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1
Eagle line cost +5f -5g
2
Castle age Battle Elephants don't do splash damage, Elite Battle Elephant blast radius reduced to 0.2
3
Fishing ship +1 ship armor, -1 pierce armor (so they take 2 damage instead of 3 from fires, everything else is the same)
4
Towers cost +25 wood, build time +30s in feudal (1:50 instead of 1:20), construction time back to 1:20 in castle age 
5
Monks (and missionaries) conversion randomness reduced. 
6
7
8
9
10
Expansions civs
11
12
Berbers
13
BBC, Guilds removed 
14
ESkirmisher removed, (Elite) Genitour +2 attack vs spears
15
(Elite) camel archer -1 pierce armor
16
17
Burmese
18
(Elite) Arambai cost 80 wood
19
BBC and SE removed
20
Lumber upgrades cost no wood
21
Monastery discount changed to 30/40% in castle/imp
22
23
Ethiopians 
24
+100f/100g in feudal, 150/150 in castle and 200/200 in imp
25
Pikeman/halb upgrade cost no food
26
Archers fire 15% faster consistently
27
28
Incas
29
Couriers +200f +400g
30
Slingers -6 bonus vs infantry, +2 vs eagles
31
Andean sling gives +4 vs infantry for slingers
32
Redemption and siege engineer removed
33
34
Indians
35
(Elite) elephant archer 0 archer armor, -2 cav archer armor (from -2 and 0)
36
Redemption and halbs removed
37
Camels +1 melee armor removed
38
39
Italians
40
Fishing ship cost 10/15/20/25% cheaper in dark/feudal/castle/imp
41
Dock techs cost -25/35% cheaper in castle/imp
42
43
Khmer
44
BBC removed, get arbalest and hussar (or thumb ring instead of arbalest)
45
Elephants move 10% faster
46
47
Malay
48
Siege engineer removed
49
Karambits +5 food, +5 gold, -1 attack
50
Elephants 25/30% cheaper in castle/imp
51
52
Malians 
53
Buildings cost -10% wood (down from 15%)
54
Gold upgrades cost no wood
55
Farimba cost increased to 800f, 700g
56
Redemption removed
57
58
Portuguese 
59
[(Elite) Organ Guns +2 spread damage (from 2 to 4), -4 base attack.]
60
(Elite) Organ Guns +1 pierce armor (from 4/6 to 5/7), melee armor removed
61
Cavalry moves 5/10/15% faster, no husbandry (or cavalry attacks 10% faster)
62
63
64
Slavs 
65
Farm bonus down to 15% consistently
66
67
Vietnamese 
68
Vietnamese archer HP bonus changed to +20% HP to foot archers (instead of the staggered effect).
69
Rattan Archer HP increased (+5'ish, to be in line with the +20% increase on all foot archers).
70
Get siege ram
71
Villagers get +5 HP per TC technology (maybe excluding loom)
72
73
74
AoC civs 
75
76
Byzantines
77
Get free Town Patrol
78
79
Franks 
80
Cavalry +20% HP starts in feudal age
81
82
Goth
83
Infantry discount extended to dark age
84
Villagers take -1 damage from wild animals
85
86
Japanese
87
Warships +50% LOS
88
89
Koreans
90
Fortifications built faster doesn't apply to towers
91
Military units (except siege and ships) cost 30% less wood
92
Get Elite Cannon Galleon
93
94
Persians
95
Boiling oil changed to :
96
Composite bow (450f 350g) : archers, skirmishers and cav archers get +2 attack  (moved to imp, mahouts moved to castle age)
97
98
Saracens 
99
Foot archers move 10% faster (cav archers too ?)
100
Market, blacksmith and university (and monastery ?) cost 40% less wood
101
Mamelukes have their own armor class, take +39 from halbs (down from 47)
102
(Elite) Mameluke +4 (5) attack vs camels
103
[camel units +10% HP, Zaelotry only adds +20 HP, 500f 550g]
104
(I know it breaks the max 5 bonuses per civ rule, but let's push it a bit 11
105
●  Camel units have +10% HP
106
●  Market, Blacksmiths, Universities and Monasteries cost -40%, Market trade cost is only 5%
107
●  Transport Ships have 2x HP and +5 carry capacity.
108
●  Galleys attack 25% faster.
109
●  Archers move 10% faster, Cavalry Archers, Genitours have +4 bonus attack against buildings.
110
)
111
112
Spanish
113
Inquisition only reduces the max conversion time be -1s
114
Missionaries heal as fast as monks
115
Affected by husbandry 
116
TB : trade 20% more gold (down from 25%)
117
118
Teutons 
119
Infantry +1 melee armor per age starting in feudal age
120
(Elite) Teutonic Knight melee armor adjusted to compensate 
121
122
Turks
123
[Artillery allows BBC to cut tree]
124
Barracks, stables and archery ranges -25% wood