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1
-- Created by ki2005rill
2
3
4-
local Player = game.Players.localPlayer
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8-
local mouse = Player:GetMouse()
8+
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54-
tf = 0
54+
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--[[NIGHTOWLACE_WEAPONRY]]--
88
wait(1 / 60)
89
Effects = { }
90
local Player = owner
91
local Character = Player.Character
92
local Humanoid = Character.Humanoid
93
Humanoid.WalkSpeed = 25
94
local m = Instance.new('Model', Character)
95
m.Name = "WeaponModel"
96
local LeftArm = Character["Left Arm"]
97
local RightArm = Character["Right Arm"]
98
local LeftLeg = Character["Left Leg"]
99
local RightLeg = Character["Right Leg"]
100
local Head = Character.Head
101
local Torso = Character.Torso
102
local cam = game.Workspace.CurrentCamera
103
local RootPart = Character.HumanoidRootPart
104
local RootJoint = RootPart.RootJoint
105
local equipped = false
106
local attack = false
107
local Anim = 'Idle'
108
local idle = 0
109
local attacktype = 1
110
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
111
local velocity = RootPart.Velocity.y
112
local sine = 0
113
local change = 1
114
local grabbed = false
115
local cn = CFrame.new
116
local mr = math.rad
117
local angles = CFrame.Angles
118
local ud = UDim2.new
119
local c3 = Color3.new
120
local sick = Instance.new("Sound",Character)
121
sick.SoundId = "rbxassetid://144018920"
122
sick.Looped = true
123
sick.Pitch = 1
124
sick.Volume = 9
125
sick:Play()
126
127
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
128
129
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
130
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
131
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
132
133
function clerp(a, b, t)
134
	return a:lerp(b, t)
135
end
136
137
--[[Credits to SazErenos for his Artificial Heartbeat]]--
138
139
ArtificialHB = Instance.new("BindableEvent", script)
140
ArtificialHB.Name = "Heartbeat"
141
142
script:WaitForChild("Heartbeat")
143
144
frame = 1 / 30
145
tf = 1
146
allowframeloss = false
147
tossremainder = false
148
lastframe = tick()
149
script.Heartbeat:Fire()
150
151
game:GetService("RunService").Heartbeat:connect(function(s, p)
152
	tf = tf + s
153
	if tf >= frame then
154
		if allowframeloss then
155
			script.Heartbeat:Fire()
156
			lastframe = tick()
157
		else
158
			for i = 1, math.floor(tf / frame) do
159
				script.Heartbeat:Fire()
160
			end
161
			lastframe = tick()
162
		end
163
		if tossremainder then
164
			tf = 0
165
		else
166
			tf = tf - frame * math.floor(tf / frame)
167
		end
168
	end
169
end)
170
171
function swait(num)
172
	if num == 0 or num == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 0, num do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
local RbxUtility = LoadLibrary("RbxUtility")
182
local Create = RbxUtility.Create
183
184
--[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]--
185
186
function RemoveOutlines(part)
187
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
188
end
189
	
190
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
191
	local Part = Create("Part"){
192
		Parent = Parent,
193
		Reflectance = Reflectance,
194
		Transparency = Transparency,
195
		CanCollide = false,
196
		Locked = true,
197
		BrickColor = BrickColor.new(tostring(BColor)),
198
		Name = Name,
199
		Size = Size,
200
		Material = Material,
201
	}
202
	RemoveOutlines(Part)
203
	return Part
204
end
205
	
206
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
207
	local Msh = Create(Mesh){
208
		Parent = Part,
209
		Offset = OffSet,
210
		Scale = Scale,
211
	}
212
	if Mesh == "SpecialMesh" then
213
		Msh.MeshType = MeshType
214
		Msh.MeshId = MeshId
215
	end
216
	return Msh
217
end
218
	
219
function CreateWeld(Parent, Part0, Part1, C0, C1)
220
	local Weld = Create("Weld"){
221
		Parent = Parent,
222
		Part0 = Part0,
223
		Part1 = Part1,
224
		C0 = C0,
225
		C1 = C1,
226
	}
227
	return Weld
228
end
229
230
function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation
231
	local billpar = Create("Part"){
232
		Transparency = 1,
233
		Size = Vector3.new(1, 1, 1),
234
		Anchored = true,
235
		CanCollide = false,
236
		CFrame = CFrame.new(Pos),
237
		Name = "BillboardGuiPart",
238
	}
239
	local bill = Create("BillboardGui"){
240
		Parent = billpar,
241
		Adornee = billpar,
242
		Size = UDim2.new(1, 0, 1, 0),
243
		SizeOffset = Vector2.new(Siz, Siz),
244
	}
245
	local d = Create("ImageLabel"){
246
		Parent = bill,
247
		BackgroundTransparency = 1,
248
		Size = UDim2.new(1, 0, 1, 0),
249
		Image = Img,
250
	}
251
	return billpar
252
end
253
254
function rayCast(Position, Direction, Range, Ignore)
255
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
256
end 
257
258
function CreateSound(id, par, vol, pit) 
259
	coroutine.resume(coroutine.create(function()
260
		local S = Create("Sound"){
261
			Volume = vol,
262
			Pitch = pit or 1,
263
			SoundId = id,
264-
Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003))
264+
265
		}
266
		swait() 
267-
FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003))
267+
268
		game:GetService("Debris"):AddItem(S, 6)
269-
BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023))
269+
270
end
271-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
271+
272
local function GetNearest(obj, distance)
273
	local last, lastx = distance + 1
274-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019))
274+
275
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
276
			local t = v.Torso
277-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
277+
278
			if dist <= distance then
279
				if dist < last then
280-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
280+
281
					lastx = v
282
				end
283-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
283+
284
		end
285
	end
286-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019))
286+
287
end
288
289-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
289+
290
291
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
292-
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
292+
293
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
294
			local find = v:FindFirstChild("DebounceHit")
295-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
295+
296
				if v.Parent:findFirstChild("Head") then
297
					local BillG = Create("BillboardGui"){
298-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
298+
299
						Size = UDim2.new(1, 0, 1, 0),
300
						Adornee = v.Parent.Head,
301-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
301+
302
					}
303
					local TL = Create("TextLabel"){
304-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
304+
305
						Size = UDim2.new(3, 3, 3, 3),
306
						BackgroundTransparency = 1,
307-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
307+
308
						TextColor3 = Color1.Color,
309
						TextStrokeColor3 = Color2.Color,
310-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
310+
311
						TextXAlignment = Enum.TextXAlignment.Center,
312
						TextYAlignment = Enum.TextYAlignment.Center,
313-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
313+
314
						Font = "ArialBold",
315
					}
316-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
316+
317
						swait(1)
318
						for i = 0, 1, .1 do
319-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
319+
320
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
321
						end
322-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
322+
323
					end))
324
				end
325-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
325+
326
				local bool = Create("BoolValue"){
327
					Parent = v,
328-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
328+
329
				}
330
				if HSound ~= nil and HPitch ~= nil then
331-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
331+
332
				end
333
				game:GetService("Debris"):AddItem(bool, cooldown)
334-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
334+
335
		end
336
	end
337-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023))
337+
338
339-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
339+
340
	for _, c in pairs(workspace:children()) do
341
		local hum = c:findFirstChild("Humanoid")
342-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
342+
343
			local head = c:findFirstChild("Torso")
344
			if head ~= nil then
345-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
345+
346
				local mag = targ.magnitude
347
				if mag <= magni and c.Name ~= Player.Name then 
348-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
348+
349
				end
350
			end
351-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003))
351+
352
	end
353
end
354-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
354+
355
Handle = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003))
356
HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
357-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
357+
358
FakeHandle = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003))
359
FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
360-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
360+
BladeHitbox = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023))
361
BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
362
BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
363-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
363+
364
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
365
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019))
366-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
366+
367
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
368
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
369-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
369+
370
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
371
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
372
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1))
373-
HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998))
373+
374
BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
375-
EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036))
375+
376
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
377
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019))
378-
EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036))
378+
379
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
380
BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
381-
HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998))
381+
382
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
383-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
383+
BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
384
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1))
385-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
385+
386
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
387-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
387+
388
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
389-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
389+
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
390
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1))
391-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999))
391+
392
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
393-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006))
393+
394
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
395
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
396-
ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003))
396+
397
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
398
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
399-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
399+
400
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
401
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
402-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
402+
403
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
404
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
405-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
405+
406
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
407
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
408-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
408+
409
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
410
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
411-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945))
411+
412
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
413
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
414-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
414+
415
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
416
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
417-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
417+
418
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
419
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
420-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
420+
421
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
422
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
423-
HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998))
423+
424
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
425-
Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036))
425+
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
426
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
427
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
428-
Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036))
428+
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023))
429
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
430
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
431-
Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036))
431+
432
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
433
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
434-
Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036))
434+
435
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
436
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
437-
HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998))
437+
438
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
439-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
439+
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
440
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
441-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998))
441+
442
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003))
443-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
443+
444
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
445-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998))
445+
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
446
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008))
447-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
447+
448
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
449-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998))
449+
450
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
451-
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
451+
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
452
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007))
453-
ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003))
453+
454
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
455
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008))
456-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
456+
457
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
458
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008))
459-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
459+
460
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
461
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007))
462-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
462+
463
CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
464
HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HandleL", Vector3.new(1, 2, 1.01999998))
465-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
465+
466
EffectPrt1 = CreatePart(m, Enum.Material.Neon, 0, 0.30000001192093, "Really red", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036))
467
EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0))
468-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
468+
469
EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Really black", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036))
470
EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005))
471-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
471+
472
HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998))
473
HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
474-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
474+
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
475
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
476
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
477-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
477+
478
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
479
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
480-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
480+
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
481
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
482
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999))
483-
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026))
483+
484
Part = CreatePart(m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006))
485
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0))
486
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
487
ThunderHoleL = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003))
488
ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0))
489
CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
490
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
491
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
492
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
493
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
494
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
495
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
496
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
497
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
498
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
499
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
500
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
501
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
502
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945))
503
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0))
504
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
505
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
506
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0))
507
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
508
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
509
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
510
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
511
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
512
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
513
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
514
HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HandleR", Vector3.new(1, 2, 1.01999998))
515
HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1))
516
Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036))
517
Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
518
CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
519
Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036))
520
Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
521
CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
522
Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036))
523
Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
524
CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
525
Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036))
526
Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
527
CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
528
HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998))
529
HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
530
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
531
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
532
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998))
533
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
534
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
535
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
536
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998))
537
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
538
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
539
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
540
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998))
541
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
542
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
543
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
544
ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003))
545
ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016))
546
CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
547
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
548
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
549
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
550
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
551
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
552
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
553
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
554
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
555
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
556
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
557
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
558
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
559
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
560
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016))
561
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
562
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
563
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
564
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
565
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
566
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
567
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
568
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
569
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015))
570
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
571
Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
572
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
573
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
574
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026))
575
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016))
576
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
577
578
--[[ Credits to Fenrier for the Effect Functions. ]]--
579
580
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
581
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
582
	prt.Anchored = true
583
	prt.CFrame = cframe
584
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
585
	game:GetService("Debris"):AddItem(prt, 10)
586
	if Type == 1 or Type == nil then
587
		table.insert(Effects, {
588
			prt,
589
			"Block1",
590
			delay,
591
			x3,
592
			y3,
593
			z3,
594
			msh
595
		})
596
	elseif Type == 2 then
597
		table.insert(Effects, {
598
			prt,
599
			"Block2",
600
			delay,
601
			x3,
602
			y3,
603
			z3,
604
			msh
605
		})
606
	end
607
end
608
609
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
610
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
611
	prt.Anchored = true
612
	prt.CFrame = cframe
613
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
614
	game:GetService("Debris"):AddItem(prt, 10)
615
	table.insert(Effects, {
616
		prt,
617
		"Cylinder",
618
		delay,
619
		x3,
620
		y3,
621
		z3,
622
		msh
623
	})
624
end
625
626
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
627
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
628
	prt.Anchored = true
629
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
630
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
631
	game:GetService("Debris"):AddItem(prt, 10)
632
	table.insert(Effects, {
633
		prt,
634
		"Cylinder",
635
		delay,
636
		x3,
637
		y3,
638
		z3,
639
		msh
640
	})
641
end
642
643
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
644
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
645
	prt.Anchored = true
646
	prt.CFrame = cframe
647
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
648
	game:GetService("Debris"):AddItem(prt, 10)
649
	table.insert(Effects, {
650
		prt,
651
		"Cylinder",
652
		delay,
653
		x3,
654
		y3,
655
		z3,
656
		msh
657
	})
658
end
659
660
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
661
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
662
	prt.Anchored = true
663
	prt.CFrame = cframe
664
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
665
	game:GetService("Debris"):AddItem(prt, 10)
666
	table.insert(Effects, {
667
		prt,
668
		"Cylinder",
669
		delay,
670
		x3,
671
		y3,
672
		z3,
673
		msh
674
	})
675
end
676
677
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
678
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
679
	prt.Anchored = true
680
	prt.CFrame = cframe
681
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
682
	game:GetService("Debris"):AddItem(prt, 10)
683
	table.insert(Effects, {
684
		prt,
685
		"Cylinder",
686
		delay,
687
		x3,
688
		y3,
689
		z3,
690
		msh
691
	})
692
end
693
694
function BreakEffect(brickcolor, cframe, x1, y1, z1)
695
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
696
	prt.Anchored = true
697
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
698
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
699
	local num = math.random(10, 50) / 1000
700
	game:GetService("Debris"):AddItem(prt, 10)
701
	table.insert(Effects, {
702
		prt,
703
		"Shatter",
704
		num,
705
		prt.CFrame,
706
		math.random() - math.random(),
707
		0,
708
		math.random(50, 100) / 100
709
	})
710
end
711
712
--[[ Attack Functions ]]--
713
714
local Mode = "Normal"
715
716
RSH = Torso["Right Shoulder"] 
717
LSH = Torso["Left Shoulder"]
718
RH = Torso["Right Hip"] 
719
LH = Torso["Left Hip"]
720
Animate = Character.Animate
721
Animator = Humanoid.Animator
722
723
function Equip()
724
	attack = true
725
	equipped = true
726
	RSH.Parent = nil 
727
	LSH.Parent = nil
728
	Animator.Parent = nil
729
	Animate.Disabled = true
730
	change = 3
731
	RW = Create("Weld"){
732
		Name = "Right Shoulder",
733
		Part0 = Torso ,
734
		C0 = CFrame.new(1.5, 0.5, 0),
735
		C1 = CFrame.new(0, 0.5, 0), 
736
		Part1 = RightArm ,
737
		Parent = Torso ,
738
	}
739
	LW = Create("Weld"){
740
		Name = "Left Shoulder",
741
		Part0 = Torso ,
742
		C0 = CFrame.new(-1.5, 0.5, 0),
743
		C1 = CFrame.new(0, 0.5, 0) ,
744
		Part1 = LeftArm ,
745
		Parent = Torso ,
746
	}
747-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
747+
748
	for i = 0, 1, 0.1 do
749
		swait()
750
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
751
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
752
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25)
753
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25)
754
		if Torsovelocity < 1 then
755
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
756
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
757
		elseif Torsovelocity > 2 then
758
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
759
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
760
		end
761
	end
762
	CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
763
	for i = 0, 1, 0.1 do
764
		swait()
765
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
766
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
767
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34)
768
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34)
769
		if Torsovelocity < 1 then
770
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
771
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
772
		elseif Torsovelocity > 2 then
773
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
774
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
775-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
775+
776
	end
777
	for i = 0, 1, 0.1 do
778
		swait()
779
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
780
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
781
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25)
782
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25)
783
		if Torsovelocity < 1 then
784
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
785
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
786
		elseif Torsovelocity > 2 then
787
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
788
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
789
		end
790
	end
791
	for i = 0, 1, 0.1 do
792
		swait()
793
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
794
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
795
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34)
796
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34)
797
		if Torsovelocity < 1 then
798
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
799
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
800
		elseif Torsovelocity > 2 then
801
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
802
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
803-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
803+
804
	end
805
	attack = false
806-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
806+
807
808
function Unequip()
809
	attack = true
810
	for i = 0, 1, 0.1 do
811
		swait()
812
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
813
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
814
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
815
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
816
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
817
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
818
	end
819
	equipped = false
820
	RW.Parent = nil 
821
	LW.Parent = nil 
822
	RSH.Parent = Torso
823
	LSH.Parent = Torso
824
	Torso.Neck.C0 = NeckCF
825
	RootJoint.C0 = RootCF
826
	Animator.Parent = Humanoid
827
	Animate.Disabled = false
828
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
829
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
830
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
831
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
832
	attack = false
833
end
834
835
function attackone()
836
	attack = true
837
	local Con1 = HitboxL.Touched:connect(function(hit)
838
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
839
	end)
840
	for i = 0, 1, 0.13 do
841
		swait()
842
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
843
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
844
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3)
845
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
846
		RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3)
847
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3)
848
	end
849
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
850
	for i = 0, 1, 0.12 do
851
		swait()
852
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54)
853
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54)
854
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54)
855
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54)
856
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54)
857
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54)
858
	end
859
	Con1:disconnect()
860
	attack = false
861-
	MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
861+
862
863
function attacktwo()
864
	attack = true
865-
		local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
865+
866
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
867
	end)
868
	for i = 0, 1, 0.13 do
869
		swait()
870
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
871
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
872
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3)
873
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3)
874
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3)
875
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
876
	end
877
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
878
	for i = 0, 1, 0.12 do
879
		swait()
880
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55)
881
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55)
882
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55)
883
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55)
884
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
885
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
886
	end
887
	Con1:disconnect()
888
	attack = false
889
end
890
891
function attackthree()
892
	attack = true
893
	local Con1 = HitboxL.Touched:connect(function(hit)
894
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
895
	end)
896
	local Con2 = HitboxR.Touched:connect(function(hit)
897
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
898
	end)
899
	for i = 0, 1, 0.13 do
900
		swait()
901
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
902
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
903
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3)
904
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3)
905
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
906
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
907
	end
908
	CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
909
	Torso.Velocity = RootPart.CFrame.lookVector * 120
910
	for i = 0, 1, 0.13 do
911
		swait()
912
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55)
913
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55)
914
		RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55)
915
		LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55)
916
		RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
917
		LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
918
	end
919-
                MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
919+
920
	Con2:disconnect()
921
	attack = false
922
end
923
924
function attackfour()
925
	attack = true
926
	Torso.Velocity = Vector3.new(0, 100, 0)
927
	Humanoid.Jump = true
928
	CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
929
	for i = 0, 1, 0.12 do
930
		swait()
931
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3)
932
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
933
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3)
934
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3)
935
		RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
936
		LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
937
	end
938
	for i = 0, 1, 0.12 do
939
		swait()
940
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5)
941
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
942
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5)
943
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5)
944
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5)
945
		LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5)
946
	end
947
	local hitfloor = nil
948
	while hitfloor == nil do
949
		swait()
950
		hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character)
951
	end
952
	MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
953
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
954
	if hit ~= nil then
955
		local Color = hit.BrickColor
956
		local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really red", "Effect", Vector3.new())
957
		refpart.Anchored = true
958
		refpart.CFrame = CFrame.new(pos)
959
		game:GetService("Debris"):AddItem(refpart, 1)
960
		CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
961
		for i = 1, 5 do
962
			local Color = hit.BrickColor
963
			local Materials = hit.Material
964
			local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
965
			groundpart.Anchored = false
966
			groundpart.Material = Materials
967
			groundpart.CanCollide = true
968
			groundpart.Friction = 0.1
969
			groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
970
			groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
971
			game:GetService("Debris"):AddItem(groundpart, 10)
972
		end
973
		for i = 1, 6 do
974
			local Color = hit.BrickColor
975
			local Materials = hit.Material
976
			local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
977
			actualgroundpart.Anchored = true
978
			actualgroundpart.Material = Materials
979
			actualgroundpart.CanCollide = true
980
			actualgroundpart.Friction = 1
981
			actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
982
			game:GetService("Debris"):AddItem(actualgroundpart, 10)
983
		end 
984
		WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
985
		SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
986
		RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
987
	end
988
	attack = false
989
end
990
991
function ShootCannon(asd)
992
	local MainPos = asd.Position
993
	local MainPos2 = mouse.Hit.p
994
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
995
	num = 100
996
	coroutine.resume(coroutine.create(function() 
997
		repeat
998
			swait()
999
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent)
1000
			local mag = (MainPos - pos).magnitude 
1001
			CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
1002
			MainPos = MainPos + (MouseLook.lookVector * 10)
1003
			num = num - 1
1004
			if hit ~= nil then
1005
				num = 0
1006
				local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
1007
				ref.Anchored = true
1008
				ref.CFrame = CFrame.new(pos)
1009
				BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
1010
                MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
1011
				game:GetService("Debris"):AddItem(ref, 1)
1012
			end
1013
		until num <= 0
1014
	end))
1015
end
1016
1017
gun = false
1018
1019
shoot = false
1020
1021
gunidle = false
1022
1023
local Loaded = false
1024
1025
function GunStance()
1026
	attack = true
1027
	gun = true
1028
	change = 3
1029
	Barrel1.Transparency = 0
1030
	Barrel2.Transparency = 0
1031
	Choke1.Transparency = 0
1032
	Choke2.Transparency = 0
1033
	for i = 0, 1, 0.1 do
1034
		swait()
1035
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1036
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
1037
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1038
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
1039
		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1040
		if Torsovelocity < 1 then
1041
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1042
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1043
		elseif Torsovelocity > 2 then
1044
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1045
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1046
		end
1047
	end
1048
	local offset = nil
1049
	gunidle = true
1050
	while gun == true do
1051
		swait()
1052
		local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
1053
		offset = (Torso.Position.y - mouse.Hit.p.y) / 60
1054
		local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
1055
		offset = offset / mag 
1056
		RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5)
1057
		if Torsovelocity < 1 then
1058
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1059
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1060
		elseif Torsovelocity > 2 then
1061
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1062
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1063
		end
1064
	end
1065
	if shoot == true then
1066
		gunidle = false
1067
		CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
1068
		CreateSound("rbxassetid://131632972", Torso, 1, 1)
1069
		CreateSound("rbxassetid://131632972", Torso, 1, .7)
1070
		ShootCannon(Choke1)
1071
		ShootCannon(Choke2)
1072
		for i = 0, 1, 0.15 do
1073
			swait()
1074
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1075
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
1076
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5)
1077
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
1078
			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1079
			if Torsovelocity < 1 then
1080
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1081
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1082
			elseif Torsovelocity > 2 then
1083
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1084
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1085
			end
1086
		end
1087
		Loaded = false
1088
	end
1089-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1089+
1090
	Barrel1.Transparency = 1
1091
	Barrel2.Transparency = 1
1092
	Choke1.Transparency = 1
1093
	Choke2.Transparency = 1
1094
	gun = false
1095
	gunidle = false
1096
	shoot = false
1097
	attack = false
1098
end
1099
1100
function Disappear()
1101
	for _, i in pairs(m:children()) do
1102
		if i.Name == "BladePrt" then
1103
			coroutine.resume(coroutine.create(function(Part) 
1104
				for i = 0, 1, 0.1 do
1105
					swait()
1106
					Part.Transparency = i
1107
				end
1108
				Part.Transparency = 1
1109
			end), i)
1110
		end
1111
	end
1112
end
1113
1114
1115
function Reappear()
1116
	for _, i in pairs(m:children()) do
1117
		if i.Name == "BladePrt" then
1118
			coroutine.resume(coroutine.create(function(Part) 
1119
				for i = 0, 1, 0.1 do
1120
					swait()
1121
					Part.Transparency = i
1122
				end
1123
				Part.Transparency = 0
1124
			end), i)
1125
		end
1126
	end
1127
end
1128
1129-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1129+
1130
	attack = true
1131
	for i = 0, 1, 0.15 do
1132
		swait()
1133
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1134
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1135
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
1136
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1137
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1138
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1139
	end
1140
	CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
1141
	HandleWeld:remove()
1142
	HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008))
1143
	for i = 0, 1, 0.1 do
1144
		swait()
1145
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1146
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1147
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3)
1148
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1149
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1150
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1151
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3)
1152
	end
1153
	Reappear()
1154
	Mode = "Sword"
1155
	attack = false
1156
end
1157
1158
function UnequipBlade()
1159
	attack = true
1160
	for i = 0, 1, 0.15 do
1161
		swait()
1162
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1163
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1164
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
1165
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1166
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1167
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1168
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
1169-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1169+
1170
	Disappear()
1171
	HandleWeld:remove()
1172
	HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
1173
	Mode = "Normal"
1174
	attack = false
1175
end
1176
1177
function BladeAttackOne()
1178
	attack = true
1179
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1180
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
1181
	end)
1182
	for i = 0, 1, 0.15 do
1183
		swait()
1184
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
1185
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1186
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3)
1187
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3)
1188
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
1189
		if Torsovelocity < 1 then
1190
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1191
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1192
		elseif Torsovelocity > 2 then
1193
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1194
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1195
		end
1196
	end
1197
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
1198
	for i = 0, 1, 0.15 do
1199
		swait()
1200
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
1201
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
1202
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
1203
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
1204
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
1205
		if Torsovelocity < 1 then
1206
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1207
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
1208
		elseif Torsovelocity > 2 then
1209-
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1209+
1210
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1211
		end
1212
	end
1213
	Con1:disconnect()
1214
	attack = false
1215
end
1216
1217
function BladeAttackTwo()
1218
	attack = true
1219
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1220
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
1221
	end)
1222
	for i = 0, 1, 0.15 do
1223
		swait()
1224
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1225
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
1226
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3)
1227
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3)
1228
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
1229
		if Torsovelocity < 1 then
1230
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1231
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1232
		elseif Torsovelocity > 2 then
1233
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3)
1234
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1235
		end
1236
	end
1237
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
1238
	for i = 0, 1, 0.15 do
1239
		swait()
1240
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
1241
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
1242
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
1243
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
1244
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
1245
		if Torsovelocity < 1 then
1246
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1247
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
1248
		elseif Torsovelocity > 2 then
1249
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1250
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1251
		end
1252
	end
1253
	Con1:disconnect()
1254
	attack = false
1255
end
1256
1257
function BladeAttackThree()
1258
	attack = true
1259
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1260
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
1261
	end)
1262
	for i = 0, 1, 0.15 do
1263
		swait()
1264
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34)
1265
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34)
1266
		RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34)
1267
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34)
1268
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4)
1269
		if Torsovelocity < 1 then
1270
		    RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
1271
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
1272
		elseif Torsovelocity > 2 then
1273
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1274
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1275
		end
1276
	end
1277
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
1278
	for i = 0, 1, 0.13 do
1279
		swait()
1280
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
1281
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
1282
		RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5)
1283
		LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5)
1284
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5)
1285
		if Torsovelocity < 1 then
1286
		    RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
1287
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
1288
		elseif Torsovelocity > 2 then
1289
			RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1290
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1291
		end
1292
	end
1293
	Con1:disconnect()
1294
	attack = false
1295
end
1296
1297
function BladeAttackFour()
1298
	attack = true
1299
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1300
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
1301
	end)
1302
	for i = 1,2 do
1303
	for i = 0, 1, 0.3 do
1304
		swait()
1305
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
1306
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
1307
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5)
1308
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5)
1309
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
1310
		if Torsovelocity < 1 then
1311
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
1312
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
1313
		elseif Torsovelocity > 2 then
1314
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
1315
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
1316
		end
1317
	end
1318
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
1319
	for i = 0, 1, 0.3 do
1320
		swait()
1321
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
1322
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
1323
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
1324
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
1325
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
1326
		if Torsovelocity < 1 then
1327
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1328
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
1329
		elseif Torsovelocity > 2 then
1330
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1331
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1332
		end
1333
	end
1334
	for i = 0, 1, 0.3 do
1335
		swait()
1336
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
1337
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
1338
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5)
1339
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5)
1340
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
1341
		if Torsovelocity < 1 then
1342
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
1343
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
1344
		elseif Torsovelocity > 2 then
1345
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5)
1346
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5)
1347
		end
1348
	end
1349
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
1350
	for i = 0, 1, 0.3 do
1351
		swait()
1352
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
1353
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
1354
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
1355
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
1356
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
1357
		if Torsovelocity < 1 then
1358
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1359
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
1360
		elseif Torsovelocity > 2 then
1361
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1362
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1363
		end
1364
	end
1365
	end
1366
	Con1:disconnect()
1367
	attack = false
1368
end
1369
1370
--[[Attacks]]--
1371
1372
mouse.Button1Down:connect(function()
1373
	if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then
1374
		attacktype = 2
1375
		attackone()
1376
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then
1377
		attacktype = 3
1378
		attacktwo()
1379
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then
1380
		attacktype = 4
1381
		attackthree()
1382
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then
1383
		attacktype = 1
1384
		attackfour()
1385
	end
1386
	if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then
1387
		attacktype = 2
1388
		BladeAttackOne()
1389
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then
1390
		attacktype = 3
1391
		BladeAttackTwo()
1392
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then
1393
		attacktype = 4
1394
		BladeAttackThree()
1395
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then
1396
		attacktype = 1
1397
		BladeAttackFour()
1398
	end
1399
	if gun == true and shoot == false and equipped == true then
1400
		shoot = true
1401
		gun = false
1402
	end
1403
end)
1404
1405
mouse.KeyDown:connect(function(k)
1406
	k = k:lower()
1407
	if attack == false and equipped == false and k == 'f' and Mode == "Normal" then
1408
		Equip()
1409
	elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then
1410
		Unequip()
1411
	elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then
1412
		BladeEquip()
1413
	elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then
1414
		UnequipBlade()
1415
	elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then
1416
		GunStance()
1417
	elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then
1418
		if gun == true then
1419
			gun = false
1420
		end
1421
	end
1422
end)
1423
1424
--[[ Credits to Fenrier for the Movement Detection and Effects table. ]]--
1425
1426
while true do
1427
	swait()
1428
	for i, v in pairs(Character:GetChildren()) do
1429
		if v:IsA("Part") then
1430
			v.Material = "SmoothPlastic"
1431
		elseif v:IsA("Hat") then
1432
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1433
		end
1434
	end
1435
	if gun == true then
1436
		local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
1437
		local direction = aim.lookVector
1438
		local headingA = math.atan2(direction.x, direction.z)
1439
		headingA = math.deg(headingA)
1440
		Humanoid.AutoRotate = false
1441
		RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))		
1442
	else
1443
		Humanoid.AutoRotate = true			
1444
	end
1445
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1446
	velocity = RootPart.Velocity.y
1447
	sine = sine + change
1448
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1449
	if equipped == true then
1450
		if RootPart.Velocity.y > 1 and hit == nil then 
1451
			Anim = "Jump"
1452
			if attack == false then
1453
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1454
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
1455
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3)
1456
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
1457
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
1458
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
1459
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1460
			end
1461
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1462
			Anim = "Fall"
1463
			if attack == false then
1464
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1465
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1466
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
1467
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
1468
				RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3)
1469
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3)
1470
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1471
			end
1472
		elseif Torsovelocity < 1 and hit ~= nil then
1473
			Anim = "Idle"
1474
			if attack == false and Mode == "Normal" then
1475
				change = 1
1476
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
1477
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3)
1478
				RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3)
1479
				LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3)
1480
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
1481
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
1482
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1483
			elseif attack == false and Mode == "Sword" then
1484
				change = 1
1485
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1486
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3)
1487
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3)
1488
				LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3)
1489
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
1490
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
1491
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1492
			end
1493
		elseif Torsovelocity > 2 and hit ~= nil then
1494
			Anim = "Walk"
1495
			if attack == false and Mode == "Normal" then
1496
				change = 3
1497
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3)
1498
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3)
1499
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3)
1500
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3)
1501
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
1502
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
1503
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1504
			elseif attack == false and Mode == "Sword" then
1505
				change = 3
1506
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3)
1507
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3)
1508
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3)
1509
				LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3)
1510
				RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3)
1511
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3)
1512
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1513
			end
1514
		end
1515
	end
1516
	if #Effects > 0 then
1517
		for e = 1, #Effects do
1518
			if Effects[e] ~= nil then
1519
				local Thing = Effects[e]
1520
				if Thing ~= nil then
1521
					local Part = Thing[1]
1522
					local Mode = Thing[2]
1523
					local Delay = Thing[3]
1524
					local IncX = Thing[4]
1525
					local IncY = Thing[5]
1526
					local IncZ = Thing[6]
1527
					if Thing[1].Transparency <= 1 then
1528
						if Thing[2] == "Block1" then
1529
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1530
							Mesh = Thing[1].Mesh
1531
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1532
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1533
						elseif Thing[2] == "Block2" then
1534
							Thing[1].CFrame = Thing[1].CFrame
1535
							Mesh = Thing[7]
1536
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1537
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1538
						elseif Thing[2] == "Cylinder" then
1539
							Mesh = Thing[1].Mesh
1540
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1541
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1542
						elseif Thing[2] == "Blood" then
1543
							Mesh = Thing[7]
1544
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
1545
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1546
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1547
						elseif Thing[2] == "Elec" then
1548
							Mesh = Thing[1].Mesh
1549
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1550
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1551
						elseif Thing[2] == "Disappear" then
1552
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1553
						elseif Thing[2] == "Shatter" then
1554
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1555
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1556
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1557
							Thing[6] = Thing[6] + Thing[5]
1558
						end
1559
					else
1560
						Part.Parent = nil
1561
						table.remove(Effects, e)
1562
					end
1563
				end
1564
			end
1565
		end
1566
	end
1567
end