SHOW:
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- or go back to the newest paste.
1 | for i=1, 8 do | |
2 | - | |
2 | + | for j=1, 8 do |
3 | - | for j=1, 8 do |
3 | + | if gameMap[i][j] == 1 then |
4 | - | if gameMap[i][j] == 1 then |
4 | + | gameMap[i][j] = gameTile(i,j) |
5 | - | |
5 | + | group:insert(gameMap[i][j]) |
6 | - | gameMap[i][j] = gameTile(i,j) |
6 | + | elseif gameMap[i][j] == 0 then |
7 | - | group:insert(gameMap[i][j]) |
7 | + | gameMap[i][j] = brickTile(i,j) |
8 | - | end |
8 | + | group:insert(gameMap[i][j]) |
9 | elseif gameMap[i][j] == 2 then | |
10 | - | end |
10 | + | gameMap[i][j] = grassTile(i,j) |
11 | - | --gumawa ka ng pader baby! |
11 | + | group:insert(gameMap[i][j]) |
12 | - | |
12 | + | elseif gameMap[i][j] == 3 then |
13 | gameMap[i][j] = tileWithBox(i,j) | |
14 | - | |
14 | + | group:insert(gameMap[i][j]) |
15 | - | for j=1, 8 do |
15 | + | elseif gameMap[i][j] == 4 then |
16 | - | if gameMap[i][j] == 0 then |
16 | + | gameMap[i][j] = heroTile(i,j) |
17 | - | |
17 | + | group:insert(gameMap[i][j]) |
18 | - | gameMap[i][j] = brickTile(i,j) |
18 | + | |
19 | - | group:insert(gameMap[i][j]) |
19 | + | end |
20 | - | end |
20 | + |