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1 | Eagle line cost +5f -5g | |
2 | Castle age Battle Elephants don't do splash damage, Elite Battle Elephant blast radius reduced to 0.2 | |
3 | Fishing ship +1 ship armor, -1 pierce armor (so they take 2 damage instead of 3 from fires, everything else is the same) | |
4 | Towers cost +25 wood, build time +30s in feudal (1:50 instead of 1:20), construction time back to 1:20 in castle age | |
5 | Monks (and missionaries) conversion randomness reduced. | |
6 | ||
7 | ||
8 | ||
9 | ||
10 | Expansions civs | |
11 | ||
12 | Berbers | |
13 | BBC, Guilds removed | |
14 | ESkirmisher removed, (Elite) Genitour +2 attack vs spears | |
15 | (Elite) camel archer -1 pierce armor | |
16 | ||
17 | Burmese | |
18 | (Elite) Arambai cost 80 wood | |
19 | BBC and SE removed | |
20 | Lumber upgrades cost no wood | |
21 | Monastery discount changed to 30/40% in castle/imp | |
22 | ||
23 | Ethiopians | |
24 | +100f/100g in feudal, 150/150 in castle and 200/200 in imp | |
25 | Pikeman/halb upgrade cost no food | |
26 | Archers fire 15% faster consistently | |
27 | ||
28 | Incas | |
29 | Couriers +200f +400g | |
30 | Slingers -6 bonus vs infantry, +2 vs eagles | |
31 | Andean sling gives +4 vs infantry for slingers | |
32 | Redemption and siege engineer removed | |
33 | ||
34 | Indians | |
35 | (Elite) elephant archer 0 archer armor, -2 cav archer armor (from -2 and 0) | |
36 | Redemption and halbs removed | |
37 | Camels +1 melee armor removed | |
38 | ||
39 | Italians | |
40 | Fishing ship cost 10/15/20/25% cheaper in dark/feudal/castle/imp | |
41 | Dock techs cost -25/35% cheaper in castle/imp | |
42 | ||
43 | Khmer | |
44 | BBC removed, get arbalest and hussar (or thumb ring instead of arbalest) | |
45 | Elephants move 10% faster | |
46 | ||
47 | Malay | |
48 | Siege engineer removed | |
49 | Karambits +5 food, +5 gold, -1 attack | |
50 | Elephants 25/30% cheaper in castle/imp | |
51 | ||
52 | Malians | |
53 | Buildings cost -10% wood (down from 15%) | |
54 | Gold upgrades cost no wood | |
55 | Farimba cost increased to 800f, 700g | |
56 | Redemption removed | |
57 | ||
58 | Portuguese | |
59 | [(Elite) Organ Guns +2 spread damage (from 2 to 4), -4 base attack.] | |
60 | (Elite) Organ Guns +1 pierce armor (from 4/6 to 5/7), melee armor removed | |
61 | Cavalry moves 5/10/15% faster, no husbandry (or cavalry attacks 10% faster) | |
62 | ||
63 | ||
64 | Slavs | |
65 | Farm bonus down to 15% consistently | |
66 | ||
67 | Vietnamese | |
68 | Vietnamese archer HP bonus changed to +20% HP to foot archers (instead of the staggered effect). | |
69 | Rattan Archer HP increased (+5'ish, to be in line with the +20% increase on all foot archers). | |
70 | Get siege ram | |
71 | Villagers get +5 HP per TC technology (maybe excluding loom) | |
72 | ||
73 | ||
74 | AoC civs | |
75 | ||
76 | Byzantines | |
77 | Get free Town Patrol | |
78 | ||
79 | Franks | |
80 | Cavalry +20% HP starts in feudal age | |
81 | ||
82 | Goth | |
83 | Infantry discount extended to dark age | |
84 | Villagers take -1 damage from wild animals | |
85 | ||
86 | Japanese | |
87 | Warships +50% LOS | |
88 | ||
89 | Koreans | |
90 | Fortifications built faster doesn't apply to towers | |
91 | Military units (except siege and ships) cost 30% less wood | |
92 | Get Elite Cannon Galleon | |
93 | ||
94 | Persians | |
95 | Boiling oil changed to : | |
96 | Composite bow (450f 350g) : archers, skirmishers and cav archers get +2 attack (moved to imp, mahouts moved to castle age) | |
97 | ||
98 | Saracens | |
99 | Foot archers move 10% faster (cav archers too ?) | |
100 | Market, blacksmith and university (and monastery ?) cost 40% less wood | |
101 | Mamelukes have their own armor class, take +39 from halbs (down from 47) | |
102 | (Elite) Mameluke +4 (5) attack vs camels | |
103 | [camel units +10% HP, Zaelotry only adds +20 HP, 500f 550g] | |
104 | (I know it breaks the max 5 bonuses per civ rule, but let's push it a bit 11 | |
105 | ● Camel units have +10% HP | |
106 | ● Market, Blacksmiths, Universities and Monasteries cost -40%, Market trade cost is only 5% | |
107 | ● Transport Ships have 2x HP and +5 carry capacity. | |
108 | ● Galleys attack 25% faster. | |
109 | ● Archers move 10% faster, Cavalry Archers, Genitours have +4 bonus attack against buildings. | |
110 | ) | |
111 | ||
112 | Spanish | |
113 | Inquisition only reduces the max conversion time be -1s | |
114 | Missionaries heal as fast as monks | |
115 | Affected by husbandry | |
116 | TB : trade 20% more gold (down from 25%) | |
117 | ||
118 | Teutons | |
119 | Infantry +1 melee armor per age starting in feudal age | |
120 | (Elite) Teutonic Knight melee armor adjusted to compensate | |
121 | ||
122 | Turks | |
123 | [Artillery allows BBC to cut tree] | |
124 | Barracks, stables and archery ranges -25% wood |