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/*===============================================================================================
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local scale = 0.01
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	Space Room :P
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local scalev = Vector()*scale
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===============================================================================================*/
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hook.Add("PostDrawTranslucentRenderables", "SpaceRoom", function()
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local Scale = 0.01
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	for _, ent in pairs(ents.GetAll()) do
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local Min = Vector(-7888, -8909, -11306)
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		if ent:GetClass() == "prop_physics" then
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local Max = Vector(-8715, -8334, -11103)
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			ent:SetRenderOrigin(here + (ent:GetPos() * scale))
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local Center = Min + ((Max - Min) / 2)
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				ent:SetModelScale(scalev)
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local ScaleV = Vector(Scale, Scale, Scale)
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				ent:SetupBones()
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				ent:DrawModel()
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local Player = LocalPlayer()
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			ent:SetRenderOrigin(nil)
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hook.Add("PostDrawTranslucentEntities", "SpaceRoom", function()
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	local Pos = Player:GetPos() -- Check if the player is in the SpaceRoom =D
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