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| 1 | - | -- Created by Nebula_Zorua -- |
| 1 | + | -- Created by Nebula_Zorua and Being maded OP AF by soins1 -- |
| 2 | -- 10mm pistol -- | |
| 3 | - | -- was gonna have VATS -- |
| 3 | + | -- Discord: Nebula the Zorua#6969, the boi soins1#0164 |
| 4 | - | -- Discord: Nebula the Zorua#6969 |
| 4 | + | |
| 5 | - | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA |
| 5 | + | |
| 6 | ||
| 7 | local plr = S.Players.LocalPlayer | |
| 8 | local char = plr.Character | |
| 9 | local hum = char.Humanoid | |
| 10 | local rarm = char["Right Arm"] | |
| 11 | local larm= char["Left Arm"] | |
| 12 | local rleg= char["Right Leg"] | |
| 13 | local lleg = char["Left Leg"] | |
| 14 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 15 | local torso = char.Torso | |
| 16 | local head = char.Head | |
| 17 | local sine = 0; | |
| 18 | local combo = 1; | |
| 19 | local lastClick = time() | |
| 20 | local change = 1; | |
| 21 | local runService = S.RunService | |
| 22 | local mouse = plr:GetMouse() | |
| 23 | local Attack = false | |
| 24 | local AbuseMode = false | |
| 25 | local neutralAnims = true | |
| 26 | local PaintBody = nil | |
| 27 | local PlayerSize = 1 | |
| 28 | local Debounces = {Debounces={}}
| |
| 29 | local Hit = {}
| |
| 30 | local KEYHOLD = false | |
| 31 | local BloodPuddles = {}
| |
| 32 | local Teamed = {}
| |
| 33 | local BloodColor = BrickColor.new'Maroon' | |
| 34 | local BloodMaterial = Enum.Material.Granite | |
| 35 | local FPS = false | |
| 36 | function Debounces:New(name,cooldown) | |
| 37 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
| |
| 38 | setmetatable(aaaaa,{__index = Debounces})
| |
| 39 | Debounces.Debounces[name] = aaaaa | |
| 40 | return aaaaa | |
| 41 | end | |
| 42 | ||
| 43 | function Debounces:Use(overrideUsable) | |
| 44 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 45 | if(self.Usable or overrideUsable)then | |
| 46 | self.Usable = false | |
| 47 | self.CoolingDown = true | |
| 48 | local LastUse = time() | |
| 49 | self.LastUse = LastUse | |
| 50 | delay(self.Cooldown or 2,function() | |
| 51 | if(self.LastUse == LastUse)then | |
| 52 | self.CoolingDown = false | |
| 53 | self.Usable = true | |
| 54 | end | |
| 55 | end) | |
| 56 | end | |
| 57 | end | |
| 58 | ||
| 59 | function Debounces:Get(name) | |
| 60 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
| |
| 61 | for i,v in next, Debounces.Debounces do | |
| 62 | if(i == name)then | |
| 63 | return v; | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | ||
| 68 | function Debounces:GetProgressPercentage() | |
| 69 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 70 | if(self.CoolingDown and not self.Usable)then | |
| 71 | return math.max( | |
| 72 | math.floor( | |
| 73 | ( | |
| 74 | (time()-self.LastUse)/self.Cooldown or 2 | |
| 75 | )*100 | |
| 76 | ) | |
| 77 | ) | |
| 78 | else | |
| 79 | return 100 | |
| 80 | end | |
| 81 | end | |
| 82 | ||
| 83 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
| |
| 84 | local V3 = {N=Vector3.new}
| |
| 85 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge}
| |
| 86 | ||
| 87 | local Effects,Sounds = {},{};
| |
| 88 | --Stop animations | |
| 89 | for _,v in next, hum:GetPlayingAnimationTracks() do | |
| 90 | v:Stop(); | |
| 91 | end | |
| 92 | ||
| 93 | pcall(game.Destroy,char:FindFirstChild'Animate') | |
| 94 | pcall(game.Destroy,hum:FindFirstChild'Animator') | |
| 95 | ||
| 96 | -- Sounds | |
| 97 | Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1}
| |
| 98 | Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1,Volume=6}
| |
| 99 | Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1,Volume=6}
| |
| 100 | Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1,Volume=6}
| |
| 101 | Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1,Volume=6}
| |
| 102 | Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1,Volume=6}
| |
| 103 | Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1,Volume=6}
| |
| 104 | Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1,Volume=6}
| |
| 105 | Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1,Volume=6}
| |
| 106 | Sounds['SmallBoom'] = {Id=341336485,Loop=false,Volume=5,Pitch=1}
| |
| 107 | Sounds['ChaosBuster'] = {Id=333534812,Loop=false,Volume=5,Pitch=0.75}
| |
| 108 | Sounds['Magic'] = {Id=315743350,Loop=false,Volume=5,Pitch=1}
| |
| 109 | Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4}
| |
| 110 | Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4}
| |
| 111 | Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4}
| |
| 112 | Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4}
| |
| 113 | Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4}
| |
| 114 | Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10}
| |
| 115 | ||
| 116 | -- Functions | |
| 117 | local NewInstance = function(instance,parent,properties) | |
| 118 | local inst = Instance.new(instance,parent) | |
| 119 | if(properties)then | |
| 120 | for i,v in next, properties do | |
| 121 | pcall(function() inst[i] = v end) | |
| 122 | end | |
| 123 | end | |
| 124 | return inst; | |
| 125 | end | |
| 126 | ||
| 127 | ||
| 128 | ArtificialHB = NewInstance("BindableEvent", script,{
| |
| 129 | Parent = script, | |
| 130 | Name = "Heartbeat", | |
| 131 | }) | |
| 132 | ||
| 133 | script:WaitForChild("Heartbeat")
| |
| 134 | ||
| 135 | frame = 1 / 60 | |
| 136 | tf = 0 | |
| 137 | allowframeloss = false | |
| 138 | tossremainder = false | |
| 139 | lastframe = tick() | |
| 140 | script.Heartbeat:Fire() | |
| 141 | ||
| 142 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 143 | tf = tf + s | |
| 144 | if tf >= frame then | |
| 145 | if allowframeloss then | |
| 146 | script.Heartbeat:Fire() | |
| 147 | lastframe = tick() | |
| 148 | else | |
| 149 | for i = 1, math.floor(tf / frame) do | |
| 150 | script.Heartbeat:Fire() | |
| 151 | end | |
| 152 | lastframe = tick() | |
| 153 | end | |
| 154 | if tossremainder then | |
| 155 | tf = 0 | |
| 156 | else | |
| 157 | tf = tf - frame * math.floor(tf / frame) | |
| 158 | end | |
| 159 | end | |
| 160 | end) | |
| 161 | ||
| 162 | function swait(num) | |
| 163 | if num == 0 or num == nil then | |
| 164 | ArtificialHB.Event:wait() | |
| 165 | else | |
| 166 | for i = 0, num do | |
| 167 | ArtificialHB.Event:wait() | |
| 168 | end | |
| 169 | end | |
| 170 | end | |
| 171 | ||
| 172 | ||
| 173 | function clerp(startCF,endCF,alpha) | |
| 174 | return startCF:lerp(endCF, alpha) | |
| 175 | end | |
| 176 | local sndFromData = function(data,parent) | |
| 177 | assert(typeof(data) == 'table',"sndFromData's first argument must be a table!") | |
| 178 | local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
| |
| 179 | if(not snd.Looped)then | |
| 180 | snd.Ended:connect(function() | |
| 181 | snd:Stop() | |
| 182 | snd:destroy() | |
| 183 | end) | |
| 184 | end | |
| 185 | return snd; | |
| 186 | end | |
| 187 | local FX = function(ID,vol,pitch,parent) | |
| 188 | return coroutine.wrap(function() | |
| 189 | local snd = NewInstance("Sound",parent or torso, {Pitch=pitch or 1, Volume = vol or 1,SoundId = "rbxassetid://"..ID})
| |
| 190 | snd:Play() | |
| 191 | ||
| 192 | delay(snd.TimeLength+2,function() | |
| 193 | snd:Stop() | |
| 194 | snd:Destroy() | |
| 195 | end) | |
| 196 | return snd | |
| 197 | end)() | |
| 198 | end | |
| 199 | ||
| 200 | function ClearChildrenWithClass(where,class,recursive) | |
| 201 | local children = (recursive and where:GetDescendants() or where:GetChildren()) | |
| 202 | for _,v in next, children do | |
| 203 | if(v:IsA(class))then | |
| 204 | v:destroy() | |
| 205 | end | |
| 206 | end | |
| 207 | end | |
| 208 | ||
| 209 | function UnbindLoops() | |
| 210 | pcall(runService.UnbindFromRenderStep,runService,"N_Effects") | |
| 211 | pcall(runService.UnbindFromRenderStep,runService,"N_Animations") | |
| 212 | end; | |
| 213 | ||
| 214 | UnbindLoops() -- Just so if the loops already exist from previously running a script using this template, there's no errors | |
| 215 | ||
| 216 | -- Model | |
| 217 | New = function(Object, Parent, Name, Data) | |
| 218 | local Object = Instance.new(Object) | |
| 219 | for Index, Value in pairs(Data or {}) do
| |
| 220 | Object[Index] = Value | |
| 221 | end | |
| 222 | Object.Parent = Parent | |
| 223 | Object.Name = Name | |
| 224 | return Object | |
| 225 | end | |
| 226 | ||
| 227 | TenMMPistol = New("Model",char,"10mmPistol",{})
| |
| 228 | Handle = New("Part",TenMMPistol,"Handle",{Size = Vector3.new(2.75000048, 1.44999957, 0.660000503),CFrame = CFrame.new(-61.3750038, 1.77841592, 91.8999481, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,CanCollide=false,})
| |
| 229 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.00999999978, 0.00999999978, 0.00999999978),MeshId = "rbxassetid://868963093",TextureId = "rbxassetid://868963099",MeshType = Enum.MeshType.FileMesh,})
| |
| 230 | Part = New("Part",TenMMPistol,"Part",{Size = Vector3.new(0.730002046, 1.20999968, 0.22000052),CFrame = CFrame.new(-60.4236794, 1.56401443, 91.8717957, 0.996477664, -0.0838589668, 0, 0.0838589668, 0.996477664, 0, 0, 0, 1),CanCollide=false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 231 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.0055999998, 0.00600000005, 0.00600000005),MeshId = "rbxassetid://868965101",TextureId = "rbxassetid://868965109",MeshType = Enum.MeshType.FileMesh,})
| |
| 232 | MagMot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.996477664, 0.0838589668, 0, -0.0838589668, 0.996477664, 0, 0, 0, 1),C1 = CFrame.new(0.951324463, -0.214401484, -0.0281524658, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 233 | ||
| 234 | ||
| 235 | -- Joints, etc | |
| 236 | if(PaintBody)then | |
| 237 | char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody) | |
| 238 | char['Body Colors'].RightArmColor = BrickColor.new(PaintBody) | |
| 239 | char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody) | |
| 240 | char['Body Colors'].RightLegColor = BrickColor.new(PaintBody) | |
| 241 | char['Body Colors'].TorsoColor = BrickColor.new(PaintBody) | |
| 242 | char['Body Colors'].HeadColor = BrickColor.new(PaintBody) | |
| 243 | end | |
| 244 | if(PlayerSize ~= 1)then | |
| 245 | for _,v in next, char:GetDescendants() do | |
| 246 | if(v:IsA'BasePart')then | |
| 247 | v.Size = v.Size * PlayerSize | |
| 248 | end | |
| 249 | end | |
| 250 | end | |
| 251 | ||
| 252 | local LS = NewInstance('Motor',char,{Part0=torso,Part1=larm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 253 | local RS = NewInstance('Motor',char,{Part0=torso,Part1=rarm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 254 | local NK = NewInstance('Motor',char,{Part0=torso,Part1=head,C0 = CF.N(0,1.5 * PlayerSize,0)})
| |
| 255 | local LH = NewInstance('Motor',char,{Part0=torso,Part1=lleg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 256 | local RH = NewInstance('Motor',char,{Part0=torso,Part1=rleg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 257 | local RJ = NewInstance('Motor',char,{Part0=root,Part1=torso})
| |
| 258 | local HW = NewInstance('Motor',char,{Part0=rarm,Part1=Handle,C0 = CF.N(0,-2,-.25)*CF.A(M.R(-90),M.R(-90),0)})
| |
| 259 | -- watevr | |
| 260 | ||
| 261 | -- Default C0s | |
| 262 | local LSD=LS.C0 | |
| 263 | local RSD=RS.C0 | |
| 264 | local HD=NK.C0 | |
| 265 | local TD=RJ.C0 | |
| 266 | local LHD=LH.C0 | |
| 267 | local RHD=RH.C0 | |
| 268 | ||
| 269 | -- Check State | |
| 270 | function CheckState(rPart) | |
| 271 | if(rPart.Velocity.y > .35 and hum:GetState() == Enum.HumanoidStateType.Freefall)then | |
| 272 | return 'Jump'; | |
| 273 | elseif(rPart.Velocity.y < -.35 and hum:GetState() == Enum.HumanoidStateType.Freefall)then | |
| 274 | return 'Fall'; | |
| 275 | elseif(math.abs(rPart.Velocity.x) > 2 or math.abs(rPart.Velocity.z) > 2 and hum:GetState() ~= Enum.HumanoidStateType.Freefall)then | |
| 276 | return 'Walk'; | |
| 277 | end | |
| 278 | return 'Idle'; | |
| 279 | end | |
| 280 | ||
| 281 | -- Effect Functions | |
| 282 | function SphereFX(duration,color,scale,pos,endScale) | |
| 283 | local rng = Instance.new("Part", char)
| |
| 284 | rng.Anchored = true | |
| 285 | rng.BrickColor = color | |
| 286 | rng.CanCollide = false | |
| 287 | rng.FormFactor = 3 | |
| 288 | rng.Name = "Ring" | |
| 289 | rng.Size = Vector3.new(1,1,1) | |
| 290 | rng.Transparency = 0 | |
| 291 | rng.TopSurface = 0 | |
| 292 | rng.BottomSurface = 0 | |
| 293 | rng.CFrame = pos | |
| 294 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 295 | rngm.MeshType = "Sphere" | |
| 296 | rngm.Scale = scale | |
| 297 | table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
| |
| 298 | return rng | |
| 299 | end | |
| 300 | ||
| 301 | function BlastFX(duration,color,scale,pos,endScale) | |
| 302 | local rng = Instance.new("Part", char)
| |
| 303 | rng.Anchored = true | |
| 304 | rng.BrickColor = color | |
| 305 | rng.CanCollide = false | |
| 306 | rng.FormFactor = 3 | |
| 307 | rng.Name = "Ring" | |
| 308 | rng.Size = Vector3.new(1,1,1) | |
| 309 | rng.Transparency = 0 | |
| 310 | rng.TopSurface = 0 | |
| 311 | rng.BottomSurface = 0 | |
| 312 | rng.CFrame = pos | |
| 313 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 314 | rngm.MeshType = "FileMesh" | |
| 315 | rngm.MeshId = 'rbxassetid://20329976' | |
| 316 | rngm.Scale = scale | |
| 317 | table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
| |
| 318 | return rng | |
| 319 | end | |
| 320 | ||
| 321 | function BlockFX(duration,color,scale,pos,endScale) | |
| 322 | local rng = Instance.new("Part", char)
| |
| 323 | rng.Anchored = true | |
| 324 | rng.BrickColor = color | |
| 325 | rng.CanCollide = false | |
| 326 | rng.FormFactor = 3 | |
| 327 | rng.Name = "Ring" | |
| 328 | rng.Size = Vector3.new(1,1,1) | |
| 329 | rng.Transparency = 0 | |
| 330 | rng.TopSurface = 0 | |
| 331 | rng.BottomSurface = 0 | |
| 332 | rng.CFrame = pos | |
| 333 | local rngm = Instance.new("BlockMesh", rng)
| |
| 334 | rngm.Scale = scale | |
| 335 | table.insert(Effects, {Frame = 0, Effect="Block", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
| |
| 336 | return rng | |
| 337 | end | |
| 338 | ||
| 339 | ||
| 340 | function BloodDrop(pos,dir,maxsize) | |
| 341 | local owo = NewInstance("Part",char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false})
| |
| 342 | owo.CFrame=CF.N(pos,dir) | |
| 343 | local bv = Instance.new("BodyVelocity",owo)
| |
| 344 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 345 | bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15 | |
| 346 | bv.Name = "MOVE" | |
| 347 | game:service'Debris':AddItem(bv,0.05) | |
| 348 | local touch | |
| 349 | touch = owo.Touched:connect(function(hit) | |
| 350 | if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid')then | |
| 351 | touch:disconnect() | |
| 352 | BloodPuddle(owo.Position+V3.N(0,1,0),10,maxsize,owo) | |
| 353 | owo:destroy() | |
| 354 | end | |
| 355 | end) | |
| 356 | end | |
| 357 | function BloodPuddle(position,range,maxSize,where) | |
| 358 | local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new( | |
| 359 | position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range | |
| 360 | ),{where,char},false,true)
| |
| 361 | if(hit)then | |
| 362 | if(BloodPuddles[hit])then | |
| 363 | BloodPuddles[hit].Frame = 0 | |
| 364 | if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < BloodPuddles[hit].MaxSize)then | |
| 365 | hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1) | |
| 366 | end | |
| 367 | else | |
| 368 | local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
| |
| 369 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
| |
| 370 | BloodPuddles[Puddle] = {MaxSize=maxSize or 7,Frame=0}
| |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | ||
| 375 | function LaserFX(duration,color,cframe,scale,endScale) | |
| 376 | local rng = Instance.new("Part", char)
| |
| 377 | rng.Anchored = true | |
| 378 | rng.BrickColor = color | |
| 379 | rng.CanCollide = false | |
| 380 | rng.FormFactor = 3 | |
| 381 | rng.Material = Enum.Material.Neon | |
| 382 | rng.Name = "Laser" | |
| 383 | rng.Size = Vector3.new(.5,.5,.5) | |
| 384 | rng.Transparency = 0 | |
| 385 | rng.TopSurface = 0 | |
| 386 | rng.BottomSurface = 0 | |
| 387 | rng.CFrame = cframe | |
| 388 | local rngm = Instance.new("CylinderMesh", rng)
| |
| 389 | rngm.Scale = scale | |
| 390 | table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = cframe})
| |
| 391 | return rng | |
| 392 | end | |
| 393 | ||
| 394 | function ShatterFX(duration,color,scale,cframe) | |
| 395 | local rng = Instance.new("Part", char)
| |
| 396 | rng.Anchored = true | |
| 397 | rng.BrickColor = color | |
| 398 | rng.CanCollide = false | |
| 399 | rng.FormFactor = 3 | |
| 400 | rng.Name = "Ring" | |
| 401 | rng.Size = Vector3.new(1,1,1) | |
| 402 | rng.Transparency = 0 | |
| 403 | rng.TopSurface = 0 | |
| 404 | rng.BottomSurface = 0 | |
| 405 | rng.CFrame = cframe * CF.fEA(M.RNG(-50, 50), M.RNG(-50, 50), M.RNG(-50, 50)) | |
| 406 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 407 | rngm.Scale = scale | |
| 408 | rngm.MeshType = "Sphere" | |
| 409 | table.insert(Effects, {Frame = 0, Effect="Shatter", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale,Position=rng.CFrame})
| |
| 410 | end | |
| 411 | ||
| 412 | function RingFX(duration,color,scale,pos,endScale) | |
| 413 | local type = type | |
| 414 | local rng = Instance.new("Part", char)
| |
| 415 | rng.Anchored = true | |
| 416 | rng.BrickColor = color | |
| 417 | rng.CanCollide = false | |
| 418 | rng.FormFactor = 3 | |
| 419 | rng.Name = "Ring" | |
| 420 | rng.Size = Vector3.new(1,1,1) | |
| 421 | rng.Transparency = 0 | |
| 422 | rng.TopSurface = 0 | |
| 423 | rng.BottomSurface = 0 | |
| 424 | rng.CFrame = pos | |
| 425 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 426 | rngm.MeshId = "rbxassetid://3270017" | |
| 427 | rngm.Scale = scale | |
| 428 | table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
| |
| 429 | return rng | |
| 430 | end | |
| 431 | ||
| 432 | function Shoot(StartCF,EndCF,Spread,Speed,Num,Color,Drop,MinDamage,MaxDamage,HeadshotMult,size) | |
| 433 | local Spread = V3.N(M.RNG(-Spread,Spread),M.RNG(-Spread,Spread),M.RNG(-Spread,Spread)) | |
| 434 | local Start = StartCF.p | |
| 435 | local End = EndCF.p | |
| 436 | local SpreadPos = End + Spread | |
| 437 | local Look = CF.N((Start + SpreadPos) / 2, SpreadPos) | |
| 438 | local Count = Num | |
| 439 | spawn(function() | |
| 440 | repeat | |
| 441 | wait() | |
| 442 | local hit, pos = workspace:findPartOnRay(Ray.new( | |
| 443 | Start,(Look.lookVector).unit * Speed | |
| 444 | ),char,false,true) | |
| 445 | local dist = (Start-pos).magnitude | |
| 446 | local yScale = dist * (Speed / (Speed/2)) | |
| 447 | local aa = CF.N((Start + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) | |
| 448 | LaserFX(25,Color,aa,size + Vector3.new(0,yScale,0),Vector3.new(-size.x,yScale,-size.z)) | |
| 449 | Start = Start + Look.lookVector * Speed | |
| 450 | Look = Look * CF.A(M.R(Drop or -1),0,0) | |
| 451 | Count = Count - 1 | |
| 452 | ||
| 453 | if(hit)then | |
| 454 | Count = 0 | |
| 455 | if(hit.Parent:FindFirstChildOfClass'Humanoid')then | |
| 456 | if(hit.Name == 'Head' or AbuseMode)then | |
| 457 | ||
| 458 | DealDamage(hit.Parent,MinDamage * (HeadshotMult or 1),MaxDamage * (HeadshotMult or 1),0,'Normal') | |
| 459 | if(hit.Parent:FindFirstChildOfClass'Humanoid'.Health <= 0 or AbuseMode)then | |
| 460 | hit.Parent:breakJoints() | |
| 461 | FX(429400881,1,1,hit).PlayOnRemove = true | |
| 462 | hit:destroy() | |
| 463 | for i = 1, 15 do | |
| 464 | local spread = V3.N(M.RNG(-85,85),M.RNG(-85,85),M.RNG(-85,85)) | |
| 465 | BloodDrop(pos,pos+spread,10) | |
| 466 | end | |
| 467 | end | |
| 468 | else | |
| 469 | --MagniDamage(pos,40,MinDamage,MaxDamage,0,'Normal') | |
| 470 | - | --MagniDamage(pos,10,MinDamage,MaxDamage,0,'Normal') |
| 470 | + | |
| 471 | end | |
| 472 | end | |
| 473 | end | |
| 474 | if(Count <= 0)then | |
| 475 | BlockFX(30,Color,size,CF.N(pos),V3.N(0,0,0)) | |
| 476 | end | |
| 477 | until Count <= 0 | |
| 478 | end) | |
| 479 | end | |
| 480 | ||
| 481 | -- Effect Loop | |
| 482 | ||
| 483 | runService:BindToRenderStep("N_Effects",Enum.RenderPriority.Character.Value + 2,function()
| |
| 484 | for _,data in next, Effects do | |
| 485 | local frame,effect,duration = data.Frame,data.Effect,data.Duration | |
| 486 | local transparency = (frame / duration) | |
| 487 | local opacity = 1 - transparency | |
| 488 | if(frame > duration)then | |
| 489 | Effects[_] = nil | |
| 490 | end | |
| 491 | frame = frame + 1 | |
| 492 | data.Frame = frame | |
| 493 | if(effect == 'Sphere')then | |
| 494 | local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale | |
| 495 | Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6) | |
| 496 | Part.Transparency = transparency | |
| 497 | if(frame > duration)then | |
| 498 | Part:destroy() | |
| 499 | end | |
| 500 | elseif(effect == 'Shatter')then | |
| 501 | local Part,Mesh,Scale,Position,Thingie,Thingie2,Inc = data.Part, | |
| 502 | data.Mesh, | |
| 503 | data.Scale, | |
| 504 | data.Position, | |
| 505 | (data.Thingie or 0), | |
| 506 | (data.Thingie2 or M.RNG(50, 100) / 100), | |
| 507 | (data.Inc or M.RNG() - M.RNG()) | |
| 508 | Part.Transparency = transparency | |
| 509 | Position = Position * CF.N(0,Thingie2,0) | |
| 510 | Part.CFrame = Position * CF.fEA(Thingie,0,0) | |
| 511 | Thingie = Thingie + Inc | |
| 512 | ||
| 513 | data.Position = Position | |
| 514 | data.Thingie = Thingie | |
| 515 | data.Thingie2 = Thingie2 | |
| 516 | data.Inc = Inc | |
| 517 | elseif(effect == 'Block')then | |
| 518 | local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale | |
| 519 | Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6) | |
| 520 | Part.Transparency = transparency | |
| 521 | Part.CFrame = CF * CFrame.Angles(M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360))) | |
| 522 | if(frame > duration)then | |
| 523 | Part:destroy() | |
| 524 | end | |
| 525 | end | |
| 526 | end | |
| 527 | for puddle,data in next, BloodPuddles do | |
| 528 | if(puddle.Transparency > 0.9)then | |
| 529 | BloodPuddles[puddle] = nil | |
| 530 | puddle:destroy() | |
| 531 | end | |
| 532 | data.Frame = data.Frame + 1 | |
| 533 | if(data.Frame > 105)then | |
| 534 | local trans = (data.Frame-105)/90 | |
| 535 | puddle.Transparency = trans | |
| 536 | if(puddle:FindFirstChild'CylinderMesh' and puddle.CylinderMesh.Scale.Z > 0)then | |
| 537 | puddle.CylinderMesh.Scale = puddle.CylinderMesh.Scale-V3.N(.1,0,.1) | |
| 538 | end | |
| 539 | else | |
| 540 | puddle.Transparency = 0 | |
| 541 | end | |
| 542 | end | |
| 543 | end) | |
| 544 | ||
| 545 | print("This script is best experienced with Shift Lock")
| |
| 546 | print("Press F to switch between first and third person (not finished yet)")
| |
| 547 | -- Animation Loop | |
| 548 | runService:BindToRenderStep("N_Animations",Enum.RenderPriority.Character.Value + 1,function()
| |
| 549 | sine=sine+change | |
| 550 | local wsVal = 5 / (hum.WalkSpeed / 16) | |
| 551 | local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity)) | |
| 552 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(root.CFrame.p,((CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), char) | |
| 553 | local State = (not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) and "Walk" or hitfloor and "Idle") | |
| 554 | -- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.Torso.Position.y,mouse.Hit.p.z)) | |
| 555 | ||
| 556 | if(State == 'Walk')then | |
| 557 | change = 2/3 | |
| 558 | --CF.N(0,1 * PlayerSize,0) | |
| 559 | RH.C1 = RH.C1:lerp(CF.N(0,.985+.4*M.C(sine/wsVal),-.1*M.S(sine/9)* M.R(exactVel.z) )*CF.A(M.S(sine/wsVal)*-M.R(exactVel.z)*1.5,0,-M.S(sine/wsVal)*-M.R(exactVel.x)),.2) | |
| 560 | LH.C1 = LH.C1:lerp(CF.N(0,.985-.4*M.C(sine/wsVal),.1*-M.S(sine/9)* -M.R(exactVel.z) )*CF.A(-M.S(sine/wsVal)*-M.R(exactVel.z)*1.5,0,M.S(sine/wsVal)*-M.R(exactVel.x)),.2) | |
| 561 | else | |
| 562 | RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) | |
| 563 | LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) | |
| 564 | end | |
| 565 | LS.C1 = CF.N(0,.5,0) * CF.fEA(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 566 | RS.C1 = CF.N(0,.5,0) * CF.fEA(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 567 | NK.C1 = CF.fEA(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 568 | ||
| 569 | if(neutralAnims)then | |
| 570 | if(State == 'Idle')then | |
| 571 | -- Idle anim | |
| 572 | RJ.C0 = RJ.C0:lerp(CF.N(),.1) | |
| 573 | LS.C0 = LS.C0:lerp(LSD*CF.N(1.2,0,-.5)*CF.A(M.R(90),0,M.R(65)),.1) | |
| 574 | RS.C0 = RS.C0:lerp(RSD*CF.N(0,0,.25)*CF.A(M.R(90),0,0),.1) | |
| 575 | RH.C0 = RH.C0:lerp(RHD,.1) | |
| 576 | LH.C0 = LH.C0:lerp(LHD,.1) | |
| 577 | NK.C0 = NK.C0:lerp(HD,.1) | |
| 578 | elseif(State == 'Walk')then | |
| 579 | -- Walk anim | |
| 580 | RJ.C0 = RJ.C0:lerp(CF.A(0,0+.2*M.S(sine/wsVal),0)*CF.N(0,0+.2*M.S(sine/(wsVal/2)),0),.1) | |
| 581 | LS.C0 = LS.C0:lerp(LSD*CF.N(1.2,0,-.5)*CF.A(M.R(90),0,M.R(65)),.1) | |
| 582 | RS.C0 = RS.C0:lerp(RSD*CF.N(0,0,.25)*CF.A(M.R(90),0,0),.1) | |
| 583 | RH.C0 = RH.C0:lerp(RHD,.1) | |
| 584 | LH.C0 = LH.C0:lerp(LHD,.1) | |
| 585 | NK.C0 = NK.C0:lerp(HD,.1) | |
| 586 | elseif(State == 'Jump')then | |
| 587 | RJ.C0 = RJ.C0:lerp(CF.N(),.1) | |
| 588 | LS.C0 = LS.C0:lerp(LSD*CF.A(M.R(25),0,M.R(-25)),.1) | |
| 589 | RS.C0 = RS.C0:lerp(RSD*CF.A(M.R(65),0,M.R(-35)),.1) | |
| 590 | LH.C0 = LH.C0:lerp(LHD*CF.A(M.R(-25),0,0),.1) | |
| 591 | RH.C0 = RH.C0:lerp(RHD*CF.A(M.R(-25),0,0),.1) | |
| 592 | NK.C0 = NK.C0:lerp(HD,.1) | |
| 593 | elseif(State == 'Fall')then | |
| 594 | RJ.C0 = RJ.C0:lerp(CF.N(),.1) | |
| 595 | LS.C0 = LS.C0:lerp(LSD*CF.A(M.R(-25),0,M.R(-25)),.1) | |
| 596 | RS.C0 = RS.C0:lerp(RSD*CF.A(M.R(65),M.R(45),M.R(-35)),.1) | |
| 597 | LH.C0 = LH.C0:lerp(LHD*CF.A(M.R(25),0,M.R(0)),.1) | |
| 598 | RH.C0 = RH.C0:lerp(RHD*CF.A(M.R(25),0,M.R(0)),.1) | |
| 599 | NK.C0 = NK.C0:lerp(HD,.1) | |
| 600 | end | |
| 601 | end | |
| 602 | end) | |
| 603 | ||
| 604 | -- Died event | |
| 605 | ||
| 606 | hum.Died:connect(function() -- When the player dies | |
| 607 | UnbindLoops() -- Unbind all of the loops used | |
| 608 | end) | |
| 609 | ||
| 610 | ||
| 611 | -- Everything else | |
| 612 | ||
| 613 | function getMouseDir() | |
| 614 | return {CF.N(root.Position, Vector3.new(mouse.Hit.p.x,root.Position.y,mouse.Hit.p.z))}
| |
| 615 | end | |
| 616 | ||
| 617 | function getDirection() | |
| 618 | local Cam = workspace.CurrentCamera | |
| 619 | return {
| |
| 620 | CFrame.new(root.Position, Vector3.new(Cam.CoordinateFrame.x, root.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0), | |
| 621 | Vector3.new(Cam.CoordinateFrame.p.x, root.CFrame.p.y, Cam.CoordinateFrame.p.z) | |
| 622 | } | |
| 623 | end | |
| 624 | ||
| 625 | function FaceMouse() | |
| 626 | root.CFrame = root.CFrame:lerp(getMouseDir()[1],.1) | |
| 627 | end | |
| 628 | ||
| 629 | function GetTorso(char) | |
| 630 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 631 | end | |
| 632 | ||
| 633 | function DealDamage(who,minDam,maxDam,Knock,Type) | |
| 634 | if(who)then | |
| 635 | local hum = who:FindFirstChildOfClass'Humanoid' | |
| 636 | local Damage = M.RNG(minDam,maxDam) | |
| 637 | local canHit = true | |
| 638 | if(hum)then | |
| 639 | for _, p in pairs(Hit) do | |
| 640 | if p[1] == hum then | |
| 641 | if(time() - p[2] < 0.1) then | |
| 642 | canHit = false | |
| 643 | else | |
| 644 | Hit[_] = nil | |
| 645 | end | |
| 646 | end | |
| 647 | end | |
| 648 | if(canHit)then | |
| 649 | if(hum.Health >= math.huge)then | |
| 650 | who:BreakJoints() | |
| 651 | else | |
| 652 | local player = S.Players:GetPlayerFromCharacter(who) | |
| 653 | if(not player or not Teamed[player])then | |
| 654 | if(Type == "Fire")then | |
| 655 | --idk.. | |
| 656 | else | |
| 657 | local c = Instance.new("ObjectValue",hum)
| |
| 658 | c.Name = "creator" | |
| 659 | c.Value = plr | |
| 660 | game:service'Debris':AddItem(c,0.35) | |
| 661 | hum.Health = hum.Health - Damage | |
| 662 | if(Type == 'Knockback' and GetTorso(who))then | |
| 663 | local angle = GetTorso(who).Position - root.Position + Vector3.new(0, 0, 0).unit | |
| 664 | local body = NewInstance('BodyVelocity',GetTorso(who),{
| |
| 665 | P = 500, | |
| 666 | maxForce = V3.N(math.huge,0,math.huge), | |
| 667 | velocity = root.CFrame.lookVector * Knock + root.Velocity / 1.05 | |
| 668 | }) | |
| 669 | game:service'Debris':AddItem(body,.5) | |
| 670 | elseif(Type == 'Knockdown' and GetTorso(who))then | |
| 671 | local rek = GetTorso(who) | |
| 672 | print(rek) | |
| 673 | hum.PlatformStand = true | |
| 674 | delay(1,function() | |
| 675 | hum.PlatformStand = false | |
| 676 | end) | |
| 677 | local angle = (GetTorso(who).Position - (root.Position + Vector3.new(0, 0, 0))).unit | |
| 678 | local bodvol = NewInstance("BodyVelocity",rek,{
| |
| 679 | velocity = angle * Knock, | |
| 680 | P = 5000, | |
| 681 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 682 | }) | |
| 683 | local rl = NewInstance("BodyAngularVelocity",rek,{
| |
| 684 | P = 3000, | |
| 685 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 686 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 687 | }) | |
| 688 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 689 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 690 | end | |
| 691 | end | |
| 692 | end | |
| 693 | end | |
| 694 | table.insert(Hit,{hum,time()})
| |
| 695 | end | |
| 696 | end | |
| 697 | end | |
| 698 | end | |
| 699 | ||
| 700 | function MagniDamage(pos,radius,mindamage,maxdamage,knockback,damagetype) | |
| 701 | local Recursive | |
| 702 | Recursive = function(whom) | |
| 703 | for _,c in next, whom:children() do | |
| 704 | local hum = c:FindFirstChildOfClass'Humanoid' | |
| 705 | local hed = c:FindFirstChild'Torso' or c:FindFirstChild'UpperTorso' or c:FindFirstChild'LowerTorso' | |
| 706 | if(hum and hed)then | |
| 707 | local mag = (hed.CFrame.p - pos).magnitude | |
| 708 | if(mag <= radius and c ~= char)then | |
| 709 | DealDamage(c,mindamage,maxdamage,knockback,damagetype) | |
| 710 | end | |
| 711 | end | |
| 712 | Recursive(c) | |
| 713 | end | |
| 714 | end | |
| 715 | Recursive(workspace) | |
| 716 | end | |
| 717 | ||
| 718 | function MagniHeal(pos,radius,heal,needsTeamed) | |
| 719 | for _,v in next, workspace:GetDescendants() do | |
| 720 | local player = S.Players:GetPlayerFromCharacter(v) | |
| 721 | local hum = v:FindFirstChildOfClass'Humanoid' | |
| 722 | if(hum and v:IsA'Model')then | |
| 723 | if(not needsTeamed or player and (not plr.Neutral and player.TeamColor == plr.TeamColor))then | |
| 724 | local pp = v.PrimaryPart or v:FindFirstChild'Torso' or v:FindFirstChild'UpperTorso' or v:FindFirstChild'LowerTorso' | |
| 725 | if(pp and (pp.CFrame.p-pos).magnitude <= radius)then | |
| 726 | hum.Health = hum.Health + heal | |
| 727 | end | |
| 728 | end | |
| 729 | end | |
| 730 | end | |
| 731 | end | |
| 732 | ||
| 733 | ||
| 734 | Debounces:New('how2use',1) -- name, cooldown
| |
| 735 | ||
| 736 | function TestDebounce() | |
| 737 | if(Debounces:Get('how2use').Usable)then
| |
| 738 | -- code | |
| 739 | Debounces:Get('how2use'):Use() -- use it up
| |
| 740 | end | |
| 741 | end | |
| 742 | function ClickCombo() | |
| 743 | Attack = true | |
| 744 | neutralAnims = false | |
| 745 | if(combo == 1)then | |
| 746 | -- combo 1 | |
| 747 | combo = 2 | |
| 748 | elseif(combo == 2)then | |
| 749 | -- combo 2 | |
| 750 | -- etc, etc | |
| 751 | combo = 1 | |
| 752 | end | |
| 753 | lastClick = time() | |
| 754 | neutralAnims = true | |
| 755 | Attack = false | |
| 756 | end | |
| 757 | function FireGun() | |
| 758 | repeat | |
| 759 | - | --Shoot(rarm.CFrame * CFrame.new(0,-1.5,0),mouse.Hit,0,500,30,BrickColor.new(ModeColor),-1,15,30) |
| 759 | + | --Shoot(rarm.CFrame * CFrame.new(0,-1.5,0),mouse.Hit,0,500,30,BrickColor.new(ModeColor),3,60,30) |
| 760 | --BlockFX(duration,color,scale,pos,endScale) | |
| 761 | local origin =Handle.CFrame*CF.N(-1.5,.5,0) | |
| 762 | - | FX(149915226,3,1,Handle) |
| 762 | + | |
| 763 | BlockFX(15,BrickColor.new'Deep orange',V3.N(.5,.5,.5),origin,V3.N(0,0,0)) | |
| 764 | Shoot(origin,mouse.Hit,0,50,250,BrickColor.new'New Yeller',-1,15,30,2,V3.N(.35,.35,.35)) | |
| 765 | until KEYHOLD == false | |
| 766 | end | |
| 767 | mouse.Button1Down:connect(function() | |
| 768 | KEYHOLD = true | |
| 769 | if(Attack)then return end | |
| 770 | FireGun() | |
| 771 | end) | |
| 772 | mouse.KeyDown:connect(function(k) | |
| 773 | if(Attack)then return end | |
| 774 | if(k == ';')then | |
| 775 | AbuseMode = not AbuseMode | |
| 776 | print("Abuse mode is ".. (AbuseMode == true and "on" or "off"))
| |
| 777 | elseif(k == 'f')then -- never finished | |
| 778 | FPS = not FPS | |
| 779 | end | |
| 780 | end) | |
| 781 | ||
| 782 | runService.RenderStepped:connect(function() | |
| 783 | if(not Attack and combo ~= 1 and time()-lastClick > 0.4)then | |
| 784 | combo = 1 | |
| 785 | end | |
| 786 | end) |