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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").blazeredheat15791 | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | print("Za Warudo!") | |
88 | wait(0.016666666666666666) | |
89 | Effects = {} | |
90 | local Player = game.Players.blazeredheat15791 | |
91 | local Character = Player.Character | |
92 | Character.Archivable = true | |
93 | AdvancingFortress = Character:Clone() | |
94 | AdvancingFortress.Parent = Character | |
95 | torso = AdvancingFortress.Torso | |
96 | hum = AdvancingFortress.Humanoid | |
97 | AdvancingFortress.Name = "Advancing Fortress" | |
98 | pl = AdvancingFortress | |
99 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
100 | if v:IsA("BasePart") then | |
101 | v.Transparency = 1 | |
102 | end | |
103 | end | |
104 | local Humanoid = AdvancingFortress.Humanoid | |
105 | - | local Mouse = Player:GetMouse() |
105 | + | |
106 | local RightArm = AdvancingFortress["Right Arm"] | |
107 | local LeftLeg = AdvancingFortress["Left Leg"] | |
108 | local RightLeg = AdvancingFortress["Right Leg"] | |
109 | local Head = AdvancingFortress.Head | |
110 | local Torso = AdvancingFortress.Torso | |
111 | local Camera = game.Workspace.CurrentCamera | |
112 | local RootPart = AdvancingFortress.HumanoidRootPart | |
113 | local RootJoint = RootPart.RootJoint | |
114 | local attack = false | |
115 | local Anim = "Idle" | |
116 | local attacktype = 1 | |
117 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
118 | local velocity = RootPart.Velocity.y | |
119 | local sine = 0 | |
120 | local change = 1 | |
121 | local Create = LoadLibrary("RbxUtility").Create | |
122 | local TimeStop = false | |
123 | local m = Create("Model")({ | |
124 | Parent = AdvancingFortress, | |
125 | Name = "WeaponModel" | |
126 | }) | |
127 | Head.face:remove() | |
128 | AdvancingFortress.Head.Name = "FHead" | |
129 | AdvancingFortress.Torso.Name = "FTorso" | |
130 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
131 | Humanoid.Animator.Parent = nil | |
132 | AdvancingFortress.Animate.Parent = nil | |
133 | local function newMotor(part0, part1, c0, c1) | |
134 | local w = Create("Weld")({ | |
135 | Parent = part0, | |
136 | Part0 = part0, | |
137 | Part1 = part1, | |
138 | C0 = c0, | |
139 | C1 = c1 | |
140 | }) | |
141 | return w | |
142 | end | |
143 | function clerp(a, b, t) | |
144 | return a:lerp(b, t) | |
145 | end | |
146 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
147 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
148 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
149 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
150 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
151 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
152 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
153 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
154 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
155 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
156 | local rarmc1 = RW.C1 | |
157 | local larmc1 = LW.C1 | |
158 | local rlegc1 = RH.C1 | |
159 | local llegc1 = LH.C1 | |
160 | local resetc1 = false | |
161 | function PlayAnimationFromTable(table, speed, bool) | |
162 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
163 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
164 | RW.C0 = clerp(RW.C0, table[3], speed) | |
165 | LW.C0 = clerp(LW.C0, table[4], speed) | |
166 | RH.C0 = clerp(RH.C0, table[5], speed) | |
167 | LH.C0 = clerp(LH.C0, table[6], speed) | |
168 | if bool == true and resetc1 == false then | |
169 | resetc1 = true | |
170 | RootJoint.C1 = RootJoint.C1 | |
171 | Torso.Neck.C1 = Torso.Neck.C1 | |
172 | RW.C1 = rarmc1 | |
173 | LW.C1 = larmc1 | |
174 | RH.C1 = rlegc1 | |
175 | LH.C1 = llegc1 | |
176 | end | |
177 | end | |
178 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
179 | script:WaitForChild("Heartbeat") | |
180 | frame = 0.03333333333333333 | |
181 | tf = 0 | |
182 | allowframeloss = false | |
183 | tossremainder = false | |
184 | lastframe = tick() | |
185 | script.Heartbeat:Fire() | |
186 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
187 | tf = tf + s | |
188 | if tf >= frame then | |
189 | if allowframeloss then | |
190 | script.Heartbeat:Fire() | |
191 | lastframe = tick() | |
192 | else | |
193 | for i = 1, math.floor(tf / frame) do | |
194 | script.Heartbeat:Fire() | |
195 | end | |
196 | lastframe = tick() | |
197 | end | |
198 | if tossremainder then | |
199 | tf = 0 | |
200 | else | |
201 | tf = tf - frame * math.floor(tf / frame) | |
202 | end | |
203 | end | |
204 | end) | |
205 | function swait(num) | |
206 | if num == 0 or num == nil then | |
207 | ArtificialHB.Event:wait() | |
208 | else | |
209 | for i = 0, num do | |
210 | ArtificialHB.Event:wait() | |
211 | end | |
212 | end | |
213 | end | |
214 | function RemoveOutlines(part) | |
215 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
216 | end | |
217 | CFuncs = { | |
218 | Part = { | |
219 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
220 | local Part = Create("Part")({ | |
221 | Parent = Parent, | |
222 | Reflectance = Reflectance, | |
223 | Transparency = Transparency, | |
224 | CanCollide = false, | |
225 | Locked = true, | |
226 | BrickColor = BrickColor.new(tostring(BColor)), | |
227 | Name = Name, | |
228 | Size = Size, | |
229 | Material = Material | |
230 | }) | |
231 | RemoveOutlines(Part) | |
232 | return Part | |
233 | end | |
234 | }, | |
235 | Mesh = { | |
236 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
237 | local Msh = Create(Mesh)({ | |
238 | Parent = Part, | |
239 | Offset = OffSet, | |
240 | Scale = Scale | |
241 | }) | |
242 | if Mesh == "SpecialMesh" then | |
243 | Msh.MeshType = MeshType | |
244 | Msh.MeshId = MeshId | |
245 | end | |
246 | return Msh | |
247 | end | |
248 | }, | |
249 | Weld = { | |
250 | Create = function(Parent, Part0, Part1, C0, C1) | |
251 | local Weld = Create("Weld")({ | |
252 | Parent = Parent, | |
253 | Part0 = Part0, | |
254 | Part1 = Part1, | |
255 | C0 = C0, | |
256 | C1 = C1 | |
257 | }) | |
258 | return Weld | |
259 | end | |
260 | }, | |
261 | Sound = { | |
262 | Create = function(id, par, vol, pit) | |
263 | local Sound = Create("Sound")({ | |
264 | Volume = vol, | |
265 | Pitch = pit or 1, | |
266 | SoundId = "rbxassetid://" .. id, | |
267 | Parent = par or workspace | |
268 | }) | |
269 | Sound:play() | |
270 | game:GetService("Debris"):AddItem(Sound, 130) | |
271 | return Sound | |
272 | end | |
273 | }, | |
274 | Decal = { | |
275 | Create = function(Color, Texture, Transparency, Name, Parent) | |
276 | local Decal = Create("Decal")({ | |
277 | Color3 = Color, | |
278 | Texture = "rbxassetid://" .. Texture, | |
279 | Transparency = Transparency, | |
280 | Name = Name, | |
281 | Parent = Parent | |
282 | }) | |
283 | return Decal | |
284 | end | |
285 | }, | |
286 | BillboardGui = { | |
287 | Create = function(Parent, Image, Position, Size) | |
288 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
289 | BillPar.CFrame = CFrame.new(Position) | |
290 | local Bill = Create("BillboardGui")({ | |
291 | Parent = BillPar, | |
292 | Adornee = BillPar, | |
293 | Size = UDim2.new(1, 0, 1, 0), | |
294 | SizeOffset = Vector2.new(Size, Size) | |
295 | }) | |
296 | local d = Create("ImageLabel", Bill)({ | |
297 | Parent = Bill, | |
298 | BackgroundTransparency = 1, | |
299 | Size = UDim2.new(1, 0, 1, 0), | |
300 | Image = "rbxassetid://" .. Image | |
301 | }) | |
302 | return BillPar | |
303 | end | |
304 | }, | |
305 | ParticleEmitter = { | |
306 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
307 | local Particle = Create("ParticleEmitter")({ | |
308 | Parent = Parent, | |
309 | Color = ColorSequence.new(Color1, Color2), | |
310 | LightEmission = LightEmission, | |
311 | Size = Size, | |
312 | Texture = Texture, | |
313 | Transparency = Transparency, | |
314 | ZOffset = ZOffset, | |
315 | Acceleration = Accel, | |
316 | Drag = Drag, | |
317 | LockedToPart = LockedToPart, | |
318 | VelocityInheritance = VelocityInheritance, | |
319 | EmissionDirection = EmissionDirection, | |
320 | Enabled = Enabled, | |
321 | Lifetime = LifeTime, | |
322 | Rate = Rate, | |
323 | Rotation = Rotation, | |
324 | RotSpeed = RotSpeed, | |
325 | Speed = Speed, | |
326 | VelocitySpread = VelocitySpread | |
327 | }) | |
328 | return Particle | |
329 | end | |
330 | }, | |
331 | CreateTemplate = {} | |
332 | } | |
333 | function rayCast(Position, Direction, Range, Ignore) | |
334 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
335 | end | |
336 | function FindNearestTorso(pos) | |
337 | local list = game.Workspace:children() | |
338 | local torso | |
339 | local dist = 1000 | |
340 | local temp, human, temp2 | |
341 | for x = 1, #list do | |
342 | temp2 = list[x] | |
343 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
344 | temp = temp2:findFirstChild("Torso") | |
345 | human = temp2:findFirstChild("Humanoid") | |
346 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
347 | local dohit = true | |
348 | if dohit == true then | |
349 | torso = temp | |
350 | dist = (temp.Position - pos).magnitude | |
351 | end | |
352 | end | |
353 | end | |
354 | end | |
355 | return torso, dist | |
356 | end | |
357 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
358 | if hit.Parent == nil then | |
359 | return | |
360 | end | |
361 | local h = hit.Parent:FindFirstChild("Humanoid") | |
362 | for _, v in pairs(hit.Parent:children()) do | |
363 | if v:IsA("Humanoid") then | |
364 | h = v | |
365 | end | |
366 | end | |
367 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
368 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
369 | return | |
370 | end | |
371 | local c = Create("ObjectValue")({ | |
372 | Name = "creator", | |
373 | Value = game:service("Players").blazeredheat15791, | |
374 | Parent = h | |
375 | }) | |
376 | game:GetService("Debris"):AddItem(c, 0.5) | |
377 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
378 | local Damage = math.random(minim, maxim) | |
379 | local blocked = false | |
380 | local block = hit.Parent:findFirstChild("Block") | |
381 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
382 | blocked = true | |
383 | block.Value = block.Value - 1 | |
384 | print(block.Value) | |
385 | end | |
386 | if TimeStop == false then | |
387 | h.Health = h.Health - Damage | |
388 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color) | |
389 | elseif TimeStop == true then | |
390 | repeat | |
391 | wait() | |
392 | until TimeStop == false | |
393 | h.Health = h.Health - Damage / 2 | |
394 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color) | |
395 | end | |
396 | if Type == "Knockdown" then | |
397 | local hum = hit.Parent.Humanoid | |
398 | hum.PlatformStand = true | |
399 | coroutine.resume(coroutine.create(function(HHumanoid) | |
400 | swait(1) | |
401 | HHumanoid.PlatformStand = false | |
402 | end), hum) | |
403 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
404 | local bodvol = Create("BodyVelocity")({ | |
405 | velocity = angle * knockback, | |
406 | P = 5000, | |
407 | maxForce = Vector3.new(8000, 8000, 8000), | |
408 | Parent = hit | |
409 | }) | |
410 | local rl = Create("BodyAngularVelocity")({ | |
411 | P = 3000, | |
412 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
413 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
414 | Parent = hit | |
415 | }) | |
416 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
417 | game:GetService("Debris"):AddItem(rl, 0.5) | |
418 | elseif Type == "Normal" then | |
419 | local vp = Create("BodyVelocity")({ | |
420 | P = 500, | |
421 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
422 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
423 | }) | |
424 | if knockback > 0 then | |
425 | vp.Parent = hit.Parent.Torso | |
426 | end | |
427 | game:GetService("Debris"):AddItem(vp, 0.5) | |
428 | elseif Type == "Up" then | |
429 | local bodyVelocity = Create("BodyVelocity")({ | |
430 | velocity = Vector3.new(0, 20, 0), | |
431 | P = 5000, | |
432 | maxForce = Vector3.new(8000, 8000, 8000), | |
433 | Parent = hit | |
434 | }) | |
435 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
436 | elseif Type == "DarkUp" then | |
437 | coroutine.resume(coroutine.create(function() | |
438 | for i = 0, 1, 0.1 do | |
439 | swait() | |
440 | Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
441 | end | |
442 | end)) | |
443 | local bodyVelocity = Create("BodyVelocity")({ | |
444 | velocity = Vector3.new(0, 20, 0), | |
445 | P = 5000, | |
446 | maxForce = Vector3.new(8000, 8000, 8000), | |
447 | Parent = hit | |
448 | }) | |
449 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
450 | elseif Type == "Snare" then | |
451 | local bp = Create("BodyPosition")({ | |
452 | P = 2000, | |
453 | D = 100, | |
454 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
455 | position = hit.Parent.Torso.Position, | |
456 | Parent = hit.Parent.Torso | |
457 | }) | |
458 | game:GetService("Debris"):AddItem(bp, 1) | |
459 | elseif Type == "Freeze" then | |
460 | local BodPos = Create("BodyPosition")({ | |
461 | P = 50000, | |
462 | D = 1000, | |
463 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
464 | position = hit.Parent.Torso.Position, | |
465 | Parent = hit.Parent.Torso | |
466 | }) | |
467 | local BodGy = Create("BodyGyro")({ | |
468 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
469 | P = 20000, | |
470 | Parent = hit.Parent.Torso, | |
471 | cframe = hit.Parent.Torso.CFrame | |
472 | }) | |
473 | hit.Parent.Torso.Anchored = true | |
474 | coroutine.resume(coroutine.create(function(Part) | |
475 | swait(1.5) | |
476 | Part.Anchored = false | |
477 | end), hit.Parent.Torso) | |
478 | game:GetService("Debris"):AddItem(BodPos, 3) | |
479 | game:GetService("Debris"):AddItem(BodGy, 3) | |
480 | end | |
481 | local debounce = Create("BoolValue")({ | |
482 | Name = "DebounceHit", | |
483 | Parent = hit.Parent, | |
484 | Value = true | |
485 | }) | |
486 | game:GetService("Debris"):AddItem(debounce, Delay) | |
487 | c = Create("ObjectValue")({ | |
488 | Name = "creator", | |
489 | Value = Player, | |
490 | Parent = h | |
491 | }) | |
492 | game:GetService("Debris"):AddItem(c, 0.5) | |
493 | end | |
494 | end | |
495 | function ShowDamage(Pos, Text, Time, Color) | |
496 | local Rate = 0.03333333333333333 | |
497 | local Pos = Pos or Vector3.new(0, 0, 0) | |
498 | local Text = Text or "" | |
499 | local Time = Time or 2 | |
500 | local Color = Color or Color3.new(1, 0, 1) | |
501 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
502 | EffectPart.Anchored = true | |
503 | local BillboardGui = Create("BillboardGui")({ | |
504 | Size = UDim2.new(3, 0, 3, 0), | |
505 | Adornee = EffectPart, | |
506 | Parent = EffectPart | |
507 | }) | |
508 | local TextLabel = Create("TextLabel")({ | |
509 | BackgroundTransparency = 1, | |
510 | Size = UDim2.new(1, 0, 1, 0), | |
511 | Text = Text, | |
512 | Font = "SciFi", | |
513 | TextColor3 = Color, | |
514 | TextScaled = true, | |
515 | Parent = BillboardGui | |
516 | }) | |
517 | game.Debris:AddItem(EffectPart, Time) | |
518 | EffectPart.Parent = game:GetService("Workspace") | |
519 | delay(0, function() | |
520 | local Frames = Time / Rate | |
521 | for Frame = 1, Frames do | |
522 | wait(Rate) | |
523 | local Percent = Frame / Frames | |
524 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
525 | TextLabel.TextTransparency = Percent | |
526 | end | |
527 | if EffectPart and EffectPart.Parent then | |
528 | EffectPart:Destroy() | |
529 | end | |
530 | end) | |
531 | end | |
532 | local STDamage = false | |
533 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
534 | for _, c in pairs(workspace:children()) do | |
535 | local hum = c:findFirstChild("Humanoid") | |
536 | if hum ~= nil then | |
537 | local head = c:findFirstChild("Torso") | |
538 | if head ~= nil then | |
539 | local targ = head.Position - Part.Position | |
540 | local mag = targ.magnitude | |
541 | if Magnitude >= mag and c.Name ~= Player.Name then | |
542 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
543 | if STDamage == true then | |
544 | for i = 1, 3 do | |
545 | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
546 | end | |
547 | for i = 1, 10 do | |
548 | CamShake(1, 70000) | |
549 | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1) | |
550 | end | |
551 | elseif STDamage == false then | |
552 | CamShake(1, 90000) | |
553 | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
554 | for i = 1, 2 do | |
555 | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4) | |
556 | end | |
557 | end | |
558 | end | |
559 | end | |
560 | end | |
561 | end | |
562 | end | |
563 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
564 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
565 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999)) | |
566 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
567 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
568 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
569 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003)) | |
570 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
571 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
572 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
573 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
574 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
575 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
576 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
577 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003)) | |
578 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
579 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999)) | |
580 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
581 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
582 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
583 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
584 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
585 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
586 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
587 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
588 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
589 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
590 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
591 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
592 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
593 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
594 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
595 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
596 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
597 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
598 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
599 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
600 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
601 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
602 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
603 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
604 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
605 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1)) | |
606 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
607 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005)) | |
608 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
609 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036)) | |
610 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
611 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012)) | |
612 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
613 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
614 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998)) | |
615 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
616 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
617 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993)) | |
618 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
619 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
620 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
621 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
622 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
623 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
624 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
625 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
626 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
627 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986)) | |
628 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
629 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893)) | |
630 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
631 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917)) | |
632 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
633 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
634 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
635 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
636 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
637 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
638 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
639 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
640 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
641 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
642 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
643 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
644 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
645 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
646 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
647 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
648 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
649 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
650 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
651 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
652 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
653 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
654 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
655 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
656 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
657 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
658 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
659 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
660 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
661 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
662 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
663 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
664 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
665 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
666 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
667 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
668 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
669 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
670 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
671 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
672 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
673 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
674 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
675 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
676 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
677 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
678 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
679 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
680 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
681 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
682 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
683 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
684 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
685 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
686 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
687 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
688 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
689 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
690 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
691 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
692 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
693 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
694 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
695 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
696 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
697 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
698 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
699 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
700 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
701 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
702 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
703 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
704 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
705 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
706 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
707 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
708 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
709 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
710 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
711 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
712 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
713 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
714 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
715 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
716 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
717 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
718 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
719 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
720 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
721 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
722 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
723 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
724 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
725 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
726 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
727 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
728 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
729 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
730 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
731 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
732 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
733 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
734 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
735 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
736 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
737 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
738 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
739 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
740 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
741 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
742 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
743 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
744 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
745 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
746 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
747 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
748 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
749 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
750 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
751 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
752 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
753 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
754 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
755 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
756 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
757 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
758 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
759 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
760 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
761 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
762 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
763 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
764 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
765 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
766 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
767 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
768 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
769 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
770 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
771 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
772 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
773 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
774 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
775 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
776 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
777 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
778 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
779 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
780 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
781 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
782 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
783 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
784 | Shield.Parent = nil | |
785 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
786 | Effects = { | |
787 | Block = { | |
788 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
789 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
790 | prt.Anchored = true | |
791 | prt.CFrame = cframe | |
792 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
793 | game:GetService("Debris"):AddItem(prt, 10) | |
794 | if Type == 1 or Type == nil then | |
795 | table.insert(Effects, { | |
796 | prt, | |
797 | "Block1", | |
798 | delay, | |
799 | x3, | |
800 | y3, | |
801 | z3, | |
802 | msh | |
803 | }) | |
804 | elseif Type == 2 then | |
805 | table.insert(Effects, { | |
806 | prt, | |
807 | "Block2", | |
808 | delay, | |
809 | x3, | |
810 | y3, | |
811 | z3, | |
812 | msh | |
813 | }) | |
814 | end | |
815 | end | |
816 | }, | |
817 | Cylinder = { | |
818 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
819 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
820 | prt.Anchored = true | |
821 | prt.CFrame = cframe | |
822 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
823 | game:GetService("Debris"):AddItem(prt, 2) | |
824 | Effects[#Effects + 1] = { | |
825 | prt, | |
826 | "Cylinder", | |
827 | delay, | |
828 | x3, | |
829 | y3, | |
830 | z3 | |
831 | } | |
832 | end | |
833 | }, | |
834 | Head = { | |
835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
836 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
837 | prt.Anchored = true | |
838 | prt.CFrame = cframe | |
839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
840 | game:GetService("Debris"):AddItem(prt, 10) | |
841 | table.insert(Effects, { | |
842 | prt, | |
843 | "Cylinder", | |
844 | delay, | |
845 | x3, | |
846 | y3, | |
847 | z3, | |
848 | msh | |
849 | }) | |
850 | end | |
851 | }, | |
852 | Sphere = { | |
853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
854 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
855 | prt.Anchored = true | |
856 | prt.CFrame = cframe | |
857 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
858 | game:GetService("Debris"):AddItem(prt, 10) | |
859 | table.insert(Effects, { | |
860 | prt, | |
861 | "Cylinder", | |
862 | delay, | |
863 | x3, | |
864 | y3, | |
865 | z3, | |
866 | msh | |
867 | }) | |
868 | end | |
869 | }, | |
870 | Sphere2 = { | |
871 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
872 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
873 | prt.Anchored = true | |
874 | prt.CFrame = cframe | |
875 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
876 | game:GetService("Debris"):AddItem(prt, 10) | |
877 | table.insert(Effects, { | |
878 | prt, | |
879 | "Cylinder", | |
880 | delay, | |
881 | x3, | |
882 | y3, | |
883 | z3, | |
884 | msh | |
885 | }) | |
886 | end | |
887 | }, | |
888 | Elec = { | |
889 | Create = function(cff, x, y, z) | |
890 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1)) | |
891 | prt.Anchored = true | |
892 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
893 | prt.CFrame = CFrame.new(prt.Position) | |
894 | game:GetService("Debris"):AddItem(prt, 2) | |
895 | local xval = math.random() / 2 | |
896 | local yval = math.random() / 2 | |
897 | local zval = math.random() / 2 | |
898 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
899 | table.insert(Effects, { | |
900 | prt, | |
901 | "Elec", | |
902 | 0.1, | |
903 | x, | |
904 | y, | |
905 | z, | |
906 | xval, | |
907 | yval, | |
908 | zval | |
909 | }) | |
910 | end | |
911 | }, | |
912 | Ring = { | |
913 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
914 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
915 | prt.Anchored = true | |
916 | prt.CFrame = cframe | |
917 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
918 | game:GetService("Debris"):AddItem(prt, 10) | |
919 | table.insert(Effects, { | |
920 | prt, | |
921 | "Cylinder", | |
922 | delay, | |
923 | x3, | |
924 | y3, | |
925 | z3, | |
926 | msh | |
927 | }) | |
928 | end | |
929 | }, | |
930 | Wave = { | |
931 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
932 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
933 | prt.Anchored = true | |
934 | prt.CFrame = cframe | |
935 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
936 | game:GetService("Debris"):AddItem(prt, 10) | |
937 | table.insert(Effects, { | |
938 | prt, | |
939 | "Cylinder", | |
940 | delay, | |
941 | x3, | |
942 | y3, | |
943 | z3, | |
944 | msh | |
945 | }) | |
946 | end | |
947 | }, | |
948 | Break = { | |
949 | Create = function(brickcolor, cframe, x1, y1, z1) | |
950 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
951 | prt.Anchored = true | |
952 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
953 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
954 | local num = math.random(10, 50) / 1000 | |
955 | game:GetService("Debris"):AddItem(prt, 10) | |
956 | table.insert(Effects, { | |
957 | prt, | |
958 | "Shatter", | |
959 | num, | |
960 | prt.CFrame, | |
961 | math.random() - math.random(), | |
962 | 0, | |
963 | math.random(50, 100) / 100 | |
964 | }) | |
965 | end | |
966 | }, | |
967 | Fire = { | |
968 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
969 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
970 | prt.Anchored = true | |
971 | prt.CFrame = cframe | |
972 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
973 | game:GetService("Debris"):AddItem(prt, 10) | |
974 | table.insert(Effects, { | |
975 | prt, | |
976 | "Fire", | |
977 | delay, | |
978 | 1, | |
979 | 1, | |
980 | 1, | |
981 | msh | |
982 | }) | |
983 | end | |
984 | }, | |
985 | FireWave = { | |
986 | Create = function(brickcolor, cframe, x1, y1, z1) | |
987 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
988 | prt.Anchored = true | |
989 | prt.CFrame = cframe | |
990 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
991 | local d = Create("Decal")({ | |
992 | Parent = prt, | |
993 | Texture = "rbxassetid://26356434", | |
994 | Face = "Top" | |
995 | }) | |
996 | local d = Create("Decal")({ | |
997 | Parent = prt, | |
998 | Texture = "rbxassetid://26356434", | |
999 | Face = "Bottom" | |
1000 | }) | |
1001 | game:GetService("Debris"):AddItem(prt, 10) | |
1002 | table.insert(Effects, { | |
1003 | prt, | |
1004 | "FireWave", | |
1005 | 1, | |
1006 | 30, | |
1007 | math.random(400, 600) / 100, | |
1008 | msh | |
1009 | }) | |
1010 | end | |
1011 | }, | |
1012 | Lightning = { | |
1013 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1014 | local magz = (p0 - p1).magnitude | |
1015 | local curpos = p0 | |
1016 | local trz = { | |
1017 | -ofs, | |
1018 | ofs | |
1019 | } | |
1020 | for i = 1, tym do | |
1021 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1022 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1023 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1024 | li.Material = "Neon" | |
1025 | if tym == i then | |
1026 | local magz2 = (curpos - p1).magnitude | |
1027 | li.Size = Vector3.new(th, th, magz2) | |
1028 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1029 | table.insert(Effects, { | |
1030 | li, | |
1031 | "Disappear", | |
1032 | last | |
1033 | }) | |
1034 | else | |
1035 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1036 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1037 | game.Debris:AddItem(li, 10) | |
1038 | table.insert(Effects, { | |
1039 | li, | |
1040 | "Disappear", | |
1041 | last | |
1042 | }) | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | }, | |
1047 | EffectTemplate = {} | |
1048 | } | |
1049 | local Invisible = true | |
1050 | function Reappear() | |
1051 | for _, i in pairs(AdvancingFortress:children()) do | |
1052 | if i:IsA("BasePart") then | |
1053 | coroutine.resume(coroutine.create(function(Part) | |
1054 | for i = 0, 1, 0.3 do | |
1055 | swait() | |
1056 | Part.Transparency = -i | |
1057 | end | |
1058 | Part.Transparency = 0 | |
1059 | end), i) | |
1060 | end | |
1061 | end | |
1062 | for _, i in pairs(m:children()) do | |
1063 | if i:IsA("BasePart") then | |
1064 | coroutine.resume(coroutine.create(function(Part) | |
1065 | for i = 0, 1, 0.3 do | |
1066 | swait() | |
1067 | Part.Transparency = i | |
1068 | end | |
1069 | Part.Transparency = 0 | |
1070 | end), i) | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | function ReappearArmorOnly() | |
1075 | for _, i in pairs(m:children()) do | |
1076 | if i:IsA("BasePart") then | |
1077 | coroutine.resume(coroutine.create(function(Part) | |
1078 | for i = 0, 1, 0.3 do | |
1079 | swait() | |
1080 | Part.Transparency = i | |
1081 | end | |
1082 | Part.Transparency = 0 | |
1083 | end), i) | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | function Disappear() | |
1088 | for _, i in pairs(AdvancingFortress:children()) do | |
1089 | if i:IsA("BasePart") then | |
1090 | coroutine.resume(coroutine.create(function(Part) | |
1091 | for i = 0, 1, 0.3 do | |
1092 | swait() | |
1093 | Part.Transparency = i | |
1094 | end | |
1095 | Part.Transparency = 1 | |
1096 | end), i) | |
1097 | end | |
1098 | end | |
1099 | for _, i in pairs(m:children()) do | |
1100 | if i:IsA("BasePart") then | |
1101 | coroutine.resume(coroutine.create(function(Part) | |
1102 | for i = 0, 1, 0.3 do | |
1103 | swait() | |
1104 | Part.Transparency = i | |
1105 | end | |
1106 | Part.Transparency = 1 | |
1107 | end), i) | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | function DisappearArmorOnly() | |
1112 | for _, i in pairs(m:children()) do | |
1113 | if i:IsA("BasePart") then | |
1114 | coroutine.resume(coroutine.create(function(Part) | |
1115 | for i = 0, 1, 0.3 do | |
1116 | swait() | |
1117 | Part.Transparency = i | |
1118 | end | |
1119 | Part.Transparency = 1 | |
1120 | end), i) | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | function CamShake(time, freq) | |
1125 | coroutine.resume(coroutine.create(function() | |
1126 | local cam = game:GetService("Workspace").CurrentCamera | |
1127 | local time = 10 | |
1128 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
1129 | if math.random(1, 2) == 1 then | |
1130 | seed = Vector3.new(-seed.x, seed.y, 0) | |
1131 | end | |
1132 | if math.random(1, 2) == 1 then | |
1133 | seed = Vector3.new(seed.x, -seed.y, 0) | |
1134 | end | |
1135 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1136 | for i = 1, time do | |
1137 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1138 | wait() | |
1139 | end | |
1140 | end)) | |
1141 | end | |
1142 | local ora = false | |
1143 | function ORA() | |
1144 | attack = true | |
1145 | local S = CFuncs.Sound.Create("616593932", Torso, 1, 1) | |
1146 | S.Looped = true | |
1147 | if ora == true then | |
1148 | while ora == true do | |
1149 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1150 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1151 | for i = 0, 1, 0.8 do | |
1152 | swait() | |
1153 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1154 | PlayAnimationFromTable({ | |
1155 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1156 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1157 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1158 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1159 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1160 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1161 | }, 0.8, false) | |
1162 | end | |
1163 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1164 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1165 | for i = 0, 1, 0.8 do | |
1166 | swait() | |
1167 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1168 | PlayAnimationFromTable({ | |
1169 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1170 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1171 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1172 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1173 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1174 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1175 | }, 0.8, false) | |
1176 | end | |
1177 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1178 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1179 | for i = 0, 1, 0.8 do | |
1180 | swait() | |
1181 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1182 | PlayAnimationFromTable({ | |
1183 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1184 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1185 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1186 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1187 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1188 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1189 | }, 0.8, false) | |
1190 | end | |
1191 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1192 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1193 | for i = 0, 1, 0.8 do | |
1194 | swait() | |
1195 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1196 | PlayAnimationFromTable({ | |
1197 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1198 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1199 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1200 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1201 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1202 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1203 | }, 0.8, false) | |
1204 | end | |
1205 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1206 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1207 | end | |
1208 | end | |
1209 | S:Stop() | |
1210 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1) | |
1211 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1212 | for i = 0, 1, 0.13 do | |
1213 | swait() | |
1214 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
1215 | PlayAnimationFromTable({ | |
1216 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1217 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1218 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1219 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1220 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1221 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1222 | }, 0.2, false) | |
1223 | end | |
1224 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
1225 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
1226 | for i = 0, 1, 0.1 do | |
1227 | swait() | |
1228 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1229 | PlayAnimationFromTable({ | |
1230 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1231 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1232 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1233 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1234 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1235 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1236 | }, 0.6, false) | |
1237 | end | |
1238 | attack = false | |
1239 | end | |
1240 | function CastleCrusherFist() | |
1241 | attack = true | |
1242 | STDamage = true | |
1243 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) | |
1244 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1245 | for i = 0, 1, 0.1 do | |
1246 | swait() | |
1247 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1248 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1249 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
1250 | PlayAnimationFromTable({ | |
1251 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1252 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1253 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1254 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1255 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1256 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1257 | }, 0.2, false) | |
1258 | end | |
1259 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
1260 | Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1261 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1262 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1263 | for i = 0, 1, 0.08 do | |
1264 | swait() | |
1265 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1266 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1267 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1268 | PlayAnimationFromTable({ | |
1269 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1270 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1271 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1272 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1273 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1274 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1275 | }, 0.6, false) | |
1276 | end | |
1277 | STDamage = false | |
1278 | attack = false | |
1279 | end | |
1280 | function CastleCrusherFist() | |
1281 | attack = true | |
1282 | STDamage = true | |
1283 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) | |
1284 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1285 | for i = 0, 1, 0.1 do | |
1286 | swait() | |
1287 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1288 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1289 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
1290 | PlayAnimationFromTable({ | |
1291 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1292 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1293 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1294 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1295 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1296 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1297 | }, 0.2, false) | |
1298 | end | |
1299 | Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1300 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
1301 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1302 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1303 | for i = 0, 1, 0.08 do | |
1304 | swait() | |
1305 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
1306 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1307 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1308 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
1309 | PlayAnimationFromTable({ | |
1310 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1311 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1312 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1313 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1314 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1315 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1316 | }, 0.6, false) | |
1317 | end | |
1318 | STDamage = false | |
1319 | attack = false | |
1320 | end | |
1321 | function weld5(part0, part1, c0, c1) | |
1322 | local weeld = Instance.new("Weld", part0) | |
1323 | weeld.Part0 = part0 | |
1324 | weeld.Part1 = part1 | |
1325 | weeld.C0 = c0 | |
1326 | weeld.C1 = c1 | |
1327 | return weeld | |
1328 | end | |
1329 | local Grab = false | |
1330 | function GRABEMBOIGRABEM() | |
1331 | attack = true | |
1332 | gp = nil | |
1333 | con1 = HitboxR.Touched:connect(function(hit) | |
1334 | local ht = hit.Parent | |
1335 | local hum1 = ht:FindFirstChild("Humanoid") | |
1336 | if Grab == false then | |
1337 | if hum1 ~= nil and hit.Parent ~= Character then | |
1338 | hum1.PlatformStand = true | |
1339 | gp = ht | |
1340 | Grab = true | |
1341 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
1342 | asd.Parent = RightArm | |
1343 | asd.Name = "asd" | |
1344 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
1345 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
1346 | elseif hum1 == nil then | |
1347 | con1:disconnect() | |
1348 | wait() | |
1349 | return | |
1350 | end | |
1351 | end | |
1352 | end) | |
1353 | for i = 0, 1, 0.2 do | |
1354 | swait() | |
1355 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
1356 | PlayAnimationFromTable({ | |
1357 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1358 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1359 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1360 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1361 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1362 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1363 | }, 0.3, false) | |
1364 | end | |
1365 | for i = 0, 1, 0.1 do | |
1366 | swait() | |
1367 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1368 | PlayAnimationFromTable({ | |
1369 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1370 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1371 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1372 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1373 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1374 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1375 | }, 0.3, false) | |
1376 | end | |
1377 | if Grab == true then | |
1378 | for i = 1, 5 do | |
1379 | for i = 0, 1, 0.35 do | |
1380 | swait() | |
1381 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
1382 | PlayAnimationFromTable({ | |
1383 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1384 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1385 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1386 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1387 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1388 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1389 | }, 0.4, false) | |
1390 | end | |
1391 | for i = 0, 1, 0.3 do | |
1392 | swait() | |
1393 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1394 | PlayAnimationFromTable({ | |
1395 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1396 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1397 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1398 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1399 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1400 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1401 | }, 0.7, false) | |
1402 | end | |
1403 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
1404 | if hit ~= nil then | |
1405 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
1406 | Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
1407 | Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
1408 | Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | for i, v in pairs(RightArm:GetChildren()) do | |
1413 | if v.Name == "asd" and v:IsA("Weld") then | |
1414 | v:Remove() | |
1415 | end | |
1416 | end | |
1417 | Grab = false | |
1418 | con1:disconnect() | |
1419 | attack = false | |
1420 | end | |
1421 | local IsWearingArmor = false | |
1422 | function Armor(Mode) | |
1423 | attack = true | |
1424 | if IsWearingArmor == false and Mode == "On" then | |
1425 | IsWearingArmor = true | |
1426 | Disappear() | |
1427 | swait(10) | |
1428 | ReappearArmorOnly() | |
1429 | Character.Humanoid.MaxHealth = 500 | |
1430 | Character.Humanoid.Health = 500 | |
1431 | HHandleWeld.Part0 = Character.Head | |
1432 | THandleWeld.Part0 = Character.Torso | |
1433 | AHandleRWeld.Part0 = Character["Right Arm"] | |
1434 | AHandleLWeld.Part0 = Character["Left Arm"] | |
1435 | LHandleRWeld.Part0 = Character["Right Leg"] | |
1436 | LHandleLWeld.Part0 = Character["Left Leg"] | |
1437 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1438 | if v:IsA("BasePart") then | |
1439 | v.Transparency = 1 | |
1440 | end | |
1441 | end | |
1442 | for i, v in pairs(Character:GetChildren()) do | |
1443 | if v:IsA("Accessory") then | |
1444 | v.Handle.Transparency = 1 | |
1445 | end | |
1446 | end | |
1447 | elseif IsWearingArmor == true and Mode == "Off" then | |
1448 | IsWearingArmor = false | |
1449 | DisappearArmorOnly() | |
1450 | for i, v in pairs(Character:GetChildren()) do | |
1451 | if v:IsA("Accessory") then | |
1452 | v.Handle.Transparency = 0 | |
1453 | end | |
1454 | end | |
1455 | swait(10) | |
1456 | Reappear() | |
1457 | Character.Humanoid.MaxHealth = 100000000000000000 | |
1458 | Character.Humanoid.Health = 100000000000000000 | |
1459 | HHandleWeld.Part0 = Head | |
1460 | THandleWeld.Part0 = Torso | |
1461 | AHandleRWeld.Part0 = RightArm | |
1462 | AHandleLWeld.Part0 = LeftArm | |
1463 | LHandleRWeld.Part0 = RightLeg | |
1464 | LHandleLWeld.Part0 = LeftLeg | |
1465 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1466 | if v:IsA("BasePart") then | |
1467 | v.Transparency = 0 | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | attack = false | |
1472 | end | |
1473 | local ShieldMode = false | |
1474 | local ShieldCharge = false | |
1475 | function HoloHexShield() | |
1476 | attack = true | |
1477 | Shield.Parent = m | |
1478 | Shield.CanCollide = true | |
1479 | if ShieldMode == true then | |
1480 | while ShieldMode == true do | |
1481 | swait() | |
1482 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1483 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1484 | PlayAnimationFromTable({ | |
1485 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1486 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1487 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1488 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1489 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1490 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1491 | }, 0.3, false) | |
1492 | end | |
1493 | end | |
1494 | Shield.CanCollide = false | |
1495 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
1496 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
1497 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
1498 | Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1499 | for i = 0, 1, 0.05 do | |
1500 | swait() | |
1501 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
1502 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1503 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
1504 | PlayAnimationFromTable({ | |
1505 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1506 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1508 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1509 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1510 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1511 | }, 0.5, false) | |
1512 | end | |
1513 | Shield.Parent = nil | |
1514 | attack = false | |
1515 | end | |
1516 | Mouse.Button1Down:connect(function() | |
1517 | if attack == false and attacktype == 1 then | |
1518 | attacktype = 2 | |
1519 | attackone() | |
1520 | elseif attack == false and attacktype == 2 then | |
1521 | attacktype = 1 | |
1522 | attacktwo() | |
1523 | end | |
1524 | end) | |
1525 | game.Lighting.Outlines = false | |
1526 | function attackone() | |
1527 | attack = true | |
1528 | for i = 0, 1, 0.12 do | |
1529 | swait() | |
1530 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1531 | PlayAnimationFromTable({ | |
1532 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1533 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1534 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1535 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1536 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1537 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1538 | }, 0.3, false) | |
1539 | end | |
1540 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
1541 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1542 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1543 | for i = 0, 1, 0.11 do | |
1544 | swait() | |
1545 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1546 | PlayAnimationFromTable({ | |
1547 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1548 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1549 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1550 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1551 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1552 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1553 | }, 0.45, false) | |
1554 | end | |
1555 | attack = false | |
1556 | end | |
1557 | function attacktwo() | |
1558 | attack = true | |
1559 | for i = 0, 1, 0.12 do | |
1560 | swait() | |
1561 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1562 | PlayAnimationFromTable({ | |
1563 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1564 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1565 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1566 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1567 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1568 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1569 | }, 0.34, false) | |
1570 | end | |
1571 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
1572 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1573 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1574 | for i = 0, 1, 0.12 do | |
1575 | swait() | |
1576 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1577 | PlayAnimationFromTable({ | |
1578 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1579 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1580 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1581 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1582 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1583 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1584 | }, 0.45, false) | |
1585 | end | |
1586 | attack = false | |
1587 | end | |
1588 | function findNearestTorso(pos) | |
1589 | local list = game.Workspace:children() | |
1590 | local torso | |
1591 | local dist = 1000 | |
1592 | local temp, human, temp2 | |
1593 | for x = 1, #list do | |
1594 | temp2 = list[x] | |
1595 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1596 | temp = temp2:findFirstChild("Torso") | |
1597 | human = temp2:findFirstChild("Humanoid") | |
1598 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1599 | local dohit = true | |
1600 | if dohit == true then | |
1601 | torso = temp | |
1602 | dist = (temp.Position - pos).magnitude | |
1603 | end | |
1604 | end | |
1605 | end | |
1606 | end | |
1607 | return torso, dist | |
1608 | end | |
1609 | function TrueAim(aim) | |
1610 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
1611 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
1612 | if aim ~= nil then | |
1613 | tehcf = aim | |
1614 | end | |
1615 | table.insert(Effects, { | |
1616 | tehcf, | |
1617 | "Shoot", | |
1618 | 30, | |
1619 | HitboxR.Position, | |
1620 | 10, | |
1621 | 15, | |
1622 | 0, | |
1623 | 3, | |
1624 | HitboxR, | |
1625 | target | |
1626 | }) | |
1627 | end | |
1628 | function FireProjectiles() | |
1629 | attack = true | |
1630 | Humanoid.WalkSpeed = 20 | |
1631 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8) | |
1632 | for i = 0, 1, 0.1 do | |
1633 | swait() | |
1634 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
1635 | PlayAnimationFromTable({ | |
1636 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1637 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1638 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1639 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1640 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1641 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1642 | }, 0.3, false) | |
1643 | end | |
1644 | for i = 0, 1, 0.1 do | |
1645 | swait() | |
1646 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1647 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1648 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1649 | PlayAnimationFromTable({ | |
1650 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1651 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1652 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1653 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1654 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1655 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1656 | }, 0.2, false) | |
1657 | end | |
1658 | for i = 1, 10 do | |
1659 | for i = 0, 1, 0.3 do | |
1660 | swait() | |
1661 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1662 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1663 | PlayAnimationFromTable({ | |
1664 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1665 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1666 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1667 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1668 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1669 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1670 | }, 0.3, false) | |
1671 | end | |
1672 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2) | |
1673 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1) | |
1674 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07) | |
1675 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
1676 | TrueAim(MouseLook.lookVector) | |
1677 | for i = 0, 1, 0.3 do | |
1678 | swait() | |
1679 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1680 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1681 | PlayAnimationFromTable({ | |
1682 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1683 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1684 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1685 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1686 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1687 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1688 | }, 0.3, false) | |
1689 | end | |
1690 | end | |
1691 | Humanoid.WalkSpeed = 30 | |
1692 | attack = false | |
1693 | end | |
1694 | Mouse.KeyDown:connect(function(k) | |
1695 | k = k:lower() | |
1696 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
1697 | ora = true | |
1698 | ORA() | |
1699 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
1700 | GRABEMBOIGRABEM() | |
1701 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
1702 | FireProjectiles() | |
1703 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
1704 | Invisible = true | |
1705 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
1706 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
1707 | Disappear() | |
1708 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
1709 | Invisible = false | |
1710 | CFuncs.Sound.Create("463010917", Torso, 1, 1) | |
1711 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
1712 | for i = 1, 2 do | |
1713 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
1714 | end | |
1715 | for i = 1, 20 do | |
1716 | Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1) | |
1717 | end | |
1718 | Reappear() | |
1719 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
1720 | ShieldMode = true | |
1721 | HoloHexShield() | |
1722 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
1723 | CastleCrusherFist() | |
1724 | end | |
1725 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
1726 | Armor("On") | |
1727 | end | |
1728 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
1729 | Armor("Off") | |
1730 | end | |
1731 | end) | |
1732 | Mouse.KeyUp:connect(function(k) | |
1733 | k = k:lower() | |
1734 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
1735 | ora = false | |
1736 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
1737 | ShieldMode = false | |
1738 | end | |
1739 | end) | |
1740 | coroutine.resume(coroutine.create(function(Part, Part2) | |
1741 | while Part.Parent ~= nil do | |
1742 | swait(math.random(100, 150)) | |
1743 | for i = 0, 1, 0.2 do | |
1744 | wait() | |
1745 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
1746 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
1747 | end | |
1748 | for i = 0, 1, 0.2 do | |
1749 | swait() | |
1750 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
1751 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
1752 | end | |
1753 | end | |
1754 | end), Eye1, Eye2) | |
1755 | while true do | |
1756 | swait() | |
1757 | for i, v in pairs(Character:children()) do | |
1758 | if v:IsA("Part") and IsWearingArmor == true then | |
1759 | v.Anchored = false | |
1760 | end | |
1761 | end | |
1762 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1763 | if v:IsA("Part") then | |
1764 | v.Material = "SmoothPlastic" | |
1765 | v.CanCollide = false | |
1766 | elseif v:IsA("Humanoid") then | |
1767 | v:remove() | |
1768 | elseif v:IsA("Accessory") then | |
1769 | v:remove() | |
1770 | elseif v:IsA("Shirt") then | |
1771 | v:remove() | |
1772 | elseif v:IsA("Pants") then | |
1773 | v:remove() | |
1774 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
1775 | v:remove() | |
1776 | elseif v:IsA("BodyColors") then | |
1777 | v:remove() | |
1778 | end | |
1779 | end | |
1780 | HHandle.Transparency = 1 | |
1781 | THandle.Transparency = 1 | |
1782 | AHandleR.Transparency = 1 | |
1783 | AHandleL.Transparency = 1 | |
1784 | LHandleR.Transparency = 1 | |
1785 | LHandleL.Transparency = 1 | |
1786 | RootPart.Transparency = 1 | |
1787 | HitboxR.Transparency = 1 | |
1788 | HitboxL.Transparency = 1 | |
1789 | Head.BrickColor = BrickColor.new("Really black") | |
1790 | Torso.BrickColor = BrickColor.new("Really black") | |
1791 | RightArm.BrickColor = BrickColor.new("Really black") | |
1792 | LeftArm.BrickColor = BrickColor.new("Really black") | |
1793 | RightLeg.BrickColor = BrickColor.new("Really black") | |
1794 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
1795 | RootPart.Anchored = true | |
1796 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1797 | velocity = Character.HumanoidRootPart.Velocity.y | |
1798 | sine = sine + change | |
1799 | Shield.Anchored = true | |
1800 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
1801 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1802 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
1803 | Anim = "Jump" | |
1804 | if attack == false then | |
1805 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1806 | PlayAnimationFromTable({ | |
1807 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1808 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1809 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1810 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1811 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1812 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1813 | }, 0.3, false) | |
1814 | end | |
1815 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
1816 | Anim = "Fall" | |
1817 | if attack == false then | |
1818 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1819 | PlayAnimationFromTable({ | |
1820 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1821 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1822 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1823 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1824 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1825 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1826 | }, 0.3, false) | |
1827 | end | |
1828 | elseif Torsovelocity < 1 and hit ~= nil then | |
1829 | Anim = "Idle" | |
1830 | if attack == false then | |
1831 | change = 1 | |
1832 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1833 | PlayAnimationFromTable({ | |
1834 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1835 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1836 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1837 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1838 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1839 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1840 | }, 0.3, false) | |
1841 | end | |
1842 | elseif Torsovelocity > 2 and hit ~= nil then | |
1843 | Anim = "Walk" | |
1844 | if attack == false then | |
1845 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1846 | PlayAnimationFromTable({ | |
1847 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1848 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1849 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1850 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1851 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1852 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1853 | }, 0.3, false) | |
1854 | end | |
1855 | end | |
1856 | if 0 < #Effects then | |
1857 | for e = 1, #Effects do | |
1858 | if Effects[e] ~= nil then | |
1859 | local Thing = Effects[e] | |
1860 | if Thing ~= nil then | |
1861 | local Part = Thing[1] | |
1862 | local Mode = Thing[2] | |
1863 | local Delay = Thing[3] | |
1864 | local IncX = Thing[4] | |
1865 | local IncY = Thing[5] | |
1866 | local IncZ = Thing[6] | |
1867 | if Thing[2] == "Shoot" then | |
1868 | local Look = Thing[1] | |
1869 | local move = 30 | |
1870 | if Thing[8] == 3 then | |
1871 | move = 10 | |
1872 | end | |
1873 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1874 | if Thing[10] ~= nil then | |
1875 | da = pos | |
1876 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1877 | cfa = CFrame.new(Thing[4], pos) | |
1878 | tehCF = cfa:lerp(cf2, 0.2) | |
1879 | Thing[1] = tehCF.lookVector | |
1880 | end | |
1881 | local mag = (Thing[4] - pos).magnitude | |
1882 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1883 | if Thing[8] == 2 then | |
1884 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1885 | end | |
1886 | Thing[4] = Thing[4] + Look * move | |
1887 | Thing[3] = Thing[3] - 1 | |
1888 | if 2 < Thing[5] then | |
1889 | Thing[5] = Thing[5] - 0.3 | |
1890 | Thing[6] = Thing[6] - 0.3 | |
1891 | end | |
1892 | if hit ~= nil then | |
1893 | Thing[3] = 0 | |
1894 | if Thing[8] == 1 or Thing[8] == 3 then | |
1895 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1896 | elseif Thing[8] == 2 then | |
1897 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1898 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
1899 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new()) | |
1900 | ref.Anchored = true | |
1901 | ref.CFrame = CFrame.new(pos) | |
1902 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
1903 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1904 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1905 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1906 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1907 | end | |
1908 | end | |
1909 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1910 | ref.Anchored = true | |
1911 | ref.CFrame = CFrame.new(pos) | |
1912 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1913 | game:GetService("Debris"):AddItem(ref, 1) | |
1914 | end | |
1915 | if Thing[3] <= 0 then | |
1916 | table.remove(Effects, e) | |
1917 | end | |
1918 | end | |
1919 | if Thing[2] == "FireWave" then | |
1920 | if Thing[3] <= Thing[4] then | |
1921 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1922 | Thing[3] = Thing[3] + 1 | |
1923 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1924 | else | |
1925 | Part.Parent = nil | |
1926 | table.remove(Effects, e) | |
1927 | end | |
1928 | end | |
1929 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1930 | if Thing[1].Transparency <= 1 then | |
1931 | if Thing[2] == "Block1" then | |
1932 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1933 | Mesh = Thing[7] | |
1934 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1935 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1936 | elseif Thing[2] == "Block2" then | |
1937 | Thing[1].CFrame = Thing[1].CFrame | |
1938 | Mesh = Thing[7] | |
1939 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1940 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1941 | elseif Thing[2] == "Fire" then | |
1942 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1943 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1944 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1945 | elseif Thing[2] == "Cylinder" then | |
1946 | Mesh = Thing[7] | |
1947 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1948 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1949 | elseif Thing[2] == "Blood" then | |
1950 | Mesh = Thing[7] | |
1951 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1952 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1953 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1954 | elseif Thing[2] == "Elec" then | |
1955 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1956 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1957 | elseif Thing[2] == "Disappear" then | |
1958 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1959 | elseif Thing[2] == "Shatter" then | |
1960 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1961 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1962 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1963 | Thing[6] = Thing[6] + Thing[5] | |
1964 | end | |
1965 | else | |
1966 | Part.Parent = nil | |
1967 | table.remove(Effects, e) | |
1968 | end | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | local Camera = game.Workspace.CurrentCamera | |
1976 | local RootPart = Character.HumanoidRootPart | |
1977 | local RootJoint = RootPart.RootJoint | |
1978 | local attack = false | |
1979 | local Anim = 'Idle' | |
1980 | local attacktype = 1 | |
1981 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1982 | local velocity = RootPart.Velocity.y | |
1983 | local sine = 0 | |
1984 | local change = 1 | |
1985 | local Create = LoadLibrary("RbxUtility").Create | |
1986 | local TimeStop = false | |
1987 | ||
1988 | local m = Create("Model"){ | |
1989 | Parent = Character, | |
1990 | Name = "WeaponModel", | |
1991 | } | |
1992 | ||
1993 | Humanoid.Animator.Parent = nil | |
1994 | Character.Animate.Parent = nil | |
1995 | ||
1996 | local newMotor = function(part0, part1, c0, c1) | |
1997 | local w = Create('Motor'){ | |
1998 | Parent = part0, | |
1999 | Part0 = part0, | |
2000 | Part1 = part1, | |
2001 | C0 = c0, | |
2002 | C1 = c1, | |
2003 | } | |
2004 | return w | |
2005 | end | |
2006 | ||
2007 | function clerp(a, b, t) | |
2008 | return a:lerp(b, t) | |
2009 | end | |
2010 | ||
2011 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
2012 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2013 | ||
2014 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
2015 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
2016 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
2017 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
2018 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
2019 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
2020 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
2021 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
2022 | ||
2023 | local rarmc1 = RW.C1 | |
2024 | local larmc1 = LW.C1 | |
2025 | local rlegc1 = RH.C1 | |
2026 | local llegc1 = LH.C1 | |
2027 | ||
2028 | local resetc1 = false | |
2029 | ||
2030 | function PlayAnimationFromTable(table, speed, bool) | |
2031 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
2032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
2033 | RW.C0 = clerp(RW.C0, table[3], speed) | |
2034 | LW.C0 = clerp(LW.C0, table[4], speed) | |
2035 | RH.C0 = clerp(RH.C0, table[5], speed) | |
2036 | LH.C0 = clerp(LH.C0, table[6], speed) | |
2037 | if bool == true then | |
2038 | if resetc1 == false then | |
2039 | resetc1 = true | |
2040 | RootJoint.C1 = RootJoint.C1 | |
2041 | Torso.Neck.C1 = Torso.Neck.C1 | |
2042 | RW.C1 = rarmc1 | |
2043 | LW.C1 = larmc1 | |
2044 | RH.C1 = rlegc1 | |
2045 | LH.C1 = llegc1 | |
2046 | end | |
2047 | end | |
2048 | end | |
2049 | ||
2050 | ArtificialHB = Create("BindableEvent", script){ | |
2051 | Parent = script, | |
2052 | Name = "Heartbeat", | |
2053 | } | |
2054 | ||
2055 | script:WaitForChild("Heartbeat") | |
2056 | ||
2057 | frame = 1 / 35 | |
2058 | tf = 0 | |
2059 | allowframeloss = false | |
2060 | tossremainder = false | |
2061 | lastframe = tick() | |
2062 | script.Heartbeat:Fire() | |
2063 | ||
2064 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
2065 | tf = tf + s | |
2066 | if tf >= frame then | |
2067 | if allowframeloss then | |
2068 | script.Heartbeat:Fire() | |
2069 | lastframe = tick() | |
2070 | else | |
2071 | for i = 1, math.floor(tf / frame) do | |
2072 | script.Heartbeat:Fire() | |
2073 | end | |
2074 | lastframe = tick() | |
2075 | end | |
2076 | if tossremainder then | |
2077 | tf = 0 | |
2078 | else | |
2079 | tf = tf - frame * math.floor(tf / frame) | |
2080 | end | |
2081 | end | |
2082 | end) | |
2083 | ||
2084 | function swait(num) | |
2085 | if num == 0 or num == nil then | |
2086 | ArtificialHB.Event:wait() | |
2087 | else | |
2088 | for i = 0, num do | |
2089 | ArtificialHB.Event:wait() | |
2090 | end | |
2091 | end | |
2092 | end | |
2093 | ||
2094 | function RemoveOutlines(part) | |
2095 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
2096 | end | |
2097 | ||
2098 | CFuncs = { | |
2099 | Part = { | |
2100 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2101 | local Part = Create("Part"){ | |
2102 | Parent = Parent, | |
2103 | Reflectance = Reflectance, | |
2104 | Transparency = Transparency, | |
2105 | CanCollide = false, | |
2106 | Locked = true, | |
2107 | BrickColor = BrickColor.new(tostring(BColor)), | |
2108 | Name = Name, | |
2109 | Size = Size, | |
2110 | Material = Material, | |
2111 | } | |
2112 | RemoveOutlines(Part) | |
2113 | return Part | |
2114 | end; | |
2115 | }; | |
2116 | ||
2117 | Mesh = { | |
2118 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2119 | local Msh = Create(Mesh){ | |
2120 | Parent = Part, | |
2121 | Offset = OffSet, | |
2122 | Scale = Scale, | |
2123 | } | |
2124 | if Mesh == "SpecialMesh" then | |
2125 | Msh.MeshType = MeshType | |
2126 | Msh.MeshId = MeshId | |
2127 | end | |
2128 | return Msh | |
2129 | end; | |
2130 | }; | |
2131 | ||
2132 | Weld = { | |
2133 | Create = function(Parent, Part0, Part1, C0, C1) | |
2134 | local Weld = Create("Weld"){ | |
2135 | Parent = Parent, | |
2136 | Part0 = Part0, | |
2137 | Part1 = Part1, | |
2138 | C0 = C0, | |
2139 | C1 = C1, | |
2140 | } | |
2141 | return Weld | |
2142 | end; | |
2143 | }; | |
2144 | ||
2145 | Sound = { | |
2146 | Create = function(id, par, vol, pit) | |
2147 | local Sound = Create("Sound"){ | |
2148 | Volume = vol, | |
2149 | Pitch = pit or 1, | |
2150 | SoundId = "rbxassetid://" .. id, | |
2151 | Parent = par or workspace, | |
2152 | } | |
2153 | Sound:play() | |
2154 | return Sound | |
2155 | end; | |
2156 | }; | |
2157 | ||
2158 | Decal = { | |
2159 | Create = function(Color, Texture, Transparency, Name, Parent) | |
2160 | local Decal = Create("Decal"){ | |
2161 | Color3 = Color, | |
2162 | Texture = "rbxassetid://" .. Texture, | |
2163 | Transparency = Transparency, | |
2164 | Name = Name, | |
2165 | Parent = Parent, | |
2166 | } | |
2167 | return Decal | |
2168 | end; | |
2169 | }; | |
2170 | ||
2171 | BillboardGui = { | |
2172 | Create = function(Parent, Image, Position, Size) | |
2173 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
2174 | BillPar.CFrame = CFrame.new(Position) | |
2175 | local Bill = Create("BillboardGui"){ | |
2176 | Parent = BillPar, | |
2177 | Adornee = BillPar, | |
2178 | Size = UDim2.new(1, 0, 1, 0), | |
2179 | SizeOffset = Vector2.new(Size, Size), | |
2180 | } | |
2181 | local d = Create("ImageLabel", Bill){ | |
2182 | Parent = Bill, | |
2183 | BackgroundTransparency = 1, | |
2184 | Size = UDim2.new(1, 0, 1, 0), | |
2185 | Image = "rbxassetid://" .. Image, | |
2186 | } | |
2187 | return BillPar | |
2188 | end | |
2189 | }; | |
2190 | ||
2191 | ParticleEmitter = { | |
2192 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
2193 | local Particle = Create("ParticleEmitter"){ | |
2194 | Parent = Parent, | |
2195 | Color = ColorSequence.new(Color1, Color2), | |
2196 | LightEmission = LightEmission, | |
2197 | Size = Size, | |
2198 | Texture = Texture, | |
2199 | Transparency = Transparency, | |
2200 | ZOffset = ZOffset, | |
2201 | Acceleration = Accel, | |
2202 | Drag = Drag, | |
2203 | LockedToPart = LockedToPart, | |
2204 | VelocityInheritance = VelocityInheritance, | |
2205 | EmissionDirection = EmissionDirection, | |
2206 | Enabled = Enabled, | |
2207 | Lifetime = LifeTime, | |
2208 | Rate = Rate, | |
2209 | Rotation = Rotation, | |
2210 | RotSpeed = RotSpeed, | |
2211 | Speed = Speed, | |
2212 | VelocitySpread = VelocitySpread, | |
2213 | } | |
2214 | return Particle | |
2215 | end; | |
2216 | }; | |
2217 | ||
2218 | CreateTemplate = { | |
2219 | ||
2220 | }; | |
2221 | } | |
2222 | ||
2223 | function rayCast(Position, Direction, Range, Ignore) | |
2224 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
2225 | end | |
2226 | ||
2227 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
2228 | if SinglePlayer then | |
2229 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
2230 | end | |
2231 | local List = {} | |
2232 | for i, v in pairs(workspace:GetChildren()) do | |
2233 | if v:IsA("Model") then | |
2234 | if v:findFirstChild("Torso") then | |
2235 | if v ~= Character then | |
2236 | if (v.Torso.Position - Position).magnitude <= Distance then | |
2237 | table.insert(List, v) | |
2238 | end | |
2239 | end | |
2240 | end | |
2241 | end | |
2242 | end | |
2243 | return List | |
2244 | end | |
2245 | ||
2246 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
2247 | if hit.Parent == nil then | |
2248 | return | |
2249 | end | |
2250 | local h = hit.Parent:FindFirstChild("Humanoid") | |
2251 | for _, v in pairs(hit.Parent:children()) do | |
2252 | if v:IsA("Humanoid") then | |
2253 | h = v | |
2254 | end | |
2255 | end | |
2256 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2257 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2258 | if hit.Parent.DebounceHit.Value == true then | |
2259 | return | |
2260 | end | |
2261 | end | |
2262 | local c = Create("ObjectValue"){ | |
2263 | Name = "creator", | |
2264 | Value = game:service("Players").blazeredheat15791, | |
2265 | Parent = h, | |
2266 | } | |
2267 | game:GetService("Debris"):AddItem(c, .5) | |
2268 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
2269 | local Damage = math.random(minim, maxim) | |
2270 | local blocked = false | |
2271 | local block = hit.Parent:findFirstChild("Block") | |
2272 | if block ~= nil then | |
2273 | if block.className == "IntValue" then | |
2274 | if block.Value > 0 then | |
2275 | blocked = true | |
2276 | block.Value = block.Value - 1 | |
2277 | print(block.Value) | |
2278 | end | |
2279 | end | |
2280 | end | |
2281 | if TimeStop == false then | |
2282 | h.Health = h.Health - Damage | |
2283 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color) | |
2284 | elseif TimeStop == true then | |
2285 | repeat wait() until TimeStop == false | |
2286 | h.Health = h.Health - (Damage / 2) | |
2287 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color) | |
2288 | end | |
2289 | if Type == "Knockdown" then | |
2290 | local hum = hit.Parent.Humanoid | |
2291 | hum.PlatformStand = true | |
2292 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2293 | swait(1) | |
2294 | HHumanoid.PlatformStand = false | |
2295 | end), hum) | |
2296 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
2297 | local bodvol = Create("BodyVelocity"){ | |
2298 | velocity = angle * knockback, | |
2299 | P = 5000, | |
2300 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2301 | Parent = hit, | |
2302 | } | |
2303 | local rl = Create("BodyAngularVelocity"){ | |
2304 | P = 3000, | |
2305 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
2306 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2307 | Parent = hit, | |
2308 | } | |
2309 | game:GetService("Debris"):AddItem(bodvol, .5) | |
2310 | game:GetService("Debris"):AddItem(rl, .5) | |
2311 | elseif Type == "Normal" then | |
2312 | local vp = Create("BodyVelocity"){ | |
2313 | P = 500, | |
2314 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
2315 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
2316 | } | |
2317 | if knockback > 0 then | |
2318 | vp.Parent = hit.Parent.Torso | |
2319 | end | |
2320 | game:GetService("Debris"):AddItem(vp, .5) | |
2321 | elseif Type == "Up" then | |
2322 | local bodyVelocity = Create("BodyVelocity"){ | |
2323 | velocity = Vector3.new(0, 20, 0), | |
2324 | P = 5000, | |
2325 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2326 | Parent = hit, | |
2327 | } | |
2328 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
2329 | elseif Type == "DarkUp" then | |
2330 | coroutine.resume(coroutine.create(function() | |
2331 | for i = 0, 1, 0.1 do | |
2332 | swait() | |
2333 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
2334 | end | |
2335 | end)) | |
2336 | local bodyVelocity = Create("BodyVelocity"){ | |
2337 | velocity = Vector3.new(0, 20, 0), | |
2338 | P = 5000, | |
2339 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2340 | Parent = hit, | |
2341 | } | |
2342 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2343 | elseif Type == "Snare" then | |
2344 | local bp = Create("BodyPosition"){ | |
2345 | P = 2000, | |
2346 | D = 100, | |
2347 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2348 | position = hit.Parent.Torso.Position, | |
2349 | Parent = hit.Parent.Torso, | |
2350 | } | |
2351 | game:GetService("Debris"):AddItem(bp, 1) | |
2352 | elseif Type == "Freeze" then | |
2353 | local BodPos = Create("BodyPosition"){ | |
2354 | P = 50000, | |
2355 | D = 1000, | |
2356 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2357 | position = hit.Parent.Torso.Position, | |
2358 | Parent = hit.Parent.Torso, | |
2359 | } | |
2360 | local BodGy = Create("BodyGyro") { | |
2361 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
2362 | P = 20e+003, | |
2363 | Parent = hit.Parent.Torso, | |
2364 | cframe = hit.Parent.Torso.CFrame, | |
2365 | } | |
2366 | hit.Parent.Torso.Anchored = true | |
2367 | coroutine.resume(coroutine.create(function(Part) | |
2368 | swait(1.5) | |
2369 | Part.Anchored = false | |
2370 | end), hit.Parent.Torso) | |
2371 | game:GetService("Debris"):AddItem(BodPos, 3) | |
2372 | game:GetService("Debris"):AddItem(BodGy, 3) | |
2373 | end | |
2374 | local debounce = Create("BoolValue"){ | |
2375 | Name = "DebounceHit", | |
2376 | Parent = hit.Parent, | |
2377 | Value = true, | |
2378 | } | |
2379 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2380 | c = Create("ObjectValue"){ | |
2381 | Name = "creator", | |
2382 | Value = Player, | |
2383 | Parent = h, | |
2384 | } | |
2385 | game:GetService("Debris"):AddItem(c, .5) | |
2386 | end | |
2387 | end | |
2388 | ||
2389 | function ShowDamage(Pos, Text, Time, Color) | |
2390 | local Rate = (1 / 30) | |
2391 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
2392 | local Text = (Text or "") | |
2393 | local Time = (Time or 2) | |
2394 | local Color = (Color or Color3.new(1, 0, 1)) | |
2395 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
2396 | EffectPart.Anchored = true | |
2397 | local BillboardGui = Create("BillboardGui"){ | |
2398 | Size = UDim2.new(3, 0, 3, 0), | |
2399 | Adornee = EffectPart, | |
2400 | Parent = EffectPart, | |
2401 | } | |
2402 | local TextLabel = Create("TextLabel"){ | |
2403 | BackgroundTransparency = 1, | |
2404 | Size = UDim2.new(1, 0, 1, 0), | |
2405 | Text = Text, | |
2406 | Font = "SciFi", | |
2407 | TextColor3 = Color, | |
2408 | TextScaled = true, | |
2409 | Parent = BillboardGui, | |
2410 | } | |
2411 | game.Debris:AddItem(EffectPart, (Time)) | |
2412 | EffectPart.Parent = game:GetService("Workspace") | |
2413 | delay(0, function() | |
2414 | local Frames = (Time / Rate) | |
2415 | for Frame = 1, Frames do | |
2416 | wait(Rate) | |
2417 | local Percent = (Frame / Frames) | |
2418 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
2419 | TextLabel.TextTransparency = Percent | |
2420 | end | |
2421 | if EffectPart and EffectPart.Parent then | |
2422 | EffectPart:Destroy() | |
2423 | end | |
2424 | end) | |
2425 | end | |
2426 | ||
2427 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
2428 | for _, c in pairs(workspace:children()) do | |
2429 | local hum = c:findFirstChild("Humanoid") | |
2430 | if hum ~= nil then | |
2431 | local head = c:findFirstChild("Torso") | |
2432 | if head ~= nil then | |
2433 | local targ = head.Position - Part.Position | |
2434 | local mag = targ.magnitude | |
2435 | if mag <= Magnitude and c.Name ~= Player.Name then | |
2436 | for i = 1, 10 do | |
2437 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
2438 | end | |
2439 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
2440 | Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
2441 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
2442 | end | |
2443 | end | |
2444 | end | |
2445 | end | |
2446 | end | |
2447 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
2448 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
2449 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
2450 | sref.Anchored = true | |
2451 | ||
2452 | EffectModel = Create("Model"){ | |
2453 | Parent = Character, | |
2454 | Name = "Effects", | |
2455 | } | |
2456 | ||
2457 | Effects = { | |
2458 | Block = { | |
2459 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2460 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2461 | prt.Anchored = true | |
2462 | prt.CFrame = cframe | |
2463 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2464 | game:GetService("Debris"):AddItem(prt, 10) | |
2465 | if Type == 1 or Type == nil then | |
2466 | table.insert(Effects, { | |
2467 | prt, | |
2468 | "Block1", | |
2469 | delay, | |
2470 | x3, | |
2471 | y3, | |
2472 | z3, | |
2473 | msh | |
2474 | }) | |
2475 | elseif Type == 2 then | |
2476 | table.insert(Effects, { | |
2477 | prt, | |
2478 | "Block2", | |
2479 | delay, | |
2480 | x3, | |
2481 | y3, | |
2482 | z3, | |
2483 | msh | |
2484 | }) | |
2485 | end | |
2486 | end; | |
2487 | }; | |
2488 | ||
2489 | Cylinder = { | |
2490 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2491 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
2492 | prt.Anchored = true | |
2493 | prt.CFrame = cframe | |
2494 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2495 | game:GetService("Debris"):AddItem(prt, 2) | |
2496 | table.insert(Effects, { | |
2497 | prt, | |
2498 | "Cylinder", | |
2499 | delay, | |
2500 | x3, | |
2501 | y3, | |
2502 | z3, | |
2503 | msh | |
2504 | }) | |
2505 | end; | |
2506 | }; | |
2507 | ||
2508 | Head = { | |
2509 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2510 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2511 | prt.Anchored = true | |
2512 | prt.CFrame = cframe | |
2513 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2514 | game:GetService("Debris"):AddItem(prt, 10) | |
2515 | table.insert(Effects, { | |
2516 | prt, | |
2517 | "Cylinder", | |
2518 | delay, | |
2519 | x3, | |
2520 | y3, | |
2521 | z3, | |
2522 | msh | |
2523 | }) | |
2524 | end; | |
2525 | }; | |
2526 | ||
2527 | Sphere = { | |
2528 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2529 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2530 | prt.Anchored = true | |
2531 | prt.CFrame = cframe | |
2532 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2533 | game:GetService("Debris"):AddItem(prt, 10) | |
2534 | table.insert(Effects, { | |
2535 | prt, | |
2536 | "Cylinder", | |
2537 | delay, | |
2538 | x3, | |
2539 | y3, | |
2540 | z3, | |
2541 | msh | |
2542 | }) | |
2543 | end; | |
2544 | }; | |
2545 | ||
2546 | Elect = { | |
2547 | Create = function(cff, x, y, z) | |
2548 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1)) | |
2549 | prt.Anchored = true | |
2550 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
2551 | prt.CFrame = CFrame.new(prt.Position) | |
2552 | game:GetService("Debris"):AddItem(prt, 2) | |
2553 | local xval = math.random() / 2 | |
2554 | local yval = math.random() / 2 | |
2555 | local zval = math.random() / 2 | |
2556 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
2557 | table.insert(Effects, { | |
2558 | prt, | |
2559 | "Elec", | |
2560 | 0.1, | |
2561 | x, | |
2562 | y, | |
2563 | z, | |
2564 | xval, | |
2565 | yval, | |
2566 | zval | |
2567 | }) | |
2568 | end; | |
2569 | ||
2570 | }; | |
2571 | ||
2572 | Ring = { | |
2573 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2574 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2575 | prt.Anchored = true | |
2576 | prt.CFrame = cframe | |
2577 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2578 | game:GetService("Debris"):AddItem(prt, 10) | |
2579 | table.insert(Effects, { | |
2580 | prt, | |
2581 | "Cylinder", | |
2582 | delay, | |
2583 | x3, | |
2584 | y3, | |
2585 | z3, | |
2586 | msh | |
2587 | }) | |
2588 | end; | |
2589 | }; | |
2590 | ||
2591 | ||
2592 | Wave = { | |
2593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2595 | prt.Anchored = true | |
2596 | prt.CFrame = cframe | |
2597 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2598 | game:GetService("Debris"):AddItem(prt, 10) | |
2599 | table.insert(Effects, { | |
2600 | prt, | |
2601 | "Cylinder", | |
2602 | delay, | |
2603 | x3, | |
2604 | y3, | |
2605 | z3, | |
2606 | msh | |
2607 | }) | |
2608 | end; | |
2609 | }; | |
2610 | ||
2611 | Break = { | |
2612 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2613 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2614 | prt.Anchored = true | |
2615 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2616 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2617 | local num = math.random(10, 50) / 1000 | |
2618 | game:GetService("Debris"):AddItem(prt, 10) | |
2619 | table.insert(Effects, { | |
2620 | prt, | |
2621 | "Shatter", | |
2622 | num, | |
2623 | prt.CFrame, | |
2624 | math.random() - math.random(), | |
2625 | 0, | |
2626 | math.random(50, 100) / 100 | |
2627 | }) | |
2628 | end; | |
2629 | }; | |
2630 | ||
2631 | Fire = { | |
2632 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
2633 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2634 | prt.Anchored = true | |
2635 | prt.CFrame = cframe | |
2636 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2637 | game:GetService("Debris"):AddItem(prt, 10) | |
2638 | table.insert(Effects, { | |
2639 | prt, | |
2640 | "Fire", | |
2641 | delay, | |
2642 | 1, | |
2643 | 1, | |
2644 | 1, | |
2645 | msh | |
2646 | }) | |
2647 | end; | |
2648 | }; | |
2649 | ||
2650 | FireWave = { | |
2651 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2652 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
2653 | prt.Anchored = true | |
2654 | prt.CFrame = cframe | |
2655 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2656 | local d = Create("Decal"){ | |
2657 | Parent = prt, | |
2658 | Texture = "rbxassetid://26356434", | |
2659 | Face = "Top", | |
2660 | } | |
2661 | local d = Create("Decal"){ | |
2662 | Parent = prt, | |
2663 | Texture = "rbxassetid://26356434", | |
2664 | Face = "Bottom", | |
2665 | } | |
2666 | game:GetService("Debris"):AddItem(prt, 10) | |
2667 | table.insert(Effects, { | |
2668 | prt, | |
2669 | "FireWave", | |
2670 | 1, | |
2671 | 30, | |
2672 | math.random(400, 600) / 100, | |
2673 | msh | |
2674 | }) | |
2675 | end; | |
2676 | }; | |
2677 | ||
2678 | Lightning = { | |
2679 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
2680 | local magz = (p0 - p1).magnitude | |
2681 | local curpos = p0 | |
2682 | local trz = { | |
2683 | -ofs, | |
2684 | ofs | |
2685 | } | |
2686 | for i = 1, tym do | |
2687 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
2688 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2689 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2690 | li.Material = "Neon" | |
2691 | if tym == i then | |
2692 | local magz2 = (curpos - p1).magnitude | |
2693 | li.Size = Vector3.new(th, th, magz2) | |
2694 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2695 | table.insert(Effects, { | |
2696 | li, | |
2697 | "Disappear", | |
2698 | last | |
2699 | }) | |
2700 | else | |
2701 | do | |
2702 | do | |
2703 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2704 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2705 | game.Debris:AddItem(li, 10) | |
2706 | table.insert(Effects, { | |
2707 | li, | |
2708 | "Disappear", | |
2709 | last | |
2710 | }) | |
2711 | end | |
2712 | end | |
2713 | end | |
2714 | end | |
2715 | end | |
2716 | }; | |
2717 | ||
2718 | EffectTemplate = { | |
2719 | ||
2720 | }; | |
2721 | } | |
2722 | ||
2723 | local DORARA = false | |
2724 | ||
2725 | function ORA() | |
2726 | attack = true | |
2727 | for i = 0, 1, 0.2 do | |
2728 | swait() | |
2729 | PlayAnimationFromTable({ | |
2730 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2731 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2732 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2733 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2734 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2735 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2736 | }, .3, false) | |
2737 | end | |
2738 | local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1) | |
2739 | Instance.new("DistortionSoundEffect", DORA).Level = .95 | |
2740 | DORA.Looped = true | |
2741 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
2742 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
2743 | while DORARA == true do | |
2744 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
2745 | for i = 0, 1, 0.7 do | |
2746 | swait() | |
2747 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
2748 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
2749 | PlayAnimationFromTable({ | |
2750 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2751 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2752 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2753 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2754 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2755 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2756 | }, .9, false) | |
2757 | end | |
2758 | CFuncs.Sound.Create("138087186", HitboxL, 1, 1) | |
2759 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15) | |
2760 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
2761 | for i = 0, 1, 0.7 do | |
2762 | swait() | |
2763 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2) | |
2764 | PlayAnimationFromTable({ | |
2765 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2766 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2767 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2768 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2769 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2770 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2771 | }, .9, false) | |
2772 | end | |
2773 | CFuncs.Sound.Create("138087186", HitboxR, 1, 1) | |
2774 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2) | |
2775 | end | |
2776 | Con1:disconnect() | |
2777 | Con2:disconnect() | |
2778 | DORA:Stop() | |
2779 | attack = false | |
2780 | end | |
2781 | ||
2782 | local stoppedParts = {} | |
2783 | ||
2784 | ||
2785 | function getAllParts() | |
2786 | local rtn = {} | |
2787 | ||
2788 | local function recurse(object) | |
2789 | for q,e in next, object:children() do | |
2790 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
2791 | table.insert(rtn, e) | |
2792 | end | |
2793 | recurse(e) | |
2794 | end | |
2795 | end | |
2796 | ||
2797 | recurse(workspace) | |
2798 | return rtn | |
2799 | end | |
2800 | ||
2801 | function stopParts(distance) | |
2802 | stoppedParts = {} | |
2803 | for nada, part in next, getAllParts() do | |
2804 | local dist = (Torso.Position-part.Position).magnitude | |
2805 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
2806 | table.insert(stoppedParts, part) | |
2807 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
2808 | part.Anchored = true | |
2809 | end | |
2810 | end | |
2811 | end | |
2812 | end | |
2813 | ||
2814 | ||
2815 | function freeParts() | |
2816 | for q,e in next, stoppedParts do | |
2817 | stoppedParts[q] = nil | |
2818 | e.Anchored = false | |
2819 | end | |
2820 | end | |
2821 | ||
2822 | local effect = Instance.new('ColorCorrectionEffect') | |
2823 | function TheWorld(Mode) | |
2824 | if Mode == "Time Start" then | |
2825 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
2826 | for i = 1,50 do | |
2827 | if effect.Saturation <= 0 then | |
2828 | effect.Saturation = effect.Saturation + i/50 | |
2829 | end | |
2830 | swait(1/30) | |
2831 | end | |
2832 | freeParts() | |
2833 | effect.Saturation = 0 | |
2834 | effect.Contrast = 0 | |
2835 | effect.Parent = nil | |
2836 | workspace.Gravity = 196.2 | |
2837 | end | |
2838 | if Mode == "Quick Stop" then | |
2839 | CFuncs.Sound.Create("616576400", workspace, 1, 1) | |
2840 | swait(60) | |
2841 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01) | |
2842 | effect.Parent = game.Lighting | |
2843 | for i = 1,50 do | |
2844 | effect.Saturation = -(i/10) | |
2845 | swait() | |
2846 | end | |
2847 | stopParts(5555) | |
2848 | end | |
2849 | end | |
2850 | ||
2851 | Mouse.Button1Down:connect(function() | |
2852 | if attack == false and DORARA == false then | |
2853 | DORARA = true | |
2854 | ORA() | |
2855 | end | |
2856 | end) | |
2857 | ||
2858 | Mouse.Button1Up:connect(function() | |
2859 | if attack == true and DORARA == true then | |
2860 | DORARA = false | |
2861 | end | |
2862 | end) | |
2863 | ||
2864 | Mouse.KeyDown:connect(function(k) | |
2865 | k = k:lower() | |
2866 | if attack == false and k == 'g' and TimeStop == false then | |
2867 | TimeStop = true | |
2868 | TheWorld("Quick Stop") | |
2869 | elseif attack == false and k == 'g' and TimeStop == true then | |
2870 | TimeStop = false | |
2871 | TheWorld("Time Start") | |
2872 | end | |
2873 | end) | |
2874 | ||
2875 | while true do | |
2876 | swait() | |
2877 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
2878 | for i, v in pairs(Character:GetChildren()) do | |
2879 | if v:IsA("Part") then | |
2880 | v.Material = "SmoothPlastic" | |
2881 | elseif v:IsA("Accessory") then | |
2882 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2883 | end | |
2884 | end | |
2885 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2886 | velocity = RootPart.Velocity.y | |
2887 | sine = sine + change | |
2888 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2889 | if RootPart.Velocity.y > 1 and hit == nil then | |
2890 | Anim = "Jump" | |
2891 | if attack == false then | |
2892 | PlayAnimationFromTable({ | |
2893 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2894 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2895 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2896 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2897 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2898 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2899 | }, .3, false) | |
2900 | end | |
2901 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2902 | Anim = "Fall" | |
2903 | if attack == false then | |
2904 | PlayAnimationFromTable({ | |
2905 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2906 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2907 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2908 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2909 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2910 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2911 | }, .3, false) | |
2912 | end | |
2913 | elseif Torsovelocity < 1 and hit ~= nil then | |
2914 | Anim = "Idle" | |
2915 | if attack == false then | |
2916 | change = 1 | |
2917 | PlayAnimationFromTable({ | |
2918 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2919 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2920 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2921 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2922 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2923 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2924 | }, .3, false) | |
2925 | end | |
2926 | elseif Torsovelocity > 2 and hit ~= nil then | |
2927 | Anim = "Walk" | |
2928 | if attack == false then | |
2929 | change = 2 | |
2930 | PlayAnimationFromTable({ | |
2931 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
2932 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
2933 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2934 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2935 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
2936 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
2937 | }, .3, false) | |
2938 | end | |
2939 | end | |
2940 | if 0 < #Effects then | |
2941 | for e = 1, #Effects do | |
2942 | if Effects[e] ~= nil then | |
2943 | local Thing = Effects[e] | |
2944 | if Thing ~= nil then | |
2945 | local Part = Thing[1] | |
2946 | local Mode = Thing[2] | |
2947 | local Delay = Thing[3] | |
2948 | local IncX = Thing[4] | |
2949 | local IncY = Thing[5] | |
2950 | local IncZ = Thing[6] | |
2951 | if Thing[2] == "Shoot" then | |
2952 | local Look = Thing[1] | |
2953 | local move = 5 | |
2954 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
2955 | if Thing[10] ~= nil then | |
2956 | da = pos | |
2957 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
2958 | cfa = CFrame.new(Thing[4], pos) | |
2959 | tehCF = cfa:lerp(cf2, 0.2) | |
2960 | Thing[1] = tehCF.lookVector | |
2961 | end | |
2962 | local mag = (Thing[4] - pos).magnitude | |
2963 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
2964 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
2965 | Thing[4] = Thing[4] + Look * move | |
2966 | Thing[3] = Thing[3] - 1 | |
2967 | if 2 < Thing[5] then | |
2968 | Thing[5] = Thing[5] - 0.3 | |
2969 | Thing[6] = Thing[6] - 0.3 | |
2970 | end | |
2971 | if hit ~= nil then | |
2972 | Thing[3] = 0 | |
2973 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
2974 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
2975 | ref.Anchored = true | |
2976 | ref.CFrame = CFrame.new(pos) | |
2977 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
2978 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
2979 | game:GetService("Debris"):AddItem(ref, 1) | |
2980 | end | |
2981 | if Thing[3] <= 0 then | |
2982 | table.remove(Effects, e) | |
2983 | end | |
2984 | end | |
2985 | do | |
2986 | do | |
2987 | if Thing[2] == "FireWave" then | |
2988 | if Thing[3] <= Thing[4] then | |
2989 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
2990 | Thing[3] = Thing[3] + 1 | |
2991 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
2992 | else | |
2993 | Part.Parent = nil | |
2994 | table.remove(Effects, e) | |
2995 | end | |
2996 | end | |
2997 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
2998 | if Thing[1].Transparency <= 1 then | |
2999 | if Thing[2] == "Block1" then | |
3000 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3001 | Mesh = Thing[7] | |
3002 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3003 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3004 | else | |
3005 | if Thing[2] == "Block2" then | |
3006 | Thing[1].CFrame = Thing[1].CFrame | |
3007 | Mesh = Thing[7] | |
3008 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3009 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3010 | else | |
3011 | if Thing[2] == "Fire" then | |
3012 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
3013 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3014 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3015 | else | |
3016 | if Thing[2] == "Cylinder" then | |
3017 | Mesh = Thing[7] | |
3018 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3020 | else | |
3021 | if Thing[2] == "Blood" then | |
3022 | Mesh = Thing[7] | |
3023 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
3024 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3025 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3026 | else | |
3027 | if Thing[2] == "Elec" then | |
3028 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3029 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3030 | else | |
3031 | if Thing[2] == "Disappear" then | |
3032 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3033 | end | |
3034 | end | |
3035 | end | |
3036 | end | |
3037 | end | |
3038 | end | |
3039 | end | |
3040 | else | |
3041 | Part.Parent = nil | |
3042 | table.remove(Effects, e) | |
3043 | end | |
3044 | end | |
3045 | end | |
3046 | end | |
3047 | end | |
3048 | end | |
3049 | end | |
3050 | end | |
3051 | end |