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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ---------------------------- | |
| 145 | -- Synapse Decompiler | |
| 146 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 147 | ||
| 148 | wait(0.2) | |
| 149 | Player = owner | |
| 150 | PlayerGui = Player.PlayerGui | |
| 151 | Cam = workspace.CurrentCamera | |
| 152 | Backpack = Player.Backpack | |
| 153 | Character = Player.Character | |
| 154 | Humanoid = Character.Humanoid | |
| 155 | Mouse = Player:GetMouse() | |
| 156 | RootPart = Character.HumanoidRootPart | |
| 157 | Torso = Character.Torso | |
| 158 | Head = Character.Head | |
| 159 | RightArm = Character["Right Arm"] | |
| 160 | LeftArm = Character["Left Arm"] | |
| 161 | RightLeg = Character["Right Leg"] | |
| 162 | LeftLeg = Character["Left Leg"] | |
| 163 | RootJoint = RootPart.RootJoint | |
| 164 | Neck = Torso.Neck | |
| 165 | RightShoulder = Torso["Right Shoulder"] | |
| 166 | LeftShoulder = Torso["Left Shoulder"] | |
| 167 | RightHip = Torso["Right Hip"] | |
| 168 | LeftHip = Torso["Left Hip"] | |
| 169 | local sick = Instance.new("Sound", Character)
| |
| 170 | IT = Instance.new | |
| 171 | CF = CFrame.new | |
| 172 | VT = Vector3.new | |
| 173 | RAD = math.rad | |
| 174 | C3 = Color3.new | |
| 175 | UD2 = UDim2.new | |
| 176 | BRICKC = BrickColor.new | |
| 177 | ANGLES = CFrame.Angles | |
| 178 | EULER = CFrame.fromEulerAnglesXYZ | |
| 179 | COS = math.cos | |
| 180 | ACOS = math.acos | |
| 181 | SIN = math.sin | |
| 182 | ASIN = math.asin | |
| 183 | ABS = math.abs | |
| 184 | MRANDOM = math.random | |
| 185 | FLOOR = math.floor | |
| 186 | - | Animation_Speed = 1 |
| 186 | + | Animation_Speed = 0.5 |
| 187 | Frame_Speed = 0.016666666666666666 | |
| 188 | local Speed = 22 | |
| 189 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 190 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 191 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 192 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 193 | local DAMAGEMULTIPLIER = 1 | |
| 194 | local ANIM = "Idle" | |
| 195 | local ATTACK = false | |
| 196 | local HOLE = false | |
| 197 | local HOLD = false | |
| 198 | local COMBO = 1 | |
| 199 | local Rooted = false | |
| 200 | local SINE = 0 | |
| 201 | local KEYHOLD = false | |
| 202 | - | local CHANGE = 1 / Animation_Speed |
| 202 | + | local CHANGE = 0.5 / Animation_Speed |
| 203 | local WALKINGANIM = false | |
| 204 | local VALUE1 = false | |
| 205 | local VALUE2 = false | |
| 206 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 207 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 208 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 209 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 210 | WEAPONGUI.Name = "Absylum GUI" | |
| 211 | local Effects = IT("Folder", Character)
| |
| 212 | Effects.Name = "Effects" | |
| 213 | local ANIMATOR = Humanoid.Animator | |
| 214 | local ANIMATE = Character.Animate | |
| 215 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 216 | v:Stop() | |
| 217 | end | |
| 218 | ANIMATE:Destroy() | |
| 219 | local UNANCHOR = true | |
| 220 | local HITFLOOR, HITPOS | |
| 221 | local SIZE = 15 | |
| 222 | wait(0.2) | |
| 223 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 224 | ArtificialHB.Name = "ArtificialHB" | |
| 225 | script:WaitForChild("ArtificialHB")
| |
| 226 | frame = Frame_Speed | |
| 227 | tf = 0 | |
| 228 | allowframeloss = false | |
| 229 | tossremainder = false | |
| 230 | lastframe = tick() | |
| 231 | script.ArtificialHB:Fire() | |
| 232 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 233 | tf = tf + s | |
| 234 | if tf >= frame then | |
| 235 | if allowframeloss then | |
| 236 | script.ArtificialHB:Fire() | |
| 237 | lastframe = tick() | |
| 238 | else | |
| 239 | for i = 1, math.floor(tf / frame) do | |
| 240 | script.ArtificialHB:Fire() | |
| 241 | end | |
| 242 | lastframe = tick() | |
| 243 | end | |
| 244 | if tossremainder then | |
| 245 | tf = 0 | |
| 246 | else | |
| 247 | tf = tf - frame * math.floor(tf / frame) | |
| 248 | end | |
| 249 | end | |
| 250 | end) | |
| 251 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 252 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 253 | end | |
| 254 | function PositiveAngle(NUMBER) | |
| 255 | if NUMBER >= 0 then | |
| 256 | NUMBER = 0 | |
| 257 | end | |
| 258 | return NUMBER | |
| 259 | end | |
| 260 | function NegativeAngle(NUMBER) | |
| 261 | if NUMBER <= 0 then | |
| 262 | NUMBER = 0 | |
| 263 | end | |
| 264 | return NUMBER | |
| 265 | end | |
| 266 | function Swait(NUMBER) | |
| 267 | if NUMBER == 0 or NUMBER == nil then | |
| 268 | ArtificialHB.Event:wait() | |
| 269 | else | |
| 270 | for i = 1, NUMBER do | |
| 271 | ArtificialHB.Event:wait() | |
| 272 | end | |
| 273 | end | |
| 274 | end | |
| 275 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 276 | local NEWMESH = IT(MESH) | |
| 277 | if MESH == "SpecialMesh" then | |
| 278 | NEWMESH.MeshType = MESHTYPE | |
| 279 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 280 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 281 | end | |
| 282 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 283 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 284 | end | |
| 285 | end | |
| 286 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 287 | NEWMESH.Scale = SCALE | |
| 288 | NEWMESH.Parent = PARENT | |
| 289 | return NEWMESH | |
| 290 | end | |
| 291 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 292 | local NEWPART = IT("Part")
| |
| 293 | NEWPART.formFactor = FORMFACTOR | |
| 294 | NEWPART.Reflectance = REFLECTANCE | |
| 295 | NEWPART.Transparency = TRANSPARENCY | |
| 296 | NEWPART.CanCollide = false | |
| 297 | NEWPART.Locked = true | |
| 298 | NEWPART.Anchored = true | |
| 299 | if ANCHOR == false then | |
| 300 | NEWPART.Anchored = false | |
| 301 | end | |
| 302 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 303 | NEWPART.Name = NAME | |
| 304 | NEWPART.Size = SIZE | |
| 305 | NEWPART.Position = Torso.Position | |
| 306 | NEWPART.Material = MATERIAL | |
| 307 | NEWPART:BreakJoints() | |
| 308 | NEWPART.Parent = PARENT | |
| 309 | return NEWPART | |
| 310 | end | |
| 311 | local weldBetween = function(a, b) | |
| 312 | local weldd = Instance.new("ManualWeld")
| |
| 313 | weldd.Part0 = a | |
| 314 | weldd.Part1 = b | |
| 315 | weldd.C0 = CFrame.new() | |
| 316 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 317 | weldd.Parent = a | |
| 318 | return weldd | |
| 319 | end | |
| 320 | function QuaternionFromCFrame(cf) | |
| 321 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 322 | local trace = m00 + m11 + m22 | |
| 323 | if trace > 0 then | |
| 324 | local s = math.sqrt(1 + trace) | |
| 325 | local recip = 0.5 / s | |
| 326 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 327 | else | |
| 328 | local i = 0 | |
| 329 | if m00 < m11 then | |
| 330 | i = 1 | |
| 331 | end | |
| 332 | if m22 > (i == 0 and m00 or m11) then | |
| 333 | i = 2 | |
| 334 | end | |
| 335 | if i == 0 then | |
| 336 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 337 | local recip = 0.5 / s | |
| 338 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 339 | elseif i == 1 then | |
| 340 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 341 | local recip = 0.5 / s | |
| 342 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 343 | elseif i == 2 then | |
| 344 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 345 | local recip = 0.5 / s | |
| 346 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 347 | end | |
| 348 | end | |
| 349 | end | |
| 350 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 351 | local xs, ys, zs = x + x, y + y, z + z | |
| 352 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 353 | local xx = x * xs | |
| 354 | local xy = x * ys | |
| 355 | local xz = x * zs | |
| 356 | local yy = y * ys | |
| 357 | local yz = y * zs | |
| 358 | local zz = z * zs | |
| 359 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 360 | end | |
| 361 | function QuaternionSlerp(a, b, t) | |
| 362 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 363 | local startInterp, finishInterp | |
| 364 | if cosTheta >= 1.0E-4 then | |
| 365 | if 1 - cosTheta > 1.0E-4 then | |
| 366 | local theta = ACOS(cosTheta) | |
| 367 | local invSinTheta = 1 / SIN(theta) | |
| 368 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 369 | finishInterp = SIN(t * theta) * invSinTheta | |
| 370 | else | |
| 371 | startInterp = 1 - t | |
| 372 | finishInterp = t | |
| 373 | end | |
| 374 | elseif 1 + cosTheta > 1.0E-4 then | |
| 375 | local theta = ACOS(-cosTheta) | |
| 376 | local invSinTheta = 1 / SIN(theta) | |
| 377 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 378 | finishInterp = SIN(t * theta) * invSinTheta | |
| 379 | else | |
| 380 | startInterp = t - 1 | |
| 381 | finishInterp = t | |
| 382 | end | |
| 383 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 384 | end | |
| 385 | function Clerp(a, b, t) | |
| 386 | local qa = {
| |
| 387 | QuaternionFromCFrame(a) | |
| 388 | } | |
| 389 | local qb = {
| |
| 390 | QuaternionFromCFrame(b) | |
| 391 | } | |
| 392 | local ax, ay, az = a.x, a.y, a.z | |
| 393 | local bx, by, bz = b.x, b.y, b.z | |
| 394 | local _t = 1 - t | |
| 395 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 396 | end | |
| 397 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 398 | local frame = IT("Frame")
| |
| 399 | frame.BackgroundTransparency = TRANSPARENCY | |
| 400 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 401 | frame.Position = POSITION | |
| 402 | frame.Size = SIZE | |
| 403 | frame.BackgroundColor3 = COLOR | |
| 404 | frame.BorderColor3 = BORDERCOLOR | |
| 405 | frame.Name = NAME | |
| 406 | frame.Parent = PARENT | |
| 407 | return frame | |
| 408 | end | |
| 409 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 410 | local label = IT("TextLabel")
| |
| 411 | label.BackgroundTransparency = 1 | |
| 412 | label.Size = UD2(1, 0, 1, 0) | |
| 413 | label.Position = UD2(0, 0, 0, 0) | |
| 414 | label.TextColor3 = TEXTCOLOR | |
| 415 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 416 | label.TextTransparency = TRANSPARENCY | |
| 417 | label.FontSize = TEXTFONTSIZE | |
| 418 | label.Font = TEXTFONT | |
| 419 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 420 | label.TextScaled = false | |
| 421 | label.Text = TEXT | |
| 422 | label.Name = NAME | |
| 423 | label.Parent = PARENT | |
| 424 | return label | |
| 425 | end | |
| 426 | function NoOutlines(PART) | |
| 427 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 428 | end | |
| 429 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 430 | local NEWWELD = IT(TYPE) | |
| 431 | NEWWELD.Part0 = PART0 | |
| 432 | NEWWELD.Part1 = PART1 | |
| 433 | NEWWELD.C0 = C0 | |
| 434 | NEWWELD.C1 = C1 | |
| 435 | NEWWELD.Parent = PARENT | |
| 436 | return NEWWELD | |
| 437 | end | |
| 438 | local S = IT("Sound")
| |
| 439 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 440 | local NEWSOUND | |
| 441 | coroutine.resume(coroutine.create(function() | |
| 442 | NEWSOUND = S:Clone() | |
| 443 | NEWSOUND.Parent = PARENT | |
| 444 | NEWSOUND.Volume = VOLUME | |
| 445 | NEWSOUND.Pitch = PITCH | |
| 446 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 447 | NEWSOUND:play() | |
| 448 | if DOESLOOP == true then | |
| 449 | NEWSOUND.Looped = true | |
| 450 | else | |
| 451 | repeat | |
| 452 | wait(1) | |
| 453 | until NEWSOUND.Playing == false | |
| 454 | NEWSOUND:remove() | |
| 455 | end | |
| 456 | end)) | |
| 457 | return NEWSOUND | |
| 458 | end | |
| 459 | function CFrameFromTopBack(at, top, back) | |
| 460 | local right = top:Cross(back) | |
| 461 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 462 | end | |
| 463 | function WACKYEFFECT(Table) | |
| 464 | local TYPE = Table.EffectType or "Sphere" | |
| 465 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 466 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 467 | local TRANSPARENCY = Table.Transparency or 0 | |
| 468 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 469 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 470 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 471 | local ROTATION1 = Table.RotationX or 0 | |
| 472 | local ROTATION2 = Table.RotationY or 0 | |
| 473 | local ROTATION3 = Table.RotationZ or 0 | |
| 474 | local MATERIAL = Table.Material or "Neon" | |
| 475 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 476 | local TIME = Table.Time or 45 | |
| 477 | local SOUNDID = Table.SoundID or nil | |
| 478 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 479 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 480 | coroutine.resume(coroutine.create(function() | |
| 481 | local PLAYSSOUND = false | |
| 482 | local SOUND | |
| 483 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 484 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 485 | PLAYSSOUND = true | |
| 486 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 487 | end | |
| 488 | EFFECT.Color = COLOR | |
| 489 | local MSH | |
| 490 | if TYPE == "Sphere" then | |
| 491 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 492 | elseif TYPE == "Block" then | |
| 493 | MSH = IT("BlockMesh", EFFECT)
| |
| 494 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 495 | elseif TYPE == "Wave" then | |
| 496 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 497 | elseif TYPE == "Ring" then | |
| 498 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 499 | elseif TYPE == "Slash" then | |
| 500 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 501 | elseif TYPE == "Round Slash" then | |
| 502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 503 | elseif TYPE == "Swirl" then | |
| 504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 505 | elseif TYPE == "Skull" then | |
| 506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 507 | elseif TYPE == "Crystal" then | |
| 508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 509 | end | |
| 510 | if MSH ~= nil then | |
| 511 | local MOVESPEED | |
| 512 | if MOVEDIRECTION ~= nil then | |
| 513 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 514 | end | |
| 515 | local GROWTH = SIZE - ENDSIZE | |
| 516 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 517 | if TYPE == "Block" then | |
| 518 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 519 | else | |
| 520 | EFFECT.CFrame = CFRAME | |
| 521 | end | |
| 522 | for LOOP = 1, TIME + 1 do | |
| 523 | Swait() | |
| 524 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 525 | if TYPE == "Wave" then | |
| 526 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 527 | end | |
| 528 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 529 | if TYPE == "Block" then | |
| 530 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 531 | else | |
| 532 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 533 | end | |
| 534 | if MOVEDIRECTION ~= nil then | |
| 535 | local ORI = EFFECT.Orientation | |
| 536 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 537 | EFFECT.Orientation = ORI | |
| 538 | end | |
| 539 | end | |
| 540 | if PLAYSSOUND == false then | |
| 541 | EFFECT:remove() | |
| 542 | else | |
| 543 | repeat | |
| 544 | Swait() | |
| 545 | until SOUND.Playing == false | |
| 546 | EFFECT:remove() | |
| 547 | end | |
| 548 | elseif PLAYSSOUND == false then | |
| 549 | EFFECT:remove() | |
| 550 | else | |
| 551 | repeat | |
| 552 | Swait() | |
| 553 | until SOUND.Playing == false | |
| 554 | EFFECT:remove() | |
| 555 | end | |
| 556 | end)) | |
| 557 | end | |
| 558 | function MakeForm(PART, TYPE) | |
| 559 | if TYPE == "Cyl" then | |
| 560 | local MSH = IT("CylinderMesh", PART)
| |
| 561 | elseif TYPE == "Ball" then | |
| 562 | local MSH = IT("SpecialMesh", PART)
| |
| 563 | MSH.MeshType = "Sphere" | |
| 564 | elseif TYPE == "Wedge" then | |
| 565 | local MSH = IT("SpecialMesh", PART)
| |
| 566 | MSH.MeshType = "Wedge" | |
| 567 | end | |
| 568 | end | |
| 569 | Debris = game:GetService("Debris")
| |
| 570 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 571 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 572 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 573 | end | |
| 574 | function turnto(position) | |
| 575 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 576 | end | |
| 577 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
| 578 | local SKILLFONT = "SciFi" | |
| 579 | local SKILLTEXTSIZE = 7 | |
| 580 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true) | |
| 581 | FLOOR.Color = C3(0, 0, 0) | |
| 582 | MakeForm(FLOOR, "Cyl") | |
| 583 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.3, 0.2, 0.1), false) | |
| 584 | MakeForm(EYE, "Ball") | |
| 585 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 586 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.3, 0.2, 0.1), false) | |
| 587 | MakeForm(EYE, "Ball") | |
| 588 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 589 | function Soul(POS) | |
| 590 | coroutine.resume(coroutine.create(function() | |
| 591 | local SOULMODEL = IT("Model", Effects)
| |
| 592 | SOULMODEL.Name = "Soul" | |
| 593 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Cyan", "Part", VT(0.5, 0.5, 0.5)) | |
| 594 | SOUL.Color = C3(0, 0, 0) | |
| 595 | SOUL.CFrame = CF(POS) | |
| 596 | local A1 = IT("Attachment", SOUL)
| |
| 597 | A1.Position = Vector3.new(0, 0.25, 0) | |
| 598 | local A2 = IT("Attachment", SOUL)
| |
| 599 | A2.Position = Vector3.new(0, -0.25, 0) | |
| 600 | local Trail = IT("Trail", SOUL)
| |
| 601 | Trail.LightEmission = 0 | |
| 602 | Trail.FaceCamera = true | |
| 603 | Trail.Texture = "rbxassetid://945758042" | |
| 604 | Trail.Attachment0 = A1 | |
| 605 | Trail.Attachment1 = A2 | |
| 606 | Trail.Lifetime = 0.5 | |
| 607 | Trail.MinLength = 0 | |
| 608 | Trail.Transparency = NumberSequence.new(0) | |
| 609 | Trail.Color = ColorSequence.new(SOUL.Color) | |
| 610 | MakeForm(SOUL, "Ball") | |
| 611 | local DISTANCE | |
| 612 | local HUM = IT("Humanoid", SOULMODEL)
| |
| 613 | repeat | |
| 614 | Swait() | |
| 615 | SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03) | |
| 616 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
| 617 | until DISTANCE < 0.4 | |
| 618 | SOUL.Transparency = 1 | |
| 619 | A1.Parent = Torso | |
| 620 | A2.Parent = Torso | |
| 621 | Trail.Parent = Torso | |
| 622 | SOULMODEL:remove() | |
| 623 | for i = 1, 100 do | |
| 624 | Swait() | |
| 625 | Trail.Transparency = NumberSequence.new(i / 100) | |
| 626 | end | |
| 627 | A1:remove() | |
| 628 | A2:remove() | |
| 629 | Trail:remove() | |
| 630 | end)) | |
| 631 | end | |
| 632 | Humanoid.Died:connect(function() | |
| 633 | ATTACK = true | |
| 634 | end) | |
| 635 | function Blob(POSITION, RANGE) | |
| 636 | for index, CHILD in pairs(workspace:GetChildren()) do | |
| 637 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
| |
| 638 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 639 | if HUM then | |
| 640 | do | |
| 641 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 642 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 643 | do | |
| 644 | local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD) | |
| 645 | if HITFLOOR and HITFLOOR.Anchored == true then | |
| 646 | TORSO.Anchored = true | |
| 647 | CHILD.PrimaryPart = TORSO | |
| 648 | coroutine.resume(coroutine.create(function() | |
| 649 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true) | |
| 650 | FLOOR.Color = C3(0, 0, 0) | |
| 651 | MakeForm(FLOOR, "Cyl") | |
| 652 | FLOOR.CFrame = CF(HITPOS) | |
| 653 | local E = IT("Folder", CHILD)
| |
| 654 | E.Name = "AbsylumDrag" | |
| 655 | for i = 1, 35 do | |
| 656 | Swait() | |
| 657 | FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
| 658 | end | |
| 659 | local SOUND = CreateSound(838038142, FLOOR, 0, MRANDOM(8, 12) / 10, false) | |
| 660 | repeat | |
| 661 | Swait() | |
| 662 | SOUND.Parent = FLOOR | |
| 663 | SOUND.Volume = SOUND.Volume + 0.08888888888888889 | |
| 664 | CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0)) | |
| 665 | until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z | |
| 666 | for _, c in pairs(CHILD:GetChildren()) do | |
| 667 | if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then | |
| 668 | local H = c:FindFirstChild("Handle")
| |
| 669 | if H then | |
| 670 | H.CanCollide = true | |
| 671 | H.Parent = workspace | |
| 672 | H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0) | |
| 673 | Debris:AddItem(H, 5) | |
| 674 | end | |
| 675 | end | |
| 676 | end | |
| 677 | CHILD:Remove() | |
| 678 | local VOLUME = SOUND.Volume | |
| 679 | for i = 1, 35 do | |
| 680 | Swait() | |
| 681 | SOUND.Volume = SOUND.Volume - VOLUME / 35 | |
| 682 | FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
| 683 | end | |
| 684 | Soul(FLOOR.Position) | |
| 685 | SOUND:Stop() | |
| 686 | FLOOR:remove() | |
| 687 | end)) | |
| 688 | end | |
| 689 | end | |
| 690 | end | |
| 691 | end | |
| 692 | end | |
| 693 | end | |
| 694 | end | |
| 695 | end | |
| 696 | function Wave() | |
| 697 | ATTACK = true | |
| 698 | Rooted = false | |
| 699 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 700 | Swait() | |
| 701 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 707 | end | |
| 708 | HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 709 | if HITFLOOR and HITFLOOR.Anchored == true then | |
| 710 | do | |
| 711 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true) | |
| 712 | NEWFLOOR.Color = C3(0, 0, 0) | |
| 713 | MakeForm(NEWFLOOR, "Cyl") | |
| 714 | NEWFLOOR.CFrame = CF(HITPOS) | |
| 715 | CreateSound(1110489303, NEWFLOOR, 4, 1, false) | |
| 716 | coroutine.resume(coroutine.create(function() | |
| 717 | for i = 1, 25 do | |
| 718 | Swait() | |
| 719 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 720 | NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6) | |
| 721 | end | |
| 722 | for i = 1, 450 do | |
| 723 | Swait() | |
| 724 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 725 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
| 726 | end | |
| 727 | local SIZE = NEWFLOOR.Size.X | |
| 728 | for i = 1, 70 do | |
| 729 | Swait() | |
| 730 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 731 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
| 732 | end | |
| 733 | NEWFLOOR:remove() | |
| 734 | end)) | |
| 735 | end | |
| 736 | end | |
| 737 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 738 | Swait() | |
| 739 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 745 | end | |
| 746 | ATTACK = false | |
| 747 | Rooted = false | |
| 748 | end | |
| 749 | function Teleport() | |
| 750 | local POS = Mouse.Hit.p + VT(0, 4, 0) | |
| 751 | HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 752 | if HITFLOOR and HITFLOOR.Anchored == true then | |
| 753 | ATTACK = true | |
| 754 | Rooted = true | |
| 755 | do | |
| 756 | local CLERPTO = CF(POS, VT(RootPart.Position.X, POS.Y, RootPart.Position.Z)) | |
| 757 | UNANCHOR = false | |
| 758 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 759 | Swait() | |
| 760 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 766 | end | |
| 767 | for i = 1, 70 do | |
| 768 | Swait() | |
| 769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), i / 70 / 2 / Animation_Speed) | |
| 770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, i / 70 / 2 / Animation_Speed) | |
| 772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, i / 70 / 2 / Animation_Speed) | |
| 773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed) | |
| 774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed) | |
| 775 | end | |
| 776 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 777 | Swait() | |
| 778 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -7) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed) | |
| 779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 782 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 784 | end | |
| 785 | CreateSound(1110489303, FLOOR, 7, 0.7, false) | |
| 786 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true) | |
| 787 | NEWFLOOR.Color = C3(0, 0, 0) | |
| 788 | MakeForm(NEWFLOOR, "Cyl") | |
| 789 | NEWFLOOR.CFrame = FLOOR.CFrame | |
| 790 | coroutine.resume(coroutine.create(function() | |
| 791 | for i = 1, 450 do | |
| 792 | Swait() | |
| 793 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 794 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
| 795 | end | |
| 796 | local SIZE = NEWFLOOR.Size.X | |
| 797 | for i = 1, 70 do | |
| 798 | Swait() | |
| 799 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 800 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
| 801 | end | |
| 802 | NEWFLOOR:remove() | |
| 803 | end)) | |
| 804 | for _, c in pairs(Character:GetChildren()) do | |
| 805 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 806 | c.Transparency = 1 | |
| 807 | end | |
| 808 | end | |
| 809 | for i = 1, 170 do | |
| 810 | Swait() | |
| 811 | RootPart.CFrame = Clerp(RootPart.CFrame, CLERPTO, 0.05) | |
| 812 | end | |
| 813 | for _, c in pairs(Character:GetChildren()) do | |
| 814 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 815 | c.Transparency = 0 | |
| 816 | end | |
| 817 | end | |
| 818 | CreateSound(649634100, Head, 4, 0.8, false) | |
| 819 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 820 | Swait() | |
| 821 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 827 | end | |
| 828 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 829 | Swait() | |
| 830 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 836 | end | |
| 837 | UNANCHOR = true | |
| 838 | ATTACK = false | |
| 839 | Rooted = false | |
| 840 | end | |
| 841 | end | |
| 842 | end | |
| 843 | function Open() | |
| 844 | ATTACK = true | |
| 845 | Rooted = true | |
| 846 | HOLE = true | |
| 847 | CreateSound(649634100, Head, 4, 0.8, false) | |
| 848 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 849 | Swait() | |
| 850 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 854 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 855 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 856 | end | |
| 857 | coroutine.resume(coroutine.create(function() | |
| 858 | for i = 1, 280 do | |
| 859 | Swait() | |
| 860 | SIZE = SIZE + 0.5 | |
| 861 | WACKYEFFECT({
| |
| 862 | Time = 15, | |
| 863 | EffectType = "Wave", | |
| 864 | Size = FLOOR.Size / 2, | |
| 865 | Size2 = FLOOR.Size * 1.02, | |
| 866 | Transparency = 0.8, | |
| 867 | Transparency2 = 1, | |
| 868 | CFrame = CF(FLOOR.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 869 | MoveToPos = nil, | |
| 870 | RotationX = 0, | |
| 871 | RotationY = 2, | |
| 872 | RotationZ = 0, | |
| 873 | Material = "Neon", | |
| 874 | Color = C3(0, 0, 0), | |
| 875 | SoundID = nil, | |
| 876 | SoundPitch = nil, | |
| 877 | SoundVolume = nil | |
| 878 | }) | |
| 879 | end | |
| 880 | wait(10) | |
| 881 | for i = 1, 560 do | |
| 882 | Swait() | |
| 883 | SIZE = SIZE - 0.25 | |
| 884 | end | |
| 885 | HOLE = false | |
| 886 | end)) | |
| 887 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 888 | Swait() | |
| 889 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
| 890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 895 | end | |
| 896 | ATTACK = false | |
| 897 | Rooted = false | |
| 898 | end | |
| 899 | function Laugh() | |
| 900 | ATTACK = true | |
| 901 | Rooted = false | |
| 902 | CreateSound(649634100, Head, 4, 0.8, false) | |
| 903 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 904 | Swait() | |
| 905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(180), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(-35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 911 | end | |
| 912 | ATTACK = false | |
| 913 | Rooted = false | |
| 914 | end | |
| 915 | function MouseDown(Mouse) | |
| 916 | if ATTACK == false then | |
| 917 | end | |
| 918 | end | |
| 919 | function MouseUp(Mouse) | |
| 920 | HOLD = false | |
| 921 | end | |
| 922 | function KeyDown(Key) | |
| 923 | KEYHOLD = true | |
| 924 | if Key == "z" and ATTACK == false then | |
| 925 | Wave() | |
| 926 | end | |
| 927 | if Key == "b" and ATTACK == false and HOLE == false then | |
| 928 | Teleport() | |
| 929 | end | |
| 930 | if Key == "c" and ATTACK == false and HOLE == false then | |
| 931 | Open() | |
| 932 | end | |
| 933 | if Key == "t" and ATTACK == false then | |
| 934 | Laugh() | |
| 935 | end | |
| 936 | end | |
| 937 | function KeyUp(Key) | |
| 938 | KEYHOLD = false | |
| 939 | end | |
| 940 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 941 | MouseDown(NEWKEY) | |
| 942 | end) | |
| 943 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 944 | MouseUp(NEWKEY) | |
| 945 | end) | |
| 946 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 947 | KeyDown(NEWKEY) | |
| 948 | end) | |
| 949 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 950 | KeyUp(NEWKEY) | |
| 951 | end) | |
| 952 | function unanchor() | |
| 953 | for _, c in pairs(Character:GetChildren()) do | |
| 954 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 955 | c.Anchored = false | |
| 956 | end | |
| 957 | end | |
| 958 | if UNANCHOR == true then | |
| 959 | RootPart.Anchored = false | |
| 960 | else | |
| 961 | RootPart.Anchored = true | |
| 962 | end | |
| 963 | end | |
| 964 | Humanoid.Changed:connect(function(Jump) | |
| 965 | if Jump == "Jump" and Disable_Jump == true then | |
| 966 | Humanoid.Jump = false | |
| 967 | end | |
| 968 | end) | |
| 969 | while true do | |
| 970 | Swait() | |
| 971 | Humanoid.HipHeight = 1 | |
| 972 | script.Parent = WEAPONGUI | |
| 973 | SINE = SINE + CHANGE * 1.2 | |
| 974 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 975 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 976 | HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 977 | if HITFLOOR then | |
| 978 | HITFLOOR2, HITPOS2 = Raycast(FLOOR.Position + VT(0, 0.2, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2, Character) | |
| 979 | if HITFLOOR2 then | |
| 980 | FLOOR.Transparency = 0 | |
| 981 | else | |
| 982 | FLOOR.Transparency = 1 | |
| 983 | end | |
| 984 | FLOOR.CFrame = Clerp(FLOOR.CFrame, CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.1) | |
| 985 | Blob(FLOOR.Position, FLOOR.Size.X / 2) | |
| 986 | end | |
| 987 | if ATTACK == false then | |
| 988 | if TORSOVELOCITY < 1 then | |
| 989 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 995 | elseif TORSOVELOCITY > 1 then | |
| 996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1002 | end | |
| 1003 | end | |
| 1004 | unanchor() | |
| 1005 | Humanoid.Name = "Absylum" | |
| 1006 | Humanoid.MaxHealth = 700000000 | |
| 1007 | Humanoid.Health = 700000000 | |
| 1008 | if Rooted == false then | |
| 1009 | Disable_Jump = false | |
| 1010 | Humanoid.WalkSpeed = Speed | |
| 1011 | elseif Rooted == true then | |
| 1012 | Disable_Jump = true | |
| 1013 | Humanoid.WalkSpeed = 0 | |
| 1014 | end | |
| 1015 | FLOOR.Size = VT(SIZE, 0, SIZE) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
| 1016 | sick.SoundId = "rbxassetid://143153330" | |
| 1017 | sick.Looped = true | |
| 1018 | sick.Pitch = 1 | |
| 1019 | sick.Volume = 1 | |
| 1020 | sick.Playing = true | |
| 1021 | sick.Parent = Character | |
| 1022 | for _, c in pairs(Character:GetChildren()) do | |
| 1023 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1024 | c.Material = "Neon" | |
| 1025 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1026 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1027 | end | |
| 1028 | c.Color = C3(0, 0, 0) | |
| 1029 | if c == Head then | |
| 1030 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1031 | c:ClearAllChildren() | |
| 1032 | local MSH = IT("BlockMesh", c)
| |
| 1033 | MSH.Scale = VT(0.5, 1, 1) | |
| 1034 | end | |
| 1035 | if c:FindFirstChild("face") then
| |
| 1036 | c.face:remove() | |
| 1037 | end | |
| 1038 | end | |
| 1039 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1040 | c:remove() | |
| 1041 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1042 | c:remove() | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end |