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1
--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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5
wait(0.2)
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7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
Character.Archivable = true
28
Player:ClearCharacterAppearance()
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 20
54
local SIZE = 1.4
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
local ATANIM = IT("Animation")
76
ATANIM.Name = "Attack Animation"
77
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Weapon = IT("Model")
82
Weapon.Name = "Adds"
83
local Effects = IT("Folder", Weapon)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local CLOCKLOOP = 0
89
local SONG = 557805300
90
local CLOCKTARGET = nil
91
local CLOCKSPEED = 1
92
script.Parent = WEAPONGUI
93
local CLONE = Character:Clone()
94
CLONE.Parent = nil
95
Character.Archivable = false
96
local sick = Instance.new("Sound",Torso)
97
98
--//=================================\\
99
--\\=================================//
100
101
102
--//=================================\\
103
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
104
--\\=================================//
105
106
ArtificialHB = Instance.new("BindableEvent", script)
107
ArtificialHB.Name = "ArtificialHB"
108
109
script:WaitForChild("ArtificialHB")
110
111
frame = Frame_Speed
112
tf = 0
113
allowframeloss = false
114
tossremainder = false
115
lastframe = tick()
116
script.ArtificialHB:Fire()
117
118
game:GetService("RunService").Heartbeat:connect(function(s, p)
119
	tf = tf + s
120
	if tf >= frame then
121
		if allowframeloss then
122
			script.ArtificialHB:Fire()
123
			lastframe = tick()
124
		else
125
			for i = 1, math.floor(tf / frame) do
126
				script.ArtificialHB:Fire()
127
			end
128
		lastframe = tick()
129
		end
130
		if tossremainder then
131
			tf = 0
132
		else
133
			tf = tf - frame * math.floor(tf / frame)
134
		end
135
	end
136
end)
137
138
--//=================================\\
139
--\\=================================//
140
141
--//=================================\\
142
--|| 	      SOME FUNCTIONS
143
--\\=================================//
144
145
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
146
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
147
end
148
149
function PositiveAngle(NUMBER)
150
	if NUMBER >= 0 then
151
		NUMBER = 0
152
	end
153
	return NUMBER
154
end
155
156
function NegativeAngle(NUMBER)
157
	if NUMBER <= 0 then
158
		NUMBER = 0
159
	end
160
	return NUMBER
161
end
162
163
function Swait(NUMBER)
164
	if NUMBER == 0 or NUMBER == nil then
165
		ArtificialHB.Event:wait()
166
	else
167
		for i = 1, NUMBER do
168
			ArtificialHB.Event:wait()
169
		end
170
	end
171
end
172
173
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
174
	local NEWMESH = IT(MESH)
175
	if MESH == "SpecialMesh" then
176
		NEWMESH.MeshType = MESHTYPE
177
		if MESHID ~= "nil" and MESHID ~= "" then
178
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
179
		end
180
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
181
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
182
		end
183
	end
184
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
185
	NEWMESH.Scale = SCALE
186
	NEWMESH.Parent = PARENT
187
	return NEWMESH
188
end
189
190
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
191
	local NEWPART = IT("Part")
192
	NEWPART.formFactor = FORMFACTOR
193
	NEWPART.Reflectance = REFLECTANCE
194
	NEWPART.Transparency = TRANSPARENCY
195
	NEWPART.CanCollide = false
196
	NEWPART.Locked = true
197
	NEWPART.Anchored = true
198
	if ANCHOR == false then
199
		NEWPART.Anchored = false
200
	end
201
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
202
	NEWPART.Name = NAME
203
	NEWPART.Size = SIZE
204
	NEWPART.Position = Torso.Position
205
	NEWPART.Material = MATERIAL
206
	NEWPART:BreakJoints()
207
	NEWPART.Parent = PARENT
208
	return NEWPART
209
end
210
211
	local function weldBetween(a, b)
212
	    local weldd = Instance.new("ManualWeld")
213
	    weldd.Part0 = a
214
	    weldd.Part1 = b
215
	    weldd.C0 = CFrame.new()
216
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
217
	    weldd.Parent = a
218
	    return weldd
219
	end
220
221
222
function QuaternionFromCFrame(cf)
223
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
224
	local trace = m00 + m11 + m22
225
	if trace > 0 then 
226
		local s = math.sqrt(1 + trace)
227
		local recip = 0.5 / s
228
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
229
	else
230
		local i = 0
231
		if m11 > m00 then
232
			i = 1
233
		end
234
		if m22 > (i == 0 and m00 or m11) then
235
			i = 2
236
		end
237
		if i == 0 then
238
			local s = math.sqrt(m00 - m11 - m22 + 1)
239
			local recip = 0.5 / s
240
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
241
		elseif i == 1 then
242
			local s = math.sqrt(m11 - m22 - m00 + 1)
243
			local recip = 0.5 / s
244
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
245
		elseif i == 2 then
246
			local s = math.sqrt(m22 - m00 - m11 + 1)
247
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
248
		end
249
	end
250
end
251
 
252
function QuaternionToCFrame(px, py, pz, x, y, z, w)
253
	local xs, ys, zs = x + x, y + y, z + z
254
	local wx, wy, wz = w * xs, w * ys, w * zs
255
	local xx = x * xs
256
	local xy = x * ys
257
	local xz = x * zs
258
	local yy = y * ys
259
	local yz = y * zs
260
	local zz = z * zs
261
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
262
end
263
 
264
function QuaternionSlerp(a, b, t)
265
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
266
	local startInterp, finishInterp;
267
	if cosTheta >= 0.0001 then
268
		if (1 - cosTheta) > 0.0001 then
269
			local theta = ACOS(cosTheta)
270
			local invSinTheta = 1 / SIN(theta)
271
			startInterp = SIN((1 - t) * theta) * invSinTheta
272
			finishInterp = SIN(t * theta) * invSinTheta
273
		else
274
			startInterp = 1 - t
275
			finishInterp = t
276
		end
277
	else
278
		if (1 + cosTheta) > 0.0001 then
279
			local theta = ACOS(-cosTheta)
280
			local invSinTheta = 1 / SIN(theta)
281
			startInterp = SIN((t - 1) * theta) * invSinTheta
282
			finishInterp = SIN(t * theta) * invSinTheta
283
		else
284
			startInterp = t - 1
285
			finishInterp = t
286
		end
287
	end
288
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
289
end
290
291
function Clerp(a, b, t)
292
	local qa = {QuaternionFromCFrame(a)}
293
	local qb = {QuaternionFromCFrame(b)}
294
	local ax, ay, az = a.x, a.y, a.z
295
	local bx, by, bz = b.x, b.y, b.z
296
	local _t = 1 - t
297
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
298
end
299
300
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
301
	local frame = IT("Frame")
302
	frame.BackgroundTransparency = TRANSPARENCY
303
	frame.BorderSizePixel = BORDERSIZEPIXEL
304
	frame.Position = POSITION
305
	frame.Size = SIZE
306
	frame.BackgroundColor3 = COLOR
307
	frame.BorderColor3 = BORDERCOLOR
308
	frame.Name = NAME
309
	frame.Parent = PARENT
310
	return frame
311
end
312
313
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
314
	local label = IT("TextLabel")
315
	label.BackgroundTransparency = 1
316
	label.Size = UD2(1, 0, 1, 0)
317
	label.Position = UD2(0, 0, 0, 0)
318
	label.TextColor3 = TEXTCOLOR
319
	label.TextStrokeTransparency = STROKETRANSPARENCY
320
	label.TextTransparency = TRANSPARENCY
321
	label.FontSize = TEXTFONTSIZE
322
	label.Font = TEXTFONT
323
	label.BorderSizePixel = BORDERSIZEPIXEL
324
	label.TextStrokeColor3 = C3(1,1,1)
325
	label.TextScaled = false
326
	label.Text = TEXT
327
	label.Name = NAME
328
	label.Parent = PARENT
329
	return label
330
end
331
332
function NoOutlines(PART)
333
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
334
end
335
336
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
337
	local NEWWELD = IT(TYPE)
338
	NEWWELD.Part0 = PART0
339
	NEWWELD.Part1 = PART1
340
	NEWWELD.C0 = C0
341
	NEWWELD.C1 = C1
342
	NEWWELD.Parent = PARENT
343
	return NEWWELD
344
end
345
346
local S = IT("Sound")
347
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
348
	local NEWSOUND = nil
349
	coroutine.resume(coroutine.create(function()
350
		NEWSOUND = S:Clone()
351
		NEWSOUND.Parent = PARENT
352
		NEWSOUND.Volume = VOLUME
353
		NEWSOUND.Pitch = PITCH
354
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
355
		NEWSOUND:play()
356
		if DOESLOOP == true then
357
			NEWSOUND.Looped = true
358
		else
359
			repeat wait(1) until NEWSOUND.Playing == false
360
			NEWSOUND:remove()
361
		end
362
	end))
363
	return NEWSOUND
364
end
365
366
function CFrameFromTopBack(at, top, back)
367
	local right = top:Cross(back)
368
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
369
end
370
371
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
372
function WACKYEFFECT(Table)
373
	local TYPE = (Table.EffectType or "Sphere")
374
	local SIZE = (Table.Size or VT(1,1,1))
375
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
376
	local TRANSPARENCY = (Table.Transparency or 0)
377
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
378
	local CFRAME = (Table.CFrame or Torso.CFrame)
379
	local MOVEDIRECTION = (Table.MoveToPos or nil)
380
	local ROTATION1 = (Table.RotationX or 0)
381
	local ROTATION2 = (Table.RotationY or 0)
382
	local ROTATION3 = (Table.RotationZ or 0)
383
	local MATERIAL = (Table.Material or "Neon")
384
	local COLOR = (Table.Color or C3(1,1,1))
385
	local TIME = (Table.Time or 45)
386
	local SOUNDID = (Table.SoundID or nil)
387
	local SOUNDPITCH = (Table.SoundPitch or nil)
388
	local SOUNDVOLUME = (Table.SoundVolume or nil)
389
	coroutine.resume(coroutine.create(function()
390
		local PLAYSSOUND = false
391
		local SOUND = nil
392
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
393
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
394
			PLAYSSOUND = true
395
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
396
		end
397
		EFFECT.Color = COLOR
398
		local MSH = nil
399
		if TYPE == "Sphere" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Block" then
402
			MSH = IT("BlockMesh",EFFECT)
403
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
404
		elseif TYPE == "Wave" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
406
		elseif TYPE == "Ring" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
408
		elseif TYPE == "Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Round Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Swirl" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Skull" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Crystal" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
418
		end
419
		if MSH ~= nil then
420
			local MOVESPEED = nil
421
			if MOVEDIRECTION ~= nil then
422
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
423
			end
424
			local GROWTH = SIZE - ENDSIZE
425
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
426
			if TYPE == "Block" then
427
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
			else
429
				EFFECT.CFrame = CFRAME
430
			end
431
			for LOOP = 1, TIME+1 do
432
				Swait()
433
				MSH.Scale = MSH.Scale - GROWTH/TIME
434
				if TYPE == "Wave" then
435
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
436
				end
437
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
438
				if TYPE == "Block" then
439
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
				else
441
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
442
				end
443
				if MOVEDIRECTION ~= nil then
444
					local ORI = EFFECT.Orientation
445
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
446
					EFFECT.Orientation = ORI
447
				end
448
			end
449
			if PLAYSSOUND == false then
450
				EFFECT:remove()
451
			else
452
				repeat Swait() until SOUND.Playing == false
453
				EFFECT:remove()
454
			end
455
		else
456
			if PLAYSSOUND == false then
457
				EFFECT:remove()
458
			else
459
				repeat Swait() until SOUND.Playing == false
460
				EFFECT:remove()
461
			end
462
		end
463
	end))
464
end
465
466
function MakeForm(PART,TYPE)
467
	if TYPE == "Cyl" then
468
		local MSH = IT("CylinderMesh",PART)
469
	elseif TYPE == "Ball" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Sphere"
472
	elseif TYPE == "Wedge" then
473
		local MSH = IT("SpecialMesh",PART)
474
		MSH.MeshType = "Wedge"
475
	end
476
end
477
478
Debris = game:GetService("Debris")
479
480
function CastProperRay(StartPos, EndPos, Distance, Ignore)
481
	local DIRECTION = CF(StartPos,EndPos).lookVector
482
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
483
end
484
485
function turnto(position)
486
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
487
end
488
489
--//=================================\\
490
--||	     WEAPON CREATION
491
--\\=================================//
492
493
Humanoid.Parent = nil
494
RootPart.Size = RootPart.Size*SIZE
495
Torso.Size = Torso.Size*SIZE
496
RightArm.Size = RightArm.Size*SIZE
497
RightLeg.Size = RightLeg.Size*SIZE
498
LeftArm.Size = LeftArm.Size*SIZE
499
LeftLeg.Size = LeftLeg.Size*SIZE
500
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
501
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
502
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
503
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
504
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
505
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
506
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
508
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
509
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
510
Head.Size = Head.Size*SIZE
511
RootJoint.Parent = RootPart
512
Neck.Parent = Torso
513
RightShoulder.Parent = Torso
514
LeftShoulder.Parent = Torso
515
RightHip.Parent = Torso
516
LeftHip.Parent = Torso
517
518
Humanoid.DisplayDistanceType = "None"
519
local naeeym2 = IT("BillboardGui",Character)
520
naeeym2.AlwaysOnTop = true
521
naeeym2.Size = UDim2.new(5,35,2,15)
522
naeeym2.StudsOffset = Vector3.new(0,2,0)
523
naeeym2.MaxDistance = 75
524
naeeym2.Adornee = Character.Head
525
naeeym2.Name = "Name"
526
local tecks2 = IT("TextLabel",naeeym2)
527
tecks2.BackgroundTransparency = 1
528
tecks2.TextScaled = true
529
tecks2.BorderSizePixel = 0
530
tecks2.Text = "Sponge Bob of the Dominus"
531
tecks2.Font = "Fantasy"
532
tecks2.TextSize = 30
533
tecks2.TextStrokeTransparency = 0
534
tecks2.TextColor3 = C3(239,215,0)
535
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
536
tecks2.Size = UDim2.new(1,0,0.5,0)
537
tecks2.Parent = naeeym2
538
local top = Instance.new("Shirt")
539
top.ShirtTemplate = "rbxassetid://1834495983"
540
top.Parent = Character
541
top.Name = "Cloth"
542
local bottom = Instance.new("Pants")
543
bottom.PantsTemplate = "rbxassetid://1834495983"
544
bottom.Parent = Character
545
bottom.Name = "Cloth"
546
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
547
PRT.Color = C3(0,0,0)
548
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
549-
CreateMesh("SpecialMesh", PRT, "FileMesh", "21057410", "1959821959", VT(1,1,1)*SIZE, VT(0,-1,0.2))
549+
CreateMesh("SpecialMesh", PRT, "FileMesh", "21057410", "1959821946", VT(1,1,1)*SIZE, VT(0,-1,0.2))
550
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
551
PRT.Color = C3(1,1,1)
552
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
553
CreateMesh("SpecialMesh", PRT, "FileMesh", "0", "", VT(1,1,1)*SIZE, VT(0,0,0))
554
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
555
PRT.Color = C3(237/255, 233/255, 183/255)
556
MakeForm(PRT,"Ball")
557
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
558
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
559
PRT.Color = C3(159/255, 111/255, 0/255)
560
MakeForm(PRT,"Ball")
561
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
562
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
563
PRT.Color = C3(159/255, 111/255, 0/255)
564
MakeForm(PRT,"Ball")
565
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
566
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
567
PRT.Color = C3(159/255, 111/255, 0/255)
568
MakeForm(PRT,"Ball")
569
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
570
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
571
PRT.Color = C3(159/255, 111/255, 0/255)
572
MakeForm(PRT,"Ball")
573
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
574
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
575
PRT.Color = C3(159/255, 111/255, 0/255)
576
MakeForm(PRT,"Ball")
577
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
578
579
local LASTPART = Head
580
for i = 1, 24 do
581
	local MATH = (1-(i/30))
582
	if LASTPART == Head then
583
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
584
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
585
		LASTPART = Horn
586
		Horn.Color = C3(159/255, 111/255, 0/255)
587
	else
588
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
589
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
590
		LASTPART = Horn
591
		Horn.Color = C3(159/255, 111/255, 0/255)
592
	end
593
end
594
local LASTPART = Head
595
for i = 1, 24 do
596
	local MATH = (1-(i/30))
597
	if LASTPART == Head then
598
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
599
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
600
		LASTPART = Horn
601
		Horn.Color = C3(159/255, 111/255, 0/255)
602
	else
603
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
604
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
605
		LASTPART = Horn
606
		Horn.Color = C3(159/255, 111/255, 0/255)
607
	end
608
end
609
local LASTPART = Head
610
for i = 1, 8 do
611
	local MATH = (1-(i/14))
612
	if LASTPART == Head then
613
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
614
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
615
		LASTPART = Horn
616
		Horn.Color = C3(159/255, 111/255, 0/255)
617
	else
618
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
619
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
620
		LASTPART = Horn
621
		Horn.Color = C3(159/255, 111/255, 0/255)
622
	end
623
end
624
local LASTPART = Head
625
for i = 1, 8 do
626
	local MATH = (1-(i/14))
627
	if LASTPART == Head then
628
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
629
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
630
		LASTPART = Horn
631
		Horn.Color = C3(159/255, 111/255, 0/255)
632
	else
633
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
634
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
635
		LASTPART = Horn
636
		Horn.Color = C3(159/255, 111/255, 0/255)
637
	end
638
end
639
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
640
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
641
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
642
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
643
MakeForm(PRT,"Cyl")
644
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
645
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
646
MakeForm(PRT,"Cyl")
647
PRT.Color = C3(159/255, 111/255, 0/255)
648
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
649
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
650
MakeForm(RING,"Cyl")
651
RING.Color = C3(0,0,0)
652
for i = 1, 12 do
653
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
654
	PRT.Color = C3(0,0,0)
655
	local MSH = IT("BlockMesh",PRT)
656
	MSH.Scale = VT(0.6,1,1)
657
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
658
end
659
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
660
PRT.Color = C3(0,0,0)
661
local MSH = IT("BlockMesh",PRT)
662
MSH.Scale = VT(0.4,1,1)
663
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
664
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
665
PRT.Color = C3(0,0,0)
666
local MSH = IT("BlockMesh",PRT)
667
MSH.Scale = VT(0.4,1,1)
668
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
669
coroutine.resume(coroutine.create(function()
670
	while true do
671
		Swait()
672
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
673
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
674
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
675
		if CLOCKLOOP <= -150 then
676
			if VALUE1 == false then
677
				CLOCKLOOP = 0
678
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
679
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
680
				ApplyAoE(HITPOS,10,15,45,75,false)
681
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
682
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
683
				if CLOCKTARGET ~= nil then
684
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
685
					if CLOCKTARGET.Torso ~= nil then
686
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
687
					end
688
					if CLOCKTARGET.Health == 0 then
689
						CLOCKTARGET = nil
690
					end
691
				end
692
			end
693
		end
694
	end
695
end))
696
697
for _, c in pairs(Weapon:GetChildren()) do
698
	if c.ClassName == "Part" then
699
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
700
	end
701
end
702
703
Neck.Name = "Weld"
704
RootJoint.Name = "Weld"
705
RightShoulder.Name = "Weld"
706
LeftShoulder.Name = "Weld"
707
RightHip.Name = "Weld"
708
LeftHip.Name = "Weld"
709
710
local SKILLTEXTCOLOR = C3(244/255, 226/255, 66/255)
711
local SKILLFONT = "Fantasy"
712
local SKILLTEXTSIZE = 7
713
714
Weapon.Parent = Character
715
Humanoid.Parent = Character
716
717
Humanoid.Died:connect(function()
718
	ATTACK = true
719
end)
720
721
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
722
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
723
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
724
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
725
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
726
727
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
728
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
729
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
730
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
731
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
732
733
--//=================================\\
734
--||			DAMAGING
735
--\\=================================//
736
737
function ApplyDamage(Humanoid,Damage,TorsoPart)
738
	local defence = Instance.new("BoolValue",Humanoid.Parent)
739
	defence.Name = ("HitBy"..Player.Name)
740
	game:GetService("Debris"):AddItem(defence, 0.001)
741
	Damage = Damage * DAMAGEMULTIPLIER
742
	if Humanoid.Health ~= 0 then
743
		local CritChance = MRANDOM(1,100)
744
		if Damage > Humanoid.Health then
745
			Damage = math.ceil(Humanoid.Health)
746
			if Damage == 0 then
747
				Damage = 0.1
748
			end
749
		end
750
		Humanoid.Health = Humanoid.Health - Damage
751
	end
752
end
753
754
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
755
	local CHILDREN = workspace:GetDescendants()
756
	for index, CHILD in pairs(CHILDREN) do
757
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
758
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
759
			if HUM then
760
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
761
				if TORSO then
762
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
763
						if INSTAKILL == true then
764
							CHILD:BreakJoints()
765
						else
766
							local DMG = MRANDOM(MINDMG,MAXDMG)
767
							ApplyDamage(HUM,DMG,TORSO)
768
						end
769
						if FLING > 0 then
770
							for _, c in pairs(CHILD:GetChildren()) do
771
								if c:IsA("BasePart") then
772
									local bv = Instance.new("BodyVelocity") 
773
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
774
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
775
									bv.Parent = c
776
									Debris:AddItem(bv,0.05)
777
								end
778
							end
779
						end
780
					end
781
				end
782
			end
783
		end
784
	end
785
end
786
787
--//=================================\\
788
--||	ATTACK FUNCTIONS AND STUFF
789
--\\=================================//
790
791
function MagicMissiles()
792
	ATTACK = true
793
	Rooted = true
794
	local SELECTING = true
795
	local SPOTS = {}
796
	coroutine.resume(coroutine.create(function()
797
		local LOOP = 0
798
		repeat
799
			LOOP = LOOP + 1
800
			Swait()
801
			if LOOP >= 10 then
802
				LOOP = 0
803
				for i = 1, #SPOTS do
804
					if SPOTS[i] ~= nil then
805
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
806
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
807
					end
808
				end
809
			end
810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
814
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
816
		until SELECTING == false
817
		Rooted = false
818
		repeat
819
			LOOP = LOOP + 1
820
			Swait()
821
			if LOOP >= 10 then
822
				LOOP = 0
823
				for i = 1, #SPOTS do
824
					if SPOTS[i] ~= nil then
825
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
826
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
827
					end
828
				end
829
			end
830
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
831
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
832
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
833
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
834
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
835
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
836
		until ATTACK == false
837
	end))
838
	repeat
839
		repeat Swait() until HOLD == true
840
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
841
			if DIST > 65 then
842
				DIST = 65
843
			end
844
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
845
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
846
			if HITFLOOR ~= nil then
847
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
848
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
849
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
850
			end
851
		repeat Swait() until HOLD == false
852
	until #SPOTS == 5
853
	SELECTING = false
854
	for i = 1, #SPOTS do
855
		if SPOTS[i] ~= nil then
856
			local POS = SPOTS[i]
857
			coroutine.resume(coroutine.create(function()
858
				local MISSILE = IT("Model",Effects)
859
				MISSILE.Name = "Missile"
860
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
861
				MakeForm(BASEPART,"Cyl")
862
				MISSILE.PrimaryPart = BASEPART
863
				BASEPART.CFrame = POS*CF(0,-30*3,0)
864
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
865
				MakeForm(HEAD,"Ball")
866
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
867
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
868
				MakeForm(TAIL,"Cyl")
869
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
870
				for i = 1, 10 do
871
					Swait()
872
					for _, c in pairs(MISSILE:GetChildren()) do
873
						if c.ClassName == "Part" then
874
							c.Transparency = c.Transparency - 1/10
875
						end
876
					end
877
				end
878
				for i = 1, 15*1.5 do
879
					Swait()
880
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
881
				end
882
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
883
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
884
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
885
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
886
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
887
				MISSILE:remove()
888
			end))
889
		end
890
	end
891
	wait(0.6)
892
	ATTACK = false
893
	Rooted = false
894
end
895
896
function TimesUp()
897
	CLOCKTARGET = nil
898
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
899
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
900
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
901
		if TORSO then
902
			ATTACK = true
903
			Rooted = false
904
			coroutine.resume(coroutine.create(function()
905
				repeat
906
					Swait()
907
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
908
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
909
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
910
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
911
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
912
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
913
				until ATTACK == false
914
			end))
915
			if Effects:FindFirstChild("NeonDoll") then
916
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
917
			end
918
			wait(0.5)
919
			local FAKECHARACTER = IT("Model",Effects)
920
			FAKECHARACTER.Name = "NeonDoll"
921
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
922
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
923
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
924
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
925
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
926
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
927
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
928
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
929
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
930
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
931
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
932
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
933
			CreateSound(201858045, TORS, 5, 0.4, false)
934
			for i = 1, 150 do
935
				Swait()
936
				CLOCKSPEED = 6
937
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
938
					if c.ClassName == "Part" then
939
						c.Transparency = c.Transparency - 0.5/150
940
					end
941
				end
942
			end
943
			CLOCKTARGET = HUM
944
			coroutine.resume(coroutine.create(function()
945
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
946
				for i = 1, 25 do
947
					Swait()
948
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
949
						if c.ClassName == "Part" then
950
							c.Transparency = c.Transparency + 0.5/25
951
						end
952
					end
953
				end
954
				CLOCKSPEED = 1
955
				FAKECHARACTER:remove()
956
			end))
957
			wait(0.5)
958
			ATTACK = false
959
			Rooted = false
960
		end
961
	end
962
end
963
964
function ChainPunch()
965
	ATTACK = true
966
	Rooted = false
967
	local GYRO = IT("BodyGyro",RootPart)
968
	GYRO.D = 25
969
	GYRO.P = 2000
970
	GYRO.MaxTorque = VT(0,40000,0)
971
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
972
	repeat
973
		Swait()
974
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
975
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
976
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
977
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
978
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
979
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
980
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
981
	until HOLD == true
982
	local POS = Mouse.Hit.p
983
	local CHAINS = false
984
	local CHAINLINKS = {}
985
	local A = IT("Attachment",RightArm)
986
	A.Position = VT(1,-1,0)*SIZE
987
	A.Orientation = VT(-90, -89.982, 0)
988
	local B = IT("Attachment",RightArm)
989
	B.Position = VT(-1,-1,0)*SIZE
990
	B.Orientation = VT(-90, 89.988, 0)
991
	local C = IT("Attachment",RightArm)
992
	C.Position = VT(0.5,-1.3,0)*SIZE
993
	C.Orientation = VT(-90, -89.982, 0)
994
	local D = IT("Attachment",RightArm)
995
	D.Position = VT(-0.5,-1.3,0)*SIZE
996
	D.Orientation = VT(-90, 89.988, 0)
997
	local LIGHT = IT("Attachment",RightArm)
998
	LIGHT.Position = VT(0,-1,0)*SIZE
999
	local LIGHT2 = IT("PointLight",LIGHT)
1000
	LIGHT2.Range = 7
1001
	LIGHT2.Brightness = 5
1002
	LIGHT2.Color = SKILLTEXTCOLOR
1003
	for i = 1, 2 do
1004
		local TWIST = -2
1005
		local START = A
1006
		local END = B
1007
		if i == 1 then
1008
			START = B
1009
			END = A
1010
		end
1011
		local ChainLink = IT("Beam",Torso)
1012
		ChainLink.Texture = "rbxassetid://73042633"
1013
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1014
		ChainLink.TextureSpeed = 1
1015
		ChainLink.Width0 = 1
1016
		ChainLink.Width1 = 1
1017
		ChainLink.TextureLength = 2.5
1018
		ChainLink.Attachment0 = START
1019
		ChainLink.Attachment1 = END
1020
		ChainLink.CurveSize0 = TWIST
1021
		ChainLink.CurveSize1 = TWIST
1022
		--ChainLink.FaceCamera = true
1023
		ChainLink.Segments = 45
1024
		ChainLink.Transparency = NumberSequence.new(1)
1025
		table.insert(CHAINLINKS,ChainLink)
1026
	end
1027
	for i = 1, 2 do
1028
		local TWIST = -1
1029
		local START = C
1030
		local END = D
1031
		if i == 1 then
1032
			START = D
1033
			END = C
1034
		end
1035
		local ChainLink = IT("Beam",Torso)
1036
		ChainLink.Texture = "rbxassetid://73042633"
1037
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1038
		ChainLink.TextureSpeed = 1
1039
		ChainLink.Width0 = 1
1040
		ChainLink.Width1 = 1
1041
		ChainLink.TextureLength = 5
1042
		ChainLink.Attachment0 = START
1043
		ChainLink.Attachment1 = END
1044
		ChainLink.CurveSize0 = TWIST
1045
		ChainLink.CurveSize1 = TWIST
1046
		--ChainLink.FaceCamera = true
1047
		ChainLink.Segments = 25
1048
		ChainLink.LightEmission = 0.5
1049
		ChainLink.Transparency = NumberSequence.new(1)
1050
		table.insert(CHAINLINKS,ChainLink)
1051
	end
1052
	coroutine.resume(coroutine.create(function()
1053
		repeat
1054
			Swait()
1055
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1056
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1057
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1058
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1059
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1060
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1061
		until CHAINS == true
1062
		repeat
1063
			Swait()
1064
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1065
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1066
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
		until ATTACK == false
1071
		for e = 1, 15 do
1072
			Swait()
1073
			for i = 1, #CHAINLINKS do
1074
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1075
			end
1076
		end
1077
		A:remove()
1078
		B:remove()
1079
		C:remove()
1080
		D:remove()
1081
	end))
1082
	CreateSound(233856115, RightArm, 5, 1.2, false)
1083
	for e = 1, 15 do
1084
		Swait()
1085
		for i = 1, #CHAINLINKS do
1086
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1087
		end
1088
	end
1089
	CHAINS = true
1090
	Rooted = true
1091
	wait(0.25)
1092
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1093
	FIST.Color = C3(1, 215/255, 1)
1094
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1095
	local LIGHT3 = IT("PointLight",FIST)
1096
	LIGHT3.Range = 7
1097
	LIGHT3.Brightness = 5
1098
	LIGHT3.Color = SKILLTEXTCOLOR
1099
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1100
	local FISTA = IT("Attachment",FIST)
1101
	FISTA.Position = VT(0.062, 0.977, 0)
1102
	local ChainLink = IT("Beam",Torso)
1103
	ChainLink.Texture = "rbxassetid://73042633"
1104
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1105
	ChainLink.TextureSpeed = 0
1106
	ChainLink.Width0 = 3
1107
	ChainLink.Width1 = 3
1108
	ChainLink.TextureLength = 12
1109
	ChainLink.Attachment0 = LIGHT
1110
	ChainLink.Attachment1 = FISTA
1111
	ChainLink.FaceCamera = true
1112
	ChainLink.Segments = 45
1113
	ChainLink.LightEmission = 0.5
1114
	ChainLink.Transparency = NumberSequence.new(0.25)
1115
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1116
	for i = 1, 85 do
1117
		Swait()
1118
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1119
		ChainLink.TextureLength = 12+(i*2)
1120
		ApplyAoE(FIST.Position,10,15,25,100,false)
1121
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1122
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1123
		if HITFLOOR ~= nil then
1124
			HITFLOOR:BreakJoints()
1125
			coroutine.resume(coroutine.create(function()
1126
				for i = 1, 15 do
1127
					Swait()
1128
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1129
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1130
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1131
				end
1132
			end))
1133
			break
1134
		end
1135
	end
1136
	coroutine.resume(coroutine.create(function()
1137
		for i = 1, 50 do
1138
			Swait()
1139
			FIST.Transparency = FIST.Transparency + 0.5/50
1140
			LIGHT3.Range = LIGHT3.Range - 7/50
1141
		end
1142
		FIST:remove()
1143
	end))
1144
	LIGHT:remove()
1145
	GYRO:remove()
1146
	ATTACK = false
1147
	Rooted = false
1148
end
1149
1150
function WarpMeteor()
1151
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1152
	if DIST > 180 then
1153
		DIST = 180
1154
	end
1155
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1156
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1157
	if HITFLOOR then
1158
		local POS = HITPOS	
1159
		ATTACK = true
1160
		Rooted = true
1161
		local WARPED = false
1162
		local SMASHED = false
1163
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1164
		coroutine.resume(coroutine.create(function()
1165
			repeat
1166
				Swait()
1167
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1168
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1169
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1170
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1171
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1172
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
			until WARPED == true
1174
			repeat
1175
				Swait()
1176
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1177
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1179
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1180
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
			until SMASHED == true
1183
			repeat
1184
				Swait()
1185
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1187
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1188
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1189
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1190
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1191
			until ATTACK == false
1192
		end))
1193
		VALUE1 = true
1194
		CreateSound(233856115, Torso, 5, 1.6, false)
1195
		for i = 1, 25 do
1196
			Swait()
1197
			for _, c in pairs(Character:GetChildren()) do
1198
				if c.ClassName == "Part" then
1199
					c.Transparency = c.Transparency + 1/25
1200
				end
1201
			end
1202
			for _, c in pairs(Weapon:GetChildren()) do
1203
				if c.ClassName == "Part" then
1204
					c.Transparency = c.Transparency + 1/25
1205
				end
1206
			end
1207
		end
1208
		UNANCHOR = false
1209
		RootPart.Anchored = true
1210
		RootPart.Velocity = VT(0,0,0)
1211
		local ROOTPOS = RootPart.Position
1212
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1213
		WARPED = true
1214
		for i = 1, 25 do
1215
			Swait()
1216
			for _, c in pairs(Character:GetChildren()) do
1217
				if c.ClassName == "Part" then
1218
					c.Transparency = c.Transparency - 1/25
1219
				end
1220
			end
1221
			for _, c in pairs(Weapon:GetChildren()) do
1222
				if c.ClassName == "Part" then
1223
					c.Transparency = c.Transparency - 1/25
1224
				end
1225
			end
1226
		end
1227
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1228
		SHELL.CFrame = RootPart.CFrame
1229
		MakeForm(SHELL,"Ball")
1230
		CreateSound(402981977, SHELL, 5, 1.6, false)
1231
		for i = 1, 10 do
1232
			Swait()
1233
			SHELL.Transparency = SHELL.Transparency - 1/10
1234
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1235
		end
1236
		for i = 1, math.ceil(75/2) do
1237
			Swait()
1238
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1239
			SHELL.CFrame = CF(RootPart.Position)
1240
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1241
		end
1242
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1243
		SHELL.CFrame = CF(RootPart.Position)
1244
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1245
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1246
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1247
		for i = 1, 5 do
1248
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1249
		end
1250
		SHELL:remove()
1251
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1252
		SMASHED = true
1253
		wait(1)
1254
		VALUE1 = false
1255
		UNANCHOR = true
1256
		ATTACK = false
1257
		Rooted = false
1258
	end
1259
end
1260
1261
function PandorasBox()
1262
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1263
	if HITFLOOR ~= nil then
1264
		ATTACK = true
1265
		Rooted = true
1266
		local RINGSPIN = true
1267
		local CONSTRUCTING = true
1268
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1269
		RING.Color = C3(159/255, 111/255, 0/255)
1270
		MakeForm(RING,"Cyl")
1271
		RING.CFrame = CF(HITPOS)
1272
		CreateSound(402981977, RING, 5, 1.2, false)
1273
		coroutine.resume(coroutine.create(function()
1274
			repeat
1275
				Swait()
1276
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1277
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1278
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1279
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1280
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1281
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1282
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1283
			until CONSTRUCTING == false
1284
			repeat 
1285
				Swait() 
1286
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1287
			until RINGSPIN == false
1288
			for i = 1, 25 do
1289
				Swait()
1290
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1291
				RING.Size = RING.Size - VT(0.15,0,0.15)
1292
				--DECAL.Transparency = DECAL.Transparency + 1/25
1293
				RING.Transparency = RING.Transparency + 1/25
1294
			end
1295
			RING:remove()
1296
		end))
1297
		for i = 1, 15 do
1298
			Swait()
1299
			RING.Size = RING.Size + VT(0.75,0,0.75)
1300
			RING.Transparency = RING.Transparency - 1/15
1301
		end
1302
		local BOXSPIN = true
1303
		local PANDORASBOX = IT("Model",Effects)
1304
		PANDORASBOX.Name = "Pandora's Box"
1305
		local BOX = IT("Model",PANDORASBOX)
1306
		BOX.Name = "Body"
1307
		local LID = IT("Model",PANDORASBOX)
1308
		LID.Name = "Lid"
1309
		--BUILDING THE BOX--
1310
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1311
			BASE.Color = C3(0,0,0)
1312
			PANDORASBOX.PrimaryPart = BASE
1313
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1314
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1315
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1316
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1317
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1318
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1319
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1320
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1321
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1322
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1323
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1324
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1325
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1326
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1327
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1328
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1329
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1330
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1331
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1332
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1333
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1334
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1335
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1336
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1337
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1338
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1339
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1340
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1341
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1342
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1343
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1344
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1345
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1346
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1347
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1348
			-------------
1349
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1350
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1351
			LID.PrimaryPart = LIDPART
1352
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1353
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1354
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1355
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1356
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1357
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1358
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1359
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1360
			local DECAL = IT("Decal",LIDPART)
1361
			DECAL.Face = "Top"
1362
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1363
			DECAL.Color3 = C3(0,0,0)
1364
		--BUILDING THE BOX--
1365
		coroutine.resume(coroutine.create(function()
1366
			repeat
1367
				Swait()
1368
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1369
			until BOXSPIN == false
1370
		end))
1371
		for i = 1, 25 do
1372
			Swait()
1373
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1374
		end
1375
		wait(0.5)
1376
		BOXSPIN = false
1377
		CONSTRUCTING = false	
1378
		coroutine.resume(coroutine.create(function()
1379
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1380
			--[[for i = 1, 45 do
1381
				Swait()
1382
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1383
			end-
1384
			LID:remove()]]--
1385
			for _, c in pairs(LID:GetChildren()) do
1386
				if c.ClassName == "Part" then
1387
					c.Anchored = false
1388
					c.CanCollide = true
1389
					if c ~= LIDPART then
1390
						weldBetween(LIDPART,c)
1391
					end
1392
				end
1393
			end
1394
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1395
			Debris:AddItem(LID,15)
1396
			wait(0.5)
1397
			local RANDOMEFFECT = MRANDOM(1,4)
1398
			if RANDOMEFFECT == 1 then
1399
				for i = 1, 45 do
1400
					wait((2-(i/15))/15)
1401
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1402
				end	
1403
				wait(1)
1404
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1405
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1406
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1407
				for i = 1, 5 do
1408
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1409
				end
1410
				ApplyAoE(BASE.Position,50,1,200,375,false)
1411
				ApplyAoE(BASE.Position,250,35,75,175,false)
1412
			elseif RANDOMEFFECT == 2 then
1413
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1414
				FIELD.CFrame = BASE.CFrame
1415
				MakeForm(FIELD,"Ball")
1416
				for i = 1, 50 do
1417
					Swait()
1418
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1419
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1420
				end
1421
				wait(0.2)
1422
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1423
				coroutine.resume(coroutine.create(function()
1424
					for i = 1, 75 do
1425
						Swait()
1426
						LOOP.Volume = LOOP.Volume + 10/75
1427
						LOOP.Parent = FIELD
1428
						local CHILDREN = workspace:GetDescendants()
1429
						for index, CHILD in pairs(CHILDREN) do
1430
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1431
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1432
								if HUM then
1433
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1434
									if TORSO then
1435
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1436
											HUM.Health = HUM.Health - 0.1
1437
											TORSO.Velocity = VT(0,5,0)
1438
											HUM.PlatformStand = true
1439
											if TORSO.RotVelocity.Magnitude < 15 then
1440
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1441
											end
1442
										end
1443
									end
1444
								end
1445
							end
1446
						end
1447
						FIELD.Size = FIELD.Size + VT(3,3,3)
1448
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1449
					end
1450
					for i = 1, 500 do
1451
						Swait()
1452
						LOOP.Parent = FIELD
1453
						local CHILDREN = workspace:GetDescendants()
1454
						for index, CHILD in pairs(CHILDREN) do
1455
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1456
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1457
								if HUM then
1458
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1459
									if TORSO then
1460
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1461
											TORSO.Velocity = VT(0,5,0)
1462
											HUM.Health = HUM.Health - 0.1
1463
											HUM.PlatformStand = true
1464
											if TORSO.RotVelocity.Magnitude < 15 then
1465
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1466
											end
1467
										end
1468
									end
1469
								end
1470
							end
1471
						end
1472
					end
1473
					for i = 1, 25 do
1474
						Swait()
1475
						LOOP.Volume = LOOP.Volume + 10/25
1476
						LOOP.Parent = FIELD
1477
						local CHILDREN = workspace:GetDescendants()
1478
						for index, CHILD in pairs(CHILDREN) do
1479
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1480
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1481
								if HUM then
1482
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1483
									if TORSO then
1484
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1485
											TORSO.Velocity = VT(0,5,0)
1486
											HUM.Health = HUM.Health - 0.1
1487
											HUM.PlatformStand = false
1488
											if TORSO.RotVelocity.Magnitude < 15 then
1489
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1490
											end
1491
										end
1492
									end
1493
								end
1494
							end
1495
						end
1496
						FIELD.Size = FIELD.Size - VT(3,3,3)
1497
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1498
					end	
1499
					FIELD:remove()
1500
				end))
1501
			elseif RANDOMEFFECT == 3 then
1502
				for i = 1, 10 do
1503
					wait(0.15)
1504
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1505
					coroutine.resume(coroutine.create(function()
1506
						local MINION = CLONE:Clone()
1507
						MINION.Parent = Effects
1508
						MINION.Name = "Shadow"
1509
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1510
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1511
						for _, c in pairs(MINION:GetChildren()) do
1512
							if c.ClassName == "Part" then
1513
								c.Material = "Neon"
1514
								c.Color = C3(0,0,0)
1515
								c.Transparency = 0.25
1516
								if c.Name == "Head" then
1517
									c:ClearAllChildren()
1518
									local MSH = IT("BlockMesh",c)
1519
									MSH.Scale = VT(0.5,1,1)
1520
								end
1521
							end
1522
						end
1523
						local TORSO = MINION.Torso
1524
						local HUMAN = MINION.Humanoid
1525
						HUMAN.WalkSpeed = 20
1526
						HUMAN.MaxHealth = math.huge
1527
						HUMAN.Health = math.huge
1528
						HUMAN.DisplayDistanceType = "None"
1529
						HUMAN.Died:connect(function()
1530
							MINION:remove()
1531
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1532
						end)
1533
						wait(1)
1534
						local findNearestTorso = function(POS)
1535
							local list = game.Workspace:GetDescendants()
1536
							local torso = nil
1537
							local dist = 500
1538
							local temp = nil
1539
							local human = nil
1540
							local temp2 = nil
1541
							for x = 1, #list do
1542
								temp2 = list[x]
1543
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1544
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1545
									human = temp2:findFirstChildOfClass("Humanoid")
1546
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1547
										if (temp.Position - POS).magnitude < dist then
1548
											torso = temp
1549
											dist = (temp.Position - POS).magnitude
1550
										end
1551
									end
1552
								end
1553
							end
1554
							return torso, dist
1555
						end
1556
						for i = 1, 40 do
1557
							if HUMAN.Health == 0 then
1558
								break
1559
							end
1560
							wait(0.3)
1561
							local target,dist= findNearestTorso(TORSO.Position)
1562
							if target then
1563
								HUMAN:MoveTo(target.Position)
1564
								if dist < 25 then
1565
									CreateSound(348663022, TORSO, 10, 1, true)
1566
									wait(2)
1567
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1568
									--ANIM:Play()
1569
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1570
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1571
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1572
									for i = 1, 5 do
1573
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1574
									end
1575
									break
1576
								end
1577
							end
1578
						end
1579
						MINION:remove()
1580
					end))
1581
				end
1582
			elseif RANDOMEFFECT == 4 then
1583
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1584
				FIELD.Color = C3(0,0,0)
1585
				FIELD.CFrame = BASE.CFrame
1586
				MakeForm(FIELD,"Ball")
1587
				FIELD.CanCollide = true
1588
				for i = 1, 50 do
1589
					Swait()
1590
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1591
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1592
				end
1593
				wait(0.2)
1594
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1595
				coroutine.resume(coroutine.create(function()
1596
					local E = 0
1597
					for i = 1, 75 do
1598
						E = E + 1
1599
						Swait()
1600
						if E >= 35 then
1601
							E = 0
1602
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1603
						end
1604
						LOOP.Volume = LOOP.Volume + 10/75
1605
						LOOP.Parent = FIELD
1606
						local CHILDREN = workspace:GetDescendants()
1607
						for index, CHILD in pairs(CHILDREN) do
1608
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1609
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1610
								if HUM then
1611
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1612
									if TORSO then
1613
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1614
											for _, c in pairs(CHILD:GetChildren()) do
1615
												if c:IsA("BasePart") then
1616
													local bv = Instance.new("BodyVelocity") 
1617
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1618
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1619
													bv.Parent = c
1620
													Debris:AddItem(bv,0.05)
1621
												end
1622
											end
1623
											HUM.Health = HUM.Health - 0.3
1624
										end
1625
									end
1626
								end
1627
							end
1628
						end
1629
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1630
					end
1631
					for i = 1, 180 do
1632
						E = E + 1
1633
						Swait()
1634
						if E >= 35 then
1635
							E = 0
1636
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1637
						end
1638
						LOOP.Parent = FIELD
1639
						local CHILDREN = workspace:GetDescendants()
1640
						for index, CHILD in pairs(CHILDREN) do
1641
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1642
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1643
								if HUM then
1644
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1645
									if TORSO then
1646
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1647
											for _, c in pairs(CHILD:GetChildren()) do
1648
												if c:IsA("BasePart") then
1649
													local bv = Instance.new("BodyVelocity") 
1650
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1651
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1652
													bv.Parent = c
1653
													Debris:AddItem(bv,0.05)
1654
												end
1655
											end
1656
											HUM.Health = HUM.Health - 0.3
1657
										end
1658
									end
1659
								end
1660
							end
1661
						end
1662
					end
1663
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1664
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1665
					for i = 1, 5 do
1666
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1667
					end
1668
					FIELD:remove()
1669
				end))
1670
			elseif RANDOMEFFECT == 5 then
1671
			end
1672
			wait(0.5)
1673
			for i = 1, 25 do
1674
				Swait()
1675
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1676
			end
1677
			PANDORASBOX:remove()
1678
			RINGSPIN = false
1679
		end))
1680
		ATTACK = false
1681
		Rooted = false
1682
	end
1683
end
1684
1685
function Taunt()
1686
	ATTACK = true
1687
	local LAUGH = nil
1688
	coroutine.resume(coroutine.create(function()
1689
		repeat
1690
			Swait()
1691
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1692
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1693
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1694
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1695
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1696
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1697
		until LAUGH ~= nil
1698
		repeat
1699
			Swait()
1700
			LAUGH.Parent = Head
1701
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1702
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1703
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1704
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1705
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1706
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1707
		until LAUGH.Playing == false
1708
	ATTACK = false
1709
	end))
1710
	wait(0.1)
1711
	sick:Pause()
1712
	LAUGH = CreateSound(271580013, Head, 10, 1, false)
1713
	wait(1)
1714
	sick:Resume()
1715
end
1716
1717
--//=================================\\
1718
--||	  ASSIGN THINGS TO KEYS
1719
--\\=================================//
1720
1721
function MouseDown(Mouse)
1722
	HOLD = true
1723
	if ATTACK == false then
1724
	end
1725
end
1726
1727
function MouseUp(Mouse)
1728
HOLD = false
1729
end
1730
1731
function KeyDown(Key)
1732
	KEYHOLD = true
1733
	if Key == "z" and ATTACK == false then
1734
		MagicMissiles()
1735
CreateSound("271580013", Head, 5, 0.9)
1736
	end
1737
1738
	if Key == "b" and ATTACK == false then
1739
		TimesUp()
1740
CreateSound("271580013", Head, 5, 0.9)
1741
	end
1742
1743
	if Key == "c" and ATTACK == false then
1744
		ChainPunch()
1745
CreateSound("271580013", Head, 5, 0.9)
1746
	end
1747
1748
	if Key == "v" and ATTACK == false then
1749
		WarpMeteor()
1750
CreateSound("271580013", Head, 5, 0.9)
1751
	end
1752
1753
	if Key == "x" and ATTACK == false then
1754
		PandorasBox()
1755
CreateSound("271580013", Head, 5, 0.9)
1756
	end
1757
1758
	if Key == "t" and ATTACK == false then
1759
		Taunt()
1760
	end
1761
end
1762
1763
function KeyUp(Key)
1764
	KEYHOLD = false
1765
end
1766
1767
	Mouse.Button1Down:connect(function(NEWKEY)
1768
		MouseDown(NEWKEY)
1769
	end)
1770
	Mouse.Button1Up:connect(function(NEWKEY)
1771
		MouseUp(NEWKEY)
1772
	end)
1773
	Mouse.KeyDown:connect(function(NEWKEY)
1774
		KeyDown(NEWKEY)
1775
	end)
1776
	Mouse.KeyUp:connect(function(NEWKEY)
1777
		KeyUp(NEWKEY)
1778
	end)
1779
1780
--//=================================\\
1781
--\\=================================//
1782
1783
1784
function unanchor()
1785
	if UNANCHOR == true then
1786
		RootPart.Anchored = false
1787
	end
1788
	g = Character:GetChildren()
1789
	for i = 1, #g do
1790
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1791
			g[i].Anchored = false
1792
		end
1793
	end
1794
	g = Weapon:GetChildren()
1795
	for i = 1, #g do
1796
		if g[i].ClassName == "Part" then
1797
			g[i].Anchored = false
1798
		end
1799
	end
1800
end
1801
1802
1803
--//=================================\\
1804
--||	WRAP THE WHOLE SCRIPT UP
1805
--\\=================================//
1806
1807
Humanoid.Changed:connect(function(Jump)
1808
	if Jump == "Jump" and (Disable_Jump == true) then
1809
		Humanoid.Jump = false
1810
	end
1811
end)
1812
1813
while true do
1814
	Swait()
1815
	script.Parent = WEAPONGUI
1816
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1817
	    v:Stop();
1818
	end
1819
	ANIMATE.Parent = nil
1820
	SINE = SINE + CHANGE*1.5
1821
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1822
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1823
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1824
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1825
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1826
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1827
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1828
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1829
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1830
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1831
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1832
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1833
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1834
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1835
	end
1836
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1837
		ANIM = "Jump"
1838
		if ATTACK == false then
1839
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1840
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1841
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1842
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1843
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1844
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1845
	    end
1846
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1847
		ANIM = "Fall"
1848
		if ATTACK == false then
1849
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1850
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1851
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1852
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1853
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1854
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1855
		end
1856
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1857
		ANIM = "Idle"
1858
		if ATTACK == false then
1859
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1860
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1862
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1863
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1864
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1865
		end
1866
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1867
		ANIM = "Walk"
1868
		if ATTACK == false then
1869
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1870
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1871
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1872
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1873
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1874
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1875
		end
1876
	end
1877
	unanchor()
1878
	Humanoid.MaxHealth = "inf"
1879
	Humanoid.Health = "inf"
1880
	if Rooted == false then
1881
		Disable_Jump = false
1882
		Humanoid.WalkSpeed = Speed
1883
	elseif Rooted == true then
1884
		Disable_Jump = true
1885
		Humanoid.WalkSpeed = 0
1886
	end
1887
	for _, c in pairs(Character:GetChildren()) do
1888
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1889
			c.Material = "Fabric"
1890
			if c:FindFirstChildOfClass("ParticleEmitter") then
1891
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1892
			end
1893
			if c ~= Head then
1894
				c.Color = C3(0,0,0)
1895
			else
1896
				c.Color = C3(1,1,1)
1897
			end
1898
			if c == Head then
1899
				if c:FindFirstChild("face") then
1900
					c.face:remove()
1901
				end
1902
			end
1903
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1904
			c:remove()
1905
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1906
			c:remove()
1907
		end
1908
	end
1909
	sick.SoundId = "rbxassetid://"..SONG
1910
	sick.Looped = true
1911
	sick.Pitch = 1
1912
	sick.Volume = 10
1913
	sick.Parent = Torso
1914
	sick:Resume()
1915
	--sick.Playing = false
1916
	Humanoid.Name = "Pandora = "..Player.Name
1917
end
1918
1919
--//=================================\\
1920
--\\=================================//
1921
1922
1923
1924
1925
1926
--//====================================================\\--
1927
--||			  		 END OF SCRIPT
1928
--\\====================================================//--