View difference between Paste ID: mG5zfRB8 and hfY3qwWS
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7-
Player = game:GetService("Players").LocalPlayer
7+
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13-
Mouse = Player:GetMouse()
13+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = owner
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||			   CREATED BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
IT = Instance.new
109
CF = CFrame.new
110
VT = Vector3.new
111
RAD = math.rad
112
C3 = Color3.new
113
UD2 = UDim2.new
114
BRICKC = BrickColor.new
115
ANGLES = CFrame.Angles
116
EULER = CFrame.fromEulerAnglesXYZ
117
COS = math.cos
118
ACOS = math.acos
119
SIN = math.sin
120
ASIN = math.asin
121
ABS = math.abs
122
MRANDOM = math.random
123
FLOOR = math.floor
124
125
--//=================================\\
126
--|| 	      USEFUL VALUES
127
--\\=================================//
128
129
Animation_Speed = 3
130
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
131
local Speed = 45
132
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
133
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
134
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
135
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
136
local DAMAGEMULTIPLIER = 1
137
local ANIM = "Idle"
138
local ATTACK = false
139
local EQUIPPED = false
140
local HOLD = false
141
local COMBO = 1
142
local Rooted = false
143
local SINE = 0
144
local KEYHOLD = false
145
local CHANGE = 2 / Animation_Speed
146
local WALKINGANIM = false
147
local VALUE1 = false
148
local VALUE2 = false
149
local ROBLOXIDLEANIMATION = IT("Animation")
150
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
151
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
152
--ROBLOXIDLEANIMATION.Parent = Humanoid
153
local WEAPONGUI = IT("ScreenGui", PlayerGui)
154
WEAPONGUI.Name = "Weapon GUI"
155
local Weapon = IT("Model")
156
Weapon.Name = "Adds"
157
local Effects = IT("Folder", Weapon)
158
Effects.Name = "Effects"
159
local ANIMATOR = Humanoid.Animator
160
local ANIMATE = Character.Animate
161
local UNANCHOR = true
162
local HITFLOOR = nil
163
local HITPOS = nil
164
local FireSound = "904051531"
165
local AMMO = 16
166
local SONG = nil
167
local READYTODOUBLE = false
168
local DOUBLEJUMP = false
169
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
170
171
--//=================================\\
172
--\\=================================//
173
174
175
--//=================================\\
176
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
177
--\\=================================//
178
179
ArtificialHB = Instance.new("BindableEvent", script)
180
ArtificialHB.Name = "ArtificialHB"
181
182
script:WaitForChild("ArtificialHB")
183
184
frame = Frame_Speed
185
tf = 0
186
allowframeloss = false
187
tossremainder = false
188
lastframe = tick()
189
script.ArtificialHB:Fire()
190
191
game:GetService("RunService").Heartbeat:connect(function(s, p)
192
	tf = tf + s
193
	if tf >= frame then
194
		if allowframeloss then
195
			script.ArtificialHB:Fire()
196
			lastframe = tick()
197
		else
198
			for i = 1, math.floor(tf / frame) do
199
				script.ArtificialHB:Fire()
200
			end
201
		lastframe = tick()
202
		end
203
		if tossremainder then
204
			tf = 0
205
		else
206
			tf = tf - frame * math.floor(tf / frame)
207
		end
208
	end
209
end)
210
211
--//=================================\\
212
--\\=================================//
213
214
--//=================================\\
215
--|| 	      SOME FUNCTIONS
216
--\\=================================//
217
218
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
219
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
220
end
221
222
function PositiveAngle(NUMBER)
223
	if NUMBER >= 0 then
224
		NUMBER = 0
225
	end
226
	return NUMBER
227
end
228
229
function NegativeAngle(NUMBER)
230
	if NUMBER <= 0 then
231
		NUMBER = 0
232
	end
233
	return NUMBER
234
end
235
236
function Swait(NUMBER)
237
	if NUMBER == 0 or NUMBER == nil then
238
		ArtificialHB.Event:wait()
239
	else
240
		for i = 1, NUMBER do
241
			ArtificialHB.Event:wait()
242
		end
243
	end
244
end
245
246
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
247
	local NEWMESH = IT(MESH)
248
	if MESH == "SpecialMesh" then
249
		NEWMESH.MeshType = MESHTYPE
250
		if MESHID ~= "nil" and MESHID ~= "" then
251
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
252
		end
253
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
254
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
255
		end
256
	end
257
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
258
	NEWMESH.Scale = SCALE
259
	NEWMESH.Parent = PARENT
260
	return NEWMESH
261
end
262
263
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
264
	local NEWPART = IT("Part")
265
	NEWPART.formFactor = FORMFACTOR
266
	NEWPART.Reflectance = REFLECTANCE
267
	NEWPART.Transparency = TRANSPARENCY
268
	NEWPART.CanCollide = false
269
	NEWPART.Locked = true
270
	NEWPART.Anchored = true
271
	if ANCHOR == false then
272
		NEWPART.Anchored = false
273
	end
274
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
275
	NEWPART.Name = NAME
276
	NEWPART.Size = SIZE
277
	NEWPART.Position = Torso.Position
278
	NEWPART.Material = MATERIAL
279
	NEWPART:BreakJoints()
280
	NEWPART.Parent = PARENT
281
	return NEWPART
282
end
283
284
	local function weldBetween(a, b)
285
	    local weldd = Instance.new("ManualWeld")
286
	    weldd.Part0 = a
287
	    weldd.Part1 = b
288
	    weldd.C0 = CFrame.new()
289
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
290
	    weldd.Parent = a
291
	    return weldd
292
	end
293
294
295
function QuaternionFromCFrame(cf)
296
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
297
	local trace = m00 + m11 + m22
298
	if trace > 0 then 
299
		local s = math.sqrt(1 + trace)
300
		local recip = 0.5 / s
301
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
302
	else
303
		local i = 0
304
		if m11 > m00 then
305
			i = 1
306
		end
307
		if m22 > (i == 0 and m00 or m11) then
308
			i = 2
309
		end
310
		if i == 0 then
311
			local s = math.sqrt(m00 - m11 - m22 + 1)
312
			local recip = 0.5 / s
313
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
314
		elseif i == 1 then
315
			local s = math.sqrt(m11 - m22 - m00 + 1)
316
			local recip = 0.5 / s
317
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
318
		elseif i == 2 then
319
			local s = math.sqrt(m22 - m00 - m11 + 1)
320
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
321
		end
322
	end
323
end
324
 
325
function QuaternionToCFrame(px, py, pz, x, y, z, w)
326
	local xs, ys, zs = x + x, y + y, z + z
327
	local wx, wy, wz = w * xs, w * ys, w * zs
328
	local xx = x * xs
329
	local xy = x * ys
330
	local xz = x * zs
331
	local yy = y * ys
332
	local yz = y * zs
333
	local zz = z * zs
334
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
335
end
336
 
337
function QuaternionSlerp(a, b, t)
338
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
339
	local startInterp, finishInterp;
340
	if cosTheta >= 0.0001 then
341
		if (1 - cosTheta) > 0.0001 then
342
			local theta = ACOS(cosTheta)
343
			local invSinTheta = 1 / SIN(theta)
344
			startInterp = SIN((1 - t) * theta) * invSinTheta
345
			finishInterp = SIN(t * theta) * invSinTheta
346
		else
347
			startInterp = 1 - t
348
			finishInterp = t
349
		end
350
	else
351
		if (1 + cosTheta) > 0.0001 then
352
			local theta = ACOS(-cosTheta)
353
			local invSinTheta = 1 / SIN(theta)
354
			startInterp = SIN((t - 1) * theta) * invSinTheta
355
			finishInterp = SIN(t * theta) * invSinTheta
356
		else
357
			startInterp = t - 1
358
			finishInterp = t
359
		end
360
	end
361
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
362
end
363
364
function Clerp(a, b, t)
365
	local qa = {QuaternionFromCFrame(a)}
366
	local qb = {QuaternionFromCFrame(b)}
367
	local ax, ay, az = a.x, a.y, a.z
368
	local bx, by, bz = b.x, b.y, b.z
369
	local _t = 1 - t
370
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
371
end
372
373
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
374
	local frame = IT("Frame")
375
	frame.BackgroundTransparency = TRANSPARENCY
376
	frame.BorderSizePixel = BORDERSIZEPIXEL
377
	frame.Position = POSITION
378
	frame.Size = SIZE
379
	frame.BackgroundColor3 = COLOR
380
	frame.BorderColor3 = BORDERCOLOR
381
	frame.Name = NAME
382
	frame.Parent = PARENT
383
	return frame
384
end
385
386
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
387
	local label = IT("TextLabel")
388
	label.BackgroundTransparency = 1
389
	label.Size = UD2(1, 0, 1, 0)
390
	label.Position = UD2(0, 0, 0, 0)
391
	label.TextColor3 = TEXTCOLOR
392
	label.TextStrokeTransparency = STROKETRANSPARENCY
393
	label.TextTransparency = TRANSPARENCY
394
	label.FontSize = TEXTFONTSIZE
395
	label.Font = TEXTFONT
396
	label.BorderSizePixel = BORDERSIZEPIXEL
397
	label.TextScaled = false
398
	label.Text = TEXT
399
	label.Name = NAME
400
	label.Parent = PARENT
401
	return label
402
end
403
404
function NoOutlines(PART)
405
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
406
end
407
408
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
409
	local NEWWELD = IT(TYPE)
410
	NEWWELD.Part0 = PART0
411
	NEWWELD.Part1 = PART1
412
	NEWWELD.C0 = C0
413
	NEWWELD.C1 = C1
414
	NEWWELD.Parent = PARENT
415
	return NEWWELD
416
end
417
418
local S = IT("Sound")
419
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
420
	local NEWSOUND = nil
421
	coroutine.resume(coroutine.create(function()
422
		NEWSOUND = S:Clone()
423
		NEWSOUND.Parent = PARENT
424
		NEWSOUND.Volume = VOLUME
425
		NEWSOUND.Pitch = PITCH
426
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
427
		NEWSOUND:play()
428
		if DOESLOOP == true then
429
			NEWSOUND.Looped = true
430
		else
431
			repeat Swait() until NEWSOUND.Playing == false
432
			NEWSOUND:remove()
433
		end
434
	end))
435
	return NEWSOUND
436
end
437
438
function CFrameFromTopBack(at, top, back)
439
	local right = top:Cross(back)
440
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
441
end
442
443
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
444
function WACKYEFFECT(Table)
445
	local TYPE = (Table.EffectType or "Sphere")
446
	local SIZE = (Table.Size or VT(1,1,1))
447
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
448
	local TRANSPARENCY = (Table.Transparency or 0)
449
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
450
	local CFRAME = (Table.CFrame or Torso.CFrame)
451
	local MOVEDIRECTION = (Table.MoveToPos or nil)
452
	local ROTATION1 = (Table.RotationX or 0)
453
	local ROTATION2 = (Table.RotationY or 0)
454
	local ROTATION3 = (Table.RotationZ or 0)
455
	local MATERIAL = (Table.Material or "Neon")
456
	local COLOR = (Table.Color or C3(1,1,1))
457
	local TIME = (Table.Time or 45)
458
	local SOUNDID = (Table.SoundID or nil)
459
	local SOUNDPITCH = (Table.SoundPitch or nil)
460
	local SOUNDVOLUME = (Table.SoundVolume or nil)
461
	coroutine.resume(coroutine.create(function()
462
		local PLAYSSOUND = false
463
		local SOUND = nil
464
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
465
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
466
			PLAYSSOUND = true
467
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
468
		end
469
		EFFECT.Color = COLOR
470
		local MSH = nil
471
		if TYPE == "Sphere" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
473
		elseif TYPE == "Block" then
474
			MSH = IT("BlockMesh",EFFECT)
475
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
476
		elseif TYPE == "Wave" then
477
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
478
		elseif TYPE == "Ring" then
479
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
480
		elseif TYPE == "Slash" then
481
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
482
		elseif TYPE == "Round Slash" then
483
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
484
		elseif TYPE == "Swirl" then
485
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
486
		elseif TYPE == "Skull" then
487
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
488
		elseif TYPE == "Crystal" then
489
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
490
		end
491
		if MSH ~= nil then
492
			local MOVESPEED = nil
493
			if MOVEDIRECTION ~= nil then
494
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
495
			end
496
			local GROWTH = SIZE - ENDSIZE
497
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
498
			if TYPE == "Block" then
499
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
500
			else
501
				EFFECT.CFrame = CFRAME
502
			end
503
			for LOOP = 1, TIME do
504
				Swait()
505
				MSH.Scale = MSH.Scale - GROWTH/TIME
506
				if TYPE == "Wave" then
507
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
508
				end
509
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
510
				if TYPE == "Block" then
511
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
512
				else
513
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
514
				end
515
				if MOVEDIRECTION ~= nil then
516
					local ORI = EFFECT.Orientation
517
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
518
					EFFECT.Orientation = ORI
519
				end
520
			end
521
			if PLAYSSOUND == false then
522
				EFFECT:remove()
523
			else
524
				repeat Swait() until SOUND.Playing == false
525
				EFFECT:remove()
526
			end
527
		else
528
			if PLAYSSOUND == false then
529
				EFFECT:remove()
530
			else
531
				repeat Swait() until SOUND.Playing == false
532
				EFFECT:remove()
533
			end
534
		end
535
	end))
536
end
537
538
function SpawnTrail(FROM,TO)
539
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
540
	MakeForm(TRAIL,"Cyl")
541
	local DIST = (FROM - TO).Magnitude
542
	TRAIL.Size = VT(0.1,DIST,0.1)
543
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
544
	coroutine.resume(coroutine.create(function()
545
		for i = 1, 5 do
546
			Swait()
547
			TRAIL.Transparency = TRAIL.Transparency + 0.1
548
		end
549
		TRAIL:remove()
550
	end))
551
end
552
553
function MakeForm(PART,TYPE)
554
	if TYPE == "Cyl" then
555
		local MSH = IT("CylinderMesh",PART)
556
	elseif TYPE == "Ball" then
557
		local MSH = IT("SpecialMesh",PART)
558
		MSH.MeshType = "Sphere"
559
	elseif TYPE == "Wedge" then
560
		local MSH = IT("SpecialMesh",PART)
561
		MSH.MeshType = "Wedge"
562
	end
563
end
564
565
Debris = game:GetService("Debris")
566
567
function CastProperRay(StartPos, EndPos, Distance, Ignore)
568
	local DIRECTION = CF(StartPos,EndPos).lookVector
569
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
570
end
571
572
function turnto(position)
573
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
574
end
575
576
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
577
	if FLOOR ~= nil then
578
		coroutine.resume(coroutine.create(function()
579
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
580
			PART.CFrame = CF(POSITION)
581
			for i = 1, 45 do
582
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
583
				RingPiece.Material = FLOOR.Material
584
				RingPiece.Color = FLOOR.Color
585
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
586
				Debris:AddItem(RingPiece,SWAIT)
587
			end
588
			PART:remove()
589
		end))
590
	end
591
end
592
593
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
594
	if FLOOR ~= nil then
595
		for i = 1, AMOUNT do
596
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
597
			DEBREE.Material = FLOOR.Material
598
			DEBREE.Color = FLOOR.Color
599
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
600
			if DOES360 == true then
601
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
602
			else
603
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
604
			end
605
			coroutine.resume(coroutine.create(function()
606
				Swait(15)
607
				DEBREE.Parent = workspace
608
				DEBREE.CanCollide = true
609
				Debris:AddItem(DEBREE,SWAIT)
610
			end))
611
		end
612
	end
613
end
614
615
local Decal = IT("Decal")
616
function SpawnBulletHole(POSITION)
617
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
618
	local decal = Decal:Clone()
619
	decal.Parent = O1
620
	decal.Face = "Top"
621
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
622
	local decal2 = Decal:Clone()
623
	decal2.Parent = O1
624
	decal2.Face = "Bottom"
625
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
626
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
627
	Debris:AddItem(O1,5)
628
end
629
630
local asd = Instance.new("ParticleEmitter")
631
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
632
asd.LightEmission = .1
633
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
634
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
635
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
636
asd.Transparency = bbb
637
asd.Size = aaa
638
asd.ZOffset = .9
639
asd.Acceleration = Vector3.new(0, -15, 0)
640
asd.LockedToPart = false
641
asd.EmissionDirection = "Back"
642
asd.Lifetime = NumberRange.new(1, 2)
643
asd.Rotation = NumberRange.new(-100, 100)
644
asd.RotSpeed = NumberRange.new(-100, 100)
645
asd.Speed = NumberRange.new(10)
646
asd.Enabled = false
647
asd.VelocitySpread = 999
648
649
function getbloody(victim,amount)
650
	local PART = IT("Part",Effects)
651
	PART.Transparency = 1
652
	PART.Size = victim.Size
653
	PART.Anchored = true
654
	PART.CanCollide = false
655
	PART.CFrame = CF(victim.Position)
656
	local HITPLAYERSOUNDS = {"356551938","264486467"}
657
	Debris:AddItem(PART,5)
658
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
659
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
660
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
661
	local prtcl = asd:Clone()
662
	prtcl.Parent = PART
663
	prtcl:Emit(amount*10)
664
end
665
666
function BulletDetection(FROM,TO)
667
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
668
	if AIMHIT ~= nil then
669
		if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
670
			if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
671
				if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
672
					ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
673
				elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
674
					if AIMHIT.Parent.ClassName == "Accessory" then
675
						if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
676
							AIMHIT.Parent.Parent:BreakJoints()
677
							if AIMHIT.Parent.Parent:FindFirstChild("Head") then
678
								getbloody(AIMHIT.Parent.Parent.Head,15)
679
								AIMHIT.Parent.Parent.Head:remove()
680
								StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
681
							end
682
						else
683
							ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
684
						end
685
					elseif AIMHIT.Name == "Head" then
686
						getbloody(AIMHIT,15)
687
						AIMHIT.Parent:BreakJoints()
688
						AIMHIT:remove()
689
						StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
690
					end
691
				end
692
			else
693
				CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
694
				SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
695
			end
696
		end
697
	end
698
	return AIMHIT,AIMPOS,NORMAL
699
end
700
701
--//=================================\\
702
--||	     WEAPON CREATION
703
--\\=================================//
704
705
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
706
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
707
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
708
Hair.Color = C3(0,0,0)
709
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
710
local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
711
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
712
Hair.Color = C3(0,0,0)
713
714
for i = 1, 6 do
715
	local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
716
	local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
717
	CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
718
	Hair.Color = C3(0,0,0)
719
end
720
721
local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
722
local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
723
CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
724
725
local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
726
local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
727
CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
728
729
local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false)
730
MakeForm(Eye,"Ball")
731
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
732
733
	local top = Instance.new("Shirt")
734
	top.ShirtTemplate = "rbxassetid://764933308"
735
	top.Parent = Character
736
	top.Name = "Cloth"
737
	local bottom = Instance.new("Pants")
738
	bottom.PantsTemplate = "rbxassetid://238651628"
739
	bottom.Parent = Character
740
	bottom.Name = "Cloth"
741
742
local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
743
CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
744
local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
745
746
for _, c in pairs(Weapon:GetChildren()) do
747
	if c.ClassName == "Part" then
748
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
749
	end
750
end
751
752
local SKILLTEXTCOLOR = C3(1,1,1)
753
local SKILLFONT = "SciFi"
754
local SKILLTEXTSIZE = 7
755
756
Weapon.Parent = Character
757
758
Humanoid.Died:connect(function()
759
	ATTACK = true
760
end)
761
762
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
763
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
764
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
765
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
766
local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
767
local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
768
769
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
770
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
771
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
772
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
773
local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
774
local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
775
776
--//=================================\\
777
--||	     DAMAGE FUNCTIONS
778
--\\=================================//
779
780
function StatLabel(CFRAME, TEXT, COLOR)
781
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
782
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
783
	local BODYGYRO = IT("BodyGyro", STATPART)
784
	game:GetService("Debris"):AddItem(STATPART ,5)
785
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
786
	BILLBOARDGUI.Adornee = STATPART
787
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
788
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
789
	BILLBOARDGUI.AlwaysOnTop = false
790
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
791
	TEXTLABEL.BackgroundTransparency = 1
792
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
793
	TEXTLABEL.Text = TEXT
794
	TEXTLABEL.Font = SKILLFONT
795
	TEXTLABEL.FontSize="Size42"
796
	TEXTLABEL.TextColor3 = COLOR
797
	TEXTLABEL.TextStrokeTransparency = 0
798
	TEXTLABEL.TextScaled = true
799
	TEXTLABEL.TextWrapped = true
800
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
801
		for i = 1, 50 do
802
			Swait()
803
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
804
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
805
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
806
		end
807
		THEPART.Parent = nil
808
	end),STATPART, TEXTLABEL)
809
end
810
811
--//=================================\\
812
--||			DAMAGING
813
--\\=================================//
814
815
function ApplyDamage(Humanoid,Damage,TorsoPart)
816
	if Humanoid ~= nil then
817
		Damage = Damage * DAMAGEMULTIPLIER
818
		if Humanoid.Health ~= 0 then
819
			local CritChance = MRANDOM(1,100)
820
			if Damage > Humanoid.Health then
821
				Damage = math.ceil(Humanoid.Health)
822
				if Damage == 0 then
823
					Damage = 0.1
824
				end
825
			end
826
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
827
			Humanoid.Health = Humanoid.Health - Damage
828
			StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
829
		end
830
	end
831
end
832
833
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
834
	local CHILDREN = workspace:GetDescendants()
835
	for index, CHILD in pairs(CHILDREN) do
836
		if CHILD.ClassName == "Model" and CHILD ~= Character then
837
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
838
			if HUM then
839
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
840
				if TORSO then
841
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
842
						if INSTAKILL == true then
843
							CHILD:BreakJoints()
844
						else
845
							local DMG = MRANDOM(MINDMG,MAXDMG)
846
							ApplyDamage(HUM,DMG,TORSO)
847
						end
848
						if FLING > 0 then
849
							for _, c in pairs(CHILD:GetChildren()) do
850
								if c:IsA("BasePart") then
851
									local bv = Instance.new("BodyVelocity") 
852
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
853
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
854
									bv.Parent = c
855
									Debris:AddItem(bv,0.05)
856
								end
857
							end
858
						end
859
					end
860
				end
861
			end
862
		end
863
	end
864
end
865
866
--//=================================\\
867
--||	ATTACK FUNCTIONS AND STUFF
868
--\\=================================//
869
870
function BULLET_SHOT()
871
	ATTACK = true
872
	Rooted = false
873
	local STOP = false
874
	repeat
875
		if AMMO > 0 then
876
			if COMBO == 1 then
877
				COMBO = 2
878
				for i=0, 0.3, 0.1 / Animation_Speed do
879
					Swait()
880
					turnto(Mouse.Hit.p)
881
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
882
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
883
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
884
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
885
					if HITFLOOR == true then
886
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
887
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
888
					elseif HITFLOOR == false then
889
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
890
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
891
					end
892
				end
893
				AMMO = AMMO - 1
894
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
895
				SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
896
				CreateSound(FireSound, Gun1, 5, 1, false)
897
				for i=0, 0.1, 0.1 / Animation_Speed do
898
					Swait()
899
					turnto(AIMPOS)
900
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
901
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
902
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
903
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
904
					if HITFLOOR == true then
905
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
906
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
907
					elseif HITFLOOR == false then
908
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
909
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
910
					end
911
				end
912
			elseif COMBO == 2 then
913
				COMBO = 1
914
				for i=0, 0.3, 0.1 / Animation_Speed do
915
					Swait()
916
					turnto(Mouse.Hit.p)
917
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
918
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
919
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
920
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
921
					if HITFLOOR == true then
922
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
923
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
924
					elseif HITFLOOR == false then
925
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
926
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
927
					end
928
				end
929
				AMMO = AMMO - 1	
930
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
931
				CreateSound(FireSound, Gun2, 5, 1, false)
932
				SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
933
				for i=0, 0.1, 0.1 / Animation_Speed do
934
					Swait()
935
					turnto(AIMPOS)
936
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
937
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
938
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
939
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
940
					if HITFLOOR == true then
941
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
942
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
943
					elseif HITFLOOR == false then
944
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
945
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
946
					end
947
				end
948
			end
949
		else
950
			Reload()
951
			STOP = true
952
		end
953
	until KEYHOLD == false or STOP == true
954
	ATTACK = false
955
	Rooted = false
956
end
957
958
function NEXUS_BARRAGE()
959
	ATTACK = true
960
	Rooted = true
961
	local BULLETS = {}
962
	for FIRE = 1, 3 do
963
		for i=0, 0.2, 0.1 / Animation_Speed do
964
			Swait()
965
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
966
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
967
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
968
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
969
			if HITFLOOR then
970-
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
970+
971-
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
971+
972
			elseif HITFLOOR == nil then
973
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
974
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
975
			end
976
		end
977
		CreateSound(FireSound, Gun1, 5, 1, false)
978
		CreateSound(FireSound, Gun2, 5, 1, false)
979
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
980
		BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
981
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
982
		table.insert(BULLETS,BULLET)
983
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
984
		BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
985
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
986
		table.insert(BULLETS,BULLET)
987
		AMMO = AMMO - 2
988
		for i=0, 0.1, 0.1 / Animation_Speed do
989
			Swait()
990
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
991
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
992
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
993
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
994
			if HITFLOOR then
995
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
996
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
997
			elseif HITFLOOR == nil then
998
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
999
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1000
			end
1001
		end
1002
	end
1003
	Rooted = false
1004
	for i=0, 0.2, 0.1 / Animation_Speed do
1005
		Swait()
1006
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1007
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1008
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1009
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1010
		if HITFLOOR then
1011
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1013
		elseif HITFLOOR == nil then
1014
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1015
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1016
		end
1017
	end
1018
	coroutine.resume(coroutine.create(function()
1019
		for BULLET = 1, #BULLETS do
1020
			if BULLETS[BULLET] ~= nil then
1021
				Swait(5)
1022
				local FIRE = BULLETS[BULLET]
1023
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
1024
				SpawnTrail(FIRE.Position,AIMPOS)
1025
				FIRE:remove()
1026
			end
1027
		end
1028
	end))
1029
	for i=0, 0.2, 0.1 / Animation_Speed do
1030
		Swait()
1031
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1032
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1033
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1034
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1035
		if HITFLOOR then
1036
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1037
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1038
		elseif HITFLOOR == nil then
1039
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1040
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1041
		end
1042
	end
1043
	ATTACK = false
1044
	Rooted = false
1045
end
1046
1047
function HEARTSTROKE()
1048
	ATTACK = true
1049
	Rooted = false
1050
	CreateSound(1112042117, Torso, 5, 1, false)
1051
	for i = 1, 50 do
1052
		local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
1053
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
1054
		if DASHTHROUGH ~= nil then
1055
			if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
1056
				local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
1057
				local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso") 
1058
				if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1059
					Rooted = true
1060
					local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
1061
					RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
1062
					RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
1063
					for i=0, 0.5, 0.1 / Animation_Speed do
1064
						Swait()
1065
						TORSO.Anchored = true
1066
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
1067
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1068
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1069
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1070
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
1071
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1072
					end
1073
					TORSO.Anchored = false
1074
					TORSO.Parent:BreakJoints()
1075
					if TORSO.Parent:FindFirstChild("Head") then
1076
						getbloody(TORSO.Parent:FindFirstChild("Head"),15)
1077
						SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
1078
						TORSO.Parent:FindFirstChild("Head"):remove()
1079
						CreateSound(FireSound, Gun1, 5, 1, false)
1080
						AMMO = AMMO - 1
1081
					end
1082
					SOUND:remove()
1083
					SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
1084
					CreateSound(FireSound, Gun2, 5, 1, false)
1085
					StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
1086
					AMMO = AMMO - 1
1087
					for i=0, 0.1, 0.1 / Animation_Speed do
1088
						Swait()
1089
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
1090
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1091
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1092
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1093
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
1094
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1095
					end
1096
				end
1097
			end
1098
			break
1099
		end
1100
	end
1101
	ATTACK = false
1102
	Rooted = false
1103
end
1104
1105
function BLIND_STAR()
1106
	ATTACK = true
1107
	Rooted = true
1108
	for i=0, 0.3, 0.1 / Animation_Speed do
1109
		Swait()
1110
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1111
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1112
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1113
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1114
		if HITFLOOR then
1115
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1116
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1117
		elseif HITFLOOR == nil then
1118
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1119
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1120
		end
1121
	end
1122
	for i = 1, 8 do
1123
		for i=0, 0.2, 0.1 / Animation_Speed do
1124
			Swait()
1125
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1126
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1128
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
1129
			if HITFLOOR then
1130
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1131
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1132
			elseif HITFLOOR == nil then
1133
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1134
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1135
			end
1136
		end
1137
		AMMO = AMMO - 1
1138
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
1139
		CreateSound(FireSound, Gun1, 5, 1, false)
1140
		for i=0, 0.2, 0.1 / Animation_Speed do
1141
			Swait()
1142
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1143
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1144
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
1145
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1146
			if HITFLOOR then
1147
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1148
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1149
			elseif HITFLOOR == nil then
1150
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1151
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1152
			end
1153
		end
1154
		AMMO = AMMO - 1
1155
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
1156
		CreateSound(FireSound, Gun2, 5, 1, false)
1157
	end
1158
	local AIMPOS = Mouse.Hit.p
1159
	local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
1160
	coroutine.resume(coroutine.create(function()
1161
		local RAYS = {}
1162
		for i = 1, 4 do
1163
			local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
1164
			MakeForm(RAY,"Cyl")
1165
			RAY.Mesh.Scale = VT(1,1.1,1)
1166
			table.insert(RAYS,RAY)
1167
		end
1168
		CreateSound(348663022, Effects, 2, 1.2, false)
1169
		for i = 1, 100 do
1170
			Swait()
1171
			for e = 1, #RAYS do
1172
				if RAYS[e] ~= nil then
1173
					local RAY = RAYS[e]
1174
					RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
1175
					RAY.Transparency = RAY.Transparency - 0.01
1176
				end
1177
			end
1178
		end
1179
		for i = 1, 20 do
1180
			Swait()
1181
			for e = 1, #RAYS do
1182
				if RAYS[e] ~= nil then
1183
					local RAY = RAYS[e]
1184
					RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
1185
				end
1186
			end
1187
		end
1188
		wait(0.3)
1189
		for i = 1, 16 do
1190
			local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
1191
			SpawnTrail(POS+VT(0,200,0),POS)
1192
		end
1193
		for i = 1, 4 do
1194
			CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
1195
		end
1196
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
1197
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
1198
		CreateSound(130972023, Effects, 2, 1, false)
1199
		ApplyAoE(AIMPOS,25,0,0,100,true)
1200
		Swait()
1201
		ApplyAoE(AIMPOS,85,80,99,45,false)
1202
	end))
1203
	ATTACK = false
1204
	Rooted = false
1205
end
1206
1207
function Reload()
1208
	ATTACK = true
1209
	Rooted = false
1210
	for i=0, 0.3, 0.1 / Animation_Speed do
1211
		Swait()
1212
		if ANIM == "Walk" then
1213
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1214
		else
1215
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1216
		end
1217
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1218
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1219
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1220
		if HITFLOOR then
1221
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1222
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1223
		elseif HITFLOOR == nil then
1224
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1225
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1226
		end
1227
	end
1228
	for i=0, 0.1, 0.1 / Animation_Speed do
1229
		Swait()
1230
		if ANIM == "Walk" then
1231
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1232
		else
1233
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1234
		end
1235
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1236
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1237
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1238
		if HITFLOOR then
1239
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1240
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1241
		elseif HITFLOOR == nil then
1242
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1243
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1244
		end
1245
	end
1246
	local FakeGun1 = Gun1:Clone()
1247
	FakeGun1.Parent = Effects
1248
	FakeGun1.CanCollide = true
1249
	Debris:AddItem(FakeGun1,5)
1250
	local FakeGun2 = Gun2:Clone()
1251
	FakeGun2.Parent = Effects
1252
	FakeGun2.CanCollide = true
1253
	Debris:AddItem(FakeGun2,5)
1254
	local bv = Instance.new("BodyVelocity") 
1255
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1256
	bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
1257
	bv.Parent = FakeGun1
1258
	Debris:AddItem(bv,0.05)
1259
	local bv = Instance.new("BodyVelocity") 
1260
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1261
	bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
1262
	bv.Parent = FakeGun2
1263
	Debris:AddItem(bv,0.05)
1264
	Gun1.Transparency = 1
1265
	Gun2.Transparency = 1
1266
	CreateSound(1112042117, FakeGun1, 5, 1, false)
1267
	CreateSound(1112042117, FakeGun2, 5, 1, false)
1268
	FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1269
	FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1270
	for i=0, 0.2, 0.1 / Animation_Speed do
1271
		Swait()
1272
		if ANIM == "Walk" then
1273
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1274
		else
1275
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1276
		end
1277
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1278
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1279
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1280
		if HITFLOOR then
1281
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1282
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1283
		elseif HITFLOOR == nil then
1284
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1285
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1286
		end
1287
	end
1288
	for i=0, 0.2, 0.1 / Animation_Speed do
1289
		Swait()
1290
		if ANIM == "Walk" then
1291
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1292
		else
1293
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1294
		end
1295
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1296
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1297
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1298
		if HITFLOOR then
1299
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1300
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1301
		elseif HITFLOOR == nil then
1302
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1303
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1304
		end
1305
	end
1306
	Gun1.Transparency = 0
1307
	Gun2.Transparency = 0
1308
	AMMO = 16
1309
	ATTACK = false
1310
	Rooted = false
1311
end
1312
1313
--//=================================\\
1314
--||	  ASSIGN THINGS TO KEYS
1315
--\\=================================//
1316
1317
function MouseDown(Mouse)
1318
	if ATTACK == false then
1319
	end
1320
end
1321
1322
function MouseUp(Mouse)
1323
HOLD = false
1324
end
1325
1326
function KeyDown(Key)
1327
	KEYHOLD = true
1328
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1329
		if AMMO > 0 then
1330
			if Key == "z" and ATTACK == false then
1331
				BULLET_SHOT()
1332
			end
1333
		
1334
			if Key == "b" and AMMO >= 6 and ATTACK == false then
1335
				NEXUS_BARRAGE()
1336
			end
1337
		
1338
			if Key == "c" and AMMO > 1 and ATTACK == false then
1339
				HEARTSTROKE()
1340
			end
1341
		
1342
			if Key == "x" and AMMO == 16 and ATTACK == false then
1343
				BLIND_STAR()
1344
			end
1345
1346
			if Key == "r" and ATTACK == false then
1347
				Reload()
1348
			end
1349
		elseif ATTACK == false then
1350
			Reload()
1351
		end
1352
	end
1353
	if Key == "q" then
1354
		if Radio:FindFirstChild("EdgySong") == nil then
1355
			local SONGS = {188988878,214614192,343137910,590071128}
1356
			SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
1357
			SONG.Name = "EdgySong"
1358
		else
1359
			Radio.EdgySong:remove()
1360
			SONG = nil
1361
		end
1362
	end
1363
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
1364
		DOUBLEJUMP = true
1365
		Torso.Velocity = Vector3.new(0,125,0)
1366
		CreateSound(159882477, Head, 4, 1, false)
1367
		CreateSound(1112042117, Torso, 2, 1, false)
1368
	end
1369
end
1370
1371
Humanoid.Changed:connect(function(Jump)
1372
	if Jump == "Jump" and (Disable_Jump == false) then
1373
		wait(0.1)
1374
		READYTODOUBLE = true
1375
	end
1376
end)
1377
1378
function KeyUp(Key)
1379
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1380
		KEYHOLD = false
1381
	end
1382
end
1383
1384
	Mouse.Button1Down:connect(function(NEWKEY)
1385
		MouseDown(NEWKEY)
1386
	end)
1387
	Mouse.Button1Up:connect(function(NEWKEY)
1388
		MouseUp(NEWKEY)
1389
	end)
1390
	Mouse.KeyDown:connect(function(NEWKEY)
1391
		KeyDown(NEWKEY)
1392
	end)
1393
	Mouse.KeyUp:connect(function(NEWKEY)
1394
		KeyUp(NEWKEY)
1395
	end)
1396
1397
--//=================================\\
1398
--\\=================================//
1399
1400
1401
function unanchor()
1402
	if UNANCHOR == true then
1403
		RootPart.Anchored = false
1404
	end
1405
	g = Character:GetChildren()
1406
	for i = 1, #g do
1407
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1408
			g[i].Anchored = false
1409
		end
1410
	end
1411
	g = Weapon:GetChildren()
1412
	for i = 1, #g do
1413
		if g[i].ClassName == "Part" then
1414
			g[i].Anchored = false
1415
		end
1416
	end
1417
end
1418
1419
1420
--//=================================\\
1421
--||	WRAP THE WHOLE SCRIPT UP
1422
--\\=================================//
1423
1424
Humanoid.Changed:connect(function(Jump)
1425
	if Jump == "Jump" and (Disable_Jump == true) then
1426
		Humanoid.Jump = false
1427
	end
1428
end)
1429
1430
Humanoid.JumpPower = 75
1431
1432
local FF = IT("ForceField",Character)
1433
FF.Visible = false
1434
local LOOP = 0
1435
1436
while true do
1437
	Swait()
1438
	script.Parent = WEAPONGUI
1439
	Character.Parent = workspace
1440
	Humanoid.Parent = Character
1441
	ANIMATE.Parent = nil
1442
	if Humanoid then
1443
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1444
		IDLEANIMATION:Play()
1445
	end
1446
	SINE = SINE + CHANGE
1447
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1448
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1449
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1450
	local WALKSPEEDVALUE = 3
1451
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1452
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
1453
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
1454
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1455
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1456
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1457
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1458
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1459
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1460
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1461
	end
1462
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1463
		if ANIM ~= "Jump" then
1464
			LOOP = 0
1465
		end
1466
		ANIM = "Jump"
1467
		if DOUBLEJUMP == false then
1468
			if ATTACK == false then
1469
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1470
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1471
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1472
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1473
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1474
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1475
		    end
1476
		elseif DOUBLEJUMP == true then
1477
			if ATTACK == false then
1478
				LOOP = LOOP + 1
1479
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1480
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1481
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1482
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1483
				RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1484
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1485
			end
1486
		end
1487
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1488
		ANIM = "Fall"
1489
		if ATTACK == false then
1490
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1494
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1496
		end
1497
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1498
		ANIM = "Idle"
1499
		if DOUBLEJUMP == true then
1500
			DOUBLEJUMP = false
1501
		end
1502
		if READYTODOUBLE == true then
1503
			READYTODOUBLE = false
1504
		end
1505
		if ATTACK == false then
1506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1508
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1509
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1510
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1512
		end
1513
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1514
		ANIM = "Walk"
1515
		if DOUBLEJUMP == true then
1516
			DOUBLEJUMP = false
1517
		end
1518
		if READYTODOUBLE == true then
1519
			READYTODOUBLE = false
1520
		end
1521
		if ATTACK == false then
1522
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1523
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1524
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1526
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1528
		end
1529
	end
1530
	unanchor()
1531
	Humanoid.MaxHealth = "inf"
1532
	Humanoid.Health = "inf"
1533
	if Rooted == false then
1534
		Disable_Jump = false
1535
		Humanoid.WalkSpeed = Speed
1536
	elseif Rooted == true then
1537
		Disable_Jump = true
1538
		Humanoid.WalkSpeed = 0
1539
	end
1540
	for _, c in pairs(Character:GetChildren()) do
1541
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1542
			c.Material = "Neon"
1543
			if c:FindFirstChildOfClass("ParticleEmitter") then
1544
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1545
			end
1546
			c.Color = C3(255/255, 230/255, 194/255)
1547
			if c == Head then
1548
				if c:FindFirstChild("face") then
1549
					c.face:remove()
1550
				end
1551
			end
1552
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1553
			c:remove()
1554
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1555
			c:remove()
1556
		end
1557
	end
1558
	AMMOTEXT.Text = "["..AMMO.."]"
1559
	Humanoid.Name = "Gunslinger"
1560
	script.Parent = WEAPONGUI
1561
	if SONG ~= nil then
1562
		RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
1563
	else
1564
		RADIOMESH.Scale = VT(1,1,1)
1565
	end
1566
end
1567
1568
--//=================================\\
1569
--\\=================================//
1570
1571
1572
1573
1574
1575
--//====================================================\\--
1576
--||			  		 END OF SCRIPT
1577
--\\====================================================//--