View difference between Paste ID: kuZ63pRw and k8XGZez3
SHOW: | | - or go back to the newest paste.
1-
Bullet Hell Artistry #3 - Kusa
1+
Bullet Hell Artistry #3 - Kudo
2
For this contest I'm using a 25 point rating scale so I don't get fined.
3
 
4
Danmaku Quality: 15/25
5
 
6
Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
7
8
To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
9
 
10
Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
11
 
12
Aesthetics: 5/25
13
 
14
This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
15
 
16
Final Boss-ness: 5/25
17
 
18
5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. 
19
======================================================================================================================
20
21-
Nonspell 1: Seems pretty fine. You might want to turn off the angular velocity on those things at some point because they're kind of weird to dodge. 6.25/10.
21+
Nonspell 1: Pretty typical Nazrin non. Not very interesting, lasts too long. 5/10.
22
23-
Spell 1: Also seems fine; just not super interesting in my opinion. Oddly difficult for how sparse the bullets are. 6.25/10.
23+
Spell 1: Seems pretty reasonable; quite slow and you should just stay in the middle. 6/10.
24
25-
Nonspell 2: More fun variant of the first non, I'd say? 6.5/10.
25+
Nonspell 2: I feel like the bullets are painfully slow in this non. Still not offensive or anything; but kind of eh. 5.5/10.
26
27-
Spell 2: I actually this is a good pattern. Kind of janky since it's hard to tell which direction the aimed portion comes from at first and dodging towards it doesn't lead to good outcomes (probably). 7.5/10.
27+
Spell 2: Not too interesting but not offensive. I think a bullet spawned on top of me once? 5.5/10.
28
29-
Nonspell 3: Another pretty decent non; better than the previous two 6.75/10.
29+
Nonspell 3: More interesting than the first two nons, good work! Her random movement could be kind of annoying but it's nice. 6/10.
30
31-
Spell 3: Interesting idea, but I find that it's very impractical to go chase the orbs in an effort to catch them. Seems impractical to grab them after the second/third. It's good for you to spell out the gimmick though!  6/10.
31+
Spell 3: Seems thoroughly fine. Not a very interesting use of the gimmick. 6/10.
32
33-
Nonspell 4: Another variant on previous themes. This one seems like the bullets can randomly clump from time to time, but it might just be my imagination and I had no trouble navigating those clumps. 6.75/10.
33+
Nonspell 4: Fairly interesting too; maybe a little less so than the previous non. 6/10.
34
35-
Spell 4: Fine; not super interesting in my opinion. The angular velocity on those amulets is kind of irritating. 6.5/10.
35+
Spell 4: The laser that looks like it could kill you should probably be transparent or otherwise indicate that it won't kill you. I think the idea is kind of fine, but the implementation is boring. There are other ways to make a survival besides turning off player shots. 4.5/10.
36
37-
Spell 5: I actually like the idea for this, and the execution is decent too. I had some weirdness occur where one of the boxes was deleted (thanks broken version of Ultima Reimu). Still, neat! 8.25/10.
37+
Danmaku Score: 5.56/10 (scaled to 8.34/15)
38
======================================================================================================================
39-
Spell 6: Pretty fine ending to the script. It feels like the phases go by really quick, but it might be that I'm doing good DPS. 7.25/10.
39+
40
Aesthetically, I'd say this script is below average. Non-looping music leaving you with nothing to listen to, the patterns aren't really aesthetically pleasant, the backgrounds are super boring. 1.75/5.
41-
Danmaku Score: 6.8/10 (scaled to 10.2/15)
41+
42
 
43
I think the script's final boss-ness is subpar. 2/5.
44-
Aesthetically, I'd say this script is slightly below average. I REALLY don't like the spell background much. 2.25/5.
44+
45
OVERALL SCORE 8.34 + 1.75 + 2 = 12.09/25