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| 1 | - | local p = game:GetService("Players").LocalPlayer
|
| 1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | - | local mouse = p:GetMouse() |
| 3 | + | local Player,game,owner = owner,game |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | local p = game:GetService("Players").ThatProGamerKilledU
| |
| 154 | local char = p.Character | |
| 155 | local larm = char["Left Arm"] | |
| 156 | local rarm = char["Right Arm"] | |
| 157 | local lleg = char["Left Leg"] | |
| 158 | local rleg = char["Right Leg"] | |
| 159 | local hed = char.Head | |
| 160 | local torso = char.Torso | |
| 161 | local hum = char.Humanoid | |
| 162 | local cam = game.Workspace.CurrentCamera | |
| 163 | local root = char.HumanoidRootPart | |
| 164 | local deb = false | |
| 165 | local shot = 0 | |
| 166 | local stanceToggle = "Normal" | |
| 167 | local l = game:GetService("Lighting")
| |
| 168 | local rs = game:GetService("RunService").RenderStepped
| |
| 169 | hum.DisplayDistanceType = "None" | |
| 170 | math.randomseed(os.time()) | |
| 171 | for i,v in pairs(char:children()) do | |
| 172 | if v:IsA("Hat") then
| |
| 173 | v:Destroy() | |
| 174 | end | |
| 175 | end | |
| 176 | for i,v in pairs (hed:GetChildren()) do | |
| 177 | if v:IsA("Sound") then
| |
| 178 | v:Destroy() | |
| 179 | end | |
| 180 | end | |
| 181 | ---------------------------------------------------- | |
| 182 | Debounces = {
| |
| 183 | CanAttack = true; | |
| 184 | CanJoke = true; | |
| 185 | NoIdl = false; | |
| 186 | Slashing = false; | |
| 187 | Slashed = false; | |
| 188 | Slapping = false; | |
| 189 | Slapped = false; | |
| 190 | ks = false; | |
| 191 | } | |
| 192 | ---------------------------------------------------- | |
| 193 | function weld5(part0, part1, c0, c1) | |
| 194 | weeld=Instance.new("Weld", part0)
| |
| 195 | weeld.Part0=part0 | |
| 196 | weeld.Part1=part1 | |
| 197 | weeld.C0=c0 | |
| 198 | weeld.C1=c1 | |
| 199 | return weeld | |
| 200 | end | |
| 201 | ---------------------------------------------------- | |
| 202 | mod4 = Instance.new("Model",char)
| |
| 203 | ||
| 204 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 205 | ||
| 206 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 207 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 208 | local List = {}
| |
| 209 | for i,v in pairs(workspace:GetChildren())do | |
| 210 | if v:IsA("Model")then
| |
| 211 | if v:findFirstChild("Torso")then
| |
| 212 | if v ~= char then | |
| 213 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 214 | table.insert(List,v) | |
| 215 | end | |
| 216 | end | |
| 217 | end | |
| 218 | end | |
| 219 | end | |
| 220 | return List | |
| 221 | end | |
| 222 | ---------------------------------------------------- | |
| 223 | GroundWave3 = function() | |
| 224 | local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0) | |
| 225 | local wave1 = Instance.new("Part", torso)
| |
| 226 | wave1.BrickColor = BrickColor.new("Really black")
| |
| 227 | wave1.Anchored = true | |
| 228 | wave1.CanCollide = false | |
| 229 | wave1.Locked = true | |
| 230 | wave1.Material = "Neon" | |
| 231 | wave1.Size = Vector3.new(1, 1, 1) | |
| 232 | wave1.TopSurface = "Smooth" | |
| 233 | wave1.BottomSurface = "Smooth" | |
| 234 | wave1.Transparency = 0.35 | |
| 235 | wave1.CFrame = HandCF | |
| 236 | wm = Instance.new("SpecialMesh", wave1)
| |
| 237 | wm.Scale = Vector3.new(.1,.1,.1) | |
| 238 | wm.MeshType = "Sphere" | |
| 239 | coroutine.wrap(function() | |
| 240 | for i = 1, 20, 1 do | |
| 241 | wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2) | |
| 242 | --wave1.Size = wm.Scale | |
| 243 | wave1.CFrame = HandCF | |
| 244 | wave1.Transparency = i/20 | |
| 245 | wait() | |
| 246 | end | |
| 247 | wait() | |
| 248 | wave1:Destroy() | |
| 249 | end)() | |
| 250 | end | |
| 251 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 252 | local wave = Instance.new("Part", torso)
| |
| 253 | wave.BrickColor = BrickColor.new("New Yeller")
| |
| 254 | wave.Anchored = true | |
| 255 | wave.CanCollide = false | |
| 256 | wave.Locked = true | |
| 257 | wave.Size = Vector3.new(1, 1, 1) | |
| 258 | wave.TopSurface = "Smooth" | |
| 259 | wave.BottomSurface = "Smooth" | |
| 260 | wave.Transparency = 0.8 | |
| 261 | wave.CFrame = HandCF | |
| 262 | wm = Instance.new("SpecialMesh", wave)
| |
| 263 | wm.MeshId = "rbxassetid://3270017" | |
| 264 | coroutine.wrap(function() | |
| 265 | for i = 1, 14, 1 do | |
| 266 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
| 267 | wave.Size = wm.Scale | |
| 268 | wave.CFrame = HandCF | |
| 269 | wave.Transparency = i/14 | |
| 270 | wait() | |
| 271 | end | |
| 272 | wait() | |
| 273 | wave:Destroy() | |
| 274 | end)() | |
| 275 | ---------------------------------------------------- | |
| 276 | function lerp(a, b, t) -- Linear interpolation | |
| 277 | return a + (b - a)*t | |
| 278 | end | |
| 279 | ||
| 280 | function slerp(a, b, t) --Spherical interpolation | |
| 281 | dot = a:Dot(b) | |
| 282 | if dot > 0.99999 or dot < -0.99999 then | |
| 283 | return t <= 0.5 and a or b | |
| 284 | else | |
| 285 | r = math.acos(dot) | |
| 286 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 287 | end | |
| 288 | end | |
| 289 | ||
| 290 | function matrixInterpolate(a, b, t) | |
| 291 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 292 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 293 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
| 294 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 295 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 296 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 297 | local t = v1:Dot(v2) | |
| 298 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
| 299 | return CFrame.new() | |
| 300 | end | |
| 301 | return CFrame.new( | |
| 302 | v0.x, v0.y, v0.z, | |
| 303 | v1.x, v1.y, v1.z, | |
| 304 | v2.x, v2.y, v2.z, | |
| 305 | v3.x, v3.y, v3.z) | |
| 306 | end | |
| 307 | ---------------------------------------------------- | |
| 308 | function genWeld(a,b) | |
| 309 | local w = Instance.new("Weld",a)
| |
| 310 | w.Part0 = a | |
| 311 | w.Part1 = b | |
| 312 | return w | |
| 313 | end | |
| 314 | function weld(a, b) | |
| 315 | local weld = Instance.new("Weld")
| |
| 316 | weld.Name = "W" | |
| 317 | weld.Part0 = a | |
| 318 | weld.Part1 = b | |
| 319 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 320 | weld.Parent = a | |
| 321 | return weld; | |
| 322 | end | |
| 323 | ---------------------------------------------------- | |
| 324 | function Lerp(c1,c2,al) | |
| 325 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 326 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 327 | for i,v in pairs(com1) do | |
| 328 | com1[i] = v+(com2[i]-v)*al | |
| 329 | end | |
| 330 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 331 | end | |
| 332 | ---------------------------------------------------- |