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| 1 | repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head') and game.Players.LocalPlayer:GetMouse()
| |
| 2 | local plr = game.Players.LocalPlayer | |
| 3 | local char = plr.Character | |
| 4 | local head = char.Head | |
| 5 | local mouse = plr:GetMouse() | |
| 6 | local Hum = char.Humanoid | |
| 7 | local p = game.Players.LocalPlayer | |
| 8 | ||
| 9 | local HealthBarParts = Instance.new("Folder", char)
| |
| 10 | HealthBarParts.Name = "BlockdomHealthBar" | |
| 11 | ||
| 12 | local Effects = Instance.new("Folder", char)
| |
| 13 | Effects.Name = "BlockdomEffects" | |
| 14 | ||
| 15 | local BodyParts = Instance.new("Folder", char)
| |
| 16 | BodyParts.Name = "BlockdomBodyParts" | |
| 17 | ||
| 18 | ||
| 19 | local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1] | |
| 20 | ||
| 21 | ||
| 22 | local EM = Enum.Material | |
| 23 | local CF = CFrame | |
| 24 | local V3 = Vector3 | |
| 25 | local Ins = Instance | |
| 26 | local Col = Color3 | |
| 27 | local UD = UDim | |
| 28 | local UD2 = UDim2 | |
| 29 | local mr = math.rad | |
| 30 | local mra = math.random | |
| 31 | local mh = math.huge | |
| 32 | ||
| 33 | ||
| 34 | ------------------------------------- | |
| 35 | local Head = char.Head | |
| 36 | local RArm = char["Right Arm"] | |
| 37 | local LArm = char["Left Arm"] | |
| 38 | local Torso = char.Torso | |
| 39 | local LLeg = char["Left Leg"] | |
| 40 | local RLeg = char["Right Leg"] | |
| 41 | ------------------------------------- | |
| 42 | ||
| 43 | ||
| 44 | local clerp = function(a, b, t) | |
| 45 | return a:lerp(b, t) | |
| 46 | end | |
| 47 | human = char.Humanoid | |
| 48 | hrp = char.HumanoidRootPart | |
| 49 | anim = human.Animator | |
| 50 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 51 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 52 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 53 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 54 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 55 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 56 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 57 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 58 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 59 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 60 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 61 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 62 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 63 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 64 | RH = Torso:FindFirstChild("Right Hip")
| |
| 65 | LH = Torso:FindFirstChild("Left Hip")
| |
| 66 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 67 | NK = Torso:FindFirstChild("Neck")
| |
| 68 | local RunS = game:GetService("RunService")
| |
| 69 | local Mouse = p:GetMouse() | |
| 70 | local animen = true | |
| 71 | local Player = game.Players.localPlayer | |
| 72 | local Character = Player.Character | |
| 73 | local Humanoid = Character.Humanoid | |
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local LeftArm = Character["Left Arm"] | |
| 76 | local RightArm = Character["Right Arm"] | |
| 77 | local LeftLeg = Character["Left Leg"] | |
| 78 | local RightLeg = Character["Right Leg"] | |
| 79 | local Head = Character.Head | |
| 80 | local Torso = Character.Torso | |
| 81 | local Camera = game.Workspace.CurrentCamera | |
| 82 | local RootPart = Character.HumanoidRootPart | |
| 83 | local RootJoint = RootPart.RootJoint | |
| 84 | local Pause = false | |
| 85 | local attack = false | |
| 86 | local LOL = false | |
| 87 | local Anim = 'Idle' | |
| 88 | local attacktype = 1 | |
| 89 | local delays = false | |
| 90 | local play = true | |
| 91 | local targetted = nil | |
| 92 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 93 | local velocity = RootPart.Velocity.y | |
| 94 | local sine = 0 | |
| 95 | local change = 1 | |
| 96 | local doe = 0 | |
| 97 | local Create = LoadLibrary("RbxUtility").Create
| |
| 98 | ||
| 99 | ||
| 100 | ||
| 101 | ||
| 102 | ||
| 103 | local HealthBase = Instance.new("Part", HealthBarParts)
| |
| 104 | HealthBase.Material = "Neon" | |
| 105 | HealthBase.Color = Color3.fromRGB(0, 0, 0) | |
| 106 | HealthBase.Size = Vector3.new(10, 2, 2) | |
| 107 | HealthBase.CanCollide = false | |
| 108 | HealthBase.Anchored = true | |
| 109 | HealthBase.Name = "HealthMain" | |
| 110 | ||
| 111 | ||
| 112 | local Health = Instance.new("Part", HealthBarParts)
| |
| 113 | Health.Material = "Neon" | |
| 114 | Health.Color = Color3.fromRGB(3, 236, 0) | |
| 115 | Health.Size = Vector3.new(10.1, 2.1, 2.1) | |
| 116 | Health.CanCollide = false | |
| 117 | Health.Anchored = true | |
| 118 | Health.Name = "Health" | |
| 119 | ||
| 120 | ||
| 121 | local RS = game:GetService("RunService")
| |
| 122 | ||
| 123 | ||
| 124 | for _, i in pairs(char:GetChildren()) do | |
| 125 | if i:IsA("Part") then
| |
| 126 | i.Transparency = 1 | |
| 127 | end | |
| 128 | if i.Name == "Health" then | |
| 129 | i:Destroy() | |
| 130 | end | |
| 131 | if i:IsA("Accessory") then
| |
| 132 | i:Destroy() | |
| 133 | end | |
| 134 | end | |
| 135 | char.Head.face:Destroy() | |
| 136 | Hum.HipHeight = 0.4 | |
| 137 | ||
| 138 | ||
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | local RoarS = Instance.new("Sound", char.Head)
| |
| 144 | RoarS.SoundId = "rbxassetid://889016272" | |
| 145 | RoarS.Volume = 1 | |
| 146 | ||
| 147 | local Punch = Instance.new("Sound", char.Head)
| |
| 148 | Punch.SoundId = "rbxassetid://386946017" | |
| 149 | Punch.Volume = 1 | |
| 150 | ||
| 151 | local Theme = Instance.new("Sound", char.Head)
| |
| 152 | Theme.SoundId = "rbxassetid://145556530" | |
| 153 | Theme.Volume = 1 | |
| 154 | Theme.Looped = true | |
| 155 | Theme.MaxDistance = 90 | |
| 156 | Theme:Play() | |
| 157 | ||
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | ||
| 162 | ||
| 163 | local TouchSensor = Instance.new("Part", char)
| |
| 164 | TouchSensor.Size = Vector3.new(0.5,0.5,0.5) | |
| 165 | TouchSensor.Material = "Neon" | |
| 166 | TouchSensor.Transparency = 1 | |
| 167 | TouchSensor.CanCollide = false | |
| 168 | ||
| 169 | local TouchSensorWeld = Instance.new("Weld", TouchSensor)
| |
| 170 | TouchSensorWeld.Part0 = char.HumanoidRootPart | |
| 171 | TouchSensorWeld.Part1 = TouchSensor | |
| 172 | TouchSensorWeld.C0 = CFrame.new(0,-4,0) | |
| 173 | ||
| 174 | local LastMaterial = "Grass" | |
| 175 | local LastColor = Color3.fromRGB(0,0,0) | |
| 176 | local LastTrans = 0 | |
| 177 | ||
| 178 | TouchSensor.Touched:Connect(function(hit) | |
| 179 | if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then
| |
| 180 | LastMaterial = hit.Material | |
| 181 | LastColor = hit.Color | |
| 182 | LastTrans = hit.Transparency | |
| 183 | end | |
| 184 | end) | |
| 185 | ||
| 186 | local BlockHead = Instance.new("Part", BodyParts)
| |
| 187 | BlockHead.Size = Vector3.new(2,2,2) | |
| 188 | BlockHead.Material = "Grass" | |
| 189 | ||
| 190 | local HeadWeld = Instance.new("Weld", BlockHead)
| |
| 191 | HeadWeld.Part0 = char.Head | |
| 192 | HeadWeld.Part1 = BlockHead | |
| 193 | ||
| 194 | local BlockTorso = Instance.new("Part", BodyParts)
| |
| 195 | BlockTorso.Size = Vector3.new(3,3,3) | |
| 196 | BlockTorso.Material = "Grass" | |
| 197 | ||
| 198 | local TorsoWeld = Instance.new("Weld", BlockTorso)
| |
| 199 | TorsoWeld.Part0 = char.Torso | |
| 200 | TorsoWeld.Part1 = BlockTorso | |
| 201 | TorsoWeld.C0 = CFrame.new(0, -1, 0) | |
| 202 | ||
| 203 | local BlockLeftArm = Instance.new("Part", BodyParts)
| |
| 204 | BlockLeftArm.Size = Vector3.new(1,1,1) | |
| 205 | BlockLeftArm.Material = "Grass" | |
| 206 | ||
| 207 | local LAWeld = Instance.new("Weld", BlockLeftArm)
| |
| 208 | LAWeld.Part0 = char["Left Arm"] | |
| 209 | LAWeld.Part1 = BlockLeftArm | |
| 210 | LAWeld.C0 = CFrame.new(0, -1, 0) | |
| 211 | ||
| 212 | local BlockRightArm = Instance.new("Part", BodyParts)
| |
| 213 | BlockRightArm.Size = Vector3.new(1,1,1) | |
| 214 | BlockRightArm.Material = "Grass" | |
| 215 | ||
| 216 | local RAWeld = Instance.new("Weld", BlockRightArm)
| |
| 217 | RAWeld.Part0 = char["Right Arm"] | |
| 218 | RAWeld.Part1 = BlockRightArm | |
| 219 | RAWeld.C0 = CFrame.new(0, -1, 0) | |
| 220 | ||
| 221 | ||
| 222 | local BlockLeftLeg = Instance.new("Part", BodyParts)
| |
| 223 | BlockLeftLeg.Size = Vector3.new(1,1,1) | |
| 224 | BlockLeftLeg.Material = "Grass" | |
| 225 | ||
| 226 | local LLWeld = Instance.new("Weld", BlockLeftLeg)
| |
| 227 | LLWeld.Part0 = char["Left Leg"] | |
| 228 | LLWeld.Part1 = BlockLeftLeg | |
| 229 | LLWeld.C0 = CFrame.new(0, -1, 0) | |
| 230 | ||
| 231 | local BlockRightLeg = Instance.new("Part", BodyParts)
| |
| 232 | BlockRightLeg.Size = Vector3.new(1,1,1) | |
| 233 | BlockRightLeg.Material = "Grass" | |
| 234 | ||
| 235 | local RLWeld = Instance.new("Weld", BlockRightLeg)
| |
| 236 | RLWeld.Part0 = char["Right Leg"] | |
| 237 | RLWeld.Part1 = BlockRightLeg | |
| 238 | RLWeld.C0 = CFrame.new(0, -1, 0) | |
| 239 | ||
| 240 | ||
| 241 | local LEye = Instance.new("Part", BlockHead)
| |
| 242 | LEye.Color = Color3.new(1,1,1) | |
| 243 | LEye.Material = "Neon" | |
| 244 | LEye.Size = Vector3.new(0.2,0.2,0.2) | |
| 245 | local LEyeMesh = Instance.new("SpecialMesh", LEye)
| |
| 246 | LEyeMesh.MeshType = "Brick" | |
| 247 | LEyeMesh.Scale = Vector3.new(1,1,1) | |
| 248 | local LEyeWeld = Instance.new("Weld", LEye)
| |
| 249 | LEyeWeld.Part0 = BlockHead | |
| 250 | LEyeWeld.Part1 = LEye | |
| 251 | LEyeWeld.C0 = CFrame.new(-0.5,0,-1) | |
| 252 | ||
| 253 | local REye = Instance.new("Part", BlockHead)
| |
| 254 | REye.Color = Color3.new(1,1,1) | |
| 255 | REye.Material = "Neon" | |
| 256 | REye.Size = Vector3.new(0.2,0.2,0.2) | |
| 257 | local REyeMesh = Instance.new("SpecialMesh", REye)
| |
| 258 | REyeMesh.MeshType = "Brick" | |
| 259 | REyeMesh.Scale = Vector3.new(1,1,1) | |
| 260 | local REyeWeld = Instance.new("Weld", REye)
| |
| 261 | REyeWeld.Part0 = BlockHead | |
| 262 | REyeWeld.Part1 = REye | |
| 263 | REyeWeld.C0 = CFrame.new(0.5,0,-1) | |
| 264 | ||
| 265 | ||
| 266 | -- EYE MANAGER | |
| 267 | ||
| 268 | coroutine.resume(coroutine.create(function() | |
| 269 | while wait() do | |
| 270 | for i = 1, 50 do | |
| 271 | RS.RenderStepped:wait() | |
| 272 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
| 273 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
| 274 | end | |
| 275 | for i = 1, 50 do | |
| 276 | RS.RenderStepped:wait() | |
| 277 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
| 278 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
| 279 | end | |
| 280 | wait(2) | |
| 281 | end | |
| 282 | end)) | |
| 283 | ||
| 284 | local BarrageS = false | |
| 285 | ||
| 286 | coroutine.resume(coroutine.create(function() | |
| 287 | while wait() do | |
| 288 | for _, o in pairs(BodyParts:GetChildren()) do | |
| 289 | if o == RArm or o == LArm then | |
| 290 | if BarrageS == false then | |
| 291 | o.Material = LastMaterial | |
| 292 | o.Color = o.Color:lerp(LastColor, 0.1) | |
| 293 | o.Transparency = LastTrans | |
| 294 | end | |
| 295 | else | |
| 296 | ||
| 297 | o.Material = LastMaterial | |
| 298 | o.Color = o.Color:lerp(LastColor, 0.1) | |
| 299 | o.Transparency = LastTrans | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | end)) | |
| 304 | ||
| 305 | coroutine.resume(coroutine.create(function() | |
| 306 | while wait() do | |
| 307 | HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed) | |
| 308 | Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5) | |
| 309 | Health.Size = Health.Size:lerp(Vector3.new(Hum.Health/Hum.MaxHealth*10.1, 2.1, 2.1), 0.1) | |
| 310 | end | |
| 311 | end)) | |
| 312 | ||
| 313 | ||
| 314 | -- REGEN | |
| 315 | coroutine.resume(coroutine.create(function() | |
| 316 | while Hum.Health < Hum.MaxHealth do | |
| 317 | Hum.Health = Hum.Health + 1 | |
| 318 | local r1 = math.random(-5, 5) | |
| 319 | local r2 = math.random(-5, 5) | |
| 320 | local r3 = math.random(-5, 5) | |
| 321 | local c = math.random(1, 5) | |
| 322 | local Parto = Instance.new("Part", Effects)
| |
| 323 | Parto.Material = "Neon" | |
| 324 | Parto.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 325 | Parto.Shape = "Ball" | |
| 326 | Parto.Anchored = true | |
| 327 | Parto.CanCollide = false | |
| 328 | ||
| 329 | if c == 1 then | |
| 330 | Parto.Color = Color3.fromRGB(94, 255, 229) | |
| 331 | elseif c == 2 then | |
| 332 | Parto.Color = Color3.fromRGB(48, 255, 62) | |
| 333 | elseif c == 3 then | |
| 334 | Parto.Color = Color3.fromRGB(81, 255, 0) | |
| 335 | elseif c == 4 then | |
| 336 | Parto.Color = Color3.fromRGB(44, 252, 255) | |
| 337 | elseif c == 5 then | |
| 338 | Parto.Color = Color3.fromRGB(58, 180, 255) | |
| 339 | end | |
| 340 | ||
| 341 | Parto.CFrame = Torso.CFrame * CFrame.new(r1, r2, r3) | |
| 342 | coroutine.resume(coroutine.create(function() | |
| 343 | for i = 1, 50 do | |
| 344 | wait() | |
| 345 | Parto.CFrame = Parto.CFrame:lerp(Torso.CFrame, 0.1) | |
| 346 | Parto.Transparency = Parto.Transparency + 0.05 | |
| 347 | if Parto.Transparency >= 1 then | |
| 348 | Parto:Destroy() | |
| 349 | end | |
| 350 | end | |
| 351 | end)) | |
| 352 | wait() | |
| 353 | end | |
| 354 | end)) | |
| 355 | ||
| 356 | local RoarPower = 0 | |
| 357 | local RoarCharge = false | |
| 358 | ||
| 359 | ||
| 360 | ||
| 361 | local ChargeKame = false | |
| 362 | local KamePower = 0 | |
| 363 | local KameCool = false | |
| 364 | local beamgo = 6 | |
| 365 | ||
| 366 | ||
| 367 | function FireKame() | |
| 368 | Base:Destroy() | |
| 369 | for i = 1,50 do | |
| 370 | RS.RenderStepped:wait() | |
| 371 | PlayAnimationFromTable({
| |
| 372 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(0)), -- Torso, | |
| 373 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 374 | CFrame.new(1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(-20)), --- RightArm | |
| 375 | CFrame.new(-1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 376 | CFrame.new(0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-5), mr(5)), --RightLeg | |
| 377 | CFrame.new(-0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(5), mr(-5)), --LeftLeg | |
| 378 | }, .3, false) | |
| 379 | end | |
| 380 | ||
| 381 | local Base1 = Instance.new("Part", char)
| |
| 382 | Base1.Anchored = true | |
| 383 | Base1.Material = "Neon" | |
| 384 | Base1.Size = V3.new(KamePower + 5, KamePower + 5, KamePower + 5) | |
| 385 | Base1.Shape = "Block" | |
| 386 | Base1.Color = Color3.fromRGB(255, 81, 0) | |
| 387 | Base1.CFrame = char.HumanoidRootPart.CFrame * CF.new(0, 0.5, -1.8) | |
| 388 | Base1.CanCollide = false | |
| 389 | local Mesh = Instance.new("SpecialMesh", Base1)
| |
| 390 | Mesh.MeshType = "Sphere" | |
| 391 | ||
| 392 | local Beam = Instance.new("Part", char)
| |
| 393 | Beam.Anchored = true | |
| 394 | Beam.Material = "Neon" | |
| 395 | Beam.Size = V3.new(0, KamePower- 0.8, KamePower- 0.8) | |
| 396 | Beam.Shape = "Block" | |
| 397 | Beam.Color = Color3.fromRGB(255, 157, 0) | |
| 398 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(180),0) | |
| 399 | Beam.CanCollide = false | |
| 400 | local Mesh = Instance.new("SpecialMesh", Beam)
| |
| 401 | Mesh.MeshType = "Cylinder" | |
| 402 | coroutine.resume(coroutine.create(function() | |
| 403 | for i = 1,100 do | |
| 404 | wait() | |
| 405 | beamgo = beamgo + 10 | |
| 406 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(90),0) * CFrame.new(beamgo,0,0) | |
| 407 | Beam.Size = V3.new(beamgo * 2, KamePower + 0.5, KamePower + 0.5) | |
| 408 | ||
| 409 | ||
| 410 | end | |
| 411 | end)) | |
| 412 | ||
| 413 | ||
| 414 | Beam.Touched:Connect(function(hit) | |
| 415 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 416 | -- Player | |
| 417 | if hit.Parent.Name == p.Name then return end | |
| 418 | hit.Parent:BreakJoints() | |
| 419 | end | |
| 420 | end) | |
| 421 | ||
| 422 | ||
| 423 | ||
| 424 | wait(5) | |
| 425 | ||
| 426 | for i = 1,200 do | |
| 427 | RS.RenderStepped:wait() | |
| 428 | beamgo = beamgo - 1 | |
| 429 | Beam.Size = Beam.Size - V3.new(0,0.01,0.01) | |
| 430 | Base1.Size = Base1.Size - V3.new(0.01,0.01,0.01) | |
| 431 | Beam.Transparency = Beam.Transparency + 0.01 | |
| 432 | Base1.Transparency = Base1.Transparency + 0.01 | |
| 433 | if Base1.Transparency >= 1 then | |
| 434 | Base1:Destroy() | |
| 435 | Beam:Destroy() | |
| 436 | end | |
| 437 | end | |
| 438 | Hum.WalkSpeed = 16 | |
| 439 | Hum.JumpPower = 50 | |
| 440 | KamePower = 0 | |
| 441 | beamgo = 6 | |
| 442 | Pause = false | |
| 443 | end | |
| 444 | ||
| 445 | ||
| 446 | function Kamehameha() | |
| 447 | if not KameCool then | |
| 448 | KameCool = true | |
| 449 | Hum.WalkSpeed = 0 | |
| 450 | Hum.JumpPower = 0 | |
| 451 | ||
| 452 | for i = 1,50 do | |
| 453 | RS.RenderStepped:wait() | |
| 454 | PlayAnimationFromTable({
| |
| 455 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-60), mr(-5)), -- Torso, | |
| 456 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), 0), ----- Head | |
| 457 | CFrame.new(1.5,0,-0.3) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(60), mr(15), mr(40)), --- RightArm | |
| 458 | CFrame.new(-0.5,0.1,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(140), mr(-35), mr(90)),--LeftArm | |
| 459 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(-5), mr(5)), --RightLeg | |
| 460 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), mr(-5)), --LeftLeg | |
| 461 | }, .3, false) | |
| 462 | end | |
| 463 | Base = Instance.new("Part", char)
| |
| 464 | Base.CanCollide = false | |
| 465 | Base.Anchored = true | |
| 466 | Base.Material = "Neon" | |
| 467 | Base.Size = V3.new(0, 0, 0) | |
| 468 | Base.Shape = "Ball" | |
| 469 | Base.Color = Color3.fromRGB(255, 157, 0) | |
| 470 | Base.CFrame = char.HumanoidRootPart.CFrame * CF.new(2.3, -0.1, 0) | |
| 471 | coroutine.resume(coroutine.create(function() | |
| 472 | while wait() and ChargeKame == true do | |
| 473 | if KamePower >= 1.180 then | |
| 474 | FireKame() | |
| 475 | ChargeKame = false | |
| 476 | else | |
| 477 | KamePower = KamePower + 0.002 | |
| 478 | Base.Size = V3.new(KamePower, KamePower, KamePower) | |
| 479 | end | |
| 480 | end | |
| 481 | end)) | |
| 482 | wait(2) | |
| 483 | KameCool = false | |
| 484 | end | |
| 485 | end | |
| 486 | ||
| 487 | ||
| 488 | ||
| 489 | ||
| 490 | ||
| 491 | function ChargeRoar() | |
| 492 | Hum.WalkSpeed = 0 | |
| 493 | Hum.JumpPower = 0 | |
| 494 | Pause = true | |
| 495 | ||
| 496 | local Ball = Instance.new("Part", Effects)
| |
| 497 | Ball.Name = "RoarCharge" | |
| 498 | Ball.Material = LastMaterial | |
| 499 | Ball.Color = LastColor | |
| 500 | Ball.Size = Vector3.new(0,0,0) | |
| 501 | Ball.Shape = "Ball" | |
| 502 | Ball.CanCollide = false | |
| 503 | Ball.Anchored = true | |
| 504 | Ball.CFrame = Head.CFrame * CFrame.new(0,2,-1) | |
| 505 | ||
| 506 | coroutine.resume(coroutine.create(function() | |
| 507 | while wait() and RoarCharge == true do | |
| 508 | ||
| 509 | PlayAnimationFromTable({
| |
| 510 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 511 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(70), mr(0), 0), ----- Head | |
| 512 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 513 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 514 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 515 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 516 | }, .3, false) | |
| 517 | ||
| 518 | RoarPower = RoarPower + 1 | |
| 519 | Ball.Size = Vector3.new(RoarPower, RoarPower, RoarPower) | |
| 520 | Ball.CFrame = Ball.CFrame * CFrame.new(0,0.5,0) | |
| 521 | end | |
| 522 | end)) | |
| 523 | end | |
| 524 | ||
| 525 | ||
| 526 | function FireRoar() | |
| 527 | local Ball = Effects.RoarCharge | |
| 528 | for i = 1, 50 do | |
| 529 | RS.RenderStepped:wait() | |
| 530 | - | Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 0.1) |
| 530 | + | Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 1) |
| 531 | Ball.Size = Ball.Size:lerp(Vector3.new(0,0,0), 0.1) | |
| 532 | end | |
| 533 | ||
| 534 | for i = 1, 10 do | |
| 535 | RS.RenderStepped:wait() | |
| 536 | PlayAnimationFromTable({
| |
| 537 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 538 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 539 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 540 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 541 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 542 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 543 | }, .3, false) | |
| 544 | end | |
| 545 | RoarS:Play() | |
| 546 | Ball:Destroy() | |
| 547 | ||
| 548 | for i = 1, 100 do | |
| 549 | wait(0.1) | |
| 550 | local rad1 = math.random(-1, 1) | |
| 551 | local rad2 = math.random(-1, 1) | |
| 552 | local rad3 = math.random(-1, 1) | |
| 553 | ||
| 554 | local color = math.random(1, 2) | |
| 555 | ||
| 556 | local Roar = Instance.new("Part", Effects)
| |
| 557 | Roar.Name = "Roar" | |
| 558 | Roar.Material = "Neon" | |
| 559 | if RoarPower <= 2 then | |
| 560 | Roar.Shape = "Ball" | |
| 561 | Roar.CFrame = Head.CFrame | |
| 562 | if color == 1 then | |
| 563 | Roar.Color = Color3.fromRGB(255, 81, 0) | |
| 564 | elseif color == 2 then | |
| 565 | Roar.Color = Color3.fromRGB(255, 157, 0) | |
| 566 | end | |
| 567 | ||
| 568 | elseif RoarPower >= 2 then | |
| 569 | Roar.Shape = "Ball" | |
| 570 | Roar.CFrame = Head.CFrame | |
| 571 | if color == 1 then | |
| 572 | Roar.Color = Color3.fromRGB(255, 0, 0) | |
| 573 | elseif color == 2 then | |
| 574 | Roar.Color = Color3.fromRGB(77, 0, 0) | |
| 575 | end | |
| 576 | end | |
| 577 | Roar.Size = Vector3.new(0,0,0) | |
| 578 | Roar.CanCollide = false | |
| 579 | Roar.Anchored = true | |
| 580 | ||
| 581 | coroutine.resume(coroutine.create(function() | |
| 582 | for i = 1, 500 do | |
| 583 | local Touchy = false | |
| 584 | ||
| 585 | coroutine.resume(coroutine.create(function() | |
| 586 | Roar.Touched:Connect(function(hit) | |
| 587 | if Touchy == false then | |
| 588 | Touchy = true | |
| 589 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 590 | hit.Parent.Humanoid:TakeDamage(0.1) | |
| 591 | end | |
| 592 | wait(0.5) | |
| 593 | Touchy = false | |
| 594 | end | |
| 595 | end) | |
| 596 | end)) | |
| 597 | ||
| 598 | RS.RenderStepped:wait() | |
| 599 | Roar.CFrame = Roar.CFrame * CFrame.new(rad1/5,rad2/5,-1) | |
| 600 | Roar.Size = Roar.Size + Vector3.new(1, 1, 1) | |
| 601 | - | Roar.Transparency = Roar.Transparency + 0.0007 |
| 601 | + | Roar.Transparency = Roar.Transparency + 0.007 |
| 602 | if Roar.Transparency >= 1 then | |
| 603 | Roar:Destroy() | |
| 604 | end | |
| 605 | end | |
| 606 | end)) | |
| 607 | end | |
| 608 | Hum.WalkSpeed = 16 | |
| 609 | Hum.JumpPower = 50 | |
| 610 | Pause = false | |
| 611 | RoarPower = 0 | |
| 612 | end | |
| 613 | ||
| 614 | ||
| 615 | ||
| 616 | ||
| 617 | function GroundWave2(origin, color, color2) | |
| 618 | if origin ~= nil then | |
| 619 | local part = Instance.new("Part", origin)
| |
| 620 | part.Anchored = true | |
| 621 | part.CanCollide = false | |
| 622 | part.Color = color | |
| 623 | part.Size = Vector3.new(1,1,1) | |
| 624 | part.Transparency = 0.4 | |
| 625 | part.Material = "Neon" | |
| 626 | part.CFrame = origin.CFrame | |
| 627 | local Mesh = Instance.new("SpecialMesh", part)
| |
| 628 | Mesh.MeshType = "Sphere" | |
| 629 | Mesh.Scale = Vector3.new(1,1,1) | |
| 630 | ||
| 631 | local part2 = Instance.new("Part", origin)
| |
| 632 | part2.Anchored = true | |
| 633 | part2.CanCollide = false | |
| 634 | part2.Color = color2 | |
| 635 | part2.Size = Vector3.new(1,1,1) | |
| 636 | part2.Material = "Neon" | |
| 637 | part2.CFrame = origin.CFrame | |
| 638 | local Mesh2 = Instance.new("SpecialMesh", part2)
| |
| 639 | Mesh2.MeshType = "Sphere" | |
| 640 | Mesh2.Scale = Vector3.new(0.8,0.8,0.8) | |
| 641 | ||
| 642 | local Ring = Instance.new("Part", char)
| |
| 643 | Ring.Anchored = true | |
| 644 | Ring.CanCollide = false | |
| 645 | Ring.CFrame = part.CFrame | |
| 646 | local RingMesh = Instance.new("SpecialMesh", Ring)
| |
| 647 | RingMesh.MeshId = "rbxassetid://471124075" | |
| 648 | RingMesh.Scale = Vector3.new(0,0,0) | |
| 649 | ||
| 650 | local Ring2 = Instance.new("Part", char)
| |
| 651 | Ring2.Anchored = true | |
| 652 | Ring2.CanCollide = false | |
| 653 | Ring2.CFrame = part.CFrame * CFrame.Angles(0,0,mr(90)) | |
| 654 | local RingMesh2 = Instance.new("SpecialMesh", Ring2)
| |
| 655 | RingMesh2.MeshId = "rbxassetid://471124075" | |
| 656 | RingMesh2.Scale = Vector3.new(0.02,0,0.02) | |
| 657 | ||
| 658 | coroutine.resume(coroutine.create(function() | |
| 659 | for i = 1, 120 do | |
| 660 | RS.RenderStepped:wait() | |
| 661 | Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.3, 1) | |
| 662 | part.Transparency = part.Transparency + 0.01 | |
| 663 | ||
| 664 | Mesh2.Scale = Mesh2.Scale + Vector3.new(0.8, 0.1, 0.8) | |
| 665 | part2.Transparency = part2.Transparency + 0.01 | |
| 666 | if part.Transparency >= 1 then | |
| 667 | part:Destroy() | |
| 668 | end | |
| 669 | ||
| 670 | if part2.Transparency >= 1 then | |
| 671 | part2:Destroy() | |
| 672 | end | |
| 673 | RingMesh.Scale = RingMesh.Scale + Vector3.new(0.02,0,0.02) | |
| 674 | Ring.Transparency = Ring.Transparency + 0.02 | |
| 675 | ||
| 676 | RingMesh2.Scale = RingMesh2.Scale + Vector3.new(0.02,0,0.02) | |
| 677 | Ring2.Transparency = Ring2.Transparency + 0.02 | |
| 678 | if Ring.Transparency >= 1 then | |
| 679 | Ring:Destroy() | |
| 680 | Ring2:Destroy() | |
| 681 | end | |
| 682 | end | |
| 683 | end)) | |
| 684 | ||
| 685 | end | |
| 686 | end | |
| 687 | ||
| 688 | ||
| 689 | ||
| 690 | ||
| 691 | local BarrCool = false | |
| 692 | ||
| 693 | function Barrage() | |
| 694 | coroutine.resume(coroutine.create(function() | |
| 695 | while wait() and BarrageS == true do | |
| 696 | ||
| 697 | for i = 1, 1.00000000000000001 do -- Right Punch | |
| 698 | RS.RenderStepped:wait() | |
| 699 | BlockRightArm.Material = "Neon" | |
| 700 | local color = math.random(1, 2) | |
| 701 | if color == 1 then | |
| 702 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
| 703 | elseif color == 2 then | |
| 704 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
| 705 | end | |
| 706 | ||
| 707 | BlockRightArm.Touched:Connect(function(hit) | |
| 708 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 709 | if BarrCool == false and BarrageS == true then | |
| 710 | BarrCool = true | |
| 711 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
| |
| 712 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
| 713 | local Punchy = Punch:Clone() | |
| 714 | Punchy.Parent = hit | |
| 715 | Punchy:Play() | |
| 716 | wait() | |
| 717 | BarrCool = false | |
| 718 | end | |
| 719 | end | |
| 720 | end) | |
| 721 | ||
| 722 | PlayAnimationFromTable({
| |
| 723 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 724 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 725 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, -3) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
| 726 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, 2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 727 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 728 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 729 | }, .5, false) | |
| 730 | end | |
| 731 | ||
| 732 | for i = 1, 00000000000000001 do -- Left Punch | |
| 733 | RS.RenderStepped:wait() | |
| 734 | ||
| 735 | BlockLeftArm.Material = "Neon" | |
| 736 | local color = math.random(1, 2) | |
| 737 | if color == 1 then | |
| 738 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
| 739 | elseif color == 2 then | |
| 740 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
| 741 | end | |
| 742 | ||
| 743 | BlockLeftArm.Touched:Connect(function(hit) | |
| 744 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 745 | if BarrCool == false and BarrageS == true then | |
| 746 | BarrCool = true | |
| 747 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
| |
| 748 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
| 749 | local Punchy = Punch:Clone() | |
| 750 | Punchy.Parent = hit | |
| 751 | Punchy:Play() | |
| 752 | wait() | |
| 753 | BarrCool = false | |
| 754 | end | |
| 755 | end | |
| 756 | end) | |
| 757 | ||
| 758 | PlayAnimationFromTable({
| |
| 759 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 760 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 761 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, 2) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
| 762 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, -3) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 763 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 764 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 765 | }, .5, false) | |
| 766 | end | |
| 767 | ||
| 768 | end | |
| 769 | end)) | |
| 770 | end | |
| 771 | ||
| 772 | ||
| 773 | mouse.KeyDown:Connect(function(k) | |
| 774 | if k == "e" then | |
| 775 | RoarCharge = true | |
| 776 | ChargeRoar() | |
| 777 | end | |
| 778 | if k == "r" then | |
| 779 | Pause = true | |
| 780 | ChargeKame = true | |
| 781 | Kamehameha() | |
| 782 | end | |
| 783 | if k == "q" then | |
| 784 | Pause = true | |
| 785 | BarrageS = true | |
| 786 | Barrage() | |
| 787 | end | |
| 788 | end) | |
| 789 | ||
| 790 | mouse.KeyUp:Connect(function(k) | |
| 791 | if k == "e" then | |
| 792 | RoarCharge = false | |
| 793 | FireRoar() | |
| 794 | end | |
| 795 | if k == "r" then | |
| 796 | ChargeKame = false | |
| 797 | FireKame() | |
| 798 | end | |
| 799 | if k == "q" then | |
| 800 | Pause = false | |
| 801 | BarrageS = false | |
| 802 | end | |
| 803 | end) | |
| 804 | ||
| 805 | ||
| 806 | ||
| 807 | Humanoid.Animator.Parent = nil | |
| 808 | Character.Animate.Parent = nil | |
| 809 | ||
| 810 | local newMotor = function(part0, part1, c0, c1) | |
| 811 | local w = Create('Motor'){
| |
| 812 | Parent = part0, | |
| 813 | Part0 = part0, | |
| 814 | Part1 = part1, | |
| 815 | C0 = c0, | |
| 816 | C1 = c1, | |
| 817 | } | |
| 818 | return w | |
| 819 | end | |
| 820 | function clerp(a, b, t) | |
| 821 | return a:lerp(b, t) | |
| 822 | end | |
| 823 | ||
| 824 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 825 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 826 | ||
| 827 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 828 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 829 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 830 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 831 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 832 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 833 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 834 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 835 | ||
| 836 | local rarmc1 = RW.C1 | |
| 837 | local larmc1 = LW.C1 | |
| 838 | local rlegc1 = RH.C1 | |
| 839 | local llegc1 = LH.C1 | |
| 840 | ||
| 841 | local resetc1 = false | |
| 842 | ||
| 843 | function PlayAnimationFromTable(table, speed, bool) | |
| 844 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 845 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 846 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 847 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 848 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 849 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 850 | if bool == true then | |
| 851 | if resetc1 == false then | |
| 852 | resetc1 = true | |
| 853 | RootJoint.C1 = RootJoint.C1 | |
| 854 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 855 | RW.C1 = rarmc1 | |
| 856 | LW.C1 = larmc1 | |
| 857 | RH.C1 = rlegc1 | |
| 858 | LH.C1 = llegc1 | |
| 859 | end | |
| 860 | end | |
| 861 | end | |
| 862 | ||
| 863 | ArtificialHB = Create("BindableEvent", script){
| |
| 864 | Parent = script, | |
| 865 | Name = "Heartbeat", | |
| 866 | } | |
| 867 | ||
| 868 | script:WaitForChild("Heartbeat")
| |
| 869 | ||
| 870 | frame = 1 / 30 | |
| 871 | tf = 0 | |
| 872 | allowframeloss = false | |
| 873 | tossremainder = false | |
| 874 | lastframe = tick() | |
| 875 | script.Heartbeat:Fire() | |
| 876 | ||
| 877 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 878 | tf = tf + s | |
| 879 | if tf >= frame then | |
| 880 | if allowframeloss then | |
| 881 | script.Heartbeat:Fire() | |
| 882 | lastframe = tick() | |
| 883 | else | |
| 884 | for i = 1, math.floor(tf / frame) do | |
| 885 | script.Heartbeat:Fire() | |
| 886 | end | |
| 887 | lastframe = tick() | |
| 888 | end | |
| 889 | if tossremainder then | |
| 890 | tf = 0 | |
| 891 | else | |
| 892 | tf = tf - frame * math.floor(tf / frame) | |
| 893 | end | |
| 894 | end | |
| 895 | end) | |
| 896 | ||
| 897 | function swait(num) | |
| 898 | if num == 0 or num == nil then | |
| 899 | ArtificialHB.Event:wait() | |
| 900 | else | |
| 901 | for i = 0, num do | |
| 902 | ArtificialHB.Event:wait() | |
| 903 | end | |
| 904 | end | |
| 905 | end | |
| 906 | ||
| 907 | ||
| 908 | ||
| 909 | ||
| 910 | ||
| 911 | New = function(Object, Parent, Name, Data) | |
| 912 | local Object = Instance.new(Object) | |
| 913 | for Index, Value in pairs(Data or {}) do
| |
| 914 | Object[Index] = Value | |
| 915 | end | |
| 916 | Object.Parent = Parent | |
| 917 | Object.Name = Name | |
| 918 | return Object | |
| 919 | end | |
| 920 | function rayCast(Position, Direction, Range, Ignore) | |
| 921 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 922 | end | |
| 923 | ||
| 924 | ||
| 925 | ||
| 926 | ||
| 927 | coroutine.wrap(function() | |
| 928 | while 1 do | |
| 929 | swait() | |
| 930 | if doe <= 360 then | |
| 931 | doe = doe + 2 | |
| 932 | else | |
| 933 | doe = 0 | |
| 934 | end | |
| 935 | end | |
| 936 | end)() | |
| 937 | while true and (animen == true) do | |
| 938 | swait() | |
| 939 | ||
| 940 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 941 | velocity = RootPart.Velocity.y | |
| 942 | sine = sine + change | |
| 943 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 944 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 945 | Anim = "Jump" | |
| 946 | if Pause == false then | |
| 947 | PlayAnimationFromTable({
| |
| 948 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, | |
| 949 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head | |
| 950 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50),0,mr(10)), --- RightArm | |
| 951 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), 0, mr(-10)),--LeftArm | |
| 952 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(-15)), --RightLeg | |
| 953 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(15)), --LeftLeg | |
| 954 | }, .3, false) | |
| 955 | end | |
| 956 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 957 | Anim = "Fall" | |
| 958 | if Pause == false then | |
| 959 | PlayAnimationFromTable({
| |
| 960 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso, | |
| 961 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), ----- Head | |
| 962 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,mr(50)), --- RightArm | |
| 963 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0.5) * CFrame.Angles(mr(0), 0, mr(-50)),--LeftArm | |
| 964 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, mr(-15)), --RightLeg | |
| 965 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(10), 0, mr(15)), --LeftLeg | |
| 966 | }, .3, false) | |
| 967 | end | |
| 968 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 969 | Anim = "Idle" | |
| 970 | if Pause == false then | |
| 971 | change = 1 | |
| 972 | PlayAnimationFromTable({
| |
| 973 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 974 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 975 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 976 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 977 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 978 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 979 | }, .3, false) | |
| 980 | end | |
| 981 | ||
| 982 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 983 | Anim = "Walk" | |
| 984 | if Pause == false then | |
| 985 | PlayAnimationFromTable({
| |
| 986 | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*19), 0) * CFrame.Angles(-0.3, 0, 0+RootPart.RotVelocity.Y/30), -- Torso | |
| 987 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head | |
| 988 | CFrame.new(1.3,0.4,0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70),mr(-5),mr(10)), --- RightArm | |
| 989 | CFrame.new(-1.3,0.4, 0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70), mr(5), mr(-10)),--LeftArm | |
| 990 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
| 991 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
| 992 | }, .3, false) | |
| 993 | end | |
| 994 | end | |
| 995 | end |