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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | - | local Player = game:GetService("Players").LocalPlayer
|
| 59 | + | local Player = owner |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | ||
| 85 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 86 | function sandbox(var,func) | |
| 87 | local env = getfenv(func) | |
| 88 | local newenv = setmetatable({},{
| |
| 89 | __index = function(self,k) | |
| 90 | if k=="script" then | |
| 91 | return var | |
| 92 | else | |
| 93 | return env[k] | |
| 94 | end | |
| 95 | end, | |
| 96 | }) | |
| 97 | setfenv(func,newenv) | |
| 98 | return func | |
| 99 | end | |
| 100 | cors = {}
| |
| 101 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 102 | Model0 = Instance.new("Model")
| |
| 103 | Part1 = Instance.new("Part")
| |
| 104 | Decal2 = Instance.new("Decal")
| |
| 105 | Sound3 = Instance.new("Sound")
| |
| 106 | Sound4 = Instance.new("Sound")
| |
| 107 | Sound5 = Instance.new("Sound")
| |
| 108 | Sound6 = Instance.new("Sound")
| |
| 109 | Sound7 = Instance.new("Sound")
| |
| 110 | Sound8 = Instance.new("Sound")
| |
| 111 | Sound9 = Instance.new("Sound")
| |
| 112 | Sound10 = Instance.new("Sound")
| |
| 113 | Sound11 = Instance.new("Sound")
| |
| 114 | CylinderMesh12 = Instance.new("CylinderMesh")
| |
| 115 | Part13 = Instance.new("Part")
| |
| 116 | Decal14 = Instance.new("Decal")
| |
| 117 | Motor6D15 = Instance.new("Motor6D")
| |
| 118 | Motor6D16 = Instance.new("Motor6D")
| |
| 119 | Motor6D17 = Instance.new("Motor6D")
| |
| 120 | Motor6D18 = Instance.new("Motor6D")
| |
| 121 | Motor6D19 = Instance.new("Motor6D")
| |
| 122 | Part20 = Instance.new("Part")
| |
| 123 | Part21 = Instance.new("Part")
| |
| 124 | Part22 = Instance.new("Part")
| |
| 125 | Part23 = Instance.new("Part")
| |
| 126 | Humanoid24 = Instance.new("Humanoid")
| |
| 127 | Part25 = Instance.new("Part")
| |
| 128 | Motor6D26 = Instance.new("Motor6D")
| |
| 129 | Script27 = Instance.new("Script")
| |
| 130 | LocalScript28 = Instance.new("LocalScript")
| |
| 131 | LocalScript29 = Instance.new("LocalScript")
| |
| 132 | StringValue30 = Instance.new("StringValue")
| |
| 133 | Animation31 = Instance.new("Animation")
| |
| 134 | NumberValue32 = Instance.new("NumberValue")
| |
| 135 | Animation33 = Instance.new("Animation")
| |
| 136 | NumberValue34 = Instance.new("NumberValue")
| |
| 137 | StringValue35 = Instance.new("StringValue")
| |
| 138 | Animation36 = Instance.new("Animation")
| |
| 139 | StringValue37 = Instance.new("StringValue")
| |
| 140 | Animation38 = Instance.new("Animation")
| |
| 141 | StringValue39 = Instance.new("StringValue")
| |
| 142 | Animation40 = Instance.new("Animation")
| |
| 143 | StringValue41 = Instance.new("StringValue")
| |
| 144 | Animation42 = Instance.new("Animation")
| |
| 145 | StringValue43 = Instance.new("StringValue")
| |
| 146 | Animation44 = Instance.new("Animation")
| |
| 147 | StringValue45 = Instance.new("StringValue")
| |
| 148 | Animation46 = Instance.new("Animation")
| |
| 149 | StringValue47 = Instance.new("StringValue")
| |
| 150 | Animation48 = Instance.new("Animation")
| |
| 151 | Script49 = Instance.new("Script")
| |
| 152 | BodyColors50 = Instance.new("BodyColors")
| |
| 153 | Model0.Name = "oii" | |
| 154 | Model0.Parent = mas | |
| 155 | Part1.Name = "Head" | |
| 156 | Part1.Parent = Model0 | |
| 157 | Part1.CFrame = CFrame.new(13.7936363, 4.50001431, -22.1235237, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 158 | Part1.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 159 | Part1.Position = Vector3.new(13.7936363, 4.50001431, -22.1235237) | |
| 160 | Part1.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 161 | Part1.Color = Color3.new(0.803922, 0, 0) | |
| 162 | Part1.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 163 | Part1.Size = Vector3.new(2, 1, 1) | |
| 164 | Part1.BrickColor = BrickColor.new("Really red")
| |
| 165 | Part1.Locked = true | |
| 166 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 167 | Part1.brickColor = BrickColor.new("Really red")
| |
| 168 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
| 169 | Part1.formFactor = Enum.FormFactor.Symmetric | |
| 170 | Decal2.Name = "face" | |
| 171 | Decal2.Parent = Part1 | |
| 172 | Decal2.Texture = "rbxasset://textures/face.png" | |
| 173 | Sound3.Name = "GettingUp" | |
| 174 | Sound3.Parent = Part1 | |
| 175 | Sound3.MaxDistance = 150 | |
| 176 | Sound3.EmitterSize = 5 | |
| 177 | Sound3.MinDistance = 5 | |
| 178 | Sound3.SoundId = "rbxasset://sounds/action_get_up.mp3" | |
| 179 | Sound3.Volume = 0.64999997615814 | |
| 180 | Sound4.Name = "Died" | |
| 181 | Sound4.Parent = Part1 | |
| 182 | Sound4.MaxDistance = 150 | |
| 183 | Sound4.EmitterSize = 5 | |
| 184 | Sound4.MinDistance = 5 | |
| 185 | Sound4.SoundId = "rbxasset://sounds/uuhhh.mp3" | |
| 186 | Sound4.Volume = 0.64999997615814 | |
| 187 | Sound5.Name = "FreeFalling" | |
| 188 | Sound5.Parent = Part1 | |
| 189 | Sound5.Looped = true | |
| 190 | Sound5.TimePosition = 0.52838909903676 | |
| 191 | Sound5.MaxDistance = 150 | |
| 192 | Sound5.EmitterSize = 5 | |
| 193 | Sound5.MinDistance = 5 | |
| 194 | Sound5.SoundId = "rbxasset://sounds/action_falling.mp3" | |
| 195 | Sound5.Volume = 0 | |
| 196 | Sound6.Name = "Jumping" | |
| 197 | Sound6.Parent = Part1 | |
| 198 | Sound6.MaxDistance = 150 | |
| 199 | Sound6.EmitterSize = 5 | |
| 200 | Sound6.MinDistance = 5 | |
| 201 | Sound6.SoundId = "rbxasset://sounds/action_jump.mp3" | |
| 202 | Sound6.Volume = 0.64999997615814 | |
| 203 | Sound7.Name = "Landing" | |
| 204 | Sound7.Parent = Part1 | |
| 205 | Sound7.MaxDistance = 150 | |
| 206 | Sound7.EmitterSize = 5 | |
| 207 | Sound7.MinDistance = 5 | |
| 208 | Sound7.SoundId = "rbxasset://sounds/action_jump_land.mp3" | |
| 209 | Sound7.Volume = 1 | |
| 210 | Sound8.Name = "Splash" | |
| 211 | Sound8.Parent = Part1 | |
| 212 | Sound8.MaxDistance = 150 | |
| 213 | Sound8.EmitterSize = 5 | |
| 214 | Sound8.MinDistance = 5 | |
| 215 | Sound8.SoundId = "rbxasset://sounds/impact_water.mp3" | |
| 216 | Sound8.Volume = 0.64999997615814 | |
| 217 | Sound9.Name = "Running" | |
| 218 | Sound9.Parent = Part1 | |
| 219 | Sound9.Looped = true | |
| 220 | Sound9.TimePosition = 1.7229757305085 | |
| 221 | Sound9.MaxDistance = 150 | |
| 222 | Sound9.EmitterSize = 5 | |
| 223 | Sound9.MinDistance = 5 | |
| 224 | Sound9.Pitch = 1.8500000238419 | |
| 225 | Sound9.PlaybackSpeed = 1.8500000238419 | |
| 226 | Sound9.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 227 | Sound9.Volume = 0.64999997615814 | |
| 228 | Sound10.Name = "Swimming" | |
| 229 | Sound10.Parent = Part1 | |
| 230 | Sound10.Looped = true | |
| 231 | Sound10.MaxDistance = 150 | |
| 232 | Sound10.EmitterSize = 5 | |
| 233 | Sound10.MinDistance = 5 | |
| 234 | Sound10.Pitch = 1.6000000238419 | |
| 235 | Sound10.PlaybackSpeed = 1.6000000238419 | |
| 236 | Sound10.SoundId = "rbxasset://sounds/action_swim.mp3" | |
| 237 | Sound10.Volume = 0.64999997615814 | |
| 238 | Sound11.Name = "Climbing" | |
| 239 | Sound11.Parent = Part1 | |
| 240 | Sound11.Looped = true | |
| 241 | Sound11.MaxDistance = 150 | |
| 242 | Sound11.EmitterSize = 5 | |
| 243 | Sound11.MinDistance = 5 | |
| 244 | Sound11.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 245 | Sound11.Volume = 0.64999997615814 | |
| 246 | CylinderMesh12.Parent = Part1 | |
| 247 | CylinderMesh12.Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995) | |
| 248 | Part13.Name = "Torso" | |
| 249 | Part13.Parent = Model0 | |
| 250 | Part13.CFrame = CFrame.new(13.7936363, 3.00001407, -22.1235237, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 251 | Part13.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 252 | Part13.Position = Vector3.new(13.7936363, 3.00001407, -22.1235237) | |
| 253 | Part13.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 254 | Part13.Color = Color3.new(1, 1, 0) | |
| 255 | Part13.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 256 | Part13.Size = Vector3.new(2, 2, 1) | |
| 257 | Part13.BrickColor = BrickColor.new("New Yeller")
| |
| 258 | Part13.LeftParamA = 0 | |
| 259 | Part13.LeftParamB = 0 | |
| 260 | Part13.LeftSurface = Enum.SurfaceType.Weld | |
| 261 | Part13.Locked = true | |
| 262 | Part13.RightParamA = 0 | |
| 263 | Part13.RightParamB = 0 | |
| 264 | Part13.RightSurface = Enum.SurfaceType.Weld | |
| 265 | Part13.brickColor = BrickColor.new("New Yeller")
| |
| 266 | Part13.FormFactor = Enum.FormFactor.Symmetric | |
| 267 | Part13.formFactor = Enum.FormFactor.Symmetric | |
| 268 | Decal14.Name = "roblox" | |
| 269 | Decal14.Parent = Part13 | |
| 270 | Motor6D15.Name = "Right Shoulder" | |
| 271 | Motor6D15.Parent = Part13 | |
| 272 | Motor6D15.MaxVelocity = 0.10000000149012 | |
| 273 | Motor6D15.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 274 | Motor6D15.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 275 | Motor6D15.Part0 = Part13 | |
| 276 | Motor6D15.Part1 = Part21 | |
| 277 | Motor6D15.part1 = Part21 | |
| 278 | Motor6D16.Name = "Left Shoulder" | |
| 279 | Motor6D16.Parent = Part13 | |
| 280 | Motor6D16.MaxVelocity = 0.10000000149012 | |
| 281 | Motor6D16.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 282 | Motor6D16.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 283 | Motor6D16.Part0 = Part13 | |
| 284 | Motor6D16.Part1 = Part20 | |
| 285 | Motor6D16.part1 = Part20 | |
| 286 | Motor6D17.Name = "Right Hip" | |
| 287 | Motor6D17.Parent = Part13 | |
| 288 | Motor6D17.MaxVelocity = 0.10000000149012 | |
| 289 | Motor6D17.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 290 | Motor6D17.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 291 | Motor6D17.Part0 = Part13 | |
| 292 | Motor6D17.Part1 = Part23 | |
| 293 | Motor6D17.part1 = Part23 | |
| 294 | Motor6D18.Name = "Left Hip" | |
| 295 | Motor6D18.Parent = Part13 | |
| 296 | Motor6D18.MaxVelocity = 0.10000000149012 | |
| 297 | Motor6D18.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 298 | Motor6D18.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 299 | Motor6D18.Part0 = Part13 | |
| 300 | Motor6D18.Part1 = Part22 | |
| 301 | Motor6D18.part1 = Part22 | |
| 302 | Motor6D19.Name = "Neck" | |
| 303 | Motor6D19.Parent = Part13 | |
| 304 | Motor6D19.MaxVelocity = 0.10000000149012 | |
| 305 | Motor6D19.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 306 | Motor6D19.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 307 | Motor6D19.Part0 = Part13 | |
| 308 | Motor6D19.Part1 = Part1 | |
| 309 | Motor6D19.part1 = Part1 | |
| 310 | Part20.Name = "Left Arm" | |
| 311 | Part20.Parent = Model0 | |
| 312 | Part20.CFrame = CFrame.new(12.3029995, 3.00001407, -22.2908611, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 313 | Part20.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 314 | Part20.Position = Vector3.new(12.3029995, 3.00001407, -22.2908611) | |
| 315 | Part20.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 316 | Part20.Color = Color3.new(0.803922, 0, 0) | |
| 317 | Part20.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 318 | Part20.Size = Vector3.new(1, 2, 1) | |
| 319 | Part20.BrickColor = BrickColor.new("Really red")
| |
| 320 | Part20.CanCollide = false | |
| 321 | Part20.Locked = true | |
| 322 | Part20.brickColor = BrickColor.new("Really red")
| |
| 323 | Part20.FormFactor = Enum.FormFactor.Symmetric | |
| 324 | Part20.formFactor = Enum.FormFactor.Symmetric | |
| 325 | Part21.Name = "Right Arm" | |
| 326 | Part21.Parent = Model0 | |
| 327 | Part21.CFrame = CFrame.new(15.2842731, 3.00001407, -21.9561863, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 328 | Part21.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 329 | Part21.Position = Vector3.new(15.2842731, 3.00001407, -21.9561863) | |
| 330 | Part21.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 331 | Part21.Color = Color3.new(0.803922, 0, 0) | |
| 332 | Part21.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 333 | Part21.Size = Vector3.new(1, 2, 1) | |
| 334 | Part21.BrickColor = BrickColor.new("Really red")
| |
| 335 | Part21.CanCollide = false | |
| 336 | Part21.Locked = true | |
| 337 | Part21.brickColor = BrickColor.new("Really red")
| |
| 338 | Part21.FormFactor = Enum.FormFactor.Symmetric | |
| 339 | Part21.formFactor = Enum.FormFactor.Symmetric | |
| 340 | Part22.Name = "Left Leg" | |
| 341 | Part22.Parent = Model0 | |
| 342 | Part22.CFrame = CFrame.new(13.2967577, 1.00001407, -22.1793022, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 343 | Part22.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 344 | Part22.Position = Vector3.new(13.2967577, 1.00001407, -22.1793022) | |
| 345 | Part22.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 346 | Part22.Color = Color3.new(1, 1, 0) | |
| 347 | Part22.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 348 | Part22.Size = Vector3.new(1, 2, 1) | |
| 349 | Part22.BottomSurface = Enum.SurfaceType.Smooth | |
| 350 | Part22.BrickColor = BrickColor.new("New Yeller")
| |
| 351 | Part22.CanCollide = false | |
| 352 | Part22.Locked = true | |
| 353 | Part22.brickColor = BrickColor.new("New Yeller")
| |
| 354 | Part22.FormFactor = Enum.FormFactor.Symmetric | |
| 355 | Part22.formFactor = Enum.FormFactor.Symmetric | |
| 356 | Part23.Name = "Right Leg" | |
| 357 | Part23.Parent = Model0 | |
| 358 | Part23.CFrame = CFrame.new(14.2905149, 1.00001407, -22.0677452, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 359 | Part23.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 360 | Part23.Position = Vector3.new(14.2905149, 1.00001407, -22.0677452) | |
| 361 | Part23.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 362 | Part23.Color = Color3.new(1, 1, 0) | |
| 363 | Part23.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 364 | Part23.Size = Vector3.new(1, 2, 1) | |
| 365 | Part23.BottomSurface = Enum.SurfaceType.Smooth | |
| 366 | Part23.BrickColor = BrickColor.new("New Yeller")
| |
| 367 | Part23.CanCollide = false | |
| 368 | Part23.Locked = true | |
| 369 | Part23.brickColor = BrickColor.new("New Yeller")
| |
| 370 | Part23.FormFactor = Enum.FormFactor.Symmetric | |
| 371 | Part23.formFactor = Enum.FormFactor.Symmetric | |
| 372 | Humanoid24.Parent = Model0 | |
| 373 | Humanoid24.LeftLeg = Part22 | |
| 374 | Humanoid24.RightLeg = Part23 | |
| 375 | Humanoid24.Torso = Part25 | |
| 376 | Part25.Name = "HumanoidRootPart" | |
| 377 | Part25.Parent = Model0 | |
| 378 | Part25.CFrame = CFrame.new(13.7936363, 3.00001407, -22.1235237, 0.993757904, 0, -0.111558832, 0, 1, 0, 0.111558832, 0, 0.993757904) | |
| 379 | Part25.Orientation = Vector3.new(0, -6.40999985, 0) | |
| 380 | Part25.Position = Vector3.new(13.7936363, 3.00001407, -22.1235237) | |
| 381 | Part25.Rotation = Vector3.new(0, -6.40999985, 0) | |
| 382 | Part25.Transparency = 1 | |
| 383 | Part25.Velocity = Vector3.new(5.33474325e-42, 0, -4.77520478e-41) | |
| 384 | Part25.Size = Vector3.new(2, 2, 1) | |
| 385 | Part25.BottomSurface = Enum.SurfaceType.Smooth | |
| 386 | Part25.CanCollide = false | |
| 387 | Part25.LeftParamA = 0 | |
| 388 | Part25.LeftParamB = 0 | |
| 389 | Part25.Locked = true | |
| 390 | Part25.RightParamA = 0 | |
| 391 | Part25.RightParamB = 0 | |
| 392 | Part25.TopSurface = Enum.SurfaceType.Smooth | |
| 393 | Part25.FormFactor = Enum.FormFactor.Symmetric | |
| 394 | Part25.formFactor = Enum.FormFactor.Symmetric | |
| 395 | Motor6D26.Name = "RootJoint" | |
| 396 | Motor6D26.Parent = Part25 | |
| 397 | Motor6D26.MaxVelocity = 0.10000000149012 | |
| 398 | Motor6D26.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 399 | Motor6D26.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 400 | Motor6D26.Part0 = Part25 | |
| 401 | Motor6D26.Part1 = Part13 | |
| 402 | Motor6D26.part1 = Part13 | |
| 403 | Script27.Name = "Sound" | |
| 404 | Script27.Parent = Model0 | |
| 405 | table.insert(cors,sandbox(Script27,function() | |
| 406 | --[[ | |
| 407 | Author: @spotco | |
| 408 | This script creates sounds which are placed under the character head. | |
| 409 | These sounds are used by the "LocalSound" script. | |
| 410 | ||
| 411 | To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
| |
| 412 | The default Sound script loaded for every character will then be replaced with your copy of the script. | |
| 413 | ]]-- | |
| 414 | ||
| 415 | function CreateNewSound(name, id, looped, pitch, parent) | |
| 416 | local sound = Instance.new("Sound")
| |
| 417 | sound.SoundId = id | |
| 418 | sound.Name = name | |
| 419 | sound.archivable = false | |
| 420 | sound.Parent = parent | |
| 421 | sound.Pitch = pitch | |
| 422 | sound.Looped = looped | |
| 423 | ||
| 424 | sound.MinDistance = 5 | |
| 425 | sound.MaxDistance = 150 | |
| 426 | sound.Volume = 0.65 | |
| 427 | ||
| 428 | return sound | |
| 429 | end | |
| 430 | ||
| 431 | local head = script.Parent:FindFirstChild("Head")
| |
| 432 | if head == nil then | |
| 433 | error("Sound script parent has no child Head.")
| |
| 434 | return | |
| 435 | end | |
| 436 | ||
| 437 | ||
| 438 | CreateNewSound("GettingUp", "rbxasset://sounds/action_get_up.mp3", false, 1, head)
| |
| 439 | CreateNewSound("Died", "rbxasset://sounds/uuhhh.mp3", false, 1, head)
| |
| 440 | CreateNewSound("FreeFalling", "rbxasset://sounds/action_falling.mp3", true, 1, head)
| |
| 441 | CreateNewSound("Jumping", "rbxasset://sounds/action_jump.mp3", false, 1, head)
| |
| 442 | CreateNewSound("Landing", "rbxasset://sounds/action_jump_land.mp3", false, 1, head)
| |
| 443 | CreateNewSound("Splash", "rbxasset://sounds/impact_water.mp3", false, 1, head)
| |
| 444 | CreateNewSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1.85, head)
| |
| 445 | CreateNewSound("Swimming", "rbxasset://sounds/action_swim.mp3", true, 1.6, head)
| |
| 446 | CreateNewSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1, head)
| |
| 447 | end)) | |
| 448 | LocalScript28.Name = "LocalSound" | |
| 449 | LocalScript28.Parent = Script27 | |
| 450 | table.insert(cors,sandbox(LocalScript28,function() | |
| 451 | --[[ | |
| 452 | Author: @spotco | |
| 453 | This script runs locally for the player of the given humanoid. | |
| 454 | This script triggers humanoid sound play/pause actions locally. | |
| 455 | ||
| 456 | The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound | |
| 457 | immediately for the player and is replicated to all other players. | |
| 458 | ||
| 459 | This script is optimized to reduce network traffic through minimizing the amount of property replication. | |
| 460 | ]]-- | |
| 461 | ||
| 462 | --All sounds are referenced by this ID | |
| 463 | local SFX = {
| |
| 464 | Died = 0; | |
| 465 | Running = 1; | |
| 466 | Swimming = 2; | |
| 467 | Climbing = 3, | |
| 468 | Jumping = 4; | |
| 469 | GettingUp = 5; | |
| 470 | FreeFalling = 6; | |
| 471 | FallingDown = 7; | |
| 472 | Landing = 8; | |
| 473 | Splash = 9; | |
| 474 | } | |
| 475 | ||
| 476 | local Humanoid = nil | |
| 477 | local Head = nil | |
| 478 | ||
| 479 | --SFX ID to Sound object | |
| 480 | local Sounds = {}
| |
| 481 | ||
| 482 | do | |
| 483 | local Figure = script.Parent.Parent | |
| 484 | Head = Figure:WaitForChild("Head")
| |
| 485 | while not Humanoid do | |
| 486 | for _,NewHumanoid in pairs(Figure:GetChildren()) do | |
| 487 | if NewHumanoid:IsA("Humanoid") then
| |
| 488 | Humanoid = NewHumanoid | |
| 489 | break | |
| 490 | end | |
| 491 | end | |
| 492 | Figure.ChildAdded:wait() | |
| 493 | end | |
| 494 | ||
| 495 | Sounds[SFX.Died] = Head:WaitForChild("Died")
| |
| 496 | Sounds[SFX.Running] = Head:WaitForChild("Running")
| |
| 497 | Sounds[SFX.Swimming] = Head:WaitForChild("Swimming")
| |
| 498 | Sounds[SFX.Climbing] = Head:WaitForChild("Climbing")
| |
| 499 | Sounds[SFX.Jumping] = Head:WaitForChild("Jumping")
| |
| 500 | Sounds[SFX.GettingUp] = Head:WaitForChild("GettingUp")
| |
| 501 | Sounds[SFX.FreeFalling] = Head:WaitForChild("FreeFalling")
| |
| 502 | Sounds[SFX.Landing] = Head:WaitForChild("Landing")
| |
| 503 | Sounds[SFX.Splash] = Head:WaitForChild("Splash")
| |
| 504 | end | |
| 505 | ||
| 506 | local Util | |
| 507 | Util = {
| |
| 508 | ||
| 509 | --Define linear relationship between (pt1x,pt2x) and (pt2x,pt2y). Evaluate this at x. | |
| 510 | YForLineGivenXAndTwoPts = function(x,pt1x,pt1y,pt2x,pt2y) | |
| 511 | --(y - y1)/(x - x1) = m | |
| 512 | local m = (pt1y - pt2y) / (pt1x - pt2x) | |
| 513 | --float b = pt1.y - m * pt1.x; | |
| 514 | local b = (pt1y - m * pt1x) | |
| 515 | return m * x + b | |
| 516 | end; | |
| 517 | ||
| 518 | --Clamps the value of "val" between the "min" and "max" | |
| 519 | Clamp = function(val,min,max) | |
| 520 | return math.min(max,math.max(min,val)) | |
| 521 | end; | |
| 522 | ||
| 523 | --Gets the horizontal (x,z) velocity magnitude of the given part | |
| 524 | HorizontalSpeed = function(Head) | |
| 525 | local hVel = Head.Velocity + Vector3.new(0,-Head.Velocity.Y,0) | |
| 526 | return hVel.magnitude | |
| 527 | end; | |
| 528 | ||
| 529 | --Gets the vertical (y) velocity magnitude of the given part | |
| 530 | VerticalSpeed = function(Head) | |
| 531 | return math.abs(Head.Velocity.Y) | |
| 532 | end; | |
| 533 | ||
| 534 | --Setting Playing/TimePosition values directly result in less network traffic than Play/Pause/Resume/Stop | |
| 535 | --If these properties are enabled, use them. | |
| 536 | Play = function(sound) | |
| 537 | if sound.TimePosition ~= 0 then | |
| 538 | sound.TimePosition = 0 | |
| 539 | end | |
| 540 | if not sound.IsPlaying then | |
| 541 | sound.Playing = true | |
| 542 | end | |
| 543 | end; | |
| 544 | Pause = function(sound) | |
| 545 | if sound.IsPlaying then | |
| 546 | sound.Playing = false | |
| 547 | end | |
| 548 | end; | |
| 549 | Resume = function(sound) | |
| 550 | if not sound.IsPlaying then | |
| 551 | sound.Playing = true | |
| 552 | end | |
| 553 | end; | |
| 554 | Stop = function(sound) | |
| 555 | if sound.IsPlaying then | |
| 556 | sound.Playing = false | |
| 557 | end | |
| 558 | if sound.TimePosition ~= 0 then | |
| 559 | sound.TimePosition = 0 | |
| 560 | end | |
| 561 | end; | |
| 562 | } | |
| 563 | ||
| 564 | do | |
| 565 | -- List of all active Looped sounds | |
| 566 | local playingLoopedSounds = {}
| |
| 567 | ||
| 568 | -- Last seen Enum.HumanoidStateType | |
| 569 | local activeState = nil | |
| 570 | ||
| 571 | -- Verify and set that "sound" is in "playingLoopedSounds". | |
| 572 | function setSoundInPlayingLoopedSounds(sound) | |
| 573 | for i=1, #playingLoopedSounds do | |
| 574 | if playingLoopedSounds[i] == sound then | |
| 575 | return | |
| 576 | end | |
| 577 | end | |
| 578 | table.insert(playingLoopedSounds,sound) | |
| 579 | end | |
| 580 | ||
| 581 | -- Stop all active looped sounds except parameter "except". If "except" is not passed, all looped sounds will be stopped. | |
| 582 | function stopPlayingLoopedSoundsExcept(except) | |
| 583 | for i=#playingLoopedSounds,1,-1 do | |
| 584 | if playingLoopedSounds[i] ~= except then | |
| 585 | Util.Pause(playingLoopedSounds[i]) | |
| 586 | table.remove(playingLoopedSounds,i) | |
| 587 | end | |
| 588 | end | |
| 589 | end | |
| 590 | ||
| 591 | -- Table of Enum.HumanoidStateType to handling function | |
| 592 | local stateUpdateHandler = {
| |
| 593 | [Enum.HumanoidStateType.Dead] = function() | |
| 594 | stopPlayingLoopedSoundsExcept() | |
| 595 | local sound = Sounds[SFX.Died] | |
| 596 | Util.Play(sound) | |
| 597 | end; | |
| 598 | ||
| 599 | [Enum.HumanoidStateType.RunningNoPhysics] = function() | |
| 600 | stateUpdated(Enum.HumanoidStateType.Running) | |
| 601 | end; | |
| 602 | ||
| 603 | [Enum.HumanoidStateType.Running] = function() | |
| 604 | local sound = Sounds[SFX.Running] | |
| 605 | stopPlayingLoopedSoundsExcept(sound) | |
| 606 | ||
| 607 | if Util.HorizontalSpeed(Head) > 0.5 then | |
| 608 | Util.Resume(sound) | |
| 609 | setSoundInPlayingLoopedSounds(sound) | |
| 610 | else | |
| 611 | stopPlayingLoopedSoundsExcept() | |
| 612 | end | |
| 613 | end; | |
| 614 | ||
| 615 | [Enum.HumanoidStateType.Swimming] = function() | |
| 616 | if activeState ~= Enum.HumanoidStateType.Swimming and Util.VerticalSpeed(Head) > 0.1 then | |
| 617 | local splashSound = Sounds[SFX.Splash] | |
| 618 | splashSound.Volume = Util.Clamp( | |
| 619 | Util.YForLineGivenXAndTwoPts( | |
| 620 | Util.VerticalSpeed(Head), | |
| 621 | 100, 0.28, | |
| 622 | 350, 1), | |
| 623 | 0,1) | |
| 624 | Util.Play(splashSound) | |
| 625 | end | |
| 626 | ||
| 627 | do | |
| 628 | local sound = Sounds[SFX.Swimming] | |
| 629 | stopPlayingLoopedSoundsExcept(sound) | |
| 630 | Util.Resume(sound) | |
| 631 | setSoundInPlayingLoopedSounds(sound) | |
| 632 | end | |
| 633 | end; | |
| 634 | ||
| 635 | [Enum.HumanoidStateType.Climbing] = function() | |
| 636 | local sound = Sounds[SFX.Climbing] | |
| 637 | if Util.VerticalSpeed(Head) > 0.1 then | |
| 638 | Util.Resume(sound) | |
| 639 | stopPlayingLoopedSoundsExcept(sound) | |
| 640 | else | |
| 641 | stopPlayingLoopedSoundsExcept() | |
| 642 | end | |
| 643 | setSoundInPlayingLoopedSounds(sound) | |
| 644 | end; | |
| 645 | ||
| 646 | [Enum.HumanoidStateType.Jumping] = function() | |
| 647 | if activeState == Enum.HumanoidStateType.Jumping then | |
| 648 | return | |
| 649 | end | |
| 650 | stopPlayingLoopedSoundsExcept() | |
| 651 | local sound = Sounds[SFX.Jumping] | |
| 652 | Util.Play(sound) | |
| 653 | end; | |
| 654 | ||
| 655 | [Enum.HumanoidStateType.GettingUp] = function() | |
| 656 | stopPlayingLoopedSoundsExcept() | |
| 657 | local sound = Sounds[SFX.GettingUp] | |
| 658 | Util.Play(sound) | |
| 659 | end; | |
| 660 | ||
| 661 | [Enum.HumanoidStateType.Freefall] = function() | |
| 662 | if activeState == Enum.HumanoidStateType.Freefall then | |
| 663 | return | |
| 664 | end | |
| 665 | local sound = Sounds[SFX.FreeFalling] | |
| 666 | sound.Volume = 0 | |
| 667 | stopPlayingLoopedSoundsExcept() | |
| 668 | end; | |
| 669 | ||
| 670 | [Enum.HumanoidStateType.FallingDown] = function() | |
| 671 | stopPlayingLoopedSoundsExcept() | |
| 672 | end; | |
| 673 | ||
| 674 | [Enum.HumanoidStateType.Landed] = function() | |
| 675 | stopPlayingLoopedSoundsExcept() | |
| 676 | if Util.VerticalSpeed(Head) > 75 then | |
| 677 | local landingSound = Sounds[SFX.Landing] | |
| 678 | landingSound.Volume = Util.Clamp( | |
| 679 | Util.YForLineGivenXAndTwoPts( | |
| 680 | Util.VerticalSpeed(Head), | |
| 681 | 50, 0, | |
| 682 | 100, 1), | |
| 683 | 0,1) | |
| 684 | Util.Play(landingSound) | |
| 685 | end | |
| 686 | end; | |
| 687 | ||
| 688 | [Enum.HumanoidStateType.Seated] = function() | |
| 689 | stopPlayingLoopedSoundsExcept() | |
| 690 | end; | |
| 691 | } | |
| 692 | ||
| 693 | -- Handle state event fired or OnChange fired | |
| 694 | function stateUpdated(state) | |
| 695 | if stateUpdateHandler[state] ~= nil then | |
| 696 | stateUpdateHandler[state]() | |
| 697 | end | |
| 698 | activeState = state | |
| 699 | end | |
| 700 | ||
| 701 | Humanoid.Died:connect( function() stateUpdated(Enum.HumanoidStateType.Dead) end) | |
| 702 | Humanoid.Running:connect( function() stateUpdated(Enum.HumanoidStateType.Running) end) | |
| 703 | Humanoid.Swimming:connect( function() stateUpdated(Enum.HumanoidStateType.Swimming) end) | |
| 704 | Humanoid.Climbing:connect( function() stateUpdated(Enum.HumanoidStateType.Climbing) end) | |
| 705 | Humanoid.Jumping:connect( function() stateUpdated(Enum.HumanoidStateType.Jumping) end) | |
| 706 | Humanoid.GettingUp:connect( function() stateUpdated(Enum.HumanoidStateType.GettingUp) end) | |
| 707 | Humanoid.FreeFalling:connect( function() stateUpdated(Enum.HumanoidStateType.Freefall) end) | |
| 708 | Humanoid.FallingDown:connect( function() stateUpdated(Enum.HumanoidStateType.FallingDown) end) | |
| 709 | ||
| 710 | -- required for proper handling of Landed event | |
| 711 | Humanoid.StateChanged:connect(function(old, new) | |
| 712 | stateUpdated(new) | |
| 713 | end) | |
| 714 | ||
| 715 | ||
| 716 | function onUpdate(stepDeltaSeconds, tickSpeedSeconds) | |
| 717 | local stepScale = stepDeltaSeconds / tickSpeedSeconds | |
| 718 | do | |
| 719 | local sound = Sounds[SFX.FreeFalling] | |
| 720 | if activeState == Enum.HumanoidStateType.Freefall then | |
| 721 | if Head.Velocity.Y < 0 and Util.VerticalSpeed(Head) > 75 then | |
| 722 | Util.Resume(sound) | |
| 723 | ||
| 724 | --Volume takes 1.1 seconds to go from volume 0 to 1 | |
| 725 | local ANIMATION_LENGTH_SECONDS = 1.1 | |
| 726 | ||
| 727 | local normalizedIncrement = tickSpeedSeconds / ANIMATION_LENGTH_SECONDS | |
| 728 | sound.Volume = Util.Clamp(sound.Volume + normalizedIncrement * stepScale, 0, 1) | |
| 729 | else | |
| 730 | sound.Volume = 0 | |
| 731 | end | |
| 732 | else | |
| 733 | Util.Pause(sound) | |
| 734 | end | |
| 735 | end | |
| 736 | ||
| 737 | do | |
| 738 | local sound = Sounds[SFX.Running] | |
| 739 | if activeState == Enum.HumanoidStateType.Running then | |
| 740 | if Util.HorizontalSpeed(Head) < 0.5 then | |
| 741 | Util.Pause(sound) | |
| 742 | end | |
| 743 | end | |
| 744 | end | |
| 745 | end | |
| 746 | ||
| 747 | local lastTick = tick() | |
| 748 | local TICK_SPEED_SECONDS = 0.25 | |
| 749 | while true do | |
| 750 | onUpdate(tick() - lastTick,TICK_SPEED_SECONDS) | |
| 751 | lastTick = tick() | |
| 752 | wait(TICK_SPEED_SECONDS) | |
| 753 | end | |
| 754 | end | |
| 755 | ||
| 756 | end)) | |
| 757 | LocalScript29.Name = "Animate" | |
| 758 | LocalScript29.Parent = Model0 | |
| 759 | table.insert(cors,sandbox(LocalScript29,function() | |
| 760 | function waitForChild(parent, childName) | |
| 761 | local child = parent:findFirstChild(childName) | |
| 762 | if child then return child end | |
| 763 | while true do | |
| 764 | child = parent.ChildAdded:wait() | |
| 765 | if child.Name==childName then return child end | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | local Figure = script.Parent | |
| 770 | local Torso = waitForChild(Figure, "Torso") | |
| 771 | local RightShoulder = waitForChild(Torso, "Right Shoulder") | |
| 772 | local LeftShoulder = waitForChild(Torso, "Left Shoulder") | |
| 773 | local RightHip = waitForChild(Torso, "Right Hip") | |
| 774 | local LeftHip = waitForChild(Torso, "Left Hip") | |
| 775 | local Neck = waitForChild(Torso, "Neck") | |
| 776 | local Humanoid = waitForChild(Figure, "Humanoid") | |
| 777 | local pose = "Standing" | |
| 778 | ||
| 779 | local currentAnim = "" | |
| 780 | local currentAnimInstance = nil | |
| 781 | local currentAnimTrack = nil | |
| 782 | local currentAnimKeyframeHandler = nil | |
| 783 | local currentAnimSpeed = 1.0 | |
| 784 | local animTable = {}
| |
| 785 | local animNames = {
| |
| 786 | idle = {
| |
| 787 | { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
| |
| 788 | { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
| |
| 789 | }, | |
| 790 | walk = {
| |
| 791 | { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
| |
| 792 | }, | |
| 793 | run = {
| |
| 794 | { id = "run.xml", weight = 10 }
| |
| 795 | }, | |
| 796 | jump = {
| |
| 797 | { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
| |
| 798 | }, | |
| 799 | fall = {
| |
| 800 | { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
| |
| 801 | }, | |
| 802 | climb = {
| |
| 803 | { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
| |
| 804 | }, | |
| 805 | sit = {
| |
| 806 | { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
| |
| 807 | }, | |
| 808 | toolnone = {
| |
| 809 | { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
| |
| 810 | }, | |
| 811 | toolslash = {
| |
| 812 | { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
| |
| 813 | -- { id = "slash.xml", weight = 10 }
| |
| 814 | }, | |
| 815 | toollunge = {
| |
| 816 | { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
| |
| 817 | }, | |
| 818 | wave = {
| |
| 819 | { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
| |
| 820 | }, | |
| 821 | point = {
| |
| 822 | { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
| |
| 823 | }, | |
| 824 | dance1 = {
| |
| 825 | { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
| |
| 826 | { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
| |
| 827 | { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
| |
| 828 | }, | |
| 829 | dance2 = {
| |
| 830 | { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
| |
| 831 | { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
| |
| 832 | { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
| |
| 833 | }, | |
| 834 | dance3 = {
| |
| 835 | { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
| |
| 836 | { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
| |
| 837 | { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
| |
| 838 | }, | |
| 839 | laugh = {
| |
| 840 | { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
| |
| 841 | }, | |
| 842 | cheer = {
| |
| 843 | { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
| |
| 844 | }, | |
| 845 | } | |
| 846 | local dances = {"dance1", "dance2", "dance3"}
| |
| 847 | ||
| 848 | -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote | |
| 849 | local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
| |
| 850 | ||
| 851 | function configureAnimationSet(name, fileList) | |
| 852 | if (animTable[name] ~= nil) then | |
| 853 | for _, connection in pairs(animTable[name].connections) do | |
| 854 | connection:disconnect() | |
| 855 | end | |
| 856 | end | |
| 857 | animTable[name] = {}
| |
| 858 | animTable[name].count = 0 | |
| 859 | animTable[name].totalWeight = 0 | |
| 860 | animTable[name].connections = {}
| |
| 861 | ||
| 862 | -- check for config values | |
| 863 | local config = script:FindFirstChild(name) | |
| 864 | if (config ~= nil) then | |
| 865 | -- print("Loading anims " .. name)
| |
| 866 | table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) | |
| 867 | table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) | |
| 868 | local idx = 1 | |
| 869 | for _, childPart in pairs(config:GetChildren()) do | |
| 870 | if (childPart:IsA("Animation")) then
| |
| 871 | table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) | |
| 872 | animTable[name][idx] = {}
| |
| 873 | animTable[name][idx].anim = childPart | |
| 874 | local weightObject = childPart:FindFirstChild("Weight")
| |
| 875 | if (weightObject == nil) then | |
| 876 | animTable[name][idx].weight = 1 | |
| 877 | else | |
| 878 | animTable[name][idx].weight = weightObject.Value | |
| 879 | end | |
| 880 | animTable[name].count = animTable[name].count + 1 | |
| 881 | animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight | |
| 882 | -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
| |
| 883 | idx = idx + 1 | |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | ||
| 888 | -- fallback to defaults | |
| 889 | if (animTable[name].count <= 0) then | |
| 890 | for idx, anim in pairs(fileList) do | |
| 891 | animTable[name][idx] = {}
| |
| 892 | animTable[name][idx].anim = Instance.new("Animation")
| |
| 893 | animTable[name][idx].anim.Name = name | |
| 894 | animTable[name][idx].anim.AnimationId = anim.id | |
| 895 | animTable[name][idx].weight = anim.weight | |
| 896 | animTable[name].count = animTable[name].count + 1 | |
| 897 | animTable[name].totalWeight = animTable[name].totalWeight + anim.weight | |
| 898 | -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
| |
| 899 | end | |
| 900 | end | |
| 901 | end | |
| 902 | ||
| 903 | -- Setup animation objects | |
| 904 | ||
| 905 | function Eviscerate(dude) | |
| 906 | cam = game.Workspace.CurrentCamera | |
| 907 | CF = CFrame.new | |
| 908 | angles = CFrame.Angles | |
| 909 | attack = false | |
| 910 | Euler = CFrame.fromEulerAnglesXYZ | |
| 911 | Rad = math.rad | |
| 912 | IT = Instance.new | |
| 913 | BrickC = BrickColor.new | |
| 914 | Cos = math.cos | |
| 915 | Acos = math.acos | |
| 916 | Sin = math.sin | |
| 917 | Asin = math.asin | |
| 918 | Abs = math.abs | |
| 919 | Mrandom = math.random | |
| 920 | Floor = math.floor | |
| 921 | if dude.Name ~= char then | |
| 922 | local bgf = IT("BodyGyro", dude.Head)
| |
| 923 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-50), 0, 0) | |
| 924 | local val = IT("BoolValue", dude)
| |
| 925 | val.Name = "IsHit" | |
| 926 | local ds = coroutine.wrap(function() | |
| 927 | dude:WaitForChild("Head"):BreakJoints()
| |
| 928 | wait(0.5) | |
| 929 | target = nil | |
| 930 | coroutine.resume(coroutine.create(function() | |
| 931 | for i, v in pairs(dude:GetChildren()) do | |
| 932 | if v:IsA("Accessory") then
| |
| 933 | v:Destroy() | |
| 934 | end | |
| 935 | if v:IsA("Humanoid") then
| |
| 936 | v:Destroy() | |
| 937 | end | |
| 938 | if v:IsA("CharacterMesh") then
| |
| 939 | v:Destroy() | |
| 940 | end | |
| 941 | if v:IsA("Model") then
| |
| 942 | v:Destroy() | |
| 943 | end | |
| 944 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 945 | for x, o in pairs(v:GetChildren()) do | |
| 946 | if o:IsA("Decal") then
| |
| 947 | o:Destroy() | |
| 948 | end | |
| 949 | end | |
| 950 | coroutine.resume(coroutine.create(function() | |
| 951 | v.Material = "Neon" | |
| 952 | v.CanCollide = false | |
| 953 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 954 | PartEmmit1.LightEmission = 1 | |
| 955 | PartEmmit1.Texture = "rbxassetid://0" | |
| 956 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 957 | PartEmmit1.Rate = 150 | |
| 958 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 959 | PartEmmit1.Size = NumberSequence.new({
| |
| 960 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 961 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 962 | }) | |
| 963 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 964 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 965 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 966 | }) | |
| 967 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 968 | PartEmmit1.VelocitySpread = 30000 | |
| 969 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 970 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 971 | local BodPoss = IT("BodyPosition", v)
| |
| 972 | BodPoss.P = 3000 | |
| 973 | BodPoss.D = 1000 | |
| 974 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 975 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 976 | v.Color = maincolor.Color | |
| 977 | coroutine.resume(coroutine.create(function() | |
| 978 | for i = 0, 49 do | |
| 979 | swait(1) | |
| 980 | v.Transparency = v.Transparency + 0.08 | |
| 981 | end | |
| 982 | wait(0.5) | |
| 983 | PartEmmit1.Enabled = false | |
| 984 | wait(3) | |
| 985 | v:Destroy() | |
| 986 | dude:Destroy() | |
| 987 | end)) | |
| 988 | end)) | |
| 989 | end | |
| 990 | end | |
| 991 | end)) | |
| 992 | end) | |
| 993 | ds() | |
| 994 | end | |
| 995 | end | |
| 996 | ||
| 997 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 998 | if SinglePlayer then | |
| 999 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1000 | end | |
| 1001 | local List = {}
| |
| 1002 | for i, v in pairs(workspace:GetChildren()) do | |
| 1003 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1004 | table.insert(List, v) | |
| 1005 | end | |
| 1006 | end | |
| 1007 | return List | |
| 1008 | end | |
| 1009 | function scriptChildModified(child) | |
| 1010 | local fileList = animNames[child.Name] | |
| 1011 | if (fileList ~= nil) then | |
| 1012 | configureAnimationSet(child.Name, fileList) | |
| 1013 | end | |
| 1014 | end | |
| 1015 | ||
| 1016 | script.ChildAdded:connect(scriptChildModified) | |
| 1017 | script.ChildRemoved:connect(scriptChildModified) | |
| 1018 | ||
| 1019 | ||
| 1020 | for name, fileList in pairs(animNames) do | |
| 1021 | configureAnimationSet(name, fileList) | |
| 1022 | end | |
| 1023 | ||
| 1024 | -- ANIMATION | |
| 1025 | ||
| 1026 | -- declarations | |
| 1027 | local toolAnim = "None" | |
| 1028 | local toolAnimTime = 0 | |
| 1029 | ||
| 1030 | local jumpAnimTime = 0 | |
| 1031 | local jumpAnimDuration = 0.3 | |
| 1032 | ||
| 1033 | local toolTransitionTime = 0.1 | |
| 1034 | local fallTransitionTime = 0.3 | |
| 1035 | local jumpMaxLimbVelocity = 0.75 | |
| 1036 | ||
| 1037 | -- functions | |
| 1038 | ||
| 1039 | function stopAllAnimations() | |
| 1040 | local oldAnim = currentAnim | |
| 1041 | ||
| 1042 | -- return to idle if finishing an emote | |
| 1043 | if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then | |
| 1044 | oldAnim = "idle" | |
| 1045 | end | |
| 1046 | ||
| 1047 | currentAnim = "" | |
| 1048 | currentAnimInstance = nil | |
| 1049 | if (currentAnimKeyframeHandler ~= nil) then | |
| 1050 | currentAnimKeyframeHandler:disconnect() | |
| 1051 | end | |
| 1052 | ||
| 1053 | if (currentAnimTrack ~= nil) then | |
| 1054 | currentAnimTrack:Stop() | |
| 1055 | currentAnimTrack:Destroy() | |
| 1056 | currentAnimTrack = nil | |
| 1057 | end | |
| 1058 | return oldAnim | |
| 1059 | end | |
| 1060 | ||
| 1061 | function setAnimationSpeed(speed) | |
| 1062 | if speed ~= currentAnimSpeed then | |
| 1063 | currentAnimSpeed = speed | |
| 1064 | currentAnimTrack:AdjustSpeed(currentAnimSpeed) | |
| 1065 | end | |
| 1066 | end | |
| 1067 | ||
| 1068 | function keyFrameReachedFunc(frameName) | |
| 1069 | if (frameName == "End") then | |
| 1070 | ||
| 1071 | local repeatAnim = currentAnim | |
| 1072 | -- return to idle if finishing an emote | |
| 1073 | if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then | |
| 1074 | repeatAnim = "idle" | |
| 1075 | end | |
| 1076 | ||
| 1077 | local animSpeed = currentAnimSpeed | |
| 1078 | playAnimation(repeatAnim, 0.0, Humanoid) | |
| 1079 | setAnimationSpeed(animSpeed) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | -- Preload animations | |
| 1084 | function playAnimation(animName, transitionTime, humanoid) | |
| 1085 | ||
| 1086 | local roll = math.random(1, animTable[animName].totalWeight) | |
| 1087 | local origRoll = roll | |
| 1088 | local idx = 1 | |
| 1089 | while (roll > animTable[animName][idx].weight) do | |
| 1090 | roll = roll - animTable[animName][idx].weight | |
| 1091 | idx = idx + 1 | |
| 1092 | end | |
| 1093 | -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") | |
| 1094 | local anim = animTable[animName][idx].anim | |
| 1095 | ||
| 1096 | -- switch animation | |
| 1097 | if (anim ~= currentAnimInstance) then | |
| 1098 | ||
| 1099 | if (currentAnimTrack ~= nil) then | |
| 1100 | currentAnimTrack:Stop(transitionTime) | |
| 1101 | currentAnimTrack:Destroy() | |
| 1102 | end | |
| 1103 | ||
| 1104 | currentAnimSpeed = 1.0 | |
| 1105 | ||
| 1106 | -- load it to the humanoid; get AnimationTrack | |
| 1107 | currentAnimTrack = humanoid:LoadAnimation(anim) | |
| 1108 | ||
| 1109 | -- play the animation | |
| 1110 | currentAnimTrack:Play(transitionTime) | |
| 1111 | currentAnim = animName | |
| 1112 | currentAnimInstance = anim | |
| 1113 | ||
| 1114 | -- set up keyframe name triggers | |
| 1115 | if (currentAnimKeyframeHandler ~= nil) then | |
| 1116 | currentAnimKeyframeHandler:disconnect() | |
| 1117 | end | |
| 1118 | currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) | |
| 1119 | ||
| 1120 | end | |
| 1121 | ||
| 1122 | end | |
| 1123 | ||
| 1124 | ------------------------------------------------------------------------------------------- | |
| 1125 | ---------------------------------------------------------------------------------- | |
| 1126 | wait() | |
| 1127 | Mouse.KeyDown:connect(function(key) | |
| 1128 | if key == "t" then | |
| 1129 | wait() | |
| 1130 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 1131 | if v:FindFirstChild("Head") then
| |
| 1132 | Eviscerate(v) | |
| 1133 | end | |
| 1134 | end | |
| 1135 | dist = (Torso.Position - Mouse.Hit.p).magnitude | |
| 1136 | if dist <= 10000 then | |
| 1137 | Torso.CFrame = CFrame.new(Mouse.Hit.p) + Vector3.new(0,3,0) | |
| 1138 | end | |
| 1139 | end | |
| 1140 | end) | |
| 1141 | ---------------------------------------------------------------------------------- | |
| 1142 | ------------------------------------------------------------------------------------------- | |
| 1143 | ||
| 1144 | local toolAnimName = "" | |
| 1145 | local toolAnimTrack = nil | |
| 1146 | local toolAnimInstance = nil | |
| 1147 | local currentToolAnimKeyframeHandler = nil | |
| 1148 | ||
| 1149 | function toolKeyFrameReachedFunc(frameName) | |
| 1150 | if (frameName == "End") then | |
| 1151 | -- print("Keyframe : ".. frameName)
| |
| 1152 | playToolAnimation(toolAnimName, 0.0, Humanoid) | |
| 1153 | end | |
| 1154 | end | |
| 1155 | ||
| 1156 | ||
| 1157 | function playToolAnimation(animName, transitionTime, humanoid) | |
| 1158 | ||
| 1159 | local roll = math.random(1, animTable[animName].totalWeight) | |
| 1160 | local origRoll = roll | |
| 1161 | local idx = 1 | |
| 1162 | while (roll > animTable[animName][idx].weight) do | |
| 1163 | roll = roll - animTable[animName][idx].weight | |
| 1164 | idx = idx + 1 | |
| 1165 | end | |
| 1166 | -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") | |
| 1167 | local anim = animTable[animName][idx].anim | |
| 1168 | ||
| 1169 | if (toolAnimInstance ~= anim) then | |
| 1170 | ||
| 1171 | if (toolAnimTrack ~= nil) then | |
| 1172 | toolAnimTrack:Stop() | |
| 1173 | toolAnimTrack:Destroy() | |
| 1174 | transitionTime = 0 | |
| 1175 | end | |
| 1176 | ||
| 1177 | -- load it to the humanoid; get AnimationTrack | |
| 1178 | toolAnimTrack = humanoid:LoadAnimation(anim) | |
| 1179 | ||
| 1180 | -- play the animation | |
| 1181 | toolAnimTrack:Play(transitionTime) | |
| 1182 | toolAnimName = animName | |
| 1183 | toolAnimInstance = anim | |
| 1184 | ||
| 1185 | currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) | |
| 1186 | end | |
| 1187 | end | |
| 1188 | ||
| 1189 | function stopToolAnimations() | |
| 1190 | local oldAnim = toolAnimName | |
| 1191 | ||
| 1192 | if (currentToolAnimKeyframeHandler ~= nil) then | |
| 1193 | currentToolAnimKeyframeHandler:disconnect() | |
| 1194 | end | |
| 1195 | ||
| 1196 | toolAnimName = "" | |
| 1197 | toolAnimInstance = nil | |
| 1198 | if (toolAnimTrack ~= nil) then | |
| 1199 | toolAnimTrack:Stop() | |
| 1200 | toolAnimTrack:Destroy() | |
| 1201 | toolAnimTrack = nil | |
| 1202 | end | |
| 1203 | ||
| 1204 | ||
| 1205 | return oldAnim | |
| 1206 | end | |
| 1207 | ||
| 1208 | ------------------------------------------------------------------------------------------- | |
| 1209 | ------------------------------------------------------------------------------------------- | |
| 1210 | ||
| 1211 | ||
| 1212 | function onRunning(speed) | |
| 1213 | if speed>0.01 then | |
| 1214 | playAnimation("walk", 0.1, Humanoid)
| |
| 1215 | if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then | |
| 1216 | setAnimationSpeed(speed / 14.5) | |
| 1217 | end | |
| 1218 | pose = "Running" | |
| 1219 | else | |
| 1220 | if emoteNames[currentAnim] == nil then | |
| 1221 | playAnimation("idle", 0.1, Humanoid)
| |
| 1222 | pose = "Standing" | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end | |
| 1226 | ||
| 1227 | function onDied() | |
| 1228 | pose = "Dead" | |
| 1229 | end | |
| 1230 | ||
| 1231 | function onJumping() | |
| 1232 | playAnimation("jump", 0.1, Humanoid)
| |
| 1233 | jumpAnimTime = jumpAnimDuration | |
| 1234 | pose = "Jumping" | |
| 1235 | end | |
| 1236 | ||
| 1237 | function onClimbing(speed) | |
| 1238 | playAnimation("climb", 0.1, Humanoid)
| |
| 1239 | setAnimationSpeed(speed / 12.0) | |
| 1240 | pose = "Climbing" | |
| 1241 | end | |
| 1242 | ||
| 1243 | function onGettingUp() | |
| 1244 | pose = "GettingUp" | |
| 1245 | end | |
| 1246 | ||
| 1247 | function onFreeFall() | |
| 1248 | if (jumpAnimTime <= 0) then | |
| 1249 | playAnimation("fall", fallTransitionTime, Humanoid)
| |
| 1250 | end | |
| 1251 | pose = "FreeFall" | |
| 1252 | end | |
| 1253 | ||
| 1254 | function onFallingDown() | |
| 1255 | pose = "FallingDown" | |
| 1256 | end | |
| 1257 | ||
| 1258 | function onSeated() | |
| 1259 | pose = "Seated" | |
| 1260 | end | |
| 1261 | ||
| 1262 | function onPlatformStanding() | |
| 1263 | pose = "PlatformStanding" | |
| 1264 | end | |
| 1265 | ||
| 1266 | function onSwimming(speed) | |
| 1267 | if speed>0 then | |
| 1268 | pose = "Running" | |
| 1269 | else | |
| 1270 | pose = "Standing" | |
| 1271 | end | |
| 1272 | end | |
| 1273 | ||
| 1274 | - | game.Players.LocalPlayer.Chatted:connect(function(msg) |
| 1274 | + | |
| 1275 | for _, kid in ipairs(Figure:GetChildren()) do | |
| 1276 | if kid.className == "Tool" then return kid end | |
| 1277 | end | |
| 1278 | return nil | |
| 1279 | end | |
| 1280 | ||
| 1281 | function getToolAnim(tool) | |
| 1282 | for _, c in ipairs(tool:GetChildren()) do | |
| 1283 | if c.Name == "toolanim" and c.className == "StringValue" then | |
| 1284 | return c | |
| 1285 | end | |
| 1286 | end | |
| 1287 | return nil | |
| 1288 | end | |
| 1289 | ||
| 1290 | function animateTool() | |
| 1291 | ||
| 1292 | if (toolAnim == "None") then | |
| 1293 | playToolAnimation("toolnone", toolTransitionTime, Humanoid)
| |
| 1294 | return | |
| 1295 | end | |
| 1296 | ||
| 1297 | if (toolAnim == "Slash") then | |
| 1298 | playToolAnimation("toolslash", 0, Humanoid)
| |
| 1299 | return | |
| 1300 | end | |
| 1301 | ||
| 1302 | if (toolAnim == "Lunge") then | |
| 1303 | playToolAnimation("toollunge", 0, Humanoid)
| |
| 1304 | return | |
| 1305 | end | |
| 1306 | end | |
| 1307 | ||
| 1308 | function moveSit() | |
| 1309 | RightShoulder.MaxVelocity = 0.15 | |
| 1310 | LeftShoulder.MaxVelocity = 0.15 | |
| 1311 | RightShoulder:SetDesiredAngle(3.14 /2) | |
| 1312 | LeftShoulder:SetDesiredAngle(-3.14 /2) | |
| 1313 | RightHip:SetDesiredAngle(3.14 /2) | |
| 1314 | LeftHip:SetDesiredAngle(-3.14 /2) | |
| 1315 | end | |
| 1316 | ||
| 1317 | local lastTick = 0 | |
| 1318 | ||
| 1319 | function move(time) | |
| 1320 | local amplitude = 1 | |
| 1321 | local frequency = 1 | |
| 1322 | local deltaTime = time - lastTick | |
| 1323 | lastTick = time | |
| 1324 | ||
| 1325 | local climbFudge = 0 | |
| 1326 | local setAngles = false | |
| 1327 | ||
| 1328 | if (jumpAnimTime > 0) then | |
| 1329 | jumpAnimTime = jumpAnimTime - deltaTime | |
| 1330 | end | |
| 1331 | ||
| 1332 | if (pose == "FreeFall" and jumpAnimTime <= 0) then | |
| 1333 | playAnimation("fall", fallTransitionTime, Humanoid)
| |
| 1334 | elseif (pose == "Seated") then | |
| 1335 | playAnimation("sit", 0.5, Humanoid)
| |
| 1336 | return | |
| 1337 | elseif (pose == "Running") then | |
| 1338 | playAnimation("walk", 0.1, Humanoid)
| |
| 1339 | elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then | |
| 1340 | -- print("Wha " .. pose)
| |
| 1341 | stopAllAnimations() | |
| 1342 | amplitude = 0.1 | |
| 1343 | frequency = 1 | |
| 1344 | setAngles = true | |
| 1345 | end | |
| 1346 | ||
| 1347 | if (setAngles) then | |
| 1348 | desiredAngle = amplitude * math.sin(time * frequency) | |
| 1349 | ||
| 1350 | RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) | |
| 1351 | LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) | |
| 1352 | RightHip:SetDesiredAngle(-desiredAngle) | |
| 1353 | LeftHip:SetDesiredAngle(-desiredAngle) | |
| 1354 | end | |
| 1355 | ||
| 1356 | -- Tool Animation handling | |
| 1357 | local tool = getTool() | |
| 1358 | if tool and tool:FindFirstChild("Handle") then
| |
| 1359 | ||
| 1360 | animStringValueObject = getToolAnim(tool) | |
| 1361 | ||
| 1362 | if animStringValueObject then | |
| 1363 | toolAnim = animStringValueObject.Value | |
| 1364 | -- message recieved, delete StringValue | |
| 1365 | animStringValueObject.Parent = nil | |
| 1366 | toolAnimTime = time + .3 | |
| 1367 | end | |
| 1368 | ||
| 1369 | if time > toolAnimTime then | |
| 1370 | toolAnimTime = 0 | |
| 1371 | toolAnim = "None" | |
| 1372 | end | |
| 1373 | ||
| 1374 | animateTool() | |
| 1375 | else | |
| 1376 | stopToolAnimations() | |
| 1377 | toolAnim = "None" | |
| 1378 | toolAnimInstance = nil | |
| 1379 | toolAnimTime = 0 | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | -- connect events | |
| 1384 | Humanoid.Died:connect(onDied) | |
| 1385 | Humanoid.Running:connect(onRunning) | |
| 1386 | Humanoid.Jumping:connect(onJumping) | |
| 1387 | Humanoid.Climbing:connect(onClimbing) | |
| 1388 | Humanoid.GettingUp:connect(onGettingUp) | |
| 1389 | Humanoid.FreeFalling:connect(onFreeFall) | |
| 1390 | Humanoid.FallingDown:connect(onFallingDown) | |
| 1391 | Humanoid.Seated:connect(onSeated) | |
| 1392 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
| 1393 | Humanoid.Swimming:connect(onSwimming) | |
| 1394 | ||
| 1395 | -- setup emote chat hook | |
| 1396 | owner.Chatted:connect(function(msg) | |
| 1397 | local emote = "" | |
| 1398 | if msg == "/e dance" then | |
| 1399 | emote = dances[math.random(1, #dances)] | |
| 1400 | elseif (string.sub(msg, 1, 3) == "/e ") then | |
| 1401 | emote = string.sub(msg, 4) | |
| 1402 | elseif (string.sub(msg, 1, 7) == "/emote ") then | |
| 1403 | emote = string.sub(msg, 8) | |
| 1404 | end | |
| 1405 | ||
| 1406 | if (pose == "Standing" and emoteNames[emote] ~= nil) then | |
| 1407 | playAnimation(emote, 0.1, Humanoid) | |
| 1408 | end | |
| 1409 | ||
| 1410 | end) | |
| 1411 | ||
| 1412 | ||
| 1413 | -- main program | |
| 1414 | ||
| 1415 | local runService = game:service("RunService");
| |
| 1416 | ||
| 1417 | -- initialize to idle | |
| 1418 | playAnimation("idle", 0.1, Humanoid)
| |
| 1419 | pose = "Standing" | |
| 1420 | ||
| 1421 | while Figure.Parent~=nil do | |
| 1422 | local _, time = wait(0.1) | |
| 1423 | move(time) | |
| 1424 | end | |
| 1425 | ||
| 1426 | ||
| 1427 | ||
| 1428 | end)) | |
| 1429 | StringValue30.Name = "idle" | |
| 1430 | StringValue30.Parent = LocalScript29 | |
| 1431 | Animation31.Name = "Animation1" | |
| 1432 | Animation31.Parent = StringValue30 | |
| 1433 | Animation31.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1434 | NumberValue32.Name = "Weight" | |
| 1435 | NumberValue32.Parent = Animation31 | |
| 1436 | NumberValue32.Value = 9 | |
| 1437 | Animation33.Name = "Animation2" | |
| 1438 | Animation33.Parent = StringValue30 | |
| 1439 | Animation33.AnimationId = "http://www.roblox.com/asset/?id=180435792" | |
| 1440 | NumberValue34.Name = "Weight" | |
| 1441 | NumberValue34.Parent = Animation33 | |
| 1442 | NumberValue34.Value = 1 | |
| 1443 | StringValue35.Name = "walk" | |
| 1444 | StringValue35.Parent = LocalScript29 | |
| 1445 | Animation36.Name = "WalkAnim" | |
| 1446 | Animation36.Parent = StringValue35 | |
| 1447 | Animation36.AnimationId = "http://www.roblox.com/asset/?id=180426354" | |
| 1448 | StringValue37.Name = "run" | |
| 1449 | StringValue37.Parent = LocalScript29 | |
| 1450 | Animation38.Name = "RunAnim" | |
| 1451 | Animation38.Parent = StringValue37 | |
| 1452 | Animation38.AnimationId = "http://www.roblox.com/asset/?id=180426354" | |
| 1453 | StringValue39.Name = "jump" | |
| 1454 | StringValue39.Parent = LocalScript29 | |
| 1455 | Animation40.Name = "JumpAnim" | |
| 1456 | Animation40.Parent = StringValue39 | |
| 1457 | Animation40.AnimationId = "http://www.roblox.com/asset/?id=125750702" | |
| 1458 | StringValue41.Name = "climb" | |
| 1459 | StringValue41.Parent = LocalScript29 | |
| 1460 | Animation42.Name = "ClimbAnim" | |
| 1461 | Animation42.Parent = StringValue41 | |
| 1462 | Animation42.AnimationId = "http://www.roblox.com/asset/?id=180436334" | |
| 1463 | StringValue43.Name = "toolnone" | |
| 1464 | StringValue43.Parent = LocalScript29 | |
| 1465 | Animation44.Name = "ToolNoneAnim" | |
| 1466 | Animation44.Parent = StringValue43 | |
| 1467 | Animation44.AnimationId = "http://www.roblox.com/asset/?id=182393478" | |
| 1468 | StringValue45.Name = "fall" | |
| 1469 | StringValue45.Parent = LocalScript29 | |
| 1470 | Animation46.Name = "FallAnim" | |
| 1471 | Animation46.Parent = StringValue45 | |
| 1472 | Animation46.AnimationId = "http://www.roblox.com/asset/?id=180436148" | |
| 1473 | StringValue47.Name = "sit" | |
| 1474 | StringValue47.Parent = LocalScript29 | |
| 1475 | Animation48.Name = "SitAnim" | |
| 1476 | Animation48.Parent = StringValue47 | |
| 1477 | Animation48.AnimationId = "http://www.roblox.com/asset/?id=178130996" | |
| 1478 | Script49.Name = "Health" | |
| 1479 | Script49.Parent = Model0 | |
| 1480 | table.insert(cors,sandbox(Script49,function() | |
| 1481 | --Responsible for regening a player's humanoid's health | |
| 1482 | ||
| 1483 | -- declarations | |
| 1484 | local Figure = script.Parent | |
| 1485 | local Head = Figure:WaitForChild("Head")
| |
| 1486 | local Humanoid = Figure:WaitForChild("Humanoid")
| |
| 1487 | local regening = false | |
| 1488 | ||
| 1489 | -- regeneration | |
| 1490 | function regenHealth() | |
| 1491 | if regening then return end | |
| 1492 | regening = true | |
| 1493 | ||
| 1494 | while Humanoid.Health < Humanoid.MaxHealth do | |
| 1495 | local s = wait(1) | |
| 1496 | local health = Humanoid.Health | |
| 1497 | if health > 0 and health < Humanoid.MaxHealth then | |
| 1498 | local newHealthDelta = 0.01 * s * Humanoid.MaxHealth | |
| 1499 | health = health + newHealthDelta | |
| 1500 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
| 1501 | end | |
| 1502 | end | |
| 1503 | ||
| 1504 | if Humanoid.Health > Humanoid.MaxHealth then | |
| 1505 | Humanoid.Health = Humanoid.MaxHealth | |
| 1506 | end | |
| 1507 | ||
| 1508 | regening = false | |
| 1509 | end | |
| 1510 | ||
| 1511 | Humanoid.HealthChanged:connect(regenHealth) | |
| 1512 | ||
| 1513 | end)) | |
| 1514 | BodyColors50.Parent = Model0 | |
| 1515 | BodyColors50.HeadColor = BrickColor.new("Mid gray")
| |
| 1516 | BodyColors50.HeadColor3 = Color3.new(0.803922, 0.803922, 0.803922) | |
| 1517 | BodyColors50.LeftArmColor = BrickColor.new("Mid gray")
| |
| 1518 | BodyColors50.LeftArmColor3 = Color3.new(0.803922, 0.803922, 0.803922) | |
| 1519 | BodyColors50.LeftLegColor = BrickColor.new("Pastel light blue")
| |
| 1520 | BodyColors50.LeftLegColor3 = Color3.new(0.686275, 0.866667, 1) | |
| 1521 | BodyColors50.RightArmColor = BrickColor.new("Mid gray")
| |
| 1522 | BodyColors50.RightArmColor3 = Color3.new(0.803922, 0.803922, 0.803922) | |
| 1523 | BodyColors50.RightLegColor = BrickColor.new("Pastel light blue")
| |
| 1524 | BodyColors50.RightLegColor3 = Color3.new(0.686275, 0.866667, 1) | |
| 1525 | BodyColors50.TorsoColor = BrickColor.new("Bright green")
| |
| 1526 | BodyColors50.TorsoColor3 = Color3.new(0.294118, 0.592157, 0.294118) | |
| 1527 | for i,v in pairs(mas:GetChildren()) do | |
| 1528 | v.Parent = owner.Character | |
| 1529 | pcall(function() v:MakeJoints() end) | |
| 1530 | end | |
| 1531 | mas:Destroy() | |
| 1532 | for i,v in pairs(cors) do | |
| 1533 | spawn(function() | |
| 1534 | pcall(v) | |
| 1535 | end) | |
| 1536 | end |