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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | ||
| 88 | ||
| 89 | -------------------------------------------------------------------------------- | |
| 90 | -----------------------Created by LuckyPlayerScripter--------------------------- | |
| 91 | -------------------------------------------------------------------------------- | |
| 92 | ----------------------Script Name: 0A1S0T0R1O1N1A0U0T1-------------------------- | |
| 93 | -------------------------------------------------------------------------------- | |
| 94 | -----------------------------[AKA] Astronaut 13--------------------------------- | |
| 95 | -------------------------------------------------------------------------------- | |
| 96 | -------------Look at my hands, I'm shaking all my body is shaking....----------- | |
| 97 | -------------------------------------------------------------------------------- | |
| 98 | --He was there, I turned my head but I watched from a mirror, A MONSTERS EYES--- | |
| 99 | -------------------------------------------------------------------------------- | |
| 100 | ||
| 101 | function sandbox(var,func) | |
| 102 | local env = getfenv(func) | |
| 103 | local newenv = setmetatable({},{
| |
| 104 | __index = function(self,k) | |
| 105 | if k=="script" then | |
| 106 | return var | |
| 107 | else | |
| 108 | return env[k] | |
| 109 | end | |
| 110 | end, | |
| 111 | }) | |
| 112 | setfenv(func,newenv) | |
| 113 | return func | |
| 114 | end | |
| 115 | cors = {}
| |
| 116 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 117 | Sky0 = Instance.new("Sky")
| |
| 118 | Sky0.Parent = mas | |
| 119 | Sky0.CelestialBodiesShown = false | |
| 120 | Sky0.SkyboxBk = "rbxassetid://218955819" | |
| 121 | Sky0.SkyboxDn = "rbxassetid://218953419" | |
| 122 | Sky0.SkyboxFt = "rbxassetid://218954524" | |
| 123 | Sky0.SkyboxLf = "rbxassetid://218958493" | |
| 124 | Sky0.SkyboxRt = "rbxassetid://218957134" | |
| 125 | Sky0.SkyboxUp = "rbxassetid://218950090" | |
| 126 | for i,v in pairs(mas:GetChildren()) do | |
| 127 | v.Parent = game:GetService("Lighting")
| |
| 128 | pcall(function() v:MakeJoints() end) | |
| 129 | end | |
| 130 | mas:Destroy() | |
| 131 | for i,v in pairs(cors) do | |
| 132 | spawn(function() | |
| 133 | pcall(v) | |
| 134 | end) | |
| 135 | end | |
| 136 | ||
| 137 | --lollllll | |
| 138 | ||
| 139 | wait(0.2) | |
| 140 | ||
| 141 | Player = owner | |
| 142 | PlayerGui = Player.PlayerGui | |
| 143 | Cam = workspace.CurrentCamera | |
| 144 | Backpack = Player.Backpack | |
| 145 | Character = Player.Character | |
| 146 | Humanoid = Character.Humanoid | |
| 147 | RootPart = Character["HumanoidRootPart"] | |
| 148 | Torso = Character["Torso"] | |
| 149 | Head = Character["Head"] | |
| 150 | RightArm = Character["Right Arm"] | |
| 151 | LeftArm = Character["Left Arm"] | |
| 152 | RightLeg = Character["Right Leg"] | |
| 153 | LeftLeg = Character["Left Leg"] | |
| 154 | RootJoint = RootPart["RootJoint"] | |
| 155 | Neck = Torso["Neck"] | |
| 156 | RightShoulder = Torso["Right Shoulder"] | |
| 157 | LeftShoulder = Torso["Left Shoulder"] | |
| 158 | RightHip = Torso["Right Hip"] | |
| 159 | LeftHip = Torso["Left Hip"] | |
| 160 | plr = owner | |
| 161 | char = plr.Character | |
| 162 | for i,v in pairs(char:GetChildren()) do | |
| 163 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 164 | v:Destroy() | |
| 165 | end | |
| 166 | end | |
| 167 | ||
| 168 | IT = Instance.new | |
| 169 | CF = CFrame.new | |
| 170 | VT = Vector3.new | |
| 171 | RAD = math.rad | |
| 172 | C3 = Color3.new | |
| 173 | UD2 = UDim2.new | |
| 174 | BRICKC = BrickColor.new | |
| 175 | ANGLES = CFrame.Angles | |
| 176 | EULER = CFrame.fromEulerAnglesXYZ | |
| 177 | COS = math.cos | |
| 178 | ACOS = math.acos | |
| 179 | SIN = math.sin | |
| 180 | ASIN = math.asin | |
| 181 | ABS = math.abs | |
| 182 | MRANDOM = math.random | |
| 183 | FLOOR = math.floor | |
| 184 | local LAUGHS = {834001699,834001752,834001828}
| |
| 185 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 186 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 187 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 188 | local PaintBody = 'Black' | |
| 189 | ||
| 190 | --//=================================\\ | |
| 191 | --|| USEFUL VALUES | |
| 192 | --\\=================================// | |
| 193 | ||
| 194 | Animation_Speed = 3 | |
| 195 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 196 | local Speed = 20 | |
| 197 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 198 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 199 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 200 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 201 | local DAMAGEMULTIPLIER = 1 | |
| 202 | local ANIM = "Idle" | |
| 203 | local ATTACK = false | |
| 204 | local EQUIPPED = false | |
| 205 | local HOLD = false | |
| 206 | local COMBO = 1 | |
| 207 | local Rooted = false | |
| 208 | local SINE = 0 | |
| 209 | local KEYHOLD = false | |
| 210 | local CHANGE = 2 / Animation_Speed | |
| 211 | local WALKINGANIM = false | |
| 212 | local VALUE1 = false | |
| 213 | local VALUE2 = false | |
| 214 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 215 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 216 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 217 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 218 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 219 | WEAPONGUI.Name = "PIXELGUI" | |
| 220 | local Effects = IT("Folder", Character)
| |
| 221 | Effects.Name = "Effects" | |
| 222 | local ANIMATOR = Humanoid.Animator | |
| 223 | local ANIMATE = Character.Animate | |
| 224 | local UNANCHOR = true | |
| 225 | local SONG = 383837680 | |
| 226 | local DEAD = false | |
| 227 | local WALKINGANIM = false | |
| 228 | local WALK = 0 | |
| 229 | Player_Size = 1 --Size of the player. | |
| 230 | Animation_Speed = 3 | |
| 231 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 232 | ||
| 233 | local Speed = 16 | |
| 234 | local Effects2 = {}
| |
| 235 | local KILLINSTINCT = 0 | |
| 236 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 237 | WEAPONGUI.Name = "Weapon GUI" | |
| 238 | local Weapon = IT("Model")
| |
| 239 | Weapon.Name = "Adds" | |
| 240 | local Effects = IT("Folder", Weapon)
| |
| 241 | Effects.Name = "Effects" | |
| 242 | ||
| 243 | --//=================================\\ | |
| 244 | --\\=================================// | |
| 245 | ||
| 246 | ||
| 247 | --//=================================\\ | |
| 248 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 249 | --\\=================================// | |
| 250 | ||
| 251 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 252 | ArtificialHB.Name = "ArtificialHB" | |
| 253 | ||
| 254 | script:WaitForChild("ArtificialHB")
| |
| 255 | ||
| 256 | frame = Frame_Speed | |
| 257 | tf = 0 | |
| 258 | allowframeloss = false | |
| 259 | tossremainder = false | |
| 260 | lastframe = tick() | |
| 261 | script.ArtificialHB:Fire() | |
| 262 | ||
| 263 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 264 | tf = tf + s | |
| 265 | if tf >= frame then | |
| 266 | if allowframeloss then | |
| 267 | script.ArtificialHB:Fire() | |
| 268 | lastframe = tick() | |
| 269 | else | |
| 270 | for i = 1, math.floor(tf / frame) do | |
| 271 | script.ArtificialHB:Fire() | |
| 272 | end | |
| 273 | lastframe = tick() | |
| 274 | end | |
| 275 | if tossremainder then | |
| 276 | tf = 0 | |
| 277 | else | |
| 278 | tf = tf - frame * math.floor(tf / frame) | |
| 279 | end | |
| 280 | end | |
| 281 | end) | |
| 282 | ||
| 283 | --//=================================\\ | |
| 284 | --\\=================================// | |
| 285 | ||
| 286 | --//=================================\\ | |
| 287 | --|| SOME FUNCTIONS | |
| 288 | --\\=================================// | |
| 289 | ||
| 290 | local Effects,Sounds = {},{};
| |
| 291 | ||
| 292 | -- Sounds | |
| 293 | Sounds['Astronaut13'] = {Id=247896174,Loop=true,Pitch=1,Volume=10}
| |
| 294 | ||
| 295 | function ClearChildrenWithClass(where,class,recursive) | |
| 296 | local children = (recursive and where:GetDescendants() or where:GetChildren()) | |
| 297 | for _,v in next, children do | |
| 298 | if(v:IsA(class))then | |
| 299 | v:destroy() | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | local NewInstance = function(instance,parent,properties) | |
| 304 | local inst = Instance.new(instance,parent) | |
| 305 | if(properties)then | |
| 306 | for i,v in next, properties do | |
| 307 | pcall(function() inst[i] = v end) | |
| 308 | end | |
| 309 | end | |
| 310 | return inst; | |
| 311 | end | |
| 312 | ||
| 313 | ||
| 314 | ArtificialHB = NewInstance("BindableEvent", script,{
| |
| 315 | Parent = script, | |
| 316 | Name = "Heartbeat", | |
| 317 | }) | |
| 318 | ||
| 319 | script:WaitForChild("Heartbeat")
| |
| 320 | ||
| 321 | frame = 1 / 60 | |
| 322 | tf = 0 | |
| 323 | allowframeloss = false | |
| 324 | tossremainder = false | |
| 325 | lastframe = tick() | |
| 326 | script.Heartbeat:Fire() | |
| 327 | ||
| 328 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 329 | tf = tf + s | |
| 330 | if tf >= frame then | |
| 331 | if allowframeloss then | |
| 332 | script.Heartbeat:Fire() | |
| 333 | lastframe = tick() | |
| 334 | else | |
| 335 | for i = 1, math.floor(tf / frame) do | |
| 336 | script.Heartbeat:Fire() | |
| 337 | end | |
| 338 | lastframe = tick() | |
| 339 | end | |
| 340 | if tossremainder then | |
| 341 | tf = 0 | |
| 342 | else | |
| 343 | tf = tf - frame * math.floor(tf / frame) | |
| 344 | end | |
| 345 | end | |
| 346 | end) | |
| 347 | ||
| 348 | local sndFromData = function(data,parent) | |
| 349 | assert(typeof(data) == 'table',"sndFromData's first argument must be a table!") | |
| 350 | local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
| |
| 351 | if(not snd.Looped)then | |
| 352 | snd.Ended:connect(function() | |
| 353 | snd:Stop() | |
| 354 | snd:destroy() | |
| 355 | end) | |
| 356 | end | |
| 357 | return snd; | |
| 358 | end | |
| 359 | ||
| 360 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 361 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 362 | end | |
| 363 | ||
| 364 | function PositiveAngle(NUMBER) | |
| 365 | if NUMBER >= 0 then | |
| 366 | NUMBER = 0 | |
| 367 | end | |
| 368 | return NUMBER | |
| 369 | end | |
| 370 | ||
| 371 | function NegativeAngle(NUMBER) | |
| 372 | if NUMBER <= 0 then | |
| 373 | NUMBER = 0 | |
| 374 | end | |
| 375 | return NUMBER | |
| 376 | end | |
| 377 | ||
| 378 | function Swait(NUMBER) | |
| 379 | if NUMBER == 0 or NUMBER == nil then | |
| 380 | ArtificialHB.Event:wait() | |
| 381 | else | |
| 382 | for i = 1, NUMBER do | |
| 383 | ArtificialHB.Event:wait() | |
| 384 | end | |
| 385 | end | |
| 386 | end | |
| 387 | ||
| 388 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 389 | local NEWMESH = IT(MESH) | |
| 390 | if MESH == "SpecialMesh" then | |
| 391 | NEWMESH.MeshType = MESHTYPE | |
| 392 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 393 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 394 | end | |
| 395 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 396 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 397 | end | |
| 398 | end | |
| 399 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 400 | NEWMESH.Scale = SCALE | |
| 401 | NEWMESH.Parent = PARENT | |
| 402 | return NEWMESH | |
| 403 | end | |
| 404 | ||
| 405 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 406 | local NEWPART = IT("Part")
| |
| 407 | NEWPART.formFactor = FORMFACTOR | |
| 408 | NEWPART.Reflectance = REFLECTANCE | |
| 409 | NEWPART.Transparency = TRANSPARENCY | |
| 410 | NEWPART.CanCollide = false | |
| 411 | NEWPART.Locked = true | |
| 412 | NEWPART.Anchored = true | |
| 413 | if ANCHOR == false then | |
| 414 | NEWPART.Anchored = false | |
| 415 | end | |
| 416 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 417 | NEWPART.Name = NAME | |
| 418 | NEWPART.Size = SIZE | |
| 419 | NEWPART.Position = Torso.Position | |
| 420 | NEWPART.Material = MATERIAL | |
| 421 | NEWPART:BreakJoints() | |
| 422 | NEWPART.Parent = PARENT | |
| 423 | return NEWPART | |
| 424 | end | |
| 425 | ||
| 426 | local function weldBetween(a, b) | |
| 427 | local weldd = Instance.new("ManualWeld")
| |
| 428 | weldd.Part0 = a | |
| 429 | weldd.Part1 = b | |
| 430 | weldd.C0 = CFrame.new() | |
| 431 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 432 | weldd.Parent = a | |
| 433 | return weldd | |
| 434 | end | |
| 435 | ||
| 436 | ||
| 437 | function QuaternionFromCFrame(cf) | |
| 438 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 439 | local trace = m00 + m11 + m22 | |
| 440 | if trace > 0 then | |
| 441 | local s = math.sqrt(1 + trace) | |
| 442 | local recip = 0.5 / s | |
| 443 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 444 | else | |
| 445 | local i = 0 | |
| 446 | if m11 > m00 then | |
| 447 | i = 1 | |
| 448 | end | |
| 449 | if m22 > (i == 0 and m00 or m11) then | |
| 450 | i = 2 | |
| 451 | end | |
| 452 | if i == 0 then | |
| 453 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 454 | local recip = 0.5 / s | |
| 455 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 456 | elseif i == 1 then | |
| 457 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 458 | local recip = 0.5 / s | |
| 459 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 460 | elseif i == 2 then | |
| 461 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 462 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 468 | local xs, ys, zs = x + x, y + y, z + z | |
| 469 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 470 | local xx = x * xs | |
| 471 | local xy = x * ys | |
| 472 | local xz = x * zs | |
| 473 | local yy = y * ys | |
| 474 | local yz = y * zs | |
| 475 | local zz = z * zs | |
| 476 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 477 | end | |
| 478 | ||
| 479 | function QuaternionSlerp(a, b, t) | |
| 480 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 481 | local startInterp, finishInterp; | |
| 482 | if cosTheta >= 0.0001 then | |
| 483 | if (1 - cosTheta) > 0.0001 then | |
| 484 | local theta = ACOS(cosTheta) | |
| 485 | local invSinTheta = 1 / SIN(theta) | |
| 486 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 487 | finishInterp = SIN(t * theta) * invSinTheta | |
| 488 | else | |
| 489 | startInterp = 1 - t | |
| 490 | finishInterp = t | |
| 491 | end | |
| 492 | else | |
| 493 | if (1 + cosTheta) > 0.0001 then | |
| 494 | local theta = ACOS(-cosTheta) | |
| 495 | local invSinTheta = 1 / SIN(theta) | |
| 496 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 497 | finishInterp = SIN(t * theta) * invSinTheta | |
| 498 | else | |
| 499 | startInterp = t - 1 | |
| 500 | finishInterp = t | |
| 501 | end | |
| 502 | end | |
| 503 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 504 | end | |
| 505 | function look(to) | |
| 506 | RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z)) | |
| 507 | end | |
| 508 | function Clerp(a, b, t) | |
| 509 | local qa = {QuaternionFromCFrame(a)}
| |
| 510 | local qb = {QuaternionFromCFrame(b)}
| |
| 511 | local ax, ay, az = a.x, a.y, a.z | |
| 512 | local bx, by, bz = b.x, b.y, b.z | |
| 513 | local _t = 1 - t | |
| 514 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 515 | end | |
| 516 | ||
| 517 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 518 | local frame = IT("Frame")
| |
| 519 | frame.BackgroundTransparency = TRANSPARENCY | |
| 520 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 521 | frame.Position = POSITION | |
| 522 | frame.Size = SIZE | |
| 523 | frame.BackgroundColor3 = COLOR | |
| 524 | frame.BorderColor3 = BORDERCOLOR | |
| 525 | frame.Name = NAME | |
| 526 | frame.Parent = PARENT | |
| 527 | return frame | |
| 528 | end | |
| 529 | ||
| 530 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 531 | local label = IT("TextLabel")
| |
| 532 | label.BackgroundTransparency = 1 | |
| 533 | label.Size = UD2(1, 0, 1, 0) | |
| 534 | label.Position = UD2(0, 0, 0, 0) | |
| 535 | label.TextColor3 = TEXTCOLOR | |
| 536 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 537 | label.TextTransparency = TRANSPARENCY | |
| 538 | label.FontSize = TEXTFONTSIZE | |
| 539 | label.Font = TEXTFONT | |
| 540 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 541 | label.TextScaled = false | |
| 542 | label.Text = TEXT | |
| 543 | label.Name = NAME | |
| 544 | label.Parent = PARENT | |
| 545 | return label | |
| 546 | end | |
| 547 | ||
| 548 | function NoOutlines(PART) | |
| 549 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 550 | end | |
| 551 | ||
| 552 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 553 | local NEWWELD = IT(TYPE) | |
| 554 | NEWWELD.Part0 = PART0 | |
| 555 | NEWWELD.Part1 = PART1 | |
| 556 | NEWWELD.C0 = C0 | |
| 557 | NEWWELD.C1 = C1 | |
| 558 | NEWWELD.Parent = PARENT | |
| 559 | return NEWWELD | |
| 560 | end | |
| 561 | ||
| 562 | local S = IT("Sound")
| |
| 563 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 564 | local NEWSOUND = nil | |
| 565 | coroutine.resume(coroutine.create(function() | |
| 566 | NEWSOUND = S:Clone() | |
| 567 | NEWSOUND.Parent = PARENT | |
| 568 | NEWSOUND.Volume = VOLUME | |
| 569 | NEWSOUND.Pitch = PITCH | |
| 570 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 571 | NEWSOUND:play() | |
| 572 | if DOESLOOP == true then | |
| 573 | NEWSOUND.Looped = true | |
| 574 | else | |
| 575 | repeat wait(1) until NEWSOUND.Playing == false | |
| 576 | NEWSOUND:remove() | |
| 577 | end | |
| 578 | end)) | |
| 579 | return NEWSOUND | |
| 580 | end | |
| 581 | ||
| 582 | function CFrameFromTopBack(at, top, back) | |
| 583 | local right = top:Cross(back) | |
| 584 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 585 | end | |
| 586 | ||
| 587 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 588 | function WACKYEFFECT(Table) | |
| 589 | local TYPE = (Table.EffectType or "Sphere") | |
| 590 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 591 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 592 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 593 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 594 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 595 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 596 | local ROTATION1 = (Table.RotationX or 0) | |
| 597 | local ROTATION2 = (Table.RotationY or 0) | |
| 598 | local ROTATION3 = (Table.RotationZ or 0) | |
| 599 | local MATERIAL = (Table.Material or "Neon") | |
| 600 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 601 | local TIME = (Table.Time or 45) | |
| 602 | local SOUNDID = (Table.SoundID or nil) | |
| 603 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 604 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 605 | coroutine.resume(coroutine.create(function() | |
| 606 | local PLAYSSOUND = false | |
| 607 | local SOUND = nil | |
| 608 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 609 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 610 | PLAYSSOUND = true | |
| 611 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 612 | end | |
| 613 | EFFECT.Color = COLOR | |
| 614 | local MSH = nil | |
| 615 | if TYPE == "Sphere" then | |
| 616 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 617 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 618 | MSH = IT("BlockMesh",EFFECT)
| |
| 619 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 620 | elseif TYPE == "Wave" then | |
| 621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 622 | elseif TYPE == "Ring" then | |
| 623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 624 | elseif TYPE == "Slash" then | |
| 625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 626 | elseif TYPE == "Round Slash" then | |
| 627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 628 | elseif TYPE == "Swirl" then | |
| 629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 630 | elseif TYPE == "Skull" then | |
| 631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 632 | elseif TYPE == "Crystal" then | |
| 633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 634 | end | |
| 635 | if MSH ~= nil then | |
| 636 | local MOVESPEED = nil | |
| 637 | if MOVEDIRECTION ~= nil then | |
| 638 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 639 | end | |
| 640 | local GROWTH = SIZE - ENDSIZE | |
| 641 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 642 | if TYPE == "Block" then | |
| 643 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 644 | else | |
| 645 | EFFECT.CFrame = CFRAME | |
| 646 | end | |
| 647 | for LOOP = 1, TIME+1 do | |
| 648 | Swait() | |
| 649 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 650 | if TYPE == "Wave" then | |
| 651 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 652 | end | |
| 653 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 654 | if TYPE == "Block" then | |
| 655 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 656 | else | |
| 657 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 658 | end | |
| 659 | if MOVEDIRECTION ~= nil then | |
| 660 | local ORI = EFFECT.Orientation | |
| 661 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 662 | EFFECT.Orientation = ORI | |
| 663 | end | |
| 664 | end | |
| 665 | if PLAYSSOUND == false then | |
| 666 | EFFECT:remove() | |
| 667 | else | |
| 668 | repeat Swait() until SOUND.Playing == false | |
| 669 | EFFECT:remove() | |
| 670 | end | |
| 671 | else | |
| 672 | if PLAYSSOUND == false then | |
| 673 | EFFECT:remove() | |
| 674 | else | |
| 675 | repeat Swait() until SOUND.Playing == false | |
| 676 | EFFECT:remove() | |
| 677 | end | |
| 678 | end | |
| 679 | end)) | |
| 680 | end | |
| 681 | ||
| 682 | function MakeForm(PART,TYPE) | |
| 683 | if TYPE == "Cyl" then | |
| 684 | local MSH = IT("CylinderMesh",PART)
| |
| 685 | elseif TYPE == "Ball" then | |
| 686 | local MSH = IT("SpecialMesh",PART)
| |
| 687 | MSH.MeshType = "Sphere" | |
| 688 | elseif TYPE == "Wedge" then | |
| 689 | local MSH = IT("SpecialMesh",PART)
| |
| 690 | MSH.MeshType = "Wedge" | |
| 691 | end | |
| 692 | end | |
| 693 | ||
| 694 | Debris = game:GetService("Debris")
| |
| 695 | ||
| 696 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 697 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 698 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 699 | end | |
| 700 | ||
| 701 | function turnto(position) | |
| 702 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 703 | end | |
| 704 | Humanoid.Died:connect(function() | |
| 705 | Humanoid.Parent = nil | |
| 706 | Humanoid.MaxHealth = "inf" | |
| 707 | Humanoid.Health = "inf" | |
| 708 | refit() | |
| 709 | Humanoid.Parent = Character | |
| 710 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
| 711 | for i = 1, 5 do | |
| 712 | end | |
| 713 | killnearest(Torso.Position, 25, 180) | |
| 714 | end) | |
| 715 | function killnearest(position, range, maxstrength) | |
| 716 | for i, v in ipairs(workspace:GetChildren()) do | |
| 717 | local body = v:GetChildren() | |
| 718 | for part = 1, #body do | |
| 719 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 720 | if v.ClassName == "Model" then | |
| 721 | v:BreakJoints() | |
| 722 | end | |
| 723 | local bv = Instance.new("BodyVelocity")
| |
| 724 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 725 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 726 | bv.Parent = body[part] | |
| 727 | Debris:AddItem(bv, 0.2) | |
| 728 | end | |
| 729 | end | |
| 730 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 731 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 732 | end | |
| 733 | end | |
| 734 | end | |
| 735 | local asd = Instance.new("ParticleEmitter")
| |
| 736 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
| 737 | asd.LightEmission = .1 | |
| 738 | asd.Size = NumberSequence.new(0.2) | |
| 739 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 740 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 741 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 742 | asd.Transparency = bbb | |
| 743 | asd.Size = aaa | |
| 744 | asd.ZOffset = .9 | |
| 745 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 746 | asd.LockedToPart = false | |
| 747 | asd.EmissionDirection = "Back" | |
| 748 | asd.Lifetime = NumberRange.new(1, 2) | |
| 749 | asd.Rotation = NumberRange.new(-100, 100) | |
| 750 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 751 | asd.Speed = NumberRange.new(2) | |
| 752 | asd.Enabled = false | |
| 753 | asd.VelocitySpread = 10000 | |
| 754 | ||
| 755 | function getbloody(victim,amount) | |
| 756 | local prtcl = asd:Clone() | |
| 757 | prtcl.Parent = victim | |
| 758 | prtcl:Emit(amount) | |
| 759 | end | |
| 760 | ||
| 761 | local TORSOVELOCITY = 0 | |
| 762 | function Ragdoll(Character2,CharTorso) | |
| 763 | local svch = Character2 | |
| 764 | local hum = Character2:findFirstChild("Humanoid")
| |
| 765 | local q = Character2:GetChildren() | |
| 766 | local CLONE = IT("Model",Effects)
| |
| 767 | local DummyHead = nil | |
| 768 | for i = 1,#q do | |
| 769 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 770 | q[i].Parent = CLONE | |
| 771 | if q[i].Name == "Head" then | |
| 772 | DummyHead = CLONE.Head:Clone() | |
| 773 | q[i]:ClearAllChildren() | |
| 774 | q[i].Transparency = 1 | |
| 775 | end | |
| 776 | else | |
| 777 | if q[i].ClassName ~= "Humanoid" then | |
| 778 | q[i]:remove() | |
| 779 | end | |
| 780 | end | |
| 781 | end | |
| 782 | local chrclone = CLONE | |
| 783 | ||
| 784 | for _, c in pairs(Character2:GetChildren()) do | |
| 785 | if c.ClassName == "Accessory" then | |
| 786 | c:remove() | |
| 787 | end | |
| 788 | end | |
| 789 | ||
| 790 | local ch = chrclone:GetChildren() | |
| 791 | local i | |
| 792 | for i = 1,#ch do | |
| 793 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 794 | ch[i]:remove() | |
| 795 | end | |
| 796 | end | |
| 797 | local function Scan(ch) | |
| 798 | local e | |
| 799 | for e = 1,#ch do | |
| 800 | Scan(ch[e]:GetChildren()) | |
| 801 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 802 | ch[e]:remove() | |
| 803 | end | |
| 804 | end | |
| 805 | end | |
| 806 | Scan(chrclone:GetChildren()) | |
| 807 | ||
| 808 | local ch = Character2:GetChildren() | |
| 809 | local i | |
| 810 | for i = 1,#ch do | |
| 811 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 812 | ch[i]:remove() | |
| 813 | end | |
| 814 | end | |
| 815 | ||
| 816 | local ch = Character2:GetChildren() | |
| 817 | local i | |
| 818 | for i = 1,#ch do | |
| 819 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 820 | ch[i]:remove() | |
| 821 | end | |
| 822 | end | |
| 823 | Character2 = chrclone | |
| 824 | local Torso2 = Character2.Torso | |
| 825 | local movevector = Vector3.new() | |
| 826 | ||
| 827 | if Torso2 then | |
| 828 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 829 | local Head = Character2:FindFirstChild("Head")
| |
| 830 | if Head then | |
| 831 | local Neck = Instance.new("Weld")
| |
| 832 | Neck.Name = "Neck" | |
| 833 | Neck.Part0 = Torso2 | |
| 834 | Neck.Part1 = Head | |
| 835 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 836 | Neck.C1 = CFrame.new() | |
| 837 | Neck.Parent = Torso2 | |
| 838 | Head:ClearAllChildren() | |
| 839 | Head.Transparency = 1 | |
| 840 | ||
| 841 | end | |
| 842 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 843 | if Limb then | |
| 844 | ||
| 845 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 846 | local Joint = Instance.new("Glue")
| |
| 847 | Joint.Name = "RightShoulder" | |
| 848 | Joint.Part0 = Torso2 | |
| 849 | Joint.Part1 = Limb | |
| 850 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 851 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 852 | Joint.Parent = Torso2 | |
| 853 | ||
| 854 | local B = Instance.new("Part")
| |
| 855 | B.TopSurface = 0 | |
| 856 | B.BottomSurface = 0 | |
| 857 | B.formFactor = "Symmetric" | |
| 858 | B.Size = Vector3.new(1, 1, 1) | |
| 859 | B.Transparency = 1 | |
| 860 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 861 | B.Parent = Character2 | |
| 862 | local W = Instance.new("Weld")
| |
| 863 | W.Part0 = Limb | |
| 864 | W.Part1 = B | |
| 865 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 866 | W.Parent = Limb | |
| 867 | ||
| 868 | end | |
| 869 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 870 | if Limb then | |
| 871 | ||
| 872 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 873 | local Joint = Instance.new("Glue")
| |
| 874 | Joint.Name = "LeftShoulder" | |
| 875 | Joint.Part0 = Torso2 | |
| 876 | Joint.Part1 = Limb | |
| 877 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 878 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 879 | Joint.Parent = Torso2 | |
| 880 | ||
| 881 | local B = Instance.new("Part")
| |
| 882 | B.TopSurface = 0 | |
| 883 | B.BottomSurface = 0 | |
| 884 | B.formFactor = "Symmetric" | |
| 885 | B.Size = Vector3.new(1, 1, 1) | |
| 886 | B.Transparency = 1 | |
| 887 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 888 | B.Parent = Character2 | |
| 889 | local W = Instance.new("Weld")
| |
| 890 | W.Part0 = Limb | |
| 891 | W.Part1 = B | |
| 892 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 893 | W.Parent = Limb | |
| 894 | ||
| 895 | end | |
| 896 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 897 | if Limb then | |
| 898 | ||
| 899 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 900 | local Joint = Instance.new("Glue")
| |
| 901 | Joint.Name = "RightHip" | |
| 902 | Joint.Part0 = Torso2 | |
| 903 | Joint.Part1 = Limb | |
| 904 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 905 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 906 | Joint.Parent = Torso2 | |
| 907 | ||
| 908 | local B = Instance.new("Part")
| |
| 909 | B.TopSurface = 0 | |
| 910 | B.BottomSurface = 0 | |
| 911 | B.formFactor = "Symmetric" | |
| 912 | B.Size = Vector3.new(1, 1, 1) | |
| 913 | B.Transparency = 1 | |
| 914 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 915 | B.Parent = Character2 | |
| 916 | local W = Instance.new("Weld")
| |
| 917 | W.Part0 = Limb | |
| 918 | W.Part1 = B | |
| 919 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 920 | W.Parent = Limb | |
| 921 | ||
| 922 | end | |
| 923 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 924 | if Limb then | |
| 925 | ||
| 926 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 927 | local Joint = Instance.new("Glue")
| |
| 928 | Joint.Name = "LeftHip" | |
| 929 | Joint.Part0 = Torso2 | |
| 930 | Joint.Part1 = Limb | |
| 931 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 932 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 933 | Joint.Parent = Torso2 | |
| 934 | ||
| 935 | local B = Instance.new("Part")
| |
| 936 | B.TopSurface = 0 | |
| 937 | B.BottomSurface = 0 | |
| 938 | B.formFactor = "Symmetric" | |
| 939 | B.Size = Vector3.new(1, 1, 1) | |
| 940 | B.Transparency = 1 | |
| 941 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 942 | B.Parent = Character2 | |
| 943 | local W = Instance.new("Weld")
| |
| 944 | W.Part0 = Limb | |
| 945 | W.Part1 = B | |
| 946 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 947 | W.Parent = Limb | |
| 948 | ||
| 949 | end | |
| 950 | --[ | |
| 951 | local Bar = Instance.new("Part")
| |
| 952 | Bar.TopSurface = 0 | |
| 953 | Bar.BottomSurface = 0 | |
| 954 | Bar.formFactor = "Symmetric" | |
| 955 | Bar.Size = Vector3.new(1, 1, 1) | |
| 956 | Bar.Transparency = 1 | |
| 957 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 958 | Bar.Parent = Character2 | |
| 959 | local Weld = Instance.new("Weld")
| |
| 960 | Weld.Part0 = Torso2 | |
| 961 | Weld.Part1 = Bar | |
| 962 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 963 | Weld.Parent = Torso2 | |
| 964 | --]] | |
| 965 | end | |
| 966 | Character2.Parent = Weapon | |
| 967 | if movevector ~= Vector3.new() then | |
| 968 | for i = 1,10 do | |
| 969 | Torso2.Velocity = movevector * 30 | |
| 970 | end | |
| 971 | end | |
| 972 | DummyHead.Name = "FakeHead" | |
| 973 | DummyHead.Parent = CLONE | |
| 974 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
| 975 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
| 976 | MakeForm(BLOOD,"Cyl") | |
| 977 | weldBetween(DummyHead,BLOOD) | |
| 978 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
| 979 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
| 980 | MakeForm(BLOOD,"Cyl") | |
| 981 | weldBetween(Torso2,BLOOD) | |
| 982 | Character2.Name = "Corpse" | |
| 983 | local hum2 = svch:findFirstChild("Humanoid")
| |
| 984 | ||
| 985 | return Character2,Torso2,DummyHead | |
| 986 | end | |
| 987 | ||
| 988 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 989 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 990 | if HITFLOOR ~= nil then | |
| 991 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 992 | if HITFLOOR.Name == "BloodPuddle" then | |
| 993 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 994 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 995 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 996 | end | |
| 997 | else | |
| 998 | if HITFLOOR.Anchored == true then | |
| 999 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
| 1000 | BLOOD.CFrame = CF(HITPOS) | |
| 1001 | MakeForm(BLOOD,"Cyl") | |
| 1002 | coroutine.resume(coroutine.create(function() | |
| 1003 | Swait(75) | |
| 1004 | while true do | |
| 1005 | Swait() | |
| 1006 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 1007 | if BLOOD.Size.Z < 0.051 then | |
| 1008 | BLOOD:remove() | |
| 1009 | break | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end)) | |
| 1013 | end | |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | ||
| 1019 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 1020 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 1021 | BLOOD.CFrame = CF(POSITION) | |
| 1022 | MakeForm(BLOOD,"Ball") | |
| 1023 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 1024 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1025 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
| 1026 | bv.Name = "MOVE" | |
| 1027 | Debris:AddItem(bv,0.05) | |
| 1028 | coroutine.resume(coroutine.create(function() | |
| 1029 | local HASTOUCHEDGROUND = false | |
| 1030 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1031 | if hit.Anchored == true then | |
| 1032 | HASTOUCHEDGROUND = true | |
| 1033 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 1034 | end | |
| 1035 | end) | |
| 1036 | for i = 1, 50 do | |
| 1037 | Swait() | |
| 1038 | if HASTOUCHEDGROUND == true then | |
| 1039 | break | |
| 1040 | end | |
| 1041 | BLOOD.Size = BLOOD.Size * 0.9 | |
| 1042 | end | |
| 1043 | BLOOD:remove() | |
| 1044 | end)) | |
| 1045 | end | |
| 1046 | ||
| 1047 | function Kill(Target) | |
| 1048 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
| |
| 1049 | Target:BreakJoints() | |
| 1050 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
| |
| 1051 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
| 1052 | getbloody(DummyHead,45) | |
| 1053 | if TORS2 ~= nil then | |
| 1054 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
| |
| 1055 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
| |
| 1056 | local HUM = IT("Humanoid")
| |
| 1057 | HUM.MaxHealth = 0 | |
| 1058 | HUM.Health = 0 | |
| 1059 | HUM.Name = "CorpseHumanoid" | |
| 1060 | HUM.PlatformStand = true | |
| 1061 | HUM.Parent = CLONE | |
| 1062 | KILLINSTINCT = KILLINSTINCT + 20 | |
| 1063 | TORS2.CFrame = CFRAME | |
| 1064 | coroutine.resume(coroutine.create(function() | |
| 1065 | for i = 1, 450 do | |
| 1066 | wait() | |
| 1067 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
| 1068 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
| 1069 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
| 1070 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
| 1071 | end | |
| 1072 | CLONE:Remove() | |
| 1073 | end)) | |
| 1074 | end | |
| 1075 | end | |
| 1076 | end | |
| 1077 | ||
| 1078 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false) | |
| 1079 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0))
| |
| 1080 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1081 | ||
| 1082 | local DECAL = IT("Decal",HandlePart)
| |
| 1083 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
| 1084 | ||
| 1085 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1086 | if c.ClassName == "Part" then | |
| 1087 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | ||
| 1091 | local A = IT("Attachment",HandlePart)
| |
| 1092 | A.Position = VT(0, -1.5, 0) | |
| 1093 | local B = IT("Attachment",HandlePart)
| |
| 1094 | B.Position = VT(0, 2.2, 0.2) | |
| 1095 | local Trail = IT("Trail",HandlePart)
| |
| 1096 | Trail.Attachment0 = A | |
| 1097 | Trail.Attachment1 = B | |
| 1098 | Trail.Lifetime = 0.1 | |
| 1099 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
| 1100 | Trail.Enabled = false | |
| 1101 | ---hat | |
| 1102 | p = owner | |
| 1103 | char = p.Character | |
| 1104 | torso = char.Torso | |
| 1105 | hed = char.Head | |
| 1106 | neck = char.Torso.Neck | |
| 1107 | hum = char.Humanoid | |
| 1108 | hum.MaxHealth = math.huge | |
| 1109 | ypcall(function() | |
| 1110 | end) | |
| 1111 | function sbchat(msg,displayname) | |
| 1112 | if not displayname then | |
| 1113 | displayname = '<Bitch Smoke>' | |
| 1114 | end | |
| 1115 | for i,v in pairs(game:GetService('Players'):GetChildren()) do
| |
| 1116 | local st = Instance.new('StringValue')
| |
| 1117 | st.Name = 'SB_Chat' | |
| 1118 | st.Value = displayname..'/'..msg | |
| 1119 | delay(0.2,function() st.Parent = v end) | |
| 1120 | end | |
| 1121 | end | |
| 1122 | p1 = Instance.new("Part",char)
| |
| 1123 | p1.FormFactor = Enum.FormFactor.Custom | |
| 1124 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
| 1125 | p1.CanCollide = false | |
| 1126 | p1.Locked = true | |
| 1127 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
| 1128 | p1.TopSurface = Enum.SurfaceType.Smooth | |
| 1129 | SMesh = Instance.new("SpecialMesh", p1)
| |
| 1130 | SMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 1131 | SMesh.MeshType = Enum.MeshType.FileMesh | |
| 1132 | SMesh.Name = "Mesh" | |
| 1133 | SMesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 1134 | w1 = Instance.new("Weld", hed)
| |
| 1135 | w1.Part0 = hed | |
| 1136 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0) | |
| 1137 | w1.Part1 = p1 | |
| 1138 | w1.C1 = CFrame.new(0, -0.9, 0) | |
| 1139 | --Hair | |
| 1140 | p = owner | |
| 1141 | char = p.Character | |
| 1142 | torso = char.Torso | |
| 1143 | hed = char.Head | |
| 1144 | neck = char.Torso.Neck | |
| 1145 | hum = char.Humanoid | |
| 1146 | hum.MaxHealth = math.huge | |
| 1147 | ypcall(function() | |
| 1148 | shirt = Instance.new("Shirt", char)
| |
| 1149 | shirt.Name = "Shirt" | |
| 1150 | pants = Instance.new("Pants", char)
| |
| 1151 | pants.Name = "Pants" | |
| 1152 | end) | |
| 1153 | function sbchat(msg,displayname) | |
| 1154 | if not displayname then | |
| 1155 | displayname = '<Bitch Smoke>' | |
| 1156 | end | |
| 1157 | for i,v in pairs(game:GetService('Players'):GetChildren()) do
| |
| 1158 | local st = Instance.new('StringValue')
| |
| 1159 | st.Name = 'SB_Chat' | |
| 1160 | st.Value = displayname..'/'..msg | |
| 1161 | delay(0.2,function() st.Parent = v end) | |
| 1162 | end | |
| 1163 | end | |
| 1164 | p1 = Instance.new("Part",char)
| |
| 1165 | p1.FormFactor = Enum.FormFactor.Custom | |
| 1166 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
| 1167 | p1.CanCollide = false | |
| 1168 | p1.Locked = true | |
| 1169 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
| 1170 | p1.TopSurface = Enum.SurfaceType.Smooth | |
| 1171 | SMesh = Instance.new("SpecialMesh", p1)
| |
| 1172 | SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902" | |
| 1173 | SMesh.MeshType = Enum.MeshType.FileMesh | |
| 1174 | SMesh.Name = "Mesh" | |
| 1175 | SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903" | |
| 1176 | w1 = Instance.new("Weld", hed)
| |
| 1177 | w1.Part0 = hed | |
| 1178 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 1179 | w1.Part1 = p1 | |
| 1180 | w1.C1 = CFrame.new(0, -0.4, 0) | |
| 1181 | ----- | |
| 1182 | if Head:FindFirstChild("face") then
| |
| 1183 | Head.face.Texture = "http://www.roblox.com/asset/?id=31117192" | |
| 1184 | - | for i,v in pairs(game.Players.zXzGamePROzXz.Character:GetChildren()) do |
| 1184 | + | for i,v in pairs(game.Players.doryna2281337.Character:GetChildren()) do |
| 1185 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then | |
| 1186 | v:Remove() | |
| 1187 | end | |
| 1188 | end | |
| 1189 | dft = {}
| |
| 1190 | --lollllll | |
| 1191 | wait(0.2) | |
| 1192 | p = owner | |
| 1193 | char = p.Character | |
| 1194 | torso = char.Torso | |
| 1195 | hed = char.Head | |
| 1196 | neck = char.Torso.Neck | |
| 1197 | hum = char.Humanoid | |
| 1198 | hum.MaxHealth = math.huge | |
| 1199 | ypcall(function() | |
| 1200 | shirt = Instance.new("Shirt", char)
| |
| 1201 | shirt.Name = "Shirt" | |
| 1202 | pants = Instance.new("Pants", char)
| |
| 1203 | pants.Name = "Pants" | |
| 1204 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=58950350" | |
| 1205 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61848751" | |
| 1206 | end) | |
| 1207 | function sbchat(msg,displayname) | |
| 1208 | if not displayname then | |
| 1209 | displayname = '<Bitch Smoke>' | |
| 1210 | end | |
| 1211 | for i,v in pairs(game:GetService('Players'):GetChildren()) do
| |
| 1212 | local st = Instance.new('StringValue')
| |
| 1213 | st.Name = 'SB_Chat' | |
| 1214 | st.Value = displayname..'/'..msg | |
| 1215 | delay(0.2,function() st.Parent = v end) | |
| 1216 | end | |
| 1217 | end | |
| 1218 | ||
| 1219 | Player = owner | |
| 1220 | PlayerGui = Player.PlayerGui | |
| 1221 | Cam = workspace.CurrentCamera | |
| 1222 | Backpack = Player.Backpack | |
| 1223 | Character = Player.Character | |
| 1224 | Humanoid = Character.Humanoid | |
| 1225 | RootPart = Character["HumanoidRootPart"] | |
| 1226 | Torso = Character["Torso"] | |
| 1227 | Head = Character["Head"] | |
| 1228 | RightArm = Character["Right Arm"] | |
| 1229 | LeftArm = Character["Left Arm"] | |
| 1230 | RightLeg = Character["Right Leg"] | |
| 1231 | LeftLeg = Character["Left Leg"] | |
| 1232 | RootJoint = RootPart["RootJoint"] | |
| 1233 | Neck = Torso["Neck"] | |
| 1234 | RightShoulder = Torso["Right Shoulder"] | |
| 1235 | LeftShoulder = Torso["Left Shoulder"] | |
| 1236 | RightHip = Torso["Right Hip"] | |
| 1237 | LeftHip = Torso["Left Hip"] | |
| 1238 | ||
| 1239 | local ff = Instance.new('ForceField', Character)
| |
| 1240 | ff.Visible = false | |
| 1241 | ||
| 1242 | local sick = Instance.new("Sound",Character)
| |
| 1243 | sick.SoundId = "rbxassetid://184266396" | |
| 1244 | sick.Looped = true | |
| 1245 | sick.Pitch = 1 | |
| 1246 | sick.Volume = 10 | |
| 1247 | sick:Play() | |
| 1248 | ||
| 1249 | function unanchor() | |
| 1250 | if UNANCHOR == true then | |
| 1251 | for _, c in pairs(Character:GetChildren()) do | |
| 1252 | if c:IsA("BasePart") then
| |
| 1253 | c.Anchored = false | |
| 1254 | end | |
| 1255 | end | |
| 1256 | else | |
| 1257 | for _, c in pairs(Character:GetChildren()) do | |
| 1258 | if c:IsA("BasePart") then
| |
| 1259 | c.Anchored = true | |
| 1260 | end | |
| 1261 | end | |
| 1262 | end | |
| 1263 | end | |
| 1264 | ||
| 1265 | function Taunt() | |
| 1266 | ATTACK = true | |
| 1267 | Rooted = false | |
| 1268 | TAUNT = true | |
| 1269 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1270 | Swait() | |
| 1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1274 | end | |
| 1275 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1276 | Swait() | |
| 1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1280 | end | |
| 1281 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1282 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1283 | Swait() | |
| 1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1287 | end | |
| 1288 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1289 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1290 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1291 | Swait() | |
| 1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1295 | end | |
| 1296 | ATTACK = false | |
| 1297 | Rooted = false | |
| 1298 | TAUNT = false | |
| 1299 | sick:Stop() | |
| 1300 | game:service'Lighting'.FogEnd = 100 | |
| 1301 | game:service'Lighting'.FogStart = 0 | |
| 1302 | game:service'Lighting'.FogColor = BrickColor.new'Black'.Color | |
| 1303 | game:service'Lighting'.ClockTime = 22 | |
| 1304 | ||
| 1305 | local Sky = Instance.new("Sky",game:service'Lighting')
| |
| 1306 | Sky.MoonAngularSize = 30 | |
| 1307 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858" | |
| 1308 | local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music | |
| 1309 | Music.MaxDistance = 500 | |
| 1310 | Music:Play() | |
| 1311 | local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0})
| |
| 1312 | ClearChildrenWithClass(char,"Decal",true) | |
| 1313 | ClearChildrenWithClass(char,"Clothing",true) | |
| 1314 | if(PaintBody)then | |
| 1315 | char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody) | |
| 1316 | char['Body Colors'].RightArmColor = BrickColor.new(PaintBody) | |
| 1317 | char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody) | |
| 1318 | char['Body Colors'].RightLegColor = BrickColor.new(PaintBody) | |
| 1319 | char['Body Colors'].TorsoColor = BrickColor.new(PaintBody) | |
| 1320 | char['Body Colors'].HeadColor = BrickColor.new(PaintBody) | |
| 1321 | end | |
| 1322 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 1323 | naeeym2.AlwaysOnTop = true | |
| 1324 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
| 1325 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 1326 | naeeym2.Adornee = Character.Head | |
| 1327 | naeeym2.Name = "Name" | |
| 1328 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1329 | tecks2.BackgroundTransparency = 1 | |
| 1330 | tecks2.TextScaled = true | |
| 1331 | tecks2.BorderSizePixel = 0 | |
| 1332 | tecks2.Text = "Astronaut" | |
| 1333 | tecks2.Font = "Antique" | |
| 1334 | tecks2.TextSize = 30 | |
| 1335 | tecks2.TextStrokeTransparency = 0 | |
| 1336 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
| 1337 | tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
| |
| 1338 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1339 | tecks2.Parent = naeeym2 | |
| 1340 | local MATHS = {"0","1"}
| |
| 1341 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)] | |
| 1342 | Humanoid.PlatformStand = false | |
| 1343 | script.Name = Humanoid.Name | |
| 1344 | ||
| 1345 | Weapon.Parent = Character | |
| 1346 | while true do | |
| 1347 | Swait() | |
| 1348 | ANIMATE.Parent = nil | |
| 1349 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1350 | IDLEANIMATION:Play() | |
| 1351 | SINE = SINE + CHANGE | |
| 1352 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1353 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1354 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1355 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1356 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1357 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1358 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1359 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1360 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1361 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1362 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1363 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1364 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1365 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1366 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1367 | end | |
| 1368 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1369 | ANIM = "Jump" | |
| 1370 | if ATTACK == false then | |
| 1371 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1377 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1378 | end | |
| 1379 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1380 | ANIM = "Fall" | |
| 1381 | if ATTACK == false then | |
| 1382 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1388 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1389 | end | |
| 1390 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1391 | ANIM = "Idle" | |
| 1392 | if ATTACK == false then | |
| 1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1394 | if VALUE1 == false then | |
| 1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1396 | end | |
| 1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1401 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1402 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
| 1403 | coroutine.resume(coroutine.create(function() | |
| 1404 | VALUE1 = true | |
| 1405 | for i = 1, 25 do | |
| 1406 | Swait() | |
| 1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
| 1408 | end | |
| 1409 | VALUE1 = false | |
| 1410 | end)) | |
| 1411 | end | |
| 1412 | end | |
| 1413 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1414 | ANIM = "Walk" | |
| 1415 | WALK = WALK + 1 / Animation_Speed | |
| 1416 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1417 | WALK = 0 | |
| 1418 | if WALKINGANIM == true then | |
| 1419 | WALKINGANIM = false | |
| 1420 | elseif WALKINGANIM == false then | |
| 1421 | WALKINGANIM = true | |
| 1422 | end | |
| 1423 | end | |
| 1424 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1425 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1426 | if ATTACK == false then | |
| 1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1433 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1434 | end | |
| 1435 | end | |
| 1436 | end | |
| 1437 | end | |
| 1438 | ||
| 1439 | function TAUNT1() | |
| 1440 | ATTACK = true | |
| 1441 | Humanoid.WalkSpeed = 0 | |
| 1442 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
| 1443 | wait(2.5) | |
| 1444 | for i = 0,12.5,0.08 do | |
| 1445 | Swait() | |
| 1446 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15) | |
| 1447 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3) | |
| 1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15) | |
| 1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15) | |
| 1450 | end | |
| 1451 | ATTACK = false | |
| 1452 | Humanoid.WalkSpeed = 20 | |
| 1453 | end | |
| 1454 | ||
| 1455 | function Swing() | |
| 1456 | ATTACK = true | |
| 1457 | Rooted = false | |
| 1458 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1459 | Swait() | |
| 1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1466 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
| 1467 | end | |
| 1468 | Trail.Enabled = true | |
| 1469 | HandlePart.CanCollide = true | |
| 1470 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
| |
| 1471 | local HIT = HandlePart.Touched:Connect(function(hit) | |
| 1472 | Kill(hit.Parent) | |
| 1473 | end) | |
| 1474 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1475 | Swait() | |
| 1476 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
| 1477 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 1478 | end | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1485 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1486 | end | |
| 1487 | Trail.Enabled = false | |
| 1488 | HandlePart.CanCollide = false | |
| 1489 | HIT:disconnect() | |
| 1490 | ATTACK = false | |
| 1491 | Rooted = false | |
| 1492 | end | |
| 1493 | ||
| 1494 | --//=================================\\ | |
| 1495 | --|| ASSIGN THINGS TO KEYS | |
| 1496 | --\\=================================// | |
| 1497 | ||
| 1498 | function KeyDown(Key) | |
| 1499 | if Key == "t" and ATTACK == false then | |
| 1500 | Taunt() | |
| 1501 | warn("Evil Mode Activated")
| |
| 1502 | end | |
| 1503 | ||
| 1504 | if Key == "m" and ATTACK == false then | |
| 1505 | TAUNT1() | |
| 1506 | end | |
| 1507 | ||
| 1508 | if Key == "n" and ATTACK == false then | |
| 1509 | Swing() | |
| 1510 | end | |
| 1511 | end | |
| 1512 | ||
| 1513 | function KeyUp(Key) | |
| 1514 | KEYHOLD = false | |
| 1515 | end | |
| 1516 | ||
| 1517 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1518 | KeyDown(NEWKEY) | |
| 1519 | end) | |
| 1520 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1521 | KeyUp(NEWKEY) | |
| 1522 | end) | |
| 1523 | ||
| 1524 | --//=================================\\ | |
| 1525 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1526 | --\\=================================// | |
| 1527 | ||
| 1528 | local JUMPED = false | |
| 1529 | ||
| 1530 | Humanoid.Changed:connect(function(Jump) | |
| 1531 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1532 | Humanoid.Jump = false | |
| 1533 | elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then | |
| 1534 | JUMPED = true | |
| 1535 | CreateSound(158309736, Torso, 10, 1, false) | |
| 1536 | end | |
| 1537 | end) | |
| 1538 | ||
| 1539 | while true do | |
| 1540 | Swait() | |
| 1541 | ANIMATE.Parent = nil | |
| 1542 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1543 | IDLEANIMATION:Play() | |
| 1544 | SINE = SINE + CHANGE | |
| 1545 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1546 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1547 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1548 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1549 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1550 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1551 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1552 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1553 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1554 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1555 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1556 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1557 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1558 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1559 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1560 | end | |
| 1561 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1562 | ANIM = "Jump" | |
| 1563 | if ATTACK == false then | |
| 1564 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1570 | end | |
| 1571 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1572 | ANIM = "Fall" | |
| 1573 | if ATTACK == false then | |
| 1574 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1580 | end | |
| 1581 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1582 | ANIM = "Idle" | |
| 1583 | if ATTACK == false then | |
| 1584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1590 | end | |
| 1591 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1592 | ANIM = "Walk" | |
| 1593 | WALK = WALK + 1 / Animation_Speed | |
| 1594 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1595 | WALK = 0 | |
| 1596 | if WALKINGANIM == true then | |
| 1597 | WALKINGANIM = false | |
| 1598 | elseif WALKINGANIM == false then | |
| 1599 | WALKINGANIM = true | |
| 1600 | end | |
| 1601 | end | |
| 1602 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1603 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1604 | if ATTACK == false then | |
| 1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1611 | end | |
| 1612 | end | |
| 1613 | unanchor() | |
| 1614 | Humanoid.MaxHealth = "inf" | |
| 1615 | Humanoid.Health = "inf" | |
| 1616 | if Rooted == false then | |
| 1617 | Disable_Jump = false | |
| 1618 | Humanoid.WalkSpeed = Speed | |
| 1619 | elseif Rooted == true then | |
| 1620 | Disable_Jump = true | |
| 1621 | Humanoid.WalkSpeed = 0 | |
| 1622 | end | |
| 1623 | end | |
| 1624 | local FF = IT("ForceField", Character)
| |
| 1625 | FF.Visible = false | |
| 1626 | function refit() | |
| 1627 | RootJoint.Parent = RootPart | |
| 1628 | Neck.Parent = Torso | |
| 1629 | RightShoulder.Parent = Torso | |
| 1630 | LeftShoulder.Parent = Torso | |
| 1631 | RightHip.Parent = Torso | |
| 1632 | LeftHip.Parent = Torso | |
| 1633 | RootPart.Parent = Character | |
| 1634 | LeftArm.Parent = Character | |
| 1635 | RightArm.Parent = Character | |
| 1636 | RightLeg.Parent = Character | |
| 1637 | LeftLeg.Parent = Character | |
| 1638 | Torso.Parent = Character | |
| 1639 | Head.Parent = Character | |
| 1640 | FF.Parent = Character | |
| 1641 | end | |
| 1642 | ||
| 1643 | local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610) | |
| 1644 | for _, c in pairs(Character:GetChildren()) do | |
| 1645 | if c:IsA("BasePart") and c.Name ~= "Detail" then
| |
| 1646 | c.Material = "Neon" | |
| 1647 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1648 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1649 | end | |
| 1650 | if c == Head then | |
| 1651 | if c:FindFirstChild("face") then
| |
| 1652 | c.face:remove() | |
| 1653 | end | |
| 1654 | end | |
| 1655 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1656 | c:remove() | |
| 1657 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1658 | c:remove() | |
| 1659 | elseif c.Name == "Detail" then | |
| 1660 | c.Material = "Neon" | |
| 1661 | c.Color = COLOR | |
| 1662 | end | |
| 1663 | end | |
| 1664 | if DEAD == false then | |
| 1665 | sick.SoundId = "rbxassetid://"..SONG | |
| 1666 | sick.Looped = true | |
| 1667 | sick.Pitch = 1 | |
| 1668 | sick.Volume = 2 | |
| 1669 | sick.Playing = true | |
| 1670 | sick.Parent = Torso | |
| 1671 | else | |
| 1672 | sick:remove() | |
| 1673 | end | |
| 1674 | ||
| 1675 | --//=================================\\ | |
| 1676 | --\\=================================// | |
| 1677 | ||
| 1678 | ||
| 1679 | ||
| 1680 | ||
| 1681 | ||
| 1682 | --//====================================================\\-- | |
| 1683 | --|| END OF SCRIPT | |
| 1684 | --\\====================================================//-- | |
| 1685 | end |