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| 1 | Tracer Tread: Put it anywhere in RenderGlobal.java | |
| 2 | ||
| 3 | public void TracerLine(boolean flag) {
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| 4 | try {
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| 5 | GL11.glBlendFunc(770, 771); | |
| 6 | GL11.glLineWidth(3.0F); | |
| 7 | GL11.glDisable(2929 /*GL_DEPTH_TEST*/); | |
| 8 | GL11.glDepthMask(false); | |
| 9 | ||
| 10 | double size = 0.45; | |
| 11 | double ytSize = 0.35; | |
| 12 | GL11.glBegin(GL11.GL_LINES); | |
| 13 | GL11.glColor3f(0, 255, 0); | |
| 14 | for(int x = 0; x < mc.theWorld.playerEntities.size(); x ++) {
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| 15 | Entity entity = (Entity) mc.theWorld.playerEntities.get(x); | |
| 16 | double X = entity.posX; | |
| 17 | double Y = entity.posY; | |
| 18 | double Z = entity.posZ; | |
| 19 | double mX = mc.thePlayer.posX; | |
| 20 | double mY = mc.thePlayer.posY; | |
| 21 | double mZ = mc.thePlayer.posZ; | |
| 22 | double dX = (mX - X); | |
| 23 | double dY = (mY - Y); | |
| 24 | double dZ = (mZ - Z); | |
| 25 | ||
| 26 | if(X != mX && Y != mY && Z != mZ) {
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| 27 | GL11.glVertex3d(0, 0, 0); | |
| 28 | GL11.glVertex3d((-dX + size) - 0.5, (ytSize - dY) + 1.0, (-dZ - size) + 0.5); | |
| 29 | } | |
| 30 | } | |
| 31 | ||
| 32 | GL11.glEnd(); | |
| 33 | GL11.glDepthMask(true); | |
| 34 | GL11.glEnable(2929 /*GL_DEPTH_TEST*/); | |
| 35 | } catch (Exception e) {}
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| 36 | } | |
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | Calling the Tracer: Put it in public void renderEntities(Vec3D vec3d, ICamera icamera, float f) | |
| 41 | ||
| 42 | if(Eliteeheekkz.eliteeheeckkzz) | |
| 43 | {
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| 44 | TracerLine(true); | |
| 45 | } | |
| 46 | ||
| 47 | - | Peace out guys! :D |
| 47 | + | |
| 48 | :D |