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Name:
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Name: Kall Rezz, Blacksmith of Many Blades
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Race: http://pastebin.com/svidM0rw
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Race: Ignian
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Religion: http://pastebin.com/QxjHSYD9
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Religion: Grehflar
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Age:
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Age: 19
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Appearance:
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Weapons:
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Weapons: NA
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Armor:
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Armor: Chainmail
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Misc. Equipment:
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Riches: Gold, silver, copper, gems, etc.
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Riches: 0
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	(5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold)
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Notable Skills: Swordsmanship II, Smithing III, Archaeology II, SummonSword II
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Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended)
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	(Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.)
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Magical Specialty: Arcane Summon Sword 
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Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.)
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Spell Components: Summon Swords utilize blue-prints, imprinted into their memory and swords, pooling mana into these blueprints over time to then summon the sword or similar weapon into existence. Summoning the sword is easy, but imprinting the sword is hard and takes time examining either the sword itself or blueprints of it, the latter actually being better for providing more details. Then after it's been imprinted, the sword naturally collects the users mana overtime, utilizing it all stored up when summoning. Every summoning of a sword uses up a copy of it stored within them. Stronger blades take longer to recharge copies, have less copies available at a time of, and at a certain point the summoner isn't strong enough to fully imprint it. 
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Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.)
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Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed.
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As well qualities of a sword can be stored, such as enchantments, lengths, durability, and sharpness. Thought and focus can be put into the summoning of a blade with extra-mana utilized to reshape the blade into a new form, giving it new properties. A long-sword can be made shorter, even to a dagger with proper focus. A durable sword can have it's durability altered in exchange for greater cutting potential when compared to the original copy. These effects must be thought of, focused on, and stored within the user every day, with a limited number of charges per day.
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Backstory: Anything you wanna put down can be added to later, just not replaced.
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Spells and Abilities: 
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Family:
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Summon-Sword: The User summons a stored weapon. The number of times that weapon can be summoned is limited per day by how many copies of it they have stored within themselves. The weapon is also always an inferior copy to the original.
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Example character sheet: http://pastebin.com/c10PSJjh
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Sword-Break: The user breaks their sword releasing all of it's stored magical energy at once for a stronger, and often explosive attack.
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Alter-Sword: A sword user can imprint different quality into a sword after it has been summoned.
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Sword Rain: The user summons every blade they have available above the enemy, uses all swords to pin the enemy down. 
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Backstory:
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Family: