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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | --Reanimate | |
9 | loadstring(game:HttpGet("https://pastebin.com/raw/YBMWtriH"))() | |
10 | ||
11 | lol = getcustomasset or getsynasset | |
12 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
13 | ||
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | local sick = Instance.new("Sound",Character) | |
36 | sick.SoundId = "rbxassetid://329896322" | |
37 | sick.Looped = true | |
38 | sick.Pitch = 1 | |
39 | sick.Volume = 1 | |
40 | sick:Play() | |
41 | ||
42 | IT = Instance.new | |
43 | CF = CFrame.new | |
44 | VT = Vector3.new | |
45 | RAD = math.rad | |
46 | C3 = Color3.new | |
47 | UD2 = UDim2.new | |
48 | BRICKC = BrickColor.new | |
49 | ANGLES = CFrame.Angles | |
50 | EULER = CFrame.fromEulerAnglesXYZ | |
51 | COS = math.cos | |
52 | ACOS = math.acos | |
53 | SIN = math.sin | |
54 | ASIN = math.asin | |
55 | ABS = math.abs | |
56 | MRANDOM = math.random | |
57 | FLOOR = math.floor | |
58 | ||
59 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
60 | local NEWMESH = IT(MESH) | |
61 | if MESH == "SpecialMesh" then | |
62 | NEWMESH.MeshType = MESHTYPE | |
63 | if MESHID ~= "nil" and MESHID ~= "" then | |
64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
65 | end | |
66 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
67 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
68 | end | |
69 | end | |
70 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
71 | NEWMESH.Scale = SCALE | |
72 | NEWMESH.Parent = PARENT | |
73 | return NEWMESH | |
74 | end | |
75 | ||
76 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
77 | local NEWPART = IT("Part") | |
78 | NEWPART.formFactor = FORMFACTOR | |
79 | NEWPART.Reflectance = REFLECTANCE | |
80 | NEWPART.Transparency = TRANSPARENCY | |
81 | NEWPART.CanCollide = false | |
82 | NEWPART.Locked = true | |
83 | NEWPART.Anchored = true | |
84 | if ANCHOR == false then | |
85 | NEWPART.Anchored = false | |
86 | end | |
87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
88 | NEWPART.Name = NAME | |
89 | NEWPART.Size = SIZE | |
90 | NEWPART.Position = Torso.Position | |
91 | NEWPART.Material = MATERIAL | |
92 | NEWPART:BreakJoints() | |
93 | NEWPART.Parent = PARENT | |
94 | return NEWPART | |
95 | end | |
96 | ||
97 | --//=================================\\ | |
98 | --|| CUSTOMIZATION | |
99 | --\\=================================// | |
100 | ||
101 | Class_Name = "Void Face" | |
102 | Weapon_Name = "Add-ons" | |
103 | ||
104 | Player_Size = 1 --Size of the player. | |
105 | Animation_Speed = 3 | |
106 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
107 | ||
108 | local Speed = 16 | |
109 | local Effects2 = {} | |
110 | ||
111 | --//=================================\\ | |
112 | --|| END OF CUSTOMIZATION | |
113 | --\\=================================// | |
114 | ||
115 | local function weldBetween(a, b) | |
116 | local weldd = Instance.new("ManualWeld") | |
117 | weldd.Part0 = a | |
118 | weldd.Part1 = b | |
119 | weldd.C0 = CFrame.new() | |
120 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
121 | weldd.Parent = a | |
122 | return weldd | |
123 | end | |
124 | ||
125 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
126 | local acs = Instance.new("Part") | |
127 | acs.CanCollide = false | |
128 | acs.Anchored = false | |
129 | acs.Size = Vector3.new(0,0,0) | |
130 | acs.CFrame = attachmentpart.CFrame | |
131 | acs.Parent = Character | |
132 | acs.BrickColor = color | |
133 | local meshs = Instance.new("SpecialMesh") | |
134 | meshs.MeshId = mesh | |
135 | meshs.TextureId = texture | |
136 | meshs.Parent = acs | |
137 | meshs.Scale = scale | |
138 | meshs.Offset = offset | |
139 | weldBetween(attachmentpart,acs) | |
140 | end | |
141 | ||
142 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
143 | if TYPE == "Gem" then | |
144 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
145 | acs.Anchored = false | |
146 | acs.CanCollide = false | |
147 | acs.CFrame = PART.CFrame | |
148 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
149 | weldBetween(PART,acs) | |
150 | elseif TYPE == "Skull" then | |
151 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
152 | acs.Anchored = false | |
153 | acs.CanCollide = false | |
154 | acs.CFrame = PART.CFrame | |
155 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
156 | weldBetween(PART,acs) | |
157 | elseif TYPE == "Eye" then | |
158 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
159 | acs.Anchored = false | |
160 | acs.CanCollide = false | |
161 | acs.CFrame = PART.CFrame | |
162 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
163 | weldBetween(PART,acs) | |
164 | end | |
165 | end | |
166 | ||
167 | --//=================================\\ | |
168 | --|| USEFUL VALUES | |
169 | --\\=================================// | |
170 | ||
171 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
172 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
173 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
174 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
175 | local CHANGEDEFENSE = 0 | |
176 | local CHANGEDAMAGE = 0 | |
177 | local CHANGEMOVEMENT = 0 | |
178 | local ANIM = "Idle" | |
179 | local ATTACK = false | |
180 | local EQUIPPED = false | |
181 | local HOLD = false | |
182 | local COMBO = 1 | |
183 | local Rooted = false | |
184 | local SINE = 0 | |
185 | local KEYHOLD = false | |
186 | local CHANGE = 2 / Animation_Speed | |
187 | local WALKINGANIM = false | |
188 | local WALK = 0 | |
189 | local VALUE1 = false | |
190 | local VALUE2 = false | |
191 | local ROBLOXIDLEANIMATION = IT("Animation") | |
192 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
193 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
194 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
195 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
196 | WEAPONGUI.Name = "Weapon GUI" | |
197 | local Weapon = IT("Model") | |
198 | Weapon.Name = Weapon_Name | |
199 | local Effects = IT("Folder", Weapon) | |
200 | Effects.Name = "Effects" | |
201 | local ANIMATOR = Humanoid.Animator | |
202 | local ANIMATE = Character.Animate | |
203 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
204 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
205 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
206 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
207 | local TAUNTS = {"368794227","368794903","368794985"} | |
208 | local UNANCHOR = true | |
209 | ||
210 | local SKILLTEXTCOLOR = C3(0.3,0,0.3) | |
211 | ||
212 | --//=================================\\ | |
213 | --\\=================================// | |
214 | ||
215 | ||
216 | --//=================================\\ | |
217 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
218 | --\\=================================// | |
219 | ||
220 | ArtificialHB = Instance.new("BindableEvent", script) | |
221 | ArtificialHB.Name = "ArtificialHB" | |
222 | ||
223 | script:WaitForChild("ArtificialHB") | |
224 | ||
225 | frame = Frame_Speed | |
226 | tf = 0 | |
227 | allowframeloss = false | |
228 | tossremainder = false | |
229 | lastframe = tick() | |
230 | script.ArtificialHB:Fire() | |
231 | ||
232 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
233 | tf = tf + s | |
234 | if tf >= frame then | |
235 | if allowframeloss then | |
236 | script.ArtificialHB:Fire() | |
237 | lastframe = tick() | |
238 | else | |
239 | for i = 1, math.floor(tf / frame) do | |
240 | script.ArtificialHB:Fire() | |
241 | end | |
242 | lastframe = tick() | |
243 | end | |
244 | if tossremainder then | |
245 | tf = 0 | |
246 | else | |
247 | tf = tf - frame * math.floor(tf / frame) | |
248 | end | |
249 | end | |
250 | end) | |
251 | ||
252 | --//=================================\\ | |
253 | --\\=================================// | |
254 | ||
255 | ||
256 | ||
257 | ||
258 | ||
259 | --//=================================\\ | |
260 | --|| SOME FUNCTIONS | |
261 | --\\=================================// | |
262 | ||
263 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
264 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
265 | end | |
266 | ||
267 | function PositiveAngle(NUMBER) | |
268 | if NUMBER >= 0 then | |
269 | NUMBER = 0 | |
270 | end | |
271 | return NUMBER | |
272 | end | |
273 | ||
274 | function NegativeAngle(NUMBER) | |
275 | if NUMBER <= 0 then | |
276 | NUMBER = 0 | |
277 | end | |
278 | return NUMBER | |
279 | end | |
280 | ||
281 | function Swait(NUMBER) | |
282 | if NUMBER == 0 or NUMBER == nil then | |
283 | ArtificialHB.Event:wait() | |
284 | else | |
285 | for i = 1, NUMBER do | |
286 | ArtificialHB.Event:wait() | |
287 | end | |
288 | end | |
289 | end | |
290 | ||
291 | function QuaternionFromCFrame(cf) | |
292 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
293 | local trace = m00 + m11 + m22 | |
294 | if trace > 0 then | |
295 | local s = math.sqrt(1 + trace) | |
296 | local recip = 0.5 / s | |
297 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
298 | else | |
299 | local i = 0 | |
300 | if m11 > m00 then | |
301 | i = 1 | |
302 | end | |
303 | if m22 > (i == 0 and m00 or m11) then | |
304 | i = 2 | |
305 | end | |
306 | if i == 0 then | |
307 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
308 | local recip = 0.5 / s | |
309 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
310 | elseif i == 1 then | |
311 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
314 | elseif i == 2 then | |
315 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
316 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
322 | local xs, ys, zs = x + x, y + y, z + z | |
323 | local wx, wy, wz = w * xs, w * ys, w * zs | |
324 | local xx = x * xs | |
325 | local xy = x * ys | |
326 | local xz = x * zs | |
327 | local yy = y * ys | |
328 | local yz = y * zs | |
329 | local zz = z * zs | |
330 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
331 | end | |
332 | ||
333 | function QuaternionSlerp(a, b, t) | |
334 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
335 | local startInterp, finishInterp; | |
336 | if cosTheta >= 0.0001 then | |
337 | if (1 - cosTheta) > 0.0001 then | |
338 | local theta = ACOS(cosTheta) | |
339 | local invSinTheta = 1 / SIN(theta) | |
340 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
341 | finishInterp = SIN(t * theta) * invSinTheta | |
342 | else | |
343 | startInterp = 1 - t | |
344 | finishInterp = t | |
345 | end | |
346 | else | |
347 | if (1 + cosTheta) > 0.0001 then | |
348 | local theta = ACOS(-cosTheta) | |
349 | local invSinTheta = 1 / SIN(theta) | |
350 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
351 | finishInterp = SIN(t * theta) * invSinTheta | |
352 | else | |
353 | startInterp = t - 1 | |
354 | finishInterp = t | |
355 | end | |
356 | end | |
357 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
358 | end | |
359 | ||
360 | function Clerp(a, b, t) | |
361 | local qa = {QuaternionFromCFrame(a)} | |
362 | local qb = {QuaternionFromCFrame(b)} | |
363 | local ax, ay, az = a.x, a.y, a.z | |
364 | local bx, by, bz = b.x, b.y, b.z | |
365 | local _t = 1 - t | |
366 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
367 | end | |
368 | ||
369 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
370 | local frame = IT("Frame") | |
371 | frame.BackgroundTransparency = TRANSPARENCY | |
372 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
373 | frame.Position = POSITION | |
374 | frame.Size = SIZE | |
375 | frame.BackgroundColor3 = COLOR | |
376 | frame.BorderColor3 = BORDERCOLOR | |
377 | frame.Name = NAME | |
378 | frame.Parent = PARENT | |
379 | return frame | |
380 | end | |
381 | ||
382 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
383 | local label = IT("TextLabel") | |
384 | label.BackgroundTransparency = 1 | |
385 | label.Size = UD2(1, 0, 1, 0) | |
386 | label.Position = UD2(0, 0, 0, 0) | |
387 | label.TextColor3 = TEXTCOLOR | |
388 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
389 | label.TextTransparency = TRANSPARENCY | |
390 | label.FontSize = TEXTFONTSIZE | |
391 | label.Font = TEXTFONT | |
392 | label.BorderSizePixel = BORDERSIZEPIXEL | |
393 | label.TextScaled = false | |
394 | label.Text = TEXT | |
395 | label.Name = NAME | |
396 | label.Parent = PARENT | |
397 | return label | |
398 | end | |
399 | ||
400 | function NoOutlines(PART) | |
401 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
402 | end | |
403 | ||
404 | ||
405 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
406 | local NEWWELD = IT(TYPE) | |
407 | NEWWELD.Part0 = PART0 | |
408 | NEWWELD.Part1 = PART1 | |
409 | NEWWELD.C0 = C0 | |
410 | NEWWELD.C1 = C1 | |
411 | NEWWELD.Parent = PARENT | |
412 | return NEWWELD | |
413 | end | |
414 | ||
415 | local sound = IT("Sound",nil) | |
416 | ||
417 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
418 | local NEWSOUND = nil | |
419 | coroutine.resume(coroutine.create(function() | |
420 | NEWSOUND = sound:Clone() | |
421 | NEWSOUND.Parent = PARENT | |
422 | NEWSOUND.Volume = VOLUME | |
423 | NEWSOUND.Pitch = PITCH | |
424 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
425 | Swait() | |
426 | NEWSOUND:play() | |
427 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
428 | end)) | |
429 | return NEWSOUND | |
430 | end | |
431 | ||
432 | function CFrameFromTopBack(at, top, back) | |
433 | local right = top:Cross(back) | |
434 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
435 | end | |
436 | ||
437 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
439 | local mesh = IT("SpecialMesh",wave) | |
440 | mesh.MeshType = "FileMesh" | |
441 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
442 | mesh.Scale = SIZE | |
443 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
444 | wave.CFrame = CFRAME | |
445 | coroutine.resume(coroutine.create(function(PART) | |
446 | for i = 1, WAIT do | |
447 | Swait() | |
448 | mesh.Scale = mesh.Scale + GROW | |
449 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
450 | if DOESROT == true then | |
451 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
452 | end | |
453 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
454 | if wave.Transparency > 0.99 then | |
455 | wave:remove() | |
456 | end | |
457 | end | |
458 | end)) | |
459 | end | |
460 | ||
461 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
462 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
463 | local mesh = IT("SpecialMesh",wave) | |
464 | mesh.MeshType = "FileMesh" | |
465 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
466 | mesh.Scale = SIZE | |
467 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
468 | wave.CFrame = CFRAME | |
469 | coroutine.resume(coroutine.create(function(PART) | |
470 | for i = 1, WAIT do | |
471 | Swait() | |
472 | mesh.Scale = mesh.Scale + GROW | |
473 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
474 | if DOESROT == true then | |
475 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
476 | end | |
477 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
478 | if wave.Transparency > 0.99 then | |
479 | wave:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
486 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
487 | local mesh = IT("SpecialMesh",wave) | |
488 | mesh.MeshType = "FileMesh" | |
489 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
490 | mesh.Scale = SIZE | |
491 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
492 | wave.CFrame = CFRAME | |
493 | coroutine.resume(coroutine.create(function(PART) | |
494 | for i = 1, WAIT do | |
495 | Swait() | |
496 | mesh.Scale = mesh.Scale + GROW | |
497 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
498 | if DOESROT == true then | |
499 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
500 | end | |
501 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
502 | if wave.Transparency > 0.99 then | |
503 | wave:remove() | |
504 | end | |
505 | end | |
506 | end)) | |
507 | end | |
508 | ||
509 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
510 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
511 | local mesh = IT("SpecialMesh",wave) | |
512 | mesh.MeshType = "FileMesh" | |
513 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
514 | mesh.Scale = SIZE | |
515 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
516 | wave.CFrame = CFRAME | |
517 | coroutine.resume(coroutine.create(function(PART) | |
518 | for i = 1, WAIT do | |
519 | Swait() | |
520 | mesh.Scale = mesh.Scale + GROW | |
521 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
522 | if DOESROT == true then | |
523 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
524 | end | |
525 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
526 | if wave.Transparency > 0.99 then | |
527 | wave:remove() | |
528 | end | |
529 | end | |
530 | end)) | |
531 | end | |
532 | ||
533 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
534 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
535 | local mesh = IT("SpecialMesh",wave) | |
536 | mesh.MeshType = "FileMesh" | |
537 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
538 | mesh.Scale = SIZE | |
539 | wave.CFrame = CFRAME | |
540 | coroutine.resume(coroutine.create(function(PART) | |
541 | for i = 1, WAIT do | |
542 | Swait() | |
543 | mesh.Scale = mesh.Scale + GROW | |
544 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
545 | if DOESROT == true then | |
546 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
547 | end | |
548 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
549 | if wave.Transparency > 0.99 then | |
550 | wave:remove() | |
551 | end | |
552 | end | |
553 | end)) | |
554 | end | |
555 | ||
556 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
557 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
558 | local mesh = IT("SpecialMesh",wave) | |
559 | mesh.MeshType = "FileMesh" | |
560 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
561 | mesh.Scale = SIZE | |
562 | wave.CFrame = CFRAME | |
563 | coroutine.resume(coroutine.create(function(PART) | |
564 | for i = 1, WAIT do | |
565 | Swait() | |
566 | mesh.Scale = mesh.Scale + GROW | |
567 | if DOESROT == true then | |
568 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
569 | end | |
570 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
571 | if wave.Transparency > 0.99 then | |
572 | wave:remove() | |
573 | end | |
574 | end | |
575 | end)) | |
576 | end | |
577 | ||
578 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
579 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
580 | local mesh = IT("SpecialMesh",wave) | |
581 | mesh.MeshType = "FileMesh" | |
582 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
583 | mesh.Scale = SIZE | |
584 | mesh.Offset = VT(0,0,0) | |
585 | wave.CFrame = CFRAME | |
586 | coroutine.resume(coroutine.create(function(PART) | |
587 | for i = 1, WAIT do | |
588 | Swait() | |
589 | mesh.Scale = mesh.Scale + GROW | |
590 | if DOESROT == true then | |
591 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
592 | end | |
593 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
594 | if wave.Transparency > 0.99 then | |
595 | wave:remove() | |
596 | end | |
597 | end | |
598 | end)) | |
599 | end | |
600 | ||
601 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
602 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
603 | local mesh = IT("SpecialMesh",wave) | |
604 | mesh.MeshType = "Sphere" | |
605 | mesh.Scale = SIZE | |
606 | mesh.Offset = VT(0,0,0) | |
607 | wave.CFrame = CFRAME | |
608 | coroutine.resume(coroutine.create(function(PART) | |
609 | for i = 1, WAIT do | |
610 | Swait() | |
611 | mesh.Scale = mesh.Scale + GROW | |
612 | wave.Transparency = wave.Transparency + (1/WAIT) | |
613 | if wave.Transparency > 0.99 then | |
614 | wave:remove() | |
615 | end | |
616 | end | |
617 | end)) | |
618 | end | |
619 | ||
620 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
621 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
622 | local mesh = IT("BlockMesh",wave) | |
623 | wave.CFrame = CFRAME | |
624 | coroutine.resume(coroutine.create(function(PART) | |
625 | for i = 1, WAIT do | |
626 | Swait() | |
627 | mesh.Scale = mesh.Scale + GROW | |
628 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
629 | wave.Transparency = wave.Transparency + (1/WAIT) | |
630 | if wave.Transparency > 0.99 then | |
631 | wave:remove() | |
632 | end | |
633 | end | |
634 | end)) | |
635 | end | |
636 | ||
637 | function MakeForm(PART,TYPE) | |
638 | if TYPE == "Cyl" then | |
639 | local MSH = IT("CylinderMesh",PART) | |
640 | elseif TYPE == "Ball" then | |
641 | local MSH = IT("SpecialMesh",PART) | |
642 | MSH.MeshType = "Sphere" | |
643 | elseif TYPE == "Wedge" then | |
644 | local MSH = IT("SpecialMesh",PART) | |
645 | MSH.MeshType = "Wedge" | |
646 | elseif TYPE == "Head" then | |
647 | local MSH = IT("SpecialMesh",PART) | |
648 | MSH.Scale = VT(1.25,1.25,1.25) | |
649 | end | |
650 | end | |
651 | ||
652 | function CheckTableForString(Table, String) | |
653 | for i, v in pairs(Table) do | |
654 | if string.find(string.lower(String), string.lower(v)) then | |
655 | return true | |
656 | end | |
657 | end | |
658 | return false | |
659 | end | |
660 | ||
661 | function CheckIntangible(Hit) | |
662 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
663 | if Hit and Hit.Parent then | |
664 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
665 | return true | |
666 | end | |
667 | end | |
668 | return false | |
669 | end | |
670 | ||
671 | Debris = game:GetService("Debris") | |
672 | ||
673 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
674 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
675 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
676 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
677 | if RayHit and CheckIntangible(RayHit) then | |
678 | if DelayIfHit then | |
679 | wait() | |
680 | end | |
681 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
682 | end | |
683 | return RayHit, RayPos, RayNormal | |
684 | end | |
685 | ||
686 | function CreateMagicCircle() | |
687 | local sinkhole = IT("Part") | |
688 | sinkhole.Size = VT(0,0,0) | |
689 | sinkhole.Parent = Effects | |
690 | sinkhole.Material = "Neon" | |
691 | sinkhole.Color = C3(0,0,0) | |
692 | sinkhole.Anchored = true | |
693 | sinkhole.CanCollide = false | |
694 | sinkhole.Transparency = 1 | |
695 | local decal = IT("Decal",sinkhole) | |
696 | decal.Face = "Top" | |
697 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
698 | local decal2 = IT("Decal",sinkhole) | |
699 | decal2.Face = "Bottom" | |
700 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
701 | return sinkhole | |
702 | end | |
703 | ||
704 | function CreateGUICircle(TARGET) | |
705 | local GUI = Instance.new("BillboardGui",Character) | |
706 | GUI.Size = UDim2.new(0,0,0,0) | |
707 | GUI.Adornee = TARGET | |
708 | local GUI2 = IT("ImageLabel",GUI) | |
709 | GUI2.BackgroundTransparency = 1 | |
710 | GUI2.BorderSizePixel = 0 | |
711 | GUI2.Size = UDim2.new(1,0,1,0) | |
712 | GUI2.SizeConstraint = "RelativeYY" | |
713 | GUI.AlwaysOnTop = true | |
714 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
715 | return GUI,GUI2 | |
716 | end | |
717 | ||
718 | function CastWarpOutlines(TARGET) | |
719 | coroutine.resume(coroutine.create(function() | |
720 | local T = TARGET:GetChildren() | |
721 | for i = 1, # T do | |
722 | local child = T[i] | |
723 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
724 | local clone = child:Clone() | |
725 | clone.Parent = Effects | |
726 | clone.Anchored = true | |
727 | clone.CanCollide = false | |
728 | clone:ClearAllChildren() | |
729 | clone.CFrame = child.CFrame | |
730 | if clone.Name == "Head" then | |
731 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
732 | end | |
733 | if clone.ClassName == "MeshPart" then | |
734 | clone.TextureID = "" | |
735 | end | |
736 | clone.BrickColor = BRICKC"Black" | |
737 | clone.Material = "Neon" | |
738 | coroutine.resume(coroutine.create(function() | |
739 | for i = 1, 200 do | |
740 | Swait() | |
741 | clone.Transparency = clone.Transparency + 0.005 | |
742 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
743 | end | |
744 | clone:remove() | |
745 | end)) | |
746 | end | |
747 | end | |
748 | end)) | |
749 | end | |
750 | ||
751 | function turnto(position) | |
752 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
753 | end | |
754 | ||
755 | --//=================================\\ | |
756 | --|| SPEECH | |
757 | --\\=================================// | |
758 | ||
759 | function chatfunc(text,waitt) | |
760 | local chat = coroutine.wrap(function() | |
761 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
762 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
763 | end | |
764 | local naeeym2 = Instance.new("BillboardGui",Character) | |
765 | naeeym2.Size = UDim2.new(0,100,0,40) | |
766 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
767 | naeeym2.Adornee = Character.Head | |
768 | naeeym2.Name = "TalkingBillBoard" | |
769 | naeeym2.AlwaysOnTop = true | |
770 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
771 | tecks2.BackgroundTransparency = 1 | |
772 | tecks2.BorderSizePixel = 0 | |
773 | tecks2.Text = "" | |
774 | tecks2.Font = "SciFi" | |
775 | tecks2.TextSize = 30 | |
776 | tecks2.TextStrokeTransparency = 1 | |
777 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
778 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
779 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
780 | for i = 1,string.len(text),1 do | |
781 | tecks2.Text = string.sub(text,1,i) | |
782 | Swait() | |
783 | end | |
784 | wait(waitt) | |
785 | coroutine.resume(coroutine.create(function() | |
786 | for i = 1, 10 do | |
787 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
788 | Swait() | |
789 | end | |
790 | naeeym2:Destroy() | |
791 | end)) | |
792 | end) | |
793 | chat() | |
794 | end | |
795 | ||
796 | --//=================================\\ | |
797 | --|| WEAPON CREATION | |
798 | --\\=================================// | |
799 | ||
800 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
801 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
802 | MakeForm(face,"Head") | |
803 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false) | |
804 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) | |
805 | MakeForm(part,"Ball") | |
806 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false) | |
807 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
808 | MakeForm(Eye,"Ball") | |
809 | ||
810 | for _, c in pairs(Weapon:GetChildren()) do | |
811 | if c.ClassName == "Part" then | |
812 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
813 | end | |
814 | end | |
815 | ||
816 | Weapon.Parent = Character | |
817 | ||
818 | Humanoid.Died:connect(function() | |
819 | ATTACK = true | |
820 | end) | |
821 | ||
822 | print(Class_Name.." loaded.") | |
823 | ||
824 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
825 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
826 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
827 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
828 | ||
829 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
830 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
831 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
832 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
833 | ||
834 | --//=================================\\ | |
835 | --|| DAMAGE FUNCTIONS | |
836 | --\\=================================// | |
837 | ||
838 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
839 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
840 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
841 | local BODYGYRO = IT("BodyGyro", STATPART) | |
842 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
843 | BODYPOSITION.P = 2000 | |
844 | BODYPOSITION.D = 100 | |
845 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
846 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
847 | game:GetService("Debris"):AddItem(STATPART ,5) | |
848 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
849 | BILLBOARDGUI.Adornee = STATPART | |
850 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
851 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
852 | BILLBOARDGUI.AlwaysOnTop = false | |
853 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
854 | TEXTLABEL.BackgroundTransparency = 1 | |
855 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
856 | TEXTLABEL.Text = TEXT | |
857 | TEXTLABEL.Font = "SciFi" | |
858 | TEXTLABEL.FontSize="Size42" | |
859 | TEXTLABEL.TextColor3 = COLOR | |
860 | TEXTLABEL.TextStrokeTransparency = 1 | |
861 | TEXTLABEL.TextScaled = true | |
862 | TEXTLABEL.TextWrapped = true | |
863 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
864 | if LABELTYPE == "Normal" then | |
865 | for i = 1, 20 do | |
866 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
867 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
868 | end | |
869 | elseif LABELTYPE == "Debuff" then | |
870 | for i = 1, 20 do | |
871 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
872 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
873 | end | |
874 | elseif LABELTYPE == "Shock" then | |
875 | local ORIGIN = STATPART.Position | |
876 | for i = 1, 20 do | |
877 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
878 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
879 | end | |
880 | end | |
881 | THEPART.Parent = nil | |
882 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
883 | end | |
884 | ||
885 | ||
886 | --//=================================\\ | |
887 | --|| DAMAGING | |
888 | --\\=================================// | |
889 | ||
890 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
891 | local dmg = math.random(min,max) | |
892 | for i,v in ipairs(workspace:GetChildren()) do | |
893 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
894 | local body = v:GetChildren() | |
895 | for part = 1, #body do | |
896 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
897 | if(body[part].Position - position).Magnitude < radius then | |
898 | if v.ClassName == "Model" then | |
899 | if v:FindFirstChildOfClass("Humanoid") then | |
900 | local HUMAN = v:FindFirstChildOfClass("Humanoid") | |
901 | if HUMAN.Health ~= 0 then | |
902 | if HasChain == true then | |
903 | local defence = Instance.new("BoolValue",v) | |
904 | defence.Name = ("HitBy"..Player.Name) | |
905 | game:GetService("Debris"):AddItem(defence, 1) | |
906 | coroutine.resume(coroutine.create(function() | |
907 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
908 | if TORSO then | |
909 | --print("Found "..v.Name.."'s Torso") | |
910 | local PART = IT("Part",Effects) | |
911 | PART.Anchored = true | |
912 | PART.CanCollide = false | |
913 | PART.Transparency = 1 | |
914 | PART.CFrame = CF(position) | |
915 | Debris:AddItem(PART,15) | |
916 | local A = IT("Attachment",PART) | |
917 | --TORSO.Anchored = true | |
918 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
919 | --print("Chain start") | |
920 | Front.CFrame = CF(position) | |
921 | Front.CanCollide = true | |
922 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
923 | local B = IT("Attachment",Front) | |
924 | local ChainLink = IT("Beam",Effects) | |
925 | ChainLink.Texture = "rbxassetid://1262544869" | |
926 | ChainLink.TextureSpeed = 0 | |
927 | ChainLink.FaceCamera = true | |
928 | ChainLink.Width0 = 3 | |
929 | ChainLink.Attachment0 = A | |
930 | ChainLink.Attachment1 = B | |
931 | ChainLink.TextureMode = "Static" | |
932 | local bv = Instance.new("BodyVelocity") | |
933 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
934 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
935 | bv.Parent = Front | |
936 | bv.Name = "MOVE" | |
937 | --print("Chain made") | |
938 | coroutine.resume(coroutine.create(function() | |
939 | Swait(30) | |
940 | bv:remove() | |
941 | local POS = Front.Position | |
942 | Front.CanCollide = false | |
943 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
944 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
945 | for i = 0, 1, 0.07 do | |
946 | Swait() | |
947 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
948 | end | |
949 | Front:remove() | |
950 | ChainLink:remove() | |
951 | end)) | |
952 | local harm = Front.Touched:Connect(function(hit) | |
953 | impale(Front,hit) | |
954 | end) | |
955 | end | |
956 | end)) | |
957 | elseif DoesWarp == true then | |
958 | local defence = Instance.new("BoolValue",v) | |
959 | defence.Name = ("HitBy"..Player.Name) | |
960 | game:GetService("Debris"):AddItem(defence, 0.001) | |
961 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
962 | Warp(TORSO,Instakill) | |
963 | else | |
964 | if CanBeDodgedByJumping == true then | |
965 | if body[part].Position.Y < position.Y+5 then | |
966 | if math.random(1,100) < critrate+1 then | |
967 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
968 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
969 | else | |
970 | HUMAN.Health = HUMAN.Health - dmg | |
971 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
972 | end | |
973 | local defence = Instance.new("BoolValue",v) | |
974 | defence.Name = ("HitBy"..Player.Name) | |
975 | game:GetService("Debris"):AddItem(defence, 0.01) | |
976 | end | |
977 | else | |
978 | if beserk == true then | |
979 | HUMAN.Health = 0 | |
980 | end | |
981 | if math.random(1,100) < critrate+1 then | |
982 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
983 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
984 | else | |
985 | HUMAN.Health = HUMAN.Health - dmg | |
986 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
987 | end | |
988 | local defence = Instance.new("BoolValue",v) | |
989 | defence.Name = ("HitBy"..Player.Name) | |
990 | game:GetService("Debris"):AddItem(defence, 0.01) | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
997 | end | |
998 | end | |
999 | end | |
1000 | if v.ClassName == "Part" then | |
1001 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1002 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | ||
1009 | function Warp(Victim,WarpToVoid) | |
1010 | print("Warping "..Victim.Name.."...") | |
1011 | Victim.Anchored = true | |
1012 | coroutine.resume(coroutine.create(function() | |
1013 | local GUI,GUI2 = CreateGUICircle(Victim) | |
1014 | CreateSound("1208650519", Victim, 10, 1) | |
1015 | for i = 1, 100 do | |
1016 | Swait() | |
1017 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
1018 | GUI2.Rotation = GUI2.Rotation + 4 | |
1019 | end | |
1020 | CastWarpOutlines(Victim.Parent) | |
1021 | if WarpToVoid == false then | |
1022 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
1023 | CreateSound("1177785010", Victim, 10, 1) | |
1024 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") | |
1025 | if HUMANOID ~= nil then | |
1026 | local dmg = MRANDOM(75,95) | |
1027 | HUMANOID.Health = HUMANOID.Health - dmg | |
1028 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
1029 | end | |
1030 | for i = 1, 50 do | |
1031 | Swait() | |
1032 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
1033 | GUI2.Rotation = GUI2.Rotation - 8 | |
1034 | end | |
1035 | Victim.Anchored = false | |
1036 | GUI:remove() | |
1037 | elseif WarpToVoid == true then | |
1038 | CastWarpOutlines(Victim.Parent) | |
1039 | q = Victim.Parent:GetChildren() | |
1040 | for i = 1, #q do | |
1041 | if q[i] ~= Victim then | |
1042 | q[i]:remove() | |
1043 | end | |
1044 | end | |
1045 | CreateSound("1177785010", Victim, 10, 1) | |
1046 | Victim.Transparency = 1 | |
1047 | for i = 1, 50 do | |
1048 | Swait() | |
1049 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
1050 | GUI2.Rotation = GUI2.Rotation - 8 | |
1051 | end | |
1052 | Victim.Parent:remove() | |
1053 | end | |
1054 | end)) | |
1055 | end | |
1056 | ||
1057 | function killnearest(position,range,maxstrength) | |
1058 | for i,v in ipairs(workspace:GetChildren()) do | |
1059 | local body = v:GetChildren() | |
1060 | for part = 1, #body do | |
1061 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1062 | if(body[part].Position - position).Magnitude < range then | |
1063 | if v.ClassName == "Model" then | |
1064 | v:BreakJoints() | |
1065 | end | |
1066 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1067 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | if v.ClassName == "Part" then | |
1072 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1073 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1074 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | ||
1080 | --//=================================\\ | |
1081 | --|| ATTACK FUNCTIONS AND STUFF | |
1082 | --\\=================================// | |
1083 | ||
1084 | function AttackTemplate() | |
1085 | ATTACK = true | |
1086 | Rooted = false | |
1087 | for i=0, 1, 0.1 / Animation_Speed do | |
1088 | Swait() | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1091 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1096 | end | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end | |
1100 | ||
1101 | function VoidWarp() | |
1102 | ATTACK = true | |
1103 | Rooted = false | |
1104 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1105 | Swait() | |
1106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1108 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1113 | end | |
1114 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
1115 | CreateSound("1208650519", Torso, 10, 2.5) | |
1116 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1117 | for i = 1, 50 do | |
1118 | Swait() | |
1119 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
1120 | GUI2.Rotation = GUI2.Rotation + i/10 | |
1121 | end | |
1122 | CastWarpOutlines(Character) | |
1123 | local POS = Torso.Position | |
1124 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
1125 | Swait() | |
1126 | CreateSound("1177785010", Torso, 10, 1) | |
1127 | coroutine.resume(coroutine.create(function() | |
1128 | for i = 1, 50 do | |
1129 | Swait() | |
1130 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
1131 | GUI2.Rotation = GUI2.Rotation - i/10 | |
1132 | end | |
1133 | end)) | |
1134 | ATTACK = false | |
1135 | Rooted = false | |
1136 | end | |
1137 | ||
1138 | local asd = Instance.new("ParticleEmitter") | |
1139 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1140 | asd.LightEmission = .1 | |
1141 | asd.Size = NumberSequence.new(0.2) | |
1142 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1143 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1144 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1145 | asd.Transparency = bbb | |
1146 | asd.Size = aaa | |
1147 | asd.ZOffset = .9 | |
1148 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1149 | asd.LockedToPart = false | |
1150 | asd.EmissionDirection = "Back" | |
1151 | asd.Lifetime = NumberRange.new(1, 2) | |
1152 | asd.Rotation = NumberRange.new(-100, 100) | |
1153 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1154 | asd.Speed = NumberRange.new(25,35) | |
1155 | asd.Enabled = false | |
1156 | asd.VelocitySpread = 5 | |
1157 | ||
1158 | function getbloody(victim,amount) | |
1159 | local PART = IT("Part",Effects) | |
1160 | PART.Transparency = 1 | |
1161 | PART.Size = victim.Size | |
1162 | PART.Anchored = true | |
1163 | PART.CanCollide = false | |
1164 | PART.CFrame = CF(victim.Position,Torso.Position) | |
1165 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1166 | Debris:AddItem(PART,5) | |
1167 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1168 | local prtcl = asd:Clone() | |
1169 | prtcl.Parent = PART | |
1170 | prtcl:Emit(amount*10) | |
1171 | end | |
1172 | ||
1173 | function impale(chain,hit) | |
1174 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1175 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1176 | if humanoid.Health ~= 0 then | |
1177 | hit.Parent:BreakJoints() | |
1178 | getbloody(hit,15) | |
1179 | local prtcl = asd:Clone() | |
1180 | prtcl.Parent = chain | |
1181 | prtcl.Enabled = true | |
1182 | prtcl.Speed = NumberRange.new(0) | |
1183 | prtcl.Size = NumberSequence.new(0.2) | |
1184 | end | |
1185 | end | |
1186 | end | |
1187 | ||
1188 | function clerp(a, b, t) | |
1189 | return a:lerp(b, t) | |
1190 | end | |
1191 | ||
1192 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1193 | local A = clerp(startpos, pos2, t) | |
1194 | local B = clerp(pos2, pos3, t) | |
1195 | local C = clerp(pos3, endpos, t) | |
1196 | local lerp1 = clerp(A, B, t) | |
1197 | local lerp2 = clerp(B, C, t) | |
1198 | local cubic = clerp(lerp1, lerp2, t) | |
1199 | return cubic | |
1200 | end | |
1201 | ||
1202 | function VoidChain() | |
1203 | ATTACK = true | |
1204 | Rooted = false | |
1205 | for i=0, 2, 0.1 / Animation_Speed do | |
1206 | turnto(Mouse.Hit.p) | |
1207 | Swait() | |
1208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
1210 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1215 | end | |
1216 | CreateSound("1208650519", RightArm, 10, 2) | |
1217 | local RING = CreateMagicCircle() | |
1218 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
1219 | for i = 1, 5 do | |
1220 | turnto(Mouse.Hit.p) | |
1221 | Swait() | |
1222 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
1223 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1224 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1225 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
1226 | RING.Size = RING.Size + VT(1,0,1) | |
1227 | end | |
1228 | coroutine.resume(coroutine.create(function() | |
1229 | local POS = Mouse.Hit.p | |
1230 | local A = IT("Attachment",RING) | |
1231 | for i = 1, 15 do | |
1232 | Swait(MRANDOM(0,5)) | |
1233 | coroutine.resume(coroutine.create(function() | |
1234 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1235 | --print("Chain start") | |
1236 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
1237 | Front.CanCollide = true | |
1238 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
1239 | local B = IT("Attachment",Front) | |
1240 | local ChainLink = IT("Beam",RING) | |
1241 | ChainLink.Texture = "rbxassetid://1262544869" | |
1242 | ChainLink.TextureSpeed = 0 | |
1243 | ChainLink.FaceCamera = true | |
1244 | ChainLink.Width0 = 3 | |
1245 | ChainLink.Attachment0 = A | |
1246 | ChainLink.Attachment1 = B | |
1247 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
1248 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
1249 | ChainLink.TextureMode = "Static" | |
1250 | local bv = Instance.new("BodyVelocity") | |
1251 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1252 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
1253 | bv.Parent = Front | |
1254 | bv.Name = "MOVE" | |
1255 | --print("Chain made") | |
1256 | coroutine.resume(coroutine.create(function() | |
1257 | Swait(50) | |
1258 | bv:remove() | |
1259 | local POS = Front.Position | |
1260 | Front.CanCollide = false | |
1261 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1262 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1263 | for i = 0, 1, 0.07 do | |
1264 | Swait() | |
1265 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
1266 | end | |
1267 | Front:remove() | |
1268 | ChainLink:remove() | |
1269 | end)) | |
1270 | local harm = Front.Touched:Connect(function(hit) | |
1271 | impale(Front,hit) | |
1272 | end) | |
1273 | end)) | |
1274 | end | |
1275 | Swait(60) | |
1276 | for i = 1, 5 do | |
1277 | Swait() | |
1278 | RING.Size = RING.Size - VT(1,0,1) | |
1279 | end | |
1280 | RING:remove() | |
1281 | end)) | |
1282 | ATTACK = false | |
1283 | Rooted = false | |
1284 | end | |
1285 | ||
1286 | function VortexLeash() | |
1287 | ATTACK = true | |
1288 | Rooted = true | |
1289 | for i=0, 1, 0.1 / Animation_Speed do | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1293 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
1298 | end | |
1299 | local RING = CreateMagicCircle() | |
1300 | CreateSound("1208650519", RING, 10, 1.5) | |
1301 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
1302 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
1303 | for i = 1, 75 do | |
1304 | Swait() | |
1305 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
1306 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1307 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1308 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
1309 | RING.Size = RING.Size + VT(1,0,1) | |
1310 | end | |
1311 | coroutine.resume(coroutine.create(function() | |
1312 | for i = 1, 450 do | |
1313 | Swait(2) | |
1314 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
1315 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1316 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1317 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
1318 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
1319 | local A = IT("Attachment",RING) | |
1320 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
1321 | coroutine.resume(coroutine.create(function() | |
1322 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1323 | --print("Chain start") | |
1324 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
1325 | Front.CanCollide = false | |
1326 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
1327 | local B = IT("Attachment",Front) | |
1328 | local ChainLink = IT("Beam",RING) | |
1329 | ChainLink.Texture = "rbxassetid://1262544869" | |
1330 | ChainLink.TextureSpeed = 0 | |
1331 | ChainLink.FaceCamera = true | |
1332 | ChainLink.Width0 = 3 | |
1333 | ChainLink.Attachment0 = A | |
1334 | ChainLink.Attachment1 = B | |
1335 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
1336 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
1337 | ChainLink.TextureMode = "Static" | |
1338 | local bv = Instance.new("BodyVelocity") | |
1339 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1340 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
1341 | bv.Parent = Front | |
1342 | bv.Name = "MOVE" | |
1343 | --print("Chain made") | |
1344 | coroutine.resume(coroutine.create(function() | |
1345 | Swait(50) | |
1346 | bv:remove() | |
1347 | local POS = Front.Position | |
1348 | Front.CanCollide = false | |
1349 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1350 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1351 | for i = 0, 1, 0.07 do | |
1352 | Swait() | |
1353 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
1354 | end | |
1355 | Front:remove() | |
1356 | ChainLink:remove() | |
1357 | end)) | |
1358 | local harm = Front.Touched:Connect(function(hit) | |
1359 | impale(Front,hit) | |
1360 | end) | |
1361 | end)) | |
1362 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
1363 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
1364 | end | |
1365 | Swait(65) | |
1366 | for i = 1, 75 do | |
1367 | Swait() | |
1368 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
1369 | RING.Size = RING.Size - VT(1,0,1) | |
1370 | end | |
1371 | RING:remove() | |
1372 | end)) | |
1373 | ATTACK = false | |
1374 | Rooted = false | |
1375 | end | |
1376 | ||
1377 | function VortexBarrier() | |
1378 | ATTACK = true | |
1379 | Rooted = true | |
1380 | chatfunc("PRISON...",15) | |
1381 | for i=0, 2, 0.1 / Animation_Speed do | |
1382 | Swait() | |
1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1385 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | end | |
1391 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1392 | Swait() | |
1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1395 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1400 | end | |
1401 | chatfunc("BARRIER!!!",2) | |
1402 | CreateSound("1208650519", Effects, 10, 1) | |
1403 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1404 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
1405 | for i = 1, 200 do | |
1406 | Swait() | |
1407 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1408 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1409 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1410 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1411 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1412 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1413 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
1414 | GUI2.Rotation = GUI2.Rotation + i/10 | |
1415 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
1416 | GUI4.Rotation = GUI4.Rotation - i/10 | |
1417 | end | |
1418 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
1419 | Swait(25) | |
1420 | for i = 1, 100 do | |
1421 | Swait() | |
1422 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
1423 | GUI2.Rotation = GUI2.Rotation - i/5 | |
1424 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
1425 | GUI4.Rotation = GUI4.Rotation + i/5 | |
1426 | end | |
1427 | GUI:remove() | |
1428 | GUI3:remove() | |
1429 | ATTACK = false | |
1430 | Rooted = false | |
1431 | end | |
1432 | ||
1433 | ||
1434 | --//=================================\\ | |
1435 | --|| ASSIGN THINGS TO KEYS | |
1436 | --\\=================================// | |
1437 | ||
1438 | function MouseDown(Mouse) | |
1439 | if ATTACK == false then | |
1440 | end | |
1441 | end | |
1442 | ||
1443 | function MouseUp(Mouse) | |
1444 | HOLD = false | |
1445 | end | |
1446 | ||
1447 | function KeyDown(Key) | |
1448 | KEYHOLD = true | |
1449 | if Key == "z" and ATTACK == false then | |
1450 | VoidWarp() | |
1451 | end | |
1452 | ||
1453 | if Key == "b" and ATTACK == false then | |
1454 | VoidChain() | |
1455 | end | |
1456 | ||
1457 | if Key == "c" and ATTACK == false then | |
1458 | VortexLeash() | |
1459 | end | |
1460 | ||
1461 | if Key == "v" and ATTACK == false then | |
1462 | VortexBarrier() | |
1463 | end | |
1464 | ||
1465 | if Key == "x" and ATTACK == false then | |
1466 | end | |
1467 | ||
1468 | if Key == "t" and ATTACK == false then | |
1469 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1) | |
1470 | end | |
1471 | end | |
1472 | ||
1473 | function KeyUp(Key) | |
1474 | KEYHOLD = false | |
1475 | end | |
1476 | ||
1477 | Mouse.Button1Down:connect(function(NEWKEY) | |
1478 | MouseDown(NEWKEY) | |
1479 | end) | |
1480 | Mouse.Button1Up:connect(function(NEWKEY) | |
1481 | MouseUp(NEWKEY) | |
1482 | end) | |
1483 | Mouse.KeyDown:connect(function(NEWKEY) | |
1484 | KeyDown(NEWKEY) | |
1485 | end) | |
1486 | Mouse.KeyUp:connect(function(NEWKEY) | |
1487 | KeyUp(NEWKEY) | |
1488 | end) | |
1489 | ||
1490 | --//=================================\\ | |
1491 | --\\=================================// | |
1492 | ||
1493 | ||
1494 | function unanchor() | |
1495 | if UNANCHOR == true then | |
1496 | g = Character:GetChildren() | |
1497 | for i = 1, #g do | |
1498 | if g[i].ClassName == "Part" then | |
1499 | g[i].Anchored = false | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | ||
1505 | ||
1506 | --//=================================\\ | |
1507 | --|| WRAP THE WHOLE SCRIPT UP | |
1508 | --\\=================================// | |
1509 | ||
1510 | local FF = IT("ForceField",Character) | |
1511 | FF.Visible = false | |
1512 | ||
1513 | Humanoid.Changed:connect(function(Jump) | |
1514 | if Jump == "Jump" and (Disable_Jump == true) then | |
1515 | Humanoid.Jump = false | |
1516 | end | |
1517 | end) | |
1518 | ||
1519 | Speed = 45 | |
1520 | ||
1521 | while true do | |
1522 | Swait() | |
1523 | ANIMATE.Parent = nil | |
1524 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1525 | IDLEANIMATION:Play() | |
1526 | SINE = SINE + CHANGE | |
1527 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1528 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1529 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1530 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1531 | local WALKSPEEDVALUE = 3 | |
1532 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1533 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1534 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1535 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1536 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1537 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1538 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1539 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1540 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1541 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1542 | end | |
1543 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1544 | ANIM = "Jump" | |
1545 | if ATTACK == false then | |
1546 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1548 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1553 | end | |
1554 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1555 | ANIM = "Fall" | |
1556 | if ATTACK == false then | |
1557 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1559 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1564 | end | |
1565 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1566 | ANIM = "Idle" | |
1567 | if ATTACK == false then | |
1568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1569 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1570 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1575 | end | |
1576 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1577 | ANIM = "Walk" | |
1578 | WALK = WALK + 1 / Animation_Speed | |
1579 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1580 | WALK = 0 | |
1581 | if WALKINGANIM == true then | |
1582 | WALKINGANIM = false | |
1583 | elseif WALKINGANIM == false then | |
1584 | WALKINGANIM = true | |
1585 | end | |
1586 | end | |
1587 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1588 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1589 | if ATTACK == false then | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1592 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1597 | end | |
1598 | end | |
1599 | if #Effects2>0 then | |
1600 | for e=1,#Effects2 do | |
1601 | if Effects2[e]~=nil then | |
1602 | local Thing=Effects2[e] | |
1603 | if Thing~=nil then | |
1604 | local Part=Thing[1] | |
1605 | local Mode=Thing[2] | |
1606 | local Delay=Thing[3] | |
1607 | local IncX=Thing[4] | |
1608 | local IncY=Thing[5] | |
1609 | local IncZ=Thing[6] | |
1610 | local Part2=Thing[8] | |
1611 | if Thing[1].Transparency<=1 then | |
1612 | if Thing[2]=="Block1" then | |
1613 | Thing[1].CFrame=Thing[1].CFrame | |
1614 | Mesh=Thing[1].Mesh | |
1615 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1616 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1617 | elseif Thing[2]=="Cylinder" then | |
1618 | Mesh=Thing[1].Mesh | |
1619 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1620 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1621 | elseif Thing[2]=="Blood" then | |
1622 | Mesh=Thing[7] | |
1623 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1624 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1625 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1626 | elseif Thing[2]=="Elec" then | |
1627 | Mesh=Thing[1].Mesh | |
1628 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1629 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1630 | elseif Thing[2]=="Disappear" then | |
1631 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1632 | end | |
1633 | else | |
1634 | Part.Parent=nil | |
1635 | table.remove(Effects2,e) | |
1636 | end | |
1637 | end | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | unanchor() | |
1642 | Humanoid.MaxHealth = "inf" | |
1643 | Humanoid.Health = "inf" | |
1644 | if Rooted == false then | |
1645 | Disable_Jump = false | |
1646 | Humanoid.WalkSpeed = Speed | |
1647 | elseif Rooted == true then | |
1648 | Disable_Jump = true | |
1649 | Humanoid.WalkSpeed = 0 | |
1650 | end | |
1651 | q = Character:GetChildren() | |
1652 | for u = 1, #q do | |
1653 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1654 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then | |
1655 | q[u].Handle.Transparency = 1 | |
1656 | end | |
1657 | end | |
1658 | end | |
1659 | local MATHS = {"0","1"} | |
1660 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1661 | Humanoid.PlatformStand = false | |
1662 | end | |
1663 | ||
1664 | --//=================================\\ | |
1665 | --\\=================================// | |
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | ||
1671 | --//====================================================\\-- | |
1672 | --|| END OF SCRIPT | |
1673 | --\\====================================================//-- |