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1 | Players = game:GetService("Players") | |
2 | - | Player = Players.ProFiGames |
2 | + | Player = Players.psynaruto |
3 | Bp = Player.Backpack | |
4 | Pg = Player.PlayerGui | |
5 | Char = Player.Character | |
6 | Head = Char.Head | |
7 | Torso = Char.Torso | |
8 | Hum = Char.Humanoid | |
9 | Humanoid = Hum | |
10 | Neck = Torso["Neck"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | RS = Torso["Right Shoulder"] | |
13 | Ra = Char["Right Arm"] | |
14 | La = Char["Left Arm"] | |
15 | mouse = nil | |
16 | Mouse = nil | |
17 | ||
18 | bets = | |
19 | {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} | |
20 | inew = Instance.new | |
21 | it = Instance.new | |
22 | bc = BrickColor.new | |
23 | vn = Vector3.new | |
24 | cn = CFrame.new | |
25 | ca = CFrame.Angles | |
26 | mpi = math.pi | |
27 | v3 = vn | |
28 | mr = math.rad | |
29 | br = BrickColor.new | |
30 | cf = CFrame.new | |
31 | ca = CFrame.Angles | |
32 | Colors = {"Really Red"} | |
33 | BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)] | |
34 | TrailColor = BladeColor | |
35 | HopperName = "light saber" | |
36 | Rage = 100000 | |
37 | MaxRage = Rage | |
38 | SwordType = "Single" | |
39 | LeftDebounce = {} | |
40 | RightDebounce = {} | |
41 | OtherDebounce = {} | |
42 | Anim = {key = {}} | |
43 | for i=1,#bets do table.insert(Anim.key,bets) end | |
44 | Anim.Move = "None" | |
45 | Anim.Click = false | |
46 | Anim.Button = false | |
47 | Anim.CanBerserk = 0 | |
48 | Anim.ComboBreak = false | |
49 | Anim.Equipped = false | |
50 | keydown = false | |
51 | Speed = 2 | |
52 | RageIncome = 500 | |
53 | Left = false | |
54 | Right = false | |
55 | Anim.Act = false | |
56 | RealSpeed = 35 | |
57 | DebounceSpeed = 0.85/Speed | |
58 | RageCost = { | |
59 | ["Berserk"] = 200; | |
60 | ["RotorBlade"] = 30; | |
61 | ["Blocking"] = 0.1; | |
62 | ["Boomerang"] = 30; | |
63 | ["RageRegening"] = -0.7; | |
64 | ["BoulderForce"] = 45; | |
65 | ["ForceWave"] = 65; | |
66 | ["ForceWave"] = 32; | |
67 | ["Teleport"] = 25; | |
68 | ["DualSpin"] = 4; | |
69 | } | |
70 | MagnitudeHit = { | |
71 | ["ForceWave"] = 500; | |
72 | } | |
73 | Damage = { | |
74 | ["RotorBlade"] = 8; | |
75 | ["BoulderForce"] = 100; | |
76 | ["Boomerang"] = 100; | |
77 | ["ForceWave"] = 100; | |
78 | ["DualSpin"] = 5; | |
79 | } | |
80 | Props = {} | |
81 | Props.MaxTeleDistance = 500 | |
82 | Props.Buff = 1 | |
83 | BlastMesh = Instance.new("FileMesh") | |
84 | BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
85 | RingMesh = Instance.new("FileMesh") | |
86 | RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
87 | RockMesh = Instance.new("FileMesh") | |
88 | RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
89 | RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" | |
90 | DiamondMesh = Instance.new("FileMesh") | |
91 | DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
92 | RingMesh = Instance.new("FileMesh") | |
93 | RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
94 | RockMesh = Instance.new("FileMesh") | |
95 | RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
96 | RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" | |
97 | DiamondMesh = Instance.new("FileMesh") | |
98 | DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
99 | RockMesh = Instance.new("FileMesh") | |
100 | RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
101 | RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" | |
102 | DiamondMesh = Instance.new("FileMesh") | |
103 | DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
104 | DiamondMesh = Instance.new("FileMesh") | |
105 | DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
106 | ||
107 | function rayCast(Pos, Dir, Max, Ignore) | |
108 | return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
109 | end | |
110 | function MinusRage(raggge) | |
111 | Rage = Rage - raggge | |
112 | if Rage < 0 then Rage = 0 end | |
113 | end | |
114 | ||
115 | function r(zParent,zName) | |
116 | if zParent:findFirstChild(zName) ~= nil then | |
117 | zParent[zName]:Remove() | |
118 | else | |
119 | end | |
120 | end | |
121 | function rclass(zParent,zClass) | |
122 | local ch = zParent:GetChildren() | |
123 | for i=1,#ch do | |
124 | if (ch.className == zClass) then | |
125 | ch:Remove() | |
126 | else | |
127 | end | |
128 | end | |
129 | end | |
130 | ||
131 | function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) | |
132 | local funcw = Instance.new("Weld") | |
133 | funcw.Name = zName | |
134 | funcw.Parent = zParent | |
135 | funcw.Part0 = zPart0 | |
136 | funcw.Part1 = zPart1 | |
137 | if (zCoco == true) then | |
138 | funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
139 | else | |
140 | funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
141 | end | |
142 | return funcw | |
143 | end | |
144 | function Dash(ob,se,mes,of) | |
145 | local off = nil | |
146 | if of == nil then off = 0 else off = of end | |
147 | pcall(function() | |
148 | coroutine.resume(coroutine.create(function() | |
149 | local dashin = true | |
150 | local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p | |
151 | coroutine.resume(coroutine.create(function() | |
152 | wait(se) dashin = false end)) | |
153 | for i=1,9999 do | |
154 | if dashin == false then break end | |
155 | local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
156 | local np = Instance.new("Part") | |
157 | np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false | |
158 | np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4 | |
159 | np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude) | |
160 | local mp = nil | |
161 | if mes ~= nil then | |
162 | np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else | |
163 | np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end | |
164 | np.CFrame = CFrame.new(newpos,oldpos) | |
165 | np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2) | |
166 | if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end | |
167 | oldpos = newpos | |
168 | coroutine.resume(coroutine.create(function() | |
169 | for i=1,0,-0.1 do | |
170 | np.Transparency = np.Transparency + 0.03 | |
171 | --if mes ~= nil then | |
172 | --mp.Scale = Vector3.new(i,mag,i) else | |
173 | mp.Scale = Vector3.new(i,i,1) -- end | |
174 | wait() | |
175 | end | |
176 | np:Remove() | |
177 | end)) | |
178 | wait(0.08) | |
179 | end | |
180 | end)) | |
181 | end) | |
182 | end | |
183 | Sounds = { | |
184 | Boom = "http://www.roblox.com/asset/?id=16976189"; | |
185 | SniperFire = "http://www.roblox.com/asset/?id=1369158"; | |
186 | ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836"; | |
187 | MinigunFire = "http://www.roblox.com/asset/?id=2692806"; | |
188 | MinigunCharge = "http://www.roblox.com/asset/?id=2692844"; | |
189 | MinigunDischarge = "http://www.roblox.com/asset/?id=1753007"; | |
190 | Flashbang = "http://www.roblox.com/asset/?id=16976189"; | |
191 | Beep = "http://www.roblox.com/asset/?id=15666462"; | |
192 | Smash = "http://www.roblox.com/asset/?id=2801263"; | |
193 | Punch = "http://www.roblox.com/asset/?id=31173820"; | |
194 | Slash = "rbxasset://sounds/swordslash.wav"; | |
195 | Falcon = "http://www.roblox.com/asset/?id=1387390"; | |
196 | Cast = "http://www.roblox.com/asset/?id=2101137"; | |
197 | Spin = "http://www.roblox.com/asset/?id=1369159"; | |
198 | Abscond = "http://www.roblox.com/asset/?id=2767090"; | |
199 | ElectricalCharge = "http://www.roblox.com/asset/?id=2800815"; | |
200 | FireExplosion = "http://www.roblox.com/asset/?id=3264793"; | |
201 | SaberLightUp = "http://www.roblox.com/asset/?id=10209303"; | |
202 | SaberSlash = "http://www.roblox.com/asset/?id=10209280"; | |
203 | SaberHit = "http://www.roblox.com/asset/?id=44463749"; | |
204 | EnergyBlast = "http://www.roblox.com/asset/?id=10209268"; | |
205 | } | |
206 | function Sound(sid,pit,vol) | |
207 | local ss = Instance.new("Sound") | |
208 | ss.Name = "Sound" | |
209 | ss.Parent = Head | |
210 | ss.SoundId = sid | |
211 | ss.Pitch = pit | |
212 | ss.Volume = vol | |
213 | ss.PlayOnRemove = true | |
214 | wait() | |
215 | ss:Remove() | |
216 | end | |
217 | ||
218 | ||
219 | r(Char,"SwordPack") | |
220 | r(Char,"Suit") | |
221 | r(Char,"Saber" ..Player.Name) | |
222 | r(Pg,"Sabers") | |
223 | Suit = inew("Model") | |
224 | Suit.Name = "Suit" | |
225 | Suit.Parent = Char | |
226 | function p(pa,sh,x,y,z,c,a,tr,re,bc) | |
227 | local fp = it("Part",pa) | |
228 | fp.formFactor = "Custom" | |
229 | fp.Shape = sh | |
230 | fp.Size = v3(x,y,z) | |
231 | fp.CanCollide = c | |
232 | fp.Anchored = a | |
233 | fp.BrickColor = br(bc) | |
234 | fp.Transparency = tr | |
235 | fp.Reflectance = re | |
236 | fp.BottomSurface = 0 | |
237 | fp.TopSurface = 0 | |
238 | fp.CFrame = Torso.CFrame | |
239 | fp:BreakJoints() | |
240 | return fp | |
241 | end | |
242 | function weld(pa,p0,p1,x,y,z,a,b,c) | |
243 | local fw = it("Weld",pa) | |
244 | fw.Part0 = p0 | |
245 | fw.Part1 = p1 | |
246 | fw.C0 = cf(x,y,z) *ca(a,b,c) | |
247 | return fw | |
248 | end | |
249 | function ft(tab,nam) | |
250 | if tab == nil or nam == nil then print("U: Fail table") return false end | |
251 | for i=1,#tab do | |
252 | if tab == nam then | |
253 | return i | |
254 | else | |
255 | end | |
256 | end | |
257 | return nil | |
258 | end | |
259 | function spm(ty,pa,ssx,ssy,ssz) | |
260 | local sp = it("SpecialMesh",pa) | |
261 | sp.MeshType = ty | |
262 | sp.Scale = Vector3.new(ssx,ssy,ssz) | |
263 | return sp | |
264 | end | |
265 | Torso.Transparency = 1 | |
266 | Torm = Instance.new("Model",Char) | |
267 | Torm.Name = "Saber" ..Player.Name | |
268 | Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso" | |
269 | Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0) | |
270 | pcall(function() Char.Shirt:Clone().Parent = Torm end) | |
271 | pcall(function() Char.Pants:Clone().Parent = Torm end) | |
272 | function ShockWave(onb,scale,col) | |
273 | coroutine.resume(coroutine.create(function() | |
274 | local e1 = Instance.new("Part") | |
275 | e1.Anchored = true | |
276 | e1.formFactor = "Custom" | |
277 | e1.CanCollide = false | |
278 | e1.Size = Vector3.new(1,1,1) | |
279 | e1.BrickColor = BrickColor.new(col) | |
280 | e1.Transparency = 0.6 | |
281 | e1.TopSurface = 0 | |
282 | e1.BottomSurface = 0 | |
283 | e1.Parent = Torm | |
284 | e1.CFrame = onb.CFrame | |
285 | e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0) | |
286 | local e1m = Instance.new("SpecialMesh") | |
287 | e1m.MeshType = "FileMesh" | |
288 | e1m.Scale = Vector3.new(3,3,3) | |
289 | e1m.Parent = e1 | |
290 | e1m.MeshId = RingMesh.MeshId | |
291 | local r1 = Instance.new("Part") | |
292 | r1.Anchored = true | |
293 | r1.formFactor = "Custom" | |
294 | r1.CanCollide = false | |
295 | r1.Size = Vector3.new(1,1,1) | |
296 | r1.BrickColor = BrickColor.new(col) | |
297 | r1.Transparency = 0.6 | |
298 | r1.TopSurface = 0 | |
299 | r1.BottomSurface = 0 | |
300 | r1.Parent = Torm | |
301 | r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0) | |
302 | local r1m = Instance.new("SpecialMesh") | |
303 | r1m.MeshType = "FileMesh" | |
304 | r1m.Scale = Vector3.new(3,3,3) | |
305 | r1m.Parent = r1 | |
306 | r1m.MeshId = BlastMesh.MeshId | |
307 | for i=1,30 do | |
308 | local pluscal = scale/38 | |
309 | e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
310 | r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5) | |
311 | r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0) | |
312 | wait() | |
313 | end | |
314 | for i=1,30 do | |
315 | local pluscal = scale/38 | |
316 | e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
317 | r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5) | |
318 | r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0) | |
319 | e1.Transparency = e1.Transparency + 0.1 | |
320 | r1.Transparency = r1.Transparency + 0.1 | |
321 | wait() | |
322 | end | |
323 | e1:Remove() | |
324 | r1:Remove() | |
325 | end)) | |
326 | end | |
327 | ||
328 | function Explode(onb,scale,col) | |
329 | coroutine.resume(coroutine.create(function() | |
330 | local e1 = Instance.new("Part") | |
331 | e1.Anchored = true | |
332 | e1.formFactor = "Custom" | |
333 | e1.CanCollide = false | |
334 | e1.Size = Vector3.new(1,1,1) | |
335 | e1.BrickColor = BrickColor.new(col) | |
336 | e1.Transparency = 0.6 | |
337 | e1.TopSurface = 0 | |
338 | e1.BottomSurface = 0 | |
339 | e1.Parent = Torm | |
340 | e1.CFrame = onb.CFrame | |
341 | local e1m = Instance.new("SpecialMesh") | |
342 | e1m.MeshType = "Sphere" | |
343 | e1m.Parent = e1 | |
344 | local r1 = Instance.new("Part") | |
345 | r1.Anchored = true | |
346 | r1.formFactor = "Custom" | |
347 | r1.CanCollide = false | |
348 | r1.Size = Vector3.new(1,1,1) | |
349 | r1.BrickColor = BrickColor.new(col) | |
350 | r1.Transparency = 0.6 | |
351 | r1.TopSurface = 0 | |
352 | r1.BottomSurface = 0 | |
353 | r1.Parent = Torm | |
354 | r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) | |
355 | local r1m = Instance.new("SpecialMesh") | |
356 | r1m.MeshType = "FileMesh" | |
357 | r1m.Scale = Vector3.new(3,3,3) | |
358 | r1m.Parent = r1 | |
359 | r1m.MeshId = RingMesh.MeshId | |
360 | local r2 = Instance.new("Part") | |
361 | r2.Anchored = true | |
362 | r2.formFactor = "Custom" | |
363 | r2.CanCollide = false | |
364 | r2.Size = Vector3.new(1,1,1) | |
365 | r2.BrickColor = BrickColor.new(col) | |
366 | r2.Transparency = 0.6 | |
367 | r2.TopSurface = 0 | |
368 | r2.BottomSurface = 0 | |
369 | r2.Parent = Torm | |
370 | r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) | |
371 | local r2m = Instance.new("SpecialMesh") | |
372 | r2m.MeshType = "FileMesh" | |
373 | r2m.Parent = r2 | |
374 | r2m.Scale = Vector3.new(3,3,3) | |
375 | r2m.MeshId = RingMesh.MeshId | |
376 | local bla = Instance.new("Part") | |
377 | bla.Anchored = true | |
378 | bla.formFactor = "Custom" | |
379 | bla.CanCollide = false | |
380 | bla.Size = Vector3.new(1,1,1) | |
381 | bla.BrickColor = BrickColor.new(col) | |
382 | bla.Transparency = 0.6 | |
383 | bla.TopSurface = 0 | |
384 | bla.BottomSurface = 0 | |
385 | bla.Parent = Torm | |
386 | bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z) | |
387 | local blam = Instance.new("SpecialMesh") | |
388 | blam.MeshType = "FileMesh" | |
389 | blam.Parent = bla | |
390 | blam.Scale = Vector3.new(5,5,5) | |
391 | blam.MeshId = BlastMesh.MeshId | |
392 | for i=1,30 do | |
393 | local pluscal = scale/38 | |
394 | e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
395 | r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
396 | r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
397 | blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) | |
398 | bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) | |
399 | r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) | |
400 | r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) | |
401 | wait() | |
402 | end | |
403 | for i=1,30 do | |
404 | local pluscal = scale/38 | |
405 | e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
406 | r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
407 | r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) | |
408 | blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5) | |
409 | bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) | |
410 | r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) | |
411 | r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) | |
412 | bla.Transparency = bla.Transparency + 0.1 | |
413 | e1.Transparency = e1.Transparency + 0.1 | |
414 | r1.Transparency = r1.Transparency + 0.1 | |
415 | r2.Transparency = r2.Transparency + 0.1 | |
416 | wait() | |
417 | end | |
418 | e1:Remove() | |
419 | r1:Remove() | |
420 | r2:Remove() | |
421 | end)) | |
422 | end | |
423 | H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1) | |
424 | H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45)) | |
425 | H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1) | |
426 | H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0) | |
427 | Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1) | |
428 | Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0) | |
429 | Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2) | |
430 | Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0) | |
431 | Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1) | |
432 | Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0) | |
433 | Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1) | |
434 | Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0) | |
435 | ||
436 | Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1) | |
437 | Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0) | |
438 | Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1) | |
439 | Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0) | |
440 | Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1) | |
441 | Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0) | |
442 | Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1) | |
443 | Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0) | |
444 | ||
445 | r(Bp,HopperName) | |
446 | bin = inew("HopperBin") | |
447 | bin.Name = HopperName | |
448 | bin.Parent = Bp | |
449 | ||
450 | Gui = Instance.new("ScreenGui",Pg) | |
451 | Gui.Name = "Sabers" | |
452 | Frame = Instance.new("Frame",Gui) | |
453 | Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0) | |
454 | ImageGui = Instance.new("ImageLabel",Frame) | |
455 | ImageGui.Image = "http://www.roblox.com/asset/?id=51262246" | |
456 | ImageGui.BackgroundTransparency = 1 | |
457 | ImageGui.Size = UDim2.new(0.3,0,0.075,0) | |
458 | HealthBar = Instance.new("ImageLabel",Frame) | |
459 | HealthBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
460 | HealthBar.BorderSizePixel = 0 | |
461 | HealthBar.Size = UDim2.new(0.23,0,0.017,0) | |
462 | HealthBar.Position = UDim2.new(0.06,0,0.017,0) | |
463 | RageBar = Instance.new("ImageLabel",Frame) | |
464 | RageBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
465 | RageBar.BorderSizePixel = 0 | |
466 | RageBar.Size = UDim2.new(0.165,0,0.012,0) | |
467 | RageBar.Position = UDim2.new(0.06,0,0.04,0) | |
468 | RageBar.BackgroundColor3 = BrickColor.new("Alder").Color | |
469 | SelectBar = Instance.new("ImageButton",Frame) | |
470 | SelectBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
471 | SelectBar.BorderSizePixel = 0 | |
472 | SelectBar.Size = UDim2.new(0.1,0,0.07,0) | |
473 | SelectBar.Position = UDim2.new(0.8,0,0.6,0) | |
474 | SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color | |
475 | SelectrBar = Instance.new("TextLabel",SelectBar) | |
476 | SelectrBar.BackgroundTransparency = 1 | |
477 | SelectrBar.BorderSizePixel = 0 | |
478 | SelectrBar.Size = UDim2.new(0,0,0,0) | |
479 | SelectrBar.Position = UDim2.new(0.5,0,0.5,0) | |
480 | SelectrBar.Font = "ArialBold" | |
481 | SelectrBar.FontSize = "Size18" | |
482 | SelectBar.MouseButton1Up:connect(function() | |
483 | if Anim.Move ~= "None" then return end | |
484 | if Anim.Act == true then return end | |
485 | if Anim.Equipped == false then return end | |
486 | if SwordType == "Single" then | |
487 | Anim.Move = "Changing" | |
488 | Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual" | |
489 | Anim.Move = "None" | |
490 | else | |
491 | Anim.Move = "Changing" | |
492 | Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single" | |
493 | Anim.Move = "None" | |
494 | end | |
495 | end) | |
496 | coroutine.resume(coroutine.create(function() | |
497 | while true do | |
498 | wait(0.05) | |
499 | local hh = Hum.Health local hmh = Hum.MaxHealth | |
500 | HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0) | |
501 | if ((hh/hmh)*100) > 75 then | |
502 | HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color | |
503 | elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then | |
504 | HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color | |
505 | elseif ((hh/hmh)*100) < 26 then | |
506 | HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color | |
507 | end | |
508 | RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0) | |
509 | SelectrBar.Text = SwordType | |
510 | end | |
511 | end)) | |
512 | ------- | |
513 | function TellXPos(brick1,posd) | |
514 | local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor) | |
515 | lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p) | |
516 | local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor) | |
517 | rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p) | |
518 | local posml = math.abs((posd - rb.Position).magnitude) | |
519 | local posmr = math.abs((posd - lb.Position).magnitude) | |
520 | if posml > posmr then | |
521 | return "left" | |
522 | else | |
523 | return "right" | |
524 | end | |
525 | end | |
526 | function GetNearPlayer(urpos,maxmag) | |
527 | if maxmag == nil then return nil end | |
528 | for i,v in pairs(game.Players:GetChildren()) do | |
529 | if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then | |
530 | return v.Character.Torso | |
531 | end | |
532 | end | |
533 | return nil | |
534 | end | |
535 | function Dmgz(hum,dmg) | |
536 | dmg = dmg*Props.Buff | |
537 | hum.Health = hum.Health - dmg | |
538 | Rage = Rage + ((dmg/1.25)*RageIncome) | |
539 | if Rage > MaxRage then Rage = MaxRage end | |
540 | end | |
541 | coroutine.resume(coroutine.create(function() | |
542 | while true do | |
543 | wait() | |
544 | if Right == true and Anim.Move == "ForceWave" then | |
545 | for i,v in pairs(workspace:GetChildren()) do | |
546 | coroutine.resume(coroutine.create(function() | |
547 | if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then | |
548 | local hit = v.Torso | |
549 | if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then | |
550 | Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) | |
551 | table.insert(RightDebounce,hit.Parent.Name) | |
552 | wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end | |
553 | end | |
554 | else | |
555 | if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end | |
556 | end | |
557 | end)) | |
558 | end -- for | |
559 | end | |
560 | end | |
561 | end)) | |
562 | Blad1.Touched:connect(function(hit) | |
563 | if Left == true then | |
564 | if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then | |
565 | coroutine.resume(coroutine.create(function() | |
566 | table.insert(LeftDebounce,hit.Parent.Name) | |
567 | wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end | |
568 | end)) | |
569 | Sound(Sounds.SaberHit,1,1) | |
570 | Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) | |
571 | else | |
572 | --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end | |
573 | end | |
574 | end | |
575 | end) | |
576 | ||
577 | Blad2.Touched:connect(function(hit) | |
578 | if Right == true then | |
579 | if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then | |
580 | coroutine.resume(coroutine.create(function() | |
581 | table.insert(RightDebounce,hit.Parent.Name) | |
582 | wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end | |
583 | end)) | |
584 | Sound(Sounds.SaberHit,1,1) | |
585 | Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) | |
586 | else | |
587 | --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end | |
588 | end | |
589 | end | |
590 | end) | |
591 | LW = inew("Weld") | |
592 | RW = inew("Weld") | |
593 | Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) | |
594 | Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) | |
595 | Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0) | |
596 | Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0) | |
597 | Flaw.C1 = CFrame.new(0,0.5,0) | |
598 | Fraw.C1 = CFrame.new(0,0.5,0) | |
599 | ||
600 | Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) | |
601 | Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) | |
602 | Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0) | |
603 | Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0) | |
604 | ||
605 | function FeetWeld(yesorno,lhh,rhh) | |
606 | if yesorno == false then | |
607 | lhh.Parent = nil | |
608 | rhh.Parent = nil | |
609 | Lh.Parent = Torso | |
610 | Rh.Parent = Torso | |
611 | Lh.Part0 = Tor | |
612 | Rh.Part0 = Tor | |
613 | Lh.Part1 = Char["Left Leg"] | |
614 | Rh.Part1 = Char["Right Leg"] | |
615 | return Lh,Rh | |
616 | else | |
617 | Rh.Parent = nil | |
618 | Lh.Parent = nil | |
619 | local hl,hr = it("Weld",Torso),it("Weld",Torso) | |
620 | hl.Part0 = Fll | |
621 | hr.Part0 = Frl | |
622 | hl.Part1 = Char["Left Leg"] | |
623 | hr.Part1 = Char["Right Leg"] | |
624 | hr.C1 = cf(-0.5,1.75,0) | |
625 | hl.C1 = cf(0.5,1.75,0) | |
626 | return hl,hr | |
627 | end | |
628 | end | |
629 | Anims = {} | |
630 | Anims.Equip = function(i1,i2,is) | |
631 | Anim.Act = true | |
632 | for i=i1,i2,is do | |
633 | RW.C1 = ca(mr(40*i),mr(20*i),0) | |
634 | RW.C0 = cf(-0.4*i,-0.1*i,0.4*i) | |
635 | wait() | |
636 | end | |
637 | H1w.Part0 = Ra | |
638 | H1w.Part1 = H1 | |
639 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0) | |
640 | Sound(Sounds.Slash,1,1) | |
641 | for i=i1,i2,is do | |
642 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0) | |
643 | LW.C1 = ca(mr(-80*i),mr(40*i),0) | |
644 | LW.C0 = cf(0.6*i,0.3*i,-1*i) | |
645 | RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0) | |
646 | RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)) | |
647 | wait() | |
648 | end | |
649 | Sound(Sounds.SaberLightUp,3,1) | |
650 | for i=i1,i2,is do | |
651 | Blad1w.C0 = cf(0,0.95+(0.95*i),0) | |
652 | Blad2w.C0 = cf(0,0.95+(0.95*i),0) | |
653 | M1.Scale = Vector3.new(1,1*i,1) | |
654 | M2.Scale = Vector3.new(1,1*i,1) | |
655 | Blad1.Transparency = 0.9-(1*i) | |
656 | Blad2.Transparency = 0.9-(1*i) | |
657 | Glow1w.C0 = cf(0,0.95+(0.95*i),0) | |
658 | Glow2w.C0 = cf(0,0.95+(0.95*i),0) | |
659 | GM1.Scale = Vector3.new(1,1*i,1) | |
660 | GM2.Scale = Vector3.new(1,1*i,1) | |
661 | Glow1.Transparency = 1.05-(0.5*i) | |
662 | Glow2.Transparency = 1.05-(0.5*i) | |
663 | wait() | |
664 | end | |
665 | Anim.Act = false | |
666 | end | |
667 | Anims.UnEquip = function(i1,i2,is) | |
668 | Anim.Act = true | |
669 | Sound(Sounds.SaberLightUp,3,1) | |
670 | for i=i1,i2,is do | |
671 | Blad1w.C0 = cf(0,0.95+(0.95*i),0) | |
672 | Blad2w.C0 = cf(0,0.95+(0.95*i),0) | |
673 | M1.Scale = Vector3.new(1,1*i,1) | |
674 | M2.Scale = Vector3.new(1,1*i,1) | |
675 | Blad1.Transparency = 0.9-(1*i) | |
676 | Blad2.Transparency = 0.9-(1*i) | |
677 | Glow1w.C0 = cf(0,0.95+(0.95*i),0) | |
678 | Glow2w.C0 = cf(0,0.95+(0.95*i),0) | |
679 | GM1.Scale = Vector3.new(1,1*i,1) | |
680 | GM2.Scale = Vector3.new(1,1*i,1) | |
681 | Glow1.Transparency = 1.05-(0.5*i) | |
682 | Glow2.Transparency = 1.05-(0.5*i) | |
683 | wait() | |
684 | end | |
685 | Sound(Sounds.Slash,1,1) | |
686 | for i=i1,i2,is do | |
687 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0) | |
688 | LW.C1 = ca(mr(-80*i),mr(40*i),0) | |
689 | LW.C0 = cf(0.6*i,0.3*i,-1*i) | |
690 | RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0) | |
691 | RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)) | |
692 | wait() | |
693 | end | |
694 | H1w.Part0 = Torso | |
695 | H1w.Part1 = H1 | |
696 | H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45)) | |
697 | H1w.C1 = cf(0,0,0) *ca(0,0,0) | |
698 | for i=i1,i2,is do | |
699 | RW.C1 = ca(mr(40*i),mr(20*i),0) | |
700 | RW.C0 = cf(-0.4*i,-0.1*i,0.4*i) | |
701 | wait() | |
702 | end | |
703 | Anim.Act = false | |
704 | end | |
705 | Anims.ChangeToDual = function(i1,i2,is) | |
706 | Anim.Act = true | |
707 | for i=i1,i2,is*Speed do | |
708 | H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0) | |
709 | wait() | |
710 | end | |
711 | Sound(Sounds.SaberHit,1,1) | |
712 | Sound(Sounds.SaberLightUp,2,0.5) | |
713 | H1w.Part0 = La | |
714 | H1w.Part1 = H1 | |
715 | H2w.Part0 = Ra | |
716 | H2w.Part1 = H2 | |
717 | H2w.C1 = ca(mr(-90),0,0) | |
718 | for i=i1,i2,is*Speed do | |
719 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))) | |
720 | H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))) | |
721 | LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0) | |
722 | LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)) | |
723 | RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0) | |
724 | RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)) | |
725 | wait() | |
726 | end | |
727 | Anim.Act = false | |
728 | end | |
729 | Anims.ChangeToSingle = function(i1,i2,is) | |
730 | Anim.Act = true | |
731 | for i=i2,i1,-is*Speed do | |
732 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))) | |
733 | H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))) | |
734 | LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0) | |
735 | LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)) | |
736 | RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0) | |
737 | RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)) | |
738 | wait() | |
739 | end | |
740 | H1w.Part0 = Ra | |
741 | H1w.Part1 = H1 | |
742 | H2w.Part0 = H1 | |
743 | H2w.Part1 = H2 | |
744 | H2w.C1 = ca(0,0,0) | |
745 | H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0) | |
746 | Sound(Sounds.SaberLightUp,2,0.5) | |
747 | Sound(Sounds.SaberHit,1,1) | |
748 | for i=i2,i1,-is*Speed do | |
749 | H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0) | |
750 | wait() | |
751 | end | |
752 | Anim.Act = false | |
753 | end | |
754 | Anims.RotorBlade = function(i1,i2,is,RaigCost) | |
755 | local lolpos = (Torso.Position - mouse.hit.p).unit | |
756 | local allx = (lolpos.y*80)-10 | |
757 | local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90 | |
758 | Anim.Act = true | |
759 | for i=i1,i2,is do | |
760 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) | |
761 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0) | |
762 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) | |
763 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0) | |
764 | Torw.C1 = ca(0,mr(-90*i),0) | |
765 | wait() | |
766 | end | |
767 | DebounceSpeed = DebounceSpeed - (0.5*Speed) | |
768 | Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed) | |
769 | Left = true | |
770 | Right = true | |
771 | Dash(Blad1,2/Speed,nil,2) | |
772 | Dash(Blad2,2/Speed,nil,2) | |
773 | H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0) | |
774 | local soundtime = 0 | |
775 | for i=i1,i2*4,is do | |
776 | if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end | |
777 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0) | |
778 | wait() | |
779 | end | |
780 | H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0) | |
781 | DebounceSpeed = DebounceSpeed + (0.5*Speed) | |
782 | Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed) | |
783 | Left = false | |
784 | Right = false | |
785 | for i=i2,i1,-is do | |
786 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) | |
787 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0) | |
788 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) | |
789 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0) | |
790 | Torw.C1 = ca(0,mr(-90*i),0) | |
791 | wait() | |
792 | end | |
793 | Torw.C1 = ca(0,0,0) | |
794 | Anim.Act = false | |
795 | end | |
796 | ------- | |
797 | Anims.Boomerang = function(i1,i2,is,RaigCost) | |
798 | MinusRage(RaigCost) | |
799 | local lolpos = (Head.Position - mouse.hit.p).unit | |
800 | local allx = (lolpos.y*80)-10 | |
801 | Anim.Act = true | |
802 | for i=i1,i2,is do | |
803 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) | |
804 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0) | |
805 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) | |
806 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0) | |
807 | Torw.C1 = ca(0,mr(-60*i),0) | |
808 | H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0) | |
809 | wait() | |
810 | end | |
811 | DebounceSpeed = DebounceSpeed - (0.5*Speed) | |
812 | Left = true | |
813 | Right = true | |
814 | Dash(Blad1,3.8/Speed,nil,2) | |
815 | Dash(Blad2,3.8/Speed,nil,2) | |
816 | H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0) | |
817 | local soundtime = 0 | |
818 | for i=i1,i2,is/2 do | |
819 | if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end | |
820 | H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0) | |
821 | wait() | |
822 | end | |
823 | for i=i1,i2,is/2 do | |
824 | if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end | |
825 | H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0) | |
826 | wait() | |
827 | end | |
828 | for i=i1,i2,is/2 do | |
829 | if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end | |
830 | H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0) | |
831 | wait() | |
832 | end | |
833 | H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0) | |
834 | DebounceSpeed = DebounceSpeed + (0.5*Speed) | |
835 | Left = false | |
836 | Right = false | |
837 | for i=i2,i1,-is do | |
838 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) | |
839 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0) | |
840 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) | |
841 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0) | |
842 | Torw.C1 = ca(0,mr(-60*i),0) | |
843 | H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0) | |
844 | wait() | |
845 | end | |
846 | Torw.C1 = ca(0,0,0) | |
847 | Anim.Act = false | |
848 | end | |
849 | Anims.BoulderForce = function(i1,i2,is,RaigCost) | |
850 | MinusRage(RaigCost) | |
851 | Anim.Act = true | |
852 | for i=i1,i2,is do | |
853 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) | |
854 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) | |
855 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) | |
856 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) | |
857 | Torw.C1 = ca(0,mr(50*i),0) | |
858 | wait() | |
859 | end | |
860 | local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete" | |
861 | local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould | |
862 | bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10) | |
863 | local warpdes = true | |
864 | local bpos = bould.Position | |
865 | Sound(Sounds.Cast,0.95,0.8) | |
866 | coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end)) | |
867 | for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p) | |
868 | bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end) | |
869 | wait(0.5) | |
870 | warpdes = false | |
871 | game.Debris:AddItem(bould,10) | |
872 | for i=i2,i1,-is do | |
873 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) | |
874 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) | |
875 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) | |
876 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) | |
877 | Torw.C1 = ca(0,mr(50*i),0) | |
878 | wait() | |
879 | end | |
880 | Torw.C1 = ca(0,0,0) | |
881 | Anim.Act = false | |
882 | end | |
883 | Anims.ForceWave = function(i1,i2,is,RaigCost) | |
884 | local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character) | |
885 | if Hit == nil then Anim.Act = false return end | |
886 | MinusRage(RaigCost) | |
887 | Anim.Act = true | |
888 | lh2,rh2 = FeetWeld(true,Lh,Rh) | |
889 | local bp2 = Instance.new("BodyPosition",Torso) | |
890 | bp2.maxForce = Vector3.new(0,math.huge,0) | |
891 | Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4) | |
892 | DebounceSpeed = DebounceSpeed + (1.1*Speed) | |
893 | bp2.position = Torso.Position + Vector3.new(0,25,0) | |
894 | Dash(Blad1,2.5/Speed) | |
895 | Dash(Blad2,2.5/Speed) | |
896 | local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true | |
897 | local wavm = BlastMesh:Clone() | |
898 | wavm.Parent = wav | |
899 | wavm.Scale = Vector3.new(15,6,15) | |
900 | local cff = Torso.CFrame - Vector3.new(0,0,0) | |
901 | coroutine.resume(coroutine.create(function() | |
902 | Dash(Blad1,4/Speed) | |
903 | Dash(Blad2,4/Speed) | |
904 | for i=i1,i2,is*Speed do | |
905 | LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)) | |
906 | LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i)) | |
907 | RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)) | |
908 | RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i)) | |
909 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
910 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
911 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
912 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
913 | H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0) | |
914 | H1w.C1 = ca(mr(-90+(40*i)),0,0) | |
915 | wait() | |
916 | end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end | |
917 | for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove() | |
918 | for i=i2,i1,-is*Speed do | |
919 | LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)) | |
920 | LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i)) | |
921 | RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)) | |
922 | RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i)) | |
923 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
924 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
925 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
926 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
927 | H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0) | |
928 | H1w.C1 = ca(mr(-90+(40*i)),0,0) | |
929 | wait() | |
930 | end | |
931 | bp2:Remove() | |
932 | local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge) | |
933 | local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge) | |
934 | rpos = math.abs(hitpos.y - Torso.Position.y) | |
935 | rpos = rpos - 1.2 | |
936 | local tpos = Torso.Position | |
937 | Hum.WalkSpeed = 0 | |
938 | Hum.PlatformStand = true | |
939 | Dash(Blad2,1.6/Speed,RingMesh.MeshId) | |
940 | for i=i1,i2,is do | |
941 | bp.position = tpos - Vector3.new(0,rpos*i,0) | |
942 | Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()) | |
943 | Torw.C1 = ca(mr(20*i),0,0) | |
944 | Torw.C0 = cf(0,-0.2*i,-0.2*i) | |
945 | lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0) | |
946 | rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0) | |
947 | LW.C1 = ca(mr(-80+(30*i)),mr(40),0) | |
948 | LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i)) | |
949 | RW.C1 = ca(mr(-80+(30*i)),mr(-40),0) | |
950 | RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i)) | |
951 | H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0) | |
952 | wait() | |
953 | end | |
954 | wait(0.25) | |
955 | Sound(Sounds.Boom,0.5,1) | |
956 | Sound(Sounds.EnergyBlast,0.9,1) | |
957 | Right = true | |
958 | ShockWave(Torso,50,BladeColor) | |
959 | wait(1.5) | |
960 | Right = false | |
961 | local t2pos = Torso.Position | |
962 | for i=i2,i1,-is do | |
963 | bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0) | |
964 | Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()) | |
965 | Torw.C1 = ca(mr(20*i),0,0) | |
966 | Torw.C0 = cf(0,-0.2*i,-0.2*i) | |
967 | lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0) | |
968 | rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0) | |
969 | LW.C1 = ca(mr(-80+(30*i)),mr(40),0) | |
970 | LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i)) | |
971 | RW.C1 = ca(mr(-80+(30*i)),mr(-40),0) | |
972 | RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i)) | |
973 | H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0) | |
974 | wait() | |
975 | end | |
976 | DebounceSpeed = DebounceSpeed - (1.1*Speed) | |
977 | bp:Remove() | |
978 | bg:Remove() | |
979 | Hum.PlatformStand = false | |
980 | Hum.WalkSpeed = RealSpeed | |
981 | Torw.C1 = ca(0,0,0) | |
982 | Anim.Act = false | |
983 | Lh,Rh = FeetWeld(false,lh2,rh2) | |
984 | end | |
985 | Anims.DualSpin = function(i1,i2,is,RaigCost) | |
986 | MinusRage(RaigCost) | |
987 | Anim.Act = true | |
988 | for i=i1,i2,is*Speed do | |
989 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)) | |
990 | H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0) | |
991 | LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)) | |
992 | LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i)) | |
993 | RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)) | |
994 | RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i)) | |
995 | wait() | |
996 | end | |
997 | DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ() | |
998 | local soundtime = 0 | |
999 | for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0) | |
1000 | DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do | |
1001 | H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)) | |
1002 | H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0) | |
1003 | LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)) | |
1004 | LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i)) | |
1005 | RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)) | |
1006 | RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i)) | |
1007 | wait() | |
1008 | end Right = false Left = false | |
1009 | Anim.Act = false | |
1010 | end | |
1011 | ||
1012 | ---------------------------- | |
1013 | ---------------------------- | |
1014 | ---------------------------- | |
1015 | ---------------------------- | |
1016 | ||
1017 | Lh = Torso["Left Hip"] | |
1018 | Rh = Torso["Right Hip"] | |
1019 | ||
1020 | Functions = {} | |
1021 | Functions.BoulderTouch = function(hit2,bould) | |
1022 | print(bould.Name) | |
1023 | for i,v in pairs(workspace:GetChildren()) do | |
1024 | if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then | |
1025 | if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then | |
1026 | Sound(Sounds.Smash,1,1) | |
1027 | Dmgz(v.Humanoid,Damage["BoulderForce"]) | |
1028 | table.insert(RightDebounce,v.Name) | |
1029 | print(v.Name) | |
1030 | coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end)) | |
1031 | end | |
1032 | else | |
1033 | if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end | |
1034 | end | |
1035 | end -- for | |
1036 | end | |
1037 | Functions.Sparkle = function(bb,scal,si) | |
1038 | if si == nil then si = 1 end | |
1039 | local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)) | |
1040 | local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor) | |
1041 | np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10) | |
1042 | local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np | |
1043 | coroutine.resume(coroutine.create(function() | |
1044 | for i=0,1*si,0.1*si do | |
1045 | dm.Scale = Vector3.new(1*i,1.25*i,1*i) | |
1046 | wait() | |
1047 | end | |
1048 | end)) | |
1049 | coroutine.resume(coroutine.create(function() | |
1050 | wait(0.1) | |
1051 | for i=0,1,0.1 do | |
1052 | np.Transparency = i | |
1053 | wait() | |
1054 | end | |
1055 | np:Remove() | |
1056 | end)) | |
1057 | end | |
1058 | Functions.BrickWarpDesign = function(bb,scal) | |
1059 | local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)) | |
1060 | local mag = (rand - bb.Position).magnitude | |
1061 | local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor) | |
1062 | np.CFrame = cf(bb.Position,rand) | |
1063 | np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2)) | |
1064 | coroutine.resume(coroutine.create(function() | |
1065 | for i=0.1,1,0.05 do | |
1066 | np.Transparency = i | |
1067 | wait() | |
1068 | end | |
1069 | np:Remove() | |
1070 | end)) | |
1071 | end | |
1072 | Functions.RageRegen = function() | |
1073 | local lostcontrol = false | |
1074 | local hpos = Torso.Position.y + 10 | |
1075 | Anim.Move = "RageRegening" | |
1076 | Anim.Act = true | |
1077 | local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true | |
1078 | local wavm = BlastMesh:Clone() | |
1079 | wavm.Parent = wav | |
1080 | local wavv = 0 | |
1081 | wavm.Scale = Vector3.new(5,3.5,5) | |
1082 | wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0) | |
1083 | local bp = Instance.new("BodyPosition",Torso) | |
1084 | bp.maxForce = Vector3.new(0,math.huge,0) | |
1085 | Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4) | |
1086 | bp.position = Torso.Position + Vector3.new(0,10,0) | |
1087 | local bpos = bp.position | |
1088 | coroutine.resume(coroutine.create(function() | |
1089 | lh2,rh2 = FeetWeld(true,Lh,Rh) | |
1090 | if SwordType == "Single" then | |
1091 | for i=0,1,0.1*Speed do | |
1092 | LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0) | |
1093 | LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0) | |
1094 | RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0) | |
1095 | RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0) | |
1096 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
1097 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
1098 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
1099 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
1100 | wait() | |
1101 | end | |
1102 | else | |
1103 | for i=0,1,0.1*Speed do | |
1104 | LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0) | |
1105 | LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0) | |
1106 | RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0) | |
1107 | RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0) | |
1108 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
1109 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
1110 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
1111 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
1112 | wait() | |
1113 | end | |
1114 | end | |
1115 | local function movezx(i1,i2,is,bp) | |
1116 | if SwordType == "Single" then | |
1117 | for i=i1,i2,is*Speed do | |
1118 | LW.C1 = ca(mr(-120+(20*i)),0,0) | |
1119 | LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0) | |
1120 | RW.C1 = ca(mr(-120+(20*i)),0,0) | |
1121 | RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0) | |
1122 | lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))) | |
1123 | rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))) | |
1124 | lh2.C0 = cf(-0.7,-1.9,0.35) | |
1125 | rh2.C0 = cf(0.7,-1.9,0.35) | |
1126 | bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z) | |
1127 | wait() | |
1128 | end | |
1129 | else | |
1130 | for i=i1,i2,is*Speed do | |
1131 | LW.C1 = ca(mr(-110),mr(0),0) | |
1132 | LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0) | |
1133 | RW.C1 = ca(mr(-110),mr(0),0) | |
1134 | RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0) | |
1135 | lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))) | |
1136 | rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))) | |
1137 | lh2.C0 = cf(-0.7,-1.9,0.35) | |
1138 | rh2.C0 = cf(0.7,-1.9,0.35) | |
1139 | bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z) | |
1140 | wait() | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | local moved = 2 | |
1145 | repeat | |
1146 | if Rage >= MaxRage or Anim.key.z == false then break end | |
1147 | if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end | |
1148 | until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true | |
1149 | if SwordType == "Single" then | |
1150 | for i=1,0,-0.1*Speed do | |
1151 | LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0) | |
1152 | LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0) | |
1153 | RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0) | |
1154 | RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0) | |
1155 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
1156 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
1157 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
1158 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
1159 | wait() | |
1160 | end | |
1161 | else | |
1162 | for i=1,0,-0.1*Speed do | |
1163 | LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0) | |
1164 | LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0) | |
1165 | RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0) | |
1166 | RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0) | |
1167 | lh2.C1 = ca(mr(30*i),0,mr(15*i)) | |
1168 | rh2.C1 = ca(mr(30*i),0,mr(-15*i)) | |
1169 | lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) | |
1170 | rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) | |
1171 | wait() | |
1172 | end | |
1173 | end | |
1174 | Lh,Rh = FeetWeld(false,lh2,rh2) | |
1175 | wait(0.6) | |
1176 | Anim.Act = false | |
1177 | Anim.Move = "None" | |
1178 | end)) | |
1179 | for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end | |
1180 | rpos = 0 | |
1181 | Sound(Sounds.Cast,0.8,1) | |
1182 | repeat wait() | |
1183 | local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character) | |
1184 | if Hit == nil then lostcontrol = true break end | |
1185 | hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end | |
1186 | if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome) | |
1187 | wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0) | |
1188 | until Rage >= MaxRage or Anim.key.z == false | |
1189 | for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove() | |
1190 | bp:Remove() | |
1191 | Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4) | |
1192 | end | |
1193 | Functions.Teleport = function(i1,i2,is,RaigCost) | |
1194 | Anim.Act = true | |
1195 | for i=i1,i2,is*Speed do | |
1196 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) | |
1197 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) | |
1198 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) | |
1199 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) | |
1200 | Torw.C1 = ca(0,mr(50*i),0) | |
1201 | wait() | |
1202 | end | |
1203 | local tele = false | |
1204 | local tele2 = false -- for mouse | |
1205 | local mouseact = mouse.Button1Up:connect(function() tele2 = true end) | |
1206 | coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end)) | |
1207 | local telepos = Torso.Position | |
1208 | local telehit = nil | |
1209 | local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true | |
1210 | local wavm = BlastMesh:Clone() | |
1211 | wavm.Parent = wav | |
1212 | local wavv = 0 | |
1213 | wavm.Scale = Vector3.new(3.5,2,3.5) | |
1214 | repeat | |
1215 | local mpos = mouse.hit.p + Vector3.new(0,2,0) | |
1216 | telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character) | |
1217 | wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4) | |
1218 | if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end | |
1219 | wait() until tele == true or tele2 == true mouseact:disconnect() | |
1220 | if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then | |
1221 | Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove() | |
1222 | wav:Remove() | |
1223 | else | |
1224 | MinusRage(RaigCost) | |
1225 | for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end | |
1226 | ShockWave(Torso,7,BladeColor) | |
1227 | Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6) | |
1228 | ShockWave(Torso,7,BladeColor) | |
1229 | for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end | |
1230 | for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove() | |
1231 | end | |
1232 | for i=i2,i1,-is*Speed do | |
1233 | LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) | |
1234 | LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) | |
1235 | RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) | |
1236 | RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) | |
1237 | Torw.C1 = ca(0,mr(50*i),0) | |
1238 | wait() | |
1239 | end | |
1240 | Anim.Act = false | |
1241 | end | |
1242 | ||
1243 | -------------------------------------------------------------------------------------------------------------- | |
1244 | -------------------------------------------------------------------------------------------------------------- | |
1245 | -------------------------------------------------------------------------------------------------------------- | |
1246 | -------------------------------------------------------------------------------------------------------------- | |
1247 | bin.Selected:connect(function(mm) | |
1248 | Mouse = mouse | |
1249 | mouse = mm | |
1250 | Torso["Left Hip"].Part0 = Tor | |
1251 | Torso["Right Hip"].Part0 = Tor | |
1252 | RS.Parent = nil | |
1253 | LS.Parent = nil | |
1254 | RW.Parent = Torso | |
1255 | RW.Part0 = Fra | |
1256 | RW.Part1 = Ra | |
1257 | LW.Parent = Torso | |
1258 | LW.Part0 = Fla | |
1259 | LW.Part1 = La | |
1260 | RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0) | |
1261 | LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0) | |
1262 | Anims.Equip(0,1,0.07*Speed) | |
1263 | Anim.Equipped = true | |
1264 | mouse.KeyDown:connect(function(key) | |
1265 | key:lower() | |
1266 | pcall(function() Anim.key[key:lower()] = true end) | |
1267 | keydown = true | |
1268 | if key == "z" and Anim.Move == "None" and not Anim.Act then | |
1269 | Functions.RageRegen() | |
1270 | end | |
1271 | if SwordType == "Single" then | |
1272 | if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then | |
1273 | Anim.Move = "RotorBlade" | |
1274 | Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"]) | |
1275 | Anim.Move = "None" | |
1276 | elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then | |
1277 | Anim.Move = "Boomerang" | |
1278 | Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"]) | |
1279 | Anim.Move = "None" | |
1280 | elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then | |
1281 | Anim.Move = "BoulderForce" | |
1282 | Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"]) | |
1283 | Anim.Move = "None" | |
1284 | elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then | |
1285 | Anim.Move = "ForceWave" | |
1286 | Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"]) | |
1287 | Anim.Move = "None" | |
1288 | elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then | |
1289 | Anim.Move = "Teleport" | |
1290 | Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"]) | |
1291 | Anim.Move = "None" | |
1292 | end | |
1293 | elseif SwordType == "Dual" then | |
1294 | if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then | |
1295 | Anim.Move = "DualSpin" | |
1296 | Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"]) | |
1297 | Anim.Move = "None" | |
1298 | end | |
1299 | end | |
1300 | end) | |
1301 | mouse.KeyUp:connect(function(key) | |
1302 | pcall(function() Anim.key[key:lower()] = false end) | |
1303 | keydown = false | |
1304 | end) | |
1305 | ||
1306 | mouse.Button1Down:connect(function() Anim.Button = true | |
1307 | if not Anim.Click and Anim.Move == "None" and not Anim.Act then | |
1308 | Anim.Click = true | |
1309 | if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end | |
1310 | if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then | |
1311 | Rage = Rage - RageCost["Berserk"] | |
1312 | Anim.ComboBreak = true | |
1313 | Speed = Speed + 0.5 | |
1314 | Anim.CanBerserk = Anim.CanBerserk + 1 | |
1315 | --Anim.Move = "LeftPunch" | |
1316 | --Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None" | |
1317 | elseif Anim.CanBerserk == 2 then | |
1318 | Anim.CanBerserk = 0 | |
1319 | end | |
1320 | coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end)) | |
1321 | wait(0.1) | |
1322 | Anim.Click = false | |
1323 | end | |
1324 | end) | |
1325 | mouse.Button1Up:connect(function() Anim.Button = false | |
1326 | end) | |
1327 | end) | |
1328 | bin.Deselected:connect(function(mouse) | |
1329 | Anim.Equipped = false | |
1330 | if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end | |
1331 | Anims.UnEquip(1,0,-0.08*Speed) | |
1332 | RW.Parent = nil | |
1333 | LW.Parent = nil | |
1334 | RS.Parent = Torso | |
1335 | RS.Part0 = Torso | |
1336 | RS.Part1 = Ra | |
1337 | LS.Parent = Torso | |
1338 | LS.Part0 = Torso | |
1339 | LS.Part1 = La | |
1340 | if Rh.Parent == nil then | |
1341 | FeetWeld(false,Lh,Rh) | |
1342 | end | |
1343 | Torso["Left Hip"].Part0 = Torso | |
1344 | Torso["Right Hip"].Part0 = Torso | |
1345 | end) | |
1346 | Hum.WalkSpeed = RealSpeed | |
1347 | Rage = 100000 | |
1348 | wait(5) | |
1349 | Workspace.ProFiGames.Humanoid.MaxHealth = math.huge |