SHOW:
|
|
- or go back to the newest paste.
| 1 | lp=game.Players.LocalPlayer | |
| 2 | local Tool = Instance.new('HopperBin',lp.Backpack)
| |
| 3 | Tool.Name='MoveSun' | |
| 4 | ||
| 5 | sky = Instance.new("Sky",game.Lighting)
| |
| 6 | sky.SunTextureId = "rbxassetid://188291833" | |
| 7 | sky.MoonTextureId = "rbxassetid://520140378" | |
| 8 | ||
| 9 | -- convert number (in hours) to TimeOfDay string | |
| 10 | -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00) | |
| 11 | local function ToTimeOfDay(n) | |
| 12 | n = n % 24 | |
| 13 | local i,f = math.modf(n) | |
| 14 | local m = f*60 | |
| 15 | local mi,mf = math.modf(m) | |
| 16 | m = tostring(math.abs(math.floor(m))) | |
| 17 | local s = tostring(math.abs(math.floor(mf*60))) | |
| 18 | return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
| |
| 19 | end | |
| 20 | ||
| 21 | -- convert TimeOfDay string to number (in hours) | |
| 22 | local function FromTimeOfDay(t) | |
| 23 | local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
| |
| 24 | s = tonumber(s)/60 | |
| 25 | m = tonumber(m + s)/60 | |
| 26 | h = tonumber(h) + m | |
| 27 | return h * (#signed > 0 and -1 or 1) | |
| 28 | end | |
| 29 | ||
| 30 | local function rad_sc(n) | |
| 31 | return n/(math.pi*2) | |
| 32 | end | |
| 33 | ||
| 34 | local function sc_rad(n) | |
| 35 | return n*(math.pi*2) | |
| 36 | end | |
| 37 | ||
| 38 | -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay) | |
| 39 | local function ToLatLon(d) | |
| 40 | d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp | |
| 41 | local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2)) | |
| 42 | local lon = math.atan2(d.y,d.x) | |
| 43 | ||
| 44 | lat = rad_sc(lat)*360 + 23.5 | |
| 45 | lon = ToTimeOfDay(rad_sc(lon)*24 - 6) | |
| 46 | ||
| 47 | return lat,lon | |
| 48 | end | |
| 49 | ||
| 50 | --[[ | |
| 51 | -- convert lat and lon to direction (doesn't work) | |
| 52 | local function to_dir(lat,lon) | |
| 53 | lat = sc_rad((lat - 23.5)/360) | |
| 54 | lon = sc_rad((FromTimeOfDay(lon) + 6)/24) | |
| 55 | ||
| 56 | return Vector3.new( | |
| 57 | (math.cos(lat)*math.cos(lon)), | |
| 58 | (math.cos(lat)*math.sin(lon)), | |
| 59 | math.sin(lat) | |
| 60 | ) | |
| 61 | end | |
| 62 | ]] | |
| 63 | ||
| 64 | local Event = {}
| |
| 65 | local function Disconnect(...) | |
| 66 | for _,name in pairs{...} do
| |
| 67 | if Event[name] then | |
| 68 | Event[name]:disconnect() | |
| 69 | Event[name] = nil | |
| 70 | end | |
| 71 | end | |
| 72 | end | |
| 73 | ||
| 74 | local Lighting = Game:GetService("Lighting")
| |
| 75 | local down = false | |
| 76 | ||
| 77 | local P = 0.02 | |
| 78 | local D = 16 | |
| 79 | local position = Lighting:GetSunDirection() | |
| 80 | local velocity = Vector3.new(0,0,0) | |
| 81 | local goal = Lighting:GetSunDirection() | |
| 82 | ||
| 83 | local active = false | |
| 84 | local function Activate(Mouse) | |
| 85 | position = Lighting:GetSunDirection() | |
| 86 | goal = Lighting:GetSunDirection() | |
| 87 | active = true | |
| 88 | Event.Down = Mouse.Button1Down:connect(function() | |
| 89 | down = true | |
| 90 | goal = Mouse.UnitRay.Direction | |
| 91 | end) | |
| 92 | ||
| 93 | Event.Up = Mouse.Button1Up:connect(function() | |
| 94 | down = false | |
| 95 | end) | |
| 96 | ||
| 97 | Event.Move = Mouse.Move:connect(function() | |
| 98 | if down then | |
| 99 | goal = Mouse.UnitRay.Direction | |
| 100 | end | |
| 101 | end) | |
| 102 | ||
| 103 | asd = game:GetService'RunService'.RenderStepped:connect(function() | |
| 104 | velocity = Vector3.new( | |
| 105 | velocity.x + P * ((goal.x - position.x) + D * -velocity.x), | |
| 106 | velocity.y + P * ((goal.y - position.y) + D * -velocity.y), | |
| 107 | velocity.z + P * ((goal.z - position.z) + D * -velocity.z) | |
| 108 | ) | |
| 109 | position = position + velocity | |
| 110 | local lat,lon = ToLatLon(position) | |
| 111 | Lighting.GeographicLatitude = lat | |
| 112 | Lighting.TimeOfDay = lon | |
| 113 | --print(lon) | |
| 114 | --wait() | |
| 115 | end) | |
| 116 | end | |
| 117 | ||
| 118 | local function Deactivate() | |
| 119 | active = false | |
| 120 | down = false | |
| 121 | asd:disconnect() | |
| 122 | Disconnect("Down","Up","Move")
| |
| 123 | end | |
| 124 | ||
| 125 | Tool.Selected:connect(Activate) | |
| 126 | Tool.Deselected:connect(Deactivate) |