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| 1 | --//====================================================\\-- | |
| 2 | --|| Templates BY Aom[WCR] | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | ||
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | ||
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | ||
| 148 | --//====================================================\\-- | |
| 149 | --|| Templates BY Aom[WCR] | |
| 150 | --\\====================================================//-- | |
| 151 | Player = game:GetService("Players").LocalPlayer
| |
| 152 | PlayerGui = Player.PlayerGui | |
| 153 | Cam = workspace.CurrentCamera | |
| 154 | Backpack = Player.Backpack | |
| 155 | Character = Player.Character | |
| 156 | Humanoid = Character.Humanoid | |
| 157 | Mouse = Player:GetMouse() | |
| 158 | RootPart = Character["HumanoidRootPart"] | |
| 159 | Torso = Character["Torso"] | |
| 160 | Head = Character["Head"] | |
| 161 | RightArm = Character["Right Arm"] | |
| 162 | LeftArm = Character["Left Arm"] | |
| 163 | RightLeg = Character["Right Leg"] | |
| 164 | LeftLeg = Character["Left Leg"] | |
| 165 | RootJoint = RootPart["RootJoint"] | |
| 166 | Neck = Torso["Neck"] | |
| 167 | RightShoulder = Torso["Right Shoulder"] | |
| 168 | LeftShoulder = Torso["Left Shoulder"] | |
| 169 | RightHip = Torso["Right Hip"] | |
| 170 | LeftHip = Torso["Left Hip"] | |
| 171 | local sick = Instance.new("Sound",Torso)
| |
| 172 | sick.SoundId = "rbxassetid://318812395" | |
| 173 | sick.Looped = true | |
| 174 | sick.Pitch = 1 | |
| 175 | sick.Volume = 3 | |
| 176 | sick.TimePosition = 0 | |
| 177 | Character.Archivable = true | |
| 178 | Humanoid.DisplayDistanceType = "None" | |
| 179 | Character:WaitForChild("Animate")
| |
| 180 | ||
| 181 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 182 | naeeym2.AlwaysOnTop = true | |
| 183 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 184 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 185 | naeeym2.Adornee = Character.Head | |
| 186 | naeeym2.Name = "Name" | |
| 187 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 188 | tecks2.BackgroundTransparency = 1 | |
| 189 | tecks2.TextScaled = true | |
| 190 | tecks2.BorderSizePixel = 0 | |
| 191 | tecks2.Text = "Dead Gun" | |
| 192 | tecks2.Font = "Code" | |
| 193 | tecks2.TextSize = 30 | |
| 194 | tecks2.TextTransparency = 1 | |
| 195 | tecks2.TextStrokeTransparency = 1 | |
| 196 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
| 197 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 198 | tecks2.Parent = naeeym2 | |
| 199 | ||
| 200 | IT = Instance.new | |
| 201 | CF = CFrame.new | |
| 202 | VT = Vector3.new | |
| 203 | RAD = math.rad | |
| 204 | C3 = Color3.new | |
| 205 | UD2 = UDim2.new | |
| 206 | BRICKC = BrickColor.new | |
| 207 | ANGLES = CFrame.Angles | |
| 208 | EULER = CFrame.fromEulerAnglesXYZ | |
| 209 | COS = math.cos | |
| 210 | ACOS = math.acos | |
| 211 | SIN = math.sin | |
| 212 | ASIN = math.asin | |
| 213 | ABS = math.abs | |
| 214 | - | local NEWMESH = IT(MESH) |
| 214 | + | |
| 215 | - | if MESH == "SpecialMesh" then |
| 215 | + | |
| 216 | - | NEWMESH.MeshType = MESHTYPE |
| 216 | + | |
| 217 | - | if MESHID ~= "nil" and MESHID ~= "" then |
| 217 | + | |
| 218 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 218 | + | local NEWMESH = IT(MESH) |
| 219 | - | end |
| 219 | + | if MESH == "SpecialMesh" then |
| 220 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 220 | + | NEWMESH.MeshType = MESHTYPE |
| 221 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 221 | + | if MESHID ~= "nil" and MESHID ~= "" then |
| 222 | - | end |
| 222 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 223 | - | end |
| 223 | + | |
| 224 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 224 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 225 | - | NEWMESH.Scale = SCALE |
| 225 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 226 | - | NEWMESH.Parent = PARENT |
| 226 | + | |
| 227 | - | return NEWMESH |
| 227 | + | |
| 228 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 229 | NEWMESH.Scale = SCALE | |
| 230 | NEWMESH.Parent = PARENT | |
| 231 | - | local NEWPART = IT("Part")
|
| 231 | + | return NEWMESH |
| 232 | - | NEWPART.formFactor = FORMFACTOR |
| 232 | + | |
| 233 | - | NEWPART.Reflectance = REFLECTANCE |
| 233 | + | |
| 234 | - | NEWPART.Transparency = TRANSPARENCY |
| 234 | + | |
| 235 | - | NEWPART.CanCollide = false |
| 235 | + | local NEWPART = IT("Part")
|
| 236 | - | NEWPART.Locked = true |
| 236 | + | NEWPART.formFactor = FORMFACTOR |
| 237 | - | NEWPART.Anchored = true |
| 237 | + | NEWPART.Reflectance = REFLECTANCE |
| 238 | - | if ANCHOR == false then |
| 238 | + | NEWPART.Transparency = TRANSPARENCY |
| 239 | - | NEWPART.Anchored = false |
| 239 | + | NEWPART.CanCollide = false |
| 240 | - | end |
| 240 | + | NEWPART.Locked = true |
| 241 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 241 | + | NEWPART.Anchored = true |
| 242 | - | NEWPART.Name = NAME |
| 242 | + | if ANCHOR == false then |
| 243 | - | NEWPART.Size = SIZE |
| 243 | + | NEWPART.Anchored = false |
| 244 | - | NEWPART.Position = Torso.Position |
| 244 | + | |
| 245 | - | NEWPART.Material = MATERIAL |
| 245 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 246 | - | NEWPART:BreakJoints() |
| 246 | + | NEWPART.Name = NAME |
| 247 | - | NEWPART.Parent = PARENT |
| 247 | + | NEWPART.Size = SIZE |
| 248 | - | return NEWPART |
| 248 | + | NEWPART.Position = Torso.Position |
| 249 | NEWPART.Material = MATERIAL | |
| 250 | NEWPART:BreakJoints() | |
| 251 | NEWPART.Parent = PARENT | |
| 252 | - | --|| CUSTOMIZATION |
| 252 | + | return NEWPART |
| 253 | end | |
| 254 | ||
| 255 | --//=================================\\ | |
| 256 | - | Animation_Speed = 3 |
| 256 | + | --|| CUSTOMIZATION |
| 257 | --\\=================================// | |
| 258 | ||
| 259 | Player_Size = 1 --Size of the player. | |
| 260 | Animation_Speed = 1 --1 --def 3 | |
| 261 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 262 | ||
| 263 | - | --|| END OF CUSTOMIZATION |
| 263 | + | |
| 264 | local Effects2 = {}
| |
| 265 | ||
| 266 | - | local function weldBetween(a, b) |
| 266 | + | |
| 267 | - | local weldd = Instance.new("ManualWeld")
|
| 267 | + | --|| END OF CUSTOMIZATION |
| 268 | - | weldd.Part0 = a |
| 268 | + | |
| 269 | - | weldd.Part1 = b |
| 269 | + | |
| 270 | - | weldd.C0 = CFrame.new() |
| 270 | + | local function weldBetween(a, b) |
| 271 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 271 | + | local weldd = Instance.new("ManualWeld")
|
| 272 | - | weldd.Parent = a |
| 272 | + | weldd.Part0 = a |
| 273 | - | return weldd |
| 273 | + | weldd.Part1 = b |
| 274 | - | end |
| 274 | + | weldd.C0 = CFrame.new() |
| 275 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 276 | weldd.Parent = a | |
| 277 | - | --|| USEFUL VALUES |
| 277 | + | return weldd |
| 278 | end | |
| 279 | ||
| 280 | --//=================================\\ | |
| 281 | --|| USEFUL VALUES | |
| 282 | --\\=================================// | |
| 283 | ||
| 284 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 285 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 286 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 287 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 288 | local CHANGEDEFENSE = 0 | |
| 289 | local CHANGEDAMAGE = 0 | |
| 290 | local CHANGEMOVEMENT = 0 | |
| 291 | local ANIM = "Idle" | |
| 292 | local ATTACK = false | |
| 293 | local EQUIPPED = false | |
| 294 | local HOLD = false | |
| 295 | local COMBO = 1 | |
| 296 | local Rooted = false | |
| 297 | local SINE = 0 | |
| 298 | local KEYHOLD = false | |
| 299 | local CHANGE = 2 / Animation_Speed | |
| 300 | local WALKINGANIM = false | |
| 301 | local WALK = 0 | |
| 302 | local VALUE1 = false | |
| 303 | local VALUE2 = false | |
| 304 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 305 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 306 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 307 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 308 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 309 | WEAPONGUI.Name = "Weapon GUI" | |
| 310 | local Weapon = IT("Folder", Character)
| |
| 311 | Weapon.Name = "Weapon" | |
| 312 | local Effects = IT("Folder", Character)
| |
| 313 | Effects.Name = "Effects" | |
| 314 | local Weapon2 = IT("Folder",Character)
| |
| 315 | Weapon2.Name = "Weapon2" | |
| 316 | local ANIMATOR = Humanoid.Animator | |
| 317 | local ANIMATE = Character.Animate | |
| 318 | local UNANCHOR = true | |
| 319 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 320 | local SONGS = {534861083,530959353,1534958855,0}
| |
| 321 | local CHOICE = MRANDOM(1,4) | |
| 322 | local PLAYMAINANIM = true | |
| 323 | local INTRO = false | |
| 324 | local TRANSFORMED = false | |
| 325 | local INSTANT = false | |
| 326 | local MODE = "GoodCop" | |
| 327 | ||
| 328 | --//=================================\\ | |
| 329 | --\\=================================// | |
| 330 | ||
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 334 | --\\=================================// | |
| 335 | ||
| 336 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 337 | ArtificialHB.Name = "ArtificialHB" | |
| 338 | ||
| 339 | script:WaitForChild("ArtificialHB")
| |
| 340 | ||
| 341 | frame = Frame_Speed | |
| 342 | tf = 0 | |
| 343 | allowframeloss = false | |
| 344 | tossremainder = false | |
| 345 | - | tf = tf + s |
| 345 | + | |
| 346 | - | if tf >= frame then |
| 346 | + | |
| 347 | - | if allowframeloss then |
| 347 | + | |
| 348 | - | script.ArtificialHB:Fire() |
| 348 | + | |
| 349 | - | lastframe = tick() |
| 349 | + | tf = tf + s |
| 350 | - | else |
| 350 | + | if tf >= frame then |
| 351 | - | for i = 1, math.floor(tf / frame) do |
| 351 | + | if allowframeloss then |
| 352 | - | script.ArtificialHB:Fire() |
| 352 | + | script.ArtificialHB:Fire() |
| 353 | - | end |
| 353 | + | lastframe = tick() |
| 354 | - | lastframe = tick() |
| 354 | + | else |
| 355 | - | end |
| 355 | + | for i = 1, math.floor(tf / frame) do |
| 356 | - | if tossremainder then |
| 356 | + | script.ArtificialHB:Fire() |
| 357 | - | tf = 0 |
| 357 | + | |
| 358 | - | else |
| 358 | + | lastframe = tick() |
| 359 | - | tf = tf - frame * math.floor(tf / frame) |
| 359 | + | |
| 360 | - | end |
| 360 | + | if tossremainder then |
| 361 | - | end |
| 361 | + | tf = 0 |
| 362 | else | |
| 363 | tf = tf - frame * math.floor(tf / frame) | |
| 364 | end | |
| 365 | end | |
| 366 | end) | |
| 367 | ||
| 368 | --//=================================\\ | |
| 369 | --\\=================================// | |
| 370 | ||
| 371 | ||
| 372 | - | --|| SOME FUNCTIONS |
| 372 | + | |
| 373 | ||
| 374 | ||
| 375 | --//=================================\\ | |
| 376 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 376 | + | --|| SOME FUNCTIONS |
| 377 | --\\=================================// | |
| 378 | ||
| 379 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 380 | - | if NUMBER >= 0 then |
| 380 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 381 | - | NUMBER = 0 |
| 381 | + | |
| 382 | - | end |
| 382 | + | |
| 383 | - | return NUMBER |
| 383 | + | |
| 384 | if NUMBER >= 0 then | |
| 385 | NUMBER = 0 | |
| 386 | end | |
| 387 | - | if NUMBER <= 0 then |
| 387 | + | return NUMBER |
| 388 | - | NUMBER = 0 |
| 388 | + | |
| 389 | - | end |
| 389 | + | |
| 390 | - | return NUMBER |
| 390 | + | |
| 391 | if NUMBER <= 0 then | |
| 392 | NUMBER = 0 | |
| 393 | end | |
| 394 | - | if NUMBER == 0 or NUMBER == nil then |
| 394 | + | return NUMBER |
| 395 | - | ArtificialHB.Event:wait() |
| 395 | + | |
| 396 | - | else |
| 396 | + | |
| 397 | - | for i = 1, NUMBER do |
| 397 | + | |
| 398 | - | ArtificialHB.Event:wait() |
| 398 | + | if NUMBER == 0 or NUMBER == nil then |
| 399 | - | end |
| 399 | + | ArtificialHB.Event:wait() |
| 400 | - | end |
| 400 | + | else |
| 401 | for i = 1, NUMBER do | |
| 402 | ArtificialHB.Event:wait() | |
| 403 | end | |
| 404 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 404 | + | |
| 405 | - | local trace = m00 + m11 + m22 |
| 405 | + | |
| 406 | - | if trace > 0 then |
| 406 | + | |
| 407 | - | local s = math.sqrt(1 + trace) |
| 407 | + | |
| 408 | - | local recip = 0.5 / s |
| 408 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 409 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 409 | + | local trace = m00 + m11 + m22 |
| 410 | - | else |
| 410 | + | if trace > 0 then |
| 411 | - | local i = 0 |
| 411 | + | local s = math.sqrt(1 + trace) |
| 412 | - | if m11 > m00 then |
| 412 | + | local recip = 0.5 / s |
| 413 | - | i = 1 |
| 413 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 414 | - | end |
| 414 | + | else |
| 415 | - | if m22 > (i == 0 and m00 or m11) then |
| 415 | + | local i = 0 |
| 416 | - | i = 2 |
| 416 | + | if m11 > m00 then |
| 417 | - | end |
| 417 | + | i = 1 |
| 418 | - | if i == 0 then |
| 418 | + | |
| 419 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 419 | + | if m22 > (i == 0 and m00 or m11) then |
| 420 | - | local recip = 0.5 / s |
| 420 | + | i = 2 |
| 421 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 421 | + | |
| 422 | - | elseif i == 1 then |
| 422 | + | if i == 0 then |
| 423 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 423 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 424 | - | local recip = 0.5 / s |
| 424 | + | local recip = 0.5 / s |
| 425 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 425 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 426 | - | elseif i == 2 then |
| 426 | + | elseif i == 1 then |
| 427 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 427 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 428 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 428 | + | local recip = 0.5 / s |
| 429 | - | end |
| 429 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 430 | - | end |
| 430 | + | elseif i == 2 then |
| 431 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 432 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 433 | end | |
| 434 | - | local xs, ys, zs = x + x, y + y, z + z |
| 434 | + | |
| 435 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
| 435 | + | |
| 436 | - | local xx = x * xs |
| 436 | + | |
| 437 | - | local xy = x * ys |
| 437 | + | |
| 438 | - | local xz = x * zs |
| 438 | + | local xs, ys, zs = x + x, y + y, z + z |
| 439 | - | local yy = y * ys |
| 439 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 440 | - | local yz = y * zs |
| 440 | + | local xx = x * xs |
| 441 | - | local zz = z * zs |
| 441 | + | local xy = x * ys |
| 442 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 442 | + | local xz = x * zs |
| 443 | local yy = y * ys | |
| 444 | local yz = y * zs | |
| 445 | local zz = z * zs | |
| 446 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 446 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 447 | - | local startInterp, finishInterp; |
| 447 | + | |
| 448 | - | if cosTheta >= 0.0001 then |
| 448 | + | |
| 449 | - | if (1 - cosTheta) > 0.0001 then |
| 449 | + | |
| 450 | - | local theta = ACOS(cosTheta) |
| 450 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 451 | - | local invSinTheta = 1 / SIN(theta) |
| 451 | + | local startInterp, finishInterp; |
| 452 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 452 | + | if cosTheta >= 0.0001 then |
| 453 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 453 | + | if (1 - cosTheta) > 0.0001 then |
| 454 | - | else |
| 454 | + | local theta = ACOS(cosTheta) |
| 455 | - | startInterp = 1 - t |
| 455 | + | local invSinTheta = 1 / SIN(theta) |
| 456 | - | finishInterp = t |
| 456 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 457 | - | end |
| 457 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 458 | - | else |
| 458 | + | else |
| 459 | - | if (1 + cosTheta) > 0.0001 then |
| 459 | + | startInterp = 1 - t |
| 460 | - | local theta = ACOS(-cosTheta) |
| 460 | + | finishInterp = t |
| 461 | - | local invSinTheta = 1 / SIN(theta) |
| 461 | + | |
| 462 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 462 | + | else |
| 463 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 463 | + | if (1 + cosTheta) > 0.0001 then |
| 464 | - | else |
| 464 | + | local theta = ACOS(-cosTheta) |
| 465 | - | startInterp = t - 1 |
| 465 | + | local invSinTheta = 1 / SIN(theta) |
| 466 | - | finishInterp = t |
| 466 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 467 | - | end |
| 467 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 468 | - | end |
| 468 | + | else |
| 469 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 469 | + | startInterp = t - 1 |
| 470 | finishInterp = t | |
| 471 | end | |
| 472 | end | |
| 473 | - | local qa = {QuaternionFromCFrame(a)}
|
| 473 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 474 | - | local qb = {QuaternionFromCFrame(b)}
|
| 474 | + | |
| 475 | - | local ax, ay, az = a.x, a.y, a.z |
| 475 | + | |
| 476 | - | local bx, by, bz = b.x, b.y, b.z |
| 476 | + | |
| 477 | - | local _t = 1 - t |
| 477 | + | local qa = {QuaternionFromCFrame(a)}
|
| 478 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 478 | + | local qb = {QuaternionFromCFrame(b)}
|
| 479 | local ax, ay, az = a.x, a.y, a.z | |
| 480 | local bx, by, bz = b.x, b.y, b.z | |
| 481 | local _t = 1 - t | |
| 482 | - | local frame = IT("Frame")
|
| 482 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 483 | - | frame.BackgroundTransparency = TRANSPARENCY |
| 483 | + | |
| 484 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 484 | + | |
| 485 | - | frame.Position = POSITION |
| 485 | + | |
| 486 | - | frame.Size = SIZE |
| 486 | + | local frame = IT("Frame")
|
| 487 | - | frame.BackgroundColor3 = COLOR |
| 487 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 488 | - | frame.BorderColor3 = BORDERCOLOR |
| 488 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 489 | - | frame.Name = NAME |
| 489 | + | frame.Position = POSITION |
| 490 | - | frame.Parent = PARENT |
| 490 | + | frame.Size = SIZE |
| 491 | - | return frame |
| 491 | + | frame.BackgroundColor3 = COLOR |
| 492 | frame.BorderColor3 = BORDERCOLOR | |
| 493 | frame.Name = NAME | |
| 494 | frame.Parent = PARENT | |
| 495 | - | local label = IT("TextLabel")
|
| 495 | + | return frame |
| 496 | - | label.BackgroundTransparency = 1 |
| 496 | + | |
| 497 | - | label.Size = UD2(1, 0, 1, 0) |
| 497 | + | |
| 498 | - | label.Position = UD2(0, 0, 0, 0) |
| 498 | + | |
| 499 | - | label.TextColor3 = TEXTCOLOR |
| 499 | + | local label = IT("TextLabel")
|
| 500 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 500 | + | label.BackgroundTransparency = 1 |
| 501 | - | label.TextTransparency = TRANSPARENCY |
| 501 | + | label.Size = UD2(1, 0, 1, 0) |
| 502 | - | label.FontSize = TEXTFONTSIZE |
| 502 | + | label.Position = UD2(0, 0, 0, 0) |
| 503 | - | label.Font = TEXTFONT |
| 503 | + | label.TextColor3 = TEXTCOLOR |
| 504 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
| 504 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 505 | - | label.TextScaled = false |
| 505 | + | label.TextTransparency = TRANSPARENCY |
| 506 | - | label.Text = TEXT |
| 506 | + | label.FontSize = TEXTFONTSIZE |
| 507 | - | label.Name = NAME |
| 507 | + | label.Font = TEXTFONT |
| 508 | - | label.Parent = PARENT |
| 508 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
| 509 | - | return label |
| 509 | + | label.TextScaled = false |
| 510 | label.Text = TEXT | |
| 511 | label.Name = NAME | |
| 512 | label.Parent = PARENT | |
| 513 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 513 | + | return label |
| 514 | end | |
| 515 | ||
| 516 | function NoOutlines(PART) | |
| 517 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 518 | - | local NEWWELD = IT(TYPE) |
| 518 | + | |
| 519 | - | NEWWELD.Part0 = PART0 |
| 519 | + | |
| 520 | - | NEWWELD.Part1 = PART1 |
| 520 | + | |
| 521 | - | NEWWELD.C0 = C0 |
| 521 | + | |
| 522 | - | NEWWELD.C1 = C1 |
| 522 | + | local NEWWELD = IT(TYPE) |
| 523 | - | NEWWELD.Parent = PARENT |
| 523 | + | NEWWELD.Part0 = PART0 |
| 524 | - | return NEWWELD |
| 524 | + | NEWWELD.Part1 = PART1 |
| 525 | NEWWELD.C0 = C0 | |
| 526 | NEWWELD.C1 = C1 | |
| 527 | NEWWELD.Parent = PARENT | |
| 528 | - | local NEWSOUND = nil |
| 528 | + | return NEWWELD |
| 529 | - | coroutine.resume(coroutine.create(function() |
| 529 | + | |
| 530 | - | NEWSOUND = IT("Sound", PARENT)
|
| 530 | + | |
| 531 | - | NEWSOUND.Volume = VOLUME |
| 531 | + | |
| 532 | - | NEWSOUND.Pitch = PITCH |
| 532 | + | local NEWSOUND = nil |
| 533 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 533 | + | coroutine.resume(coroutine.create(function() |
| 534 | - | Swait() |
| 534 | + | NEWSOUND = IT("Sound", PARENT)
|
| 535 | - | NEWSOUND:play() |
| 535 | + | NEWSOUND.Volume = VOLUME |
| 536 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10)
|
| 536 | + | NEWSOUND.Pitch = PITCH |
| 537 | - | end)) |
| 537 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 538 | - | return NEWSOUND |
| 538 | + | Swait() |
| 539 | NEWSOUND:play() | |
| 540 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 541 | end)) | |
| 542 | - | local right = top:Cross(back) |
| 542 | + | return NEWSOUND |
| 543 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 543 | + | |
| 544 | ||
| 545 | function CFrameFromTopBack(at, top, back) | |
| 546 | local right = top:Cross(back) | |
| 547 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 547 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 548 | - | local mesh = IT("SpecialMesh",wave)
|
| 548 | + | |
| 549 | - | mesh.MeshType = "FileMesh" |
| 549 | + | |
| 550 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 550 | + | |
| 551 | - | mesh.Scale = SIZE |
| 551 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 552 | - | mesh.Offset = VT(0,0,0) |
| 552 | + | local mesh = IT("SpecialMesh",wave)
|
| 553 | - | wave.CFrame = CFRAME |
| 553 | + | mesh.MeshType = "FileMesh" |
| 554 | - | coroutine.resume(coroutine.create(function(PART) |
| 554 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 555 | - | for i = 1, WAIT do |
| 555 | + | mesh.Scale = SIZE |
| 556 | - | Swait() |
| 556 | + | mesh.Offset = VT(0,0,0) |
| 557 | - | mesh.Scale = mesh.Scale + GROW |
| 557 | + | wave.CFrame = CFRAME |
| 558 | - | if DOESROT == true then |
| 558 | + | coroutine.resume(coroutine.create(function(PART) |
| 559 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 559 | + | for i = 1, WAIT do |
| 560 | - | end |
| 560 | + | Swait() |
| 561 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 561 | + | mesh.Scale = mesh.Scale + GROW |
| 562 | - | if wave.Transparency > 0.99 then |
| 562 | + | if DOESROT == true then |
| 563 | - | wave:remove() |
| 563 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 564 | - | end |
| 564 | + | |
| 565 | - | end |
| 565 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 566 | - | end)) |
| 566 | + | if wave.Transparency > 0.99 then |
| 567 | wave:remove() | |
| 568 | end | |
| 569 | end | |
| 570 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 570 | + | end)) |
| 571 | - | local mesh = IT("SpecialMesh",wave)
|
| 571 | + | |
| 572 | - | mesh.MeshType = "Sphere" |
| 572 | + | |
| 573 | - | mesh.Scale = SIZE |
| 573 | + | |
| 574 | - | mesh.Offset = VT(0,0,0) |
| 574 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 575 | - | wave.CFrame = CFRAME |
| 575 | + | local mesh = IT("SpecialMesh",wave)
|
| 576 | - | coroutine.resume(coroutine.create(function(PART) |
| 576 | + | mesh.MeshType = "Sphere" |
| 577 | - | for i = 1, WAIT do |
| 577 | + | mesh.Scale = SIZE |
| 578 | - | Swait() |
| 578 | + | mesh.Offset = VT(0,0,0) |
| 579 | - | mesh.Scale = mesh.Scale + GROW |
| 579 | + | wave.CFrame = CFRAME |
| 580 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 580 | + | coroutine.resume(coroutine.create(function(PART) |
| 581 | - | if wave.Transparency > 0.99 then |
| 581 | + | for i = 1, WAIT do |
| 582 | - | wave:remove() |
| 582 | + | Swait() |
| 583 | - | end |
| 583 | + | mesh.Scale = mesh.Scale + GROW |
| 584 | - | end |
| 584 | + | wave.Transparency = wave.Transparency + (1/WAIT) |
| 585 | - | end)) |
| 585 | + | if wave.Transparency > 0.99 then |
| 586 | wave:remove() | |
| 587 | end | |
| 588 | end | |
| 589 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 589 | + | end)) |
| 590 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 590 | + | |
| 591 | - | wave.CFrame = CFRAME |
| 591 | + | |
| 592 | - | coroutine.resume(coroutine.create(function(PART) |
| 592 | + | |
| 593 | - | for i = 1, WAIT do |
| 593 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 594 | - | Swait() |
| 594 | + | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 595 | - | mesh.Scale = mesh.Scale * GROW |
| 595 | + | wave.CFrame = CFRAME |
| 596 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 596 | + | coroutine.resume(coroutine.create(function(PART) |
| 597 | - | if wave.Transparency > 0.99 then |
| 597 | + | for i = 1, WAIT do |
| 598 | - | wave:remove() |
| 598 | + | Swait() |
| 599 | - | end |
| 599 | + | mesh.Scale = mesh.Scale * GROW |
| 600 | - | end |
| 600 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 601 | - | end)) |
| 601 | + | if wave.Transparency > 0.99 then |
| 602 | wave:remove() | |
| 603 | end | |
| 604 | end | |
| 605 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) |
| 605 | + | end)) |
| 606 | - | local mesh = IT("BlockMesh",wave)
|
| 606 | + | |
| 607 | - | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) |
| 607 | + | |
| 608 | - | coroutine.resume(coroutine.create(function(PART) |
| 608 | + | |
| 609 | - | for i = 1, WAIT do |
| 609 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) |
| 610 | - | Swait() |
| 610 | + | local mesh = IT("BlockMesh",wave)
|
| 611 | - | mesh.Scale = mesh.Scale + GROW |
| 611 | + | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) |
| 612 | - | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) |
| 612 | + | coroutine.resume(coroutine.create(function(PART) |
| 613 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 613 | + | for i = 1, WAIT do |
| 614 | - | if wave.Transparency > 0.99 then |
| 614 | + | Swait() |
| 615 | - | wave:remove() |
| 615 | + | mesh.Scale = mesh.Scale + GROW |
| 616 | - | end |
| 616 | + | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) |
| 617 | - | end |
| 617 | + | wave.Transparency = wave.Transparency + (1/WAIT) |
| 618 | - | end)) |
| 618 | + | if wave.Transparency > 0.99 then |
| 619 | wave:remove() | |
| 620 | end | |
| 621 | end | |
| 622 | - | if TYPE == "Cyl" then |
| 622 | + | end)) |
| 623 | - | local MSH = IT("CylinderMesh",PART)
|
| 623 | + | |
| 624 | - | elseif TYPE == "Ball" then |
| 624 | + | |
| 625 | - | local MSH = IT("SpecialMesh",PART)
|
| 625 | + | |
| 626 | - | MSH.MeshType = "Sphere" |
| 626 | + | if TYPE == "Cyl" then |
| 627 | - | elseif TYPE == "Wedge" then |
| 627 | + | local MSH = IT("CylinderMesh",PART)
|
| 628 | - | local MSH = IT("SpecialMesh",PART)
|
| 628 | + | elseif TYPE == "Ball" then |
| 629 | - | MSH.MeshType = "Wedge" |
| 629 | + | local MSH = IT("SpecialMesh",PART)
|
| 630 | - | end |
| 630 | + | MSH.MeshType = "Sphere" |
| 631 | elseif TYPE == "Wedge" then | |
| 632 | local MSH = IT("SpecialMesh",PART)
| |
| 633 | MSH.MeshType = "Wedge" | |
| 634 | - | for i, v in pairs(Table) do |
| 634 | + | |
| 635 | - | if string.find(string.lower(String), string.lower(v)) then |
| 635 | + | |
| 636 | - | return true |
| 636 | + | |
| 637 | - | end |
| 637 | + | |
| 638 | - | end |
| 638 | + | for i, v in pairs(Table) do |
| 639 | - | return false |
| 639 | + | if string.find(string.lower(String), string.lower(v)) then |
| 640 | return true | |
| 641 | end | |
| 642 | end | |
| 643 | return false | |
| 644 | end | |
| 645 | ||
| 646 | ||
| 647 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 647 | + | |
| 648 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 648 | + | |
| 649 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 649 | + | |
| 650 | - | if RayHit and CheckIntangible(RayHit) then |
| 650 | + | |
| 651 | - | if DelayIfHit then |
| 651 | + | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 652 | - | wait() |
| 652 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 653 | - | end |
| 653 | + | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 654 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
| 654 | + | if RayHit and CheckIntangible(RayHit) then |
| 655 | - | end |
| 655 | + | if DelayIfHit then |
| 656 | - | return RayHit, RayPos, RayNormal |
| 656 | + | wait() |
| 657 | end | |
| 658 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 659 | end | |
| 660 | - | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
|
| 660 | + | return RayHit, RayPos, RayNormal |
| 661 | end | |
| 662 | ||
| 663 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 664 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 664 | + | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
|
| 665 | end | |
| 666 | ||
| 667 | function turnto(position) | |
| 668 | - | PLAYMAINANIM = false |
| 668 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 669 | - | if WhichPose == "Cast1" then |
| 669 | + | |
| 670 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 670 | + | |
| 671 | - | Swait() |
| 671 | + | |
| 672 | - | if Magic == true then |
| 672 | + | PLAYMAINANIM = false |
| 673 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 673 | + | if WhichPose == "Cast1" then |
| 674 | - | end |
| 674 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 675 | - | if Gyro ~= nil and Gyro ~= false then |
| 675 | + | Swait() |
| 676 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 676 | + | if Magic == true then |
| 677 | - | end |
| 677 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 678 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) |
| 678 | + | |
| 679 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) |
| 679 | + | if Gyro ~= nil and Gyro ~= false then |
| 680 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 680 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 681 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 681 | + | |
| 682 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 682 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) |
| 683 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 683 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) |
| 684 | - | end |
| 684 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 685 | - | elseif WhichPose == "Cast2" then |
| 685 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 686 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 686 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 687 | - | Swait() |
| 687 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 688 | - | if Magic == true then |
| 688 | + | |
| 689 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 689 | + | elseif WhichPose == "Cast2" then |
| 690 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 690 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 691 | - | end |
| 691 | + | Swait() |
| 692 | - | if Gyro ~= nil and Gyro ~= false then |
| 692 | + | if Magic == true then |
| 693 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 693 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 694 | - | end |
| 694 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 695 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 695 | + | |
| 696 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 696 | + | if Gyro ~= nil and Gyro ~= false then |
| 697 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 697 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 698 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 698 | + | |
| 699 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 699 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 700 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 700 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 701 | - | end |
| 701 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 702 | - | elseif WhichPose == "RightArmUp" then |
| 702 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 703 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 703 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 704 | - | Swait() |
| 704 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 705 | - | if Magic == true then |
| 705 | + | |
| 706 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 706 | + | elseif WhichPose == "RightArmUp" then |
| 707 | - | end |
| 707 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 708 | - | if Gyro ~= nil and Gyro ~= false then |
| 708 | + | Swait() |
| 709 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 709 | + | if Magic == true then |
| 710 | - | end |
| 710 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 711 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) |
| 711 | + | |
| 712 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 712 | + | if Gyro ~= nil and Gyro ~= false then |
| 713 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 713 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 714 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 714 | + | |
| 715 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 715 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) |
| 716 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 716 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 717 | - | end |
| 717 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 718 | - | elseif WhichPose == "Taunt" then |
| 718 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 719 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 719 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 720 | - | Swait() |
| 720 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 721 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 721 | + | |
| 722 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 722 | + | elseif WhichPose == "Taunt" then |
| 723 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 723 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 724 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 724 | + | Swait() |
| 725 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 725 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 726 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 726 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 727 | - | end |
| 727 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 728 | - | CreateSound(221057812,Torso,10,1,false) |
| 728 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 729 | - | for i=0, Time*2, 0.1 / Animation_Speed do |
| 729 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 730 | - | Swait() |
| 730 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 731 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 731 | + | |
| 732 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 732 | + | CreateSound(221057812,Torso,10,1,false) |
| 733 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 733 | + | for i=0, Time*2, 0.1 / Animation_Speed do |
| 734 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 734 | + | Swait() |
| 735 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 735 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 736 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 736 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 737 | - | end |
| 737 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 738 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 738 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 739 | - | Swait() |
| 739 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 740 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 740 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 741 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 741 | + | |
| 742 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 742 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 743 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 743 | + | Swait() |
| 744 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 744 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 745 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 745 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 746 | - | end |
| 746 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 747 | - | elseif WhichPose == "Prepare key" then |
| 747 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 748 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 748 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 749 | - | Swait() |
| 749 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 750 | - | if Gyro ~= nil and Gyro ~= false then |
| 750 | + | |
| 751 | - | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
| 751 | + | elseif WhichPose == "Prepare key" then |
| 752 | - | end |
| 752 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 753 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) |
| 753 | + | Swait() |
| 754 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) |
| 754 | + | if Gyro ~= nil and Gyro ~= false then |
| 755 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 755 | + | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
| 756 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 756 | + | |
| 757 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 757 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) |
| 758 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 758 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) |
| 759 | - | end |
| 759 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 760 | - | elseif WhichPose == "Turn key" then |
| 760 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 761 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 761 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 762 | - | Swait() |
| 762 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 763 | - | if Gyro ~= nil and Gyro ~= false then |
| 763 | + | |
| 764 | - | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
| 764 | + | elseif WhichPose == "Turn key" then |
| 765 | - | end |
| 765 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 766 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) |
| 766 | + | Swait() |
| 767 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) |
| 767 | + | if Gyro ~= nil and Gyro ~= false then |
| 768 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 768 | + | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
| 769 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 769 | + | |
| 770 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 770 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) |
| 771 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 771 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) |
| 772 | - | end |
| 772 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 773 | - | end |
| 773 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 774 | - | PLAYMAINANIM = true |
| 774 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
| 775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 776 | end | |
| 777 | end | |
| 778 | - | --|| SPEECH |
| 778 | + | PLAYMAINANIM = true |
| 779 | end | |
| 780 | ||
| 781 | --//=================================\\ | |
| 782 | - | local chat = coroutine.wrap(function() |
| 782 | + | --|| SPEECH |
| 783 | - | if Character:FindFirstChild("SpeechBoard")~= nil then
|
| 783 | + | |
| 784 | - | Character:FindFirstChild("SpeechBoard"):destroy()
|
| 784 | + | |
| 785 | - | end |
| 785 | + | |
| 786 | - | local naeeym2 = IT("BillboardGui",Character)
|
| 786 | + | local chat = coroutine.wrap(function() |
| 787 | - | naeeym2.Size = UD2(0,100,0,40) |
| 787 | + | if Character:FindFirstChild("SpeechBoard")~= nil then
|
| 788 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 788 | + | Character:FindFirstChild("SpeechBoard"):destroy()
|
| 789 | - | naeeym2.Adornee = Character.Head |
| 789 | + | |
| 790 | - | naeeym2.Name = "SpeechBoard" |
| 790 | + | local naeeym2 = IT("BillboardGui",Character)
|
| 791 | - | naeeym2.AlwaysOnTop = true |
| 791 | + | naeeym2.Size = UD2(0,100,0,40) |
| 792 | - | local tecks2 = IT("TextLabel",naeeym2)
|
| 792 | + | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 793 | - | tecks2.BackgroundTransparency = 1 |
| 793 | + | naeeym2.Adornee = Character.Head |
| 794 | - | tecks2.BorderSizePixel = 0 |
| 794 | + | naeeym2.Name = "SpeechBoard" |
| 795 | - | tecks2.Text = "" |
| 795 | + | naeeym2.AlwaysOnTop = true |
| 796 | - | tecks2.Font = "Legacy" |
| 796 | + | local tecks2 = IT("TextLabel",naeeym2)
|
| 797 | - | tecks2.TextSize = 15 |
| 797 | + | tecks2.BackgroundTransparency = 1 |
| 798 | - | tecks2.TextStrokeTransparency = 1 |
| 798 | + | tecks2.BorderSizePixel = 0 |
| 799 | - | tecks2.TextColor3 = Color3.new(255,0,0) |
| 799 | + | tecks2.Text = "" |
| 800 | - | tecks2.TextStrokeColor3 = Color3.new(255,0,0) |
| 800 | + | tecks2.Font = "Legacy" |
| 801 | - | tecks2.Size = UDim2.new(1,0,0.5,0) |
| 801 | + | tecks2.TextSize = 15 |
| 802 | - | for i = 1,string.len(Text),1 do |
| 802 | + | tecks2.TextStrokeTransparency = 1 |
| 803 | - | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) |
| 803 | + | tecks2.TextColor3 = Color3.new(255,0,0) |
| 804 | - | tecks2.Text = string.sub(Text,1,i) |
| 804 | + | tecks2.TextStrokeColor3 = Color3.new(255,0,0) |
| 805 | - | wait(Timer) |
| 805 | + | tecks2.Size = UDim2.new(1,0,0.5,0) |
| 806 | - | end |
| 806 | + | for i = 1,string.len(Text),1 do |
| 807 | - | wait(1) |
| 807 | + | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) |
| 808 | - | naeeym2:Destroy() |
| 808 | + | tecks2.Text = string.sub(Text,1,i) |
| 809 | - | end) |
| 809 | + | wait(Timer) |
| 810 | - | chat() |
| 810 | + | |
| 811 | wait(1) | |
| 812 | naeeym2:Destroy() | |
| 813 | end) | |
| 814 | chat() | |
| 815 | end | |
| 816 | ||
| 817 | function chatfunc(text,waitt) | |
| 818 | local chat = coroutine.wrap(function() | |
| 819 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 820 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 821 | end | |
| 822 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 823 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 824 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 825 | naeeym2.Adornee = Character.Head | |
| 826 | naeeym2.Name = "TalkingBillBoard" | |
| 827 | naeeym2.AlwaysOnTop = true | |
| 828 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 829 | tecks2.BackgroundTransparency = 1 | |
| 830 | tecks2.BorderSizePixel = 0 | |
| 831 | tecks2.Text = "" | |
| 832 | tecks2.Font = "SciFi" | |
| 833 | tecks2.TextSize = 30 | |
| 834 | tecks2.TextStrokeTransparency = 1 | |
| 835 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 836 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
| 837 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 838 | for i = 1,string.len(text),1 do | |
| 839 | tecks2.Text = string.sub(text,1,i) | |
| 840 | - | for i = 1, 10 do |
| 840 | + | |
| 841 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 |
| 841 | + | |
| 842 | - | Swait() |
| 842 | + | |
| 843 | - | end |
| 843 | + | |
| 844 | - | naeeym2:Destroy() |
| 844 | + | for i = 1, 10 do |
| 845 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 846 | Swait() | |
| 847 | end | |
| 848 | naeeym2:Destroy() | |
| 849 | end)) | |
| 850 | end) | |
| 851 | chat() | |
| 852 | end | |
| 853 | ||
| 854 | --// Start Stuff for Banishing \\-- | |
| 855 | - | local DIRECTION = CF(StartPos,EndPos).lookVector |
| 855 | + | |
| 856 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 856 | + | |
| 857 | ||
| 858 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 859 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 860 | - | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
|
| 860 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 861 | - | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") |
| 861 | + | |
| 862 | ||
| 863 | function printbye(Name) | |
| 864 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 865 | - | if Foe then |
| 865 | + | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") |
| 866 | - | coroutine.resume(coroutine.create(function() |
| 866 | + | |
| 867 | - | --if game.Players:FindFirstChild(Foe.Name) then |
| 867 | + | |
| 868 | - | table.insert(TOBANISH,Foe.Name) |
| 868 | + | |
| 869 | - | printbye(Foe.Name) |
| 869 | + | if Foe then |
| 870 | - | --end |
| 870 | + | coroutine.resume(coroutine.create(function() |
| 871 | - | Foe.Archivable = true |
| 871 | + | --if game.Players:FindFirstChild(Foe.Name) then |
| 872 | - | local CLONE = Foe:Clone() |
| 872 | + | table.insert(TOBANISH,Foe.Name) |
| 873 | - | Foe:Destroy() |
| 873 | + | printbye(Foe.Name) |
| 874 | - | CLONE.Parent = Effects |
| 874 | + | --end |
| 875 | - | CLONE:BreakJoints() |
| 875 | + | Foe.Archivable = true |
| 876 | - | local MATERIALS = {"Glass","Neon"}
|
| 876 | + | local CLONE = Foe:Clone() |
| 877 | - | for _, c in pairs(CLONE:GetDescendants()) do |
| 877 | + | Foe:Destroy() |
| 878 | - | if c:IsA("BasePart") then
|
| 878 | + | CLONE.Parent = Effects |
| 879 | - | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then |
| 879 | + | CLONE:BreakJoints() |
| 880 | - | CreateSound(340722848, c, 10, 1, false) |
| 880 | + | local MATERIALS = {"Glass","Neon"}
|
| 881 | - | end |
| 881 | + | for _, c in pairs(CLONE:GetDescendants()) do |
| 882 | - | c.Anchored = true |
| 882 | + | if c:IsA("BasePart") then
|
| 883 | - | c.Transparency = c.Transparency + 0.2 |
| 883 | + | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then |
| 884 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
| 884 | + | CreateSound(340722848, c, 10, 1, false) |
| 885 | - | c.Color = C3(0,255,0) |
| 885 | + | |
| 886 | - | if c.ClassName == "MeshPart" then |
| 886 | + | c.Anchored = true |
| 887 | - | c.TextureID = "" |
| 887 | + | c.Transparency = c.Transparency + 0.2 |
| 888 | - | end |
| 888 | + | c.Material = MATERIALS[MRANDOM(1,2)] |
| 889 | - | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 889 | + | c.Color = C3(0,255,0) |
| 890 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 890 | + | if c.ClassName == "MeshPart" then |
| 891 | - | end |
| 891 | + | c.TextureID = "" |
| 892 | - | if c:FindFirstChildOfClass("Decal") then
|
| 892 | + | |
| 893 | - | c:FindFirstChildOfClass("Decal"):remove()
|
| 893 | + | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 894 | - | end |
| 894 | + | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 895 | - | c.Name = "Banished" |
| 895 | + | |
| 896 | - | c.CanCollide = false |
| 896 | + | if c:FindFirstChildOfClass("Decal") then
|
| 897 | - | else |
| 897 | + | c:FindFirstChildOfClass("Decal"):remove()
|
| 898 | - | c:remove() |
| 898 | + | |
| 899 | - | end |
| 899 | + | c.Name = "Banished" |
| 900 | - | end |
| 900 | + | c.CanCollide = false |
| 901 | - | local A = false |
| 901 | + | else |
| 902 | - | for i = 1, 35 do |
| 902 | + | c:remove() |
| 903 | - | if A == false then |
| 903 | + | |
| 904 | - | A = true |
| 904 | + | |
| 905 | - | elseif A == true then |
| 905 | + | local A = false |
| 906 | - | A = false |
| 906 | + | for i = 1, 35 do |
| 907 | - | end |
| 907 | + | if A == false then |
| 908 | - | for _, c in pairs(CLONE:GetDescendants()) do |
| 908 | + | A = true |
| 909 | - | if c:IsA("BasePart") then
|
| 909 | + | elseif A == true then |
| 910 | - | c.Anchored = true |
| 910 | + | A = false |
| 911 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
| 911 | + | |
| 912 | - | c.Transparency = c.Transparency + 0.8/35 |
| 912 | + | for _, c in pairs(CLONE:GetDescendants()) do |
| 913 | - | if A == false then |
| 913 | + | if c:IsA("BasePart") then
|
| 914 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 914 | + | c.Anchored = true |
| 915 | - | elseif A == true then |
| 915 | + | c.Material = MATERIALS[MRANDOM(1,2)] |
| 916 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 916 | + | c.Transparency = c.Transparency + 0.8/35 |
| 917 | - | end |
| 917 | + | if A == false then |
| 918 | - | end |
| 918 | + | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 919 | - | end |
| 919 | + | elseif A == true then |
| 920 | - | Swait() |
| 920 | + | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 921 | - | end |
| 921 | + | end |
| 922 | - | CLONE:remove() |
| 922 | + | |
| 923 | - | end)) |
| 923 | + | |
| 924 | - | end |
| 924 | + | Swait() |
| 925 | end | |
| 926 | CLONE:remove() | |
| 927 | end)) | |
| 928 | - | for i,v in ipairs(workspace:GetChildren()) do |
| 928 | + | |
| 929 | - | local body = v:GetChildren() |
| 929 | + | |
| 930 | - | for part = 1, #body do |
| 930 | + | |
| 931 | - | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 931 | + | |
| 932 | - | if(body[part].Position - POS).Magnitude < RANGE then |
| 932 | + | for i,v in ipairs(workspace:GetChildren()) do |
| 933 | - | if v:FindFirstChildOfClass("Humanoid") then
|
| 933 | + | local body = v:GetChildren() |
| 934 | - | Banish(v) |
| 934 | + | for part = 1, #body do |
| 935 | - | if game.Players:FindFirstChild(v.Name) then |
| 935 | + | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 936 | - | local Value = IT("BoolValue",Delete)
|
| 936 | + | if(body[part].Position - POS).Magnitude < RANGE then |
| 937 | - | Value.Name = v.Name |
| 937 | + | if v:FindFirstChildOfClass("Humanoid") then
|
| 938 | - | end |
| 938 | + | Banish(v) |
| 939 | - | end |
| 939 | + | if game.Players:FindFirstChild(v.Name) then |
| 940 | - | end |
| 940 | + | local Value = IT("BoolValue",Delete)
|
| 941 | - | end |
| 941 | + | Value.Name = v.Name |
| 942 | - | end |
| 942 | + | end |
| 943 | - | end |
| 943 | + | |
| 944 | end | |
| 945 | end | |
| 946 | end | |
| 947 | end | |
| 948 | - | if TOBANISH[BANISH] ~= nil then |
| 948 | + | |
| 949 | - | if instance.Name == TOBANISH[BANISH] then |
| 949 | + | |
| 950 | - | coroutine.resume(coroutine.create(function() |
| 950 | + | |
| 951 | - | printbye(instance.Name) |
| 951 | + | |
| 952 | - | instance:ClearAllChildren() |
| 952 | + | if TOBANISH[BANISH] ~= nil then |
| 953 | - | Debris:AddItem(instance,0.0005) |
| 953 | + | if instance.Name == TOBANISH[BANISH] then |
| 954 | - | end)) |
| 954 | + | coroutine.resume(coroutine.create(function() |
| 955 | - | end |
| 955 | + | printbye(instance.Name) |
| 956 | - | end |
| 956 | + | instance:ClearAllChildren() |
| 957 | - | end |
| 957 | + | Debris:AddItem(instance,0.0005) |
| 958 | end)) | |
| 959 | end | |
| 960 | end | |
| 961 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
| 961 | + | |
| 962 | - | MakeForm(TRAIL,"Cyl") |
| 962 | + | |
| 963 | - | local DIST = (FROM - TO).Magnitude |
| 963 | + | |
| 964 | - | if BIG == true then |
| 964 | + | |
| 965 | - | TRAIL.Size = VT(10,DIST,10) |
| 965 | + | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
| 966 | - | else |
| 966 | + | MakeForm(TRAIL,"Cyl") |
| 967 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
| 967 | + | local DIST = (FROM - TO).Magnitude |
| 968 | - | end |
| 968 | + | if BIG == true then |
| 969 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 969 | + | TRAIL.Size = VT(10,DIST,10) |
| 970 | - | coroutine.resume(coroutine.create(function() |
| 970 | + | else |
| 971 | - | for i = 1, 5 do |
| 971 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
| 972 | - | Swait() |
| 972 | + | |
| 973 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
| 973 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 974 | - | end |
| 974 | + | coroutine.resume(coroutine.create(function() |
| 975 | - | TRAIL:remove() |
| 975 | + | for i = 1, 5 do |
| 976 | - | end)) |
| 976 | + | Swait() |
| 977 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 978 | end | |
| 979 | TRAIL:remove() | |
| 980 | - | local TYPE = (Table.EffectType or "Sphere") |
| 980 | + | end)) |
| 981 | - | local SIZE = (Table.Size or VT(1,1,1)) |
| 981 | + | |
| 982 | - | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 982 | + | |
| 983 | - | local TRANSPARENCY = (Table.Transparency or 0) |
| 983 | + | |
| 984 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 984 | + | local TYPE = (Table.EffectType or "Sphere") |
| 985 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 985 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 986 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 986 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 987 | - | local ROTATION1 = (Table.RotationX or 0) |
| 987 | + | local TRANSPARENCY = (Table.Transparency or 0) |
| 988 | - | local ROTATION2 = (Table.RotationY or 0) |
| 988 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 989 | - | local ROTATION3 = (Table.RotationZ or 0) |
| 989 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 990 | - | local MATERIAL = (Table.Material or "Neon") |
| 990 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 991 | - | local COLOR = (Table.Color or C3(0,255,0)) |
| 991 | + | local ROTATION1 = (Table.RotationX or 0) |
| 992 | - | local TIME = (Table.Time or 45) |
| 992 | + | local ROTATION2 = (Table.RotationY or 0) |
| 993 | - | local SOUNDID = (Table.SoundID or nil) |
| 993 | + | local ROTATION3 = (Table.RotationZ or 0) |
| 994 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 994 | + | local MATERIAL = (Table.Material or "Neon") |
| 995 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 995 | + | local COLOR = (Table.Color or C3(0,255,0)) |
| 996 | - | coroutine.resume(coroutine.create(function() |
| 996 | + | local TIME = (Table.Time or 45) |
| 997 | - | local PLAYSSOUND = false |
| 997 | + | local SOUNDID = (Table.SoundID or nil) |
| 998 | - | local SOUND = nil |
| 998 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 999 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 999 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 1000 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 1000 | + | coroutine.resume(coroutine.create(function() |
| 1001 | - | PLAYSSOUND = true |
| 1001 | + | local PLAYSSOUND = false |
| 1002 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 1002 | + | local SOUND = nil |
| 1003 | - | end |
| 1003 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 1004 | - | EFFECT.Color = COLOR |
| 1004 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 1005 | - | local MSH = nil |
| 1005 | + | PLAYSSOUND = true |
| 1006 | - | if TYPE == "Sphere" then |
| 1006 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 1007 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 1007 | + | |
| 1008 | - | elseif TYPE == "Block" then |
| 1008 | + | EFFECT.Color = COLOR |
| 1009 | - | MSH = IT("BlockMesh",EFFECT)
|
| 1009 | + | local MSH = nil |
| 1010 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 1010 | + | if TYPE == "Sphere" then |
| 1011 | - | elseif TYPE == "Wave" then |
| 1011 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 1012 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 1012 | + | elseif TYPE == "Block" then |
| 1013 | - | elseif TYPE == "Ring" then |
| 1013 | + | MSH = IT("BlockMesh",EFFECT)
|
| 1014 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 1014 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 1015 | - | elseif TYPE == "Slash" then |
| 1015 | + | elseif TYPE == "Wave" then |
| 1016 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1016 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 1017 | - | elseif TYPE == "Round Slash" then |
| 1017 | + | elseif TYPE == "Ring" then |
| 1018 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1018 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 1019 | - | elseif TYPE == "Swirl" then |
| 1019 | + | elseif TYPE == "Slash" then |
| 1020 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 1020 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1021 | - | elseif TYPE == "Skull" then |
| 1021 | + | elseif TYPE == "Round Slash" then |
| 1022 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 1022 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1023 | - | elseif TYPE == "Crystal" then |
| 1023 | + | elseif TYPE == "Swirl" then |
| 1024 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 1024 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 1025 | - | end |
| 1025 | + | elseif TYPE == "Skull" then |
| 1026 | - | if MSH ~= nil then |
| 1026 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 1027 | - | local MOVESPEED = nil |
| 1027 | + | elseif TYPE == "Crystal" then |
| 1028 | - | if MOVEDIRECTION ~= nil then |
| 1028 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 1029 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 1029 | + | |
| 1030 | - | end |
| 1030 | + | if MSH ~= nil then |
| 1031 | - | local GROWTH = SIZE - ENDSIZE |
| 1031 | + | local MOVESPEED = nil |
| 1032 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 1032 | + | if MOVEDIRECTION ~= nil then |
| 1033 | - | if TYPE == "Block" then |
| 1033 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 1034 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1034 | + | |
| 1035 | - | else |
| 1035 | + | local GROWTH = SIZE - ENDSIZE |
| 1036 | - | EFFECT.CFrame = CFRAME |
| 1036 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 1037 | - | end |
| 1037 | + | if TYPE == "Block" then |
| 1038 | - | for LOOP = 1, TIME+1 do |
| 1038 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1039 | - | Swait() |
| 1039 | + | else |
| 1040 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 1040 | + | EFFECT.CFrame = CFRAME |
| 1041 | - | if TYPE == "Wave" then |
| 1041 | + | |
| 1042 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 1042 | + | for LOOP = 1, TIME+1 do |
| 1043 | - | end |
| 1043 | + | Swait() |
| 1044 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 1044 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 1045 | - | if TYPE == "Block" then |
| 1045 | + | if TYPE == "Wave" then |
| 1046 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1046 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 1047 | - | else |
| 1047 | + | |
| 1048 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 1048 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 1049 | - | end |
| 1049 | + | if TYPE == "Block" then |
| 1050 | - | if MOVEDIRECTION ~= nil then |
| 1050 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1051 | - | local ORI = EFFECT.Orientation |
| 1051 | + | else |
| 1052 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 1052 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 1053 | - | EFFECT.Orientation = ORI |
| 1053 | + | |
| 1054 | - | end |
| 1054 | + | if MOVEDIRECTION ~= nil then |
| 1055 | - | end |
| 1055 | + | local ORI = EFFECT.Orientation |
| 1056 | - | if PLAYSSOUND == false then |
| 1056 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 1057 | - | EFFECT:remove() |
| 1057 | + | EFFECT.Orientation = ORI |
| 1058 | - | else |
| 1058 | + | |
| 1059 | - | SOUND.Stopped:Connect(function() |
| 1059 | + | |
| 1060 | - | EFFECT:remove() |
| 1060 | + | if PLAYSSOUND == false then |
| 1061 | - | end) |
| 1061 | + | EFFECT:remove() |
| 1062 | - | end |
| 1062 | + | else |
| 1063 | - | else |
| 1063 | + | SOUND.Stopped:Connect(function() |
| 1064 | - | if PLAYSSOUND == false then |
| 1064 | + | EFFECT:remove() |
| 1065 | - | EFFECT:remove() |
| 1065 | + | end) |
| 1066 | - | else |
| 1066 | + | |
| 1067 | - | repeat Swait() until SOUND.Playing == false |
| 1067 | + | else |
| 1068 | - | EFFECT:remove() |
| 1068 | + | if PLAYSSOUND == false then |
| 1069 | - | end |
| 1069 | + | EFFECT:remove() |
| 1070 | - | end |
| 1070 | + | else |
| 1071 | - | end)) |
| 1071 | + | repeat Swait() until SOUND.Playing == false |
| 1072 | EFFECT:remove() | |
| 1073 | end | |
| 1074 | end | |
| 1075 | end)) | |
| 1076 | end | |
| 1077 | - | --|| WEAPON CREATION |
| 1077 | + | |
| 1078 | -- \\ End Stuff for Banishing //-- | |
| 1079 | ||
| 1080 | --//=================================\\ | |
| 1081 | --|| WEAPON CREATION | |
| 1082 | --\\=================================// | |
| 1083 | local Particle = IT("ParticleEmitter",nil)
| |
| 1084 | Particle.Enabled = false | |
| 1085 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1086 | Particle.LightEmission = 0.5 | |
| 1087 | Particle.Rate = 150 | |
| 1088 | Particle.ZOffset = 0.2 | |
| 1089 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1090 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1091 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1092 | - | local PRTCL = Particle:Clone() |
| 1092 | + | |
| 1093 | - | local Speed = Table.Speed or 5 |
| 1093 | + | |
| 1094 | - | local Drag = Table.Drag or 0 |
| 1094 | + | |
| 1095 | - | local Size1 = Table.Size1 or 1 |
| 1095 | + | |
| 1096 | - | local Size2 = Table.Size2 or 5 |
| 1096 | + | local PRTCL = Particle:Clone() |
| 1097 | - | local Lifetime1 = Table.Lifetime1 or 1 |
| 1097 | + | local Speed = Table.Speed or 5 |
| 1098 | - | local Lifetime2 = Table.Lifetime2 or 1.5 |
| 1098 | + | local Drag = Table.Drag or 0 |
| 1099 | - | local Parent = Table.Parent or Torso |
| 1099 | + | local Size1 = Table.Size1 or 1 |
| 1100 | - | local Emit = Table.Emit or 100 |
| 1100 | + | local Size2 = Table.Size2 or 5 |
| 1101 | - | local Offset = Table.Offset or 360 |
| 1101 | + | local Lifetime1 = Table.Lifetime1 or 1 |
| 1102 | - | local Acel = Table.Acel or VT(0,0,0) |
| 1102 | + | local Lifetime2 = Table.Lifetime2 or 1.5 |
| 1103 | - | local Enabled = Table.Enabled or false |
| 1103 | + | local Parent = Table.Parent or Torso |
| 1104 | - | PRTCL.Parent = Parent |
| 1104 | + | local Emit = Table.Emit or 100 |
| 1105 | - | PRTCL.Size = NumberSequence.new(Size1,Size2) |
| 1105 | + | local Offset = Table.Offset or 360 |
| 1106 | - | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) |
| 1106 | + | local Acel = Table.Acel or VT(0,0,0) |
| 1107 | - | PRTCL.Speed = NumberRange.new(Speed) |
| 1107 | + | local Enabled = Table.Enabled or false |
| 1108 | - | PRTCL.VelocitySpread = Offset |
| 1108 | + | PRTCL.Parent = Parent |
| 1109 | - | PRTCL.Drag = Drag |
| 1109 | + | PRTCL.Size = NumberSequence.new(Size1,Size2) |
| 1110 | - | PRTCL.Acceleration = Acel |
| 1110 | + | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) |
| 1111 | - | if Enabled == false then |
| 1111 | + | PRTCL.Speed = NumberRange.new(Speed) |
| 1112 | - | PRTCL:Emit(Emit) |
| 1112 | + | PRTCL.VelocitySpread = Offset |
| 1113 | - | Debris:AddItem(PRTCL,Lifetime2) |
| 1113 | + | PRTCL.Drag = Drag |
| 1114 | - | else |
| 1114 | + | PRTCL.Acceleration = Acel |
| 1115 | - | PRTCL.Enabled = true |
| 1115 | + | if Enabled == false then |
| 1116 | - | end |
| 1116 | + | PRTCL:Emit(Emit) |
| 1117 | - | return PRTCL |
| 1117 | + | Debris:AddItem(PRTCL,Lifetime2) |
| 1118 | else | |
| 1119 | PRTCL.Enabled = true | |
| 1120 | end | |
| 1121 | return PRTCL | |
| 1122 | end | |
| 1123 | ||
| 1124 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1125 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1126 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1127 | MakeForm(Part,"Wedge") | |
| 1128 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1129 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1130 | MakeForm(Part,"Wedge") | |
| 1131 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1132 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1133 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1134 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1135 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1136 | - | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
| 1136 | + | |
| 1137 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
|
| 1137 | + | |
| 1138 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1139 | for i = 1, 8 do | |
| 1140 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1141 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1142 | end | |
| 1143 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1144 | MakeForm(Part,"Cyl") | |
| 1145 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1146 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1147 | MakeForm(Part,"Ball") | |
| 1148 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1149 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1150 | MakeForm(Part,"Wedge") | |
| 1151 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1152 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1153 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1154 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1155 | MakeForm(Part,"Cyl") | |
| 1156 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1157 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1158 | MakeForm(Part,"Cyl") | |
| 1159 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1160 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1161 | MakeForm(Part,"Cyl") | |
| 1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1163 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1164 | - | if LASTPART == Handle then |
| 1164 | + | |
| 1165 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) |
| 1165 | + | |
| 1166 | - | LASTPART = Part |
| 1166 | + | |
| 1167 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1167 | + | |
| 1168 | - | else |
| 1168 | + | if LASTPART == Handle then |
| 1169 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) |
| 1169 | + | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) |
| 1170 | - | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
|
| 1170 | + | LASTPART = Part |
| 1171 | - | LASTPART = Part |
| 1171 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1172 | - | end |
| 1172 | + | else |
| 1173 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1174 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1175 | LASTPART = Part | |
| 1176 | end | |
| 1177 | end | |
| 1178 | ||
| 1179 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1180 | MakeForm(Barrel,"Cyl") | |
| 1181 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1182 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1183 | MakeForm(Part,"Cyl") | |
| 1184 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1185 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1186 | MakeForm(Part,"Wedge") | |
| 1187 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1188 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1189 | MakeForm(Hole,"Cyl") | |
| 1190 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1191 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1192 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1193 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1194 | - | while wait() do |
| 1194 | + | |
| 1195 | - | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) |
| 1195 | + | |
| 1196 | - | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) |
| 1196 | + | |
| 1197 | - | end |
| 1197 | + | |
| 1198 | while wait() do | |
| 1199 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1200 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1201 | end | |
| 1202 | end)) | |
| 1203 | ||
| 1204 | --W2-- | |
| 1205 | ||
| 1206 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1207 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1208 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1209 | MakeForm(Part,"Wedge") | |
| 1210 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1211 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1212 | MakeForm(Part,"Wedge") | |
| 1213 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1214 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1215 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1216 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1217 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1218 | - | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
| 1218 | + | |
| 1219 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
|
| 1219 | + | |
| 1220 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1221 | for i = 1, 8 do | |
| 1222 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1223 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1224 | end | |
| 1225 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1226 | MakeForm(Part,"Cyl") | |
| 1227 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1228 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1229 | MakeForm(Part,"Ball") | |
| 1230 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1231 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1232 | MakeForm(Part,"Wedge") | |
| 1233 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1234 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1235 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1236 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1237 | MakeForm(Part,"Cyl") | |
| 1238 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1239 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1240 | MakeForm(Part,"Cyl") | |
| 1241 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1242 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1243 | MakeForm(Part,"Cyl") | |
| 1244 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1245 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1246 | MakeForm(Part,"Wedge") | |
| 1247 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
| |
| 1248 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1249 | MakeForm(Part,"Cyl") | |
| 1250 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1251 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1252 | - | if LASTPART == Handle then |
| 1252 | + | |
| 1253 | - | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) |
| 1253 | + | |
| 1254 | - | LASTPART = Part |
| 1254 | + | |
| 1255 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1255 | + | |
| 1256 | - | else |
| 1256 | + | if LASTPART == Handle then |
| 1257 | - | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) |
| 1257 | + | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) |
| 1258 | - | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
|
| 1258 | + | LASTPART = Part |
| 1259 | - | LASTPART = Part |
| 1259 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1260 | - | end |
| 1260 | + | else |
| 1261 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1262 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1263 | LASTPART = Part | |
| 1264 | end | |
| 1265 | end | |
| 1266 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
| 1267 | MakeForm(Part,"Wedge") | |
| 1268 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1269 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
| 1270 | MakeForm(Part,"Wedge") | |
| 1271 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
| |
| 1272 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false) | |
| 1273 | MakeForm(Part,"Wedge") | |
| 1274 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1275 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false) | |
| 1276 | MakeForm(Part,"Wedge") | |
| 1277 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
| |
| 1278 | ||
| 1279 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
| 1280 | MakeForm(Barrel,"Cyl") | |
| 1281 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1282 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1283 | MakeForm(Part,"Cyl") | |
| 1284 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1285 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1286 | MakeForm(Part,"Wedge") | |
| 1287 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1288 | local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1289 | MakeForm(RHole,"Cyl") | |
| 1290 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1291 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1292 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1293 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1294 | - | while wait() do |
| 1294 | + | |
| 1295 | - | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) |
| 1295 | + | |
| 1296 | - | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) |
| 1296 | + | |
| 1297 | - | end |
| 1297 | + | |
| 1298 | while wait() do | |
| 1299 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1300 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1301 | end | |
| 1302 | end)) | |
| 1303 | - | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 1303 | + | |
| 1304 | - | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 1304 | + | |
| 1305 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1305 | + | |
| 1306 | - | end |
| 1306 | + | |
| 1307 | - | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
|
| 1307 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 1308 | - | elseif c:IsA("JointInstance") then
|
| 1308 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 1309 | - | table.insert(BODY,{c,c.Parent,nil,nil,nil})
|
| 1309 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1310 | - | end |
| 1310 | + | |
| 1311 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1312 | elseif c:IsA("JointInstance") then
| |
| 1313 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1314 | - | if BODY[e] ~= nil then |
| 1314 | + | |
| 1315 | - | local STUFF = BODY[e] |
| 1315 | + | |
| 1316 | - | local PART = STUFF[1] |
| 1316 | + | |
| 1317 | - | local PARENT = STUFF[2] |
| 1317 | + | |
| 1318 | - | local MATERIAL = STUFF[3] |
| 1318 | + | if BODY[e] ~= nil then |
| 1319 | - | local COLOR = STUFF[4] |
| 1319 | + | local STUFF = BODY[e] |
| 1320 | - | local TRANSPARENCY = STUFF[5] |
| 1320 | + | local PART = STUFF[1] |
| 1321 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1321 | + | local PARENT = STUFF[2] |
| 1322 | - | PART.Material = MATERIAL |
| 1322 | + | local MATERIAL = STUFF[3] |
| 1323 | - | PART.Color = COLOR |
| 1323 | + | local COLOR = STUFF[4] |
| 1324 | - | PART.Transparency = TRANSPARENCY |
| 1324 | + | local TRANSPARENCY = STUFF[5] |
| 1325 | - | end |
| 1325 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1326 | - | PART.AncestryChanged:Connect(function() |
| 1326 | + | PART.Material = MATERIAL |
| 1327 | - | PART.Parent = PARENT |
| 1327 | + | PART.Color = COLOR |
| 1328 | - | end) |
| 1328 | + | PART.Transparency = TRANSPARENCY |
| 1329 | - | end |
| 1329 | + | |
| 1330 | PART.AncestryChanged:Connect(function() | |
| 1331 | PART.Parent = PARENT | |
| 1332 | end) | |
| 1333 | - | Character.Parent = workspace |
| 1333 | + | |
| 1334 | - | for e = 1, #BODY do |
| 1334 | + | |
| 1335 | - | if BODY[e] ~= nil then |
| 1335 | + | |
| 1336 | - | local STUFF = BODY[e] |
| 1336 | + | |
| 1337 | - | local PART = STUFF[1] |
| 1337 | + | Character.Parent = workspace |
| 1338 | - | local PARENT = STUFF[2] |
| 1338 | + | for e = 1, #BODY do |
| 1339 | - | local MATERIAL = STUFF[3] |
| 1339 | + | if BODY[e] ~= nil then |
| 1340 | - | local COLOR = STUFF[4] |
| 1340 | + | local STUFF = BODY[e] |
| 1341 | - | local TRANSPARENCY = STUFF[5] |
| 1341 | + | local PART = STUFF[1] |
| 1342 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1342 | + | local PARENT = STUFF[2] |
| 1343 | - | PART.Material = MATERIAL |
| 1343 | + | local MATERIAL = STUFF[3] |
| 1344 | - | PART.Color = COLOR |
| 1344 | + | local COLOR = STUFF[4] |
| 1345 | - | PART.Transparency = TRANSPARENCY |
| 1345 | + | local TRANSPARENCY = STUFF[5] |
| 1346 | - | end |
| 1346 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1347 | - | if PART.Parent ~= PARENT then |
| 1347 | + | PART.Material = MATERIAL |
| 1348 | - | Humanoid:remove() |
| 1348 | + | PART.Color = COLOR |
| 1349 | - | PART.Parent = PARENT |
| 1349 | + | PART.Transparency = TRANSPARENCY |
| 1350 | - | Humanoid = IT("Humanoid",Character)
|
| 1350 | + | |
| 1351 | - | end |
| 1351 | + | if PART.Parent ~= PARENT then |
| 1352 | - | end |
| 1352 | + | Humanoid:remove() |
| 1353 | - | end |
| 1353 | + | PART.Parent = PARENT |
| 1354 | Humanoid = IT("Humanoid",Character)
| |
| 1355 | end | |
| 1356 | end | |
| 1357 | - | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
| 1357 | + | |
| 1358 | - | c.Material = "Glass" |
| 1358 | + | |
| 1359 | - | c.Color = C3(0,0,0) |
| 1359 | + | |
| 1360 | - | elseif c.ClassName == "Part" and c.Name == "Eye" then |
| 1360 | + | |
| 1361 | - | c.Color = C3(0,0,0) |
| 1361 | + | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
| 1362 | - | c.Material = "Neon" |
| 1362 | + | c.Material = "Glass" |
| 1363 | - | end |
| 1363 | + | c.Color = C3(0,0,0) |
| 1364 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1365 | c.Color = C3(0,0,0) | |
| 1366 | c.Material = "Neon" | |
| 1367 | - | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
| 1367 | + | |
| 1368 | - | c.Material = "Glass" |
| 1368 | + | |
| 1369 | - | c.Color = C3(0,0,0) |
| 1369 | + | |
| 1370 | - | elseif c.ClassName == "Part" and c.Name == "Eye" then |
| 1370 | + | |
| 1371 | - | c.Color = C3(1,0,0) |
| 1371 | + | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
| 1372 | - | c.Material = "Neon" |
| 1372 | + | c.Material = "Glass" |
| 1373 | - | end |
| 1373 | + | c.Color = C3(0,0,0) |
| 1374 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1375 | c.Color = C3(1,0,0) | |
| 1376 | c.Material = "Neon" | |
| 1377 | end | |
| 1378 | end | |
| 1379 | - | if c.ClassName == "Part" then |
| 1379 | + | |
| 1380 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1380 | + | |
| 1381 | - | end |
| 1381 | + | |
| 1382 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1383 | if c.ClassName == "Part" then | |
| 1384 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | ||
| 1388 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 1389 | - | ATTACK = true |
| 1389 | + | |
| 1390 | local SKILLTEXTSIZE = 7 | |
| 1391 | ||
| 1392 | Humanoid.Died:connect(function() | |
| 1393 | ATTACK = true | |
| 1394 | end) | |
| 1395 | ||
| 1396 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1397 | - | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
|
| 1397 | + | |
| 1398 | - | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") |
| 1398 | + | |
| 1399 | ||
| 1400 | function printbye(Name) | |
| 1401 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1402 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1403 | - | if TOBANISH[BANISH] ~= nil then |
| 1403 | + | |
| 1404 | - | if instance.Name == TOBANISH[BANISH] then |
| 1404 | + | |
| 1405 | - | coroutine.resume(coroutine.create(function() |
| 1405 | + | |
| 1406 | - | printbye(instance.Name) |
| 1406 | + | |
| 1407 | - | instance:ClearAllChildren() |
| 1407 | + | if TOBANISH[BANISH] ~= nil then |
| 1408 | - | Debris:AddItem(instance,0.0005) |
| 1408 | + | if instance.Name == TOBANISH[BANISH] then |
| 1409 | - | end)) |
| 1409 | + | coroutine.resume(coroutine.create(function() |
| 1410 | - | end |
| 1410 | + | printbye(instance.Name) |
| 1411 | - | end |
| 1411 | + | instance:ClearAllChildren() |
| 1412 | - | end |
| 1412 | + | Debris:AddItem(instance,0.0005) |
| 1413 | end)) | |
| 1414 | end | |
| 1415 | - | --|| DAMAGING |
| 1415 | + | |
| 1416 | end | |
| 1417 | end) | |
| 1418 | --//=================================\\ | |
| 1419 | - | Damage = Damage * DAMAGEMULTIPLIER |
| 1419 | + | --|| DAMAGING |
| 1420 | - | local DEAD = false |
| 1420 | + | |
| 1421 | - | if Humanoid.Health < 2000 and OneShot == false then |
| 1421 | + | |
| 1422 | - | if Humanoid.Health - Damage > 0 then |
| 1422 | + | |
| 1423 | - | Humanoid.Health = Humanoid.Health - Damage |
| 1423 | + | Damage = Damage * DAMAGEMULTIPLIER |
| 1424 | - | else |
| 1424 | + | local DEAD = false |
| 1425 | - | Humanoid.Parent:BreakJoints() |
| 1425 | + | if Humanoid.Health < 2000 and OneShot == false then |
| 1426 | - | DEAD = true |
| 1426 | + | if Humanoid.Health - Damage > 0 then |
| 1427 | - | end |
| 1427 | + | Humanoid.Health = Humanoid.Health - Damage |
| 1428 | - | else |
| 1428 | + | else |
| 1429 | - | DEAD = true |
| 1429 | + | Humanoid.Parent:BreakJoints() |
| 1430 | - | Humanoid.Parent:BreakJoints() |
| 1430 | + | DEAD = true |
| 1431 | - | end |
| 1431 | + | |
| 1432 | - | if DEAD == true then |
| 1432 | + | else |
| 1433 | - | local PARTS = {}
|
| 1433 | + | DEAD = true |
| 1434 | - | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do |
| 1434 | + | Humanoid.Parent:BreakJoints() |
| 1435 | - | if CHILD:IsA("BasePart") then
|
| 1435 | + | |
| 1436 | - | table.insert(PARTS,CHILD) |
| 1436 | + | if DEAD == true then |
| 1437 | - | end |
| 1437 | + | local PARTS = {}
|
| 1438 | - | end |
| 1438 | + | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do |
| 1439 | - | coroutine.resume(coroutine.create(function() |
| 1439 | + | if CHILD:IsA("BasePart") then
|
| 1440 | - | wait(2) |
| 1440 | + | table.insert(PARTS,CHILD) |
| 1441 | - | repeat |
| 1441 | + | |
| 1442 | - | Swait() |
| 1442 | + | |
| 1443 | - | local PIECE = nil |
| 1443 | + | coroutine.resume(coroutine.create(function() |
| 1444 | - | if MRANDOM(1,5) == 1 then |
| 1444 | + | wait(2) |
| 1445 | - | for E = 1, #PARTS do |
| 1445 | + | repeat |
| 1446 | - | if MRANDOM(1,5) == 1 then |
| 1446 | + | Swait() |
| 1447 | - | PIECE = PARTS[E] |
| 1447 | + | local PIECE = nil |
| 1448 | - | table.remove(PARTS,E) |
| 1448 | + | if MRANDOM(1,5) == 1 then |
| 1449 | - | break |
| 1449 | + | for E = 1, #PARTS do |
| 1450 | - | end |
| 1450 | + | if MRANDOM(1,5) == 1 then |
| 1451 | - | end |
| 1451 | + | PIECE = PARTS[E] |
| 1452 | - | end |
| 1452 | + | table.remove(PARTS,E) |
| 1453 | - | if PIECE ~= nil then |
| 1453 | + | break |
| 1454 | - | if PIECE.Name == "Head" then |
| 1454 | + | end |
| 1455 | - | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
|
| 1455 | + | |
| 1456 | - | else |
| 1456 | + | |
| 1457 | - | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
|
| 1457 | + | if PIECE ~= nil then |
| 1458 | - | end |
| 1458 | + | if PIECE.Name == "Head" then |
| 1459 | - | PIECE:remove() |
| 1459 | + | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
|
| 1460 | - | end |
| 1460 | + | else |
| 1461 | - | until #PARTS == 0 |
| 1461 | + | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
|
| 1462 | - | end)) |
| 1462 | + | |
| 1463 | - | end |
| 1463 | + | PIECE:remove() |
| 1464 | end | |
| 1465 | until #PARTS == 0 | |
| 1466 | end)) | |
| 1467 | end | |
| 1468 | - | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 1468 | + | |
| 1469 | - | defence.Name = ("HitBy"..Player.Name)
|
| 1469 | + | |
| 1470 | - | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 1470 | + | |
| 1471 | - | Damage = Damage * DAMAGEMULTIPLIER |
| 1471 | + | |
| 1472 | - | if Humanoid.Health ~= 0 then |
| 1472 | + | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 1473 | - | local CritChance = MRANDOM(1,100) |
| 1473 | + | defence.Name = ("HitBy"..Player.Name)
|
| 1474 | - | if Damage > Humanoid.Health then |
| 1474 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 1475 | - | Damage = math.ceil(Humanoid.Health) |
| 1475 | + | Damage = Damage * DAMAGEMULTIPLIER |
| 1476 | - | if Damage == 0 then |
| 1476 | + | if Humanoid.Health ~= 0 then |
| 1477 | - | Damage = 0.1 |
| 1477 | + | local CritChance = MRANDOM(1,100) |
| 1478 | - | end |
| 1478 | + | if Damage > Humanoid.Health then |
| 1479 | - | end |
| 1479 | + | Damage = math.ceil(Humanoid.Health) |
| 1480 | - | Humanoid.Health = Humanoid.Health - Damage |
| 1480 | + | if Damage == 0 then |
| 1481 | - | end |
| 1481 | + | Damage = 0.1 |
| 1482 | end | |
| 1483 | end | |
| 1484 | Humanoid.Health = Humanoid.Health - Damage | |
| 1485 | - | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 1485 | + | |
| 1486 | - | defence.Name = ("HitBy"..Player.Name)
|
| 1486 | + | |
| 1487 | - | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 1487 | + | |
| 1488 | - | Damage = Damage * DAMAGEMULTIPLIER |
| 1488 | + | |
| 1489 | - | if Humanoid.Health ~= 0 then |
| 1489 | + | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 1490 | - | local CritChance = MRANDOM(1,100) |
| 1490 | + | defence.Name = ("HitBy"..Player.Name)
|
| 1491 | - | if Damage > Humanoid.Health then |
| 1491 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 1492 | - | Damage = math.ceil(Humanoid.Health) |
| 1492 | + | Damage = Damage * DAMAGEMULTIPLIER |
| 1493 | - | if Damage == 0 then |
| 1493 | + | if Humanoid.Health ~= 0 then |
| 1494 | - | Damage = 0.1 |
| 1494 | + | local CritChance = MRANDOM(1,100) |
| 1495 | - | end |
| 1495 | + | if Damage > Humanoid.Health then |
| 1496 | - | end |
| 1496 | + | Damage = math.ceil(Humanoid.Health) |
| 1497 | - | Humanoid.Health = Humanoid.Health - Damage |
| 1497 | + | if Damage == 0 then |
| 1498 | - | end |
| 1498 | + | Damage = 0.1 |
| 1499 | end | |
| 1500 | end | |
| 1501 | Humanoid.Health = Humanoid.Health - Damage | |
| 1502 | - | local CHILDREN = workspace:GetDescendants() |
| 1502 | + | |
| 1503 | - | for index, CHILD in pairs(CHILDREN) do |
| 1503 | + | |
| 1504 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1504 | + | |
| 1505 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1505 | + | |
| 1506 | - | if HUM then |
| 1506 | + | local CHILDREN = workspace:GetDescendants() |
| 1507 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1507 | + | for index, CHILD in pairs(CHILDREN) do |
| 1508 | - | if TORSO then |
| 1508 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1509 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1509 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1510 | - | if INSTAKILL == true then |
| 1510 | + | if HUM then |
| 1511 | - | CHILD:BreakJoints() |
| 1511 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1512 | - | else |
| 1512 | + | if TORSO then |
| 1513 | - | local DMG = MRANDOM(MINDMG,MAXDMG) |
| 1513 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1514 | - | ApplyDamage(HUM,DMG,TORSO) |
| 1514 | + | if INSTAKILL == true then |
| 1515 | - | end |
| 1515 | + | CHILD:BreakJoints() |
| 1516 | - | if FLING > 0 then |
| 1516 | + | else |
| 1517 | - | for _, c in pairs(CHILD:GetChildren()) do |
| 1517 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
| 1518 | - | if c:IsA("BasePart") then
|
| 1518 | + | ApplyDamage(HUM,DMG,TORSO) |
| 1519 | - | local bv = Instance.new("BodyVelocity")
|
| 1519 | + | end |
| 1520 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1520 | + | if FLING > 0 then |
| 1521 | - | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING |
| 1521 | + | for _, c in pairs(CHILD:GetChildren()) do |
| 1522 | - | bv.Parent = c |
| 1522 | + | if c:IsA("BasePart") then
|
| 1523 | - | Debris:AddItem(bv,0.05) |
| 1523 | + | local bv = Instance.new("BodyVelocity")
|
| 1524 | - | end |
| 1524 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1525 | - | end |
| 1525 | + | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING |
| 1526 | - | end |
| 1526 | + | bv.Parent = c |
| 1527 | - | end |
| 1527 | + | Debris:AddItem(bv,0.05) |
| 1528 | - | end |
| 1528 | + | end |
| 1529 | - | end |
| 1529 | + | end |
| 1530 | - | end |
| 1530 | + | end |
| 1531 | - | end |
| 1531 | + | |
| 1532 | end | |
| 1533 | end | |
| 1534 | end | |
| 1535 | - | coroutine.resume(coroutine.create(function() |
| 1535 | + | |
| 1536 | - | local intensity = 1 * Intensity |
| 1536 | + | |
| 1537 | - | local rotM = 0.01 * Intensity |
| 1537 | + | |
| 1538 | - | for i = 0, Length, 0.1 do |
| 1538 | + | |
| 1539 | - | Swait() |
| 1539 | + | coroutine.resume(coroutine.create(function() |
| 1540 | - | intensity = intensity - 0.05 * Intensity / Length |
| 1540 | + | local intensity = 1 * Intensity |
| 1541 | - | rotM = rotM - 5.0E-4 * Intensity / Length |
| 1541 | + | local rotM = 0.01 * Intensity |
| 1542 | - | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) |
| 1542 | + | for i = 0, Length, 0.1 do |
| 1543 | - | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) |
| 1543 | + | Swait() |
| 1544 | - | end |
| 1544 | + | intensity = intensity - 0.05 * Intensity / Length |
| 1545 | - | Humanoid.CameraOffset = Vector3.new(0, 0, 0) |
| 1545 | + | rotM = rotM - 5.0E-4 * Intensity / Length |
| 1546 | - | end)) |
| 1546 | + | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) |
| 1547 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 1548 | end | |
| 1549 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 1550 | - | v:BreakJoints() |
| 1550 | + | end)) |
| 1551 | - | for _, c in pairs(v:GetChildren()) do |
| 1551 | + | |
| 1552 | - | if c:IsA("BasePart") then
|
| 1552 | + | |
| 1553 | - | if c.Transparency < 1 then |
| 1553 | + | |
| 1554 | - | if c:FindFirstChildOfClass("Decal") then
|
| 1554 | + | v:BreakJoints() |
| 1555 | - | c:FindFirstChildOfClass("Decal"):remove()
|
| 1555 | + | for _, c in pairs(v:GetChildren()) do |
| 1556 | - | end |
| 1556 | + | if c:IsA("BasePart") then
|
| 1557 | - | particles(c) |
| 1557 | + | if c.Transparency < 1 then |
| 1558 | - | c.PE.Enabled = true |
| 1558 | + | if c:FindFirstChildOfClass("Decal") then
|
| 1559 | - | c.Parent = Effects |
| 1559 | + | c:FindFirstChildOfClass("Decal"):remove()
|
| 1560 | - | c.CanCollide = false |
| 1560 | + | |
| 1561 | - | c.Material = "Neon" |
| 1561 | + | particles(c) |
| 1562 | - | c.Color = C3(1,0,0) |
| 1562 | + | c.PE.Enabled = true |
| 1563 | - | c.Transparency = 1 |
| 1563 | + | c.Parent = Effects |
| 1564 | - | local grav = Instance.new("BodyPosition",c)
|
| 1564 | + | c.CanCollide = false |
| 1565 | - | grav.P = 20000 |
| 1565 | + | c.Material = "Neon" |
| 1566 | - | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1566 | + | c.Color = C3(1,0,0) |
| 1567 | - | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) |
| 1567 | + | c.Transparency = 1 |
| 1568 | - | grav.Name = "GravityForce" |
| 1568 | + | local grav = Instance.new("BodyPosition",c)
|
| 1569 | - | coroutine.resume(coroutine.create(function() |
| 1569 | + | grav.P = 20000 |
| 1570 | - | for i = 1, 20 do |
| 1570 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1571 | - | Swait() |
| 1571 | + | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) |
| 1572 | - | c.Transparency = c.Transparency + 1/20 |
| 1572 | + | grav.Name = "GravityForce" |
| 1573 | - | end |
| 1573 | + | coroutine.resume(coroutine.create(function() |
| 1574 | - | c.PE.Enabled = false |
| 1574 | + | for i = 1, 20 do |
| 1575 | - | Debris:AddItem(c,2) |
| 1575 | + | Swait() |
| 1576 | - | end)) |
| 1576 | + | c.Transparency = c.Transparency + 1/20 |
| 1577 | - | end |
| 1577 | + | |
| 1578 | - | end |
| 1578 | + | c.PE.Enabled = false |
| 1579 | - | end |
| 1579 | + | Debris:AddItem(c,2) |
| 1580 | end)) | |
| 1581 | end | |
| 1582 | end | |
| 1583 | - | local CHILDREN = workspace:GetDescendants() |
| 1583 | + | |
| 1584 | - | for index, CHILD in pairs(CHILDREN) do |
| 1584 | + | |
| 1585 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1585 | + | |
| 1586 | - | local LISTED = false |
| 1586 | + | |
| 1587 | - | for LIST = 1, #WHITELIST do |
| 1587 | + | local CHILDREN = workspace:GetDescendants() |
| 1588 | - | if WHITELIST[LIST] ~= nil then |
| 1588 | + | for index, CHILD in pairs(CHILDREN) do |
| 1589 | - | if CHILD.Name == WHITELIST[LIST] then |
| 1589 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1590 | - | LISTED = true |
| 1590 | + | local LISTED = false |
| 1591 | - | end |
| 1591 | + | for LIST = 1, #WHITELIST do |
| 1592 | - | end |
| 1592 | + | if WHITELIST[LIST] ~= nil then |
| 1593 | - | end |
| 1593 | + | if CHILD.Name == WHITELIST[LIST] then |
| 1594 | - | if LISTED == false then |
| 1594 | + | LISTED = true |
| 1595 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1595 | + | |
| 1596 | - | if HUM then |
| 1596 | + | |
| 1597 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1597 | + | |
| 1598 | - | if TORSO then |
| 1598 | + | if LISTED == false then |
| 1599 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then |
| 1599 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1600 | - | KillChildren(CHILD) |
| 1600 | + | if HUM then |
| 1601 | - | end |
| 1601 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1602 | - | end |
| 1602 | + | if TORSO then |
| 1603 | - | end |
| 1603 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then |
| 1604 | - | end |
| 1604 | + | KillChildren(CHILD) |
| 1605 | - | end |
| 1605 | + | end |
| 1606 | - | end |
| 1606 | + | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | - | coroutine.resume(coroutine.create(function() |
| 1610 | + | |
| 1611 | - | local METEOR = IT("Model",Effects)
|
| 1611 | + | |
| 1612 | - | METEOR.Name = "Meteorite" |
| 1612 | + | |
| 1613 | - | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) |
| 1613 | + | |
| 1614 | - | METEOR.PrimaryPart = CENTER |
| 1614 | + | coroutine.resume(coroutine.create(function() |
| 1615 | - | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) |
| 1615 | + | local METEOR = IT("Model",Effects)
|
| 1616 | - | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1616 | + | METEOR.Name = "Meteorite" |
| 1617 | - | for i = 1, 15 do |
| 1617 | + | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) |
| 1618 | - | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) |
| 1618 | + | METEOR.PrimaryPart = CENTER |
| 1619 | - | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1619 | + | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) |
| 1620 | - | end |
| 1620 | + | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1621 | - | if ISDEBREE ~= true then |
| 1621 | + | for i = 1, 15 do |
| 1622 | - | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1622 | + | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) |
| 1623 | - | else |
| 1623 | + | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 1624 | - | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1624 | + | |
| 1625 | - | end |
| 1625 | + | if ISDEBREE ~= true then |
| 1626 | - | local IMPACT = false |
| 1626 | + | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1627 | - | CreateSound(463593339, CENTER, 10, 0.6) |
| 1627 | + | else |
| 1628 | - | if SIZE >= 3.5 then |
| 1628 | + | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1629 | - | for i = 1, MRANDOM(3,7) do |
| 1629 | + | |
| 1630 | - | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) |
| 1630 | + | local IMPACT = false |
| 1631 | - | end |
| 1631 | + | CreateSound(463593339, CENTER, 10, 0.6) |
| 1632 | - | end |
| 1632 | + | if SIZE >= 3.5 then |
| 1633 | - | for i = 1, 200 do |
| 1633 | + | for i = 1, MRANDOM(3,7) do |
| 1634 | - | Swait() |
| 1634 | + | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) |
| 1635 | - | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) |
| 1635 | + | |
| 1636 | - | if HITFLOOR == nil then |
| 1636 | + | |
| 1637 | - | local ORI = CENTER.Orientation |
| 1637 | + | for i = 1, 200 do |
| 1638 | - | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1638 | + | Swait() |
| 1639 | - | else |
| 1639 | + | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) |
| 1640 | - | if HITFLOOR.Anchored == true then |
| 1640 | + | if HITFLOOR == nil then |
| 1641 | - | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) |
| 1641 | + | local ORI = CENTER.Orientation |
| 1642 | - | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) |
| 1642 | + | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) |
| 1643 | - | end |
| 1643 | + | else |
| 1644 | - | IMPACT = true |
| 1644 | + | if HITFLOOR.Anchored == true then |
| 1645 | - | break |
| 1645 | + | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) |
| 1646 | - | end |
| 1646 | + | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) |
| 1647 | - | end |
| 1647 | + | |
| 1648 | - | if IMPACT == true then |
| 1648 | + | IMPACT = true |
| 1649 | - | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
|
| 1649 | + | break |
| 1650 | - | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
|
| 1650 | + | |
| 1651 | - | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
|
| 1651 | + | |
| 1652 | - | ApplyAoE(CENTER.Position,30*SIZE) |
| 1652 | + | if IMPACT == true then |
| 1653 | - | end |
| 1653 | + | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
|
| 1654 | - | METEOR:remove() |
| 1654 | + | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
|
| 1655 | - | end)) |
| 1655 | + | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
|
| 1656 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 1657 | end | |
| 1658 | METEOR:remove() | |
| 1659 | - | local CHILDREN = workspace:GetDescendants() |
| 1659 | + | end)) |
| 1660 | - | for index, CHILD in pairs(CHILDREN) do |
| 1660 | + | |
| 1661 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1661 | + | |
| 1662 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1662 | + | |
| 1663 | - | if HUM then |
| 1663 | + | local CHILDREN = workspace:GetDescendants() |
| 1664 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1664 | + | for index, CHILD in pairs(CHILDREN) do |
| 1665 | - | if TORSO then |
| 1665 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1666 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1666 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1667 | - | if BRUTAL == true then |
| 1667 | + | if HUM then |
| 1668 | - | Kill(CHILD) |
| 1668 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1669 | - | else |
| 1669 | + | if TORSO then |
| 1670 | - | CHILD:BreakJoints() |
| 1670 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1671 | - | end |
| 1671 | + | if BRUTAL == true then |
| 1672 | - | end |
| 1672 | + | Kill(CHILD) |
| 1673 | - | end |
| 1673 | + | else |
| 1674 | - | end |
| 1674 | + | CHILD:BreakJoints() |
| 1675 | - | end |
| 1675 | + | end |
| 1676 | - | end |
| 1676 | + | |
| 1677 | end | |
| 1678 | end | |
| 1679 | end | |
| 1680 | - | local NewCharacter = IT("Model",Effects)
|
| 1680 | + | |
| 1681 | - | NewCharacter.Name = "Ow im ded ;-;" |
| 1681 | + | |
| 1682 | - | for _, c in pairs(Char:GetDescendants()) do |
| 1682 | + | |
| 1683 | - | if c:IsA("BasePart") and c.Transparency == 0 then
|
| 1683 | + | |
| 1684 | - | c:BreakJoints() |
| 1684 | + | local NewCharacter = IT("Model",Effects)
|
| 1685 | - | c.Material = "Glass" |
| 1685 | + | NewCharacter.Name = "Ow im ded ;-;" |
| 1686 | - | c.Color = C3(1,0,0) |
| 1686 | + | for _, c in pairs(Char:GetDescendants()) do |
| 1687 | - | c.CanCollide = true |
| 1687 | + | if c:IsA("BasePart") and c.Transparency == 0 then
|
| 1688 | - | c.Transparency = 0.3 |
| 1688 | + | c:BreakJoints() |
| 1689 | - | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 1689 | + | c.Material = "Glass" |
| 1690 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 1690 | + | c.Color = C3(1,0,0) |
| 1691 | - | end |
| 1691 | + | c.CanCollide = true |
| 1692 | - | if c.Name == "Head" then |
| 1692 | + | c.Transparency = 0.3 |
| 1693 | - | c:ClearAllChildren() |
| 1693 | + | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 1694 | - | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) |
| 1694 | + | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 1695 | - | end |
| 1695 | + | |
| 1696 | - | if c.ClassName == "MeshPart" then |
| 1696 | + | if c.Name == "Head" then |
| 1697 | - | c.TextureID = "" |
| 1697 | + | c:ClearAllChildren() |
| 1698 | - | end |
| 1698 | + | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) |
| 1699 | - | if c:FindFirstChildOfClass("BodyPosition") then
|
| 1699 | + | |
| 1700 | - | c:FindFirstChildOfClass("BodyPosition"):remove()
|
| 1700 | + | if c.ClassName == "MeshPart" then |
| 1701 | - | end |
| 1701 | + | c.TextureID = "" |
| 1702 | - | if c:FindFirstChildOfClass("ParticleEmitter") then
|
| 1702 | + | |
| 1703 | - | c:FindFirstChildOfClass("ParticleEmitter"):remove()
|
| 1703 | + | if c:FindFirstChildOfClass("BodyPosition") then
|
| 1704 | - | end |
| 1704 | + | c:FindFirstChildOfClass("BodyPosition"):remove()
|
| 1705 | - | c.Parent = NewCharacter |
| 1705 | + | |
| 1706 | - | c.Name = "DeadPart" |
| 1706 | + | if c:FindFirstChildOfClass("ParticleEmitter") then
|
| 1707 | - | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 |
| 1707 | + | c:FindFirstChildOfClass("ParticleEmitter"):remove()
|
| 1708 | - | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) |
| 1708 | + | |
| 1709 | - | end |
| 1709 | + | c.Parent = NewCharacter |
| 1710 | - | end |
| 1710 | + | c.Name = "DeadPart" |
| 1711 | - | Char:remove() |
| 1711 | + | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 |
| 1712 | - | Debris:AddItem(NewCharacter,5) |
| 1712 | + | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) |
| 1713 | end | |
| 1714 | end | |
| 1715 | Char:remove() | |
| 1716 | - | local CHILDREN = workspace:GetDescendants() |
| 1716 | + | Debris:AddItem(NewCharacter,5) |
| 1717 | - | for index, CHILD in pairs(CHILDREN) do |
| 1717 | + | |
| 1718 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1718 | + | |
| 1719 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1719 | + | |
| 1720 | - | if HUM then |
| 1720 | + | local CHILDREN = workspace:GetDescendants() |
| 1721 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1721 | + | for index, CHILD in pairs(CHILDREN) do |
| 1722 | - | if TORSO then |
| 1722 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1723 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1723 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1724 | - | if BRUTAL == true then |
| 1724 | + | if HUM then |
| 1725 | - | Kill(CHILD) |
| 1725 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1726 | - | else |
| 1726 | + | if TORSO then |
| 1727 | - | CHILD:BreakJoints() |
| 1727 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1728 | - | end |
| 1728 | + | if BRUTAL == true then |
| 1729 | - | end |
| 1729 | + | Kill(CHILD) |
| 1730 | - | end |
| 1730 | + | else |
| 1731 | - | end |
| 1731 | + | CHILD:BreakJoints() |
| 1732 | - | end |
| 1732 | + | end |
| 1733 | - | end |
| 1733 | + | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end | |
| 1737 | - | local CHILDREN = workspace:GetDescendants() |
| 1737 | + | |
| 1738 | - | for index, CHILD in pairs(CHILDREN) do |
| 1738 | + | |
| 1739 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1739 | + | |
| 1740 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1740 | + | |
| 1741 | - | if HUM then |
| 1741 | + | local CHILDREN = workspace:GetDescendants() |
| 1742 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1742 | + | for index, CHILD in pairs(CHILDREN) do |
| 1743 | - | if TORSO then |
| 1743 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1744 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1744 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1745 | - | if BRUTAL == true then |
| 1745 | + | if HUM then |
| 1746 | - | Kill(CHILD) |
| 1746 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1747 | - | else |
| 1747 | + | if TORSO then |
| 1748 | - | CHILD:BreakJoints() |
| 1748 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1749 | - | end |
| 1749 | + | if BRUTAL == true then |
| 1750 | - | end |
| 1750 | + | Kill(CHILD) |
| 1751 | - | end |
| 1751 | + | else |
| 1752 | - | end |
| 1752 | + | CHILD:BreakJoints() |
| 1753 | - | end |
| 1753 | + | end |
| 1754 | - | end |
| 1754 | + | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | - | if Foe then |
| 1758 | + | |
| 1759 | - | coroutine.resume(coroutine.create(function() |
| 1759 | + | |
| 1760 | - | --if game.Players:FindFirstChild(Foe.Name) then |
| 1760 | + | |
| 1761 | - | table.insert(TOBANISH,Foe.Name) |
| 1761 | + | |
| 1762 | - | printbye(Foe.Name) |
| 1762 | + | if Foe then |
| 1763 | - | --end |
| 1763 | + | coroutine.resume(coroutine.create(function() |
| 1764 | - | Foe.Archivable = true |
| 1764 | + | --if game.Players:FindFirstChild(Foe.Name) then |
| 1765 | - | local CLONE = Foe:Clone() |
| 1765 | + | table.insert(TOBANISH,Foe.Name) |
| 1766 | - | Foe:Destroy() |
| 1766 | + | printbye(Foe.Name) |
| 1767 | - | CLONE.Parent = Effects |
| 1767 | + | --end |
| 1768 | - | CLONE:BreakJoints() |
| 1768 | + | Foe.Archivable = true |
| 1769 | - | local MATERIALS = {"Glass","Neon"}
|
| 1769 | + | local CLONE = Foe:Clone() |
| 1770 | - | for _, c in pairs(CLONE:GetDescendants()) do |
| 1770 | + | Foe:Destroy() |
| 1771 | - | if c:IsA("BasePart") then
|
| 1771 | + | CLONE.Parent = Effects |
| 1772 | - | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then |
| 1772 | + | CLONE:BreakJoints() |
| 1773 | - | CreateSound(138271815, c, 10, 1, false) |
| 1773 | + | local MATERIALS = {"Glass","Neon"}
|
| 1774 | - | end |
| 1774 | + | for _, c in pairs(CLONE:GetDescendants()) do |
| 1775 | - | c.Anchored = true |
| 1775 | + | if c:IsA("BasePart") then
|
| 1776 | - | c.Transparency = c.Transparency + 0.2 |
| 1776 | + | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then |
| 1777 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
| 1777 | + | CreateSound(138271815, c, 10, 1, false) |
| 1778 | - | c.Color = C3(1,0,0) |
| 1778 | + | |
| 1779 | - | if c.ClassName == "MeshPart" then |
| 1779 | + | c.Anchored = true |
| 1780 | - | c.TextureID = "" |
| 1780 | + | c.Transparency = c.Transparency + 0.2 |
| 1781 | - | end |
| 1781 | + | c.Material = MATERIALS[MRANDOM(1,2)] |
| 1782 | - | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 1782 | + | c.Color = C3(1,0,0) |
| 1783 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 1783 | + | if c.ClassName == "MeshPart" then |
| 1784 | - | end |
| 1784 | + | c.TextureID = "" |
| 1785 | - | if c:FindFirstChildOfClass("Decal") then
|
| 1785 | + | |
| 1786 | - | c:FindFirstChildOfClass("Decal"):remove()
|
| 1786 | + | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 1787 | - | end |
| 1787 | + | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 1788 | - | c.Name = "Banished" |
| 1788 | + | |
| 1789 | - | c.CanCollide = false |
| 1789 | + | if c:FindFirstChildOfClass("Decal") then
|
| 1790 | - | else |
| 1790 | + | c:FindFirstChildOfClass("Decal"):remove()
|
| 1791 | - | c:remove() |
| 1791 | + | |
| 1792 | - | end |
| 1792 | + | c.Name = "Banished" |
| 1793 | - | end |
| 1793 | + | c.CanCollide = false |
| 1794 | - | local A = false |
| 1794 | + | else |
| 1795 | - | for i = 1, 35 do |
| 1795 | + | c:remove() |
| 1796 | - | if A == false then |
| 1796 | + | |
| 1797 | - | A = true |
| 1797 | + | |
| 1798 | - | elseif A == true then |
| 1798 | + | local A = false |
| 1799 | - | A = false |
| 1799 | + | for i = 1, 35 do |
| 1800 | - | end |
| 1800 | + | if A == false then |
| 1801 | - | for _, c in pairs(CLONE:GetDescendants()) do |
| 1801 | + | A = true |
| 1802 | - | if c:IsA("BasePart") then
|
| 1802 | + | elseif A == true then |
| 1803 | - | c.Anchored = true |
| 1803 | + | A = false |
| 1804 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
| 1804 | + | |
| 1805 | - | c.Transparency = c.Transparency + 0.8/35 |
| 1805 | + | for _, c in pairs(CLONE:GetDescendants()) do |
| 1806 | - | if A == false then |
| 1806 | + | if c:IsA("BasePart") then
|
| 1807 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 1807 | + | c.Anchored = true |
| 1808 | - | elseif A == true then |
| 1808 | + | c.Material = MATERIALS[MRANDOM(1,2)] |
| 1809 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 1809 | + | c.Transparency = c.Transparency + 0.8/35 |
| 1810 | - | end |
| 1810 | + | if A == false then |
| 1811 | - | end |
| 1811 | + | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 1812 | - | end |
| 1812 | + | elseif A == true then |
| 1813 | - | Swait() |
| 1813 | + | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
| 1814 | - | end |
| 1814 | + | end |
| 1815 | - | CLONE:remove() |
| 1815 | + | |
| 1816 | - | end)) |
| 1816 | + | |
| 1817 | - | end |
| 1817 | + | Swait() |
| 1818 | end | |
| 1819 | CLONE:remove() | |
| 1820 | end)) | |
| 1821 | end | |
| 1822 | - | local CHILDREN = workspace:GetDescendants() |
| 1822 | + | |
| 1823 | - | for index, CHILD in pairs(CHILDREN) do |
| 1823 | + | |
| 1824 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1824 | + | |
| 1825 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1825 | + | |
| 1826 | - | if HUM then |
| 1826 | + | local CHILDREN = workspace:GetDescendants() |
| 1827 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1827 | + | for index, CHILD in pairs(CHILDREN) do |
| 1828 | - | if TORSO then |
| 1828 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 1829 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1829 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1830 | - | if ISBANISH == true then |
| 1830 | + | if HUM then |
| 1831 | - | Banish(CHILD) |
| 1831 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1832 | - | else |
| 1832 | + | if TORSO then |
| 1833 | - | if ISBANISH == "Gravity" then |
| 1833 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1834 | - | HUM.PlatformStand = true |
| 1834 | + | if ISBANISH == true then |
| 1835 | - | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
|
| 1835 | + | Banish(CHILD) |
| 1836 | - | local grav = Instance.new("BodyPosition",TORSO)
|
| 1836 | + | else |
| 1837 | - | grav.D = 15 |
| 1837 | + | if ISBANISH == "Gravity" then |
| 1838 | - | grav.P = 20000 |
| 1838 | + | HUM.PlatformStand = true |
| 1839 | - | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1839 | + | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
|
| 1840 | - | grav.position = TORSO.Position |
| 1840 | + | local grav = Instance.new("BodyPosition",TORSO)
|
| 1841 | - | grav.Name = "V3BanishForce"..Player.Name |
| 1841 | + | grav.D = 15 |
| 1842 | - | else |
| 1842 | + | grav.P = 20000 |
| 1843 | - | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
|
| 1843 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1844 | - | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) |
| 1844 | + | grav.position = TORSO.Position |
| 1845 | - | end |
| 1845 | + | grav.Name = "V3BanishForce"..Player.Name |
| 1846 | - | else |
| 1846 | + | else |
| 1847 | - | HUM.PlatformStand = false |
| 1847 | + | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
|
| 1848 | - | end |
| 1848 | + | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) |
| 1849 | - | end |
| 1849 | + | end |
| 1850 | - | elseif ISBANISH == "Gravity" then |
| 1850 | + | else |
| 1851 | - | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
|
| 1851 | + | HUM.PlatformStand = false |
| 1852 | - | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
|
| 1852 | + | end |
| 1853 | - | HUM.PlatformStand = false |
| 1853 | + | end |
| 1854 | - | end |
| 1854 | + | elseif ISBANISH == "Gravity" then |
| 1855 | - | end |
| 1855 | + | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
|
| 1856 | - | end |
| 1856 | + | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
|
| 1857 | - | end |
| 1857 | + | HUM.PlatformStand = false |
| 1858 | - | end |
| 1858 | + | end |
| 1859 | - | end |
| 1859 | + | |
| 1860 | end | |
| 1861 | end | |
| 1862 | end | |
| 1863 | - | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) |
| 1863 | + | |
| 1864 | - | local EMITPOS = HITPOS |
| 1864 | + | |
| 1865 | - | if HITFLOOR ~= nil then |
| 1865 | + | |
| 1866 | - | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1866 | + | |
| 1867 | - | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) |
| 1867 | + | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) |
| 1868 | - | EMITPOS = HITPOS |
| 1868 | + | local EMITPOS = HITPOS |
| 1869 | - | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1869 | + | if HITFLOOR ~= nil then |
| 1870 | - | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) |
| 1870 | + | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1871 | - | EMITPOS = HITPOS |
| 1871 | + | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) |
| 1872 | - | end |
| 1872 | + | EMITPOS = HITPOS |
| 1873 | - | end |
| 1873 | + | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1874 | - | if HITFLOOR ~= nil then |
| 1874 | + | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) |
| 1875 | - | ApplyAoE(EMITPOS,10) |
| 1875 | + | EMITPOS = HITPOS |
| 1876 | - | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
|
| 1876 | + | |
| 1877 | - | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
|
| 1877 | + | |
| 1878 | - | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
|
| 1878 | + | if HITFLOOR ~= nil then |
| 1879 | - | for i = 1, 5 do |
| 1879 | + | ApplyAoE(EMITPOS,10) |
| 1880 | - | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) |
| 1880 | + | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
|
| 1881 | - | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
|
| 1881 | + | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
|
| 1882 | - | end |
| 1882 | + | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
|
| 1883 | - | end |
| 1883 | + | for i = 1, 5 do |
| 1884 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1885 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1886 | end | |
| 1887 | - | --|| TRANSFORMATIONS |
| 1887 | + | |
| 1888 | end | |
| 1889 | ||
| 1890 | --//=================================\\ | |
| 1891 | - | ATTACK = true |
| 1891 | + | --|| TRANSFORMATIONS |
| 1892 | - | Rooted = true |
| 1892 | + | |
| 1893 | - | if MODE == "GoodCop" then |
| 1893 | + | |
| 1894 | - | CreateSound("649634100", Head, 10, 0.5)
|
| 1894 | + | |
| 1895 | - | for i = 0, 3, 0.1 / Animation_Speed do |
| 1895 | + | ATTACK = true |
| 1896 | - | Swait() |
| 1896 | + | Rooted = true |
| 1897 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1897 | + | if MODE == "GoodCop" then |
| 1898 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1898 | + | CreateSound("649634100", Head, 10, 0.5)
|
| 1899 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1899 | + | for i = 0, 3, 0.1 / Animation_Speed do |
| 1900 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1900 | + | Swait() |
| 1901 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1901 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1902 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1902 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1903 | - | end |
| 1903 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1904 | - | CreateSound("289842971", RightArm, 10, 1)
|
| 1904 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1905 | - | for i = 0, 6, 0.1 / Animation_Speed do |
| 1905 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1906 | - | Swait() |
| 1906 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1907 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) |
| 1907 | + | |
| 1908 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1908 | + | CreateSound("289842971", RightArm, 10, 1)
|
| 1909 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1909 | + | for i = 0, 6, 0.1 / Animation_Speed do |
| 1910 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1910 | + | Swait() |
| 1911 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1911 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) |
| 1912 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1912 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1913 | - | end |
| 1913 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1916 | - | for i = 0, 1, 0.1 / Animation_Speed do |
| 1916 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1917 | - | Swait() |
| 1917 | + | |
| 1918 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) |
| 1918 | + | |
| 1919 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1919 | + | |
| 1920 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1920 | + | for i = 0, 1, 0.1 / Animation_Speed do |
| 1921 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1921 | + | Swait() |
| 1922 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1922 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) |
| 1923 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1923 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1924 | - | end |
| 1924 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1925 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 1925 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1926 | - | Swait() |
| 1926 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1927 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) |
| 1927 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1928 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) |
| 1928 | + | |
| 1929 | - | if MRANDOM(1,7) == 1 then |
| 1929 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 1930 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
| 1930 | + | Swait() |
| 1931 | - | end |
| 1931 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) |
| 1932 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1932 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) |
| 1933 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1933 | + | if MRANDOM(1,7) == 1 then |
| 1934 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 1934 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
| 1935 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 1935 | + | end |
| 1936 | - | end |
| 1936 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1937 | - | MODE = "BadCop" |
| 1937 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1940 | end | |
| 1941 | - | elseif MODE == "BadCop" then |
| 1941 | + | MODE = "BadCop" |
| 1942 | - | CreateSound(147722227, Torso, 4, 1.3, false) |
| 1942 | + | |
| 1943 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1943 | + | |
| 1944 | - | Swait() |
| 1944 | + | |
| 1945 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1945 | + | elseif MODE == "BadCop" then |
| 1946 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1946 | + | CreateSound(147722227, Torso, 4, 1.3, false) |
| 1947 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) |
| 1947 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1948 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1948 | + | Swait() |
| 1949 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1949 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1950 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1950 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1951 | - | end |
| 1951 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) |
| 1952 | - | MODE = "GoodCop" |
| 1952 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1955 | end | |
| 1956 | MODE = "GoodCop" | |
| 1957 | Weapon.Parent = Character | |
| 1958 | - | end |
| 1958 | + | |
| 1959 | - | ATTACK = false |
| 1959 | + | |
| 1960 | - | Rooted = false |
| 1960 | + | |
| 1961 | sick.TimePosition = 22 | |
| 1962 | end | |
| 1963 | - | --|| ATTACK FUNCTIONS AND STUFF |
| 1963 | + | ATTACK = false |
| 1964 | Rooted = false | |
| 1965 | end | |
| 1966 | --//=================================\\ | |
| 1967 | - | ATTACK = true |
| 1967 | + | --|| ATTACK FUNCTIONS AND STUFF |
| 1968 | - | Rooted = true |
| 1968 | + | |
| 1969 | - | repeat |
| 1969 | + | |
| 1970 | - | Swait() |
| 1970 | + | |
| 1971 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1971 | + | ATTACK = true |
| 1972 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1972 | + | Rooted = true |
| 1973 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 1973 | + | repeat |
| 1974 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1974 | + | Swait() |
| 1975 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) |
| 1975 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1976 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) |
| 1976 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1977 | - | until sick.TimePosition > 1 |
| 1977 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 1978 | - | repeat |
| 1978 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1979 | - | Swait() |
| 1979 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) |
| 1980 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1980 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) |
| 1981 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1981 | + | until sick.TimePosition > 1 |
| 1982 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1982 | + | repeat |
| 1983 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1983 | + | Swait() |
| 1984 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1984 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1985 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1985 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1986 | - | until sick.TimePosition > 1 |
| 1986 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1987 | - | repeat |
| 1987 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1988 | - | Swait() |
| 1988 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1989 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1989 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1990 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1990 | + | until sick.TimePosition > 1 |
| 1991 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1991 | + | repeat |
| 1992 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1992 | + | Swait() |
| 1993 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1993 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1994 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1994 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1995 | - | until sick.TimePosition > 1 |
| 1995 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1996 | - | tecks2.TextTransparency = 0 |
| 1996 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1997 | - | for i = 1, 100 do |
| 1997 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1998 | - | Swait() |
| 1998 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1999 | until sick.TimePosition > 1 | |
| 2000 | tecks2.TextTransparency = 0 | |
| 2001 | - | end |
| 2001 | + | for i = 1, 100 do |
| 2002 | - | TRANSFORMED = true |
| 2002 | + | Swait() |
| 2003 | - | ATTACK = false |
| 2003 | + | |
| 2004 | - | Rooted = false |
| 2004 | + | |
| 2005 | end | |
| 2006 | TRANSFORMED = true | |
| 2007 | ATTACK = false | |
| 2008 | - | ATTACK = true |
| 2008 | + | Rooted = false |
| 2009 | - | Rooted = false |
| 2009 | + | |
| 2010 | - | for i=0, 0.4, 0.05 / Animation_Speed do |
| 2010 | + | |
| 2011 | - | Swait() |
| 2011 | + | |
| 2012 | - | turnto(Mouse.Hit.p) |
| 2012 | + | ATTACK = true |
| 2013 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2013 | + | Rooted = false |
| 2014 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2014 | + | for i=0, 0.4, 0.05 / Animation_Speed do |
| 2015 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2015 | + | Swait() |
| 2016 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2016 | + | turnto(Mouse.Hit.p) |
| 2017 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2017 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2018 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2018 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2019 | - | end |
| 2019 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2020 | - | repeat |
| 2020 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2021 | - | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2021 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2022 | - | Swait() |
| 2022 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2023 | - | turnto(Mouse.Hit.p) |
| 2023 | + | |
| 2024 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2024 | + | repeat |
| 2025 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) |
| 2025 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2026 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2026 | + | Swait() |
| 2027 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2027 | + | turnto(Mouse.Hit.p) |
| 2028 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2028 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2029 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2029 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) |
| 2030 | - | end |
| 2030 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2031 | - | local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character) |
| 2031 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2032 | - | SpawnTrail(RHole.Position,POS) |
| 2032 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2033 | - | if HIT ~= nil then |
| 2033 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2034 | - | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 2034 | + | |
| 2035 | - | Banish(HIT.Parent) |
| 2035 | + | local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character) |
| 2036 | - | end |
| 2036 | + | SpawnTrail(RHole.Position,POS) |
| 2037 | - | end |
| 2037 | + | if HIT ~= nil then |
| 2038 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2038 | + | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 2039 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2039 | + | Banish(HIT.Parent) |
| 2040 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2040 | + | |
| 2041 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2041 | + | |
| 2042 | - | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 |
| 2042 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2043 | - | for i=0, 0.3, 0.05 / Animation_Speed do |
| 2043 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2044 | - | Swait() |
| 2044 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2045 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2045 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2046 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) |
| 2046 | + | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 |
| 2047 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2047 | + | for i=0, 0.3, 0.05 / Animation_Speed do |
| 2048 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2048 | + | Swait() |
| 2049 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2049 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) |
| 2050 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2050 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) |
| 2051 | - | end |
| 2051 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2052 | - | until KEYHOLD == false |
| 2052 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2053 | - | ATTACK = false |
| 2053 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2054 | - | Rooted = false |
| 2054 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2055 | end | |
| 2056 | until KEYHOLD == false | |
| 2057 | ATTACK = false | |
| 2058 | - | ATTACK = true |
| 2058 | + | Rooted = false |
| 2059 | - | Rooted = false |
| 2059 | + | |
| 2060 | - | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2060 | + | |
| 2061 | - | Swait() |
| 2061 | + | |
| 2062 | - | turnto(Mouse.Hit.p) |
| 2062 | + | ATTACK = true |
| 2063 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2063 | + | Rooted = false |
| 2064 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2064 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2065 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2065 | + | Swait() |
| 2066 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2066 | + | turnto(Mouse.Hit.p) |
| 2067 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2067 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2068 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2068 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2069 | - | end |
| 2069 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2070 | - | repeat |
| 2070 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2071 | - | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2071 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2072 | - | Swait() |
| 2072 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2073 | - | turnto(Mouse.Hit.p) |
| 2073 | + | |
| 2074 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2074 | + | repeat |
| 2075 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2075 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2076 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2076 | + | Swait() |
| 2077 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2077 | + | turnto(Mouse.Hit.p) |
| 2078 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2078 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2079 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2079 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 2080 | - | end |
| 2080 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2081 | - | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) |
| 2081 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2082 | - | SpawnTrail(Hole.Position,POS) |
| 2082 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2083 | - | if HIT ~= nil then |
| 2083 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2084 | - | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 2084 | + | |
| 2085 | - | Kill(HIT.Parent) |
| 2085 | + | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) |
| 2086 | - | end |
| 2086 | + | SpawnTrail(Hole.Position,POS) |
| 2087 | - | end |
| 2087 | + | if HIT ~= nil then |
| 2088 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2088 | + | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 2089 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2089 | + | Kill(HIT.Parent) |
| 2090 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2090 | + | |
| 2091 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2091 | + | |
| 2092 | - | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 |
| 2092 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2093 | - | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2093 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2094 | - | Swait() |
| 2094 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2095 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2095 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 2096 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
| 2096 | + | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 |
| 2097 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2097 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
| 2098 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2098 | + | Swait() |
| 2099 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2099 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 2100 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2100 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
| 2101 | - | end |
| 2101 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 2102 | - | until KEYHOLD == false |
| 2102 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 2103 | - | ATTACK = false |
| 2103 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2104 | - | Rooted = false |
| 2104 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 2105 | end | |
| 2106 | until KEYHOLD == false | |
| 2107 | ATTACK = false | |
| 2108 | - | ATTACK = true |
| 2108 | + | Rooted = false |
| 2109 | - | Rooted = true |
| 2109 | + | |
| 2110 | - | Weapon.Parent = nil |
| 2110 | + | |
| 2111 | - | sick.Volume = 0 |
| 2111 | + | |
| 2112 | - | CreateSound("1238240145", Effects, 10, 0.9)
|
| 2112 | + | ATTACK = true |
| 2113 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2113 | + | Rooted = true |
| 2114 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2114 | + | Weapon.Parent = nil |
| 2115 | - | Swait() |
| 2115 | + | sick.Volume = 0 |
| 2116 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2116 | + | CreateSound("1238240145", Effects, 10, 0.9)
|
| 2117 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2117 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2118 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2118 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2119 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2119 | + | Swait() |
| 2120 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2120 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2121 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2121 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2122 | - | end |
| 2122 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2123 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2123 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2124 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2124 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2125 | - | Swait() |
| 2125 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2126 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2126 | + | |
| 2127 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2127 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2128 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2128 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2129 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2129 | + | Swait() |
| 2130 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2130 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2131 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2131 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2132 | - | end |
| 2132 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2133 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2133 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2134 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2134 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2135 | - | Swait() |
| 2135 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2136 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2136 | + | |
| 2137 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2137 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2138 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2138 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2139 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2139 | + | Swait() |
| 2140 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2140 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2141 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2141 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2142 | - | end |
| 2142 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2143 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2143 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2144 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2144 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2145 | - | Swait() |
| 2145 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2146 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2146 | + | |
| 2147 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2147 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2148 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2148 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2149 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2149 | + | Swait() |
| 2150 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2150 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2151 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2151 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2152 | - | end |
| 2152 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2153 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2153 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2154 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2154 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2155 | - | Swait() |
| 2155 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2156 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2156 | + | |
| 2157 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2157 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2158 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2158 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2159 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2159 | + | Swait() |
| 2160 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2160 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2161 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2161 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 2162 | - | end |
| 2162 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2163 | - | CreateSound(363808674, Effects, 10, 1, false) |
| 2163 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2164 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2164 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2165 | - | Swait() |
| 2165 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2166 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2166 | + | |
| 2167 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2167 | + | CreateSound(363808674, Effects, 10, 1, false) |
| 2168 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2168 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 2169 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2169 | + | Swait() |
| 2170 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2170 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2171 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2171 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) |
| 2172 | - | end |
| 2172 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2173 | - | Weapon.Parent = Character |
| 2173 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2174 | - | sick.Volume = 2 |
| 2174 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2175 | - | ATTACK = false |
| 2175 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2176 | - | Rooted = false |
| 2176 | + | |
| 2177 | Weapon.Parent = Character | |
| 2178 | sick.Volume = 2 | |
| 2179 | ATTACK = false | |
| 2180 | - | ATTACK = true |
| 2180 | + | Rooted = false |
| 2181 | - | Rooted = true |
| 2181 | + | |
| 2182 | - | local L = CreateSound(2162230624,Head,8,1.1,false) |
| 2182 | + | |
| 2183 | - | L.EmitterSize = 25 |
| 2183 | + | |
| 2184 | - | for i = 1, 20 do |
| 2184 | + | ATTACK = true |
| 2185 | - | Swait() |
| 2185 | + | Rooted = true |
| 2186 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2186 | + | local L = CreateSound(2162230624,Head,8,1.1,false) |
| 2187 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2187 | + | L.EmitterSize = 25 |
| 2188 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2188 | + | for i = 1, 20 do |
| 2189 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2189 | + | Swait() |
| 2190 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2190 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2191 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2191 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2192 | - | end |
| 2192 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2193 | - | for i = 1, 40 do |
| 2193 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2194 | - | Swait() |
| 2194 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2195 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2195 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2196 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2196 | + | |
| 2197 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2197 | + | for i = 1, 40 do |
| 2198 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2198 | + | Swait() |
| 2199 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2199 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2200 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2200 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2201 | - | end |
| 2201 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2202 | - | for i = 1, 60 do |
| 2202 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2203 | - | Swait() |
| 2203 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2204 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2204 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2205 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2205 | + | |
| 2206 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2206 | + | for i = 1, 60 do |
| 2207 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2207 | + | Swait() |
| 2208 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2208 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2209 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2209 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2210 | - | end |
| 2210 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2211 | - | for i = 1, 60 do |
| 2211 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2212 | - | Swait() |
| 2212 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2213 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2213 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2214 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2214 | + | |
| 2215 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2215 | + | for i = 1, 60 do |
| 2216 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2216 | + | Swait() |
| 2217 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2217 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2218 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2218 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2219 | - | end |
| 2219 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2220 | - | for i = 1, 90 do |
| 2220 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2221 | - | Swait() |
| 2221 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2222 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2222 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2223 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2223 | + | |
| 2224 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2224 | + | for i = 1, 90 do |
| 2225 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2225 | + | Swait() |
| 2226 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2226 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2227 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2227 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2228 | - | end |
| 2228 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2229 | - | for i = 1, 72 do |
| 2229 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2230 | - | Swait() |
| 2230 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2231 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2231 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2232 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2232 | + | |
| 2233 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2233 | + | for i = 1, 72 do |
| 2234 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2234 | + | Swait() |
| 2235 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2235 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2236 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2236 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2237 | - | end |
| 2237 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2238 | - | for i = 1, 96 do |
| 2238 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2239 | - | Swait() |
| 2239 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2240 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2240 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2241 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2241 | + | |
| 2242 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2242 | + | for i = 1, 96 do |
| 2243 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2243 | + | Swait() |
| 2244 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2244 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2245 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2245 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2246 | - | end |
| 2246 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2247 | - | for i = 1, 98 do |
| 2247 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2248 | - | Swait() |
| 2248 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2249 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2249 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2250 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2250 | + | |
| 2251 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2251 | + | for i = 1, 98 do |
| 2252 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2252 | + | Swait() |
| 2253 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2253 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2254 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2254 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2255 | - | end |
| 2255 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2256 | - | ATTACK = false |
| 2256 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2257 | - | Rooted = false |
| 2257 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2259 | end | |
| 2260 | - | --|| ASSIGN THINGS TO KEYS |
| 2260 | + | ATTACK = false |
| 2261 | Rooted = false | |
| 2262 | end | |
| 2263 | --//=================================\\ | |
| 2264 | - | if ATTACK == false then |
| 2264 | + | --|| ASSIGN THINGS TO KEYS |
| 2265 | - | |
| 2265 | + | |
| 2266 | - | end |
| 2266 | + | |
| 2267 | function MouseDown(Mouse) | |
| 2268 | if ATTACK == false then | |
| 2269 | ||
| 2270 | end | |
| 2271 | end | |
| 2272 | ||
| 2273 | function MouseUp(Mouse) | |
| 2274 | - | KEYHOLD = true |
| 2274 | + | |
| 2275 | - | if TRANSFORMED == true and Rooted == false then |
| 2275 | + | |
| 2276 | - | if Key == "f" and ATTACK == false then |
| 2276 | + | |
| 2277 | - | Switch() |
| 2277 | + | |
| 2278 | - | end |
| 2278 | + | KEYHOLD = true |
| 2279 | if TRANSFORMED == true and Rooted == false then | |
| 2280 | if Key == "f" and ATTACK == false then | |
| 2281 | - | if Key == "z" and ATTACK == false then |
| 2281 | + | Switch() |
| 2282 | - | if MODE == "GoodCop" then |
| 2282 | + | |
| 2283 | - | Shot2() |
| 2283 | + | |
| 2284 | - | elseif MODE == "BadCop" then |
| 2284 | + | |
| 2285 | - | Shot1() |
| 2285 | + | if Key == "z" and ATTACK == false then |
| 2286 | - | end |
| 2286 | + | if MODE == "GoodCop" then |
| 2287 | - | end |
| 2287 | + | Shot2() |
| 2288 | elseif MODE == "BadCop" then | |
| 2289 | - | if Key == "t" and ATTACK == false then |
| 2289 | + | Shot1() |
| 2290 | - | if MODE == "GoodCop" then |
| 2290 | + | |
| 2291 | - | ScrewThis() |
| 2291 | + | |
| 2292 | - | elseif MODE == "BadCop" then |
| 2292 | + | if Key == "t" and ATTACK == false then |
| 2293 | - | Taunt() |
| 2293 | + | if MODE == "GoodCop" then |
| 2294 | - | end |
| 2294 | + | ScrewThis() |
| 2295 | - | end |
| 2295 | + | elseif MODE == "BadCop" then |
| 2296 | - | |
| 2296 | + | Taunt() |
| 2297 | - | end |
| 2297 | + | |
| 2298 | end | |
| 2299 | - | if Key == "9" and ATTACK == false then |
| 2299 | + | |
| 2300 | - | CreateSound("135017578", Effects, 5, 1)
|
| 2300 | + | |
| 2301 | - | end |
| 2301 | + | |
| 2302 | if Key == "9" and ATTACK == false then | |
| 2303 | CreateSound("135017578", Effects, 5, 1)
| |
| 2304 | end | |
| 2305 | - | KEYHOLD = false |
| 2305 | + | |
| 2306 | ||
| 2307 | function KeyUp(Key) | |
| 2308 | - | Mouse.Button1Down:connect(function(NEWKEY) |
| 2308 | + | KEYHOLD = false |
| 2309 | - | MouseDown(NEWKEY) |
| 2309 | + | |
| 2310 | - | end) |
| 2310 | + | |
| 2311 | - | Mouse.Button1Up:connect(function(NEWKEY) |
| 2311 | + | Mouse.Button1Down:connect(function(NEWKEY) |
| 2312 | - | MouseUp(NEWKEY) |
| 2312 | + | MouseDown(NEWKEY) |
| 2313 | - | end) |
| 2313 | + | |
| 2314 | - | Mouse.KeyDown:connect(function(NEWKEY) |
| 2314 | + | Mouse.Button1Up:connect(function(NEWKEY) |
| 2315 | - | KeyDown(NEWKEY) |
| 2315 | + | MouseUp(NEWKEY) |
| 2316 | - | end) |
| 2316 | + | |
| 2317 | - | Mouse.KeyUp:connect(function(NEWKEY) |
| 2317 | + | Mouse.KeyDown:connect(function(NEWKEY) |
| 2318 | - | KeyUp(NEWKEY) |
| 2318 | + | KeyDown(NEWKEY) |
| 2319 | - | end) |
| 2319 | + | |
| 2320 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2321 | KeyUp(NEWKEY) | |
| 2322 | end) | |
| 2323 | ||
| 2324 | --//=================================\\ | |
| 2325 | --\\=================================// | |
| 2326 | - | if UNANCHOR == true then |
| 2326 | + | |
| 2327 | - | RootPart.Anchored = false |
| 2327 | + | |
| 2328 | - | end |
| 2328 | + | |
| 2329 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 2329 | + | if UNANCHOR == true then |
| 2330 | - | if c.ClassName == "Part" then |
| 2330 | + | RootPart.Anchored = false |
| 2331 | - | c.Anchored = false |
| 2331 | + | |
| 2332 | - | end |
| 2332 | + | for _, c in pairs(Weapon:GetChildren()) do |
| 2333 | - | end |
| 2333 | + | if c.ClassName == "Part" then |
| 2334 | c.Anchored = false | |
| 2335 | end | |
| 2336 | end | |
| 2337 | end | |
| 2338 | - | --|| WRAP THE WHOLE SCRIPT UP |
| 2338 | + | |
| 2339 | ||
| 2340 | --//=================================\\ | |
| 2341 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2342 | - | if Jump == "Jump" and (Disable_Jump == true) then |
| 2342 | + | |
| 2343 | - | Humanoid.Jump = false |
| 2343 | + | |
| 2344 | - | end |
| 2344 | + | |
| 2345 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2346 | Humanoid.Jump = false | |
| 2347 | end | |
| 2348 | - | Swait() |
| 2348 | + | |
| 2349 | - | script.Parent = WEAPONGUI |
| 2349 | + | |
| 2350 | - | ANIMATE.Parent = nil |
| 2350 | + | |
| 2351 | - | for _,v in next, Humanoid:GetPlayingAnimationTracks() do |
| 2351 | + | Swait() |
| 2352 | - | v:Stop(); |
| 2352 | + | script.Parent = WEAPONGUI |
| 2353 | - | end |
| 2353 | + | ANIMATE.Parent = nil |
| 2354 | - | SINE = SINE + CHANGE |
| 2354 | + | for _,v in next, Humanoid:GetPlayingAnimationTracks() do |
| 2355 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 2355 | + | v:Stop(); |
| 2356 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 2356 | + | |
| 2357 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
| 2357 | + | SINE = SINE + CHANGE |
| 2358 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
| 2358 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 2359 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 2359 | + | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 2360 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2360 | + | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
| 2361 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2361 | + | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
| 2362 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 2362 | + | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 2363 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 2363 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2364 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 2364 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2365 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2365 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 2366 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2366 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 2367 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 2367 | + | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 2368 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 2368 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2369 | - | end |
| 2369 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2370 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 2370 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 2371 | - | ANIM = "Jump" |
| 2371 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 2372 | - | if ATTACK == false then |
| 2372 | + | |
| 2373 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2373 | + | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 2374 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2374 | + | ANIM = "Jump" |
| 2375 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2375 | + | if ATTACK == false then |
| 2376 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2376 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2377 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2377 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2378 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2378 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2379 | - | end |
| 2379 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2380 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 2380 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2381 | - | ANIM = "Fall" |
| 2381 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2382 | - | if ATTACK == false then |
| 2382 | + | |
| 2383 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2383 | + | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 2384 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2384 | + | ANIM = "Fall" |
| 2385 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2385 | + | if ATTACK == false then |
| 2386 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2386 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2387 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2387 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2388 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 2388 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2389 | - | end |
| 2389 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2390 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 2390 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2391 | - | ANIM = "Idle" |
| 2391 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 2392 | - | if ATTACK == false then |
| 2392 | + | |
| 2393 | - | if MODE == "GoodCop" then |
| 2393 | + | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 2394 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2394 | + | ANIM = "Idle" |
| 2395 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
| 2395 | + | if ATTACK == false then |
| 2396 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) |
| 2396 | + | if MODE == "GoodCop" then |
| 2397 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2397 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2398 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2398 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
| 2399 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2399 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) |
| 2400 | - | elseif MODE == "BadCop" then |
| 2400 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2401 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) |
| 2401 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2402 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) |
| 2402 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2403 | - | if MRANDOM(1,7) == 1 then |
| 2403 | + | elseif MODE == "BadCop" then |
| 2404 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
| 2404 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) |
| 2405 | - | end |
| 2405 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) |
| 2406 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2406 | + | if MRANDOM(1,7) == 1 then |
| 2407 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 2407 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
| 2408 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2408 | + | end |
| 2409 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 2409 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2410 | - | end |
| 2410 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 2411 | - | end |
| 2411 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2412 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 2412 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 2413 | - | ANIM = "Walk" |
| 2413 | + | |
| 2414 | - | if ATTACK == false then |
| 2414 | + | |
| 2415 | - | if MODE == "GoodCop" then |
| 2415 | + | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 2416 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2416 | + | ANIM = "Walk" |
| 2417 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2417 | + | if ATTACK == false then |
| 2418 | - | elseif MODE == "BadCop" then |
| 2418 | + | if MODE == "GoodCop" then |
| 2419 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2419 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2420 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2420 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2421 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2421 | + | elseif MODE == "BadCop" then |
| 2422 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
| 2422 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2423 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 2423 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2424 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 2424 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 2425 | - | end |
| 2425 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
| 2426 | - | end |
| 2426 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 2427 | - | end |
| 2427 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 2428 | - | Humanoid.DisplayDistanceType = "None" |
| 2428 | + | |
| 2429 | - | unanchor() |
| 2429 | + | |
| 2430 | - | tecks2.TextColor3 = BrickColor.Random().Color |
| 2430 | + | |
| 2431 | - | tecks2.TextStrokeColor3 = BrickColor.Random().Color |
| 2431 | + | Humanoid.DisplayDistanceType = "None" |
| 2432 | - | Humanoid.MaxHealth = "inf" |
| 2432 | + | unanchor() |
| 2433 | - | Humanoid.Health = "inf" |
| 2433 | + | tecks2.TextColor3 = BrickColor.Random().Color |
| 2434 | - | if Rooted == false then |
| 2434 | + | tecks2.TextStrokeColor3 = BrickColor.Random().Color |
| 2435 | - | Disable_Jump = false |
| 2435 | + | Humanoid.MaxHealth = "inf" |
| 2436 | - | Humanoid.WalkSpeed = Speed |
| 2436 | + | Humanoid.Health = "inf" |
| 2437 | - | elseif Rooted == true then |
| 2437 | + | if Rooted == false then |
| 2438 | - | Disable_Jump = true |
| 2438 | + | Disable_Jump = false |
| 2439 | - | Humanoid.WalkSpeed = 0 |
| 2439 | + | Humanoid.WalkSpeed = Speed |
| 2440 | - | end |
| 2440 | + | elseif Rooted == true then |
| 2441 | - | Humanoid.PlatformStand = false |
| 2441 | + | Disable_Jump = true |
| 2442 | - | if INTRO == false and INSTANT == false then |
| 2442 | + | Humanoid.WalkSpeed = 0 |
| 2443 | - | INTRO = true |
| 2443 | + | |
| 2444 | - | coroutine.resume(coroutine.create(function() |
| 2444 | + | Humanoid.PlatformStand = false |
| 2445 | - | sick:Play() |
| 2445 | + | if INTRO == false and INSTANT == false then |
| 2446 | - | Intro() |
| 2446 | + | INTRO = true |
| 2447 | - | end)) |
| 2447 | + | coroutine.resume(coroutine.create(function() |
| 2448 | - | end |
| 2448 | + | sick:Play() |
| 2449 | - | if INSTANT == true then |
| 2449 | + | Intro() |
| 2450 | - | if TRANSFORMED == false then |
| 2450 | + | end)) |
| 2451 | - | sick.TimePosition = 60 |
| 2451 | + | |
| 2452 | - | sick:Play() |
| 2452 | + | if INSTANT == true then |
| 2453 | - | end |
| 2453 | + | if TRANSFORMED == false then |
| 2454 | - | TRANSFORMED = true |
| 2454 | + | sick.TimePosition = 60 |
| 2455 | - | end |
| 2455 | + | sick:Play() |
| 2456 | - | script.Parent = PlayerGui |
| 2456 | + | |
| 2457 | - | Character.Parent = workspace |
| 2457 | + | TRANSFORMED = true |
| 2458 | - | Humanoid.Parent = Character |
| 2458 | + | |
| 2459 | script.Parent = PlayerGui | |
| 2460 | Character.Parent = workspace | |
| 2461 | Humanoid.Parent = Character | |
| 2462 | end | |
| 2463 | --//=================================\\ | |
| 2464 | --\\=================================// | |
| 2465 | ||
| 2466 | ||
| 2467 | ||
| 2468 | - | --|| END OF SCRIPT |
| 2468 | + | |
| 2469 | ||
| 2470 | --//====================================================\\-- | |
| 2471 | --|| END OF SCRIPT | |
| 2472 | --\\====================================================//-- |