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| 1 | var colorStart : Color = Color.red; | |
| 2 | var colorEnd : Color = Color.green; | |
| 3 | - | var duration : float = 1.0; |
| 3 | + | var animationDuration : float = 1.0; |
| 4 | - | var elapsed: float = 0.0; |
| 4 | + | private var startTime : float; |
| 5 | - | var finished : boolean = false; |
| 5 | + | private var endTime : float; |
| 6 | - | var animDurationInFrames : float = 0.4; |
| 6 | + | |
| 7 | function Appear () {
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| 8 | ||
| 9 | - | function Update () {
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| 9 | + | renderer.enabled = true; |
| 10 | ||
| 11 | - | if (elapsed < duration && finished == false) {
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| 11 | + | startTime = Time.time; |
| 12 | - | renderer.material.color = Color.Lerp (colorStart, colorEnd, elapsed); |
| 12 | + | endTime = startTime + animationDuration; |
| 13 | - | } else {
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| 13 | + | |
| 14 | - | finished = true; |
| 14 | + | while (Time.time < endTime) {
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| 15 | - | } |
| 15 | + | |
| 16 | var i = Mathf.InverseLerp(startTime, endTime, Time.time); | |
| 17 | - | if (finished == true) {
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| 17 | + | renderer.material.color = Color.Lerp (colorStart, colorEnd, i); |
| 18 | - | renderer.material.color = Color.Lerp (colorEnd, colorStart, elapsed); |
| 18 | + | finished = (Time.time > endTime); |
| 19 | - | } |
| 19 | + | yield null; |
| 20 | - | |
| 20 | + | } |
| 21 | - | if (gameObject.renderer.enabled && gameObject.renderer.enabled == true) {
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| 21 | + | |
| 22 | - | elapsed = elapsed + (Time.deltaTime / animDurationInFrames); |
| 22 | + | renderer.enabled = false; |
| 23 | - | } |
| 23 | + | |
| 24 | - | |
| 24 | + |