SHOW:
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- or go back to the newest paste.
| 1 | for i=1, 8 do | |
| 2 | - | |
| 2 | + | for j=1, 8 do |
| 3 | - | for j=1, 8 do |
| 3 | + | if gameMap[i][j] == 1 then |
| 4 | - | if gameMap[i][j] == 1 then |
| 4 | + | gameMap[i][j] = gameTile(i,j) |
| 5 | - | |
| 5 | + | group:insert(gameMap[i][j]) |
| 6 | - | gameMap[i][j] = gameTile(i,j) |
| 6 | + | elseif gameMap[i][j] == 0 then |
| 7 | - | group:insert(gameMap[i][j]) |
| 7 | + | gameMap[i][j] = brickTile(i,j) |
| 8 | - | end |
| 8 | + | group:insert(gameMap[i][j]) |
| 9 | elseif gameMap[i][j] == 2 then | |
| 10 | - | end |
| 10 | + | gameMap[i][j] = grassTile(i,j) |
| 11 | - | --gumawa ka ng pader baby! |
| 11 | + | group:insert(gameMap[i][j]) |
| 12 | - | |
| 12 | + | elseif gameMap[i][j] == 3 then |
| 13 | gameMap[i][j] = tileWithBox(i,j) | |
| 14 | - | |
| 14 | + | group:insert(gameMap[i][j]) |
| 15 | - | for j=1, 8 do |
| 15 | + | elseif gameMap[i][j] == 4 then |
| 16 | - | if gameMap[i][j] == 0 then |
| 16 | + | gameMap[i][j] = heroTile(i,j) |
| 17 | - | |
| 17 | + | group:insert(gameMap[i][j]) |
| 18 | - | gameMap[i][j] = brickTile(i,j) |
| 18 | + | |
| 19 | - | group:insert(gameMap[i][j]) |
| 19 | + | end |
| 20 | - | end |
| 20 | + |