X | |
| 485 | v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z) | |
| 486 | v.Name = v.Name.."Fragment" | |
| 487 | ||
| 488 | local a = v:Clone() | |
| 489 | a.Parent = Fragments | |
| 490 | a.CFrame = CF.N(-.5,1,1) * a.CFrame | |
| 491 | v.CFrame = CF.N(.5,1,1) * v.CFrame | |
| 492 | -- Y | |
| 493 | v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z) | |
| 494 | ||
| 495 | local a = v:Clone() | |
| 496 | a.Parent = Fragments | |
| 497 | a.CFrame = CF.N(1,-.5,1) * a.CFrame | |
| 498 | v.CFrame = CF.N(1,.5,1) * v.CFrame | |
| 499 | -- Z | |
| 500 | v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2) | |
| 501 | ||
| 502 | local a = v:Clone() | |
| 503 | a.Parent = Fragments | |
| 504 | a.CFrame = CF.N(1,1,-.5) * a.CFrame | |
| 505 | v.CFrame = CF.N(1,1,.5) * v.CFrame | |
| 506 | ||
| 507 | v.Parent = Fragments | |
| 508 | return Fragments | |
| 509 | end | |
| 510 | ||
| 511 | local blood = NewInstance("ParticleEmitter",nil,{
| |
| 512 | Color = ColorSequence.new(BloodColor.Color), | |
| 513 | LightEmission=.1, | |
| 514 | LightInfluence=1, | |
| 515 | ZOffset=.9, | |
| 516 | Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
| |
| 517 | Texture="rbxassetid://284205403", | |
| 518 | Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
| |
| 519 | Acceleration = V3.N(0,-15,0), | |
| 520 | Lifetime = NumberRange.new(1,2), | |
| 521 | Rate=50, | |
| 522 | Speed = NumberRange.new(5,15), | |
| 523 | SpreadAngle = Vector2.new(15,15), | |
| 524 | Enabled = false, | |
| 525 | EmissionDirection = 'Back', | |
| 526 | }) | |
| 527 | ||
| 528 | local blood2 = NewInstance("ParticleEmitter",nil,{
| |
| 529 | Color = ColorSequence.new(BloodColor.Color), | |
| 530 | LightEmission=.1, | |
| 531 | LightInfluence=1, | |
| 532 | ZOffset=.9, | |
| 533 | Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
| |
| 534 | Texture=BloodID, | |
| 535 | Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
| |
| 536 | Acceleration = V3.N(0,-125,0), | |
| 537 | Lifetime = NumberRange.new(1,2), | |
| 538 | Rate=50, | |
| 539 | Speed = NumberRange.new(5,15), | |
| 540 | SpreadAngle = Vector2.new(15,15), | |
| 541 | Enabled = false, | |
| 542 | EmissionDirection = 'Back', | |
| 543 | }) | |
| 544 | ||
| 545 | local blood3 = NewInstance("ParticleEmitter",nil,{
| |
| 546 | Color = ColorSequence.new(BloodColor.Color), | |
| 547 | Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
| |
| 548 | Texture=BloodID, | |
| 549 | Lifetime = NumberRange.new(.4), | |
| 550 | Rate=50, | |
| 551 | LockedToPart=true, | |
| 552 | Speed = NumberRange.new(0,2), | |
| 553 | Enabled = false, | |
| 554 | }) | |
| 555 | ||
| 556 | function Blood(size,cframe,amount) | |
| 557 | local part = Instance.new("Part",Effects)
| |
| 558 | part.Transparency = 1 | |
| 559 | part.Size = size | |
| 560 | part.Anchored = true | |
| 561 | part.CanCollide = false | |
| 562 | part.CFrame = cframe | |
| 563 | S.Debris:AddItem(part,6) | |
| 564 | local prtcl = blood:Clone() | |
| 565 | prtcl.Parent = part | |
| 566 | prtcl:Emit(amount) | |
| 567 | return part, prtcl | |
| 568 | end | |
| 569 | ||
| 570 | function Blood2(size,cframe) | |
| 571 | local part = Instance.new("Part",Effects)
| |
| 572 | part.Transparency = 1 | |
| 573 | part.Size = size | |
| 574 | part.Anchored = false | |
| 575 | part.CanCollide = false | |
| 576 | part.CFrame = cframe | |
| 577 | local prtcl = blood:Clone() | |
| 578 | prtcl.Enabled = true | |
| 579 | prtcl.Parent = part | |
| 580 | return part, prtcl | |
| 581 | end | |
| 582 | ||
| 583 | function Blood3(size,cframe,amount) | |
| 584 | local part = Instance.new("Part",Effects)
| |
| 585 | part.Transparency = 1 | |
| 586 | part.Size = size | |
| 587 | part.Anchored = true | |
| 588 | part.CanCollide = false | |
| 589 | part.CFrame = cframe | |
| 590 | S.Debris:AddItem(part,6) | |
| 591 | local prtcl = blood2:Clone() | |
| 592 | prtcl.Parent = part | |
| 593 | prtcl:Emit(amount) | |
| 594 | return part, prtcl | |
| 595 | end | |
| 596 | ||
| 597 | function Blood4(size,cframe) | |
| 598 | local part = Instance.new("Part",Effects)
| |
| 599 | part.Transparency = 1 | |
| 600 | part.Size = size | |
| 601 | part.Anchored = false | |
| 602 | part.CanCollide = false | |
| 603 | part.CFrame = cframe | |
| 604 | local prtcl = blood2:Clone() | |
| 605 | prtcl.Enabled = true | |
| 606 | prtcl.Parent = part | |
| 607 | return part, prtcl | |
| 608 | end | |
| 609 | ||
| 610 | ||
| 611 | function BloodDrop(pos,dir,maxsize) | |
| 612 | if(game.PlaceId ~= 843468296)then | |
| 613 | local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
| |
| 614 | owo.CFrame=CF.N(pos,dir) | |
| 615 | local bv = Instance.new("BodyVelocity",owo)
| |
| 616 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 617 | bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15 | |
| 618 | bv.Name = "MOVE" | |
| 619 | --[[local prt = blood3:Clone() | |
| 620 | prt.Parent = owo | |
| 621 | prt.Enabled = true]] | |
| 622 | delay(.01, function() bv:destroy() end) | |
| 623 | local touch; | |
| 624 | touch = owo.Touched:connect(function(hit) | |
| 625 | if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then | |
| 626 | touch:disconnect() | |
| 627 | BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo) | |
| 628 | owo:destroy() | |
| 629 | end | |
| 630 | end) | |
| 631 | end | |
| 632 | end | |
| 633 | ||
| 634 | function BloodPuddle(position,range,maxSize,where) | |
| 635 | local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new( | |
| 636 | position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range | |
| 637 | ),{where,Char},false,true)
| |
| 638 | if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then | |
| 639 | if(hit.Name == 'BloodPuddle')then | |
| 640 | local dist = (position - hit.Position).magnitude | |
| 641 | if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then | |
| 642 | --hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1) | |
| 643 | hit.Size = hit.Size + V3.N(.1,0,.1) | |
| 644 | end | |
| 645 | if(hit.Size.Z < 2)then | |
| 646 | pcall(function() hit.Sound:Play() end) | |
| 647 | end | |
| 648 | else | |
| 649 | local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
| |
| 650 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
| |
| 651 | Sound(Puddle,685857471,1,2,false,false,true) | |
| 652 | coroutine.wrap(function() | |
| 653 | swait(75) | |
| 654 | repeat | |
| 655 | swait() | |
| 656 | Puddle.Size = Puddle.Size - V3.N(.02,0,.02) | |
| 657 | until Puddle.Size.Z < 0.51 | |
| 658 | Puddle:destroy() | |
| 659 | end)() | |
| 660 | end | |
| 661 | end | |
| 662 | end | |
| 663 | ||
| 664 | function recurse(root,callback,i) | |
| 665 | i= i or 0 | |
| 666 | for _,v in pairs(root:GetChildren()) do | |
| 667 | i = i + 1 | |
| 668 | callback(i,v) | |
| 669 | ||
| 670 | if #v:GetChildren() > 0 then | |
| 671 | i = recurse(v,callback,i) | |
| 672 | end | |
| 673 | end | |
| 674 | ||
| 675 | return i | |
| 676 | end | |
| 677 | ||
| 678 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy | |
| 679 | if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
| |
| 680 | for i,v in pairs(character:GetChildren()) do | |
| 681 | if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
| |
| 682 | v.Size = Vector3.new(1,1,1) | |
| 683 | end | |
| 684 | end | |
| 685 | if part1:FindFirstChildOfClass('Motor6D') then
| |
| 686 | part1:FindFirstChildOfClass('Motor6D'):Remove()
| |
| 687 | end | |
| 688 | if attachmentName ~= "NeckAttachment" then | |
| 689 | attachmentName = attachmentName.."RigAttachment" | |
| 690 | end | |
| 691 | local constraint = Instance.new(className.."Constraint") | |
| 692 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 693 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 694 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 695 | if character:FindFirstChildOfClass('Humanoid').Health > 0 then
| |
| 696 | local collidepart = Instance.new('Part',part1)
| |
| 697 | collidepart.Size = part1.Size/2 | |
| 698 | if string.find(string.lower(part1.Name),"upper") then | |
| 699 | if string.find(string.lower(part1.Name),"leg") then | |
| 700 | collidepart.Size = part1.Size/3 | |
| 701 | else | |
| 702 | collidepart.Size = part1.Size/2.5 | |
| 703 | end | |
| 704 | end | |
| 705 | collidepart.CanCollide = true | |
| 706 | collidepart.Name = "RagdollJoint" | |
| 707 | collidepart.Anchored = false | |
| 708 | collidepart.Transparency = 1 | |
| 709 | collidepart.CFrame = part1.CFrame | |
| 710 | collidepart:BreakJoints() | |
| 711 | local attachment0 = Instance.new('Attachment',part1)
| |
| 712 | local attachment1 = Instance.new('Attachment',collidepart)
| |
| 713 | if attachment0 and attachment1 then | |
| 714 | local constraint = Instance.new("HingeConstraint")
| |
| 715 | constraint.Attachment0 = attachment0 | |
| 716 | constraint.Attachment1 = attachment1 | |
| 717 | constraint.LimitsEnabled = true | |
| 718 | constraint.UpperAngle = 0 | |
| 719 | constraint.LowerAngle = 0 | |
| 720 | constraint.Parent = character | |
| 721 | end | |
| 722 | if string.find(string.lower(part1.Name),"upper") then | |
| 723 | if string.find(string.lower(part1.Name),"leg") then | |
| 724 | attachment0.Position = Vector3.new(0,0.01,0) | |
| 725 | else | |
| 726 | attachment0.Position = Vector3.new(0,0.25,0) | |
| 727 | end | |
| 728 | else | |
| 729 | attachment0.Position = Vector3.new(0,-0.1,0) | |
| 730 | end | |
| 731 | end | |
| 732 | for _,propertyData in next,properties or {} do
| |
| 733 | constraint[propertyData[1]] = propertyData[2] | |
| 734 | end | |
| 735 | constraint.Parent = character | |
| 736 | return constraint | |
| 737 | end | |
| 738 | end | |
| 739 | ||
| 740 | ||
| 741 | function getAttachment0(character,attachmentName) | |
| 742 | for _,child in next,character:children() do | |
| 743 | local attachment = child:FindFirstChild(attachmentName) | |
| 744 | if attachment then | |
| 745 | return attachment | |
| 746 | end | |
| 747 | end | |
| 748 | end | |
| 749 | ||
| 750 | ||
| 751 | function Ragdoll(who,half,snapped) | |
| 752 | pcall(function() | |
| 753 | who:breakJoints() | |
| 754 | local who = who | |
| 755 | local hhh = who:FindFirstChildOfClass'Humanoid' | |
| 756 | local t = GetTorso(who) | |
| 757 | pcall(function() | |
| 758 | who.HumanoidRootPart:destroy() | |
| 759 | end) | |
| 760 | hhh.Health = 0 | |
| 761 | Stunned[who] = true | |
| 762 | if(hhh.RigType == Enum.HumanoidRigType.R6)then | |
| 763 | local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head' | |
| 764 | pcall(function() | |
| 765 | if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
| |
| 766 | FakeWeld(RA,CollideRA) end | |
| 767 | local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
| |
| 768 | local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
| |
| 769 | local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
| |
| 770 | end) | |
| 771 | pcall(function() | |
| 772 | local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
| |
| 773 | local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
| |
| 774 | ||
| 775 | local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
| |
| 776 | ||
| 777 | if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
| |
| 778 | FakeWeld(LA,CollideLA) end | |
| 779 | end) | |
| 780 | pcall(function() | |
| 781 | if(HD)then | |
| 782 | local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
| |
| 783 | local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
| |
| 784 | local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
| |
| 785 | local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
| |
| 786 | ||
| 787 | if(snapped)then | |
| 788 | NJ.Orientation = V3.N(0,90,0) | |
| 789 | end | |
| 790 | if(hhh.Health > 0)then | |
| 791 | local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
| |
| 792 | FakeWeld(HD,CollideHD) | |
| 793 | end | |
| 794 | end | |
| 795 | end) | |
| 796 | if(not half)then | |
| 797 | local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
| |
| 798 | local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
| |
| 799 | local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
| |
| 800 | local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
| |
| 801 | local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
| |
| 802 | local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
| |
| 803 | if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
| |
| 804 | local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
| |
| 805 | ||
| 806 | FakeWeld(RL,CollideRL) | |
| 807 | FakeWeld(LL,CollideLL) end | |
| 808 | end | |
| 809 | for _,v in next, who:children() do | |
| 810 | if(v:IsA'BasePart')then | |
| 811 | v.CanCollide = true | |
| 812 | end | |
| 813 | end | |
| 814 | else | |
| 815 | local character = who | |
| 816 | ||
| 817 | if(half)then | |
| 818 | pcall(function() | |
| 819 | character.UpperTorso.WaistRigAttachment:Destroy() | |
| 820 | end) | |
| 821 | end | |
| 822 | ||
| 823 | local handProperties = {
| |
| 824 | {"LimitsEnabled", true};
| |
| 825 | {"UpperAngle",0};
| |
| 826 | {"LowerAngle",0};
| |
| 827 | } | |
| 828 | local footProperties = {
| |
| 829 | {"LimitsEnabled", true};
| |
| 830 | {"UpperAngle", 15};
| |
| 831 | {"LowerAngle", -45};
| |
| 832 | } | |
| 833 | local shinProperties = {
| |
| 834 | {"LimitsEnabled", true};
| |
| 835 | {"UpperAngle", 0};
| |
| 836 | {"LowerAngle", -75};
| |
| 837 | } | |
| 838 | if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
| |
| 839 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 840 | end | |
| 841 | if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
| |
| 842 | ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket") | |
| 843 | end | |
| 844 | if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
| |
| 845 | ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 846 | end | |
| 847 | if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
| |
| 848 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 849 | end | |
| 850 | if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
| |
| 851 | ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket") | |
| 852 | end | |
| 853 | if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
| |
| 854 | ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 855 | end | |
| 856 | if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
| |
| 857 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 858 | end | |
| 859 | if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
| |
| 860 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 861 | end | |
| 862 | if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
| |
| 863 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 864 | end | |
| 865 | if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
| |
| 866 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 867 | end | |
| 868 | if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
| |
| 869 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 870 | end | |
| 871 | if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
| |
| 872 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 873 | end | |
| 874 | if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
| |
| 875 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 876 | {"LimitsEnabled",true};
| |
| 877 | {"UpperAngle",5};
| |
| 878 | {"Radius",5};
| |
| 879 | }) | |
| 880 | end | |
| 881 | if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
| |
| 882 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
| |
| 883 | {"LimitsEnabled",true};
| |
| 884 | {"UpperAngle",50};
| |
| 885 | {"LowerAngle",-50};
| |
| 886 | }) | |
| 887 | end | |
| 888 | local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
| |
| 889 | {"LimitsEnabled",true};
| |
| 890 | {"UpperAngle",50};
| |
| 891 | {"LowerAngle",-50};
| |
| 892 | }) | |
| 893 | ||
| 894 | recurse(character, function(_,v) | |
| 895 | if v:IsA("Attachment") then
| |
| 896 | v.Axis = Vector3.new(0, 1, 0) | |
| 897 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 898 | v.Rotation = Vector3.new(0, 0, 0) | |
| 899 | if(v.Parent == character.Head and snapped)then | |
| 900 | v.Orientation = V3.N(0,-90,0) | |
| 901 | end | |
| 902 | end | |
| 903 | end) | |
| 904 | end | |
| 905 | end) | |
| 906 | end | |
| 907 | ||
| 908 | ||
| 909 | function Bezier(startpos, pos2, pos3, endpos, t) | |
| 910 | local A = startpos:lerp(pos2, t) | |
| 911 | local B = pos2:lerp(pos3, t) | |
| 912 | local C = pos3:lerp(endpos, t) | |
| 913 | local lerp1 = A:lerp(B, t) | |
| 914 | local lerp2 = B:lerp(C, t) | |
| 915 | local cubic = lerp1:lerp(lerp2, t) | |
| 916 | return cubic | |
| 917 | end | |
| 918 | ||
| 919 | function Effect(data) | |
| 920 | local FX = data.Effect or 'Resize-AndFade' | |
| 921 | local Parent = data.Parent or Effects | |
| 922 | local Color = data.Color or C3.N(0,0,0) | |
| 923 | local Size = data.Size or V3.N(1,1,1) | |
| 924 | local MoveDir = data.MoveDirection or nil | |
| 925 | local MeshData = data.Mesh or nil | |
| 926 | local SndData = data.Sound or nil | |
| 927 | local Frames = data.Frames or 45 | |
| 928 | local Manual = data.Manual or nil | |
| 929 | local Material = data.Material or nil | |
| 930 | local CFra = data.CFrame or Torso.CFrame | |
| 931 | local Settings = data.FXSettings or {}
| |
| 932 | local Snd,Prt,Msh; | |
| 933 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
| 934 | Prt = Manual | |
| 935 | else | |
| 936 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
| 937 | end | |
| 938 | if(typeof(MeshData) == 'table')then | |
| 939 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
| 940 | elseif(typeof(MeshData) == 'Instance')then | |
| 941 | Msh = MeshData:Clone() | |
| 942 | Msh.Parent = Prt | |
| 943 | end | |
| 944 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
| 945 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
| 946 | end | |
| 947 | if(Snd)then | |
| 948 | repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
| 949 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
| 950 | end | |
| 951 | local MoveSpeed = nil; | |
| 952 | if(MoveDir)then | |
| 953 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
| 954 | end | |
| 955 | local Inc = M.RNG()-M.RNG() | |
| 956 | local Thingie = 0 | |
| 957 | local Thingie2 = M.RNG(50,100)/100 | |
| 958 | ||
| 959 | coroutine.wrap(function() | |
| 960 | if(FX ~= 'Arc')then | |
| 961 | for i = 1, Frames do | |
| 962 | if(FX == 'Resize-AndFade')then | |
| 963 | if(not Settings.EndSize)then | |
| 964 | Settings.EndSize = V3.N(0,0,0) | |
| 965 | end | |
| 966 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
| 967 | if(Settings.EndIsIncrement)then | |
| 968 | Prt.Size = Prt.Size - Settings.EndSize | |
| 969 | else | |
| 970 | Prt.Size = Prt.Size - grow/Frames | |
| 971 | end | |
| 972 | Prt.Transparency = (i/Frames) | |
| 973 | elseif(FX == 'Resize+AndFade')then | |
| 974 | if(not Settings.EndSize)then | |
| 975 | Settings.EndSize = Size*2 | |
| 976 | end | |
| 977 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
| 978 | if(Settings.EndIsIncrement)then | |
| 979 | Prt.Size = Prt.Size + Settings.EndSize | |
| 980 | else | |
| 981 | Prt.Size = Prt.Size + grow/Frames | |
| 982 | end | |
| 983 | Prt.Transparency = (i/Frames) | |
| 984 | elseif(FX == 'Fade')then | |
| 985 | Prt.Transparency = (i/Frames) | |
| 986 | end | |
| 987 | if(Settings.RandomizeCFrame)then | |
| 988 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
| 989 | end | |
| 990 | if(MoveDir and MoveSpeed)then | |
| 991 | local Orientation = Prt.Orientation | |
| 992 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
| 993 | Prt.Orientation = Orientation | |
| 994 | end | |
| 995 | if(swait and typeof(swait) == 'function')then | |
| 996 | swait() | |
| 997 | else | |
| 998 | wait() | |
| 999 | end | |
| 1000 | end | |
| 1001 | Prt:destroy() | |
| 1002 | else | |
| 1003 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
| 1004 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
| 1005 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1006 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1007 | assert(start ~= nil,"You need to specify a start point!") | |
| 1008 | assert(endP ~= nil,"You need to specify an end point!") | |
| 1009 | for i = 0, 1, Settings.Speed or 0.01 do | |
| 1010 | if(Settings.Home)then | |
| 1011 | endP = Settings.Home.CFrame | |
| 1012 | end | |
| 1013 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) | |
| 1014 | if(swait and typeof(swait) == 'function')then | |
| 1015 | swait() | |
| 1016 | else | |
| 1017 | wait() | |
| 1018 | end | |
| 1019 | end | |
| 1020 | if(Settings.RemoveOnGoal)then | |
| 1021 | Prt:destroy() | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end)() | |
| 1025 | return Prt,Msh,Snd | |
| 1026 | end | |
| 1027 | ||
| 1028 | ||
| 1029 | function SoulSteal(character) | |
| 1030 | local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart') | |
| 1031 | print(torso) | |
| 1032 | if(torso and torso:IsA'BasePart')then | |
| 1033 | local Model = Instance.new("Model",Effects)
| |
| 1034 | Model.Name = character.Name.."'s Soul" | |
| 1035 | character:BreakJoints() | |
| 1036 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
| 1037 | Soul.Name = 'Head' | |
| 1038 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
| |
| 1039 | Effect{
| |
| 1040 | Effect="Arc", | |
| 1041 | Manual = Soul, | |
| 1042 | FXSettings={
| |
| 1043 | Start=torso.CFrame, | |
| 1044 | Home = Torso, | |
| 1045 | RemoveOnGoal = true, | |
| 1046 | } | |
| 1047 | } | |
| 1048 | local lastPoint = Soul.CFrame.p | |
| 1049 | ||
| 1050 | for i = 0, 1, 0.01 do | |
| 1051 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 1052 | local mag = (lastPoint - Soul.Position).magnitude | |
| 1053 | Effect{
| |
| 1054 | Effect = "Fade", | |
| 1055 | CFrame = point * CF.N(0, mag/2, 0), | |
| 1056 | Size = V3.N(.5,mag+.5,.5), | |
| 1057 | Color = Soul.BrickColor | |
| 1058 | } | |
| 1059 | lastPoint = Soul.CFrame.p | |
| 1060 | swait() | |
| 1061 | end | |
| 1062 | for i = 1, 5 do | |
| 1063 | Effect{
| |
| 1064 | Effect="Fade", | |
| 1065 | Color = BrickColor.new'Really red', | |
| 1066 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
| 1067 | } | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | ||
| 1072 | --// Other Functions \\ -- | |
| 1073 | ||
| 1074 | function getRegion(point,range,ignore) | |
| 1075 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
| 1076 | end | |
| 1077 | ||
| 1078 | function clerp(startCF,endCF,alpha) | |
| 1079 | return startCF:lerp(endCF, alpha) | |
| 1080 | end | |
| 1081 | ||
| 1082 | function GetTorso(char) | |
| 1083 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' | |
| 1084 | end | |
| 1085 | ||
| 1086 | ||
| 1087 | ||
| 1088 | function ShowDamage(Pos, Text, Time, Color) | |
| 1089 | coroutine.wrap(function() | |
| 1090 | local Rate = (1 / 30) | |
| 1091 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1092 | local Text = (Text or "") | |
| 1093 | local Time = (Time or 2) | |
| 1094 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1095 | local EffectPart = NewInstance("Part",Effects,{
| |
| 1096 | Material=Enum.Material.SmoothPlastic, | |
| 1097 | RArmlectance = 0, | |
| 1098 | Transparency = 1, | |
| 1099 | BrickColor = BrickColor.new(Color), | |
| 1100 | Name = "Effect", | |
| 1101 | Size = Vector3.new(0,0,0), | |
| 1102 | Anchored = true | |
| 1103 | }) | |
| 1104 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{
| |
| 1105 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
| 1106 | Adornee = EffectPart, | |
| 1107 | }) | |
| 1108 | local TextLabel = NewInstance("TextLabel",BillboardGui,{
| |
| 1109 | BackgroundTransparency = 1, | |
| 1110 | Size = UDim2.new(1, 0, 1, 0), | |
| 1111 | Text = Text, | |
| 1112 | Font = "Arial", | |
| 1113 | TextColor3 = Color, | |
| 1114 | TextStrokeColor3 = Color3.new(0,0,0), | |
| 1115 | TextStrokeTransparency=0, | |
| 1116 | TextScaled = true, | |
| 1117 | }) | |
| 1118 | game.Debris:AddItem(EffectPart, (Time)) | |
| 1119 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1120 | delay(0, function() | |
| 1121 | local Frames = (Time / Rate) | |
| 1122 | for Frame = 1, Frames do | |
| 1123 | wait(Rate) | |
| 1124 | local Percent = (Frame / Frames) | |
| 1125 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1126 | TextLabel.TextTransparency = Percent | |
| 1127 | TextLabel.TextStrokeTransparency = Percent | |
| 1128 | end | |
| 1129 | if EffectPart and EffectPart.Parent then | |
| 1130 | EffectPart:Destroy() | |
| 1131 | end | |
| 1132 | end) end)() | |
| 1133 | end | |
| 1134 | ||
| 1135 | ||
| 1136 | function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult) | |
| 1137 | if(who)then | |
| 1138 | local hum = who:FindFirstChildOfClass'Humanoid' | |
| 1139 | local Damage = M.RNG(minDam,maxDam) | |
| 1140 | local canHit = true | |
| 1141 | if(hum)then | |
| 1142 | for _, p in pairs(Hit) do | |
| 1143 | if p[1] == hum then | |
| 1144 | if(time() - p[2] < 0.1) then | |
| 1145 | canHit = false | |
| 1146 | else | |
| 1147 | Hit[_] = nil | |
| 1148 | end | |
| 1149 | end | |
| 1150 | end | |
| 1151 | if(canHit)then | |
| 1152 | if(hum.Health >= math.huge)then | |
| 1153 | who:BreakJoints() | |
| 1154 | if(who:FindFirstChild'Head' and hum.Health > 0)then | |
| 1155 | ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0)) | |
| 1156 | end | |
| 1157 | else | |
| 1158 | local player = S.Players:GetPlayerFromCharacter(who) | |
| 1159 | if(Type == "Fire")then | |
| 1160 | --idk.. | |
| 1161 | else | |
| 1162 | local c = Instance.new("ObjectValue",hum)
| |
| 1163 | c.Name = "creator" | |
| 1164 | c.Value = Plr | |
| 1165 | game:service'Debris':AddItem(c,0.35) | |
| 1166 | if(M.RNG(1,100) <= (critChance or 0))then | |
| 1167 | if(who:FindFirstChild'Head' and hum.Health > 0)then | |
| 1168 | ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color) | |
| 1169 | end | |
| 1170 | hum.Health = hum.Health - Damage*(critMult or 2) | |
| 1171 | else | |
| 1172 | if(who:FindFirstChild'Head' and hum.Health > 0)then | |
| 1173 | ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color) | |
| 1174 | end | |
| 1175 | hum.Health = hum.Health - Damage | |
| 1176 | end | |
| 1177 | if(Type == 'Knockback' and GetTorso(who))then | |
| 1178 | local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit | |
| 1179 | local body = NewInstance('BodyVelocity',GetTorso(who),{
| |
| 1180 | P = 500, | |
| 1181 | maxForce = V3.N(math.huge,0,math.huge), | |
| 1182 | velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05 | |
| 1183 | }) | |
| 1184 | game:service'Debris':AddItem(body,.5) | |
| 1185 | elseif(Type == 'Knockdown' and GetTorso(who))then | |
| 1186 | local rek = GetTorso(who) | |
| 1187 | print(rek) | |
| 1188 | hum.PlatformStand = true | |
| 1189 | delay(1,function() | |
| 1190 | hum.PlatformStand = false | |
| 1191 | end) | |
| 1192 | local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit | |
| 1193 | local bodvol = NewInstance("BodyVelocity",rek,{
| |
| 1194 | velocity = angle * Knock, | |
| 1195 | P = 5000, | |
| 1196 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1197 | }) | |
| 1198 | local rl = NewInstance("BodyAngularVelocity",rek,{
| |
| 1199 | P = 3000, | |
| 1200 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1201 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1202 | }) | |
| 1203 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 1204 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | end | |
| 1209 | table.insert(Hit,{hum,time()})
| |
| 1210 | end | |
| 1211 | end | |
| 1212 | end | |
| 1213 | ||
| 1214 | function AOEDamage(where,range,minDam,maxDam,Knock,Type) | |
| 1215 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1216 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1217 | DealDamage(v.Parent,minDam,maxDam,Knock,Type) | |
| 1218 | end | |
| 1219 | end | |
| 1220 | end | |
| 1221 | ||
| 1222 | function AOEFunction(where,range,callback) | |
| 1223 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1224 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1225 | callback(v.Parent) | |
| 1226 | end | |
| 1227 | end | |
| 1228 | end | |
| 1229 | ||
| 1230 | function ClosestHumanoid(pos,range) | |
| 1231 | local mag,closest = math.huge; | |
| 1232 | for _,v in next, getRegion(pos,range or 10,{Char}) do
| |
| 1233 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
| 1234 | if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then | |
| 1235 | mag = (v.CFrame.p-pos).magnitude | |
| 1236 | closest = hum | |
| 1237 | end | |
| 1238 | end | |
| 1239 | return closest,(closest and GetTorso(closest.Parent) or nil) | |
| 1240 | end | |
| 1241 | ||
| 1242 | function AOEHeal(where,range,amount) | |
| 1243 | local healed = {}
| |
| 1244 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1245 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
| 1246 | if(hum and not healed[hum])then | |
| 1247 | hum.Health = hum.Health + amount | |
| 1248 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
| 1249 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Really red'.Color) | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end | |
| 1253 | end | |
| 1254 | ||
| 1255 | Player_Size = 1 | |
| 1256 | local equipped = false | |
| 1257 | local idle = 0 | |
| 1258 | local change = 1 | |
| 1259 | local val = 0 | |
| 1260 | local toim = 0 | |
| 1261 | local idleanim = 0.4 | |
| 1262 | sine=0 | |
| 1263 | local sine = 0 | |
| 1264 | local sine=0 | |
| 1265 | sine = 0 | |
| 1266 | sine = sine + change | |
| 1267 | local MusicID = 1030796589 | |
| 1268 | local MusicPitch = 1.3 | |
| 1269 | local Music = Sound(Char,MusicID,MusicPitch,3,true,false,true) | |
| 1270 | Music.Name = 'Music' | |
| 1271 | Music.TimePosition = 50 | |
| 1272 | ||
| 1273 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1274 | naeeym2.AlwaysOnTop = true | |
| 1275 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1276 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1277 | naeeym2.Adornee = hed | |
| 1278 | naeeym2.Name = "Name" | |
| 1279 | ||
| 1280 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1281 | tecks2.BackgroundTransparency = 1 | |
| 1282 | tecks2.TextScaled = true | |
| 1283 | tecks2.BorderSizePixel = 0 | |
| 1284 | tecks2.Text = "" | |
| 1285 | tecks2.Font = "Code" | |
| 1286 | tecks2.TextSize = 30 | |
| 1287 | tecks2.TextStrokeTransparency = 0 | |
| 1288 | tecks2.TextColor3 = BrickColor.new('Really Red').Color
| |
| 1289 | tecks2.TextStrokeColor3 = BrickColor.new('Really Red').Color
| |
| 1290 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1291 | tecks2.Parent = naeeym2 | |
| 1292 | textfag = tecks2 | |
| 1293 | tecks2.Text = "dont leak or die" | |
| 1294 | wait(3) | |
| 1295 | tecks2.Text = "help im having a seizure" | |
| 1296 | local sillsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 1297 | sillsky.SkyboxBk = "rbxassetid://157712259" | |
| 1298 | sillsky.SkyboxDn = "rbxassetid://157712247" | |
| 1299 | sillsky.SkyboxFt = "rbxassetid://157712266" | |
| 1300 | sillsky.SkyboxLf = "rbxassetid://157712240" | |
| 1301 | sillsky.SkyboxRt = "rbxassetid://157712254" | |
| 1302 | sillsky.SkyboxUp = "rbxassetid://157712276" | |
| 1303 | sillsky.StarCount = 0 | |
| 1304 | sillsky.SunAngularSize = 0 | |
| 1305 | sillsky.MoonAngularSize = 0 | |
| 1306 | sillsky.MoonTextureId = "" | |
| 1307 | sillsky.CelestialBodiesShown = false | |
| 1308 | game.Lighting.FogColor = Color3.new(0,0,0) | |
| 1309 | game.Lighting.FogEnd = 100000000 | |
| 1310 | sillsky.Parent = Character | |
| 1311 | coroutine.resume(coroutine.create(function() | |
| 1312 | while wait() do | |
| 1313 | wait() | |
| 1314 | sillsky.Parent = game.Lighting | |
| 1315 | wait(0.001) | |
| 1316 | sillsky.Parent = Character | |
| 1317 | Character.Parent = workspace | |
| 1318 | end | |
| 1319 | end)) | |
| 1320 | coroutine.resume(coroutine.create(function() | |
| 1321 | while wait() do | |
| 1322 | wait() | |
| 1323 | Humanoid = Character.Humanoid | |
| 1324 | Humanoid:Destroy() | |
| 1325 | IT = Instance.new | |
| 1326 | Humanoid = IT("Humanoid",Character)
| |
| 1327 | wait(0.000001) | |
| 1328 | Animator = IT("Animator",Humanoid)
| |
| 1329 | end | |
| 1330 | end)) | |
| 1331 | coroutine.resume(coroutine.create(function() | |
| 1332 | while textfag ~= nil do | |
| 1333 | swait() | |
| 1334 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 1335 | textfag.Rotation = math.random(-3,30) | |
| 1336 | tecks2.TextColor3 = BrickColor.new('Really Red').Color
| |
| 1337 | end | |
| 1338 | end)) | |
| 1339 | coroutine.resume(coroutine.create(function() | |
| 1340 | while wait() do | |
| 1341 | wait() | |
| 1342 | tecks2.TextColor3 = BrickColor.new('Really Red').Color
| |
| 1343 | tecks2.Text = ("help im having a seizure")
| |
| 1344 | wait(2) | |
| 1345 | tecks2.Text = ("call the doctor")
| |
| 1346 | wait(3) | |
| 1347 | tecks2.Text = ("please help")
| |
| 1348 | wait(3) | |
| 1349 | tecks2.Text = ("hello help plz")
| |
| 1350 | wait(0.5) | |
| 1351 | tecks2.Text = ("how it feels 2 chew 5 gum")
| |
| 1352 | wait(1) | |
| 1353 | tecks2.Text = ("meemdic")
| |
| 1354 | wait(0.6) | |
| 1355 | tecks2.Text = ("medic is spah")
| |
| 1356 | wait(0.5) | |
| 1357 | tecks2.Text = ("help defend")
| |
| 1358 | wait(0.3) | |
| 1359 | tecks2.Text = ("after 9 years in development hopefully it would of been worth the wait")
| |
| 1360 | wait(1) | |
| 1361 | tecks2.Text = ("stupid spy's bloody useless")
| |
| 1362 | wait(0.1) | |
| 1363 | tecks2.Text = ("seizure tem1!!!11111!")
| |
| 1364 | wait(1) | |
| 1365 | tecks2.Text = ("#### off big head")
| |
| 1366 | wait(0.6) | |
| 1367 | tecks2.Text = ("a n g e r y")
| |
| 1368 | wait(2) | |
| 1369 | end | |
| 1370 | end)) | |
| 1371 | ||
| 1372 | while true do | |
| 1373 | wait() | |
| 1374 | if(not Music or not Music.Parent)then | |
| 1375 | local a = Music.TimePosition | |
| 1376 | Music = Sound(Char,MusicID,MusicPitch,2,true,false,true) | |
| 1377 | Music.Name = 'Music' | |
| 1378 | Music.TimePosition = 50 | |
| 1379 | end | |
| 1380 | if(Music.Volume ~= 2)then Music.Volume = 2 end | |
| 1381 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1382 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 1383 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1384 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1385 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 1386 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 1387 | end |