View difference between Paste ID: m7LhTSyt and EkQDHu0Y
SHOW: | | - or go back to the newest paste.
1
-- hl/https://hastebin.com/raw/yiyonasopo.lua
2
------[[ Probably the best script I've ever created....of April 2017 ]]-------
3
4
--PLEASE REPLACE THE NAME brianops1 TO YOUR ROBLOX NAME OR IT CRASHES--
5
6
7
--[[
8
       Okay so, let me explain to you whats going to happen... First of all, the creator of this script is Wizardunstopable...
9
    Second, This script is a fusion of God Of Destruction & Wizardunstopable 100,000 and if you haven't seen these scripts yet
10
    go on my channel..and make sure to subscribe for more :D I may even do a giveaway. 
11
    
12
    https://www.youtube.com/channel/UCDvOvTlDXjCi1LiZ0UrLwHA
13
    
14
    Further notes and upgrades will be listed down below...
15
--]]
16
17
18
-------[[ Lets start with something simple like the Variables & Settings ]]-----
19
20
21-
Instance.new("ForceField", game.Workspace.XxXexe5)
21+
Instance.new("ForceField", game.Workspace.jassm11)
22
local char = game.Players.LocalPlayer.Character
23
for i,v in pairs(char:children()) do
24
    if v:IsA("Accessory") then
25
        v:Destroy()
26
    end
27
end
28
local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
29
aura.Size = NumberSequence.new(0)
30
aura.Lifetime = NumberRange.new(0)
31
aura.LightEmission = 0
32
local jun = game.Players.LocalPlayer
33
local Player=game.Players.LocalPlayer
34
repeat wait()
35
until Player
36
local Char=Player.Character
37
repeat wait()
38
until Char
39
local CurrentEffects={}
40
local CurrentDamages={}
41
local Human=Char.Humanoid
42
local LArm=Char["Left Arm"]
43
local RArm=Char["Right Arm"]
44
local LLeg=Char["Left Leg"]
45
local RLeg=Char["Right Leg"]
46
local Torso=Char.Torso
47
local RS=Torso["Right Shoulder"]
48
local LS=Torso["Left Shoulder"]
49
local RH=Torso["Right Hip"]
50
local LH=Torso["Left Hip"]
51
local Head=Char.Head
52
local Neck=Torso.Neck
53
local RootPart=Char.HumanoidRootPart
54
local RootJoint=RootPart.RootJoint
55
local equipped=false
56
local Debounce=false
57
local Anim="Idle"
58
local chat = game:GetService("Chat")
59
local Mouse=Player:GetMouse()
60
local Lighting=game.Lighting
61
local cf=CFrame.new
62
local v3=Vector3.new
63
local c3=Color3.new
64
local it=Instance.new
65
local angles=CFrame.Angles
66
local rad=math.rad
67
local ran=math.random
68
local huge=math.huge
69
local attacking=false
70
local attacktype=1
71
local Portalling=false
72
local p = game.Players.LocalPlayer
73
local char = p.Character
74
local mouse = p:GetMouse()
75
local larm = char["Left Arm"]
76
local rarm = char["Right Arm"]
77
local lleg = char["Left Leg"]
78
local rleg = char["Right Leg"]
79
local hed = char.Head
80
local symbolimg = "rbxassetid://349165228"
81
local torso = char.Torso
82
local hum = char.Humanoid
83
local cam = game.Workspace.CurrentCamera
84
local root = char.HumanoidRootPart
85
local deb = false
86
local shot = 0
87
local debris=game:service"Debris"
88
local l = game:GetService("Lighting")
89
local rs = game:GetService("RunService").RenderStepped
90
local eColors = {"Royal purple", "Really black"}
91
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
92
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
93
LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
94
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
95
RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
96
ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
97
r=game:service'RunService'.RenderStepped
98
--------------------------------------------------------------------
99
100
101
102
local Transforming = true
103
Human.WalkSpeed = 0
104
105
106
Player:ClearCharacterAppearance()
107
wait(0.1)
108
Player.Character.Head.BrickColor = BrickColor.new("Really black")
109
Player.Character.Torso.BrickColor = BrickColor.new("Really black")
110
Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
111
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
112
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
113
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
114
Player.Character.Head.face:Destroy()
115
116
117
118
119
120
121
122
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
123
selectionBoxOfTorso.Adornee = Torso
124
selectionBoxOfTorso.Color = BrickColor.new("Lime green")
125
selectionBoxOfTorso.LineThickness = 0.01
126
selectionBoxOfTorso.Transparency = 0
127
    
128
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
129
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
130
selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
131
selectionBoxOfRightArm.LineThickness = 0.01
132
selectionBoxOfRightArm.Transparency = 0
133
    
134
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
135
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
136
selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
137
selectionBoxOfRightLeg.LineThickness = 0.01
138
selectionBoxOfRightLeg.Transparency = 0
139
140
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
141
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
142
selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
143
selectionBoxOfLeftArm.LineThickness = 0.01
144
selectionBoxOfLeftArm.Transparency = 0
145
146
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
147
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
148
selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
149
selectionBoxOfLeftLeg.LineThickness = 0.01
150
selectionBoxOfLeftLeg.Transparency = 0
151
152
153
LightOnBody = Instance.new("PointLight", Head)
154
LightOnBody.Brightness = 3000
155
LightOnBody.Range = 20
156
LightOnBody.Color = Color3.new(0, 225, 0)
157
158
159
160
local p = game.Players.LocalPlayer
161
local char = p.Character
162
GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
163
GodOfDestruction.Name = "GodOfDestruction"
164
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
165
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
166
shirt.Name = "Shirt"
167
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
168
pants.Name = "Pants"
169
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
170
torso.Size = Vector3.new(2,2,1)
171
torso.Rotation = Vector3.new(0,180,0)
172
torso.Position = Vector3.new(0,4,0)
173
torso.BrickColor = BrickColor.new("Really black")
174
torso.Name = "Torso"
175
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
176
head.Size = Vector3.new(1.25,1.25,1.25)
177
head.BrickColor = BrickColor.new("Really black")
178
head.Name = "Head"
179
head.Position = Vector3.new(0,6,0)
180
headmesh = Instance.new("SpecialMesh",head)
181
headmesh.MeshType = "Head"
182
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
183
larm.Size = Vector3.new(1,2,1)
184
larm.BrickColor = BrickColor.new("Really black")
185
larm.Name = "Left Arm"
186
larm.Position = Vector3.new(-2,4,0)
187
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
188
rarm.Size = Vector3.new(1,2,1)
189
rarm.BrickColor = BrickColor.new("Really black")
190
rarm.Name = "Right Arm"
191
rarm.Position = Vector3.new(2,4,0)
192
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
193
lleg.Size = Vector3.new(1,2,1)
194
lleg.Name = "Left Leg"
195
lleg.Position = Vector3.new(1,2,0)
196
lleg.BrickColor = BrickColor.new("Really black")
197
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
198
rleg.Size = Vector3.new(1,2,1)
199
rleg.Name = "Right Leg"
200
rleg.Position = Vector3.new(-1,2,0)
201
rleg.BrickColor = BrickColor.new("Really black")
202
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
203
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
204
headweld.Part1 = torso
205
headweld.C0 = CFrame.new(0, -1.5, 0)
206
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
207
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
208
larmweld.Part1 = larm
209
larmweld.C0 = CFrame.new(1.5, 0, 0)
210
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
211
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
212
rarmweld.Part1 = rarm
213
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
214
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
215
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
216
rlegweld.Part1 = rleg
217
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
218
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
219
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
220
llegweld.Part1 = lleg
221
llegweld.C0 = CFrame.new(0.5, -2, 0)
222
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
223
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
224
npctoplayer.Part1 = torso
225
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
226
227
228
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
229
selectionBoxOfTorso.Adornee = torso
230
selectionBoxOfTorso.Color = BrickColor.new("Really red")
231
selectionBoxOfTorso.LineThickness = 0.01
232
selectionBoxOfTorso.Transparency = 0
233
    
234
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
235
selectionBoxOfRightArm.Adornee =rarm
236
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
237
selectionBoxOfRightArm.LineThickness = 0.01
238
selectionBoxOfRightArm.Transparency = 0
239
    
240
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
241
selectionBoxOfRightLeg.Adornee =rleg
242
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
243
selectionBoxOfRightLeg.LineThickness = 0.01
244
selectionBoxOfRightLeg.Transparency = 0
245
246
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
247
selectionBoxOfLeftArm.Adornee = larm
248
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
249
selectionBoxOfLeftArm.LineThickness = 0.01
250
selectionBoxOfLeftArm.Transparency = 0
251
252
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
253
selectionBoxOfLeftLeg.Adornee = lleg
254
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
255
selectionBoxOfLeftLeg.LineThickness = 0.01
256
selectionBoxOfLeftLeg.Transparency = 0
257
258
259
LightOnBody = Instance.new("PointLight", head)
260
LightOnBody.Brightness = 3000
261
LightOnBody.Range = 20
262
LightOnBody.Color = Color3.new(225, 0, 0)
263
264
265
266
267
268
269
270
271
CV="Pastel blue"
272
    
273
local txt = Instance.new("BillboardGui", GodOfDestruction)
274
txt.Adornee = head
275
txt.Name = "_status"
276
txt.Size = UDim2.new(2, 0, 1.2, 0)
277
txt.StudsOffset = Vector3.new(-9, 8, 0)
278
local text = Instance.new("TextLabel", txt)
279
text.Size = UDim2.new(10, 0, 7, 0)
280
text.FontSize = "Size24"
281
text.TextScaled = true
282
text.TextTransparency = 0
283
text.BackgroundTransparency = 1 
284
text.TextTransparency = 0
285
text.TextStrokeTransparency = 0
286
text.Font = "Antique"
287
text.TextStrokeColor3 = Color3.new(225,0,0)
288
289
v=Instance.new("Part")
290
v.Name = "ColorBrick"
291
v.Parent=Player.Character
292
v.FormFactor="Symmetric"
293
v.Anchored=true
294
v.CanCollide=false
295
v.BottomSurface="Smooth"
296
v.TopSurface="Smooth"
297
v.Size=Vector3.new(10,5,3)
298
v.Transparency=1
299
v.CFrame=Char.Torso.CFrame
300
v.BrickColor=BrickColor.new(CV)
301
v.Transparency=1
302
text.TextColor3 = Color3.new(0,0,0)
303
v.Shape="Block"
304
text.Text = "God Of Destruction"
305
306
307
308
309
local ChatService = game:GetService("Chat")
310
311
ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
312
wait(4)
313
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
314
wait(4)
315
ChatService:Chat(Head, "Lets do this...", "Green")
316
317
318
local close = -10
319
for i=1,10 do
320
    wait(0.2)
321
    close = close + 1
322
    npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
323
end
324
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
325
wait(0.1)
326
local p = game.Players.LocalPlayer
327
local char = p.Character
328
local mouse = p:GetMouse()
329
local larm = char["Left Arm"]
330
local rarm = char["Right Arm"]
331
local lleg = char["Left Leg"]
332
local rleg = char["Right Leg"]
333
local hed = char.Head
334
local torso = char.Torso
335
local hum = char.Humanoid
336
local cam = game.Workspace.CurrentCamera
337
local root = char.HumanoidRootPart
338
local deb = false
339
local shot = 0
340
local debris=game:service"Debris"
341
local l = game:GetService("Lighting")
342
local rs = game:GetService("RunService").RenderStepped
343
344
345
Debounces = {
346
CanAttack = true;
347
NoIdl = false;
348
Slashing = false;
349
Slashed = false;
350
RPunch = false;
351
Invisible = false;
352
RPunched = false;
353
LPunch = false;
354
LPunched = false;
355
}
356
local Touche = {char.Name, }
357
358
359
function genWeld(a,b)
360
    local w = Instance.new("Weld",a)
361
    w.Part0 = a
362
    w.Part1 = b
363
    return w
364
end
365
function weld(a, b)
366
    local weld = Instance.new("Weld")
367
    weld.Name = "W"
368
    weld.Part0 = a
369
    weld.Part1 = b
370
    weld.C0 = a.CFrame:inverse() * b.CFrame
371
    weld.Parent = a
372
    return weld;
373
end
374
----------------------------------------------------
375
function Lerp(c1,c2,al)
376
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
377
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
378
for i,v in pairs(com1) do
379
com1[i] = v+(com2[i]-v)*al
380
end
381
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
382
end
383
----------------------------------------------------
384
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
385
local wld = Instance.new("Weld", wp1)
386
wld.Part0 = wp0
387
wld.Part1 = wp1
388
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
389
end
390
----------------------------------------------------
391
function weld5(part0, part1, c0, c1)
392
    weeld=Instance.new("Weld", part0)
393
    weeld.Part0=part0
394
    weeld.Part1=part1
395
    weeld.C0=c0
396
    weeld.C1=c1
397
    return weeld
398
end
399
----------------------------------------------------
400
function HasntTouched(plrname)
401
local ret = true
402
for _, v in pairs(Touche) do
403
if v == plrname then
404
ret = false
405
end
406
end
407
return ret
408
end
409
----------------------------------------------------
410
411
newWeld(torso, larm, -1.5, 0.5, 0)
412
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
413
newWeld(torso, rarm, 1.5, 0.5, 0)
414
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
415
newWeld(torso, hed, 0, 1.5, 0)
416
newWeld(torso, lleg, -0.5, -1, 0)
417
lleg.Weld.C1 = CFrame.new(0, 1, 0)
418
newWeld(torso, rleg, 0.5, -1, 0)
419
rleg.Weld.C1 = CFrame.new(0, 1, 0)
420
newWeld(root, torso, 0, -1, 0)
421
torso.Weld.C1 = CFrame.new(0, -1, 0)
422
423
424
p = Instance.new("Part")
425
p.BrickColor = BrickColor.new("Dark indigo")
426
p.Transparency = 1
427
TorsoColor = p.BrickColor
428
429
430
local Transforming = true
431
hum.WalkSpeed = 0
432
433
434
435
436
local fx = Instance.new("Part",Torso)
437
wit = p.BrickColor.Color
438
wit2 = Color3.new(85,0,127)
439
local glowz = Instance.new("ParticleEmitter",fx)
440
glowz.LightEmission = 1
441
glowz.Texture = "rbxassetid://284205403"
442
glowz.Color = ColorSequence.new(wit)
443
glowz.Size = NumberSequence.new(5)
444
glowz.Speed = NumberRange.new(25,50)
445
glowz.LockedToPart = false
446
glowz.Transparency = NumberSequence.new(0.75)
447
glowz.RotSpeed = NumberRange.new(-2000,2000)
448
glowz.Lifetime = NumberRange.new(1)
449
glowz.Rate = 50000
450
glowz.VelocitySpread = 9001
451
local glowz2 = Instance.new("ParticleEmitter",fx)
452
glowz2.LightEmission = 0.5
453
glowz.Texture = "rbxassetid://284205403"
454
glowz2.Color = ColorSequence.new(wit2)
455
glowz2.Size = NumberSequence.new(5)
456
glowz2.Speed = NumberRange.new(25,50)
457
glowz2.LockedToPart = false
458
glowz2.Transparency = NumberSequence.new(0.75)
459
glowz2.RotSpeed = NumberRange.new(-2000,2000)
460
glowz2.Lifetime = NumberRange.new(1)
461
glowz2.Rate = 50000
462
glowz2.VelocitySpread = 9001
463
fx.Anchored = true
464
fx.Material = "Neon"
465
fx.CanCollide = false
466
fx.Locked = true
467
fx.Transparency = 1
468
fx.Material = "Neon"
469
fx.Size = Vector3.new(1,1,1)
470
fx.TopSurface = "SmoothNoOutlines"
471
fx.BottomSurface = "SmoothNoOutlines"
472
fx.BrickColor = BrickColor.new("Really black")
473
fxm = Instance.new("SpecialMesh",fx)
474
fxm.MeshType = "Sphere"
475
local sa2 = Instance.new("Sound",Torso)
476
sa2.SoundId = "rbxassetid://93724183"
477
sa2.Pitch = 0.5
478
sa2.Volume = 5
479
sa2.Looped = false
480
sa2:Play()
481
local value = 1
482
fxm.Scale = Vector3.new(1,1,1)
483
for i = 1, 20 do rs:wait()
484
        value = value - 0.05
485
        fx.Transparency = fx.Transparency - (1/20)
486
        fx.CFrame = Torso.CFrame
487
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
488
        rs:wait()
489
end
490
491
492
selectionBoxOfTorso:Destroy()
493
selectionBoxOfRightArm:Destroy()
494
selectionBoxOfRightLeg:Destroy()
495
selectionBoxOfLeftArm:Destroy()
496
selectionBoxOfLeftLeg:Destroy()
497
LightOnBody:Destroy()
498
499
500
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
501
selectionBoxOfTorso.Adornee = Torso
502
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
503
selectionBoxOfTorso.LineThickness = 0.01
504
selectionBoxOfTorso.Transparency = 0
505
    
506
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
507
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
508
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
509
selectionBoxOfRightArm.LineThickness = 0.01
510
selectionBoxOfRightArm.Transparency = 0
511
    
512
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
513
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
514
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
515
selectionBoxOfRightLeg.LineThickness = 0.01
516
selectionBoxOfRightLeg.Transparency = 0
517
518
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
519
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
520
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
521
selectionBoxOfLeftArm.LineThickness = 0.01
522
selectionBoxOfLeftArm.Transparency = 0
523
524
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
525
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
526
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
527
selectionBoxOfLeftLeg.LineThickness = 0.01
528
selectionBoxOfLeftLeg.Transparency = 0
529
530
531
532
533
local Orbd = Instance.new("Part", char)
534
Orbd.Name = "Orbd"
535
Orbd.Shape = Enum.PartType.Ball
536
Orbd.CanCollide = false
537
538
    Orbd.BrickColor = BrickColor.new("Royal purple")
539
540
Orbd.Transparency = 0
541
Orbd.Material = "Neon"
542
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
543
Orbd.TopSurface = Enum.SurfaceType.Smooth
544
Orbd.BottomSurface = Enum.SurfaceType.Smooth
545
546
local Weld = Instance.new("Weld", Orbd)
547
Weld.Part0 = char.Head
548
Weld.Part1 = Orbd
549
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
550
local glov = Instance.new("PointLight", Orbd)
551
glov.Brightness = 3000
552
glov.Range = 20
553
glov.Color = Color3.new(255, 0, 255)
554
555
--------------------------------------------------------
556
local Orbvc = Instance.new("Part", char)
557
Orbvc.Name = "Orbvc"
558
Orbvc.Shape = Enum.PartType.Ball
559
Orbvc.CanCollide = false
560
561
    Orbvc.BrickColor = BrickColor.new("Royal purple")
562
563
Orbvc.Transparency = 0
564
Orbvc.Material = "Neon"
565
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
566
Orbvc.TopSurface = Enum.SurfaceType.Smooth
567
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
568
569
local Weld = Instance.new("Weld", Orbvc)
570
Weld.Part0 = char.Head
571
Weld.Part1 = Orbvc
572
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
573
local glo = Instance.new("PointLight", Orbvc)
574
glo.Brightness = 3000
575
glo.Range = 20
576
glo.Color = Color3.new(255, 0, 255)
577
----------------------------------------------------
578
579
580
581
582
583
584
585
586
587
588
function FindNearestTorso(Position,Distance,SinglePlayer)
589
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
590
        local List = {}
591
        for i,v in pairs(workspace:GetChildren())do
592
            if v:IsA("Model")then
593
                if v:findFirstChild("Torso")then
594
                    if v ~= char then
595
                        if(v.Torso.Position -Position).magnitude <= Distance then
596
                            table.insert(List,v)
597
                        end
598
                    end
599
                end
600
            end
601
        end
602
    return List
603
end
604
605
606
607
608
GroundWave1 = function()
609
    local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
610
    local Colors = {"Royal purple", "Really black"}
611
        local wave = Instance.new("Part", Torso)
612
        wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
613
        wave.Anchored = true
614
        wave.CanCollide = false
615
        wave.Locked = true
616
        wave.Size = Vector3.new(1, 1, 1)
617
        wave.TopSurface = "Smooth"
618
        wave.BottomSurface = "Smooth"
619
        wave.Transparency = 0.35
620
        wave.CFrame = HandCF
621
        wm = Instance.new("SpecialMesh", wave)
622
        wm.MeshId = "rbxassetid://3270017"
623
        coroutine.wrap(function()
624
        for i = 1, 30, 1 do
625
        wm.Scale = Vector3.new(50, 50, 1 + i*50)
626
        wave.Size = wm.Scale
627
        wave.CFrame = HandCF
628
        wave.Transparency = i/30
629
        wait()
630
        end
631
        wait()
632
        wave:Destroy()
633
    end)()
634
end
635
----------------------------------------------------
636
637
638
GroundWave3 = function()
639
    local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
640
    local Colors = {"Royal purple", "Royal purple"}
641
        local wave = Instance.new("Part", torso)
642
        wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
643
        wave.Anchored = true
644
        wave.CanCollide = false
645
        wave.Locked = true
646
        wave.Size = Vector3.new(1, 1, 1)
647
        wave.TopSurface = "Smooth"
648
        wave.BottomSurface = "Smooth"
649
        wave.Transparency = 0.35
650
        wave.CFrame = HandCF
651
        wm = Instance.new("SpecialMesh", wave)
652
        wm.MeshId = "rbxassetid://3270017"
653
        coroutine.wrap(function()
654
        for i = 1, 14, 1 do
655
        wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
656
        wave.Size = wm.Scale
657
        wave.CFrame = HandCF
658
        wave.Transparency = i/14
659
        wait()
660
        end
661
        wait()
662
        wave:Destroy()
663
    end)()
664
end
665
666
667
668
669
670
local acos = math.acos
671
local sqrt = math.sqrt
672
local Vec3 = Vector3.new
673
local fromAxisAngle = CFrame.fromAxisAngle
674
675
local function toAxisAngle(CFr)
676
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
677
        local Angle = math.acos((R00+R11+R22-1)/2)
678
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
679
        A = A == 0 and 0.00001 or A
680
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
681
        B = B == 0 and 0.00001 or B
682
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
683
        C = C == 0 and 0.00001 or C
684
        local x = (R21-R12)/sqrt(A)
685
        local y = (R02-R20)/sqrt(B)
686
        local z = (R10-R01)/sqrt(C)
687
        return Vec3(x,y,z),Angle
688
end
689
690
local acos = math.acos
691
local sqrt = math.sqrt
692
local Vec3 = Vector3.new
693
local fromAxisAngle = CFrame.fromAxisAngle
694
695
local function toAxisAngle(CFr)
696
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
697
        local Angle = math.acos((R00+R11+R22-1)/2)
698
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
699
        A = A == 0 and 0.00001 or A
700
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
701
        B = B == 0 and 0.00001 or B
702
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
703
        C = C == 0 and 0.00001 or C
704
        local x = (R21-R12)/sqrt(A)
705
        local y = (R02-R20)/sqrt(B)
706
        local z = (R10-R01)/sqrt(C)
707
        return Vec3(x,y,z),Angle
708
end
709
710
function ApplyTrig(Num,Func)
711
        local Min,Max = Func(0),Func(1)
712
        local i = Func(Num)
713
        return (i-Min)/(Max-Min)
714
        --[[if Func == "sin" then
715
                return (math.sin((1-Num)*math.pi)+1)/2
716
        elseif Func == "cos" then
717
                return (math.cos((1-Num)*math.pi)+1)/2
718
        end]]
719
end
720
721
function LerpCFrame(CFrame1,CFrame2,Num)
722
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
723
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
724
end
725
726
727
728
local togglecamshake = true
729
730
function camshake(partoz, magn, intens)
731
    if togglecamshake == true then
732
      return
733
    end
734
    for _, guy in pairs(workspace:GetChildren()) do
735
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
736
        coroutine.resume(coroutine.create(function()
737
          local humz = guy:FindFirstChild("Humanoid")
738
          local torse = guy:FindFirstChild("Torso")
739
          for _ = 1, 5 * intens do
740
            wait()
741
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
742
          end
743
          humz.CameraOffset = Vector3.new(0, 0, 0)
744
        end))
745
      end
746
    end
747
  end
748
749
750
function Crater(Torso,Radius)
751
        Spawn(function()
752
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
753
        local Ignore = {}
754
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
755
                if v.Character ~= nil then
756
                        Ignore[#Ignore+1] = v.Character
757
                end
758
        end
759
        if Hit == nil then return end
760
        local Parts = {}
761
        for i = 1,360,10 do
762
                local P = Instance.new("Part",Torso.Parent)
763
                P.Anchored = true
764
                P.FormFactor = "Custom"
765
                P.BrickColor = BrickColor.new("Royal purple")
766
                P.Material = "Granite"
767
                P.TopSurface = "Smooth"
768
                P.BottomSurface = "Smooth"
769
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
770
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
771
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
772
                if math.random(0,5) == 0 then -- rubble
773
                        local P = Instance.new("Part",Torso.Parent)
774
                        P.Anchored = true
775
                        P.FormFactor = "Custom"
776
                        P.BrickColor = BrickColor.new("Royal Purple")
777
                        P.Material = Hit.Material
778
                        P.TopSurface = "Smooth"
779
                        P.BottomSurface = "Smooth"
780
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
781
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
782
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
783
                end
784
        end
785
        for i = 0,1,0.05 do
786
                for i2,v in pairs(Parts) do
787
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
788
                end
789
                wait(0.02)
790
        end
791
        for i,v in pairs(Parts) do
792
                if v[1].Size.X > 2.1 then
793
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
794
                end
795
                v[1].Anchored = false
796
        end
797
        for i = 0,1,0.05 do
798
                for i2,v in pairs(Parts) do
799
                        v[1].Transparency = i
800
                        if i == 1 then
801
                                v[1]:Destroy()
802
                        elseif i >= 0.25 then
803
                                v[1].CanCollide = false
804
                        end
805
                end
806
                wait(0.02)
807
        end
808
        Parts = nil
809
        end)
810
end
811
812
813
814
GroundWave = function()
815
        if Transforming == true then
816
                local value = 5
817
                local value2 = 10
818
                local value3 = 20
819
local sa2 = Instance.new("Sound",Torso)
820
sa2.SoundId = "rbxassetid://393621716"
821
sa2.Pitch = 1
822
sa2.Volume = 10
823
sa2.Looped = false
824
sa2:Play()
825
                local wave = Instance.new("Part", Torso)
826
local glowz = Instance.new("ParticleEmitter",wave)
827
glowz.LightEmission = 1
828
glowz.Texture = "rbxassetid://284205403"
829
glowz.Color = ColorSequence.new(wit)
830
glowz.Size = NumberSequence.new(30)
831
glowz.Speed = NumberRange.new(25,100)
832
glowz.LockedToPart = false
833
glowz.Transparency = NumberSequence.new(0.75)
834
glowz.RotSpeed = NumberRange.new(-2000,2000)
835
glowz.Lifetime = NumberRange.new(1)
836
glowz.Rate = 50000
837
glowz.VelocitySpread = 9001
838
local glowz2 = Instance.new("ParticleEmitter",wave)
839
glowz2.LightEmission = 1
840
glowz.Texture = "rbxassetid://284205403"
841
glowz2.Color = ColorSequence.new(wit)
842
glowz2.Size = NumberSequence.new(30)
843
glowz2.Speed = NumberRange.new(25,100)
844
glowz2.LockedToPart = false
845
glowz2.Transparency = NumberSequence.new(0.75)
846
glowz2.RotSpeed = NumberRange.new(-2000,2000)
847
glowz2.Lifetime = NumberRange.new(1)
848
glowz2.Rate = 50000
849
glowz2.VelocitySpread = 9001
850
                wave.BrickColor = BrickColor.new("Really black")
851
                wave.Anchored = true
852
                wave.CanCollide = false
853
                wave.Locked = true
854
                wave.Size = Vector3.new(1, 1, 1)
855
                wave.TopSurface = "Smooth"
856
                wave.BottomSurface = "Smooth"
857
                wave.Transparency = 0.35
858
                wave.CFrame = fx.CFrame
859
                wave.Material = "Neon"
860
                wm = Instance.new("SpecialMesh", wave)
861
                wm.MeshType = "Sphere"
862
                wm.Scale = Vector3.new(1,1,1)
863
                local wave2 = Instance.new("Part", Torso)
864
                wave2.BrickColor = TorsoColor
865
                wave2.Anchored = true
866
                wave2.CanCollide = false
867
                wave2.Locked = true
868
                wave2.Size = Vector3.new(1, 1, 1)
869
                wave2.TopSurface = "Smooth"
870
                wave2.BottomSurface = "Smooth"
871
                wave2.Transparency = 0.35
872
                wave2.CFrame = fx.CFrame
873
                wave2.Material = "Neon"
874
                wm2 = Instance.new("SpecialMesh", wave2)
875
                wm2.MeshType = "FileMesh"
876
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
877
                wm2.Scale = Vector3.new(1,1,1)
878
                local wave3 = Instance.new("Part", Torso)
879
                wave3.BrickColor = BrickColor.new("Really black")
880
                wave3.Anchored = true
881
                wave3.CanCollide = false
882
                wave3.Locked = true
883
                wave3.Size = Vector3.new(1, 1, 1)
884
                wave3.TopSurface = "Smooth"
885
                wave3.BottomSurface = "Smooth"
886
                wave3.Transparency = 0.35
887
                wave3.CFrame = fx.CFrame
888
                wave3.Material = "Neon"
889
                wm3 = Instance.new("SpecialMesh", wave3)
890
                wm3.MeshType = "FileMesh"
891
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
892
                wm3.Scale = Vector3.new(1,1,1)
893
                coroutine.wrap(function()
894
                for i = 1, 18, 1 do
895
                value = value - 0.5
896
                value2 = value2 - 0.75*1.5
897
                value3 = value3 - 0.475*1.5
898
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
899
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
900
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
901
                --wave.Size = wm.Scale
902
                wave.CFrame = fx.CFrame
903
                wave.Transparency = i/14
904
                --wave2.Size = wm2.Scale
905
                wave2.CFrame = fx.CFrame
906
                wave2.Rotation = Vector3.new(90, 0, 0)
907
                wave2.Transparency = i/14
908
                --wave3.Size = wm3.Scale
909
                wave3.CFrame = fx.CFrame
910
                wave3.Rotation = Vector3.new(90, 0, 0)
911
                wave3.Transparency = i/14
912
                wait()
913
                glowz.Rate = 0
914
                glowz2.Rate = 0
915
                end
916
                wait()
917
                wave:Destroy()
918
                wave2:Destroy()
919
                wave3:Destroy()
920
        end)()
921
        elseif Transforming == false then
922
        wait()
923
        end
924
end
925
926
for i = 1, 100 do rs:wait()
927
        fx.CFrame = Torso.CFrame
928
end
929
930
spawn(function()
931
    while wait(1) do
932
        GroundWave()
933
    end
934
end)
935
936
937
938
939
940
941
local RbxUtility = LoadLibrary("RbxUtility")
942
local Create = RbxUtility.Create
943
944
function RemoveOutlines(part)
945
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
946
end
947
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
948
    local Part = Create("Part"){
949
        Parent = Parent,
950
        Reflectance = Reflectance,
951
        Transparency = Transparency,
952
        CanCollide = false,
953
        Locked = true,
954
        BrickColor = BrickColor.new(tostring(BColor)),
955
        Name = Name,
956
        Size = Size,
957
        Material = Material,
958
    }
959
    RemoveOutlines(Part)
960
    return Part
961
end
962
local Effects = {}
963
964
965
966
wait(2)
967
local Muss = Instance.new("Sound",char)
968
Muss.SoundId = "rbxassetid://740852050"
969
Muss.Pitch = 1
970
Muss.Volume = 1
971
Muss.Looped = true
972
Muss:Play()
973
Transforming = false
974
975
976
local value2 = 1
977
for i = 1, 20 do rs:wait()
978
        value2 = value2 - 0.05
979
        glowz.Rate = 0
980
        glowz2.Rate = 0
981
        fx.Transparency = fx.Transparency + (1/20)
982
        fx.CFrame = torso.CFrame
983
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
984
        rs:wait()
985
end
986
987
988
local Mus = Instance.new("Sound",char)
989
Mus.SoundId = "rbxassetid://752647397"
990
Mus.Pitch = 1
991
Mus.Volume = 40
992
Mus.Looped = false
993
wait(0.3)
994
Mus:Play()
995
996
glowz:Destroy()
997
glowz2:Destroy()
998
for i = 1,20 do
999
    
1000
    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1001
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
1002
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
1003
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1004
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
1005
end
1006
wait(1)
1007
for i = 1,20 do
1008
    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1009
                                rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
1010
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
1011
1012
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1013
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1014
1015
end
1016
1017
1018
wait(5)
1019
1020
wait(1.3)
1021
for i = 1,20 do
1022
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1023
                    
1024
                    
1025
end
1026
wait(0.4)
1027
for i = 1,20 do
1028
                    
1029
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1030
end
1031
wait(0.6)
1032
for i = 1,20 do
1033
    wait()
1034
    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1035
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1036
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1037
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1038
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1039
end
1040
wait(0.2)
1041
for i = 1,20 do
1042
    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1043
                                rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1044
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1045
1046
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1047
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1048
1049
end
1050
wait()
1051
1052
camshake(torso, 48, 6)
1053
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1054
            if v:FindFirstChild('Humanoid') then
1055
                v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1056
            end
1057
end
1058
1059
1060
1061
1062
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1063
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1064
end
1065
1066
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1067
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1068
end
1069
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1070
    TBlast.BrickColor = BrickColor.new("Pink")
1071
    TBlast.Transparency = 1
1072
    TBlast.Anchored = true
1073
    TBlast.CanCollide = false
1074
    TBlast.CFrame = root.CFrame
1075
    TBlast.Size = Vector3.new(2,2,2)
1076
    TBMesh.Parent = TBlast
1077
    TBMesh.MeshType = "Sphere"
1078
    game.Lighting.Brightness = 0
1079
        game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
1080
        game.Lighting.TimeOfDay = 0.1
1081
        game.Lighting.FogEnd = 1000
1082
        game.Lighting.FogColor = TBlast.BrickColor.Color
1083
        game.Lighting.TimeOfDay = "00:00:00"
1084
        game.Lighting.Ambient = Color3.new(0,0,0)
1085
        game.Lighting.FogColor = Color3.new(0,0,0)
1086
        game.Lighting.FogEnd = 500
1087
        game.Lighting.FogStart = 0
1088
        game.Lighting.GlobalShadows = true
1089
        
1090
        
1091
1092
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1093
        local valuer = 5
1094
        local valuer2 = 10
1095
        local valuer3 = 15
1096
local sa2 = Instance.new("Sound",torso)
1097
sa2.SoundId = "rbxassetid://130972023"
1098
sa2.Pitch = 1
1099
sa2.Volume = 5
1100
sa2.Looped = false
1101
sa2:Play()
1102
local sar2 = Instance.new("Sound",torso)
1103
sar2.SoundId = "rbxassetid://153274423"
1104
sar2.Pitch = 1
1105
sar2.Volume = 5
1106
sar2.Looped = false
1107
sar2:Play()
1108
Crater(torso,67)
1109
1110
GroundWave4 = function()
1111
        
1112
                local wave = Instance.new("Part", torso)
1113
                wave.BrickColor = BrickColor.new("Royal purple")
1114
                wave.Anchored = true
1115
                wave.CanCollide = false
1116
                wave.Locked = true
1117
                wave.Size = Vector3.new(1, 1, 1)
1118
                wave.TopSurface = "Smooth"
1119
                wave.BottomSurface = "Smooth"
1120
                wave.Transparency = 0.35
1121
                wave.CFrame = fx.CFrame
1122
                wm = Instance.new("SpecialMesh", wave)
1123
                wm.MeshType = "Sphere"
1124
                wm.Scale = Vector3.new(1,1,1)
1125
                coroutine.wrap(function()
1126
                for i = 1, 18, 1 do
1127
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1128
                --wave.Size = wm.Scale
1129
                wave.CFrame = fx.CFrame
1130
                wave.Transparency = i/14
1131
                wait()
1132
                end
1133
                wait()
1134
                wave:Destroy()
1135
        end)()
1136
        
1137
end
1138
1139
1140
1141
1142
1143
        GroundWave1()
1144
        
1145
        
1146
        CV="Pastel blue"
1147
    
1148
local txt = Instance.new("BillboardGui", Char)
1149
txt.Adornee = Char .Head
1150
txt.Name = "_status"
1151
txt.Size = UDim2.new(2, 0, 1.2, 0)
1152
txt.StudsOffset = Vector3.new(-9, 8, 0)
1153
local text = Instance.new("TextLabel", txt)
1154
text.Size = UDim2.new(10, 0, 7, 0)
1155
text.FontSize = "Size24"
1156
text.TextScaled = true
1157
text.TextTransparency = 0
1158
text.BackgroundTransparency = 1 
1159
text.TextTransparency = 0
1160
text.TextStrokeTransparency = 0
1161
text.Font = "Antique"
1162
text.TextStrokeColor3 = Color3.new(170,0,255)
1163
1164
v=Instance.new("Part")
1165
v.Name = "ColorBrick"
1166
v.Parent=Player.Character
1167
v.FormFactor="Symmetric"
1168
v.Anchored=true
1169
v.CanCollide=false
1170
v.BottomSurface="Smooth"
1171
v.TopSurface="Smooth"
1172
v.Size=Vector3.new(10,5,3)
1173
v.Transparency=1
1174
v.CFrame=Char.Torso.CFrame
1175
v.BrickColor=BrickColor.new(CV)
1176
v.Transparency=1
1177
text.TextColor3 = Color3.new(0,0,0)
1178
v.Shape="Block"
1179
text.Text = "The Omni-God of Erradication"
1180
1181
1182
1183
1184
ROW = function(out, trans, s, wt, t, ang, plus)
1185
                    for i = 1, 360, 360/t do
1186
                        local c         = Instance.new("Part", game.Workspace)
1187
                        c.FormFactor    = 3
1188
                        c.TopSurface    = 0
1189
                        c.BottomSurface = 0
1190
                        c.Size          = s
1191
                        c.Anchored      = true
1192
                        c.CanCollide    = wt
1193
                        c.Transparency  = trans
1194
                        c.CFrame        = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1195
                        c.Locked        = true
1196
                        game.Debris:AddItem(c,15)
1197
                    end
1198
end
1199
1200
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1201
    
1202
    
1203
    
1204
    
1205
    
1206
    
1207
    
1208
        local wave = Instance.new("Part", torso)
1209
        wave.BrickColor = TorsoColor
1210
        wave.Anchored = true
1211
        wave.CanCollide = false
1212
        wave.Locked = true
1213
        wave.Size = Vector3.new(1, 1, 1)
1214
        wave.TopSurface = "Smooth"
1215
        wave.BottomSurface = "Smooth"
1216
        wave.Transparency = 0.35
1217
        wave.CFrame = HandCF
1218
        wm = Instance.new("SpecialMesh", wave)
1219
        wm.MeshId = "rbxassetid://3270017"
1220
        local wave2 = Instance.new("Part", torso)
1221
        wave2.BrickColor = BrickColor.new("Really black")
1222
        wave2.Anchored = true
1223
        wave2.CanCollide = false
1224
        wave2.Locked = true
1225
        wave2.Size = Vector3.new(1, 1, 1)
1226
        wave2.TopSurface = "Smooth"
1227
        wave2.BottomSurface = "Smooth"
1228
        wave2.Transparency = 0.35
1229
        wave2.CFrame = HandCF
1230
        wm2 = Instance.new("SpecialMesh", wave2)
1231
        wm2.MeshId = "rbxassetid://3270017"
1232
        local wave3 = Instance.new("Part", torso)
1233
        wave3.BrickColor = TorsoColor
1234
        wave3.Anchored = true
1235
        wave3.CanCollide = false
1236
        wave3.Locked = true
1237
        wave3.Size = Vector3.new(1, 1, 1)
1238
        wave3.TopSurface = "Smooth"
1239
        wave3.BottomSurface = "Smooth"
1240
        wave3.Transparency = 0.35
1241
        wave3.CFrame = HandCF
1242
        wm3 = Instance.new("SpecialMesh", wave3)
1243
        wm3.MeshId = "rbxassetid://3270017"
1244
        coroutine.wrap(function()
1245
        for i = 1, 14, 1 do
1246
        valuer = valuer - 0.35
1247
        valuer2 = valuer - 0.45
1248
        valuer3 = valuer3 - 0.475
1249
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1250
        wave.Size = wm.Scale
1251
        wave.CFrame = HandCF
1252
        wave.Transparency = i/14
1253
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1254
        wave2.Size = wm2.Scale
1255
        wave2.CFrame = HandCF
1256
        wave2.Transparency = i/14
1257
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1258
        wave3.Size = wm2.Scale
1259
        wave3.CFrame = HandCF
1260
        wave3.Transparency = i/14
1261
        wait()
1262
        end
1263
        wait()
1264
        wave:Destroy()
1265
        wave2:Destroy()
1266
end)()
1267
1268
local torso = game.Players.LocalPlayer.Character.Torso
1269
local block = Instance.new("Part",torso)
1270
block.Size = Vector3.new(0.1,0.1,0.1)
1271
block.Position = block.Position + Vector3.new(2,2,2)
1272
block.Transparency = 1
1273
local weld = Instance.new("Weld",torso)
1274
weld.Part0 = torso
1275
weld.Part1 = block
1276
weld.C0 = CFrame.new(0,5,0)
1277
local tables = {5,4,3,2,1}
1278
local part = Instance.new("ParticleEmitter")
1279
part.Parent = game.Players.LocalPlayer.Character.Torso
1280
part.LockedToPart = true
1281
1282
part.Texture = "rbxassetid://300899196"
1283
part.Transparency = NumberSequence.new(0.7)
1284
part.Lifetime = NumberRange.new(2)
1285
part.Rate = 30
1286
local part2 = Instance.new("ParticleEmitter",block)
1287
part2.Lifetime = NumberRange.new(5)
1288
part2.Speed = NumberRange.new(0)
1289
part2.Size = NumberSequence.new(18)
1290
part2.LockedToPart = true
1291
part2.Transparency = NumberSequence.new(0.5)
1292
part2.Rate = 3
1293
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1294
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1295
local model = Instance.new("Model",torso)
1296
1297
local ball0 = Instance.new("Part",model)
1298
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1299
ball0.Transparency = 0.5
1300
ball0.BrickColor = BrickColor.new("Royal purple")
1301
ball0.Size = Vector3.new(1,1,1)
1302
ball0mesh = Instance.new("SpecialMesh",ball0)
1303
ball0mesh.MeshType = "Sphere"
1304
ball0mesh.Scale = Vector3.new(1,1,1)
1305
ballweld = Instance.new("Weld",model)
1306
ballweld.Part0 = torso
1307
ballweld.Part1 = ball0
1308
1309
1310
1311
1312
for i = 1,15 do
1313
    wait(0.1)
1314
    part2.Size = NumberSequence.new(15)
1315
for i = 1 , 3 do
1316
wait()
1317
    ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1318
1319
end
1320
1321
    wait(0.1)
1322
    part2.Size = NumberSequence.new(8)
1323
    ball0mesh.Scale = Vector3.new(1,1,1)
1324
1325
end
1326
1327
hum.WalkSpeed = 16
1328
Muss.Volume = 8
1329
1330
1331
Charging = true
1332
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1333
function FDebris()
1334
    repeat
1335
    local p = Instance.new('Part',Torso)
1336
    p.formFactor = 'Custom'
1337
    p.Size = Vector3.new(1,1,1)
1338
    p.BrickColor = BrickColor.new("Dark indigo")
1339
    p.CanCollide = false
1340
    p.Transparency = 0.2
1341
    p.Anchored = true
1342
    p.Locked=true
1343
    p.Material = "Neon"
1344
    s = math.random(1,40)/10
1345
    local m = Instance.new("BlockMesh",p)
1346
    m.Scale = Vector3.new(s,s,s)
1347
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1348
    --[[coroutine.wrap(function()
1349
        wait(2)
1350
        while Charging == true do
1351
        wait(2)
1352
        GroundWave1()
1353
        wait(2)
1354
        end
1355
    end)()]]--
1356
    
1357
    spawn(function()
1358
        while rs:wait() do
1359
            if p.Transparency >= 1 then p:Destroy() break end
1360
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1361
            p.Transparency = p.Transparency+0.01
1362
        end
1363
    end)
1364
    wait(.3)
1365
until Charging == false
1366
end
1367
                
1368
1369
spawn(function()
1370
    while wait(.01)
1371
         do
1372
        FDebris()   
1373
        end
1374
end)    
1375
1376
1377
1378
FloatPart = function()
1379
    local Part = Instance.new('Part',Torso)
1380
    Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1381
    Part.Anchored = true
1382
    Part.Material = 'Neon'
1383
    Part.CanCollide = false
1384
    Part.BrickColor = BrickColor.new("Royal purple")
1385
    local Mesh = Instance.new('SpecialMesh',Part)
1386
    Mesh.Scale = Vector3.new(4,4,.2)
1387
    Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1388
    Mesh.VertexColor = Vector3.new(0,170,255)
1389
    spawn(function()
1390
        for i = 1,30 do
1391
            Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1392
            Part.Transparency = Part.Transparency + .035
1393
            game["Run Service"].RenderStepped:wait()
1394
        end
1395
        Part:Destroy()
1396
    end)
1397
end;
1398
1399
DubPart = function()
1400
    local Part = Instance.new('Part',Torso)
1401
    Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1402
    Part.Anchored = true
1403
    Part.CanCollide = false
1404
    Part.Material = 'Neon'
1405
    Part.BrickColor = BrickColor.new(SecondaryColor)
1406
    local Mesh = Instance.new('SpecialMesh',Part)
1407
    Mesh.Scale = Vector3.new(7,7,.2)
1408
    Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1409
    Mesh.VertexColor = Vector3.new(0,170,255)
1410
    spawn(function()
1411
        for i = 1,30 do
1412
            Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1413
            Part.Transparency = Part.Transparency + .035
1414
            game["Run Service"].RenderStepped:wait()
1415
        end
1416
        Part:Destroy()
1417
    end)
1418
end;
1419
1420
Fade = function(Item,t)
1421
    spawn(function()
1422
        for i = 1,20 do
1423
            Item.Transparency = Item.Transparency + .05
1424
            if t then
1425
                wait(t)
1426
            else 
1427
                wait()
1428
            end
1429
        end
1430
        Item:Destroy()
1431
    end)
1432
end
1433
1434
Particle = function(PrimaryColor)
1435
    local Part = Instance.new('Part',Torso)
1436
    Part.BrickColor = BrickColor.new(PrimaryColor)
1437
    Part.Anchored = true
1438
    Part.Transparency = .3
1439
    Part.CanCollide = false
1440
    Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1441
    local Mesh = Instance.new('BlockMesh',Part)
1442
    Mesh.Scale = Vector3.new(.05,.1,.1)
1443
    spawn(function()
1444
        for i = 1,40 do
1445
            Part.Transparency = Part.Transparency + .0125
1446
            Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1447
            game["Run Service"].RenderStepped:wait()
1448
        end
1449
        Part:Destroy()
1450
    end)
1451
end;
1452
1453
--[[spawn(function()
1454
    while wait() do
1455
        wait(.05)
1456
        FloatPart()
1457
        wait(.08)
1458
        FloatPart()
1459
        wait(.05)
1460
        DubPart()
1461
        wait(.08)
1462
    end
1463
end)]]
1464
1465
game["Run Service"].RenderStepped:connect(function(_)
1466
    Particle("Royale purple")
1467
    Particle("Really black")
1468
        Particle("Royal purple")
1469
    --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1470
end)
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
function FindNearestTorso(Position,Distance,SinglePlayer)
1488
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1489
        local List = {}
1490
        for i,v in pairs(workspace:GetChildren())do
1491
            if v:IsA("Model")then
1492
                if v:findFirstChild("Torso")then
1493
                    if v ~= char then
1494
                        if(v.Torso.Position -Position).magnitude <= Distance then
1495
                            table.insert(List,v)
1496
                        end 
1497
                    end 
1498
                end 
1499
            end 
1500
        end
1501
    return List
1502
end
1503
1504
1505
1506
1507
vt = Vector3.new
1508
1509
1510
1511
local player = game.Players.LocalPlayer
1512
local pchar = player.Character
1513
local mouse = player:GetMouse()
1514
local cam = workspace.CurrentCamera
1515
1516
local rad = math.rad
1517
bodyparts = {}
1518
local keysDown = {}
1519
local flySpeed = 0
1520
local MAX_FLY_SPEED = 150
1521
1522
local canFly = false
1523
local flyToggled = false
1524
1525
local forward, side = 0, 0
1526
local lastForward, lastSide = 0, 0
1527
1528
local floatBP = Instance.new("BodyPosition")
1529
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1530
local flyBV = Instance.new("BodyVelocity")
1531
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1532
local turnBG = Instance.new("BodyGyro")
1533
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1534
1535
mouse.KeyDown:connect(function(key)
1536
        keysDown[key] = true
1537
1538
        if key == "f" then
1539
                flyToggled = not flyToggled
1540
1541
        if not flyToggled then
1542
                stanceToggle = "Normal"
1543
                floatBP.Parent = nil
1544
                flyBV.Parent = nil
1545
                turnBG.Parent = nil
1546
                root.Velocity = Vector3.new()
1547
                pchar.Humanoid.PlatformStand = false
1548
        end
1549
end
1550
1551
end)
1552
mouse.KeyUp:connect(function(key)
1553
        keysDown[key] = nil
1554
end)
1555
1556
local function updateFly()
1557
    
1558
    
1559
    
1560
1561
        if not flyToggled then return end
1562
1563
        lastForward = forward
1564
        lastSide = side
1565
1566
        forward = 0
1567
        side = 0
1568
1569
        if keysDown.w then
1570
                forward = forward + 1
1571
        end
1572
        if keysDown.s then
1573
                forward = forward - 1
1574
        end
1575
        if keysDown.a then
1576
                side = side - 1
1577
        end
1578
        if keysDown.d then
1579
                side = side + 1
1580
        end
1581
1582
        canFly = (forward ~= 0 or side ~= 0)
1583
1584
        if canFly then
1585
                stanceToggle = "Floating"
1586
                turnBG.Parent = root
1587
                floatBP.Parent = nil
1588
                flyBV.Parent = root
1589
1590
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1591
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1592
        else
1593
                floatBP.position = root.Position
1594
                floatBP.Parent = root
1595
1596
                flySpeed = flySpeed - 1
1597
                if flySpeed < 0 then flySpeed = 0 end
1598
        end
1599
1600
        local camCF = cam.CoordinateFrame
1601
        local in_forward = canFly and forward or lastForward
1602
        local in_side = canFly and side or lastSide
1603
1604
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1605
1606
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1607
end
1608
1609
game:service'RunService'.RenderStepped:connect(function()
1610
        if flyToggled then
1611
                pchar.Humanoid.PlatformStand = true
1612
        end
1613
        updateFly()
1614
end)
1615
1616
1617
1618
mouse.KeyDown:connect(function(key)
1619
  if key == "b" then
1620
    hum.WalkSpeed = 0
1621
    if Debounces.CanAttack == true then
1622
      Debounces.CanAttack = false
1623
      Debounces.NoIdl = true
1624
      Debounces.on = true
1625
      v = Instance.new("Sound")
1626
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1627
      v.Parent = char
1628
      v.Looped = false
1629
      v.Pitch = 1
1630
      v.Volume =  3000
1631
      wait(0.01)
1632
      v:Play()
1633
wait()
1634
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1635
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1636
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1637
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1638
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1639
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1640
        if Debounces.on == false then
1641
        end
1642
        wait()
1643
      end
1644
      wait()
1645
      
1646
    
1647
      local function Shockwave7()
1648
        local ENERGY = Instance.new("Part", Char)
1649
        ENERGY.Name = "ENERGY"
1650
        ENERGY.CanCollide = false
1651
            ENERGY.BrickColor = BrickColor.new("Really black")
1652
        ENERGY.Transparency = 0.2
1653
        ENERGY.TopSurface = 0
1654
        ENERGY.BottomSurface = 0
1655
        ENERGY.Anchored = true
1656
        local cm = Instance.new("CylinderMesh", ENERGY)
1657
        cm.Scale = Vector3.new(1, 20, 1)
1658
        ENERGY.Size = Vector3.new(5, 20, 5)
1659
        ENERGY.CFrame = char.Torso.CFrame
1660
        ENERGY.Touched:connect(function(hit)
1661
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1662
                        local Occlude = true
1663
                        local NotOccludes = {
1664
                            char.Name;
1665
                            "Wings";
1666
                            "Scythe";
1667
                            "Thingy";
1668
                            "Thingy2"; -- put all of the names in a table pls
1669
                        }
1670
                        for i,v in pairs(NotOccludes) do
1671
                            if hit.Parent.Name == v then
1672
                                Occlude = false
1673
                            end
1674
                        end
1675
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1676
                        if Occlude then
1677
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1678
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1679
                        end
1680
                    end
1681
                end)
1682
        for i = 1, 50 do
1683
            ENERGY.CFrame = char.Torso.CFrame
1684
            ENERGY.Transparency = ENERGY.Transparency + 0.012
1685
            ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1686
            wait()
1687
        end
1688
        ENERGY:Destroy()
1689
      end
1690
Shockwave7()
1691
1692
1693
pt=Instance.new('Part',torso)
1694
pt.Anchored=true
1695
pt.CanCollide=false
1696
pt.Locked = true
1697
pt.FormFactor='Custom'
1698
pt.Size=Vector3.new(1,1,1)
1699
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1700
pt.Transparency=.6
1701
pt.BrickColor=BrickColor.new('Royal purple')
1702
msh=Instance.new('SpecialMesh',pt)
1703
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1704
msh.Scale=Vector3.new(8,4,8)
1705
pt2=pt:clone()
1706
pt2.Parent = torso
1707
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1708
pt2.BrickColor=BrickColor.new("Really black")
1709
msh2=msh:clone()
1710
msh2.Parent=pt2
1711
msh2.Scale=Vector3.new(10,5,10)
1712
1713
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1714
bl = Instance.new("Part", char)
1715
bl.Locked = true
1716
bl.Name = "Shell"
1717
bl.BrickColor = BrickColor.new("Royal purple")
1718
bl.Anchored = true
1719
bl.CanCollide = false
1720
bl.Transparency = 0
1721
bl.Reflectance = 0
1722
bl.BottomSurface = 0
1723
bl.TopSurface = 0
1724
bl.Shape = 0
1725
blm = Instance.new("SpecialMesh",bl)
1726
blm.MeshType = "Sphere"
1727
blm.Scale = Vector3.new(1,1,1)
1728
blm.MeshId = "rbxassetid://9982590"
1729
1730
    coroutine.resume(coroutine.create(function()
1731
        for i=1, math.huge, 4 do
1732
                rs:wait()
1733
                bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1734
                blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1735
                bl.Transparency = bl.Transparency + 0.005
1736
                pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1737
                pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1738
                msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1739
                msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1740
            end
1741
end))
1742
     
1743
      for i = 1, 15 do
1744
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1745
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1746
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1747
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1748
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1749
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1750
        if Debounces.on == false then
1751
          break
1752
        end
1753
        wait()
1754
      end
1755
      for i = 1, 15 do
1756
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1757
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1758
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1759
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1760
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1761
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1762
        if Debounces.on == false then
1763
          break
1764
        end
1765
        wait()
1766
      end
1767
      for i = 1, 15 do
1768
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1769
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1770
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1771
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1772
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1773
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1774
        if Debounces.on == false then
1775
          break
1776
        end
1777
        wait()
1778
      end
1779
      for i = 1, 15 do
1780
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1781
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1782
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1783
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1784
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1785
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1786
        if Debounces.on == false then
1787
          break
1788
        end
1789
        wait()
1790
      end
1791
      for i = 1, 15 do
1792
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1793
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1794
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1795
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1796
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1797
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1798
        if Debounces.on == false then
1799
          break
1800
        end
1801
        wait()
1802
      end
1803
      for i = 1, 10 do
1804
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1805
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1806
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1807
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1808
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1809
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1810
        if Debounces.on == false then
1811
          break
1812
        end
1813
        wait()
1814
      end
1815
      wait(1.4)
1816
      Debounces.NoIdl = false
1817
      hum.WalkSpeed = 5
1818
      Debounces.on = false
1819
      wait()
1820
      if Debounces.CanAttack == false then
1821
        Debounces.CanAttack = true
1822
        v:Destroy()
1823
        bl:Destroy()
1824
        blm:Destroy()
1825
        pt:Destroy()
1826
        pt2:Destroy()
1827
        msh:Destroy()
1828
        msh2:Destroy()
1829
      end
1830
    end
1831
  end)
1832
1833
1834
1835
1836
1837
local grabbed = false
1838
local cf = CFrame.new
1839
local mr = math.rad
1840
local angles = CFrame.Angles
1841
local ud = UDim2.new
1842
local c3 = Color3.new
1843
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1844
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1845
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1846
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1847
1848
clerp = function(a, b, t)
1849
  return a:lerp(b, t)
1850
end
1851
1852
local RbxUtility = LoadLibrary("RbxUtility")
1853
local Create = RbxUtility.Create
1854
RemoveOutlines = function(part)
1855
  part.TopSurface = 10
1856
end
1857
1858
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1859
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1860
  RemoveOutlines(Part)
1861
  return Part
1862
end
1863
1864
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1865
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1866
  if Mesh == "SpecialMesh" then
1867
    Msh.MeshType = MeshType
1868
    Msh.MeshId = MeshId
1869
  end
1870
  return Msh
1871
end
1872
1873
1874
1875
1876
1877
1878
1879
ArtificialHB = Instance.new("BindableEvent", script)
1880
ArtificialHB.Name = "Heartbeat"
1881
script:WaitForChild("Heartbeat")
1882
frame = 0.033333333333333
1883
tf = 0
1884
allowframeloss = false
1885
tossremainder = false
1886
lastframe = tick()
1887
script.Heartbeat:Fire()
1888
game:GetService("RunService").Heartbeat:connect(function(s, p)
1889
  tf = tf + s
1890
  if frame <= tf then
1891
    if allowframeloss then
1892
      script.Heartbeat:Fire()
1893
      lastframe = tick()
1894
    else
1895
      for i = 1, math.floor(tf / frame) do
1896
        script.Heartbeat:Fire()
1897
      end
1898
      lastframe = tick()
1899
    end
1900
    if tossremainder then
1901
      tf = 0
1902
    else
1903
      tf = tf - frame * math.floor(tf / frame)
1904
    end
1905
  end
1906
end
1907
)
1908
swait = function(num)
1909
  if num == 0 or num == nil then
1910
    ArtificialHB.Event:wait()
1911
  else
1912
    for i = 0, num do
1913
      ArtificialHB.Event:wait()
1914
    end
1915
  end
1916
end
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1927
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1928
  return Weld
1929
end
1930
1931
rayCast = function(Position, Direction, Range, Ignore)
1932
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1933
end
1934
1935
CreateSound = function(id, par, vol, pit)
1936
  coroutine.resume(coroutine.create(function()
1937
    local sou = Instance.new("Sound", par or workspace)
1938
    sou.Volume = vol
1939
    sou.Pitch = pit or 1
1940
    sou.SoundId = id
1941
    swait()
1942
    sou:play()
1943
    game:GetService("Debris"):AddItem(sou, 6)
1944
  end
1945
))
1946
end
1947
1948
local getclosest = function(obj, distance)
1949
  local last, lastx = distance + 1, nil
1950
  for i,v in pairs(workspace:GetChildren()) do
1951
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1952
      local t = v.Torso
1953
      local dist = t.Position - obj.Position.magnitude
1954
      if dist <= distance and dist < last then
1955
        last = dist
1956
        lastx = v
1957
      end
1958
    end
1959
  end
1960
  return lastx
1961
end
1962
1963
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1964
  if hit.Parent == nil then
1965
    return 
1966
  end
1967
  local h = hit.Parent:FindFirstChild("Humanoid")
1968
  for _,v in pairs(hit.Parent:children()) do
1969
    if v:IsA("Humanoid") then
1970
      h = v
1971
    end
1972
  end
1973
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1974
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1975
      return 
1976
    end
1977
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1978
    game:GetService("Debris"):AddItem(c, 0.5)
1979
    if HitSound ~= nil and HitPitch ~= nil then
1980
      CreateSound(HitSound, hit, 1, HitPitch)
1981
    end
1982
    local Damage = math.random(minim, maxim)
1983
    local blocked = false
1984
    local block = hit.Parent:findFirstChild("Block")
1985
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1986
      blocked = true
1987
      block.Value = block.Value - 1
1988
      print(block.Value)
1989
    end
1990
    if blocked == false then
1991
      h.Health = h.Health - Damage
1992
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1993
    else
1994
      h.Health = h.Health - Damage / 2
1995
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1996
    end
1997
    if Type == "Knockdown" then
1998
      local hum = hit.Parent.Humanoid
1999
      hum.PlatformStand = true
2000
      coroutine.resume(coroutine.create(function(HHumanoid)
2001
    swait(1)
2002
    HHumanoid.PlatformStand = false
2003
  end
2004
), hum)
2005
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
2006
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2007
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
2008
      game:GetService("Debris"):AddItem(bodvol, 0.5)
2009
      game:GetService("Debris"):AddItem(rl, 0.5)
2010
    else
2011
      do
2012
        if Type == "Debuff" then
2013
            print'hi'
2014
        else
2015
          if Type == "Up" then
2016
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2017
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2018
          else
2019
            do
2020
              if Type == "DarkUp" then
2021
                coroutine.resume(coroutine.create(function()
2022
    for i = 0, 1, 0.1 do
2023
      swait()
2024
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2025
    end
2026
  end
2027
))
2028
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2029
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2030
              else
2031
                do
2032
                  if Type == "Snare" then
2033
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2034
                    game:GetService("Debris"):AddItem(bp, 1)
2035
                  else
2036
                    do
2037
                      if Type == "Freeze" then
2038
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2039
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2040
                        hit.Parent.Torso.Anchored = true
2041
                        coroutine.resume(coroutine.create(function(Part)
2042
    swait(1.5)
2043
    Part.Anchored = false
2044
  end), hit.Parent.Torso)
2045
                        game:GetService("Debris"):AddItem(BodPos, 3)
2046
                        game:GetService("Debris"):AddItem(BodGy, 3)
2047
                      end
2048
                      do
2049
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2050
                        game:GetService("Debris"):AddItem(debounce, Delay)
2051
                        c = Instance.new("ObjectValue")
2052
                        c.Name = "creator"
2053
                        c.Value = Player
2054
                        c.Parent = h
2055
                        game:GetService("Debris"):AddItem(c, 0.5)
2056
                      end
2057
                    end
2058
                  end
2059
                end
2060
              end
2061
            end
2062
          end
2063
        end
2064
      end
2065
    end
2066
  end
2067
end
2068
2069
ShowDamage = function(Pos, Text, Time, Color)
2070
  local Rate = 0.033333333333333
2071
  if not Pos then
2072
    local Pos = Vector3.new(0, 0, 0)
2073
  end
2074
  local Text = Text or ""
2075
  local Time = Time or 2
2076
  if not Color then
2077
    local Color = Color3.new(1, 0, 1)
2078
  end
2079
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2080
  EffectPart.Anchored = true
2081
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2082
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2083
  game.Debris:AddItem(EffectPart, Time + 0.1)
2084
  EffectPart.Parent = game:GetService("Workspace")
2085
  delay(0, function()
2086
    local Frames = Time / Rate
2087
    for Frame = 1, Frames do
2088
      wait(Rate)
2089
      local Percent = Frame / Frames
2090
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2091
      TextLabel.TextTransparency = Percent
2092
    end
2093
    if EffectPart and EffectPart.Parent then
2094
      EffectPart:Destroy()
2095
    end
2096
  end
2097
)
2098
end
2099
2100
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2101
  for _,c in pairs(workspace:children()) do
2102
    local hum = c:findFirstChild("Humanoid")
2103
    if hum ~= nil then
2104
      local head = c:findFirstChild("Torso")
2105
      if head ~= nil then
2106
        local targ = head.Position - Part.Position
2107
        local mag = targ.magnitude
2108
        if mag <= magni and c.Name ~= Player.Name then
2109
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2110
        end
2111
      end
2112
    end
2113
  end
2114
end
2115
2116
2117
2118
2119
2120
local effect = Instance.new("Model", Char)
2121
effect.Name = "Effects"
2122
2123
2124
2125
2126
2127
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2128
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2129
  prt.Anchored = true
2130
  prt.CFrame = cframe
2131
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2132
  game:GetService("Debris"):AddItem(prt, 10)
2133
  if Type == 1 or Type == nil then
2134
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2135
  else
2136
    if Type == 2 then
2137
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2138
    end
2139
  end
2140
end
2141
2142
2143
2144
2145
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2146
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2147
  prt.Anchored = true
2148
  prt.CFrame = cframe
2149
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2150
  game:GetService("Debris"):AddItem(prt, 10)
2151
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2152
end
2153
2154
2155
2156
local grabbing = false
2157
WindFloor = function()
2158
 
2159
end
2160
2161
2162
2163
bc = BrickColor.new
2164
function WindFloor2()
2165
        local shur = Instance.new("Part",char)
2166
        local gahd = Instance.new("Sound",shur)
2167
gahd.SoundId = "rbxassetid://402981977"
2168
gahd.Volume = 5
2169
gahd.Pitch = 0.75
2170
gahd:Play()
2171
shur.Transparency = 1
2172
shur.Material = "Neon"
2173
shur.BrickColor = bc("Royal purple")
2174
shur.Anchored = true
2175
shur.CFrame = mouse.Hit
2176
shur.Rotation = vt(0,math.random(-500,500),0)
2177
shur.Size = vt(1,0.2,1)
2178
shur.CanCollide = false
2179
local dec = Instance.new("Decal",shur)
2180
dec.Texture = symbolimg
2181
dec.Face = "Top"
2182
local dec2 = dec:Clone()
2183
dec2.Parent = shur
2184
dec2.Face = "Bottom"
2185
local Meshshur = Instance.new("CylinderMesh",shur)
2186
Meshshur.Scale = vt(0,1,0)
2187
local value1 = 1*2.25
2188
for i = 0, 50 do
2189
    Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2190
    value1 = value1 - 0.015*2.25
2191
    wait(0)
2192
end
2193
local spart = Instance.new("Part",char)
2194
local tick = Instance.new("Sound",spart)
2195
tick.SoundId = "rbxassetid://414516914"
2196
tick.Volume = 2.5
2197
tick.Pitch = 0.45
2198
tick:Play()
2199
spart.Size = vt(1,1,1)
2200
spart.BrickColor = BrickColor.new("Royal purple")
2201
spart.Transparency = 0.1
2202
spart.Anchored = true
2203
spart.CanCollide = false
2204
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2205
local expld = Instance.new("Explosion", spart)
2206
expld.BlastRadius = 27.5
2207
expld.Position = spart.Position
2208
local mesh = Instance.new("SpecialMesh",spart)
2209
mesh.MeshType = "FileMesh"
2210
mesh.Scale = vt(1,0.01,1)
2211
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2212
local parz = spart:Clone()
2213
local mshe = parz.Mesh
2214
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2215
parz.CFrame = spart.CFrame
2216
parz.Parent = char
2217
local par2 = spart:Clone()
2218
local msh = par2.Mesh
2219
par2.Mesh.MeshType = "Sphere"
2220
par2.Material = "Neon"
2221
par2.CFrame = spart.CFrame
2222
par2.BrickColor = BrickColor.new("Royal purple")
2223
par2.Parent = char
2224
local par3 = spart:Clone()
2225
local msh3 = par2.Mesh
2226
msh3.Scale = vt(15,0,15)
2227
par3.Mesh.MeshType = "Sphere"
2228
par3.Material = "Neon"
2229
par3.CFrame = spart.CFrame
2230
par3.BrickColor = BrickColor.new("Royal purple")
2231
par3.Parent = char
2232
for i = 0, 150 do
2233
spart.Transparency = spart.Transparency + 0.01
2234
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2235
spart.Position = spart.Position
2236
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2237
par2.Transparency = par2.Transparency + 0.01
2238
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2239
par2.Position = par2.Position
2240
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2241
par3.Transparency = par2.Transparency + 0.05
2242
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2243
par3.Position = par2.Position
2244
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2245
parz.Transparency = par2.Transparency + 0.01
2246
mshe.Scale = msh.Scale + vt(4,1,4)
2247
parz.Position = parz.Position
2248
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2249
wait(0)
2250
end
2251
for i = 0, 100 do
2252
    dec.Transparency = dec.Transparency + 0.015
2253
        dec2.Transparency = dec.Transparency
2254
    Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2255
    value1 = value1 - 0.015*2.25
2256
    wait(0)
2257
end
2258
shur:Destroy()
2259
par2:Destroy()
2260
spart:Destroy()
2261
end
2262
2263
2264
2265
2266
2267
2268
2269
function BlastStorm()
2270
2271
local lag = Instance.new("Sound", workspace)
2272
lag.SoundId = "rbxassetid://752783199"
2273
lag.Volume = 20000
2274
lag.Pitch = 1
2275
lag:Play()
2276
wait(0)
2277
    local ff = Instance.new("ForceField",char)
2278
        local shur = Instance.new("Part",char)
2279
        local gahd = Instance.new("Sound",char)
2280
gahd.SoundId = "rbxassetid://402981977"
2281
gahd.Volume = 2.5
2282
gahd.Pitch = 0.6
2283
gahd:Play()
2284
shur.Transparency = 1
2285
shur.Material = "Neon"
2286
shur.BrickColor = bc("Royal purple")
2287
shur.Anchored = true
2288
shur.CFrame = mouse.Hit
2289
shur.Size = vt(1,0.2,1)
2290
shur.CanCollide = false
2291
local dec = Instance.new("Decal",shur)
2292
dec.Texture = symbolimg
2293
dec.Face = "Top"
2294
local dec2 = dec:Clone()
2295
dec2.Parent = shur
2296
dec2.Face = "Bottom"
2297
local Meshshur = Instance.new("CylinderMesh",shur)
2298
Meshshur.Scale = vt(0,1,0)
2299
local value1 = 1*12.5
2300
for i = 0, 50 do
2301
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2302
    Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2303
    value1 = value1 - 0.015*12.5
2304
    wait(0)
2305
end
2306
2307
wait(0)
2308
local spart = Instance.new("Part",char)
2309
local tick = Instance.new("Sound",char)
2310
tick.SoundId = "rbxassetid://414516914"
2311
tick.Volume = 2.5
2312
tick.Pitch = 0.4
2313
tick:Play()
2314
local tickz = Instance.new("Sound",char)
2315
tickz.SoundId = "rbxassetid://435742675"
2316
tickz.Volume = 1
2317
tickz.Pitch = 1
2318
tickz:Play()
2319
local tickr = Instance.new("Sound",char)
2320
tickr.SoundId = "rbxassetid://435742675"
2321
tickr.Volume = 2.5
2322
tickr.Pitch = 0.5
2323
tickr:Play()
2324
local tickel = Instance.new("Sound",char)
2325
tickel.SoundId = "rbxassetid://2248511"
2326
tickel.Volume = 3
2327
tickel.Pitch = 0.2
2328
tickel:Play()
2329
spart.Size = vt(1,1,1)
2330
spart.BrickColor = BrickColor.new("Royal purple")
2331
spart.Transparency = 0.1
2332
spart.Anchored = true
2333
spart.CanCollide = false
2334
spart.CFrame = mouse.Hit
2335
local expld = Instance.new("Explosion", spart)
2336
expld.BlastRadius = 500000
2337
expld.Position = spart.Position
2338
local mesh = Instance.new("SpecialMesh",spart)
2339
mesh.MeshType = "FileMesh"
2340
mesh.Scale = vt(1,0.01,1)
2341
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2342
local parz = spart:Clone()
2343
local mshe = parz.Mesh
2344
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2345
parz.CFrame = spart.CFrame
2346
parz.Parent = char
2347
local par2 = spart:Clone()
2348
local msh = par2.Mesh
2349
par2.Mesh.MeshType = "Sphere"
2350
par2.Material = "Neon"
2351
par2.CFrame = spart.CFrame
2352
par2.BrickColor = BrickColor.new("Royal purple")
2353
par2.Parent = char
2354
for i = 0, 200 do
2355
spart.Transparency = spart.Transparency + 0.005
2356
mesh.Scale = mesh.Scale + vt(10,1,10)
2357
spart.Position = spart.Position
2358
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2359
par2.Transparency = par2.Transparency + 0.005
2360
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2361
par2.Position = par2.Position
2362
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2363
parz.Transparency = par2.Transparency + 0.005
2364
mshe.Scale = msh.Scale + vt(6,1,6)
2365
parz.Position = parz.Position
2366
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2367
wait(0)
2368
end
2369
ff:Destroy()
2370
for i = 0, 100 do
2371
    dec.Transparency = dec.Transparency + 0.015
2372
        dec2.Transparency = dec.Transparency
2373
    Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2374
    value1 = value1 - 0.015*12.5
2375
    wait(0)
2376
end
2377
shur:Destroy()
2378
par2:Destroy()
2379
spart:Destroy()
2380
tick:Destroy()
2381
tickr:Destroy()
2382
tickz:Destroy()
2383
tickel:Destroy()
2384
end
2385
2386
2387
2388
2389
2390
2391
2392
2393
local maincolor = Color3.new(170/255,0/255,255/255)
2394
2395
2396
2397
function noobyisscripter()
2398
local hitted = false
2399
local valuesize = 5
2400
 local lb = Instance.new("Part")
2401
  lb.Parent = char
2402
   lb.Material = "Neon"
2403
    lb.BrickColor = BrickColor.new(maincolor)
2404
     lb.CanCollide = false
2405
     lb.Shape = "Ball"
2406
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2407
     lb.Anchored = false
2408
     lb.Size = vt(1,1,1)
2409
     local thing = Instance.new("SpecialMesh",lb)
2410
     thing.MeshType = "Sphere"
2411
local trail = Instance.new("ParticleEmitter",lb)
2412
trail.Texture = "rbxassetid://296874871"
2413
trail.LightEmission = 0.95
2414
trail.Color = ColorSequence.new(maincolor)
2415
trail.Rate = 10000
2416
trail.Lifetime = NumberRange.new(1.5)
2417
trail.Speed = NumberRange.new(0,0)
2418
trail.RotSpeed = NumberRange.new(-500,500)
2419
  local bv = Instance.new("BodyVelocity")
2420
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2421
  bv.velocity = mouse.Hit.lookVector *100
2422
  bv.Parent = lb
2423
  wait(0.1)
2424
pewdiepie=lb.Touched:connect(function(hit)
2425
if hitted == false then
2426
local sd = Instance.new("Sound",lb)
2427
sd.SoundId = "rbxassetid://138210320"
2428
sd.Volume = 2.5
2429
sd:Play()
2430
hitted = true
2431
trail.Rate = 0
2432
lb.Anchored = true
2433
local explosion = Instance.new("Explosion",lb)
2434
explosion.BlastRadius = 10
2435
explosion.Position = lb.Position
2436
local ex = Instance.new("ParticleEmitter",lb)
2437
ex.Texture = "rbxassetid://296874871"
2438
ex.LightEmission = 0.95
2439
ex.Color = ColorSequence.new(maincolor)
2440
ex.Rate = 10000
2441
ex.Lifetime = NumberRange.new(1.75)
2442
ex.Speed = NumberRange.new(25,45)
2443
ex.VelocitySpread = 90000
2444
ex.RotSpeed = NumberRange.new(-500,500)
2445
for i = 0, 19 do
2446
wait()
2447
valuesize = valuesize - 0.25
2448
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2449
end
2450
ex.Rate = 0
2451
for i = 0, 9 do
2452
wait()
2453
lb.Transparency = lb.Transparency + 0.1
2454
end
2455
wait(5)
2456
lb:Destroy()
2457
end
2458
end)
2459
end
2460
2461
2462
mouse.KeyDown:connect(function(key)
2463
    if key == "g" then
2464
        if Debounces.CanAttack == true then
2465
        Debounces.CanAttack = false
2466
        Debounces.on = true
2467
        Debounces.NoIdl = true
2468
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2469
shot1 = Instance.new("Sound",Torso)
2470
shot1.SoundId = "rbxassetid://200633492"
2471
shot1.Looped = false
2472
shot1.Pitch = 3
2473
shot1.Volume = 400
2474
shot1:Play()
2475
Debounces.RPunch = true
2476
Debounces.LPunch = true
2477
Debounces.ks = true
2478
Debounces.ks2 = true
2479
for i = 1, 3 do
2480
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2481
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2482
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2483
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2484
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2485
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2486
if Debounces.on == false then break end
2487
wait()
2488
end
2489
shot1 = Instance.new("Sound",Torso)
2490
shot1.SoundId = "rbxassetid://200633492"
2491
shot1.Looped = false
2492
shot1.Pitch = 3
2493
shot1.Volume = 400
2494
shot1:Play()
2495
wait(0.5)
2496
noobyisscripter()
2497
for i = 1, 3 do
2498
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2499
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2500
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2501
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2502
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2503
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2504
if Debounces.on == false then break end
2505
wait()
2506
end
2507
shot1 = Instance.new("Sound",Torso)
2508
shot1.SoundId = "rbxassetid://200633492"
2509
shot1.Looped = false
2510
shot1.Pitch = 3
2511
shot1.Volume = 400
2512
shot1:Play()
2513
wait(0.5)
2514
noobyisscripter()
2515
for i = 1, 3 do
2516
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2517
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2518
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2519
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2520
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2521
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2522
if Debounces.on == false then break end
2523
wait()
2524
end
2525
shot1 = Instance.new("Sound",Torso)
2526
shot1.SoundId = "rbxassetid://200633492"
2527
shot1.Looped = false
2528
shot1.Pitch = 3
2529
shot1.Volume = 400
2530
shot1:Play()
2531
wait(0.5)
2532
noobyisscripter()
2533
for i = 1, 3 do
2534
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2535
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2536
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2537
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2538
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2539
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2540
if Debounces.on == false then break end
2541
wait()
2542
end
2543
shot1 = Instance.new("Sound",Torso)
2544
shot1.SoundId = "rbxassetid://200633492"
2545
shot1.Looped = false
2546
shot1.Pitch = 3
2547
shot1.Volume = 400
2548
shot1:Play()
2549
wait(0.5)
2550
noobyisscripter()
2551
for i = 1, 3 do
2552
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2553
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2554
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2555
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2556
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2557
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2558
if Debounces.on == false then break end
2559
wait()
2560
end
2561
shot1 = Instance.new("Sound",Torso)
2562
shot1.SoundId = "rbxassetid://200633492"
2563
shot1.Looped = false
2564
shot1.Pitch = 3
2565
shot1.Volume = 400
2566
shot1:Play()
2567
wait(0.5)
2568
noobyisscripter()
2569
for i = 1, 3 do
2570
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2571
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2572
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2573
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2574
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2575
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2576
if Debounces.on == false then break end
2577
wait()
2578
end
2579
shot1 = Instance.new("Sound",Torso)
2580
shot1.SoundId = "rbxassetid://200633492"
2581
shot1.Looped = false
2582
shot1.Pitch = 3
2583
shot1.Volume = 400
2584
shot1:Play()
2585
wait(0.5)
2586
noobyisscripter()
2587
for i = 1, 3 do
2588
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2589
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2590
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2591
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2592
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2593
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2594
if Debounces.on == false then break end
2595
wait()
2596
end
2597
shot1 = Instance.new("Sound",Torso)
2598
shot1.SoundId = "rbxassetid://200633492"
2599
shot1.Looped = false
2600
shot1.Pitch = 3
2601
shot1.Volume = 400
2602
shot1:Play()
2603
wait(0.5)
2604
noobyisscripter()
2605
for i = 1, 3 do
2606
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2607
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2608
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2609
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2610
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2611
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2612
if Debounces.on == false then break end
2613
wait()
2614
end
2615
shot1 = Instance.new("Sound",Torso)
2616
shot1.SoundId = "rbxassetid://200633492"
2617
shot1.Looped = false
2618
shot1.Pitch = 3
2619
shot1.Volume = 400
2620
shot1:Play()
2621
wait(0.5)
2622
noobyisscripter()
2623
for i = 1, 3 do
2624
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2625
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2626
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2627
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2628
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2629
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2630
if Debounces.on == false then break end
2631
wait()
2632
end
2633
shot1 = Instance.new("Sound",Torso)
2634
shot1.SoundId = "rbxassetid://200633492"
2635
shot1.Looped = false
2636
shot1.Pitch = 3
2637
shot1.Volume = 400
2638
shot1:Play()
2639
wait(0.5)
2640
noobyisscripter()
2641
for i = 1, 3 do
2642
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2643
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2644
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2645
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2646
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2647
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2648
if Debounces.on == false then break end
2649
wait()
2650
end
2651
shot1 = Instance.new("Sound",Torso)
2652
shot1.SoundId = "rbxassetid://200633492"
2653
shot1.Looped = false
2654
shot1.Pitch = 3
2655
shot1.Volume = 400
2656
shot1:Play()
2657
wait(0.5)
2658
noobyisscripter()
2659
for i = 1, 3 do
2660
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2661
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2662
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2663
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2664
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2665
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2666
if Debounces.on == false then break end
2667
wait()
2668
end
2669
shot1 = Instance.new("Sound",Torso)
2670
shot1.SoundId = "rbxassetid://200633492"
2671
shot1.Looped = false
2672
shot1.Pitch = 3
2673
shot1.Volume = 400
2674
shot1:Play()
2675
wait(0.5)
2676
noobyisscripter()
2677
for i = 1, 3 do
2678
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2679
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2680
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2681
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2682
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2683
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2684
if Debounces.on == false then break end
2685
wait()
2686
end
2687
shot1 = Instance.new("Sound",Torso)
2688
shot1.SoundId = "rbxassetid://200633492"
2689
shot1.Looped = false
2690
shot1.Pitch = 3
2691
shot1.Volume = 400
2692
shot1:Play()
2693
wait(0.5)
2694
noobyisscripter()
2695
for i = 1, 3 do
2696
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2697
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2698
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2699
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2700
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2701
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2702
if Debounces.on == false then break end
2703
wait()
2704
end
2705
shot1 = Instance.new("Sound",Torso)
2706
shot1.SoundId = "rbxassetid://200633492"
2707
shot1.Looped = false
2708
shot1.Pitch = 3
2709
shot1.Volume = 400
2710
shot1:Play()
2711
wait(0.5)
2712
noobyisscripter()
2713
for i = 1, 3 do
2714
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2715
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2716
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2717
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2718
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2719
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2720
if Debounces.on == false then break end
2721
wait()
2722
end
2723
shot1 = Instance.new("Sound",Torso)
2724
shot1.SoundId = "rbxassetid://200633492"
2725
shot1.Looped = false
2726
shot1.Pitch = 3
2727
shot1.Volume = 400
2728
shot1:Play()
2729
wait(0.5)
2730
noobyisscripter()
2731
for i = 1, 3 do
2732
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2733
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2734
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2735
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2736
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2737
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2738
if Debounces.on == false then break end
2739
wait()
2740
end
2741
shot1 = Instance.new("Sound",Torso)
2742
shot1.SoundId = "rbxassetid://200633492"
2743
shot1.Looped = false
2744
shot1.Pitch = 3
2745
shot1.Volume = 400
2746
shot1:Play()
2747
wait(0.5)
2748
noobyisscripter()
2749
for i = 1, 3 do
2750
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2751
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2752
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2753
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2754
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2755
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2756
if Debounces.on == false then break end
2757
wait()
2758
end
2759
shot1 = Instance.new("Sound",Torso)
2760
shot1.SoundId = "rbxassetid://200633492"
2761
shot1.Looped = false
2762
shot1.Pitch = 3
2763
shot1.Volume = 400
2764
shot1:Play()
2765
wait(0.5)
2766
noobyisscripter()
2767
for i = 1, 3 do
2768
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2769
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2770
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2771
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2772
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2773
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2774
if Debounces.on == false then break end
2775
wait()
2776
end
2777
shot1 = Instance.new("Sound",Torso)
2778
shot1.SoundId = "rbxassetid://200633492"
2779
shot1.Looped = false
2780
shot1.Pitch = 3
2781
shot1.Volume = 400
2782
shot1:Play()
2783
wait(0.5)
2784
noobyisscripter()
2785
for i = 1, 3 do
2786
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2787
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2788
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2789
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2790
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2791
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2792
if Debounces.on == false then break end
2793
wait()
2794
end
2795
shot1 = Instance.new("Sound",Torso)
2796
shot1.SoundId = "rbxassetid://200633492"
2797
shot1.Looped = false
2798
shot1.Pitch = 3
2799
shot1.Volume = 400
2800
shot1:Play()
2801
wait(0.5)
2802
noobyisscripter()
2803
for i = 1, 3 do
2804
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2805
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2806
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2807
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2808
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2809
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2810
if Debounces.on == false then break end
2811
wait()
2812
end
2813
shot1 = Instance.new("Sound",Torso)
2814
shot1.SoundId = "rbxassetid://200633492"
2815
shot1.Looped = false
2816
shot1.Pitch = 3
2817
shot1.Volume = 400
2818
shot1:Play()
2819
wait(0.5)
2820
noobyisscripter()
2821
for i = 1, 3 do
2822
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2823
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2824
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2825
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2826
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2827
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2828
if Debounces.on == false then break end
2829
wait()
2830
end
2831
2832
Debounces.LPunch = false
2833
Debounces.RPunch = false
2834
Debounces.ks = false
2835
Debounces.ks2 = false
2836
if Debounces.CanAttack == false then
2837
Debounces.CanAttack = true
2838
Debounces.on = false
2839
Debounces.NoIdl = false
2840
end
2841
end
2842
end
2843
end)
2844
2845
2846
2847
2848
mouse.KeyDown:connect(function(key)
2849
    if key == "r" then
2850
2851
        if Debounces.CanAttack == true then
2852
            Debounces.CanAttack = false
2853
            Debounces.NoIdl = true
2854
            Debounces.on = true
2855
            game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2856
            function FindNearestTorso(Position,Distance,SinglePlayer)
2857
                if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2858
                    local List = {}
2859
                    for i,v in pairs(workspace:GetChildren())do
2860
                        if v:IsA("Model")then
2861
                            if v:findFirstChild("Torso")then
2862
                                if v ~= char then
2863
                                    if(v.Torso.Position -Position).magnitude <= Distance then
2864
                                        table.insert(List,v)
2865
                                    end
2866
                                end
2867
                            end
2868
                        end
2869
                    end
2870
                return List
2871
            end
2872
    z = Instance.new("Sound",hed)
2873
    z.SoundId = "rbxassetid://232213955"
2874
    z.Pitch = 1
2875
    z.Volume = 1
2876
    wait(0.2)
2877
    z:Play()
2878
    sp = Instance.new("Part",hed)
2879
    sp.Anchored = true
2880
    sp.CanCollide = false
2881
    sp.Locked = false
2882
    sp.Transparency = 0
2883
    sp.Material = "Neon"
2884
    sp.Size = Vector3.new(1,1,1)
2885
    sp.TopSurface = "SmoothNoOutlines"
2886
    sp.BottomSurface = "SmoothNoOutlines"
2887
    sp.BrickColor = BrickColor.new("Royal purple")
2888
    spm = Instance.new("SpecialMesh",sp)
2889
    spm.MeshType = "Sphere"
2890
    spm.Scale = Vector3.new(100,100,100)
2891
    sp2 = Instance.new("Part", rarm)
2892
    sp2.Name = "Energy"
2893
    sp2.BrickColor = BrickColor.new("Royal purple")
2894
    sp2.Size = Vector3.new(1,1,1)
2895
    sp2.Shape = "Ball"
2896
    sp2.CanCollide = false
2897
    sp2.Anchored = true
2898
    sp2.Locked = true
2899
    sp2.TopSurface = 0
2900
    sp2.BottomSurface = 0
2901
    sp2.Transparency = 1
2902
    spm2 = Instance.new("SpecialMesh",sp2)
2903
    spm2.MeshId = "rbxassetid://9982590"
2904
    spm2.Scale = Vector3.new(100,100,100)
2905
    for i = 1, 20 do
2906
        spm.Scale = spm.Scale - Vector3.new(1,1,1)
2907
        sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2908
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2909
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2910
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2911
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2912
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2913
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2914
        if Debounces.on == false then break end
2915
        rs:wait()
2916
    end
2917
    for i = 1, 100, 20 do rs:wait()
2918
        sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2919
    end
2920
    for i = 1, 20 do
2921
        sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2922
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2923
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2924
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2925
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2926
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2927
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2928
        if Debounces.on == false then break end
2929
        rs:wait()
2930
    end
2931
    sp.Transparency = 0
2932
    for i = 1, 20 do
2933
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2934
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2935
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2936
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2937
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2938
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2939
        if Debounces.on == false then break end
2940
        rs:wait()
2941
    end
2942
    wait(1)
2943
    sp.Transparency = 0
2944
    sp2.Transparency = 0.84
2945
    for i = 1, 20 do
2946
        --spm.Scale = spm.Scale - Vector3.new(15,15,15)
2947
        sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2948
        sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2949
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2950
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2951
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2952
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2953
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2954
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2955
        if Debounces.on == false then break end
2956
        rs:wait()
2957
    end
2958
    for i = 1, 2880, 50 do
2959
        rs:wait()
2960
        sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2961
        sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2962
        rs:wait()
2963
    end
2964
    sp:Destroy()
2965
    sp2:Destroy()
2966
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
2967
    local X = Instance.new("Part",char)
2968
    local O = Instance.new("ObjectValue",X)
2969
    O.Name = "creator"
2970
    X.Locked = true
2971
    X.Name = "Shell"
2972
    X.Anchored = false
2973
    X.CanCollide = false
2974
    X.Transparency = 0
2975
    X.Reflectance = 0
2976
    X.BottomSurface = 0
2977
    X.TopSurface = 0
2978
    X.Shape = 0
2979
    local V = Instance.new("ObjectValue",X)
2980
    V.Value = char
2981
    V.Name = "creator"
2982
    X.BrickColor = BrickColor.new("Royal purple")
2983
    X.Size = Vector3.new(1,1,1)
2984
    X.Material = "Neon"
2985
    local Z = Instance.new("SpecialMesh",X)
2986
    Z.MeshType = "Sphere"
2987
    Z.Scale = Vector3.new(100,100,100)
2988
    X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2989
    local bv = Instance.new("BodyVelocity",X)
2990
    bv.maxForce = Vector3.new(99999,99999,99999)
2991
    X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2992
    bv.velocity = X.CFrame.lookVector*65
2993
2994
    Explode = X.Touched:connect(function(hit)
2995
    
2996
            local cf = X.CFrame
2997
            bv:Destroy()
2998
            X.Anchored = true
2999
            Z:Remove()
3000
            Explode:disconnect()
3001
            
3002
            local ROW2 = function(out, trans, s, wt, t, ang, plus)
3003
                    for i = 1, 360, 360/t do
3004
                        local c = Instance.new("Part", game.Workspace)
3005
                        c.FormFactor = 3
3006
                        c.TopSurface = 0
3007
                        c.BottomSurface = 0
3008
                        c.Size = s
3009
                        c.Anchored = true
3010
                        c.CanCollide = wt
3011
                        c.Material=workspace.Base.Material
3012
                        c.Transparency = trans
3013
                        c.BrickColor = workspace.Base.BrickColor
3014
                        c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
3015
                        c.Locked=true
3016
                        game.Debris:AddItem(c,25)
3017
                    end
3018
end
3019
3020
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3021
    
3022
    
3023
    local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3024
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3025
    if part then
3026
      local cfremz = CFrame.new(positi)
3027
      debris(cfremz, part, 30)
3028
    end
3029
                
3030
            X.Size = Vector3.new(6,6,6)
3031
            X.Touched:connect(function(hit) end)
3032
            X.CanCollide = false
3033
            local part3 = Instance.new("Part", rarm)
3034
            part3.Anchored=true
3035
            part3.CanCollide=false
3036
            part3.Locked = true
3037
            part3.TopSurface = "SmoothNoOutlines"
3038
            part3.BottomSurface = "SmoothNoOutlines"
3039
            part3.FormFactor='Custom'
3040
            part3.Size=Vector3.new(2,2, 2)
3041
            part3.CFrame=X.CFrame
3042
            part3.Transparency=0
3043
            part3.BrickColor=TorsoColor
3044
            local mesh3 = Instance.new("SpecialMesh",part3)
3045
            mesh3.MeshType = "Sphere"
3046
            mesh3.Scale = Vector3.new(2,2,2)
3047
            --debris:AddItem(X,8)
3048
            local part4 = Instance.new("Part", rarm)
3049
            part4.Material = "Neon"
3050
            part4.Anchored=true
3051
            part4.CanCollide=false
3052
            part4.Locked = true
3053
            part4.TopSurface = "SmoothNoOutlines"
3054
            part4.BottomSurface = "SmoothNoOutlines"
3055
            part4.FormFactor='Custom'
3056
            part4.Size=Vector3.new(2,2, 2)
3057
            part4.CFrame=X.CFrame
3058
            part4.Transparency=0
3059
            part4.BrickColor=BrickColor.new("Black")
3060
            local mesh4 = Instance.new("SpecialMesh",part4)
3061
            mesh4.MeshType = "Sphere"
3062
            mesh4.Scale = Vector3.new(1,1,1)
3063
            local part7 = Instance.new("Part", rarm)
3064
            part7.Material = "Neon"
3065
            part7.Anchored=true
3066
            part7.CanCollide=false
3067
            part7.Locked = true
3068
            part7.TopSurface = "SmoothNoOutlines"
3069
            part7.BottomSurface = "SmoothNoOutlines"
3070
            part7.FormFactor='Custom'
3071
            part7.Size=Vector3.new(2,2, 2)
3072
            part7.CFrame=X.CFrame
3073
            part7.Transparency=0
3074
            part7.BrickColor=BrickColor.new("Really black")
3075
            local mesh7 = Instance.new("SpecialMesh",part7)
3076
            mesh7.MeshType = "Sphere"
3077
            mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3078
        --[[X.Touched:connect(function(ht)
3079
                hit = ht.Parent
3080
            if ht and hit:IsA("Model") then
3081
                    if hit:FindFirstChild("Humanoid") then
3082
                        if hit.Name ~= p.Name then
3083
                            hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3084
                            wait(.3)
3085
                        end
3086
                    end
3087
            elseif ht and hit:IsA("Hat") then
3088
                if hit.Parent.Name ~= p.Name then
3089
                    if hit.Parent:FindFirstChild("Humanoid") then
3090
                        hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3091
                        wait(.3)
3092
                    end
3093
                end
3094
            end
3095
        end)
3096
        part3.Touched:connect(function(ht)
3097
                hit = ht.Parent
3098
            if ht and hit:IsA("Model") then
3099
                    if hit:FindFirstChild("Humanoid") then
3100
                        if hit.Name ~= p.Name then
3101
                            hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3102
                            wait(.3)
3103
                        end
3104
                    end
3105
            elseif ht and hit:IsA("Hat") then
3106
                if hit.Parent.Name ~= p.Name then
3107
                    if hit.Parent:FindFirstChild("Humanoid") then
3108
                        hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3109
                        wait(.3)
3110
                    end
3111
                end
3112
            end
3113
        end)]]--
3114
        for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3115
            if v:FindFirstChild('Humanoid') then
3116
                v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3117
                v.Humanoid.PlatformStand = true
3118
                v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3119
            end
3120
        end
3121
3122
        local acos = math.acos
3123
        local sqrt = math.sqrt
3124
        local Vec3 = Vector3.new
3125
        local fromAxisAngle = CFrame.fromAxisAngle
3126
3127
        local function toAxisAngle(CFr)
3128
            local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3129
            local Angle = math.acos((R00+R11+R22-1)/2)
3130
            local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3131
            A = A == 0 and 0.00001 or A
3132
            local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3133
            B = B == 0 and 0.00001 or B
3134
            local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3135
            C = C == 0 and 0.00001 or C
3136
            local x = (R21-R12)/sqrt(A)
3137
            local y = (R02-R20)/sqrt(B)
3138
            local z = (R10-R01)/sqrt(C)
3139
            return Vec3(x,y,z),Angle
3140
        end
3141
3142
        function ApplyTrig(Num,Func)
3143
            local Min,Max = Func(0),Func(1)
3144
            local i = Func(Num)
3145
            return (i-Min)/(Max-Min)
3146
        end
3147
3148
        function LerpCFrame(CFrame1,CFrame2,Num)
3149
            local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3150
            return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3151
        end
3152
3153
        function Crater(Torso,Radius)
3154
            Spawn(function()
3155
                local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3156
                local Ignore = {}
3157
                for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3158
                    if v.Character ~= nil then
3159
                        Ignore[#Ignore+1] = v.Character
3160
                    end
3161
                end
3162
                local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3163
                if Hit == nil then return end
3164
                    local Parts = {}
3165
                    for i = 1,360,10 do
3166
                        local P = Instance.new("Part",Torso.Parent)
3167
                        P.Anchored = true
3168
                        P.FormFactor = "Custom"
3169
                        P.BrickColor = Hit.BrickColor
3170
                        P.Material = Hit.Material
3171
                        P.TopSurface = "Smooth"
3172
                        P.BottomSurface = "Smooth"
3173
                        P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3174
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3175
                        Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3176
                        if math.random(0,5) == 0 then -- rubble
3177
                            local P = Instance.new("Part",Torso.Parent)
3178
                            P.Anchored = true
3179
                            P.FormFactor = "Custom"
3180
                            P.BrickColor = Hit.BrickColor
3181
                            P.Material = Hit.Material
3182
                            P.TopSurface = "Smooth"
3183
                            P.BottomSurface = "Smooth"
3184
                            P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3185
                            P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3186
                            Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3187
                            end
3188
                        end
3189
                        for i = 0,1,0.05 do
3190
                            for i2,v in pairs(Parts) do
3191
                                v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3192
                            end
3193
                            wait(0.02)
3194
                        end
3195
                        for i,v in pairs(Parts) do
3196
                            if v[1].Size.X > 2.1 then
3197
                                v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3198
                            end
3199
                            v[1].Anchored = false
3200
                        end
3201
                        for i = 0,1,0.05 do
3202
                            for i2,v in pairs(Parts) do
3203
                                v[1].Transparency = i
3204
                                if i == 1 then
3205
                                    v[1]:Destroy()
3206
                                elseif i >= 0.25 then
3207
                                    v[1].CanCollide = false
3208
                                end
3209
                            end
3210
                        wait(0.02)
3211
                        end
3212
                    Parts = nil
3213
                    end)
3214
                end
3215
3216
                
3217
                Part = function(x,y,z,color,tr,cc,an,parent)
3218
                    local p = Instance.new('Part',parent or Weapon)
3219
                    p.formFactor = 'Custom'
3220
                    p.Size = Vector3.new(x,y,z)
3221
                    p.BrickColor = BrickColor.new(color)
3222
                    p.CanCollide = cc
3223
                    p.Transparency = tr
3224
                    p.Anchored = an
3225
                    p.TopSurface,p.BottomSurface = 0,0
3226
                    p.Locked=true
3227
                    p:BreakJoints()
3228
                return p end
3229
3230
            Mesh = function(par,num,x,y,z)
3231
            local msh = _
3232
            if num == 1 then msh = Instance.new("CylinderMesh",par)
3233
            elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3234
            elseif num == 3 then msh = Instance.new("BlockMesh",par)
3235
            elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3236
            elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3237
            end msh.Scale = Vector3.new(x,y,z)
3238
            return msh end
3239
3240
            function explosion(col1,col2,cfr,sz,rng,dmg)
3241
                local a= Part(1,1,1,col1,.5,false,true,workspace)
3242
                local a2= Part(1,1,1,col2,.5,false,true,workspace)
3243
                local a3= Part(1,1,1,col2,.5,false,true,workspace)
3244
                v1,v2,v3=sz.x,sz.y,sz.z
3245
                local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3246
                local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3247
                local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3248
                a.CFrame=cfr
3249
                a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3250
                a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3251
3252
                Spawn(function()
3253
                    while wait() do
3254
                        if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3255
                            m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3256
                            m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3257
                            m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3258
                            a.Transparency=a.Transparency+0.05
3259
                            a2.Transparency=a2.Transparency+0.05
3260
                            a3.Transparency=a3.Transparency+0.05
3261
                        end
3262
                    end)
3263
                end
3264
3265
                Crater(X,120)
3266
                Crater(X,220)
3267
                Crater(X,320)
3268
                z = Instance.new("Sound",workspace)
3269
                z.SoundId = "rbxassetid://231917744"
3270
                z.Pitch = .5
3271
                z.Volume = 5
3272
                z1 = Instance.new("Sound",workspace)
3273
                z1.SoundId = "rbxassetid://231917744"
3274
                z1.Pitch = .5
3275
                z1.Volume = 5
3276
                z2 = Instance.new("Sound",workspace)
3277
                z2.SoundId = "rbxassetid://231917744"
3278
                z2.Pitch = .5
3279
                z2.Volume = 5
3280
                z3 = Instance.new("Sound",workspace)
3281
                z3.SoundId = "rbxassetid://245537790"
3282
                z3.Pitch = .7
3283
                z3.Volume = 5
3284
                z4 = Instance.new("Sound",workspace)
3285
                z4.SoundId = "rbxassetid://245537790"
3286
                z4.Pitch = .7
3287
                z4.Volume = 5
3288
                                z4a = Instance.new("Sound",workspace)
3289
                                z4a.SoundId = "rbxassetid://419447292"
3290
                                z4a.Pitch = 1
3291
                                z4a.Volume = 5
3292
                                z3a = Instance.new("Sound",workspace)
3293
                                z3a.SoundId = "rbxassetid://421328847"
3294
                                z3a.Pitch = 1
3295
                                z3a.Volume = 5
3296
                                wait(0.1)
3297
                z:Play()
3298
                z1:Play()
3299
                z2:Play()
3300
                z3:Play()
3301
                z4:Play()
3302
                z3a:Play()
3303
                z4a:Play()
3304
3305
                local part=Instance.new('Part',rarm)
3306
                part.Anchored=true
3307
                part.CanCollide=false
3308
                part.Locked = true
3309
                part.FormFactor='Custom'
3310
                part.Size=Vector3.new(2,2,2)
3311
                part.CFrame=X.CFrame*CFrame.new(0,0,0)
3312
                part.Transparency=0
3313
                part.BrickColor=BrickColor.new('Really black')
3314
                local mesh=Instance.new('SpecialMesh',part)
3315
                mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3316
                mesh.Scale=Vector3.new(4,4,4)
3317
                local part2=part:clone()
3318
                part2.Parent = rarm
3319
                part2.BrickColor=TorsoColor
3320
                local part5=part:clone()
3321
                part5.Parent = rarm
3322
                part5.BrickColor=TorsoColor
3323
                local part6=part:clone()
3324
                part6.Parent = rarm
3325
                part6.BrickColor=BrickColor.new("Black")
3326
                local mesh2=mesh:clone()
3327
                mesh2.Parent=part2
3328
                mesh2.Scale=Vector3.new(6, 6, 6)
3329
                local mesh5=mesh:clone()
3330
                mesh5.Parent=part5
3331
                mesh5.Scale=Vector3.new(6, 6, 6)
3332
                local mesh6=mesh:clone()
3333
                mesh6.Parent=part6
3334
                mesh6.Scale=Vector3.new(6, 6, 6)
3335
                local blast = Instance.new("Part", rarm)
3336
                blast.BrickColor = BrickColor.new("Really black")
3337
                blast.Anchored = true
3338
                blast.CanCollide = false
3339
                blast.Locked = true
3340
                blast.Size = Vector3.new(2, 2, 2)
3341
                blast.TopSurface = "Smooth"
3342
                blast.BottomSurface = "Smooth"
3343
                blast.Transparency = 0
3344
                blast.CFrame = HandCF
3345
                local bm = Instance.new("SpecialMesh", blast)
3346
                bm.Scale = Vector3.new(10,2,10)
3347
                bm.MeshId = "rbxassetid://3270017"
3348
                local blast2 = Instance.new("Part", rarm)
3349
                blast2.BrickColor = BrickColor.new("Really black")
3350
                blast2.Anchored = true
3351
                blast2.CanCollide = false
3352
                blast2.Locked = true
3353
                blast2.Size = Vector3.new(2, 2, 2)
3354
                blast2.TopSurface = "Smooth"
3355
                blast2.BottomSurface = "Smooth"
3356
                blast2.Transparency = 0
3357
                blast2.CFrame = HandCF
3358
                local bm2 = Instance.new("SpecialMesh", blast2)
3359
                bm2.Scale = Vector3.new(6,2,6)
3360
                bm2.MeshId = "rbxassetid://3270017"
3361
                local blast3 = Instance.new("Part", rarm)
3362
                blast3.BrickColor = BrickColor.new("Really black")
3363
                blast3.Anchored = true
3364
                blast3.CanCollide = false
3365
                blast3.Locked = true
3366
                blast3.Size = Vector3.new(1, 1, 1)
3367
                blast3.TopSurface = "Smooth"
3368
                blast3.BottomSurface = "Smooth"
3369
                blast3.Transparency = 0
3370
                blast3.CFrame = HandCF
3371
                local bm3 = Instance.new("SpecialMesh", blast3)
3372
                bm3.Scale = Vector3.new(6,2,6)
3373
                bm3.MeshId = "rbxassetid://3270017"
3374
                for i = 1,120 do rs:wait()
3375
                    X.Transparency = X.Transparency + (1/120)
3376
                    part.Transparency = part.Transparency + (1/120)
3377
                    part2.Transparency = part2.Transparency + (1/120)
3378
                    part3.Transparency = part3.Transparency + (1/120)
3379
                    part4.Transparency = part4.Transparency + (1/120)
3380
                    part5.Transparency = part5.Transparency + (1/120)
3381
                    part6.Transparency = part6.Transparency + (1/120)
3382
                    part7.Transparency = part7.Transparency + (1/120)
3383
                    blast.Transparency = blast.Transparency + (1/120)
3384
                    blast2.Transparency = blast2.Transparency + (1/120)
3385
                    blast3.Transparency = blast3.Transparency + (1/120)
3386
                    X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3387
                    --part3.Size = part3.Size + Vector3.new(6,6,6)
3388
                    mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3389
                    mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3390
                    mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3391
                    mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3392
                    mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3393
                    mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3394
                    mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3395
                    bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3396
                    bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3397
                    bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3398
                    X.CFrame = cf
3399
                    part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3400
                    part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3401
                    part3.CFrame=X.CFrame
3402
                    part4.CFrame=X.CFrame
3403
                    part7.CFrame=X.CFrame
3404
                    part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3405
                    part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3406
                    blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3407
                    blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3408
                    blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3409
                    rs:wait()
3410
                    end
3411
                    X:Destroy()
3412
                    part:Destroy()
3413
                    part2:Destroy()
3414
                    part3:Destroy()
3415
                    part4:Destroy()
3416
                    part5:Destroy()
3417
                    part6:Destroy()
3418
                    blast:Destroy()
3419
                    blast2:Destroy()
3420
                    blast3:Destroy()
3421
                    z:Destroy()
3422
                    z1:Destroy()
3423
                    z2:Destroy()
3424
                    z3:Destroy()
3425
                    z4:Destroy()
3426
            for i = 1, 20 do
3427
                rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3428
                larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3429
                hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3430
                torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3431
                lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3432
                rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3433
                if Debounces.on == false then break end
3434
                rs:wait()
3435
            end
3436
            if Debounces.CanAttack == false then
3437
                Debounces.CanAttack = true
3438
                Debounces.NoIdl = false
3439
                Debounces.on = false
3440
            end
3441
    end)
3442
        end
3443
    end
3444
    end)
3445
    
3446
    
3447
    
3448
    
3449
    
3450
    
3451
    
3452
    WindFloor = function()
3453
  local useRageVer = false
3454
  local locor = 0
3455
  if TrackFunction ~= nil then
3456
    TrackFunction:disconnect()
3457
    TrackFunction = nil
3458
  end
3459
  Ult = true
3460
  Ragemode = false
3461
  CanInterrupt(false)
3462
  PlayerIsAttacking = true
3463
  local cl = 0
3464
  local clastframe = lastframe
3465
  BodyVel.velocity = Vector3.new()
3466
  local CPlane = MousePlane()
3467
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3468
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3469
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3470
  local cl = 0
3471
  DesiredWalkspeed = 0
3472
  p = Instance.new("Sound", vPlayer.Character.Torso)
3473
  p.Volume = 0.8
3474
  p.Pitch = 1
3475
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3476
  p:Play()
3477
  game:GetService("Debris"):AddItem(p, 3)
3478
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3479
  pb.Volume = 1
3480
  pb.Pitch = 0.85
3481
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3482
  pb:Play()
3483
  game:GetService("Debris"):AddItem(pb, 10)
3484
  do
3485
    for i = 1, 8 do
3486
      swait()
3487
      cl = cl + i * 0.02
3488
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3489
      if i == 4 then
3490
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3491
        pc.Mesh.MeshType = "FileMesh"
3492
        pc.Anchored = true
3493
        pc.CanCollide = false
3494
        pc.Parent = workspace
3495
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3496
        pc.Name = "Shockwave"
3497
        game:GetService("Debris"):AddItem(pc, 5)
3498
        coroutine.resume(coroutine.create(function(p)
3499
    for ii = 1, 10 do
3500
      p.Transparency = ii / 10
3501
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3502
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3503
      swait()
3504
    end
3505
    p:Remove()
3506
  end), pc)
3507
      end
3508
    end
3509
  end
3510
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3511
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3512
  cl = 0
3513
  clastframe = lastframe
3514
  for i = 1, 6 do
3515
    swait()
3516
    cl = cl + i * 0.05
3517
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3518
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3519
    eff.Parent = workspace
3520
    eff.Name = "BloodEffect"
3521
    eff.Anchored = true
3522
    eff.CanCollide = false
3523
    game:GetService("Debris"):AddItem(eff, 5)
3524
    coroutine.resume(coroutine.create(function(p, V, x)
3525
    A = vPlayer.Character.Torso.Velocity / 60
3526
    for i = 1, 12 do
3527
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3528
      p.Transparency = 0.75 + i / 48
3529
      p.CFrame = p.CFrame * V + A
3530
      swait()
3531
    end
3532
    p:Remove()
3533
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3534
    if i ~= 1 and (i ~= 4 or i == 6) then
3535
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3536
      pc.Mesh.MeshType = "FileMesh"
3537
      pc.Anchored = true
3538
      pc.CanCollide = false
3539
      pc.Parent = workspace
3540
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3541
      pc.Name = "Shockwave"
3542
      game:GetService("Debris"):AddItem(pc, 5)
3543
      coroutine.resume(coroutine.create(function(p)
3544
    for ii = 1, 7 do
3545
      p.Transparency = ii / 7
3546
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3547
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3548
      swait()
3549
    end
3550
    p:Remove()
3551
  end), pc)
3552
    end
3553
  end
3554
  swait()
3555
  for i = 1, 20 do
3556
    do
3557
      CPlane = MousePlane()
3558
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3559
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3560
      if i == 5 or i == 10 then
3561
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3562
        pc.Mesh.MeshType = "FileMesh"
3563
        pc.Anchored = true
3564
        pc.CanCollide = false
3565
        pc.Parent = workspace
3566
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3567
        pc.Name = "Shockwave"
3568
        game:GetService("Debris"):AddItem(pc, 5)
3569
        coroutine.resume(coroutine.create(function(p)
3570
    for ii = 1, 13 do
3571
      p.Transparency = ii / 13
3572
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3573
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3574
      swait()
3575
    end
3576
    p:Remove()
3577
  end), pc)
3578
      else
3579
        do
3580
          do
3581
            if i == 2 or i == 10 then
3582
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3583
              pc.Mesh.MeshType = "FileMesh"
3584
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3585
              pc.Parent = workspace
3586
              pc.Anchored = true
3587
              pc.CanCollide = false
3588
              pc.Transparency = 0.5
3589
              game:GetService("Debris"):AddItem(pc, 5)
3590
              coroutine.resume(coroutine.create(function(p)
3591
    for ii = 1, 20 do
3592
      p.Transparency = ii / 20
3593
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3594
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3595
      swait()
3596
    end
3597
    p:Remove()
3598
  end), pc)
3599
            end
3600
            if i % 4 == 0 then
3601
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3602
                applyCameraShake(v, 80 + i * 10, 4)
3603
              end
3604
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3605
              pc.Mesh.MeshType = "FileMesh"
3606
              pc.Anchored = true
3607
              pc.CanCollide = false
3608
              pc.Parent = workspace
3609
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3610
              pc.Name = "Shockwave"
3611
              game:GetService("Debris"):AddItem(pc, 5)
3612
              coroutine.resume(coroutine.create(function(p)
3613
    for ii = 1, 10 do
3614
      p.Transparency = ii / 10
3615
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3616
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3617
      swait()
3618
    end
3619
    p:Remove()
3620
  end), pc)
3621
            else
3622
              do
3623
                do
3624
                  if i % 1 == 0 then
3625
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3626
                    eff.Parent = workspace
3627
                    eff.Name = "BloodEffect"
3628
                    eff.Anchored = true
3629
                    eff.CanCollide = false
3630
                    game:GetService("Debris"):AddItem(eff, 5)
3631
                    coroutine.resume(coroutine.create(function(p, V, x)
3632
    A = vPlayer.Character.Torso.Velocity / 60
3633
    for i = 1, 8 do
3634
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3635
      p.Transparency = 0.2
3636
      p.CFrame = p.CFrame * V + A
3637
      swait()
3638
    end
3639
    p:Remove()
3640
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3641
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3642
                    eff.Parent = workspace
3643
                    eff.Name = "BloodEffect"
3644
                    eff.Anchored = true
3645
                    eff.CanCollide = false
3646
                    game:GetService("Debris"):AddItem(eff, 5)
3647
                    coroutine.resume(coroutine.create(function(p, V, x)
3648
    A = vPlayer.Character.Torso.Velocity / 60
3649
    for i = 1, 12 do
3650
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3651
      p.Transparency = 0.75 + i / 48
3652
      p.CFrame = p.CFrame * V + A
3653
      swait()
3654
    end
3655
    p:Remove()
3656
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3657
                  end
3658
                  do
3659
                    fwait()
3660
                  end
3661
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3662
3663
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3664
3665
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3666
3667
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3668
3669
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3670
3671
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3672
3673
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3674
3675
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3676
3677
                end
3678
              end
3679
            end
3680
          end
3681
        end
3682
      end
3683
    end
3684
  end
3685
  cl = 0
3686
  clastframe = lastframe
3687
  for i = 1, 6 do
3688
    swait()
3689
    cl = cl + i * 0.05
3690
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3691
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3692
    pc.CanCollide = false
3693
    pc.Anchored = true
3694
    pc.Parent = workspace
3695
    game:GetService("Debris"):AddItem(pc, 5)
3696
    coroutine.resume(coroutine.create(function(p)
3697
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3698
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3699
    for i = 1, 30 do
3700
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3701
      p.Transparency = i / 30
3702
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3703
      swait()
3704
    end
3705
    p:Remove()
3706
  end), pc)
3707
  end
3708
  cl = 0
3709
  clastframe = lastframe
3710
  local Grabbee = nil
3711
  for i = 1, 15 do
3712
    fwait()
3713
    do
3714
      if i == 3 then
3715
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3716
        pc.Mesh.MeshType = "FileMesh"
3717
        pc.Anchored = true
3718
        pc.CanCollide = false
3719
        pc.Parent = workspace
3720
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3721
        pc.Name = "Shockwave"
3722
        game:GetService("Debris"):AddItem(pc, 5)
3723
        coroutine.resume(coroutine.create(function(p)
3724
    for ii = 1, 10 do
3725
      p.Transparency = ii / 10
3726
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3727
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3728
      swait()
3729
    end
3730
    p:Remove()
3731
  end), pc)
3732
      end
3733
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3734
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3735
        Grabbee = v
3736
        do break end
3737
      end
3738
      do
3739
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3740
        pc.CanCollide = false
3741
        pc.Anchored = true
3742
        pc.Parent = workspace
3743
        game:GetService("Debris"):AddItem(pc, 5)
3744
        coroutine.resume(coroutine.create(function(p)
3745
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3746
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3747
    for i = 1, 20 do
3748
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3749
      p.Transparency = i / 20
3750
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3751
      swait()
3752
    end
3753
    p:Remove()
3754
  end), pc)
3755
        do
3756
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3757
          pc.CanCollide = false
3758
          pc.Anchored = true
3759
          pc.Parent = workspace
3760
          game:GetService("Debris"):AddItem(pc, 5)
3761
          coroutine.resume(coroutine.create(function(p)
3762
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3763
    for i = 1, 20 do
3764
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3765
      p.Transparency = 0.5 + i / 40
3766
      p.CFrame = p.CFrame * R
3767
      swait()
3768
    end
3769
    p:Remove()
3770
  end), pc)
3771
          if i <= 6 then
3772
            cl = cl + i * 0.05
3773
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3774
          end
3775
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3776
3777
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3778
3779
        end
3780
      end
3781
    end
3782
  end
3783
  if Grabbee ~= nil then
3784
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3785
      Grabbee.Stats.Stun.Value = 999
3786
    end
3787
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3788
    cbuff.Name = "DecreaseDef"
3789
    cbuff.Value = -2
3790
    Mana.Value = Mana.Value - 10
3791
    if useRageVer == true then
3792
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3793
    else
3794
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3795
    end
3796
    local Grabdone = false
3797
    gpos = Instance.new("BodyPosition")
3798
    gpos.Name = ":<"
3799
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3800
    gpos.P = 5000
3801
    gpos.D = 600
3802
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3803
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3804
    coroutine.resume(coroutine.create(function(NNoob)
3805
    nubgyro = nil
3806
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3807
      if NNoob.Parent == nil then
3808
        break
3809
      else
3810
        if NNoob.Humanoid.Health < 0 then
3811
          break
3812
        end
3813
      end
3814
      NNoob.Humanoid.PlatformStand = true
3815
      if nubgyro == nil or nubpos == nil then
3816
        if NNoob.Torso:FindFirstChild(":>") then
3817
          NNoob.Torso[":>"]:Remove()
3818
        end
3819
        if NNoob.Torso:FindFirstChild(":<") then
3820
          NNoob.Torso[":<"]:Remove()
3821
        end
3822
        nubgyro = Instance.new("BodyGyro")
3823
        nubgyro.Name = ":>"
3824
        nubgyro.Parent = NNoob.Torso
3825
        nubgyro.P = 5000
3826
        nubgyro.D = 200
3827
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3828
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3829
        nubpos = Instance.new("BodyPosition")
3830
        nubpos.Name = ":<"
3831
        nubpos.Parent = NNoob.Torso
3832
        nubpos.P = 8000
3833
        nubpos.D = 200
3834
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3835
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3836
      else
3837
        if nubgyro.Parent == nil then
3838
          nubgyro = nil
3839
          nubpos = nil
3840
        else
3841
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3842
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3843
        end
3844
      end
3845
      swait()
3846
    end
3847
    if nubpos and nubgyro then
3848
      nubpos:Remove()
3849
      nubgyro:Remove()
3850
      if NNoob:FindFirstChild("Humanoid") then
3851
        NNoob.Humanoid.PlatformStand = false
3852
      end
3853
    end
3854
  end), Grabbee)
3855
    p = Instance.new("Sound", vPlayer.Character.Torso)
3856
    p.Volume = 1
3857
    p.Pitch = 0.9
3858
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3859
    p:Play()
3860
    game:GetService("Debris"):AddItem(p, 3)
3861
    BodyVel.velocity = Vector3.new()
3862
    cl = 0
3863
    clastframe = lastframe
3864
    for i = 1, 7 do
3865
      swait()
3866
      cl = cl + i * 0.036
3867
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3868
    end
3869
    cl = 0
3870
    clastframe = lastframe
3871
    for i = 1, 8 do
3872
      swait()
3873
      cl = cl + i * 0.028
3874
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3875
    end
3876
    p = Instance.new("Sound", vPlayer.Character.Torso)
3877
    p.Volume = 1
3878
    p.Pitch = 0.55
3879
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3880
    p:Play()
3881
    game:GetService("Debris"):AddItem(p, 3)
3882
    p = Instance.new("Sound", vPlayer.Character.Torso)
3883
    p.Volume = 1
3884
    p.Pitch = 1
3885
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3886
    p:Play()
3887
    game:GetService("Debris"):AddItem(p, 3)
3888
    p = Instance.new("Sound", vPlayer.Character.Torso)
3889
    p.Volume = 1
3890
    p.Pitch = 0.4
3891
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3892
    p:Play()
3893
    game:GetService("Debris"):AddItem(p, 3)
3894
    p = Instance.new("Sound", Grabbee.Torso)
3895
    p.Volume = 1
3896
    p.Pitch = 1
3897
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3898
    p:Play()
3899
    game:GetService("Debris"):AddItem(p, 3)
3900
    local sees = math.ceil(Mana.Value / borb)
3901
    local sees2 = (math.ceil(Corruption / borb))
3902
    local partic1, partic2 = nil, nil
3903
    partic1 = Instance.new("ParticleEmitter")
3904
    partic1.Name = "AttackParticleEmitter3"
3905
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
3906
    partic1.LightEmission = 0
3907
    partic1.ZOffset = 2
3908
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3909
    partic1.Rate = 80
3910
    partic1.VelocitySpread = 180
3911
    partic1.Speed = NumberRange.new(6, 10)
3912
    partic1.Lifetime = NumberRange.new(1, 1.2)
3913
    partic1.Rotation = NumberRange.new(-180, 180)
3914
    partic1.RotSpeed = NumberRange.new(-100, 100)
3915
    partic1.Parent = Grabbee.Torso
3916
    if useRageVer then
3917
      partic2 = Instance.new("ParticleEmitter", p)
3918
      partic2.Name = "AttackParticleEmitter3"
3919
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3920
      partic2.LightEmission = 0
3921
      partic2.ZOffset = 1
3922
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3923
      partic2.Rate = 60
3924
      partic2.VelocitySpread = 180
3925
      partic2.Speed = NumberRange.new(1, 2)
3926
      partic2.Lifetime = NumberRange.new(1, 1.2)
3927
      partic2.Rotation = NumberRange.new(-180, 180)
3928
      partic2.RotSpeed = NumberRange.new(-100, 100)
3929
      partic2.Acceleration = Vector3.new(0, 10, 0)
3930
      partic2.Parent = Grabbee.Torso
3931
    end
3932
    for i = 1, borb + borb % 2 do
3933
      swait()
3934
      if i % 2 == 0 then
3935
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3936
        local st = Grabbee:FindFirstChild("Stats")
3937
        if st and st:FindFirstChild("Mana") then
3938
          if st.Mana.Value >= 3 then
3939
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3940
            st.Mana.Value = st.Mana.Value - 3
3941
          else
3942
            st.Mana.Value = 0
3943
          end
3944
        end
3945
      end
3946
      do
3947
        if sees <= Mana.Value then
3948
          Mana.Value = Mana.Value - sees
3949
        else
3950
          Mana.Value = 0
3951
        end
3952
        if useRageVer then
3953
          if sees2 <= Corruption then
3954
            Corruption = Corruption - sees2
3955
          else
3956
            Corruption = 0
3957
          end
3958
        end
3959
        if useRageVer == true and i % 2 == 0 then
3960
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3961
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3962
          end
3963
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3964
          eb.Parent = workspace
3965
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3966
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3967
          game:GetService("Debris"):AddItem(eb, 3)
3968
          coroutine.resume(coroutine.create(function(p)
3969
    local r = math.random(-3, 3) * 9
3970
    if r > -12 and r < 1 then
3971
      r = -12
3972
    else
3973
      if r < 12 and r > -1 then
3974
        r = 12
3975
      end
3976
    end
3977
    for i = 1, 12 do
3978
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3979
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3980
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3981
      swait()
3982
    end
3983
    p:Remove()
3984
  end), eb)
3985
        end
3986
        do
3987
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3988
          eff.Parent = workspace
3989
          eff.Name = "BloodEffect"
3990
          eff.Anchored = true
3991
          eff.CanCollide = false
3992
          game:GetService("Debris"):AddItem(eff, 5)
3993
          coroutine.resume(coroutine.create(function(p, V, x)
3994
    A = vPlayer.Character.Torso.Velocity / 60
3995
    for i = 1, 8 do
3996
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3997
      p.Transparency = 0.75 + i / 32
3998
      p.CFrame = p.CFrame * V + A
3999
      swait()
4000
    end
4001
    p:Remove()
4002
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4003
          if i % 5 == 0 then
4004
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
4005
              applyCameraShake(v, 120, 5)
4006
            end
4007
            applyCameraShake(vPlayer.Character, 120, 5)
4008
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
4009
            pc.Mesh.MeshType = "FileMesh"
4010
            pc.Anchored = true
4011
            pc.CanCollide = false
4012
            pc.Parent = workspace
4013
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
4014
            pc.Name = "Shockwave"
4015
            game:GetService("Debris"):AddItem(pc, 5)
4016
            coroutine.resume(coroutine.create(function(p)
4017
    for ii = 1, 13 do
4018
      p.Transparency = ii / 13
4019
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4020
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4021
      swait()
4022
    end
4023
    p:Remove()
4024
  end), pc)
4025
          end
4026
          do
4027
            if Grabbee.Parent == nil then
4028
              break
4029
            else
4030
              if Grabbee:FindFirstChild("Humanoid") == nil then
4031
                break
4032
              end
4033
            end
4034
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4035
            eff.Parent = workspace
4036
            eff.Name = "BloodEffect"
4037
            eff.Anchored = true
4038
            eff.CanCollide = false
4039
            game:GetService("Debris"):AddItem(eff, 5)
4040
            coroutine.resume(coroutine.create(function(p, V, x)
4041
    A = vPlayer.Character.Torso.Velocity / 60
4042
    for i = 1, 12 do
4043
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4044
      p.Transparency = 0.25 + i / 48
4045
      p.CFrame = p.CFrame * V + A
4046
      swait()
4047
    end
4048
    p:Remove()
4049
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4050
            do
4051
              if i % 3 == 0 then
4052
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4053
                pc.CanCollide = false
4054
                pc.Anchored = true
4055
                pc.Parent = workspace
4056
                game:GetService("Debris"):AddItem(pc, 5)
4057
                coroutine.resume(coroutine.create(function(p)
4058
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4059
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4060
    for i = 1, 20 do
4061
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4062
      p.Transparency = i / 20
4063
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4064
      swait()
4065
    end
4066
    p:Remove()
4067
  end), pc)
4068
              end
4069
            end
4070
          end
4071
        end
4072
      end
4073
    end
4074
    cl = 0
4075
    clastframe = lastframe
4076
    for i = 1, 5 do
4077
      wait()
4078
      cl = cl + i * 0.07
4079
      if i == 3 then
4080
        Grabdone = true
4081
        partic1.Enabled = false
4082
        game:GetService("Debris"):AddItem(partic1, 5)
4083
        if partic2 then
4084
          partic2.Enabled = false
4085
          game:GetService("Debris"):AddItem(partic2, 5)
4086
        end
4087
        p = Instance.new("Sound", vPlayer.Character.Torso)
4088
        p.Volume = 1
4089
        p.Pitch = 0.95
4090
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4091
        p:Play()
4092
        game:GetService("Debris"):AddItem(p, 3)
4093
        if Grabbee:FindFirstChild("Stats") then
4094
          if Grabbee.Stats.Mana.Value >= 10 then
4095
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4096
          else
4097
            Grabbee.Stats.Mana.Value = 0
4098
          end
4099
          if Grabbee.Stats.Stunned.Value == false then
4100
            Grabbee.Stats.Stun.Value = 999
4101
          end
4102
        end
4103
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4104
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4105
        pc.Mesh.MeshType = "FileMesh"
4106
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4107
        pc.Parent = workspace
4108
        pc.Anchored = true
4109
        pc.CanCollide = false
4110
        pc.Transparency = 0.5
4111
        game:GetService("Debris"):AddItem(pc, 5)
4112
        coroutine.resume(coroutine.create(function(p)
4113
    for ii = 1, 28 do
4114
      p.Transparency = ii / 28
4115
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4116
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4117
      swait()
4118
    end
4119
    p:Remove()
4120
  end), pc)
4121
        for loel = 1, 8 do
4122
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4123
          eff.Parent = workspace
4124
          eff.Name = "BloodEffect"
4125
          eff.Anchored = true
4126
          eff.CanCollide = false
4127
          game:GetService("Debris"):AddItem(eff, 5)
4128
          coroutine.resume(coroutine.create(function(p, V, x)
4129
    for i = 1, 25 do
4130
      p.Transparency = 0.5 + i / 50
4131
      p.CFrame = p.CFrame + x / 2
4132
      swait()
4133
    end
4134
    p:Remove()
4135
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4136
        end
4137
        for loel = 1, 3 do
4138
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4139
          eff.Parent = workspace
4140
          eff.Name = "BloodEffect"
4141
          eff.Anchored = true
4142
          eff.CanCollide = false
4143
          game:GetService("Debris"):AddItem(eff, 5)
4144
          coroutine.resume(coroutine.create(function(p, V, x)
4145
    for i = 1, 25 do
4146
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4147
      p.Transparency = 0.25 + i / 18.75
4148
      p.CFrame = p.CFrame * V
4149
      swait()
4150
    end
4151
    p:Remove()
4152
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4153
        end
4154
      end
4155
      do
4156
        do
4157
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4158
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4159
4160
        end
4161
      end
4162
    end
4163
    cbuff:Remove()
4164
    gpos:Remove()
4165
  else
4166
    do
4167
      for i = 1, 4 do
4168
        fwait()
4169
        BodyVel.velocity = BodyVel.velocity / 1.25
4170
      end
4171
      do
4172
        cl = 0
4173
        coroutine.resume(coroutine.create(function(p)
4174
    for i = 1, 30 do
4175
      p.Volume = 1 - i / 30
4176
      swait()
4177
    end
4178
    p:Stop()
4179
  end), pb)
4180
        clastframe = lastframe
4181
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4182
        for i = 1, 15 do
4183
          fwait()
4184
          BodyVel.velocity = BodyVel.velocity / 1.2
4185
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4186
        end
4187
        if Grabbee == nil then
4188
          Cooldowns["4"] = CooldownsB["4"] / 3
4189
        else
4190
          Cooldowns["4"] = CooldownsB["4"]
4191
        end
4192
      end
4193
    end
4194
  end
4195
        CanInterrupt(true)
4196
        PlayerIsAttacking = false
4197
        BodyVel.Parent = nil
4198
        BodyGyro.Parent = nil
4199
        Ult = false
4200
end
4201
4202
4203
4204
mouse.KeyDown:connect(function(k)
4205
  
4206
k = k:lower()
4207
if k == "q" then
4208
  BlastStorm()
4209
end
4210
if k == "e" then
4211
  WindFloor2()
4212
end
4213
if k == "t" then
4214
  WindFloor()
4215
end
4216
end)
4217
4218
4219
4220
4221
4222
4223
4224
4225
local BC = BrickColor.new
4226
local Col3 = Color3.new
4227
local Inst = Instance.new
4228
local Ud2 = UDim2.new
4229
local FONT = "SourceSansLight"
4230
4231
4232
4233
4234
4235
4236
4237
 Colour1 = BC("Pastel Blue")
4238
 Colour2 = BC("Black")
4239
 Colour3 = BC("Ghost grey")
4240
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4241
Chaos_UI.Name = "Chaos UI"
4242
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4243
4244
4245
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4246
Moves.BackgroundTransparency = .8
4247
Moves.BorderSizePixel = 0
4248
Moves.Name = "Moves"
4249
Moves.Position = Ud2(-.2, 0, .4, 0)
4250
Moves.Size = Ud2(.2, 0, .5, 0)
4251
Moves.ScrollBarThickness = 8
4252
OM.Name = "VML"
4253
OM.Position = Ud2(.002, 0, .83, 0)
4254
OM.Size = Ud2(.05, 0, .08, 0)
4255
OM.Visible = false
4256
OM.Style = "RobloxRoundButton"
4257
OM.Font = FONT
4258
OM.Text = "View Move List"
4259
OM.TextColor3 = Col3(1,1,1)
4260
OM.TextScaled = true
4261
local Title = Inst("TextLabel", Moves)
4262
Title.BackgroundTransparency = 1
4263
Title.Name = "Title"
4264
Title.Size = Ud2(1, 0, .014, 0)
4265
Title.Font = FONT
4266
Title.Text = "Move List"
4267
Title.TextColor3 = Col3(1,1,1)
4268
Title.TextScaled = true
4269
Title.TextStrokeTransparency = 0
4270
4271
        OM.Visible = true
4272
4273
function Create_Moves_In_List()
4274
    local ah = .012
4275
    local am = .012
4276
    local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4277
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4278
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4279
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4280
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4281
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4282
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4283
    move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4284
end
4285
Create_Moves_In_List()
4286
4287
4288
local mopen = false
4289
OM.MouseButton1Click:connect(function()
4290
    if not Debounces.UIAction and not mopen then
4291
        Debounces.UIAction = true
4292
        OM.Text = "Hide Move List"
4293
        mopen = true
4294
        Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4295
        OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4296
        wait(.3)
4297
        Debounces.UIAction = false
4298
    elseif not Debounces.UIAction and mopen then
4299
        Debounces.UIAction = true
4300
        OM.Text = "View Move List"
4301
        mopen = false
4302
        Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4303
        OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4304
        wait(.3)
4305
        Debounces.UIAction = false
4306
    end
4307
end)
4308
4309
4310
4311
4312
4313
local animpose = "Idle"
4314
local lastanimpose = "Idle"
4315
local sine = 0
4316
local change = 1
4317
local val = 0
4318
local ffing = false
4319
-------------------------------
4320
game:GetService("RunService").RenderStepped:connect(function()
4321
--[[if char.Humanoid.Jump == true then
4322
jump = true
4323
else
4324
jump = false
4325
end]]
4326
char.Humanoid.FreeFalling:connect(function(f)
4327
if f then
4328
ffing = true
4329
else
4330
ffing = false
4331
end
4332
end)
4333
sine = sine + change
4334
if jumpn == true then
4335
animpose = "Jumping"
4336
elseif ffing == true then
4337
animpose = "Freefalling"
4338
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4339
animpose = "Idle"
4340
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4341
animpose = "Walking"
4342
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4343
animpose = "Running"
4344
end
4345
if animpose ~= lastanimpose then
4346
sine = 0
4347
if Debounces.NoIdl == false then
4348
if animpose == "Idle" then
4349
for i = 1, 2 do
4350
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4351
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4352
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4353
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4354
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4355
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4356
end
4357
elseif animpose == "Walking" then
4358
for i = 1, 2 do
4359
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4360
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4361
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4362
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4363
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4364
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4365
end
4366
elseif animpose == "Running" then
4367
for i = 1, 2 do
4368
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4369
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4370
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4371
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4372
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4373
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4374
wait()
4375
end
4376
end
4377
else
4378
end
4379
end
4380
lastanimpose = animpose
4381
if Debounces.NoIdl == false then
4382
if animpose == "Idle" then
4383
change = 0.5
4384
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4385
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4386
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4387
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4388
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4389
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4390
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4391
elseif animpose == "Walking" then
4392
change = 1
4393
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4394
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4395
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4396
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4397
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4398
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4399
elseif animpose == "Running" then
4400
change = 1
4401
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4402
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4403
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4404
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4405
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4406
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4407
end
4408
end
4409
end)
4410
4411
hum.MaxHealth = math.huge
4412
wait(3)
4413
hum.Health = math.huge
4414
4415
4416
spawn(function()
4417
    while wait(2)
4418
         do
4419
        GroundWave3()   
4420
    end
4421
end)
4422
4423
4424
while true do --Loop
4425
    wait(0.04)
4426
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4427
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4428
wait(0.04) --wait 1 second, you can change this and make it different for every one
4429
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4430
wait(0.04)
4431
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4432
wait(0.04)
4433
end