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| 1 | -- Created by ki2005rill | |
| 2 | ||
| 3 | ||
| 4 | - | local Player = game.Players.localPlayer |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | - | local mouse = Player:GetMouse() |
| 8 | + | script.Parent = Player.Character |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | - | tf = 0 |
| 54 | + | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
| 88 | wait(1 / 60) | |
| 89 | Effects = { }
| |
| 90 | local Player = owner | |
| 91 | local Character = Player.Character | |
| 92 | local Humanoid = Character.Humanoid | |
| 93 | Humanoid.WalkSpeed = 25 | |
| 94 | local m = Instance.new('Model', Character)
| |
| 95 | m.Name = "WeaponModel" | |
| 96 | local LeftArm = Character["Left Arm"] | |
| 97 | local RightArm = Character["Right Arm"] | |
| 98 | local LeftLeg = Character["Left Leg"] | |
| 99 | local RightLeg = Character["Right Leg"] | |
| 100 | local Head = Character.Head | |
| 101 | local Torso = Character.Torso | |
| 102 | local cam = game.Workspace.CurrentCamera | |
| 103 | local RootPart = Character.HumanoidRootPart | |
| 104 | local RootJoint = RootPart.RootJoint | |
| 105 | local equipped = false | |
| 106 | local attack = false | |
| 107 | local Anim = 'Idle' | |
| 108 | local idle = 0 | |
| 109 | local attacktype = 1 | |
| 110 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 111 | local velocity = RootPart.Velocity.y | |
| 112 | local sine = 0 | |
| 113 | local change = 1 | |
| 114 | local grabbed = false | |
| 115 | local cn = CFrame.new | |
| 116 | local mr = math.rad | |
| 117 | local angles = CFrame.Angles | |
| 118 | local ud = UDim2.new | |
| 119 | local c3 = Color3.new | |
| 120 | local sick = Instance.new("Sound",Character)
| |
| 121 | sick.SoundId = "rbxassetid://144018920" | |
| 122 | sick.Looped = true | |
| 123 | sick.Pitch = 1 | |
| 124 | sick.Volume = 9 | |
| 125 | sick:Play() | |
| 126 | ||
| 127 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 128 | ||
| 129 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 130 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 131 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 132 | ||
| 133 | function clerp(a, b, t) | |
| 134 | return a:lerp(b, t) | |
| 135 | end | |
| 136 | ||
| 137 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
| 138 | ||
| 139 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 140 | ArtificialHB.Name = "Heartbeat" | |
| 141 | ||
| 142 | script:WaitForChild("Heartbeat")
| |
| 143 | ||
| 144 | frame = 1 / 30 | |
| 145 | tf = 1 | |
| 146 | allowframeloss = false | |
| 147 | tossremainder = false | |
| 148 | lastframe = tick() | |
| 149 | script.Heartbeat:Fire() | |
| 150 | ||
| 151 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 152 | tf = tf + s | |
| 153 | if tf >= frame then | |
| 154 | if allowframeloss then | |
| 155 | script.Heartbeat:Fire() | |
| 156 | lastframe = tick() | |
| 157 | else | |
| 158 | for i = 1, math.floor(tf / frame) do | |
| 159 | script.Heartbeat:Fire() | |
| 160 | end | |
| 161 | lastframe = tick() | |
| 162 | end | |
| 163 | if tossremainder then | |
| 164 | tf = 0 | |
| 165 | else | |
| 166 | tf = tf - frame * math.floor(tf / frame) | |
| 167 | end | |
| 168 | end | |
| 169 | end) | |
| 170 | ||
| 171 | function swait(num) | |
| 172 | if num == 0 or num == nil then | |
| 173 | ArtificialHB.Event:wait() | |
| 174 | else | |
| 175 | for i = 0, num do | |
| 176 | ArtificialHB.Event:wait() | |
| 177 | end | |
| 178 | end | |
| 179 | end | |
| 180 | ||
| 181 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 182 | local Create = RbxUtility.Create | |
| 183 | ||
| 184 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
| 185 | ||
| 186 | function RemoveOutlines(part) | |
| 187 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 188 | end | |
| 189 | ||
| 190 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 191 | local Part = Create("Part"){
| |
| 192 | Parent = Parent, | |
| 193 | Reflectance = Reflectance, | |
| 194 | Transparency = Transparency, | |
| 195 | CanCollide = false, | |
| 196 | Locked = true, | |
| 197 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 198 | Name = Name, | |
| 199 | Size = Size, | |
| 200 | Material = Material, | |
| 201 | } | |
| 202 | RemoveOutlines(Part) | |
| 203 | return Part | |
| 204 | end | |
| 205 | ||
| 206 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 207 | local Msh = Create(Mesh){
| |
| 208 | Parent = Part, | |
| 209 | Offset = OffSet, | |
| 210 | Scale = Scale, | |
| 211 | } | |
| 212 | if Mesh == "SpecialMesh" then | |
| 213 | Msh.MeshType = MeshType | |
| 214 | Msh.MeshId = MeshId | |
| 215 | end | |
| 216 | return Msh | |
| 217 | end | |
| 218 | ||
| 219 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 220 | local Weld = Create("Weld"){
| |
| 221 | Parent = Parent, | |
| 222 | Part0 = Part0, | |
| 223 | Part1 = Part1, | |
| 224 | C0 = C0, | |
| 225 | C1 = C1, | |
| 226 | } | |
| 227 | return Weld | |
| 228 | end | |
| 229 | ||
| 230 | function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation | |
| 231 | local billpar = Create("Part"){
| |
| 232 | Transparency = 1, | |
| 233 | Size = Vector3.new(1, 1, 1), | |
| 234 | Anchored = true, | |
| 235 | CanCollide = false, | |
| 236 | CFrame = CFrame.new(Pos), | |
| 237 | Name = "BillboardGuiPart", | |
| 238 | } | |
| 239 | local bill = Create("BillboardGui"){
| |
| 240 | Parent = billpar, | |
| 241 | Adornee = billpar, | |
| 242 | Size = UDim2.new(1, 0, 1, 0), | |
| 243 | SizeOffset = Vector2.new(Siz, Siz), | |
| 244 | } | |
| 245 | local d = Create("ImageLabel"){
| |
| 246 | Parent = bill, | |
| 247 | BackgroundTransparency = 1, | |
| 248 | Size = UDim2.new(1, 0, 1, 0), | |
| 249 | Image = Img, | |
| 250 | } | |
| 251 | return billpar | |
| 252 | end | |
| 253 | ||
| 254 | function rayCast(Position, Direction, Range, Ignore) | |
| 255 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 256 | end | |
| 257 | ||
| 258 | function CreateSound(id, par, vol, pit) | |
| 259 | coroutine.resume(coroutine.create(function() | |
| 260 | local S = Create("Sound"){
| |
| 261 | Volume = vol, | |
| 262 | Pitch = pit or 1, | |
| 263 | SoundId = id, | |
| 264 | - | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003)) |
| 264 | + | |
| 265 | } | |
| 266 | swait() | |
| 267 | - | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003)) |
| 267 | + | |
| 268 | game:GetService("Debris"):AddItem(S, 6)
| |
| 269 | - | BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023)) |
| 269 | + | |
| 270 | end | |
| 271 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) |
| 271 | + | |
| 272 | local function GetNearest(obj, distance) | |
| 273 | local last, lastx = distance + 1 | |
| 274 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019)) |
| 274 | + | |
| 275 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 276 | local t = v.Torso | |
| 277 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) |
| 277 | + | |
| 278 | if dist <= distance then | |
| 279 | if dist < last then | |
| 280 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) |
| 280 | + | |
| 281 | lastx = v | |
| 282 | end | |
| 283 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) |
| 283 | + | |
| 284 | end | |
| 285 | end | |
| 286 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019)) |
| 286 | + | |
| 287 | end | |
| 288 | ||
| 289 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) |
| 289 | + | |
| 290 | ||
| 291 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 292 | - | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) |
| 292 | + | |
| 293 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 294 | local find = v:FindFirstChild("DebounceHit")
| |
| 295 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 295 | + | |
| 296 | if v.Parent:findFirstChild("Head") then
| |
| 297 | local BillG = Create("BillboardGui"){
| |
| 298 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) |
| 298 | + | |
| 299 | Size = UDim2.new(1, 0, 1, 0), | |
| 300 | Adornee = v.Parent.Head, | |
| 301 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 301 | + | |
| 302 | } | |
| 303 | local TL = Create("TextLabel"){
| |
| 304 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) |
| 304 | + | |
| 305 | Size = UDim2.new(3, 3, 3, 3), | |
| 306 | BackgroundTransparency = 1, | |
| 307 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) |
| 307 | + | |
| 308 | TextColor3 = Color1.Color, | |
| 309 | TextStrokeColor3 = Color2.Color, | |
| 310 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) |
| 310 | + | |
| 311 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 312 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 313 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) |
| 313 | + | |
| 314 | Font = "ArialBold", | |
| 315 | } | |
| 316 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) |
| 316 | + | |
| 317 | swait(1) | |
| 318 | for i = 0, 1, .1 do | |
| 319 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) |
| 319 | + | |
| 320 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 321 | end | |
| 322 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) |
| 322 | + | |
| 323 | end)) | |
| 324 | end | |
| 325 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) |
| 325 | + | |
| 326 | local bool = Create("BoolValue"){
| |
| 327 | Parent = v, | |
| 328 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) |
| 328 | + | |
| 329 | } | |
| 330 | if HSound ~= nil and HPitch ~= nil then | |
| 331 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) |
| 331 | + | |
| 332 | end | |
| 333 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 334 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) |
| 334 | + | |
| 335 | end | |
| 336 | end | |
| 337 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023)) |
| 337 | + | |
| 338 | ||
| 339 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) |
| 339 | + | |
| 340 | for _, c in pairs(workspace:children()) do | |
| 341 | local hum = c:findFirstChild("Humanoid")
| |
| 342 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) |
| 342 | + | |
| 343 | local head = c:findFirstChild("Torso")
| |
| 344 | if head ~= nil then | |
| 345 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) |
| 345 | + | |
| 346 | local mag = targ.magnitude | |
| 347 | if mag <= magni and c.Name ~= Player.Name then | |
| 348 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) |
| 348 | + | |
| 349 | end | |
| 350 | end | |
| 351 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003)) |
| 351 | + | |
| 352 | end | |
| 353 | end | |
| 354 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) |
| 354 | + | |
| 355 | Handle = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003)) | |
| 356 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 357 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) |
| 357 | + | |
| 358 | FakeHandle = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003)) | |
| 359 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 360 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) |
| 360 | + | BladeHitbox = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023)) |
| 361 | BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 362 | BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 363 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) |
| 363 | + | |
| 364 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 365 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019)) | |
| 366 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) |
| 366 | + | |
| 367 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 368 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 369 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) |
| 369 | + | |
| 370 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
| |
| 371 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 372 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1)) | |
| 373 | - | HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998)) |
| 373 | + | |
| 374 | BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
| 375 | - | EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036)) |
| 375 | + | |
| 376 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
| |
| 377 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019)) | |
| 378 | - | EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036)) |
| 378 | + | |
| 379 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 380 | BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 381 | - | HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998)) |
| 381 | + | |
| 382 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 383 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 383 | + | BladePrt = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) |
| 384 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
| 385 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) |
| 385 | + | |
| 386 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 387 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) |
| 387 | + | |
| 388 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 389 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 389 | + | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) |
| 390 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
| 391 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999)) |
| 391 | + | |
| 392 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 393 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006)) |
| 393 | + | |
| 394 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 395 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 396 | - | ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003)) |
| 396 | + | |
| 397 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 398 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 399 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) |
| 399 | + | |
| 400 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 401 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 402 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 402 | + | |
| 403 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 404 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 405 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 405 | + | |
| 406 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 407 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 408 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 408 | + | |
| 409 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 410 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 411 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945)) |
| 411 | + | |
| 412 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 413 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 414 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) |
| 414 | + | |
| 415 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 416 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 417 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) |
| 417 | + | |
| 418 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 419 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
| 420 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 420 | + | |
| 421 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 422 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 423 | - | HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998)) |
| 423 | + | |
| 424 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 425 | - | Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036)) |
| 425 | + | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) |
| 426 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 427 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 428 | - | Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036)) |
| 428 | + | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023)) |
| 429 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 430 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 431 | - | Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036)) |
| 431 | + | |
| 432 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 433 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 434 | - | Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036)) |
| 434 | + | |
| 435 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 436 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 437 | - | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998)) |
| 437 | + | |
| 438 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 439 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 439 | + | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) |
| 440 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 441 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998)) |
| 441 | + | |
| 442 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003)) | |
| 443 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) |
| 443 | + | |
| 444 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
| |
| 445 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998)) |
| 445 | + | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) |
| 446 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008)) | |
| 447 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 447 | + | |
| 448 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
| 449 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998)) |
| 449 | + | |
| 450 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 451 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) |
| 451 | + | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) |
| 452 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007)) | |
| 453 | - | ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003)) |
| 453 | + | |
| 454 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 455 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008)) | |
| 456 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) |
| 456 | + | |
| 457 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 458 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008)) | |
| 459 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 459 | + | |
| 460 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 461 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007)) | |
| 462 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 462 | + | |
| 463 | CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 464 | HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HandleL", Vector3.new(1, 2, 1.01999998)) | |
| 465 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) |
| 465 | + | |
| 466 | EffectPrt1 = CreatePart(m, Enum.Material.Neon, 0, 0.30000001192093, "Really red", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 467 | EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 468 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) |
| 468 | + | |
| 469 | EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Really black", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 470 | EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005)) | |
| 471 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 471 | + | |
| 472 | HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998)) | |
| 473 | HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 474 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 474 | + | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 475 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 476 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 477 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) |
| 477 | + | |
| 478 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 479 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 480 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) |
| 480 | + | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) |
| 481 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 482 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999)) | |
| 483 | - | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026)) |
| 483 | + | |
| 484 | Part = CreatePart(m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006)) | |
| 485 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 486 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 487 | ThunderHoleL = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 488 | ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0)) | |
| 489 | CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 490 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 491 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 492 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 493 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 494 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 495 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 496 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 497 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 498 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 499 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 500 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 501 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 502 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945)) | |
| 503 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 504 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 505 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 506 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 507 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 508 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 509 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 510 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 511 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 512 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 513 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 514 | HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HandleR", Vector3.new(1, 2, 1.01999998)) | |
| 515 | HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
| 516 | Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 517 | Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 518 | CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 519 | Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 520 | Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 521 | CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 522 | Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 523 | Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 524 | CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 525 | Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 526 | Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 527 | CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 528 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Really black", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998)) | |
| 529 | HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 530 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 531 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 532 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998)) | |
| 533 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 534 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 535 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 536 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998)) | |
| 537 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 538 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 539 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 540 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998)) | |
| 541 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 542 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 543 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 544 | ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 545 | ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016)) | |
| 546 | CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 547 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 548 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 549 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 550 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 551 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 552 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 553 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 554 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 555 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 556 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 557 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 558 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 559 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 560 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016)) | |
| 561 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 562 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 563 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 564 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 565 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 566 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 567 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 568 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 569 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015)) | |
| 570 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 571 | Wedge = CreatePart(m, Enum.Material.Neon, 0, 0, "Really red", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 572 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 573 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 574 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Really black", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026)) | |
| 575 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016)) | |
| 576 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 577 | ||
| 578 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
| 579 | ||
| 580 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 581 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 582 | prt.Anchored = true | |
| 583 | prt.CFrame = cframe | |
| 584 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 585 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 586 | if Type == 1 or Type == nil then | |
| 587 | table.insert(Effects, {
| |
| 588 | prt, | |
| 589 | "Block1", | |
| 590 | delay, | |
| 591 | x3, | |
| 592 | y3, | |
| 593 | z3, | |
| 594 | msh | |
| 595 | }) | |
| 596 | elseif Type == 2 then | |
| 597 | table.insert(Effects, {
| |
| 598 | prt, | |
| 599 | "Block2", | |
| 600 | delay, | |
| 601 | x3, | |
| 602 | y3, | |
| 603 | z3, | |
| 604 | msh | |
| 605 | }) | |
| 606 | end | |
| 607 | end | |
| 608 | ||
| 609 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 610 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 611 | prt.Anchored = true | |
| 612 | prt.CFrame = cframe | |
| 613 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 614 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 615 | table.insert(Effects, {
| |
| 616 | prt, | |
| 617 | "Cylinder", | |
| 618 | delay, | |
| 619 | x3, | |
| 620 | y3, | |
| 621 | z3, | |
| 622 | msh | |
| 623 | }) | |
| 624 | end | |
| 625 | ||
| 626 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 627 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 628 | prt.Anchored = true | |
| 629 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 630 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 631 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 632 | table.insert(Effects, {
| |
| 633 | prt, | |
| 634 | "Cylinder", | |
| 635 | delay, | |
| 636 | x3, | |
| 637 | y3, | |
| 638 | z3, | |
| 639 | msh | |
| 640 | }) | |
| 641 | end | |
| 642 | ||
| 643 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 644 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 645 | prt.Anchored = true | |
| 646 | prt.CFrame = cframe | |
| 647 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 648 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 649 | table.insert(Effects, {
| |
| 650 | prt, | |
| 651 | "Cylinder", | |
| 652 | delay, | |
| 653 | x3, | |
| 654 | y3, | |
| 655 | z3, | |
| 656 | msh | |
| 657 | }) | |
| 658 | end | |
| 659 | ||
| 660 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 661 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 662 | prt.Anchored = true | |
| 663 | prt.CFrame = cframe | |
| 664 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 665 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 666 | table.insert(Effects, {
| |
| 667 | prt, | |
| 668 | "Cylinder", | |
| 669 | delay, | |
| 670 | x3, | |
| 671 | y3, | |
| 672 | z3, | |
| 673 | msh | |
| 674 | }) | |
| 675 | end | |
| 676 | ||
| 677 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 678 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 679 | prt.Anchored = true | |
| 680 | prt.CFrame = cframe | |
| 681 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 682 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 683 | table.insert(Effects, {
| |
| 684 | prt, | |
| 685 | "Cylinder", | |
| 686 | delay, | |
| 687 | x3, | |
| 688 | y3, | |
| 689 | z3, | |
| 690 | msh | |
| 691 | }) | |
| 692 | end | |
| 693 | ||
| 694 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 695 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 696 | prt.Anchored = true | |
| 697 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 698 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 699 | local num = math.random(10, 50) / 1000 | |
| 700 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 701 | table.insert(Effects, {
| |
| 702 | prt, | |
| 703 | "Shatter", | |
| 704 | num, | |
| 705 | prt.CFrame, | |
| 706 | math.random() - math.random(), | |
| 707 | 0, | |
| 708 | math.random(50, 100) / 100 | |
| 709 | }) | |
| 710 | end | |
| 711 | ||
| 712 | --[[ Attack Functions ]]-- | |
| 713 | ||
| 714 | local Mode = "Normal" | |
| 715 | ||
| 716 | RSH = Torso["Right Shoulder"] | |
| 717 | LSH = Torso["Left Shoulder"] | |
| 718 | RH = Torso["Right Hip"] | |
| 719 | LH = Torso["Left Hip"] | |
| 720 | Animate = Character.Animate | |
| 721 | Animator = Humanoid.Animator | |
| 722 | ||
| 723 | function Equip() | |
| 724 | attack = true | |
| 725 | equipped = true | |
| 726 | RSH.Parent = nil | |
| 727 | LSH.Parent = nil | |
| 728 | Animator.Parent = nil | |
| 729 | Animate.Disabled = true | |
| 730 | change = 3 | |
| 731 | RW = Create("Weld"){
| |
| 732 | Name = "Right Shoulder", | |
| 733 | Part0 = Torso , | |
| 734 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 735 | C1 = CFrame.new(0, 0.5, 0), | |
| 736 | Part1 = RightArm , | |
| 737 | Parent = Torso , | |
| 738 | } | |
| 739 | LW = Create("Weld"){
| |
| 740 | Name = "Left Shoulder", | |
| 741 | Part0 = Torso , | |
| 742 | C0 = CFrame.new(-1.5, 0.5, 0), | |
| 743 | C1 = CFrame.new(0, 0.5, 0) , | |
| 744 | Part1 = LeftArm , | |
| 745 | Parent = Torso , | |
| 746 | } | |
| 747 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 747 | + | |
| 748 | for i = 0, 1, 0.1 do | |
| 749 | swait() | |
| 750 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 751 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 752 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25) | |
| 753 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25) | |
| 754 | if Torsovelocity < 1 then | |
| 755 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 756 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 757 | elseif Torsovelocity > 2 then | |
| 758 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 759 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 760 | end | |
| 761 | end | |
| 762 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
| |
| 763 | for i = 0, 1, 0.1 do | |
| 764 | swait() | |
| 765 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 766 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 767 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34) | |
| 768 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34) | |
| 769 | if Torsovelocity < 1 then | |
| 770 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 771 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 772 | elseif Torsovelocity > 2 then | |
| 773 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 774 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 775 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 775 | + | |
| 776 | end | |
| 777 | for i = 0, 1, 0.1 do | |
| 778 | swait() | |
| 779 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 780 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 781 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25) | |
| 782 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25) | |
| 783 | if Torsovelocity < 1 then | |
| 784 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 785 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 786 | elseif Torsovelocity > 2 then | |
| 787 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 788 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 789 | end | |
| 790 | end | |
| 791 | for i = 0, 1, 0.1 do | |
| 792 | swait() | |
| 793 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 794 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 795 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34) | |
| 796 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34) | |
| 797 | if Torsovelocity < 1 then | |
| 798 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 799 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 800 | elseif Torsovelocity > 2 then | |
| 801 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 802 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 803 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 803 | + | |
| 804 | end | |
| 805 | attack = false | |
| 806 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 806 | + | |
| 807 | ||
| 808 | function Unequip() | |
| 809 | attack = true | |
| 810 | for i = 0, 1, 0.1 do | |
| 811 | swait() | |
| 812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 813 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 816 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 817 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 818 | end | |
| 819 | equipped = false | |
| 820 | RW.Parent = nil | |
| 821 | LW.Parent = nil | |
| 822 | RSH.Parent = Torso | |
| 823 | LSH.Parent = Torso | |
| 824 | Torso.Neck.C0 = NeckCF | |
| 825 | RootJoint.C0 = RootCF | |
| 826 | Animator.Parent = Humanoid | |
| 827 | Animate.Disabled = false | |
| 828 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 829 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 830 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 831 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 832 | attack = false | |
| 833 | end | |
| 834 | ||
| 835 | function attackone() | |
| 836 | attack = true | |
| 837 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 838 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 839 | end) | |
| 840 | for i = 0, 1, 0.13 do | |
| 841 | swait() | |
| 842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
| 843 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
| 844 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3) | |
| 845 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3) | |
| 846 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3) | |
| 847 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3) | |
| 848 | end | |
| 849 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
| |
| 850 | for i = 0, 1, 0.12 do | |
| 851 | swait() | |
| 852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54) | |
| 853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54) | |
| 854 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54) | |
| 855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54) | |
| 856 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54) | |
| 857 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54) | |
| 858 | end | |
| 859 | Con1:disconnect() | |
| 860 | attack = false | |
| 861 | - | MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 861 | + | |
| 862 | ||
| 863 | function attacktwo() | |
| 864 | attack = true | |
| 865 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) |
| 865 | + | |
| 866 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 867 | end) | |
| 868 | for i = 0, 1, 0.13 do | |
| 869 | swait() | |
| 870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3) | |
| 873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3) | |
| 874 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3) | |
| 875 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 876 | end | |
| 877 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
| |
| 878 | for i = 0, 1, 0.12 do | |
| 879 | swait() | |
| 880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55) | |
| 881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55) | |
| 882 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55) | |
| 883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55) | |
| 884 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 885 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 886 | end | |
| 887 | Con1:disconnect() | |
| 888 | attack = false | |
| 889 | end | |
| 890 | ||
| 891 | function attackthree() | |
| 892 | attack = true | |
| 893 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 894 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 895 | end) | |
| 896 | local Con2 = HitboxR.Touched:connect(function(hit) | |
| 897 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 898 | end) | |
| 899 | for i = 0, 1, 0.13 do | |
| 900 | swait() | |
| 901 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 902 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 903 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3) | |
| 904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3) | |
| 905 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 906 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 907 | end | |
| 908 | CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
| |
| 909 | Torso.Velocity = RootPart.CFrame.lookVector * 120 | |
| 910 | for i = 0, 1, 0.13 do | |
| 911 | swait() | |
| 912 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55) | |
| 913 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55) | |
| 914 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55) | |
| 915 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55) | |
| 916 | RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 917 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) | |
| 918 | end | |
| 919 | - | MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 919 | + | |
| 920 | Con2:disconnect() | |
| 921 | attack = false | |
| 922 | end | |
| 923 | ||
| 924 | function attackfour() | |
| 925 | attack = true | |
| 926 | Torso.Velocity = Vector3.new(0, 100, 0) | |
| 927 | Humanoid.Jump = true | |
| 928 | CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
| |
| 929 | for i = 0, 1, 0.12 do | |
| 930 | swait() | |
| 931 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
| 932 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 933 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3) | |
| 934 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3) | |
| 935 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 936 | LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 937 | end | |
| 938 | for i = 0, 1, 0.12 do | |
| 939 | swait() | |
| 940 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5) | |
| 941 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 942 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5) | |
| 943 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5) | |
| 944 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5) | |
| 945 | LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5) | |
| 946 | end | |
| 947 | local hitfloor = nil | |
| 948 | while hitfloor == nil do | |
| 949 | swait() | |
| 950 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character) | |
| 951 | end | |
| 952 | MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 953 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character) | |
| 954 | if hit ~= nil then | |
| 955 | local Color = hit.BrickColor | |
| 956 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really red", "Effect", Vector3.new()) | |
| 957 | refpart.Anchored = true | |
| 958 | refpart.CFrame = CFrame.new(pos) | |
| 959 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 960 | CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
| |
| 961 | for i = 1, 5 do | |
| 962 | local Color = hit.BrickColor | |
| 963 | local Materials = hit.Material | |
| 964 | local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100)) | |
| 965 | groundpart.Anchored = false | |
| 966 | groundpart.Material = Materials | |
| 967 | groundpart.CanCollide = true | |
| 968 | groundpart.Friction = 0.1 | |
| 969 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
| 970 | groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 971 | game:GetService("Debris"):AddItem(groundpart, 10)
| |
| 972 | end | |
| 973 | for i = 1, 6 do | |
| 974 | local Color = hit.BrickColor | |
| 975 | local Materials = hit.Material | |
| 976 | local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
| 977 | actualgroundpart.Anchored = true | |
| 978 | actualgroundpart.Material = Materials | |
| 979 | actualgroundpart.CanCollide = true | |
| 980 | actualgroundpart.Friction = 1 | |
| 981 | actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 982 | game:GetService("Debris"):AddItem(actualgroundpart, 10)
| |
| 983 | end | |
| 984 | WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04) | |
| 985 | SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04) | |
| 986 | RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05) | |
| 987 | end | |
| 988 | attack = false | |
| 989 | end | |
| 990 | ||
| 991 | function ShootCannon(asd) | |
| 992 | local MainPos = asd.Position | |
| 993 | local MainPos2 = mouse.Hit.p | |
| 994 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 995 | num = 100 | |
| 996 | coroutine.resume(coroutine.create(function() | |
| 997 | repeat | |
| 998 | swait() | |
| 999 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent) | |
| 1000 | local mag = (MainPos - pos).magnitude | |
| 1001 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
| |
| 1002 | MainPos = MainPos + (MouseLook.lookVector * 10) | |
| 1003 | num = num - 1 | |
| 1004 | if hit ~= nil then | |
| 1005 | num = 0 | |
| 1006 | local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
| |
| 1007 | ref.Anchored = true | |
| 1008 | ref.CFrame = CFrame.new(pos) | |
| 1009 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
| |
| 1010 | MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 1011 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1012 | end | |
| 1013 | until num <= 0 | |
| 1014 | end)) | |
| 1015 | end | |
| 1016 | ||
| 1017 | gun = false | |
| 1018 | ||
| 1019 | shoot = false | |
| 1020 | ||
| 1021 | gunidle = false | |
| 1022 | ||
| 1023 | local Loaded = false | |
| 1024 | ||
| 1025 | function GunStance() | |
| 1026 | attack = true | |
| 1027 | gun = true | |
| 1028 | change = 3 | |
| 1029 | Barrel1.Transparency = 0 | |
| 1030 | Barrel2.Transparency = 0 | |
| 1031 | Choke1.Transparency = 0 | |
| 1032 | Choke2.Transparency = 0 | |
| 1033 | for i = 0, 1, 0.1 do | |
| 1034 | swait() | |
| 1035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1037 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1039 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1040 | if Torsovelocity < 1 then | |
| 1041 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1042 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1043 | elseif Torsovelocity > 2 then | |
| 1044 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1045 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1046 | end | |
| 1047 | end | |
| 1048 | local offset = nil | |
| 1049 | gunidle = true | |
| 1050 | while gun == true do | |
| 1051 | swait() | |
| 1052 | local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z) | |
| 1053 | offset = (Torso.Position.y - mouse.Hit.p.y) / 60 | |
| 1054 | local mag = (Torso.Position - mouse.Hit.p).magnitude / 80 | |
| 1055 | offset = offset / mag | |
| 1056 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5) | |
| 1057 | if Torsovelocity < 1 then | |
| 1058 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1059 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1060 | elseif Torsovelocity > 2 then | |
| 1061 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1062 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1063 | end | |
| 1064 | end | |
| 1065 | if shoot == true then | |
| 1066 | gunidle = false | |
| 1067 | CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
| |
| 1068 | CreateSound("rbxassetid://131632972", Torso, 1, 1)
| |
| 1069 | CreateSound("rbxassetid://131632972", Torso, 1, .7)
| |
| 1070 | ShootCannon(Choke1) | |
| 1071 | ShootCannon(Choke2) | |
| 1072 | for i = 0, 1, 0.15 do | |
| 1073 | swait() | |
| 1074 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1075 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1076 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5) | |
| 1077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1078 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1079 | if Torsovelocity < 1 then | |
| 1080 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1081 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1082 | elseif Torsovelocity > 2 then | |
| 1083 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1084 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1085 | end | |
| 1086 | end | |
| 1087 | Loaded = false | |
| 1088 | end | |
| 1089 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 1089 | + | |
| 1090 | Barrel1.Transparency = 1 | |
| 1091 | Barrel2.Transparency = 1 | |
| 1092 | Choke1.Transparency = 1 | |
| 1093 | Choke2.Transparency = 1 | |
| 1094 | gun = false | |
| 1095 | gunidle = false | |
| 1096 | shoot = false | |
| 1097 | attack = false | |
| 1098 | end | |
| 1099 | ||
| 1100 | function Disappear() | |
| 1101 | for _, i in pairs(m:children()) do | |
| 1102 | if i.Name == "BladePrt" then | |
| 1103 | coroutine.resume(coroutine.create(function(Part) | |
| 1104 | for i = 0, 1, 0.1 do | |
| 1105 | swait() | |
| 1106 | Part.Transparency = i | |
| 1107 | end | |
| 1108 | Part.Transparency = 1 | |
| 1109 | end), i) | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | ||
| 1114 | ||
| 1115 | function Reappear() | |
| 1116 | for _, i in pairs(m:children()) do | |
| 1117 | if i.Name == "BladePrt" then | |
| 1118 | coroutine.resume(coroutine.create(function(Part) | |
| 1119 | for i = 0, 1, 0.1 do | |
| 1120 | swait() | |
| 1121 | Part.Transparency = i | |
| 1122 | end | |
| 1123 | Part.Transparency = 0 | |
| 1124 | end), i) | |
| 1125 | end | |
| 1126 | end | |
| 1127 | end | |
| 1128 | ||
| 1129 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 1129 | + | |
| 1130 | attack = true | |
| 1131 | for i = 0, 1, 0.15 do | |
| 1132 | swait() | |
| 1133 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1134 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1135 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 1136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1137 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1138 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1139 | end | |
| 1140 | CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
| |
| 1141 | HandleWeld:remove() | |
| 1142 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008)) | |
| 1143 | for i = 0, 1, 0.1 do | |
| 1144 | swait() | |
| 1145 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1146 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1147 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3) | |
| 1148 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1149 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1150 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1151 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3) | |
| 1152 | end | |
| 1153 | Reappear() | |
| 1154 | Mode = "Sword" | |
| 1155 | attack = false | |
| 1156 | end | |
| 1157 | ||
| 1158 | function UnequipBlade() | |
| 1159 | attack = true | |
| 1160 | for i = 0, 1, 0.15 do | |
| 1161 | swait() | |
| 1162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1163 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1164 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 1165 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1166 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1167 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1168 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3) | |
| 1169 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 1169 | + | |
| 1170 | Disappear() | |
| 1171 | HandleWeld:remove() | |
| 1172 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 1173 | Mode = "Normal" | |
| 1174 | attack = false | |
| 1175 | end | |
| 1176 | ||
| 1177 | function BladeAttackOne() | |
| 1178 | attack = true | |
| 1179 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1180 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 1181 | end) | |
| 1182 | for i = 0, 1, 0.15 do | |
| 1183 | swait() | |
| 1184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1186 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3) | |
| 1187 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3) | |
| 1188 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 1189 | if Torsovelocity < 1 then | |
| 1190 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1191 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1192 | elseif Torsovelocity > 2 then | |
| 1193 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1194 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1195 | end | |
| 1196 | end | |
| 1197 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 1198 | for i = 0, 1, 0.15 do | |
| 1199 | swait() | |
| 1200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 1201 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 1202 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 1203 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 1204 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 1205 | if Torsovelocity < 1 then | |
| 1206 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1207 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 1208 | elseif Torsovelocity > 2 then | |
| 1209 | - | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
|
| 1209 | + | |
| 1210 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1211 | end | |
| 1212 | end | |
| 1213 | Con1:disconnect() | |
| 1214 | attack = false | |
| 1215 | end | |
| 1216 | ||
| 1217 | function BladeAttackTwo() | |
| 1218 | attack = true | |
| 1219 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1220 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 1221 | end) | |
| 1222 | for i = 0, 1, 0.15 do | |
| 1223 | swait() | |
| 1224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1225 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1226 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3) | |
| 1227 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3) | |
| 1228 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 1229 | if Torsovelocity < 1 then | |
| 1230 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1231 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1232 | elseif Torsovelocity > 2 then | |
| 1233 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1234 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1235 | end | |
| 1236 | end | |
| 1237 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 1238 | for i = 0, 1, 0.15 do | |
| 1239 | swait() | |
| 1240 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 1241 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 1242 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 1243 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 1244 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 1245 | if Torsovelocity < 1 then | |
| 1246 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1247 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 1248 | elseif Torsovelocity > 2 then | |
| 1249 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1250 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1251 | end | |
| 1252 | end | |
| 1253 | Con1:disconnect() | |
| 1254 | attack = false | |
| 1255 | end | |
| 1256 | ||
| 1257 | function BladeAttackThree() | |
| 1258 | attack = true | |
| 1259 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1260 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 1261 | end) | |
| 1262 | for i = 0, 1, 0.15 do | |
| 1263 | swait() | |
| 1264 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34) | |
| 1265 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34) | |
| 1266 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34) | |
| 1267 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34) | |
| 1268 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4) | |
| 1269 | if Torsovelocity < 1 then | |
| 1270 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 1271 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 1272 | elseif Torsovelocity > 2 then | |
| 1273 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1274 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1275 | end | |
| 1276 | end | |
| 1277 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
| |
| 1278 | for i = 0, 1, 0.13 do | |
| 1279 | swait() | |
| 1280 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1281 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 1282 | RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5) | |
| 1283 | LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5) | |
| 1284 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5) | |
| 1285 | if Torsovelocity < 1 then | |
| 1286 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 1287 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 1288 | elseif Torsovelocity > 2 then | |
| 1289 | RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1290 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1291 | end | |
| 1292 | end | |
| 1293 | Con1:disconnect() | |
| 1294 | attack = false | |
| 1295 | end | |
| 1296 | ||
| 1297 | function BladeAttackFour() | |
| 1298 | attack = true | |
| 1299 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1300 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://199149186" ,1)
| |
| 1301 | end) | |
| 1302 | for i = 1,2 do | |
| 1303 | for i = 0, 1, 0.3 do | |
| 1304 | swait() | |
| 1305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 1306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 1307 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5) | |
| 1308 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5) | |
| 1309 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 1310 | if Torsovelocity < 1 then | |
| 1311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 1312 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 1313 | elseif Torsovelocity > 2 then | |
| 1314 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1315 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1316 | end | |
| 1317 | end | |
| 1318 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 1319 | for i = 0, 1, 0.3 do | |
| 1320 | swait() | |
| 1321 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 1322 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 1323 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 1324 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 1325 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 1326 | if Torsovelocity < 1 then | |
| 1327 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1328 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 1329 | elseif Torsovelocity > 2 then | |
| 1330 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1331 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1332 | end | |
| 1333 | end | |
| 1334 | for i = 0, 1, 0.3 do | |
| 1335 | swait() | |
| 1336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 1337 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 1338 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5) | |
| 1339 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5) | |
| 1340 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 1341 | if Torsovelocity < 1 then | |
| 1342 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 1343 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 1344 | elseif Torsovelocity > 2 then | |
| 1345 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1346 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1347 | end | |
| 1348 | end | |
| 1349 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 1350 | for i = 0, 1, 0.3 do | |
| 1351 | swait() | |
| 1352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 1353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 1354 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 1355 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 1356 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 1357 | if Torsovelocity < 1 then | |
| 1358 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1359 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 1360 | elseif Torsovelocity > 2 then | |
| 1361 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1362 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1363 | end | |
| 1364 | end | |
| 1365 | end | |
| 1366 | Con1:disconnect() | |
| 1367 | attack = false | |
| 1368 | end | |
| 1369 | ||
| 1370 | --[[Attacks]]-- | |
| 1371 | ||
| 1372 | mouse.Button1Down:connect(function() | |
| 1373 | if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then | |
| 1374 | attacktype = 2 | |
| 1375 | attackone() | |
| 1376 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then | |
| 1377 | attacktype = 3 | |
| 1378 | attacktwo() | |
| 1379 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then | |
| 1380 | attacktype = 4 | |
| 1381 | attackthree() | |
| 1382 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then | |
| 1383 | attacktype = 1 | |
| 1384 | attackfour() | |
| 1385 | end | |
| 1386 | if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then | |
| 1387 | attacktype = 2 | |
| 1388 | BladeAttackOne() | |
| 1389 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then | |
| 1390 | attacktype = 3 | |
| 1391 | BladeAttackTwo() | |
| 1392 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then | |
| 1393 | attacktype = 4 | |
| 1394 | BladeAttackThree() | |
| 1395 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then | |
| 1396 | attacktype = 1 | |
| 1397 | BladeAttackFour() | |
| 1398 | end | |
| 1399 | if gun == true and shoot == false and equipped == true then | |
| 1400 | shoot = true | |
| 1401 | gun = false | |
| 1402 | end | |
| 1403 | end) | |
| 1404 | ||
| 1405 | mouse.KeyDown:connect(function(k) | |
| 1406 | k = k:lower() | |
| 1407 | if attack == false and equipped == false and k == 'f' and Mode == "Normal" then | |
| 1408 | Equip() | |
| 1409 | elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then | |
| 1410 | Unequip() | |
| 1411 | elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then | |
| 1412 | BladeEquip() | |
| 1413 | elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then | |
| 1414 | UnequipBlade() | |
| 1415 | elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then | |
| 1416 | GunStance() | |
| 1417 | elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then | |
| 1418 | if gun == true then | |
| 1419 | gun = false | |
| 1420 | end | |
| 1421 | end | |
| 1422 | end) | |
| 1423 | ||
| 1424 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
| 1425 | ||
| 1426 | while true do | |
| 1427 | swait() | |
| 1428 | for i, v in pairs(Character:GetChildren()) do | |
| 1429 | if v:IsA("Part") then
| |
| 1430 | v.Material = "SmoothPlastic" | |
| 1431 | elseif v:IsA("Hat") then
| |
| 1432 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1433 | end | |
| 1434 | end | |
| 1435 | if gun == true then | |
| 1436 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 1437 | local direction = aim.lookVector | |
| 1438 | local headingA = math.atan2(direction.x, direction.z) | |
| 1439 | headingA = math.deg(headingA) | |
| 1440 | Humanoid.AutoRotate = false | |
| 1441 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1442 | else | |
| 1443 | Humanoid.AutoRotate = true | |
| 1444 | end | |
| 1445 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1446 | velocity = RootPart.Velocity.y | |
| 1447 | sine = sine + change | |
| 1448 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1449 | if equipped == true then | |
| 1450 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1451 | Anim = "Jump" | |
| 1452 | if attack == false then | |
| 1453 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1454 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1455 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3) | |
| 1456 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3) | |
| 1457 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 1458 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 1459 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1460 | end | |
| 1461 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1462 | Anim = "Fall" | |
| 1463 | if attack == false then | |
| 1464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1465 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1466 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1467 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1468 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3) | |
| 1469 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3) | |
| 1470 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1471 | end | |
| 1472 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1473 | Anim = "Idle" | |
| 1474 | if attack == false and Mode == "Normal" then | |
| 1475 | change = 1 | |
| 1476 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1477 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 1478 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 1479 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3) | |
| 1480 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 1481 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 1482 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1483 | elseif attack == false and Mode == "Sword" then | |
| 1484 | change = 1 | |
| 1485 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1486 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3) | |
| 1487 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3) | |
| 1488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3) | |
| 1489 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 1490 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 1491 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1492 | end | |
| 1493 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1494 | Anim = "Walk" | |
| 1495 | if attack == false and Mode == "Normal" then | |
| 1496 | change = 3 | |
| 1497 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3) | |
| 1498 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3) | |
| 1499 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3) | |
| 1500 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3) | |
| 1501 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) | |
| 1502 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 1503 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1504 | elseif attack == false and Mode == "Sword" then | |
| 1505 | change = 3 | |
| 1506 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3) | |
| 1507 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3) | |
| 1508 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3) | |
| 1509 | LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3) | |
| 1510 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3) | |
| 1511 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 1512 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1513 | end | |
| 1514 | end | |
| 1515 | end | |
| 1516 | if #Effects > 0 then | |
| 1517 | for e = 1, #Effects do | |
| 1518 | if Effects[e] ~= nil then | |
| 1519 | local Thing = Effects[e] | |
| 1520 | if Thing ~= nil then | |
| 1521 | local Part = Thing[1] | |
| 1522 | local Mode = Thing[2] | |
| 1523 | local Delay = Thing[3] | |
| 1524 | local IncX = Thing[4] | |
| 1525 | local IncY = Thing[5] | |
| 1526 | local IncZ = Thing[6] | |
| 1527 | if Thing[1].Transparency <= 1 then | |
| 1528 | if Thing[2] == "Block1" then | |
| 1529 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1530 | Mesh = Thing[1].Mesh | |
| 1531 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1532 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1533 | elseif Thing[2] == "Block2" then | |
| 1534 | Thing[1].CFrame = Thing[1].CFrame | |
| 1535 | Mesh = Thing[7] | |
| 1536 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1537 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1538 | elseif Thing[2] == "Cylinder" then | |
| 1539 | Mesh = Thing[1].Mesh | |
| 1540 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1541 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1542 | elseif Thing[2] == "Blood" then | |
| 1543 | Mesh = Thing[7] | |
| 1544 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1545 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1546 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1547 | elseif Thing[2] == "Elec" then | |
| 1548 | Mesh = Thing[1].Mesh | |
| 1549 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1550 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1551 | elseif Thing[2] == "Disappear" then | |
| 1552 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1553 | elseif Thing[2] == "Shatter" then | |
| 1554 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1555 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1556 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1557 | Thing[6] = Thing[6] + Thing[5] | |
| 1558 | end | |
| 1559 | else | |
| 1560 | Part.Parent = nil | |
| 1561 | table.remove(Effects, e) | |
| 1562 | end | |
| 1563 | end | |
| 1564 | end | |
| 1565 | end | |
| 1566 | end | |
| 1567 | end |