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| 1 | -- Rideket | |
| 2 | -- @Acecateer | |
| 3 | ||
| 4 | -- Acecateer Rideket | |
| 5 | ||
| 6 | wait(0.5) | |
| 7 | ||
| 8 | --[[ Missile properties ]]-- | |
| 9 | local currentSpeed = 0 | |
| 10 | local ejectedSpeed = 0 | |
| 11 | - | local maxSpeed = 350 |
| 11 | + | local maxSpeed = 3550 |
| 12 | - | local increaseTime = 0.3 |
| 12 | + | local increaseTime = 0 |
| 13 | - | local increaseIncrement = 10 |
| 13 | + | local increaseIncrement = 3 |
| 14 | local decreaseTime = 0.2 | |
| 15 | - | local decreaseIncrement = 15 |
| 15 | + | local decreaseIncrement = 2 |
| 16 | - | local collisionSpeed = 100 |
| 16 | + | local collisionSpeed = 900 |
| 17 | local doPrints = false | |
| 18 | local Color = false | |
| 19 | local speedGauge = true | |
| 20 | ||
| 21 | local Player = game.Players.LocalPlayer | |
| 22 | local Mouse = Player:GetMouse() | |
| 23 | Mouse.TargetFilter = workspace | |
| 24 | local mousePos | |
| 25 | repeat wait() until Player.Character:IsDescendantOf(workspace) | |
| 26 | local Character = Player.Character | |
| 27 | repeat wait() until Character:FindFirstChild("Humanoid")
| |
| 28 | local Humanoid = Character.Humanoid | |
| 29 | Humanoid:WaitForChild("Animator"):Destroy()
| |
| 30 | ||
| 31 | -- Services | |
| 32 | local InputService = game:GetService("UserInputService")
| |
| 33 | local RunService = game:GetService("RunService")
| |
| 34 | ||
| 35 | -- Set up character variables | |
| 36 | local bodyParts = {}
| |
| 37 | local Joints = {}
| |
| 38 | ||
| 39 | local scanCharacter = function() | |
| 40 | Scan = function(Target) | |
| 41 | for _, child in pairs(Target:GetChildren()) do | |
| 42 | if child:IsA("Part") then
| |
| 43 | bodyParts[child.Name] = child | |
| 44 | if #child:GetChildren() > 0 then | |
| 45 | Scan(child) | |
| 46 | end | |
| 47 | elseif child:IsA("Motor6D") then
| |
| 48 | Joints[child.Name] = child | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | Scan(Character) | |
| 53 | end | |
| 54 | scanCharacter() | |
| 55 | ||
| 56 | local fromRootC0, fromRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1 | |
| 57 | local fromNeck = Joints["Neck"].C1 | |
| 58 | local fromLeftShoulder = Joints["Left Shoulder"].C1 | |
| 59 | local fromRightShoulder = Joints["Right Shoulder"].C1 | |
| 60 | local fromLeftHip = Joints["Left Hip"].C1 | |
| 61 | local fromRightHip = Joints["Right Hip"].C1 | |
| 62 | ||
| 63 | local Seat = Instance.new("Seat", Character)
| |
| 64 | Seat.Transparency = 1 | |
| 65 | Seat.CanCollide = false | |
| 66 | Seat.FormFactor = Enum.FormFactor.Custom | |
| 67 | Seat.Size = Vector3.new(1, 0.5, 1) | |
| 68 | local seatWeld = Instance.new("Weld", Seat)
| |
| 69 | seatWeld.Part0 = Seat | |
| 70 | seatWeld.Part1 = bodyParts["Torso"] | |
| 71 | seatWeld.C1 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 72 | ||
| 73 | local lastSeatChar | |
| 74 | local preLeftJoint, preRightJoint | |
| 75 | Seat.Changed:connect(function(Property) | |
| 76 | if Property == "Occupant" and Seat.Occupant then | |
| 77 | lastSeatChar = Seat.Occupant.Parent | |
| 78 | local Torso = lastSeatChar:FindFirstChild("Torso")
| |
| 79 | if Torso then | |
| 80 | local LeftJoint = Torso["Left Hip"] | |
| 81 | local RightJoint = Torso["Right Hip"] | |
| 82 | preLeftJoint = LeftJoint.C1 | |
| 83 | preRightJoint = RightJoint.C1 | |
| 84 | LeftJoint.C1 = LeftJoint.C1 * CFrame.Angles(math.rad(25), 0, 0) | |
| 85 | RightJoint.C1 = RightJoint.C1 * CFrame.Angles(math.rad(25), 0, 0) | |
| 86 | end | |
| 87 | elseif not Seat.Occupant and lastSeatChar then | |
| 88 | local Torso = lastSeatChar:FindFirstChild("Torso")
| |
| 89 | if Torso then | |
| 90 | local LeftJoint = Torso["Left Hip"] | |
| 91 | local RightJoint = Torso["Right Hip"] | |
| 92 | LeftJoint.C1 = preLeftJoint | |
| 93 | RightJoint.C1 = preRightJoint | |
| 94 | end | |
| 95 | end | |
| 96 | end) | |
| 97 | ||
| 98 | createMissile = function() | |
| 99 | local Ejected = false | |
| 100 | ||
| 101 | Humanoid.Jump = true; wait(0.3) | |
| 102 | ||
| 103 | local Missile = Instance.new("Part", Character)
| |
| 104 | Missile.Name = "Missile" | |
| 105 | if Color then Missile.BrickColor = Color end | |
| 106 | Missile.FormFactor = Enum.FormFactor.Custom | |
| 107 | Missile.Size = Vector3.new(1.56, 1.37, 5.65) | |
| 108 | ||
| 109 | local Mesh = Instance.new("SpecialMesh", Missile)
| |
| 110 | Mesh.MeshId = "http://www.roblox.com/asset/?id=103970395" | |
| 111 | if not Color then Mesh.TextureId = "http://www.roblox.com/asset/?id=103967643" end | |
| 112 | Mesh.Scale = Vector3.new(4, 4, 4) | |
| 113 | ||
| 114 | local EmitterPart = Instance.new("Part", Character)
| |
| 115 | EmitterPart.Name = "SmokeEmitter" | |
| 116 | EmitterPart.CanCollide = false | |
| 117 | EmitterPart.Transparency = 1 | |
| 118 | EmitterPart.FormFactor = Enum.FormFactor.Custom | |
| 119 | EmitterPart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 120 | ||
| 121 | local EmitterWeld = Instance.new("Weld", Missile)
| |
| 122 | EmitterWeld.Part0 = Missile | |
| 123 | EmitterWeld.Part1 = EmitterPart | |
| 124 | EmitterWeld.C0 = CFrame.Angles(math.pi/2, 0, 0) | |
| 125 | EmitterWeld.C1 = CFrame.new(0, -Missile.Size.Z/2, 0) | |
| 126 | ||
| 127 | local Smoke = Instance.new("ParticleEmitter", EmitterPart)
| |
| 128 | Smoke.Enabled = false | |
| 129 | Smoke.Size = NumberSequence.new(0.8) | |
| 130 | Smoke.Texture = "rbxassetid://243661573" | |
| 131 | Smoke.Lifetime = NumberRange.new(0.5, 1) | |
| 132 | Smoke.Rate = 25 | |
| 133 | Smoke.Rotation = NumberRange.new(-15, 15) | |
| 134 | Smoke.RotSpeed = NumberRange.new(50) | |
| 135 | Smoke.Speed = NumberRange.new(5, 10) | |
| 136 | Smoke.VelocitySpread = 30 | |
| 137 | ||
| 138 | Joints["RootJoint"].C0 = fromRootC0 * CFrame.Angles(math.pi/2, 0, 0) | |
| 139 | Joints["RootJoint"].C1 = fromRootC1 * CFrame.new(0, 3, 0) | |
| 140 | local Weld = Instance.new("Weld", bodyParts["Torso"])
| |
| 141 | Weld.Part0 = bodyParts["Torso"] | |
| 142 | Weld.Part1 = Missile | |
| 143 | Weld.C0 = CFrame.new(0, 0, -1) | |
| 144 | Weld.C1 = CFrame.Angles(-math.pi/2, 0, 0) | |
| 145 | ||
| 146 | -- Set up posture! | |
| 147 | local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1 | |
| 148 | local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1 | |
| 149 | local currentNeck = Joints["Neck"].C1 | |
| 150 | local toNeck = fromNeck * CFrame.new(0, 0.25, 0) * CFrame.Angles(math.rad(80), 0, 0) | |
| 151 | local toLeftShoulder = fromLeftShoulder * CFrame.new(-0.3, 0, 0.5) * CFrame.Angles(math.pi/2, math.rad(120), 0) | |
| 152 | local toRightShoulder = fromRightShoulder * CFrame.new(0.3, 0, 0.5) * CFrame.Angles(math.pi/2, -math.rad(120), 0) | |
| 153 | local toLeftHip = fromLeftHip * CFrame.new(0.5, -0.5, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(20)) | |
| 154 | local toRightHip = fromRightHip * CFrame.new(-0.5, -0.5, 0) * CFrame.Angles(math.rad(30), -math.rad(40), -math.rad(20)) | |
| 155 | spawn(function() | |
| 156 | for i = 0, 1, 0.1 do | |
| 157 | Joints["Neck"].C1 = currentNeck:lerp(toNeck, i) | |
| 158 | Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i) | |
| 159 | Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i) | |
| 160 | Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i) | |
| 161 | Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i) | |
| 162 | RunService.RenderStepped:wait() | |
| 163 | end | |
| 164 | end) | |
| 165 | ||
| 166 | local EjectAnimation = function() | |
| 167 | local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1 | |
| 168 | local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1 | |
| 169 | local currentRootC0, currentRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1 | |
| 170 | local currentNeck = Joints["Neck"].C1 | |
| 171 | local toRootC0, toRootC1 = fromRootC0, fromRootC1 | |
| 172 | local toLeftShoulder = fromLeftShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), math.rad(30), 0) | |
| 173 | local toRightShoulder = fromRightShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), -math.rad(30), 0) | |
| 174 | local toLeftHip = fromLeftHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0) | |
| 175 | local toRightHip = fromRightHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0) | |
| 176 | for i = 0, 1, 0.1 do | |
| 177 | Joints["Neck"].C1 = currentNeck:lerp(fromNeck, i) | |
| 178 | Joints["RootJoint"].C0 = currentRootC0:lerp(toRootC0, i) | |
| 179 | Joints["RootJoint"].C1 = currentRootC1:lerp(toRootC1, i) | |
| 180 | Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i) | |
| 181 | Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i) | |
| 182 | Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i) | |
| 183 | Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i) | |
| 184 | RunService.RenderStepped:wait() | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | -- Set up HUD | |
| 189 | local HUD = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 190 | HUD.Name = "HUD" | |
| 191 | local ActivateFrame = Instance.new("Frame", HUD)
| |
| 192 | ActivateFrame.Name = "ActivateFrame" | |
| 193 | ActivateFrame.Position = UDim2.new(1, -150, 1, -50) | |
| 194 | ActivateFrame.Size = UDim2.new(0, 150, 0, 50) | |
| 195 | ActivateFrame.Style = "RobloxRound" | |
| 196 | local Button = Instance.new("TextButton", ActivateFrame)
| |
| 197 | Button.Name = "Button" | |
| 198 | Button.Position = UDim2.new(0, -8, 0, -8) | |
| 199 | Button.Size = UDim2.new(1, 16, 1, 16) | |
| 200 | Button.Style = "RobloxRoundDropdownButton" | |
| 201 | Button.Text = "" | |
| 202 | local buttonText = Instance.new("TextLabel", Button)
| |
| 203 | buttonText.ZIndex = 2 | |
| 204 | buttonText.Name = "Text" | |
| 205 | buttonText.BackgroundTransparency = 1 | |
| 206 | buttonText.Position = UDim2.new(0, -5, 0, -5) | |
| 207 | buttonText.Size = UDim2.new(1, 10, 1, 10) | |
| 208 | buttonText.Font = Enum.Font.SourceSansBold | |
| 209 | buttonText.TextScaled = true | |
| 210 | buttonText.Text = "Activate" | |
| 211 | buttonText.TextColor3 = Color3.new() | |
| 212 | buttonText.TextTransparency = 0.2 | |
| 213 | local Shadow = buttonText:Clone() | |
| 214 | Shadow.Parent = Button | |
| 215 | Shadow.Name = "Shadow" | |
| 216 | Shadow.Position = UDim2.new(0, -3, 0, -3) | |
| 217 | Shadow.ZIndex = 1 | |
| 218 | Shadow.TextColor3 = Color3.new(116/255, 116/255, 116/255) | |
| 219 | ||
| 220 | if speedGauge then | |
| 221 | local speedFrame = ActivateFrame:Clone() | |
| 222 | speedFrame.Position = UDim2.new(1, -305, 1, -50) | |
| 223 | local speedButton = speedFrame:WaitForChild("Button")
| |
| 224 | speedButton.Active = false | |
| 225 | speedButton.AutoButtonColor = false | |
| 226 | speedButtonText = speedButton:WaitForChild("Text")
| |
| 227 | speedButtonText.Text = "0 Studs/s" | |
| 228 | speedShadow = speedButton:WaitForChild("Shadow")
| |
| 229 | speedShadow.Text = "0 Studs/s" | |
| 230 | speedFrame.Parent = HUD | |
| 231 | end | |
| 232 | ||
| 233 | local Activated = true | |
| 234 | Button.Style = "RobloxRoundButton" | |
| 235 | buttonText.Text = "Un-Activate" | |
| 236 | Shadow.Text = "Un-Activate" | |
| 237 | ||
| 238 | Button.MouseButton1Click:connect(function() | |
| 239 | if not Activated then | |
| 240 | Activated = true | |
| 241 | Button.Style = "RobloxRoundButton" | |
| 242 | buttonText.Text = "Un-Activate" | |
| 243 | Shadow.Text = "Un-Activate" | |
| 244 | else | |
| 245 | Activated = false | |
| 246 | Button.Style = "RobloxRoundDropdownButton" | |
| 247 | buttonText.Text = "Activate" | |
| 248 | Shadow.Text = "Activate" | |
| 249 | end | |
| 250 | end) | |
| 251 | ||
| 252 | -- Fly away stanley, be free! | |
| 253 | local bodyGyro = Instance.new("BodyGyro", Missile)
| |
| 254 | bodyGyro.maxTorque = Vector3.new(400000, 400000, 400000) | |
| 255 | bodyGyro.P = 6000 | |
| 256 | bodyGyro.cframe = Missile.CFrame | |
| 257 | ||
| 258 | local bodyPos = Instance.new("BodyPosition", Missile)
| |
| 259 | bodyPos.maxForce = Vector3.new(100000, 100000, 100000) | |
| 260 | bodyPos.P = 1000 | |
| 261 | bodyPos.position = bodyParts["Torso"].Position | |
| 262 | ||
| 263 | local Sound = Instance.new("Sound", Missile)
| |
| 264 | Sound.SoundId = "rbxassetid://169572883" | |
| 265 | Sound.Looped = true | |
| 266 | ||
| 267 | local lastTick = tick() | |
| 268 | local Connection1 = InputService.InputBegan:connect(function(Input) | |
| 269 | if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then | |
| 270 | Sound:Play(); Smoke.Enabled = true | |
| 271 | RunService:UnbindFromRenderStep("Stopping")
| |
| 272 | RunService:BindToRenderStep("Flying", 1, function()
| |
| 273 | local currentTick = tick() | |
| 274 | if currentTick - lastTick >= increaseTime and currentSpeed < maxSpeed then | |
| 275 | currentSpeed = currentSpeed + increaseIncrement | |
| 276 | if currentSpeed > maxSpeed then currentSpeed = maxSpeed end | |
| 277 | if doPrints then print("Increased speed!", "Current speed: "..currentSpeed) end
| |
| 278 | if speedGauge then | |
| 279 | speedButtonText.Text = currentSpeed .. " Studs/s" | |
| 280 | speedShadow.Text = currentSpeed .. " Studs/s" | |
| 281 | end | |
| 282 | lastTick = currentTick | |
| 283 | end | |
| 284 | mousePos = Mouse.Hit.p | |
| 285 | bodyGyro.cframe = CFrame.new(Missile.Position, mousePos) | |
| 286 | bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed | |
| 287 | end) | |
| 288 | end | |
| 289 | end) | |
| 290 | ||
| 291 | local Connection2 = InputService.InputEnded:connect(function(Input) | |
| 292 | if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then | |
| 293 | Sound:Stop(); Smoke.Enabled = false | |
| 294 | RunService:UnbindFromRenderStep("Flying")
| |
| 295 | RunService:BindToRenderStep("Stopping", 1, function()
| |
| 296 | local currentTick = tick() | |
| 297 | if currentTick - lastTick >= decreaseTime and currentSpeed > 0 then | |
| 298 | currentSpeed = currentSpeed - decreaseIncrement | |
| 299 | if currentSpeed < 0 then currentSpeed = 0 end | |
| 300 | if doPrints then print("Decreased speed!", "Current speed: "..currentSpeed) end
| |
| 301 | if speedGauge then | |
| 302 | speedButtonText.Text = currentSpeed .. " Studs/s" | |
| 303 | speedShadow.Text = currentSpeed .. " Studs/s" | |
| 304 | end | |
| 305 | lastTick = currentTick | |
| 306 | end | |
| 307 | mousePos = Mouse.Hit.p | |
| 308 | bodyGyro.cframe = CFrame.new(Missile.Position, mousePos) | |
| 309 | bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed | |
| 310 | end) | |
| 311 | end | |
| 312 | end) | |
| 313 | ||
| 314 | local killConnections = function(Destroy) | |
| 315 | RunService:UnbindFromRenderStep("Flying")
| |
| 316 | RunService:UnbindFromRenderStep("Stopping")
| |
| 317 | if Connection1 and Connection2 then Connection1:disconnect(); Connection2:disconnect() end | |
| 318 | if Destroy then Missile:Destroy(); EmitterPart:Destroy() end | |
| 319 | end | |
| 320 | ||
| 321 | local Explode = function(Missile, isEjected) | |
| 322 | local Explosion = Instance.new("Explosion")
| |
| 323 | Explosion.BlastRadius = 50 | |
| 324 | Explosion.DestroyJointRadiusPercent = 20 | |
| 325 | Explosion.Position = Missile.Position | |
| 326 | Explosion.Parent = workspace | |
| 327 | ||
| 328 | local boomPart = Instance.new("Part", workspace)
| |
| 329 | boomPart.Name = "Boom" | |
| 330 | boomPart.Transparency = 1 | |
| 331 | boomPart.Anchored = true | |
| 332 | boomPart.CanCollide = false | |
| 333 | boomPart.FormFactor = Enum.FormFactor.Custom | |
| 334 | boomPart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 335 | boomPart.Position = Missile.Position | |
| 336 | local Boom = Instance.new("Sound", boomPart)
| |
| 337 | Boom.SoundId = "rbxassetid://157878578" | |
| 338 | Boom:Play() | |
| 339 | game:GetService("Debris"):AddItem(boomPart, 1)
| |
| 340 | ||
| 341 | if isEjected then | |
| 342 | Missile:Destroy(); EmitterPart:Destroy() | |
| 343 | else | |
| 344 | killConnections(true) | |
| 345 | end | |
| 346 | end | |
| 347 | ||
| 348 | local MissileCon = Missile.Touched:connect(function(Hit) | |
| 349 | if Activated and not Hit:IsDescendantOf(Character) and Hit.CanCollide and (currentSpeed >= collisionSpeed or (Ejected and ejectedSpeed >= collisionSpeed)) then | |
| 350 | Explode(Missile) | |
| 351 | end | |
| 352 | end) | |
| 353 | ||
| 354 | if Humanoid.Health <= 0 then killConnections(true) end | |
| 355 | Humanoid.Died:connect(function() killConnections(true) end) | |
| 356 | ||
| 357 | local Connection3 | |
| 358 | Connection3 = InputService.InputBegan:connect(function(Input) | |
| 359 | if Input.KeyCode == Enum.KeyCode.E and currentSpeed >= 100 then | |
| 360 | Connection3:disconnect() | |
| 361 | killConnections() | |
| 362 | MissileCon:disconnect() | |
| 363 | Ejected = true | |
| 364 | ||
| 365 | local ejectedMissile = Missile | |
| 366 | ejectedMissile.Touched:connect(function(Hit) | |
| 367 | if not Hit:IsDescendantOf(Character) and Hit.CanCollide then | |
| 368 | Explode(ejectedMissile, true) | |
| 369 | end | |
| 370 | end) | |
| 371 | ||
| 372 | local ejectedBodyPos = bodyPos | |
| 373 | ejectedSpeed = currentSpeed | |
| 374 | currentSpeed = 0 | |
| 375 | local toPos = mousePos | |
| 376 | Weld:Destroy() | |
| 377 | HUD:Destroy() | |
| 378 | game:GetService("Debris"):AddItem(ejectedMissile, 5); game:GetService("Debris"):AddItem(EmitterPart, 5)
| |
| 379 | local Ejected = RunService.RenderStepped:connect(function() | |
| 380 | ejectedBodyPos.position = ejectedMissile.Position + (toPos - ejectedMissile.Position).unit * ejectedSpeed | |
| 381 | end) | |
| 382 | wait(0.1) | |
| 383 | bodyParts["Torso"].Velocity = Vector3.new(0, 100, 0) | |
| 384 | EjectAnimation() | |
| 385 | wait(0.5) | |
| 386 | createMissile() | |
| 387 | end | |
| 388 | end) | |
| 389 | end | |
| 390 | createMissile() |