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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").AvohCahDoe   -- put your roblox username here 
11+
Player = game:GetService("Players").Jaki13621 
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://190789894"
33
sick.Looped = true
34
sick.Volume = 1
35
sick:Play()
36
Humanoid.DisplayDistanceType = "None"
37
game.Lighting.ClockTime = 22
38
39
IT = Instance.new
40
CF = CFrame.new
41
VT = Vector3.new
42
RAD = math.rad
43
C3 = Color3.new
44
UD2 = UDim2.new
45
BRICKC = BrickColor.new
46
ANGLES = CFrame.Angles
47
EULER = CFrame.fromEulerAnglesXYZ
48
COS = math.cos
49
ACOS = math.acos
50
SIN = math.sin
51
ASIN = math.asin
52
ABS = math.abs
53
MRANDOM = math.random
54
FLOOR = math.floor
55
56
local Sky = IT("Sky")
57
Sky.Parent = game.Lighting
58
Sky.MoonAngularSize = 45
59
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
60
61
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
62
	local NEWMESH = IT(MESH)
63
	if MESH == "SpecialMesh" then
64
		NEWMESH.MeshType = MESHTYPE
65
		if MESHID ~= "nil" and MESHID ~= "" then
66
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
67
		end
68
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
69
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
70
		end
71
	end
72
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
73
	NEWMESH.Scale = SCALE
74
	NEWMESH.Parent = PARENT
75
	return NEWMESH
76
end
77
78
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
79
	local NEWPART = IT("Part")
80
	NEWPART.formFactor = FORMFACTOR
81
	NEWPART.Reflectance = REFLECTANCE
82
	NEWPART.Transparency = TRANSPARENCY
83
	NEWPART.CanCollide = false
84
	NEWPART.Locked = true
85
	NEWPART.Anchored = true
86
	if ANCHOR == false then
87
		NEWPART.Anchored = false
88
	end
89
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
90
	NEWPART.Name = NAME
91
	NEWPART.Size = SIZE
92
	NEWPART.Position = Torso.Position
93
	NEWPART.Material = MATERIAL
94
	NEWPART:BreakJoints()
95
	NEWPART.Parent = PARENT
96
	return NEWPART
97
end
98
99
--//=================================\\
100
--||		  CUSTOMIZATION
101
--\\=================================//
102
103
Player_Size = 1 --Size of the player.
104
Animation_Speed = 3
105
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
106
107
local Speed = 16
108
local Effects2 = {}
109
110
--//=================================\\
111
--|| 	  END OF CUSTOMIZATION
112
--\\=================================//
113
114
	local function weldBetween(a, b)
115
	    local weldd = Instance.new("ManualWeld")
116
	    weldd.Part0 = a
117
	    weldd.Part1 = b
118
	    weldd.C0 = CFrame.new()
119
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
120
	    weldd.Parent = a
121
	    return weldd
122
	end
123
124
--//=================================\\
125
--|| 	      USEFUL VALUES
126
--\\=================================//
127
128
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
129
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
130
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
131
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
132
local CHANGEDEFENSE = 0
133
local CHANGEDAMAGE = 0
134
local CHANGEMOVEMENT = 0
135
local ANIM = "Idle"
136
local ATTACK = false
137
local EQUIPPED = false
138
local HOLD = false
139
local COMBO = 1
140
local Rooted = false
141
local SINE = 0
142
local KEYHOLD = false
143
local CHANGE = 2 / Animation_Speed
144
local WALKINGANIM = false
145
local WALK = 0
146
local VALUE1 = false
147
local VALUE2 = false
148
local ROBLOXIDLEANIMATION = IT("Animation")
149
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
150
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
151
--ROBLOXIDLEANIMATION.Parent = Humanoid
152
local WEAPONGUI = IT("ScreenGui", PlayerGui)
153
WEAPONGUI.Name = "Weapon GUI"
154
local Weapon = IT("Model")
155
Weapon.Name = "Adds"
156
local Effects = IT("Folder", Weapon)
157
Effects.Name = "Effects"
158
local ANIMATOR = Humanoid.Animator
159
local ANIMATE = Character.Animate
160
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
161
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
162
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
163
local HITBLOCKSOUNDS = {"199148933", "199148947"}
164
local UNANCHOR = true
165
local KILLINSTINCT = 0
166
167
local SKILLTEXTCOLOR = C3(1,0,0)
168
169
--//=================================\\
170
--\\=================================//
171
172
173
--//=================================\\
174
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
175
--\\=================================//
176
177
ArtificialHB = Instance.new("BindableEvent", script)
178
ArtificialHB.Name = "ArtificialHB"
179
180
script:WaitForChild("ArtificialHB")
181
182
frame = Frame_Speed
183
tf = 0
184
allowframeloss = false
185
tossremainder = false
186
lastframe = tick()
187
script.ArtificialHB:Fire()
188
189
game:GetService("RunService").Heartbeat:connect(function(s, p)
190
	tf = tf + s
191
	if tf >= frame then
192
		if allowframeloss then
193
			script.ArtificialHB:Fire()
194
			lastframe = tick()
195
		else
196
			for i = 1, math.floor(tf / frame) do
197
				script.ArtificialHB:Fire()
198
			end
199
		lastframe = tick()
200
		end
201
		if tossremainder then
202
			tf = 0
203
		else
204
			tf = tf - frame * math.floor(tf / frame)
205
		end
206
	end
207
end)
208
209
--//=================================\\
210
--\\=================================//
211
212
213
214
215
216
--//=================================\\
217
--|| 	      SOME FUNCTIONS
218
--\\=================================//
219
220
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
221
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
222
end
223
224
function PositiveAngle(NUMBER)
225
	if NUMBER >= 0 then
226
		NUMBER = 0
227
	end
228
	return NUMBER
229
end
230
231
function NegativeAngle(NUMBER)
232
	if NUMBER <= 0 then
233
		NUMBER = 0
234
	end
235
	return NUMBER
236
end
237
238
function Swait(NUMBER)
239
	if NUMBER == 0 or NUMBER == nil then
240
		ArtificialHB.Event:wait()
241
	else
242
		for i = 1, NUMBER do
243
			ArtificialHB.Event:wait()
244
		end
245
	end
246
end
247
248
function QuaternionFromCFrame(cf)
249
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
250
	local trace = m00 + m11 + m22
251
	if trace > 0 then 
252
		local s = math.sqrt(1 + trace)
253
		local recip = 0.5 / s
254
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
255
	else
256
		local i = 0
257
		if m11 > m00 then
258
			i = 1
259
		end
260
		if m22 > (i == 0 and m00 or m11) then
261
			i = 2
262
		end
263
		if i == 0 then
264
			local s = math.sqrt(m00 - m11 - m22 + 1)
265
			local recip = 0.5 / s
266
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
267
		elseif i == 1 then
268
			local s = math.sqrt(m11 - m22 - m00 + 1)
269
			local recip = 0.5 / s
270
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
271
		elseif i == 2 then
272
			local s = math.sqrt(m22 - m00 - m11 + 1)
273
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
274
		end
275
	end
276
end
277
 
278
function QuaternionToCFrame(px, py, pz, x, y, z, w)
279
	local xs, ys, zs = x + x, y + y, z + z
280
	local wx, wy, wz = w * xs, w * ys, w * zs
281
	local xx = x * xs
282
	local xy = x * ys
283
	local xz = x * zs
284
	local yy = y * ys
285
	local yz = y * zs
286
	local zz = z * zs
287
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
288
end
289
 
290
function QuaternionSlerp(a, b, t)
291
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
292
	local startInterp, finishInterp;
293
	if cosTheta >= 0.0001 then
294
		if (1 - cosTheta) > 0.0001 then
295
			local theta = ACOS(cosTheta)
296
			local invSinTheta = 1 / SIN(theta)
297
			startInterp = SIN((1 - t) * theta) * invSinTheta
298
			finishInterp = SIN(t * theta) * invSinTheta
299
		else
300
			startInterp = 1 - t
301
			finishInterp = t
302
		end
303
	else
304
		if (1 + cosTheta) > 0.0001 then
305
			local theta = ACOS(-cosTheta)
306
			local invSinTheta = 1 / SIN(theta)
307
			startInterp = SIN((t - 1) * theta) * invSinTheta
308
			finishInterp = SIN(t * theta) * invSinTheta
309
		else
310
			startInterp = t - 1
311
			finishInterp = t
312
		end
313
	end
314
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
315
end
316
317
function Clerp(a, b, t)
318
	local qa = {QuaternionFromCFrame(a)}
319
	local qb = {QuaternionFromCFrame(b)}
320
	local ax, ay, az = a.x, a.y, a.z
321
	local bx, by, bz = b.x, b.y, b.z
322
	local _t = 1 - t
323
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
324
end
325
326
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
327
	local frame = IT("Frame")
328
	frame.BackgroundTransparency = TRANSPARENCY
329
	frame.BorderSizePixel = BORDERSIZEPIXEL
330
	frame.Position = POSITION
331
	frame.Size = SIZE
332
	frame.BackgroundColor3 = COLOR
333
	frame.BorderColor3 = BORDERCOLOR
334
	frame.Name = NAME
335
	frame.Parent = PARENT
336
	return frame
337
end
338
339
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
340
	local label = IT("TextLabel")
341
	label.BackgroundTransparency = 1
342
	label.Size = UD2(1, 0, 1, 0)
343
	label.Position = UD2(0, 0, 0, 0)
344
	label.TextColor3 = TEXTCOLOR
345
	label.TextStrokeTransparency = STROKETRANSPARENCY
346
	label.TextTransparency = TRANSPARENCY
347
	label.FontSize = TEXTFONTSIZE
348
	label.Font = TEXTFONT
349
	label.BorderSizePixel = BORDERSIZEPIXEL
350
	label.TextScaled = false
351
	label.Text = TEXT
352
	label.Name = NAME
353
	label.Parent = PARENT
354
	return label
355
end
356
357
function NoOutlines(PART)
358
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
359
end
360
361
362
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
363
	local NEWWELD = IT(TYPE)
364
	NEWWELD.Part0 = PART0
365
	NEWWELD.Part1 = PART1
366
	NEWWELD.C0 = C0
367
	NEWWELD.C1 = C1
368
	NEWWELD.Parent = PARENT
369
	return NEWWELD
370
end
371
372
function CreateSound(ID, PARENT, VOLUME, PITCH)
373
	local NEWSOUND = nil
374
	coroutine.resume(coroutine.create(function()
375
		NEWSOUND = IT("Sound", PARENT)
376
		NEWSOUND.Volume = VOLUME
377
		NEWSOUND.Pitch = PITCH
378
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
379
		Swait()
380
		NEWSOUND:play()
381
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
382
	end))
383
	return NEWSOUND
384
end
385
386
function CFrameFromTopBack(at, top, back)
387
	local right = top:Cross(back)
388
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
389
end
390
391
function MakeForm(PART,TYPE)
392
	if TYPE == "Cyl" then
393
		local MSH = IT("CylinderMesh",PART)
394
	elseif TYPE == "Ball" then
395
		local MSH = IT("SpecialMesh",PART)
396
		MSH.MeshType = "Sphere"
397
	elseif TYPE == "Wedge" then
398
		local MSH = IT("SpecialMesh",PART)
399
		MSH.MeshType = "Wedge"
400
	end
401
end
402
403
Debris = game:GetService("Debris")
404
--//=================================\\
405
--||	     WEAPON CREATION
406
--\\=================================//
407
408
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
409
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
410
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
411
412
local DECAL = IT("Decal",HandlePart)
413
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
414
415
for _, c in pairs(Weapon:GetChildren()) do
416
	if c.ClassName == "Part" then
417
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
418
	end
419
end
420
421
local A = IT("Attachment",HandlePart)
422
A.Position = VT(0, -1.5, 0)
423
local B = IT("Attachment",HandlePart)
424
B.Position = VT(0, 2.2, 0.2)
425
local Trail = IT("Trail",HandlePart)
426
Trail.Attachment0 = A
427
Trail.Attachment1 = B
428
Trail.Lifetime = 0.1
429
Trail.Transparency = NumberSequence.new(0.8, 1)
430
Trail.Enabled = false
431
432
Weapon.Parent = Character
433
434
Humanoid.Died:connect(function()
435
	ATTACK = true
436
end)
437
438
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
439
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
440
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
441
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
442
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
443
444
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
445
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
446
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
447
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
448
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
449
450
--//=================================\\
451
--||			DAMAGING
452
--\\=================================//
453
454
local asd = Instance.new("ParticleEmitter")
455
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
456
asd.LightEmission = .1
457
asd.Size = NumberSequence.new(0.2)
458
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
459
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
460
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
461
asd.Transparency = bbb
462
asd.Size = aaa
463
asd.ZOffset = .9
464
asd.Acceleration = Vector3.new(0, -5, 0)
465
asd.LockedToPart = false
466
asd.EmissionDirection = "Back"
467
asd.Lifetime = NumberRange.new(1, 2)
468
asd.Rotation = NumberRange.new(-100, 100)
469
asd.RotSpeed = NumberRange.new(-100, 100)
470
asd.Speed = NumberRange.new(2)
471
asd.Enabled = false
472
asd.VelocitySpread = 10000
473
474
function getbloody(victim,amount)
475
	local prtcl = asd:Clone()
476
	prtcl.Parent = victim
477
	prtcl:Emit(amount)
478
end
479
480
local TORSOVELOCITY = 0
481
482
function Ragdoll(Character2,CharTorso)
483
	local svch = Character2
484
	local hum = Character2:findFirstChild("Humanoid")
485
	local q = Character2:GetChildren()
486
	local CLONE = IT("Model",Effects)
487
	local DummyHead = nil
488
	for i = 1,#q do
489
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
490
			q[i].Parent = CLONE
491
			if q[i].Name == "Head" then
492
				DummyHead = CLONE.Head:Clone()
493
				q[i]:ClearAllChildren()
494
				q[i].Transparency = 1
495
			end
496
		else
497
			if q[i].ClassName ~= "Humanoid" then
498
				q[i]:remove()
499
			end
500
		end
501
	end
502
	local chrclone = CLONE
503
504
	for _, c in pairs(Character2:GetChildren()) do
505
		if c.ClassName == "Accessory" then
506
			c:remove()
507
		end
508
	end
509
510
	local ch = chrclone:GetChildren()
511
	local i
512
	for i = 1,#ch do
513
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
514
			ch[i]:remove()
515
		end
516
	end
517
	local function Scan(ch)
518
		local e
519
		for e = 1,#ch do
520
			Scan(ch[e]:GetChildren())
521
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
522
				ch[e]:remove()
523
			end
524
		end
525
	end
526
	Scan(chrclone:GetChildren())
527
528
	local ch = Character2:GetChildren()
529
	local i
530
	for i = 1,#ch do
531
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
532
			ch[i]:remove()
533
		end
534
	end
535
536
	local ch = Character2:GetChildren()
537
	local i
538
	for i = 1,#ch do
539
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
540
			ch[i]:remove()
541
		end
542
	end
543
	Character2 = chrclone
544
	local Torso2 = Character2.Torso
545
	local movevector = Vector3.new()
546
547
	if Torso2 then
548
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
549
		local Head = Character2:FindFirstChild("Head")
550
		if Head then
551
			local Neck = Instance.new("Weld")
552
			Neck.Name = "Neck"
553
			Neck.Part0 = Torso2
554
			Neck.Part1 = Head
555
			Neck.C0 = CFrame.new(0, 1.5, 0)
556
			Neck.C1 = CFrame.new()
557
			Neck.Parent = Torso2
558
			Head:ClearAllChildren()
559
			Head.Transparency = 1
560
561
		end
562
		local Limb = Character2:FindFirstChild("Right Arm")
563
		if Limb then
564
565
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
566
			local Joint = Instance.new("Glue")
567
			Joint.Name = "RightShoulder"
568
			Joint.Part0 = Torso2
569
			Joint.Part1 = Limb
570
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
571
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
572
			Joint.Parent = Torso2
573
574
			local B = Instance.new("Part")
575
			B.TopSurface = 0
576
			B.BottomSurface = 0
577
			B.formFactor = "Symmetric"
578
			B.Size = Vector3.new(1, 1, 1)
579
			B.Transparency = 1
580
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
581
			B.Parent = Character2
582
			local W = Instance.new("Weld")
583
			W.Part0 = Limb
584
			W.Part1 = B
585
			W.C0 = CFrame.new(0, -0.5, 0)
586
			W.Parent = Limb
587
588
		end
589
		local Limb = Character2:FindFirstChild("Left Arm")
590
		if Limb then
591
592
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
593
			local Joint = Instance.new("Glue")
594
			Joint.Name = "LeftShoulder"
595
			Joint.Part0 = Torso2
596
			Joint.Part1 = Limb
597
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
598
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
599
			Joint.Parent = Torso2
600
601
			local B = Instance.new("Part")
602
			B.TopSurface = 0
603
			B.BottomSurface = 0
604
			B.formFactor = "Symmetric"
605
			B.Size = Vector3.new(1, 1, 1)
606
			B.Transparency = 1
607
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
608
			B.Parent = Character2
609
			local W = Instance.new("Weld")
610
			W.Part0 = Limb
611
			W.Part1 = B
612
			W.C0 = CFrame.new(0, -0.5, 0)
613
			W.Parent = Limb
614
615
		end
616
		local Limb = Character2:FindFirstChild("Right Leg")
617
		if Limb then
618
619
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
620
			local Joint = Instance.new("Glue")
621
			Joint.Name = "RightHip"
622
			Joint.Part0 = Torso2
623
			Joint.Part1 = Limb
624
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
625
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
626
			Joint.Parent = Torso2
627
628
			local B = Instance.new("Part")
629
			B.TopSurface = 0
630
			B.BottomSurface = 0
631
			B.formFactor = "Symmetric"
632
			B.Size = Vector3.new(1, 1, 1)
633
			B.Transparency = 1
634
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
635
			B.Parent = Character2
636
			local W = Instance.new("Weld")
637
			W.Part0 = Limb
638
			W.Part1 = B
639
			W.C0 = CFrame.new(0, -0.5, 0)
640
			W.Parent = Limb
641
642
		end
643
		local Limb = Character2:FindFirstChild("Left Leg")
644
		if Limb then
645
646
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
647
			local Joint = Instance.new("Glue")
648
			Joint.Name = "LeftHip"
649
			Joint.Part0 = Torso2
650
			Joint.Part1 = Limb
651
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
652
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
653
			Joint.Parent = Torso2
654
655
			local B = Instance.new("Part")
656
			B.TopSurface = 0
657
			B.BottomSurface = 0
658
			B.formFactor = "Symmetric"
659
			B.Size = Vector3.new(1, 1, 1)
660
			B.Transparency = 1
661
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
662
			B.Parent = Character2
663
			local W = Instance.new("Weld")
664
			W.Part0 = Limb
665
			W.Part1 = B
666
			W.C0 = CFrame.new(0, -0.5, 0)
667
			W.Parent = Limb
668
669
		end
670
		--[
671
		local Bar = Instance.new("Part")
672
		Bar.TopSurface = 0
673
		Bar.BottomSurface = 0
674
		Bar.formFactor = "Symmetric"
675
		Bar.Size = Vector3.new(1, 1, 1)
676
		Bar.Transparency = 1
677
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
678
		Bar.Parent = Character2
679
		local Weld = Instance.new("Weld")
680
		Weld.Part0 = Torso2
681
		Weld.Part1 = Bar
682
		Weld.C0 = CFrame.new(0, 0.5, 0)
683
		Weld.Parent = Torso2
684
		--]]
685
	end
686
	Character2.Parent = Weapon
687
	if movevector ~= Vector3.new() then
688
		for i = 1,10 do
689
			Torso2.Velocity = movevector * 30
690
		end
691
	end
692
	DummyHead.Name = "FakeHead"
693
	DummyHead.Parent = CLONE
694
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
695
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
696
	MakeForm(BLOOD,"Cyl")
697
	weldBetween(DummyHead,BLOOD)
698
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
699
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
700
	MakeForm(BLOOD,"Cyl")
701
	weldBetween(Torso2,BLOOD)
702
	Character2.Name = "Corpse"
703
	local hum2 = svch:findFirstChild("Humanoid")
704
705
	return Character2,Torso2,DummyHead
706
end
707
708
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
709
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
710
	if HITFLOOR ~= nil then
711
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
712
			if HITFLOOR.Name == "BloodPuddle" then
713
				local DIST = (Position - HITFLOOR.Position).Magnitude
714
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
715
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
716
				end
717
			else
718
				if HITFLOOR.Anchored == true then
719
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
720
					BLOOD.CFrame = CF(HITPOS)
721
					MakeForm(BLOOD,"Cyl")
722
					coroutine.resume(coroutine.create(function()
723
						Swait(75)
724
						while true do
725
							Swait()
726
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
727
							if BLOOD.Size.Z < 0.051 then
728
								BLOOD:remove()
729
								break
730
							end
731
						end
732
					end))
733
				end
734
			end
735
		end
736
	end
737
end
738
739
function SprayBlood(POSITION,DIRECTION,BloodSize)
740
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
741
	BLOOD.CFrame = CF(POSITION)
742
	MakeForm(BLOOD,"Ball")
743
	local bv = Instance.new("BodyVelocity",BLOOD) 
744
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
745
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
746
	bv.Name = "MOVE"
747
	Debris:AddItem(bv,0.05)
748
	coroutine.resume(coroutine.create(function()
749
		local HASTOUCHEDGROUND = false
750
		local HIT = BLOOD.Touched:Connect(function(hit)
751
			if hit.Anchored == true then
752
				HASTOUCHEDGROUND = true
753
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
754
			end
755
		end)
756
		for i = 1, 50 do
757
			Swait()
758
			if HASTOUCHEDGROUND == true then
759
				break
760
			end
761
			BLOOD.Size = BLOOD.Size * 0.9
762
		end
763
		BLOOD:remove()
764
	end))
765
end
766
767
function Kill(Target)
768
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
769
		Target:BreakJoints()
770
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
771
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
772
		getbloody(DummyHead,45)
773
		if TORS2 ~= nil then
774
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
775
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
776
			local HUM = IT("Humanoid")
777
			HUM.MaxHealth = 0
778
			HUM.Health = 0
779
			HUM.Name = "CorpseHumanoid"
780
			HUM.PlatformStand = true
781
			HUM.Parent = CLONE
782
			KILLINSTINCT = KILLINSTINCT + 20
783
			TORS2.CFrame = CFRAME
784
			coroutine.resume(coroutine.create(function()
785
				for i = 1, 450 do
786
					wait()
787
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
788
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
789
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
790
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
791
				end
792
				CLONE:Remove()
793
			end))
794
		end
795
	end
796
end
797
798
--//=================================\\
799
--||	ATTACK FUNCTIONS AND STUFF
800
--\\=================================//
801
802
function Swing()
803
	ATTACK = true
804
	Rooted = false
805
	for i=0, 1, 0.1 / Animation_Speed do
806
		Swait()
807
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
808
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
809
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
810
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
811
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
812
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
813
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
814
	end
815
	Trail.Enabled = true
816
	HandlePart.CanCollide = true
817
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
818
	local HIT = HandlePart.Touched:Connect(function(hit)
819
		Kill(hit.Parent)
820
	end)
821
	for i=0, 0.8, 0.1 / Animation_Speed do
822
		Swait()
823
		if Speed == 25 and TORSOVELOCITY > 0.3 then
824
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
825
		end
826
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
827
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
828
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
829
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
830
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
831
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
832
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
833
	end
834
	Trail.Enabled = false
835
	HandlePart.CanCollide = false
836
	HIT:disconnect()
837
	ATTACK = false
838
	Rooted = false
839
end
840
841
function Laugh()
842
	ATTACK = true
843
	Rooted = true
844
	CreateSound("1238240145", Torso, 6, 1)
845
	for i=0, 3.5, 0.1 / Animation_Speed do
846
		Swait()
847
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
848
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
849
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
850
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
851
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
852
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
853
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
854
	end
855
	ATTACK = false
856
	Rooted = false
857
end
858
859
--//=================================\\
860
--||	  ASSIGN THINGS TO KEYS
861
--\\=================================//
862
863
function MouseDown(Mouse)
864
	if ATTACK == false then
865
		Swing()
866
	end
867
end
868
869
function MouseUp(Mouse)
870
HOLD = false
871
end
872
873
function KeyDown(Key)
874
	KEYHOLD = true
875
	if Key == "b" and ATTACK == false then
876
		if Speed == 10 then
877
			Speed = 25
878
		elseif Speed == 25 then
879
			Speed = 10
880
		end
881
	end
882
883
	if Key == "t" and ATTACK == false then
884
		Laugh()
885
	end
886
end
887
888
function KeyUp(Key)
889
	KEYHOLD = false
890
end
891
892
	Mouse.Button1Down:connect(function(NEWKEY)
893
		MouseDown(NEWKEY)
894
	end)
895
	Mouse.Button1Up:connect(function(NEWKEY)
896
		MouseUp(NEWKEY)
897
	end)
898
	Mouse.KeyDown:connect(function(NEWKEY)
899
		KeyDown(NEWKEY)
900
	end)
901
	Mouse.KeyUp:connect(function(NEWKEY)
902
		KeyUp(NEWKEY)
903
	end)
904
905
--//=================================\\
906
--\\=================================//
907
908
909
function unanchor()
910
	if UNANCHOR == true then
911
		g = Character:GetChildren()
912
		for i = 1, #g do
913
			if g[i].ClassName == "Part" then
914
				g[i].Anchored = false
915
			end
916
		end
917
	end
918
end
919
920
921
--//=================================\\
922
--||	WRAP THE WHOLE SCRIPT UP
923
--\\=================================//
924
925
Humanoid.Changed:connect(function(Jump)
926
	if Jump == "Jump" and (Disable_Jump == true) then
927
		Humanoid.Jump = false
928
	end
929
end)
930
931
Speed = 10
932
933
local naeeym2 = Instance.new("BillboardGui",Character)
934
naeeym2.AlwaysOnTop = true
935
naeeym2.Size = UDim2.new(5,35,2,35)
936
naeeym2.StudsOffset = Vector3.new(0,1,0)
937
naeeym2.Adornee = Character.Head
938
naeeym2.Name = "Name"
939
naeeym2.PlayerToHideFrom = Player
940
local tecks2 = Instance.new("TextLabel",naeeym2)
941
tecks2.BackgroundTransparency = 1
942
tecks2.TextScaled = true
943
tecks2.BorderSizePixel = 0
944
tecks2.Text = "PSYCHO"
945
tecks2.Font = "Antique"
946
tecks2.TextSize = 30
947
tecks2.TextStrokeTransparency = 0
948
tecks2.TextColor3 = Color3.new(0.8,0,0)
949
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
950
tecks2.Size = UDim2.new(1,0,0.5,0)
951
tecks2.Parent = naeeym2
952
953
while true do
954
	ANIMATE.Parent = nil
955
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
956
	IDLEANIMATION:Play()
957
	SINE = SINE + CHANGE
958
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
959
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
960
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
961
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
962
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
963
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
964
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
965
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
966
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
967
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
968
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
969
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
970
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
971
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
972
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
973
	end
974
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
975
		ANIM = "Jump"
976
		if ATTACK == false then
977
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
978
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
979
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
980
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
981
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
982
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
983
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
984
	    end
985
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
986
		ANIM = "Fall"
987
		if ATTACK == false then
988
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
989
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
990
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
991
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
992
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
993
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
994
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
995
		end
996
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
997
		ANIM = "Idle"
998
		if ATTACK == false then
999
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1000
			if VALUE1 == false then
1001
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1002
			end
1003
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1004
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1005
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1006
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1007
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1008
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1009
				coroutine.resume(coroutine.create(function()
1010
					VALUE1 = true
1011
					for i = 1, 25 do
1012
						Swait()
1013
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1014
					end
1015
					VALUE1 = false
1016
				end))
1017
			end
1018
		end
1019
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1020
		ANIM = "Walk"
1021
		WALK = WALK + 1 / Animation_Speed
1022
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1023
			WALK = 0
1024
			if WALKINGANIM == true then
1025
				WALKINGANIM = false
1026
			elseif WALKINGANIM == false then
1027
				WALKINGANIM = true
1028
			end
1029
		end
1030
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1031
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1032
		if ATTACK == false then
1033
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1034
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1035
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1036
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1037
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1038
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1039
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1040
		end
1041
	end
1042
	unanchor()
1043
	Humanoid.MaxHealth = "inf"
1044
	Humanoid.Health = "inf"
1045
	if Rooted == false then
1046
		Disable_Jump = false
1047
		Humanoid.WalkSpeed = Speed
1048
	elseif Rooted == true then
1049
		Disable_Jump = true
1050
		Humanoid.WalkSpeed = 0
1051
	end
1052
	if KILLINSTINCT > 0 then
1053
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1054
		KILLINSTINCT = KILLINSTINCT - 0.1
1055
	end
1056
	if Head:FindFirstChild("face") then
1057
		Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
1058
	end
1059
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1060
	local MATHS = {"0","1"}
1061
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1062
	Humanoid.PlatformStand = false
1063
	script.Name = Humanoid.Name
1064
	if math.random(1,70-Speed) == 1 then
1065
		tecks2.Text = "FAILURE"
1066
	elseif math.random(1,70-Speed) == 2 then
1067
		tecks2.Text = "WHY BOTHER"
1068
	elseif math.random(1,70-Speed) == 3 then
1069
		tecks2.Text = "WORTHLESS"
1070
	else
1071
		if KILLINSTINCT > 0 then
1072
			if KILLINSTINCT < 100 then
1073
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1074
					tecks2.Text = "HA AH AHA HA HA HA HA"
1075
				else
1076
					tecks2.Text = "boss_kiddos the KILLER."
1077
				end
1078
			elseif KILLINSTINCT >= 100 then
1079
				if MRANDOM(1,5) == 1 then
1080
					tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
1081
				end
1082
			else
1083
				tecks2.Text = "boss_kiddos the KILLER."
1084
			end
1085
		else
1086
			tecks2.Text = "boss_kiddos the KILLER."
1087
		end
1088
	end
1089
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1090
	Swait()
1091
	if Head:FindFirstChildOfClass("Sound") then
1092
		Head:FindFirstChildOfClass("Sound"):remove()
1093
	end
1094
	if KILLINSTINCT > 100 then
1095
		KILLINSTINCT = 100
1096
	end
1097
	sick.Parent = Character
1098
	Sky.Parent = game.Lighting
1099
	game.Lighting.ClockTime = 22
1100
	script.Parent = PlayerGui
1101
end
1102
1103
--//=================================\\
1104
--\\=================================//
1105
1106
1107
1108
1109
1110
--//====================================================\\--
1111
--||			  		 END OF SCRIPT
1112
--\\====================================================//--