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last updated: 4/17/14
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last updated: 4/18/14
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-- LINKS
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Official Anime Website: http://selector-wixoss.com/
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TAKARA TOMY's Official Website: http://www.takaratomy.co.jp/products/wixoss/
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WIXOSS Twitters: https://twitter.com/wixoss_TCG
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		 https://twitter.com/wx_tcg
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PDF of playmat: http://www.takaratomy.co.jp/products/wixoss/images/pdf/wixoss_playseat.pdf
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Official (Shitty) Personality Quiz: heart.okwave.com/campaign/selector-wixoss
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WIXOSS Cards, Translations, and Quick Start Guide: http://imgur.com/a/sZRpR
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Comprehensive Guide: http://pastebin.com/x0pWgPFi
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Official breakdown of each episode's battles (jp):
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  Ep 1 - http://www.takaratomy.co.jp/products/wixoss/column/play_140411/index.html
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  Ep 2 - http://www.takaratomy.co.jp/products/wixoss/column/play_140418/index.html
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BUY GREEN WHILE YOU STILL CAN!: http://www.amiami.com/top/detail/detail?gcode=CGM-5668
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Seriously though, buy Black, it's 2nd on AmiAmi's Popular Ranking: http://www.amiami.com/top/detail/detail?gcode=CGM-5670
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Where new cards are previewed: http://tocage.jp/
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-- FAQ (Most of these questions can be answered by simply looking at the Quick Start Guide in the album, or the translation below this section)
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What is WIXOSS?
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	WIXOSS is a bishoujo card game by TAKARA TOMY that has yet to be released in Japan, 
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	so don't ask about if there are more scans yet or what the booster 
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	pull ratios are, we don't know.
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	WIXOSS is short for "Wish Across", take that as you will.
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What is the game about?
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	WIXOSS features an avatar that the player controls called a LRIG.
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	The LRIG is central to WIXOSS' gameplay. The player must 'Grow' the LRIG steadily,
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	which will give the player access to use higher level spells and creatures (SIGNIs).
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	The objective of the game is to penetrate through the other player's Life Cloth,
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	then finish them off with a final attacking blow. Players will summon SIGNIs in order
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	to do so, as well as defend themselves from oncoming attacks.
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	Resources that are (generally) extraneous from other card games 
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	include the EnerZone, the Life Cloth, and the LRIG Deck.
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What are the colors? What do they represent?
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	Colors are probably the largest archetypes in WIXOSS currently.
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	There are 5 in total, only 4 whose characteristics are known.
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	Every card has a color, or is Colorless.
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	>Red specializes in banshing your opponents monster
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	>Blue specializes in drawing cards and discarding your opponents
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	>Green specializes on building Ener and have special Ener related Abilities.
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	>White specializes in searching, bouncing, and negating attacks
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	>Black is UNKNOWN
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What is the EnerZone?
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	EnerZone contains Main Deck cards that were banished, crashed, or were otherwise
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	sent there. These cards are used by the player to pay the cost of certain Spells,
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	Arts, and Abilities. The costs are specific as to what color is needed to pay.
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	These specifications range from the 5 colors, to colorless, and [MultiEner] for now.
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What can pay colorless energy? What is [MultiEner]?
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	Colorless energy costs may be paid with cards of any color, including colorless cards.
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	[MultiEner] is a special property; cards with [MultiEner] property may be used to pay
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	any cost, color-specific or not.
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What is banished? What happens when SIGNIs battle?
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	Banished means the SIGNI is sent from the field to the EnerZone. Battling and
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	successfully trumping an opposing SIGNI is one way to banish their card.
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	When SIGNIs battle, the power is calculated between the two. When a SIGNI attacks,
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	if its power is less than or equal to the opposing SIGNI, both cards remain on the
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	field. Otherwise, the opposing SIGNI of lesser power is banished from the field.
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How many cards in a deck? How many copies of a card can I play?
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	There are two decks:
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		LRIG Deck (White Deck, size 10) is something like an extra deck. 
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		It contains higher-level versions of your LRIG, as well as Arts that
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		the player may use according to the Timing listed. It is always viewable
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		by the player. The LRIG deck must have at least one level 0 LRIG.
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		Main Deck (Black Deck, size 40) contains Spells and SIGNIs. This is 
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		what the player draws from.
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	You may play up to 4 cards maximum of the same name.
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	The Main Deck must only contain 20 cards with Life Burst effects.
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What is Life Burst?
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	Life Bursts are abilities that trigger when a Life Cloth is crashed (takes damage).
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	They are denoted by a small symbol on the bottom of Main Deck cards, and have
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	specifications as to what they do.
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	When a Life Cloth is crashed, the card removed (representing damage taken) is moved
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	to a Check Zone face-up. This is where the player may activate the Life Burst effect.
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	If the player activates the effect, the effect must resolve. Afterward, the card is
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	moved to the EnerZone.
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What is Guard?
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	Guards are specific abilities reserved for specially marked Main Deck cards, similar
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	to how Life Burst is symbolized. When an opposing LRIG attacks, the opposing player
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	has a window of opportunity to discard a Guard card. This blocks the attack, leaving
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	the player unharmed from the LRIG's attack. This mechanic is the same as to how SIGNIs
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	guard attacks made by opposing SIGNIs so as to protect the Life Cloth/Player.
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	Cards may have a Guard icon and a Life Burst icon at the same time.
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What happens when a player decks out?
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	The player will shuffle his Trash pile, REMOVE (not crash) to EnerZone one Life Cloth
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	and keep playing. Arts are placed in a separate LRIG Trash pile, so there 
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	is no mixing between the two. You do not lose if you have no Life Cloth to remove.
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-- Translation of WIXOSS Rulebook Vol. 1 
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http://www.takaratomy.co.jp/products/wixoss/column/play_140314/
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You have two decks, Black and White. Your White deck holds your LRIG and Arts cards, and your Black deck holds SIGNI and Spells.
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You may have a maximum of 10 White cards. Though it's called a "deck", you don't draw from it. You may look at your LRIG deck at any point you wish without showing your opponent.
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You must have exactly 40 Black cards, of which no more than 20 may have the Life Burst ability. This is the deck that is shuffled and you draw from.
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Using both the free control of the LRIG deck and the randomness of the SIGNI deck, aim to win.
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Win Condition: Deplete all 7 of your opponent's Life Cloth cards and stike the final blow!
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When a card is placed in the Check Zone from the Life Cloth, check if it has a Burst Mark (a six sided star at the bottom). If it does, you may use it's effect. This is your chance for a turnabout!
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>Up Phase
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In WIXOSS, the tapped/untapped conditions are called "Down" and "Up" respectively
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>Enephase
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Move a card from your hand or the SIGNI Zone to the Enerzone. You may skip this phase
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>Grow Phase
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This Phase is unique to WIXOSS!
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You may level up your LRIG with a card from the LRIG deck. However, you must pay the Grow Cost. This often has a color requirement. Move cards from the Enerzone to the Trash to pay the cost.
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>Main Phase
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You may summon SIGNI, cast Spells, or use Arts
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>SIGNI
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There is no cost to summon SIGNI. You can place cards of any color but they must be [equal to(?) or] below the level of your current LRIG.
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Each LRIG has a limit number under its level. The total level of your SIGNI Power cannot exceed this limit. For example, if your level 4 LRIG has a limit of 11, then you may only play 4, 4, 3 SIGNI cards (as in, you may NOT play three level 4 SIGNI). The stronger your LRIG's power is, the lower it's limit is.
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>Spells
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Play spells from your hand. The cost is written in the upper left corner, and you pay the same way as you normally Grow.
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>Arts
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You may play cards from your LRIG deck that have the phrase "Main Phase". Again, pay the cost in the same way as Grow (Trash cards from Enerzone). The three types of Arts are "Main Phase", "Attack Phase", and "Spell Cut-in". The latter two are used during the opponent's turn.
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Because you can choose the cards in your LRIG deck, one strategy is to have only up to level 2 LRIG and 7 Arts cards. Choose carefully!
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>Attack Phase
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Attack with your SIGNI before using your LRIG. This allows for a maximum of 4 attacks per turn. There is no downside to attacking with all your cards (depending on the game)(TL Note: This means that you don't have to pay for each attack or anything, and it doesn't matter if your cards are Up or Down during your opponent's turn)
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>SIGNI attack
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You attempt to attack the opponent's LRIG (Life Cloth is considered part of the LRIG). If there is an opposing SIGNI, they will battle. If your Power is higher, they are Banished to the Enerzone. Even if your Power is lower, your card does not get Banished.
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Remember, the cards aren't destroyed, they're Banished!
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>LRIG attack
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These attacks ignore enemy SIGNI. However, if the opponent Trashes a card with the "Guard" phrase, the attack is nullified.
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>Crashes and Life Cloth
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When a card is Crashed, place it in the Check zone before the Enerzone. If that card has a Burst Mark, you may use its ability.
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For example, you may place a card from your deck into the Enerzone. You may also draw cards, Down the opponent's SIGNI, or return cards to the owner's hand.
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>Turn End
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If you did not meet the win condition, then your turn ends and the opponent gets to go.
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>End notes
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What cards you put in your LRIG deck and how you Grow, what Arts you use, what cards end up in the Life Cloth, and how many cards to use. Deciding exactly how to build your deck. WIXOSS has an endless number of play possibilities, so please pick your favorite LRIG and SIGNI and have fun playing!
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-- TRANSLATION OF CAPTIONS IN LINKED VIDEO
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https://www.youtube.com/watch?v=dAameBJIf8o
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1) Place a level 1 LRIG in the LRIG zone, and the LRIG deck in the correct place
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2) Decide who goes first with rock-paper-scissors
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3) Draw 5 cards from the main deck
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*** You may return any number of to the cards before beginning. Shuffle and draw the same amount
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4) Place 7 cards from the top of your deck in the Life Cloth
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5) Flip your level 0 LRIG card, "Open", and begin the game
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>Draw Phase
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First player draws one card. Every turn thereafter draw two cards
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>Enerphase
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You may place one card from your hand in the Enezone
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>Grow phase
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If you pay the appropriate cost, you may increase the level of your LRIG by 1 (It looks like you search the LRIG deck and pick whatever card you want)
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>Main phase
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Place SIGNIs or cast Spells or Arts
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You may not attack in the very first turn of the game (though whoever goes second may)
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Place Spells you use in the Trash
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You may use shiguri(? might be error in video for SIGNI) or LRIG powers in the main phase
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>Attack Phase
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SIGNIs attack the opponent's SIGNI only if it is directly in front. Otherwise attack passes and Crashes one of opponents Life Cloth (move card in Life Cloth to Enezone)(Also, they don't say this, but you put the Crashed cards in the Check Zone to see if anything happens first)
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If the Crashed cards have a Life Burst, you may use its effect
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If a LRIG attacks, you may discard a card from your hand that has the effect "Card Power" to negate the attack (Trash afterwards)
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>Grow Phase
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You may Trash cards from the Enezone to pay the cost of Grow
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>Attack Phase
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If your attacking SIGNI is across from an enemy SIGNI, they will do battle
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If your Power (i.e. attack power) is higher than the opponent's, then the opposing SIGNI is Banished (sent to Enezone)
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>Up Phase
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Basically the untap phase. Put all of your cards upright. This occurs before the Draw Phase.
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>Main Phase
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Any Arts (these are in your white deck) that say "Main Phase" may be used during this phase
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>Enerphase
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You may Enercharge: move your own SIGNI into the Enezone
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>Attack Phase
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Any Arts cards that have the phrase "Attack Phase" on them may be used at the start of your opponent's Attack Phase
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Here, an Arts that makes one of your opponent's SIGNI or LRIG cards unable to attack was used
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If you are able to attack when your opponent's Life Cloth is exhausted, you win
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-- NOTES ON VIDEO AFOREMENTIONED
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>Tama's Level 0 -> 1 Grow is costless
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@1:35
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we can probably assume for every LRIG that this is the same.
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>you may not attack in the very first turn of the game
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then either hitoe was an exception to show how attacking earlygame is shit, or the show has skipped both their turn 1s.
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>Place Spells you use in trash
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@2:13 looks like he's placing it in SIGNI zone beforehand, either to show player that he is playing spell, or to show us that playing spells requires a free SIGNI zone
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>Crashed cards go to check zone to check for Life Burst effects
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this is cool, so lifecloth cards aren't rendered useless simply by being the first 7 cards of your deck after drawing
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>sphere from life cloth to EnerZone on tama's side had a Life Burst effect of placing the top card into EnerZone 
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@ 2:35 -- adamasphere?
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>Tama's Level 2 Grow costs 1 Energy
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@3:00
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>Adamasphere is a costless cantrip
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@3:06
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>Hanayo's Level 2 Grow costs 1 Energy
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@3:58
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>Hanayo's Art destroys Tama's SIGNI, costs 2 Energy
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@4:15
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>Tama's Level 3 Grow costs 2 energy, Hanayo's Level 3 Grow costs 2 energy
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@4:48 @6:00
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Note: Throughout the entirety of the game, both players have avoided using cards with "LifeBurst: Topcard goes to EnerZone" effects as energy. Either it is advantageous to not use them as energy and player has free choice, or they cannot be used as energy.
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>Tama's player summons SIGNI and searches. Either summoning that SIGNI costs 1 Energy, or the search effect costs 1 Energy.
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@5:00
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>Life Burst: topcard goes to EnerZone is not unique to Adamasphere
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@6:53
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>Tama's Level 4 Grow costs 3 Energy, as does Hanayo's
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@7:15 @8:00
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>Hanayo's Art of nuking the entire field costs 2 Energy and 3 discards
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@8:15
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>Tama's player plays an Attack Phase Art, costs 2 Energy, and it LOOKS like it stuns a SIGNI, not sure though.
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@8:42
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Winning means attacking the other player with NO life cloth
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So just being able to attack doesn't win you the game, and destroying all the life cloth doesn't win you the game either.