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1-
1+
Player = game:GetService("Players").LocalPlayer
2-
Player = game:GetService("Players").NextFlame
2+
3
PlayerGui = Player.PlayerGui 
4
Backpack = Player.Backpack 
5
Torso = Character.Torso 
6
Head = Character.Head 
7
Humanoid = Character.Humanoid
8
LeftArm = Character["Left Arm"] 
9
LeftLeg = Character["Left Leg"] 
10
RightArm = Character["Right Arm"] 
11
RightLeg = Character["Right Leg"] 
12
LS = Torso["Left Shoulder"] 
13
LH = Torso["Left Hip"] 
14
RS = Torso["Right Shoulder"] 
15
RH = Torso["Right Hip"] 
16
Neck = Torso.Neck
17
it=Instance.new
18
vt=Vector3.new
19
cf=CFrame.new
20
euler=CFrame.fromEulerAnglesXYZ
21
angles=CFrame.Angles
22
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
23
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
24
attack = false 
25
attacktype = 1 
26
damage = 5 
27
oridamage = 50 
28
attackdebounce = false 
29
MMouse=nil
30
combo=0
31
Loaded=false
32
AmmoType="None"
33
BulletTable={}
34
--player 
35
player = nil 
36
--save shoulders 
37
RSH, LSH = nil, nil 
38
--welds 
39
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
40
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
41
if Character:findFirstChild("Blitz",true) ~= nil then 
42
Character:findFirstChild("Blitz",true).Parent = nil 
43
end 
44
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
45
local fp = it("Part")
46
fp.formFactor = formfactor 
47
fp.Material = "SmoothPlastic"
48
fp.Parent = parent
49
fp.Reflectance = reflectance
50
fp.Transparency = transparency
51
fp.CanCollide = false 
52
fp.Locked=true
53
fp.BrickColor = brickcolor
54
fp.Name = name
55
fp.Size = size
56
fp.Position = Torso.Position 
57
fp.CFrame = Torso.CFrame
58
fp.BottomSurface="SmoothNoOutlines"
59
fp.TopSurface="SmoothNoOutlines"
60
fp.RightSurface="SmoothNoOutlines"
61
fp.LeftSurface="SmoothNoOutlines"
62
fp:BreakJoints()
63
return fp 
64
end 
65
function mesh(Mesh,part,meshtype,meshid,offset,scale)
66
local mesh = it(Mesh) 
67
mesh.Parent = part
68
if Mesh=="SpecialMesh" then
69
mesh.MeshType = meshtype
70
mesh.MeshId = meshid
71
end
72
mesh.Offset=offset
73
mesh.Scale=scale
74
return mesh
75
end
76
function weld(parent,part0,part1,c0)
77
local weld = it("Weld") 
78
weld.Parent = parent
79
weld.Part0 = part0 
80
weld.Part1 = part1 
81
weld.C0 = c0
82
return weld
83
end
84
local modelzorz = Instance.new("Model") 
85
modelzorz.Parent = Character 
86
modelzorz.Name = "Blitz" 
87
BaseColour=BrickColor.new("Navy blue")
88
local prt1=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(0.5,0.5,0.5))
89
local prt2=part(3,modelzorz,0,0,BaseColour,"Part2",vt(0.3,1,0.3))
90
local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.5,1,0.5))
91
local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.7,0.7,0.7))
92
local prt5=part(3,modelzorz,0,0,BaseColour,"Part5",vt(0.3,0.7,0.3))
93
local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(0.7,0.7,0.9))
94
local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(0.5,0.3,0.2))
95
local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(0.3,1,0.3))
96
local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(0.8,1,0.8))
97
local prt9b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9b",vt(0.6,1.01,0.6))
98
local prt10=part(3,modelzorz,0,0,BaseColour,"Part10",vt(0.6,0.6,1.5))
99
local prt11=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(0.61,0.61,0.2))
100
local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(0.62,0.62,0.45))
101
local prt13=part(3,modelzorz,0,0,BaseColour,"Part13",vt(0.6,0.6,1.6))
102
local prt14=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(0.61,0.61,0.2))
103
local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(0.62,0.62,0.45))
104
local prt16=part(3,modelzorz,0,0,BaseColour,"Part16",vt(0.6,0.2,0.6))
105
local prt17=part(3,modelzorz,0,0,BaseColour,"Part17",vt(0.6,0.6,0.2))
106
local prt18=part(3,modelzorz,0,1,BaseColour,"Part18",vt(0.5,0.5,0.5))
107
local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(0.1,0.2,2))
108
local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(0.1,0.2,2))
109
local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1))
110
local prt22b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part22b",vt(0.8,1.01,0.8))
111
local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
112
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
113
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1))
114
local msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(1,1,1))
115
local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
116
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1))
117
local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1))
118
local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
119
local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1,1,1))
120
local msh9b=mesh("CylinderMesh",prt9b,"","",vt(0,0,0),vt(1,1,1))
121
local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1))
122
local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1))
123
local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1))
124
local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1))
125
local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1))
126
local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1))
127
local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1))
128
local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1))
129
local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1))
130
local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1))
131
local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1))
132
local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1,1))
133
local msh22b=mesh("CylinderMesh",prt22b,"","",vt(0,0,0),vt(1,1,1))
134
local wld1=weld(prt1,prt1,Torso,euler(2.5,1.57,0)*cf(-0.5,-1,-0.7))
135
local wld2=weld(prt2,prt2,prt1,euler(0.5,0,0)*cf(0,0,0))
136
local wld3=weld(prt3,prt3,prt2,euler(0.8,0,0)*cf(0,0.6,-0.2))
137
local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0.5,0))
138
local wld5=weld(prt5,prt5,prt4,euler(0,0,1.57)*cf(0,0,0))
139
local wld6=weld(prt6,prt6,prt2,euler(-0.5,0,0)*cf(0,-0.7,0))
140
local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0.5,0.35))
141
local wld8=weld(prt8,prt8,prt6,euler(0,0,1.57)*cf(0,0,0.3))
142
local wld9=weld(prt9,prt9,prt6,euler(1.57,0,0)*cf(0,-0.3,-0.4))
143
local wld9b=weld(prt9b,prt9b,prt9,euler(0,0,0)*cf(0,0,0))
144
local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,1))
145
local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0.1))
146
local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0.55))
147
local wld13=weld(prt13,prt13,prt6,euler(0,0,0)*cf(0,-0.65,0.8))
148
local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0.3))
149
local wld15=weld(prt15,prt15,prt13,euler(0,0,0)*cf(0,0,0.75))
150
local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,-0.2,-1))
151
local wld17=weld(prt17,prt17,prt13,euler(0,0,0)*cf(0,0.2,-1.2))
152
local wld18=weld(prt18,prt18,prt6,euler(0,0,0)*cf(0,0,0.8))
153
local wld19=weld(prt19,prt19,prt18,euler(0,0,0)*cf(0.4,-0.3,0))
154
local wld20=weld(prt20,prt20,prt18,euler(0,0,0)*cf(-0.4,-0.3,0))
155
local wld22=weld(prt22,prt22,prt6,euler(1.57,0,0)*cf(0,-0.3,1.6))
156
local wld22b=weld(prt22b,prt22b,prt22,euler(0,0,0)*cf(0,0,0))
157
numb=-0.8
158
for i=1,9 do
159
local prt21=part(3,modelzorz,0,0,BaseColour,"Part21",vt(0.5,0.5,0.5))
160
local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.8,0.8,0.8))
161
local wld21=weld(prt21,prt21,prt18,euler(0,0,0)*cf(0,-0.3,numb))
162
numb=numb+0.2
163
end
164
function MakeBullet(Color)
165
model=Instance.new("Model")
166
model.Parent=modelzorz
167
model.Name="Bullet"
168
local bulletbase=part(3,model,0,0,BrickColor.new("Really black"),"BulletBase",vt(0.5,0.5,0.5))
169
bulletbase.CFrame=prt22.CFrame
170
local bullet1=part(3,model,0,0,BrickColor.new(Color),"Bullet1",vt(0.51,0.1,0.51))
171
local bullet2=part(3,model,0,0,BrickColor.new(Color),"Bullet2",vt(0.5,0.5,0.5))
172
local bullet3=part(3,model,0,0,BrickColor.new(Color),"Bullet3",vt(0.5,0.5,0.5))
173
local bullet4=part(3,model,0,0,BrickColor.new("Really black"),"Bullet4",vt(0.5,0.5,0.5))
174
local bulmsh=mesh("CylinderMesh",bulletbase,"","",vt(0,0,0),vt(1.5,1,1.5))
175
local bulmsh1=mesh("CylinderMesh",bullet1,"","",vt(0,0,0),vt(1.5,0.5,1.5))
176
local bulmsh2=mesh("SpecialMesh",bullet2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.55,0.2,0.55))
177
local bulmsh3=mesh("CylinderMesh",bullet3,"","",vt(0,0,0),vt(1,0.5,1))
178
local bulmsh4=mesh("CylinderMesh",bullet4,"","",vt(0,0,0),vt(1.5,0.2,1.5))
179
local bulwld1=weld(bullet1,bullet1,bulletbase,euler(0,0,0)*cf(0,0.1,0))
180
local bulwld2=weld(bullet2,bullet2,bulletbase,euler(3.14,0,0)*cf(0,0.4,0))
181
local bulwld3=weld(bullet3,bullet3,bulletbase,euler(0,0,0)*cf(0,-0.3,0))
182
local bulwld4=weld(bullet4,bullet4,bulletbase,euler(0,0,0)*cf(0,-0.35,0))
183
bulletbase.CFrame=prt22.CFrame
184
coroutine.resume(coroutine.create(function(Part)
185
for i=0,1,0.1 do
186
wait()
187
end
188
end),bulletbase)
189
return bulletbase,model
190
end
191
--[[local bullet=MakeBullet("Bright red")
192
local wldbul=weld(bullet,bullet,Torso,euler(0,0,0)*cf(0,-5,0))]]
193
if (script.Parent.className ~= "HopperBin") then 
194
Tool = Instance.new("HopperBin") 
195
Tool.Parent = Backpack 
196
Tool.Name = "Blitz" 
197
script.Parent = Tool 
198
end 
199
Bin = script.Parent 
200
local bg = it("BodyGyro") 
201
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
202
bg.P = 20e+003 
203
bg.Parent = nil 
204
so = function(id,par,vol,pit) 
205
coroutine.resume(coroutine.create(function()
206
local sou = Instance.new("Sound",par or workspace)
207
sou.Volume=vol
208
sou.Pitch=pit or 1
209
sou.SoundId=id
210
wait() 
211
sou:play() 
212
wait(6) 
213
sou:Remove() 
214
end))
215
end
216
function unequipweld() 
217
wld1.Part1=Torso
218
wld1.C0=euler(2.5,1.57,0)*cf(-0.5,-1,-0.7)
219
end 
220
function equipweld() 
221
wld1.Part1=RightArm
222
wld1.C0=euler(1.57,0,0)*cf(0,1,0)
223
end 
224
function hideanim() 
225
equipped=false
226
wait(0.1) 
227
bg.Parent=nil
228
unequipweld() 
229
end 
230
function equipanim() 
231
equipped=true
232
wait(0.1) 
233
equipweld() 
234
RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
235
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
236
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
237
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
238
end 
239
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
240
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
241
prt.Anchored=true
242
prt.CFrame=cframe
243
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
244
coroutine.resume(coroutine.create(function() 
245
for i=0,1,0.2 do
246
wait()
247
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
248
prt.Transparency=i
249
msh.Scale=msh.Scale+vt(x3,y3,z3)
250
end
251
prt.Parent=nil
252
end))
253
end
254
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
255
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
256
prt.Anchored=true
257
prt.CFrame=cframe
258
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
259
coroutine.resume(coroutine.create(function(Part,Mesh) 
260
for i=0,1,0.1 do
261
wait()
262
Part.CFrame=Part.CFrame
263
Part.Transparency=i
264
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
265
end
266
Part.Parent=nil
267
end),prt,msh)
268
end
269
function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
270
local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
271
prt.Anchored=true
272
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
273
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
274
coroutine.resume(coroutine.create(function(Part,Mesh) 
275
for i=0,1,0.1 do
276
wait()
277
Part.CFrame=Part.CFrame*cf(0,0.3,0)
278
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
279
end
280
wait(5)
281
Part.Parent=nil
282
end),prt,msh)
283
end
284
function BreakEffect(brickcolor,cframe,x1,y1,z1)
285
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
286
prt.Anchored=true
287
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
288
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
289
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
290
CF=Part.CFrame
291
Numbb=0
292
randnumb=math.random()-math.random()
293
for i=0,1,0.05 do
294
wait()
295
CF=CF*cf(0,1,0)
296
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
297
Part.CFrame=CF*euler(Numbb,0,0)
298
Part.Transparency=i
299
Numbb=Numbb+randnumb
300
end
301
Part.Parent=nil
302
end),prt,CF,Numbb,randnumb)
303
end
304
Damagefunc1=function(hit,Damage,Type)
305
        if hit.Parent==nil then
306
                return
307
        end
308
        CPlayer=Bin 
309
        h=hit.Parent:FindFirstChild("Humanoid")
310
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
311
        if attackdebounce == false then 
312
        attackdebounce = true 
313
        coroutine.resume(coroutine.create(function() 
314
        wait(0.2) 
315
        attackdebounce = false 
316
        end)) 
317
        Damage=Damage
318
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
319
                        return
320
                end]]
321
--                        hs(hit,1.2) 
322
                        c=Instance.new("ObjectValue")
323
                        c.Name="creator"
324
                        c.Value=game.Players.LocalPlayer
325
                        c.Parent=h
326
                        game:GetService("Debris"):AddItem(c,100)
327
                Damage=Damage+math.random(0,100)
328
--                h:TakeDamage(Damage)
329
                h.Health=h.Health-Damage
330
                showDamage(hit.Parent,Damage,100)
331
                if Type=="" then
332
                vp=Instance.new("BodyVelocity")
333
                vp.P=500
334
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
335
--                vp.velocity=Character.Torso.CFrame.lookVector*10
336
                vp.velocity=Head.CFrame.lookVector*10+Head.Velocity/1.05
337
                if 10>0 then
338
                        vp.Parent=hit.Parent.Torso
339
                end
340
                rl=Instance.new("BodyAngularVelocity")
341
                rl.P=3000
342
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
343
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
344
--                rl.Parent=hit
345
coroutine.resume(coroutine.create(function(vel) 
346
wait(1) 
347
vel:Remove() 
348
end),rl) 
349
                game:GetService("Debris"):AddItem(vp,.25)
350
                game:GetService("Debris"):AddItem(rl,.5)
351
                elseif Type=="Explosion" then
352
                local bodyVelocity=Instance.new("BodyVelocity")
353
                bodyVelocity.velocity=vt(0,40,0)
354
                bodyVelocity.P=5000
355
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
356
                bodyVelocity.Parent=hit
357
                game:GetService("Debris"):AddItem(bodyVelocity,.5)
358
                end
359
                        c=Instance.new("ObjectValue")
360
                        c.Name="creator"
361
                        c.Value=Player
362
                        c.Parent=h
363
                        game:GetService("Debris"):AddItem(c,100)
364
                CRIT=false
365
                hitDeb=true
366
                AttackPos=6
367
        end
368
        end 
369
end
370
freezeDamagefunc=function(hit,Damage,Knockback)
371
        if hit.Parent==nil then
372
                return
373
        end
374
        CPlayer=Bin 
375
        h=hit.Parent:FindFirstChild("Humanoid")
376
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
377
        if attackdebounce == false then 
378
        attackdebounce = true 
379
        coroutine.resume(coroutine.create(function() 
380
        wait(0.2) 
381
        attackdebounce = false 
382
        end)) 
383
        Damage=Damage
384
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
385
                        return
386
                end]]
387
--                        hs(hit,1.2) 
388
                        c=Instance.new("ObjectValue")
389
                        c.Name="creator"
390
                        c.Value=game.Players.LocalPlayer
391
                        c.Parent=h
392
                        game:GetService("Debris"):AddItem(c,.5)
393
                Damage=Damage+math.random(0,100)
394
--                h:TakeDamage(Damage)
395
                blocked=false
396
                block=hit.Parent:findFirstChild("Block")
397
                if block~=nil then
398
                print("herp")
399
                if block.Value>0 then
400
                blocked=true
401
                block.Value=block.Value-1
402
                print(block.Value)
403
                end
404
                end
405
                if blocked==false then
406
--                h:TakeDamage(Damage)
407
                h.Health=h.Health-Damage
408
                showDamage(hit.Parent,Damage,100)
409
                else
410
                h:TakeDamage(1)
411
                showDamage(hit.Parent,1,.5)
412
                end
413
                if math.random(1,1)==1 then
414
                BodPos=Instance.new("BodyPosition")
415
                BodPos.P=50000
416
                BodPos.D=1000
417
                BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
418
                BodPos.position=hit.Parent.Torso.Position
419
                BodPos.Parent=hit.Parent.Torso
420
                BodGy = it("BodyGyro") 
421
                BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
422
                BodGy.P = 20e+003 
423
                BodGy.Parent=hit.Parent.Torso
424
                BodGy.cframe = hit.Parent.Torso.CFrame
425
                showDamage(hit.Parent,"Freeze!",3)
426
                so("http://www.roblox.com/asset/?id=41763367",hit,1,2) 
427
                for i=1,10 do
428
                local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random()))
429
                freezepart.Anchored=true
430
                freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
431
                coroutine.resume(coroutine.create(function(Part) 
432
                wait(3)
433
                Part.Anchored=false
434
                Part.Velocity=vt(math.random(-20,20),math.random(20,30),math.random(-20,20))
435
                wait(5)
436
                Part.Parent=nil
437
                end),freezepart)
438
                end
439
                coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted) 
440
                wait(3)
441
                BodyPos.Parent=nil
442
                BodyGy.Parent=nil
443
                so("http://www.roblox.com/asset/?id=87015121",Hitted,1,2) 
444
                end),BodPos,BodGy,hit)
445
                end
446
                vp=Instance.new("BodyVelocity")
447
                vp.P=500
448
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
449
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
450
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
451
                if Knockback>0 then
452
                        vp.Parent=hit.Parent.Torso
453
                end
454
                game:GetService("Debris"):AddItem(vp,.25)
455
                                c=Instance.new("ObjectValue")
456
                        c.Name="creator"
457
                        c.Value=Player
458
                        c.Parent=h
459
                        game:GetService("Debris"):AddItem(c,.5)
460
                CRIT=false
461
                hitDeb=true
462
                AttackPos=6
463
        end
464
        end 
465
end
466
Damagefunc2=function(hit,Damage,Knockback)
467
        if hit.Parent==nil then
468
                return
469
        end
470
        CPlayer=Bin 
471
        blocked=false
472
        h=hit.Parent:FindFirstChild("Humanoid")
473
        if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
474
                Damage=Damage
475
                        c=it("ObjectValue")
476
                        c.Name="creator"
477
                        c.Value=game.Players.LocalPlayer
478
                        c.Parent=h
479
                        game:GetService("Debris"):AddItem(c,.5)
480
--                        print(c.Value)
481
--[[                if math.random(0,99)+math.random()<=7.8 then
482
                        CRIT=true
483
                        Damage=Damage*2
484
                        s=it("Sound")
485
                        s.SoundId="http://www.roblox.com/asset/?id=2801263"
486
                        s.Volume=1
487
                        s.Pitch=2
488
                        s.Parent=hit
489
                        s.PlayOnRemove=true
490
                        s.Parent=nil
491
        
492
                end]]
493
                Damage=Damage+math.random(0,10)
494
--                Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
495
                block=hit.Parent:findFirstChild("Block")
496
                if block~=nil then
497
                print("herp")
498
                if block.Value>0 then
499
                blocked=true
500
                block.Value=block.Value-3
501
                print(block.Value)
502
                end
503
                end
504
                if blocked==false then
505
--                h:TakeDamage(Damage)
506
                h.Health=h.Health-Damage
507
                showDamage(hit.Parent,Damage,.5)
508
                else
509
                h:TakeDamage(1)
510
                showDamage(hit.Parent,1,.5)
511
                end
512
--if blocked==false then
513
--end
514
local bodyVelocity=Instance.new("BodyVelocity")
515
bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
516
bodyVelocity.P=5000
517
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
518
bodyVelocity.Parent=hit
519
coroutine.resume(coroutine.create(function(Vel) 
520
wait(1) 
521
Vel:Remove() 
522
end),bodyVelocity) 
523
                game:GetService("Debris"):AddItem(vp,1)
524
                                c=it("ObjectValue")
525
                        c.Name="creator"
526
                        c.Value=Player
527
                        c.Parent=h
528
                        game:GetService("Debris"):AddItem(c,.5)
529
                CRIT=false
530
                hitDeb=true
531
                AttackPos=6
532
        end
533
end
534
showDamage=function(Char,Dealt,du)
535
        m=Instance.new("Model")
536
        m.Name=tostring(Dealt)
537
        h=Instance.new("Humanoid")
538
        h.Health=0
539
        h.MaxHealth=0
540
        h.Parent=m
541
        c=Instance.new("Part")
542
        c.Material = "SmoothPlastic"
543
        c.BottomSurface="SmoothNoOutlines"
544
        c.TopSurface="SmoothNoOutlines"
545
        c.RightSurface="SmoothNoOutlines"
546
        c.LeftSurface="SmoothNoOutlines"
547
        c.Transparency=0
548
        c.BrickColor=BrickColor:Red()
549
        if CRIT==true then
550
                c.BrickColor=BrickColor.new("New Yeller")
551
        end
552
        c.Name="Head"
553
        c.TopSurface=0
554
        c.BottomSurface=0
555
        c.formFactor="Plate"
556
        c.Size=Vector3.new(1,.4,1)
557
        ms=Instance.new("CylinderMesh")
558
        ms.Scale=Vector3.new(.8,.8,.8)
559
        if CRIT==true then
560
                ms.Scale=Vector3.new(1,1.25,1)
561
        end
562
        ms.Parent=c
563
        c.Reflectance=0
564
        Instance.new("BodyGyro").Parent=c
565
        c.Parent=m
566
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
567
        f=Instance.new("BodyPosition")
568
        f.P=2000
569
        f.D=100
570
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
571
        f.position=c.Position+Vector3.new(0,3,0)
572
        f.Parent=c
573
        game:GetService("Debris"):AddItem(m,.5+du)
574
        c.CanCollide=false
575
        m.Parent=workspace
576
        c.CanCollide=false
577
        wait(2)
578
        c:remove()
579
end
580
local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
581
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
582
end 
583
spread=0
584
range=500
585
rangepower=10
586
function shoottrail(mouse,baseprt,Type)
587
coroutine.resume(coroutine.create(function(v) 
588
local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
589
local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
590
local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
591
local rangepos = range
592
BulletType=Type
593
NewCol="White"
594
if BulletType=="Explosion" then
595
NewCol="Bright red"
596
elseif BulletType=="Freeze" then
597
NewCol="Bright blue"
598
elseif BulletType=="Tornado" then
599
NewCol="Pastel Blue"
600
end
601
local ShootBullet,ShootModel=MakeBullet(NewCol)
602
ShootBullet.Anchored=false
603
ShootBullet.CFrame=baseprt.CFrame
604
local shodderp=weld(ShootBullet,ShootBullet,prt22,euler(3.14,0,0)*cf(0,0,0))
605
shodderp.Parent=nil
606
local function drawtrail(From,To)
607
local effectsmsh = Instance.new("CylinderMesh")
608
effectsmsh.Scale = Vector3.new(1,1,1)
609
effectsmsh.Name = "Mesh"
610
local effectsg = Instance.new("Part")
611
effectsg.Material = "SmoothPlastic"
612
effectsg.TopSurface = "SmoothNoOutlines"
613
effectsg.BottomSurface = "SmoothNoOutlines"
614
effectsg.RightSurface = "SmoothNoOutlines"
615
effectsg.LeftSurface = "SmoothNoOutlines"
616
effectsg.formFactor = 3
617
effectsg.CanCollide = false
618
effectsg.Name = "Eff"
619
effectsg.Locked = true
620
effectsg.Anchored = true
621
effectsg.Size = Vector3.new(0.2,0.2,0.2)
622
effectsg.Parent = modelzorz
623
effectsmsh.Parent = effectsg
624
effectsg.BrickColor = BrickColor.new(NewCol)
625
effectsg.Reflectance = 0.25
626
effectsg.Transparency = 1
627
local LP = From
628
local point1 = To
629
local mg = (LP - point1).magnitude
630
effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5)
631
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
632
ShootBullet.CFrame=effectsg.CFrame*euler(3.14,0,0)
633
local shodderp=weld(ShootBullet,ShootBullet,effectsg,euler(3.14,0,0)*cf(0,0,0))
634
MagicBlock(BrickColor.new(NewCol),ShootBullet.CFrame,0,0,0,0.5,0.5,0.5)
635
coroutine.resume(coroutine.create(function()
636
effectsg.Transparency=1
637
wait(0.1)
638
effectsg.Parent = nil 
639
end))
640
end
641
local newpos = baseprt.Position
642
local inc = rangepower
643
repeat
644
wait(0)
645
rangepos = rangepos - 10
646
dir = dir * CFrame.Angles(math.rad(-0.5),0,0)
647
hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
648
drawtrail(newpos,pos)
649
newpos = newpos + (dir.lookVector * inc)
650
if inc >= 20 then
651
inc = inc - 10
652
end
653
if hit ~= nil then
654
rangepos = 0
655
end
656
until rangepos <= 0
657
TehCF=ShootBullet.CFrame
658
NewCF=CFrame.new(ShootBullet.Position)
659
NewPOS=ShootBullet.Position
660
rand=math.random(1,3)
661
ShootModel.Parent=nil
662
if Type=="Explosion" then
663
MagicCircle(BrickColor.new("Bright red"),TehCF,1,1,1,5,5,5)
664
coroutine.resume(coroutine.create(function()
665
for i=1,10 do
666
wait(0.05)
667
MagicCircle(BrickColor.new("Bright red"),NewCF*cf(math.random(-5,5),0,math.random(-5,5)),rand,1,rand,1,8,1)
668
end
669
end))
670
local cc = game.Workspace:GetChildren()
671
for i = 1, #cc do
672
local hum = cc[i]:findFirstChild("Humanoid")
673
if hum ~= nil and hum.Health ~= 0 then
674
local head = cc[i]:findFirstChild("Head")
675
if head ~= nil then
676
local targ = head.Position - NewPOS
677
local mag = targ.magnitude
678
if mag <= 20 and cc[i].Name ~= Player.Name then 
679
attackdebounce=false
680
Damagefunc1(head,20,"Explosion")
681
end
682
end
683
end
684
end
685
elseif Type=="Freeze" then
686
MagicBlock(BrickColor.new("Bright blue"),NewCF,1,1,1,5,5,5)
687
for i=1,6 do
688
MagicFreeze(BrickColor.new("Bright blue"),NewCF,0.5,0.5,0.5,0.1,0.3,0.1)
689
BreakEffect(BrickColor.new("Bright blue"),NewCF,0.5,math.random(5,15),0.5)
690
end
691
local cc = game.Workspace:GetChildren()
692
for i = 1, #cc do
693
local hum = cc[i]:findFirstChild("Humanoid")
694
if hum ~= nil and hum.Health ~= 0 then
695
local head = cc[i]:findFirstChild("Head")
696
if head ~= nil then
697
local targ = head.Position - NewPOS
698
local mag = targ.magnitude
699
if mag <= 10 and cc[i].Name ~= Player.Name then 
700
attackdebounce=false
701
freezeDamagefunc(head,10,10)
702
end
703
end
704
end
705
end
706
elseif Type=="Tornado" then
707
end
708
--[[if hit ~= nil then
709
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
710
hum = hit.Parent.Humanoid
711
tTorso=hit.Parent.Torso
712
Damagefunc2(hit,20,30)
713
--ADmg(hum,hit)
714
elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
715
hum = hit.Parent.Parent.Humanoid
716
tTorso=hit.Parent.Parent.Torso
717
Damagefunc2(hit.Parent.Parent.Torso,20,30)
718
--ADmg(hum,hit)
719
end
720
end]]
721
end))
722
end
723
function Melee()
724
attack=true
725
for i=0,1,0.1 do
726
wait()
727
RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0)
728
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+1.2*i)
729
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
730
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
731
end
732
so("http://roblox.com/asset/?id=10209640",prt22,1,1) 
733
con1=prt22.Touched:connect(function(hit) Damagefunc1(hit,10,"") end) 
734
for i=0,1,0.2 do
735
wait()
736
RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0)
737
RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1-2.5*i)
738
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2)
739
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
740
end
741
con1:disconnect()
742
for i=0,1,0.1 do
743
wait()
744
RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.5-0.1*i)
745
end
746
for i=0,1,0.1 do
747
wait()
748
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
749
RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.6+1.4*i)
750
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2)
751
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
752
end
753
attack=false
754
end
755
function Shoot(Model)
756
attack=true
757
Humanoid.WalkSpeed=0
758
coroutine.resume(coroutine.create(function()
759
bg.maxTorque = vt(math.huge,math.huge,math.huge) 
760
bg.P = 9000
761
bg.Parent = Torso
762
MainCFX=workspace.CurrentCamera.CoordinateFrame.X
763
MainCFZ=workspace.CurrentCamera.CoordinateFrame.Z
764
HeadCF=Head.Position.Y
765
--wld1.C0 = euler(0,0,0) * cf(0,0,0) 
766
local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
767
MainCF=cf(Head.Position,pos4) * euler(0,3.14,0)
768
while attack==true do
769
wait()
770
bg.cframe = MainCF
771
bg.Parent = Head
772
end
773
for i=0,1,0.1 do
774
wait()
775
bg.Parent=nil
776
Neck.C0=necko*euler(0,0,0)
777
end
778
end))
779
for i=0,1,0.1 do
780
wait()
781
Neck.C0=necko*euler(0,0,-1.57*i)
782
RW.C0=cf(1.5, 0.5, 0) * euler(0.8+0.77*i,0,0)
783
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
784
end
785
wait(0.3)
786
so("http://roblox.com/asset/?id=151776307",prt7,1,1) 
787
MainModel=BulletTable[1]
788
table.remove(BulletTable,1)
789
MainModel.Parent=nil
790
shoottrail(mouse,prt22,AmmoType)
791
Loaded=false
792
AmmoType=""
793
for i=0,1,0.2 do
794
wait()
795
Neck.C0=necko*euler(0,0,-1.57)
796
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0)
797
RW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,-1.57)
798
end
799
for i=0,1,0.1 do
800
wait()
801
Neck.C0=necko*euler(0,0,-1.57)
802
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0)
803
RW.C1=cf(0, 0.5, 0) * euler(-0.3-0.2*i,0,-1.57)
804
end
805
for i=0,1,0.1 do
806
wait()
807
Neck.C0=necko*euler(0,0,-1.57+1.57*i)
808
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
809
RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0.2*i,-1.57+1.37*i)
810
end
811
wait(0.2)
812
Humanoid.WalkSpeed=16
813
attack=false
814
end
815
function LoadExplode(bullet,BulletModel)
816
attack=true
817
for i=0,1,0.1 do
818
wait()
819
RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
820
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
821
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
822
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
823
end
824
local bullet,BulletModel=MakeBullet("Bright red")
825
local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
826
table.insert(BulletTable,BulletModel)
827
for i=0,1,0.1 do
828
wait()
829
RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
830
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
831
LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
832
LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
833
end
834
so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) 
835
wldbul.Part1=prt9
836
wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
837
Loaded=true
838
AmmoType="Explosion"
839
for i=0,1,0.1 do
840
wait()
841
wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
842
RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
843
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
844
LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
845
LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
846
end
847
for i=0,1,0.1 do
848
wait()
849
RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
850
RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
851
LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
852
LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
853
end
854
attack=false
855
return bullet,BulletModel
856
end
857
function LoadFreeze(bullet,BulletModel)
858
attack=true
859
for i=0,1,0.1 do
860
wait()
861
RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
862
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
863
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
864
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
865
end
866
local bullet,BulletModel=MakeBullet("Bright blue")
867
local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
868
table.insert(BulletTable,BulletModel)
869
for i=0,1,0.1 do
870
wait()
871
RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
872
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
873
LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
874
LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
875
end
876
so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) 
877
wldbul.Part1=prt9
878
wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
879
Loaded=true
880
AmmoType="Freeze"
881
for i=0,1,0.1 do
882
wait()
883
wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
884
RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
885
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
886
LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
887
LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
888
end
889
for i=0,1,0.1 do
890
wait()
891
RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
892
RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
893
LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
894
LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
895
end
896
attack=false
897
return bullet,BulletModel
898
end
899
function LoadTornado(bullet,BulletModel)
900
attack=true
901
for i=0,1,0.1 do
902
wait()
903
RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
904
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
905
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
906
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
907
end
908
local bullet,BulletModel=MakeBullet("Pastel Blue")
909
local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
910
table.insert(BulletTable,BulletModel)
911
for i=0,1,0.1 do
912
wait()
913
RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
914
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
915
LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
916
LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
917
end
918
so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) 
919
wldbul.Part1=prt9
920
wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
921
Loaded=true
922
AmmoType="Tornado"
923
for i=0,1,0.1 do
924
wait()
925
wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
926
RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
927
RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
928
LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
929
LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
930
end
931
for i=0,1,0.1 do
932
wait()
933
RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
934
RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
935
LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
936
LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
937
end
938
attack=false
939
return bullet,BulletModel
940
end
941
function ob1d(mouse) 
942
if attack == true then return end 
943
hold=true
944
if Loaded==false then
945
Melee()
946
else
947
Shoot(TehModel)
948
end
949
RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
950
RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
951
LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
952
LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
953
end 
954
function ob1u(mouse) 
955
hold = false 
956
end 
957
buttonhold = false 
958
eul=0
959
function key(key) 
960
if attack == true then return end 
961
if Loaded==false then
962
if key=="z" then
963
local Bullet,TehModel=LoadExplode(bullet,BulletModel)
964
end
965
if key=="x" then
966
local Bullet,TehModel=LoadFreeze(bullet,BulletModel)
967
end
968
if key=="c" then
969
local Bullet,TehModel=LoadTornado(bullet,BulletModel)
970
end
971
end
972
end 
973
function key2(key) 
974
end 
975
function s(mouse) 
976
mouse.Button1Down:connect(function() ob1d(mouse) end) 
977
mouse.Button1Up:connect(function() ob1u(mouse) end) 
978
mouse.KeyDown:connect(key) 
979
mouse.KeyUp:connect(key2) 
980
unsheathed = true 
981
player = Player 
982
ch = Character 
983
MMouse = mouse 
984
RSH = ch.Torso["Right Shoulder"] 
985
LSH = ch.Torso["Left Shoulder"] 
986
-- 
987
RSH.Parent = nil 
988
LSH.Parent = nil 
989
-- 
990
RW.Part0 = ch.Torso 
991
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
992
RW.C1 = CFrame.new(0, 0.5, 0) 
993
RW.Part1 = ch["Right Arm"] 
994
RW.Parent = ch.Torso 
995
--_G.R = RW 
996
-- 
997
LW.Part0 = ch.Torso 
998
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
999
LW.C1 = CFrame.new(0, 0.5, 0) 
1000
LW.Part1 = ch["Left Arm"] 
1001
LW.Parent = ch.Torso 
1002
--_G.L = LW 
1003
--
1004
equipanim() 
1005
end 
1006
function ds(mouse) 
1007
hideanim() 
1008
wait(0) 
1009
RW.Parent = nil 
1010
LW.Parent = nil 
1011
RSH.Parent = player.Character.Torso 
1012
LSH.Parent = player.Character.Torso 
1013
end 
1014
Bin.Selected:connect(s) 
1015
Bin.Deselected:connect(ds) 
1016
print("Blitz loaded.")
1017
-- mediafire
1018
--[[ 
1019
Copyrighted (C) Fenrier 2013
1020
]]