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| 1 | - | public static ArrayList<Player> players = new ArrayList<Player>(); |
| 1 | + | |
| 2 | - | public static ListIterator<Player> iterPlayers = players.listIterator(); |
| 2 | + | |
| 3 | - | public static Location holeLoc; |
| 3 | + | |
| 4 | ||
| 5 | final Location holeLoc = loc; | |
| 6 | final int pullRadius = plugin.getConfig().getInt("Pull Radius");
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| 7 | ||
| 8 | - | holeLoc = loc; |
| 8 | + | |
| 9 | public void run() {
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| 10 | ArrayList<Player> players = new ArrayList<Player>(); | |
| 11 | for (Player pl : holeLoc.getWorld().getPlayers()) {
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| 12 | if (pl.getLocation().distance(holeLoc) <= pullRadius) {
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| 13 | - | |
| 13 | + | Vector vector = holeLoc.toVector().subtract(p.getLocation().toVector()); |
| 14 | - | for (Player nearbyPlayers : holeLoc.getWorld().getPlayers()) {
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| 14 | + | p.setVelocity(vector.multiply(0.5)); |
| 15 | - | if(nearbyPlayers.getWorld() != holeLoc.getWorld() || nearbyPlayers.getLocation().distance(holeLoc) > pullRadius) {
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| 15 | + | |
| 16 | - | continue; |
| 16 | + | |
| 17 | } | |
| 18 | - | players.add(nearbyPlayers); |
| 18 | + | }, 0, 1); |
| 19 | } |